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Adjusts animate_tail_once duration
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@@ -926,7 +926,7 @@ var/global/list/damage_icon_parts = list()
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tail_overlay = set_tail_state(t_state)
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if(tail_overlay)
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spawn(15)
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spawn(20)
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//check that the animation hasn't changed in the meantime
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if(overlays_standing[TAIL_LAYER] == tail_overlay && tail_overlay.icon_state == t_state)
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animate_tail_stop()
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