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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Axed couple unused organ flags, made them look a bit nicer with bitmove
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@@ -30,18 +30,15 @@
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#define AIR_DAMAGE_MODIFIER 2.025 // More means less damage from hot air scalding lungs, less = more damage. (default 2.025)
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// Organ defines.
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#define ORGAN_CUT_AWAY 1
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#define ORGAN_GAUZED 2
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#define ORGAN_ATTACHABLE 4
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#define ORGAN_BLEEDING 8
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#define ORGAN_BROKEN 32
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#define ORGAN_DESTROYED 64
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#define ORGAN_ROBOT 128
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#define ORGAN_SPLINTED 256
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#define SALVED 512
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#define ORGAN_DEAD 1024
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#define ORGAN_MUTATED 2048
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#define ORGAN_ASSISTED 4096
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#define ORGAN_CUT_AWAY 1<<0
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#define ORGAN_BLEEDING 1<<1
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#define ORGAN_BROKEN 1<<2
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#define ORGAN_DESTROYED 1<<3
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#define ORGAN_ROBOT 1<<4
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#define ORGAN_SPLINTED 1<<5
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#define ORGAN_DEAD 1<<6
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#define ORGAN_MUTATED 1<<7
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#define ORGAN_ASSISTED 1<<8
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#define DROPLIMB_EDGE 0
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#define DROPLIMB_BLUNT 1
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@@ -217,7 +217,6 @@ var/list/organ_cache = list()
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src.status &= ~ORGAN_BLEEDING
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src.status &= ~ORGAN_SPLINTED
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src.status &= ~ORGAN_CUT_AWAY
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src.status &= ~ORGAN_ATTACHABLE
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src.status &= ~ORGAN_DESTROYED
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src.status |= ORGAN_ROBOT
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src.status |= ORGAN_ASSISTED
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@@ -392,7 +392,7 @@ This function completely restores a damaged organ to perfect condition.
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//Determines if we even need to process this organ.
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/obj/item/organ/external/proc/need_process()
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if(status & (ORGAN_CUT_AWAY|ORGAN_GAUZED|ORGAN_BLEEDING|ORGAN_BROKEN|ORGAN_DESTROYED|ORGAN_SPLINTED|ORGAN_DEAD|ORGAN_MUTATED))
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if(status & (ORGAN_CUT_AWAY|ORGAN_BLEEDING|ORGAN_BROKEN|ORGAN_DESTROYED|ORGAN_SPLINTED|ORGAN_DEAD|ORGAN_MUTATED))
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return 1
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if(brute_dam || burn_dam)
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return 1
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@@ -613,7 +613,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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//things tend to bleed if they are CUT OPEN
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if (open && !clamped && (H && !(H.species.flags & NO_BLOOD)))
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status |= ORGAN_BLEEDING
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//Bone fractures
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if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT))
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src.fracture()
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@@ -908,7 +908,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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/obj/item/organ/external/proc/is_usable()
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if((status & ORGAN_ROBOT) && get_damage() >= max_damage) //robot limbs just become inoperable at max damage
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return
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return
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return !is_dislocated() && !(status & (ORGAN_DESTROYED|ORGAN_MUTATED|ORGAN_DEAD))
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/obj/item/organ/external/proc/is_malfunctioning()
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