mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-29 16:19:36 +01:00
Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac
This commit is contained in:
@@ -16,7 +16,8 @@ LINEN BINS
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throw_speed = 1
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throw_range = 2
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w_class = ITEMSIZE_SMALL
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drop_sound = 'sound/items/drop/clothing.ogg'
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drop_sound = 'sound/items/drop/cloth.ogg'
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pickup_sound = 'sound/items/pickup/cloth.ogg'
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/obj/item/weapon/bedsheet/attack_self(mob/user as mob)
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user.drop_item()
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@@ -44,6 +44,7 @@
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/obj/item/clothing/under/explorer,
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/obj/item/clothing/suit/storage/hooded/explorer,
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/obj/item/clothing/mask/gas/explorer,
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/obj/item/weapon/storage/belt/explorer,
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/obj/item/clothing/shoes/boots/winter/explorer,
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/obj/item/clothing/gloves/black,
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/obj/item/device/radio/headset/explorer,
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@@ -159,6 +160,7 @@
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/obj/item/clothing/under/explorer,
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/obj/item/clothing/suit/storage/hooded/explorer,
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/obj/item/clothing/mask/gas/explorer,
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/obj/item/weapon/storage/belt/explorer/pathfinder,
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/obj/item/clothing/shoes/boots/winter/explorer,
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/obj/item/clothing/gloves/black,
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/obj/item/device/radio/headset/pathfinder,
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@@ -35,7 +35,7 @@
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/obj/item/clothing/suit/storage/toggle/labcoat,
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/obj/item/weapon/cartridge/rd,
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/obj/item/clothing/shoes/white,
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/obj/item/clothing/shoes/leather,
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/obj/item/clothing/shoes/laceup/brown,
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/obj/item/clothing/gloves/sterile/latex,
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/obj/item/device/radio/headset/heads/rd,
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/obj/item/device/radio/headset/heads/rd/alt,
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@@ -1,5 +1,5 @@
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/obj/structure/closet/secure_closet/captains
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name = "colony director's locker"
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name = "site manager's locker"
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req_access = list(access_captain)
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closet_appearance = /decl/closet_appearance/secure_closet/command
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@@ -53,7 +53,8 @@
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/obj/item/clothing/under/lawyer/oldman,
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/obj/item/clothing/shoes/brown,
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/obj/item/clothing/shoes/black,
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/obj/item/clothing/shoes/leather,
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/obj/item/clothing/shoes/laceup,
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/obj/item/clothing/shoes/laceup/brown,
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/obj/item/clothing/shoes/white,
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/obj/item/clothing/under/rank/head_of_personnel_whimsy,
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/obj/item/clothing/head/caphat/hop,
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@@ -361,7 +361,7 @@
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/obj/item/clothing/shoes/green,
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/obj/item/clothing/shoes/purple,
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/obj/item/clothing/shoes/red,
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/obj/item/clothing/shoes/leather,
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/obj/item/clothing/shoes/laceup/brown,
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/obj/item/clothing/under/pants/classicjeans,
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/obj/item/clothing/under/pants/mustangjeans,
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/obj/item/clothing/under/pants/blackjeans,
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@@ -451,7 +451,7 @@
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/obj/item/weapon/storage/backpack/satchel = 2)
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/obj/structure/closet/wardrobe/captain
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name = "colony director's wardrobe"
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name = "site manager's wardrobe"
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closet_appearance = /decl/closet_appearance/cabinet
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starts_with = list(
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@@ -53,6 +53,7 @@
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/mob/living/simple_mob/vore/aggressive/mimic,
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/mob/living/simple_mob/vore/aggressive/rat,
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/mob/living/simple_mob/vore/aggressive/rat/tame,
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/mob/living/simple_mob/vore/rabbit,
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// /mob/living/simple_mob/otie;0.5
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))
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return ..()
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@@ -233,6 +233,9 @@
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. += "<span class='filter_notice'><i>You can see something in there...</i></span>"
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/obj/structure/flora/pottedplant/attackby(obj/item/I, mob/user)
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if(issilicon(user))
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return // Don't try to put modules in here, you're a borg. TODO: Inventory refactor to not be ass.
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if(stored_item)
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to_chat(user, "<span class='notice'>[I] won't fit in. There already appears to be something in here...</span>")
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return
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@@ -156,8 +156,8 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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/obj/item/clothing/shoes/galoshes,
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/obj/item/clothing/shoes/black,
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/obj/item/clothing/shoes/laceup,
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/obj/item/clothing/shoes/black,
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/obj/item/clothing/shoes/leather,
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/obj/item/clothing/shoes/laceup/grey,
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/obj/item/clothing/shoes/laceup/brown,
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/obj/item/clothing/gloves/botanic_leather,
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/obj/item/clothing/gloves/sterile/latex,
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/obj/item/clothing/gloves/white,
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@@ -236,6 +236,8 @@
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w_class = ITEMSIZE_LARGE
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var/rollertype = /obj/item/roller
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var/bedtype = /obj/structure/bed/roller
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drop_sound = 'sound/items/drop/axe.ogg'
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pickup_sound = 'sound/items/pickup/axe.ogg'
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/obj/item/roller/attack_self(mob/user)
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var/obj/structure/bed/roller/R = new bedtype(user.loc)
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@@ -138,7 +138,7 @@
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prob(4);/obj/item/clothing/shoes/black,
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prob(4);/obj/item/clothing/shoes/black,
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prob(4);/obj/item/clothing/shoes/laceup,
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prob(4);/obj/item/clothing/shoes/leather,
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prob(4);/obj/item/clothing/shoes/laceup/brown,
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prob(4);/obj/item/clothing/suit/storage/hazardvest,
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prob(4);/obj/item/clothing/under/color/grey,
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prob(4);/obj/item/clothing/suit/caution,
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