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Added a config option for a visible human deathgasp message.
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@@ -218,6 +218,8 @@ var/list/gamemode_cache = list()
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var/list/language_prefixes = list(",","#","-")//Default language prefixes
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var/show_human_death_message = 1
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/datum/configuration/New()
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var/list/L = typesof(/datum/game_mode) - /datum/game_mode
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for (var/T in L)
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@@ -724,6 +726,8 @@ var/list/gamemode_cache = list()
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config.health_threshold_softcrit = value
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if("health_threshold_dead")
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config.health_threshold_dead = value
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if("show_human_death_message")
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config.show_human_death_message = 1
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if("revival_pod_plants")
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config.revival_pod_plants = value
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if("revival_cloning")
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@@ -178,7 +178,10 @@
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return ((H && H.isSynthetic()) ? "encounters a hardware fault and suddenly reboots!" : knockout_message)
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/datum/species/proc/get_death_message(var/mob/living/carbon/human/H)
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if(config.show_human_death_message)
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return ((H && H.isSynthetic()) ? "gives one shrill beep before falling lifeless." : death_message)
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else
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return "no message"
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/datum/species/proc/get_ssd(var/mob/living/carbon/human/H)
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return ((H && H.isSynthetic()) ? "flashing a 'system offline' glyph on their monitor" : show_ssd)
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@@ -64,3 +64,6 @@ ANIMAL_DELAY 0
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## Remove the # in front of this config option to have loyalty implants spawn by default on your server.
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#USE_LOYALTY_IMPLANTS
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## Whether or not humans show an area message when they die.
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SHOW_HUMAN_DEATH_MESSAGE
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