Axed couple unused organ flags, made them look a bit nicer with bitmove

This commit is contained in:
Chinsky
2015-06-05 11:18:07 +03:00
parent e5a8eb2dfc
commit 4b04ccb05d
3 changed files with 12 additions and 16 deletions

View File

@@ -30,18 +30,15 @@
#define AIR_DAMAGE_MODIFIER 2.025 // More means less damage from hot air scalding lungs, less = more damage. (default 2.025)
// Organ defines.
#define ORGAN_CUT_AWAY 1
#define ORGAN_GAUZED 2
#define ORGAN_ATTACHABLE 4
#define ORGAN_BLEEDING 8
#define ORGAN_BROKEN 32
#define ORGAN_DESTROYED 64
#define ORGAN_ROBOT 128
#define ORGAN_SPLINTED 256
#define SALVED 512
#define ORGAN_DEAD 1024
#define ORGAN_MUTATED 2048
#define ORGAN_ASSISTED 4096
#define ORGAN_CUT_AWAY 1<<0
#define ORGAN_BLEEDING 1<<1
#define ORGAN_BROKEN 1<<2
#define ORGAN_DESTROYED 1<<3
#define ORGAN_ROBOT 1<<4
#define ORGAN_SPLINTED 1<<5
#define ORGAN_DEAD 1<<6
#define ORGAN_MUTATED 1<<7
#define ORGAN_ASSISTED 1<<8
#define DROPLIMB_EDGE 0
#define DROPLIMB_BLUNT 1

View File

@@ -217,7 +217,6 @@ var/list/organ_cache = list()
src.status &= ~ORGAN_BLEEDING
src.status &= ~ORGAN_SPLINTED
src.status &= ~ORGAN_CUT_AWAY
src.status &= ~ORGAN_ATTACHABLE
src.status &= ~ORGAN_DESTROYED
src.status |= ORGAN_ROBOT
src.status |= ORGAN_ASSISTED

View File

@@ -392,7 +392,7 @@ This function completely restores a damaged organ to perfect condition.
//Determines if we even need to process this organ.
/obj/item/organ/external/proc/need_process()
if(status & (ORGAN_CUT_AWAY|ORGAN_GAUZED|ORGAN_BLEEDING|ORGAN_BROKEN|ORGAN_DESTROYED|ORGAN_SPLINTED|ORGAN_DEAD|ORGAN_MUTATED))
if(status & (ORGAN_CUT_AWAY|ORGAN_BLEEDING|ORGAN_BROKEN|ORGAN_DESTROYED|ORGAN_SPLINTED|ORGAN_DEAD|ORGAN_MUTATED))
return 1
if(brute_dam || burn_dam)
return 1
@@ -613,7 +613,7 @@ Note that amputating the affected organ does in fact remove the infection from t
//things tend to bleed if they are CUT OPEN
if (open && !clamped && (H && !(H.species.flags & NO_BLOOD)))
status |= ORGAN_BLEEDING
//Bone fractures
if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT))
src.fracture()
@@ -908,7 +908,7 @@ Note that amputating the affected organ does in fact remove the infection from t
/obj/item/organ/external/proc/is_usable()
if((status & ORGAN_ROBOT) && get_damage() >= max_damage) //robot limbs just become inoperable at max damage
return
return
return !is_dislocated() && !(status & (ORGAN_DESTROYED|ORGAN_MUTATED|ORGAN_DEAD))
/obj/item/organ/external/proc/is_malfunctioning()