From 4af4e38571e4170c36db6aadaab5461e4e1b19d4 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Wed, 29 Jul 2015 22:48:11 -0400 Subject: [PATCH] Fixes #10368 --- code/game/gamemodes/heist/heist.dm | 9 --------- 1 file changed, 9 deletions(-) diff --git a/code/game/gamemodes/heist/heist.dm b/code/game/gamemodes/heist/heist.dm index 7e1ba6d368..03680c8ff3 100644 --- a/code/game/gamemodes/heist/heist.dm +++ b/code/game/gamemodes/heist/heist.dm @@ -20,12 +20,3 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind' if (skipjack && skipjack.returned_home) return 1 return 0 - -/datum/game_mode/heist/cleanup() - //the skipjack and everything in it have left and aren't coming back, so get rid of them. - var/area/skipjack = locate(/area/shuttle/skipjack/station) - for (var/mob/living/M in skipjack.contents) - //maybe send the player a message that they've gone home/been kidnapped? Someone responsible for vox lore should write that. - qdel(M) - for (var/obj/O in skipjack.contents) - qdel(O) //no hiding in lockers or anything \ No newline at end of file