Adjusts animate_tail_once duration

This commit is contained in:
HarpyEagle
2015-06-18 12:53:20 -04:00
parent b26edd690c
commit 4b441bc293

View File

@@ -926,7 +926,7 @@ var/global/list/damage_icon_parts = list()
tail_overlay = set_tail_state(t_state)
if(tail_overlay)
spawn(15)
spawn(20)
//check that the animation hasn't changed in the meantime
if(overlays_standing[TAIL_LAYER] == tail_overlay && tail_overlay.icon_state == t_state)
animate_tail_stop()