diff --git a/code/game/gamemodes/events/clang.dm b/code/game/gamemodes/events/clang.dm index d1b82af940..fdc955718b 100644 --- a/code/game/gamemodes/events/clang.dm +++ b/code/game/gamemodes/events/clang.dm @@ -34,7 +34,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1 else if (istype(clong, /mob)) if(clong.density || prob(10)) - clong.ex_act(1) + clong.ex_act(2) else qdel(src) diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index de15a6a4c9..cd5189e4a3 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -59,7 +59,7 @@ if(src)//Do not add to this if() statement, otherwise the meteor won't delete them if(A) - A.ex_act(3) + A.ex_act(2) playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1) for(var/mob/M in range(10, src))