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In-hand items should now properly update when equipping items.
The singularity can no longer stunlock dead or unconscious people. tgstation.dme updated since one of the files were removed Changelog updated to put the 'have a bug to report?' bit to a spot just above where coders put their changes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4521 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -550,10 +550,14 @@
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/obj/screen/inventory/attack_hand(mob/user as mob)
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user.attack_ui(slot_id)
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user.update_inv_l_hand(0)
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user.update_inv_r_hand()
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return
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/obj/screen/inventory/attack_paw(mob/user as mob)
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user.attack_ui(slot_id)
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user.update_inv_l_hand(0)
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user.update_inv_r_hand()
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return
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@@ -417,7 +417,7 @@ var/global/list/uneatable = list(
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/obj/machinery/singularity/proc/mezzer()
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for(var/mob/living/carbon/M in oviewers(8, src))
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if(istype(M,/mob/living/carbon/human))
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if(istype(M,/mob/living/carbon/human) && M.stat == CONSCIOUS)
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if(istype(M:glasses,/obj/item/clothing/glasses/meson))
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M << "\blue You look directly into The [src.name], good thing you had your protective eyewear on!"
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return
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