Merge pull request #3140 from CHOMPStationBot/upstream-merge-11701

[MIRROR] ports citrp's KAs, which are a port of citmain's KAs, which are tg's, because i like KAs
This commit is contained in:
Nadyr
2021-10-27 19:30:01 -04:00
committed by GitHub
10 changed files with 504 additions and 140 deletions

View File

@@ -21,6 +21,7 @@
var/recharge_time = 4
var/charge_tick = 0
var/charge_delay = 75 //delay between firing and charging
var/shot_counter = TRUE // does this gun tell you how many shots it has?
var/battery_lock = 0 //If set, weapon cannot switch batteries
@@ -175,14 +176,15 @@
/obj/item/weapon/gun/energy/examine(mob/user)
. = ..()
if(power_supply)
if(charge_cost)
var/shots_remaining = round(power_supply.charge / max(1, charge_cost)) // Paranoia
. += "Has [shots_remaining] shot\s remaining."
if(shot_counter)
if(power_supply)
if(charge_cost)
var/shots_remaining = round(power_supply.charge / max(1, charge_cost)) // Paranoia
. += "Has [shots_remaining] shot\s remaining."
else
. += "Has infinite shots remaining."
else
. += "Has infinite shots remaining."
else
. += "Does not have a power cell."
. += "Does not have a power cell."
/obj/item/weapon/gun/energy/update_icon(var/ignore_inhands)
if(power_supply == null)

View File

@@ -1,51 +1,126 @@
#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
#define HEATMODE_ATMOSPHERE 312.1 //kPa. basically virgo 2's
#define HEATMODE_TEMP 612 //kelvin. basically virgo 2's
/**
* This is here for now
*/
/proc/lavaland_environment_check(turf/simulated/T)
. = TRUE
if(!istype(T))
return
var/datum/gas_mixture/environment = T.return_air()
if(!istype(environment))
return
var/pressure = environment.return_pressure()
if(pressure > LAVALAND_EQUIPMENT_EFFECT_PRESSURE)
. = FALSE
if(environment.temperature < (T20C - 30))
. = TRUE
/proc/virgotwo_environment_check(turf/simulated/T)
. = TRUE
if(!istype(T))
return
var/datum/gas_mixture/environment = T.return_air()
if(!istype(environment))
return
var/pressure = environment.return_pressure()
if(pressure < HEATMODE_ATMOSPHERE - 20)
. = FALSE
if(environment.temperature > HEATMODE_TEMP - 30)
. = TRUE
/obj/item/weapon/gun/energy/kinetic_accelerator
name = "proto-kinetic accelerator"
desc = "A self recharging, ranged mining tool that does increased damage in low temperature. Capable of holding up to six slots worth of mod kits."
desc = "A self recharging, ranged mining tool that does increased damage in low pressure."
icon = 'icons/obj/gun_vr.dmi'
icon_state = "kineticgun"
item_state = "kineticgun"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_guns_vr.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_guns_vr.dmi')
slot_r_hand_str = 'icons/mob/items/righthand_guns_vr.dmi',
)
item_state = "kineticgun"
// ammo_type = list(/obj/item/ammo_casing/energy/kinetic)
cell_type = /obj/item/weapon/cell/device/weapon/empproof
item_flags = NONE
charge_meter = FALSE
// obj_flags = UNIQUE_RENAME
// weapon_weight = WEAPON_LIGHT
// can_flashlight = 1
// flight_x_offset = 15
// flight_y_offset = 9
// automatic_charge_overlays = FALSE
projectile_type = /obj/item/projectile/kinetic
origin_tech = list(TECH_COMBAT = 3, TECH_POWER = 3, TECH_ENGINEERING = 3)
can_flashlight = TRUE
flight_x_offset = 15
flight_y_offset = 9
charge_cost = 120 // 20 shots on weapon power cell
fire_delay = 16
self_recharge = TRUE
recharge_time = 10 // every 20*2 seconds will get 20% power restored
charge_cost = 1200
battery_lock = TRUE
fire_sound = 'sound/weapons/kenetic_accel.ogg'
var/overheat_time = 16
var/holds_charge = FALSE
var/unique_frequency = FALSE // modified by KA modkits
var/overheat = FALSE
var/emptystate = "kineticgun_empty"
shot_counter = FALSE
// can_bayonet = TRUE
// knife_x_offset = 20
// knife_y_offset = 12
var/max_mod_capacity = 100
var/list/modkits = list()
var/empty_state = "kineticgun_empty"
var/recharge_timerid
/obj/item/weapon/gun/energy/kinetic_accelerator/consume_next_projectile()
if(overheat)
return
. = ..()
if(.)
var/obj/item/projectile/P = .
modify_projectile(P)
/obj/item/weapon/gun/energy/kinetic_accelerator/handle_post_fire(mob/user, atom/target, pointblank, reflex)
. = ..()
attempt_reload()
/obj/item/weapon/gun/energy/kinetic_accelerator/premiumka
name = "premium accelerator"
desc = "A premium kinetic accelerator fitted with an extended barrel and increased pressure tank."
icon_state = "premiumgun"
item_state = "premiumgun"
projectile_type = /obj/item/projectile/kinetic/premium
/obj/item/weapon/gun/energy/kinetic_accelerator/examine(mob/user)
. = ..()
if(Adjacent(user) && max_mod_capacity)
if(max_mod_capacity)
. += "<b>[get_remaining_mod_capacity()]%</b> mod capacity remaining."
for(var/obj/item/borg/upgrade/modkit/M as anything in get_modkits())
. += "<span class='notice'>There is a [M.name] mod installed, using <b>[M.cost]%</b> capacity.</span>"
for(var/A in get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
. += "<span class='notice'>There is \a [M] installed, using <b>[M.cost]%</b> capacity.</span>"
/obj/item/weapon/gun/energy/kinetic_accelerator/attackby(obj/item/A, mob/user)
if(istype(A, /obj/item/weapon/tool/crowbar))
/obj/item/weapon/gun/energy/kinetic_accelerator/Exited(atom/movable/AM)
. = ..()
if((AM in modkits) && istype(AM, /obj/item/borg/upgrade/modkit))
var/obj/item/borg/upgrade/modkit/M = AM
M.uninstall(src, FALSE)
/obj/item/weapon/gun/energy/kinetic_accelerator/attackby(obj/item/I, mob/user)
if(I.has_tool_quality(TOOL_CROWBAR))
if(modkits.len)
to_chat(user, "<span class='notice'>You pry the modifications out.</span>")
playsound(src, A.usesound, 100, 1)
playsound(loc, I.usesound, 100, 1)
for(var/obj/item/borg/upgrade/modkit/M in modkits)
M.uninstall(src)
else
to_chat(user, "<span class='notice'>There are no modifications currently installed.</span>")
else if(istype(A, /obj/item/borg/upgrade/modkit))
var/obj/item/borg/upgrade/modkit/MK = A
if(istype(I, /obj/item/borg/upgrade/modkit))
var/obj/item/borg/upgrade/modkit/MK = I
MK.install(src, user)
else
..()
/obj/item/weapon/gun/energy/kinetic_accelerator/proc/get_remaining_mod_capacity()
var/current_capacity_used = 0
for(var/obj/item/borg/upgrade/modkit/M as anything in get_modkits())
for(var/A in get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
current_capacity_used += M.cost
return max_mod_capacity - current_capacity_used
@@ -55,134 +130,243 @@
. += A
/obj/item/weapon/gun/energy/kinetic_accelerator/proc/modify_projectile(obj/item/projectile/kinetic/K)
for(var/obj/item/borg/upgrade/modkit/M as anything in get_modkits())
K.kinetic_gun = src //do something special on-hit, easy!
for(var/A in get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
M.modify_projectile(K)
/obj/item/weapon/gun/energy/kinetic_accelerator/consume_next_projectile()
var/obj/item/projectile/kinetic/BB = ..()
if(!istype(BB))
return
modify_projectile(BB)
/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg
holds_charge = TRUE
unique_frequency = TRUE
var/turf/proj_turf = get_turf(src)
if(!isturf(proj_turf))
return
var/datum/gas_mixture/environment = proj_turf.return_air()
if(environment.temperature > 250)
BB.name = "weakened [BB.name]"
BB.damage *= BB.pressure_decrease
return BB
/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg/Destroy()
for(var/obj/item/borg/upgrade/modkit/M in modkits)
M.uninstall(src)
return ..()
/obj/item/weapon/gun/energy/kinetic_accelerator/handle_post_fire(mob/user, atom/target, var/pointblank=0, var/reflex=0)
/obj/item/weapon/gun/energy/kinetic_accelerator/premiumka/cyborg
holds_charge = TRUE
unique_frequency = TRUE
/obj/item/weapon/gun/energy/kinetic_accelerator/premiumka/cyborg/Destroy()
for(var/obj/item/borg/upgrade/modkit/M in modkits)
M.uninstall(src)
return ..()
/obj/item/weapon/gun/energy/kinetic_accelerator/minebot
// trigger_guard = TRIGGER_GUARD_ALLOW_ALL
overheat_time = 20
holds_charge = TRUE
unique_frequency = TRUE
/obj/item/weapon/gun/energy/kinetic_accelerator/Initialize()
. = ..()
spawn(fire_delay)
if(power_supply && power_supply.check_charge(charge_cost))
playsound(src, 'sound/weapons/kenetic_reload.ogg', 60, 1)
if(!holds_charge)
empty()
AddElement(/datum/element/conflict_checking, CONFLICT_ELEMENT_KA)
/obj/item/weapon/gun/energy/kinetic_accelerator/equipped(mob/user)
. = ..()
if(power_supply.charge < charge_cost)
attempt_reload()
/obj/item/weapon/gun/energy/kinetic_accelerator/dropped(mob/user)
. = ..()
if(!QDELING(src) && !holds_charge)
// Put it on a delay because moving item from slot to hand
// calls dropped().
addtimer(CALLBACK(src, .proc/empty_if_not_held), 2)
/obj/item/weapon/gun/energy/kinetic_accelerator/proc/empty_if_not_held()
if(!ismob(loc) && !istype(loc, /obj/item/integrated_circuit))
empty()
/obj/item/weapon/gun/energy/kinetic_accelerator/proc/empty()
if(power_supply)
power_supply.use(power_supply.charge)
update_icon()
/obj/item/weapon/gun/energy/kinetic_accelerator/proc/attempt_reload(recharge_time)
if(!power_supply)
return
if(overheat)
return
if(!recharge_time)
recharge_time = overheat_time
overheat = TRUE
update_icon()
var/carried = max(1, loc.ConflictElementCount(CONFLICT_ELEMENT_KA))
deltimer(recharge_timerid)
recharge_timerid = addtimer(CALLBACK(src, .proc/reload), recharge_time * carried, TIMER_STOPPABLE)
/obj/item/weapon/gun/energy/kinetic_accelerator/emp_act(severity)
return
/obj/item/weapon/gun/energy/kinetic_accelerator/proc/reload()
power_supply.give(power_supply.maxcharge)
// process_chamber()
// if(!suppressed)
playsound(src, 'sound/weapons/kenetic_reload.ogg', 60, 1)
// else
// to_chat(loc, "<span class='warning'>[src] silently charges up.</span>")
overheat = FALSE
update_icon()
/obj/item/weapon/gun/energy/kinetic_accelerator/update_icon()
cut_overlays()
if(!power_supply || !power_supply.check_charge(charge_cost))
add_overlay(empty_state)
if(can_flashlight)
var/iconF = "flight"
if(gun_light)
iconF = "flight_on"
add_overlay(image(icon = icon, icon_state = iconF, pixel_x = flight_x_offset, pixel_y = flight_y_offset))
if(overheat || (power_supply.charge == 0))
add_overlay(emptystate)
#define KA_ENVIRO_TYPE_COLD 0
#define KA_ENVIRO_TYPE_HOT 1
//Projectiles
/obj/item/projectile/kinetic
name = "kinetic force"
icon = 'icons/obj/projectiles_vr.dmi'
icon_state = null
damage = 32
damage = 30
damage_type = BRUTE
check_armour = "bomb"
range = 3 // Our "range" var is named "kill_count". Yes it is.
range = 4
// log_override = TRUE
var/pressure_decrease = 0.25
var/turf_aoe = FALSE
var/mob_aoe = FALSE
var/list/hit_overlays = list()
var/pressure_decrease_active = FALSE
var/pressure_decrease = 1/3
var/environment = KA_ENVIRO_TYPE_COLD
var/obj/item/weapon/gun/energy/kinetic_accelerator/kinetic_gun
// /obj/item/projectile/kinetic/pod
// kill_count = 4
//
// /obj/item/projectile/kinetic/pod/regular
// damage = 50
// pressure_decrease = 0.5
//
// /obj/item/projectile/kinetic/pod/enhanced
// turf_aoe = TRUE
// mob_aoe = TRUE
/obj/item/projectile/kinetic/premium
damage = 40
damage_type = BRUTE
range = 5
/obj/item/projectile/kinetic/on_impact(var/atom/A)
strike_thing(A)
. = ..()
/obj/item/projectile/kinetic/Destroy()
kinetic_gun = null
return ..()
/obj/item/projectile/kinetic/on_hit(var/atom/target)
/obj/item/projectile/kinetic/Bump(atom/target)
if(kinetic_gun)
var/list/mods = kinetic_gun.get_modkits()
for(var/obj/item/borg/upgrade/modkit/M in mods)
M.projectile_prehit(src, target, kinetic_gun)
if(!pressure_decrease_active)
if(environment == KA_ENVIRO_TYPE_COLD)
if(!lavaland_environment_check(get_turf(src)))
name = "weakened [name]"
damage = damage * pressure_decrease
pressure_decrease_active = TRUE
else if(environment == KA_ENVIRO_TYPE_HOT)
if(!virgotwo_environment_check(get_turf(src)))
name = "weakened [name]"
damage = damage * pressure_decrease
pressure_decrease_active = TRUE
return ..()
/obj/item/projectile/kinetic/attack_mob(mob/living/target_mob, distance, miss_modifier)
if(!pressure_decrease_active)
if(environment == KA_ENVIRO_TYPE_COLD)
if(!lavaland_environment_check(get_turf(src)))
name = "weakened [name]"
damage = damage * pressure_decrease
pressure_decrease_active = TRUE
else if(environment == KA_ENVIRO_TYPE_HOT)
if(!virgotwo_environment_check(get_turf(src)))
name = "weakened [name]"
damage = damage * pressure_decrease
pressure_decrease_active = TRUE
return ..()
/obj/item/projectile/kinetic/on_range()
strike_thing()
..()
/obj/item/projectile/kinetic/on_hit(atom/target)
strike_thing(target)
. = ..()
/obj/item/projectile/kinetic/on_impact(atom/A)
. = ..()
strike_thing(A)
/obj/item/projectile/kinetic/proc/strike_thing(atom/target)
if(!pressure_decrease_active)
if(environment == KA_ENVIRO_TYPE_COLD)
if(!lavaland_environment_check(get_turf(src)))
name = "weakened [name]"
damage = damage * pressure_decrease
pressure_decrease_active = TRUE
else if(environment == KA_ENVIRO_TYPE_HOT)
if(!virgotwo_environment_check(get_turf(src)))
name = "weakened [name]"
damage = damage * pressure_decrease
pressure_decrease_active = TRUE
var/turf/target_turf = get_turf(target)
if(!target_turf)
target_turf = get_turf(src)
if(istype(target_turf, /turf/simulated/mineral))
if(kinetic_gun) //hopefully whoever shot this was not very, very unfortunate.
var/list/mods = kinetic_gun.get_modkits()
for(var/obj/item/borg/upgrade/modkit/M in mods)
M.projectile_strike_predamage(src, target_turf, target, kinetic_gun)
for(var/obj/item/borg/upgrade/modkit/M in mods)
M.projectile_strike(src, target_turf, target, kinetic_gun)
if(ismineralturf(target_turf))
var/turf/simulated/mineral/M = target_turf
M.GetDrilled()
M.GetDrilled(TRUE)
var/obj/effect/temp_visual/kinetic_blast/K = new /obj/effect/temp_visual/kinetic_blast(target_turf)
K.color = color
for(var/type in hit_overlays)
new type(target_turf)
if(turf_aoe)
for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
if(istype(T, /turf/simulated/mineral))
var/turf/simulated/mineral/M = T
M.GetDrilled()
if(mob_aoe)
for(var/mob/living/L in range(1, target_turf) - firer - target)
var/armor = L.run_armor_check(def_zone, check_armour)
L.apply_damage(damage*mob_aoe, damage_type, def_zone, armor)
to_chat(L, "<span class='userdanger'>You're struck by a [name]!</span>")
//Modkits
/obj/item/borg/upgrade/modkit
name = "modification kit"
name = "kinetic accelerator modification kit"
desc = "An upgrade for kinetic accelerators."
icon = 'icons/obj/objects_vr.dmi'
icon_state = "modkit"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_MAGNET = 4)
w_class = ITEMSIZE_SMALL
require_module = 1
// var/module_type = /obj/item/robot_module/miner
usesound = 'sound/items/Screwdriver.ogg'
// module_type = list(/obj/item/robot_module/miner)
var/denied_type = null
var/maximum_of_type = 1
var/cost = 30
var/modifier = 1 //For use in any mod kit that has numerical modifiers
var/minebot_upgrade = TRUE
var/minebot_exclusive = FALSE
/obj/item/borg/upgrade/modkit/examine(mob/user)
. = ..()
if(Adjacent(user))
. += "<span class='notice'>Occupies <b>[cost]%</b> of mod capacity.</span>"
. += "<span class='notice'>Occupies <b>[cost]%</b> of mod capacity.</span>"
/obj/item/borg/upgrade/modkit/attackby(obj/item/A, mob/user)
if(istype(A, /obj/item/weapon/gun/energy/kinetic_accelerator) && !issilicon(user))
if(istype(A, /obj/item/weapon/gun/energy/kinetic_accelerator))
install(A, user)
else
..()
/obj/item/borg/upgrade/modkit/action(mob/living/silicon/robot/R)
if(..())
return
/*
/obj/item/borg/upgrade/modkit/afterInstall(mob/living/silicon/robot/R)
for(var/obj/item/weapon/gun/energy/kinetic_accelerator/H in R.module.modules)
return install(H, usr)
if(install(H, R)) //It worked
return
to_chat(R, "<span class='alert'>Upgrade error - Aborting Kinetic Accelerator linking.</span>") //No applicable KA found, insufficient capacity, or some other problem.
*/
/obj/item/borg/upgrade/modkit/proc/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
. = TRUE
if(src in KA.modkits) // Sanity check to prevent installing the same modkit twice thanks to occasional click/lag delays.
return FALSE
// if(minebot_upgrade)
// if(minebot_exclusive && !istype(KA.loc, /mob/living/simple_animal/hostile/mining_drone))
// to_chat(user, "<span class='notice'>The modkit you're trying to install is only rated for minebot use.</span>")
// return FALSE
// else if(istype(KA.loc, /mob/living/simple_animal/hostile/mining_drone))
// to_chat(user, "<span class='notice'>The modkit you're trying to install is not rated for minebot use.</span>")
// return FALSE
if(denied_type)
var/number_of_denied = 0
for(var/obj/item/borg/upgrade/modkit/M as anything in KA.get_modkits())
for(var/A in KA.get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
if(istype(M, denied_type))
number_of_denied++
if(number_of_denied >= maximum_of_type)
@@ -190,10 +374,11 @@
break
if(KA.get_remaining_mod_capacity() >= cost)
if(.)
user.drop_from_inventory(src, KA)
// if(!user.transferItemToLoc(src, KA))
// return FALSE
to_chat(user, "<span class='notice'>You install the modkit.</span>")
playsound(src, usesound, 100, 1)
user.unEquip(src)
forceMove(KA)
playsound(loc, 'sound/items/screwdriver.ogg', 100, 1)
KA.modkits += src
else
to_chat(user, "<span class='notice'>The modkit you're trying to install would conflict with an already installed modkit. Use a crowbar to remove existing modkits.</span>")
@@ -201,19 +386,26 @@
to_chat(user, "<span class='notice'>You don't have room(<b>[KA.get_remaining_mod_capacity()]%</b> remaining, [cost]% needed) to install this modkit. Use a crowbar to remove existing modkits.</span>")
. = FALSE
/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
forceMove(get_turf(KA))
/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA, forcemove = TRUE)
KA.modkits -= src
if(forcemove)
forceMove(get_turf(KA))
/obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K)
return
//use this one for effects you want to trigger before any damage is done at all and before damage is decreased by pressure
/obj/item/borg/upgrade/modkit/proc/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
//use this one for effects you want to trigger before mods that do damage
/obj/item/borg/upgrade/modkit/proc/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
//and this one for things that don't need to trigger before other damage-dealing mods
/obj/item/borg/upgrade/modkit/proc/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
//Range
/obj/item/borg/upgrade/modkit/range
name = "range increase"
desc = "Increases the range of a kinetic accelerator when installed."
modifier = 1
cost = 24 //so you can fit four plus a tracer cosmetic
cost = 25
/obj/item/borg/upgrade/modkit/range/modify_projectile(obj/item/projectile/kinetic/K)
K.range += modifier
@@ -228,55 +420,87 @@
/obj/item/borg/upgrade/modkit/damage/modify_projectile(obj/item/projectile/kinetic/K)
K.damage += modifier
//Cooldown - CHOMPstation re-addition start
//Cooldown
/obj/item/borg/upgrade/modkit/cooldown
name = "cooldown decrease"
desc = "Decreases the cooldown of a kinetic accelerator."
desc = "Decreases the cooldown of a kinetic accelerator. Not rated for minebot use."
modifier = 2.5
minebot_upgrade = FALSE
var/decreased
/obj/item/borg/upgrade/modkit/cooldown/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
. = ..()
if(.)
KA.fire_delay -= modifier
var/old = KA.overheat_time
KA.overheat_time = max(0, KA.overheat_time - modifier)
decreased = old - KA.overheat_time
/obj/item/borg/upgrade/modkit/cooldown/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
KA.fire_delay += modifier
KA.overheat_time += decreased
..()
//Cooldown - CHOMPstation re-addition end
/obj/item/borg/upgrade/modkit/efficiency
name = "energy efficiency"
desc = "Decreases the energy use of a kinetic accelerator."
modifier = 20
/obj/item/borg/upgrade/modkit/cooldown/minebot
name = "minebot cooldown decrease"
desc = "Decreases the cooldown of a kinetic accelerator. Only rated for minebot use."
icon_state = "door_electronics"
icon = 'icons/obj/module.dmi'
denied_type = /obj/item/borg/upgrade/modkit/cooldown/minebot
modifier = 10
cost = 0
minebot_upgrade = TRUE
minebot_exclusive = TRUE
/obj/item/borg/upgrade/modkit/efficiency/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
. = ..()
if(.)
KA.charge_cost -= modifier
/obj/item/borg/upgrade/modkit/efficiency/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
KA.charge_cost += modifier
..()
//AoE blasts
/obj/item/borg/upgrade/modkit/aoe
modifier = 0
var/turf_aoe = FALSE
var/stats_stolen = FALSE
/obj/item/borg/upgrade/modkit/aoe/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
. = ..()
if(.)
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits) //make sure only one of the aoe modules has values if somebody has multiple
if(AOE.stats_stolen || AOE == src)
continue
modifier += AOE.modifier //take its modifiers
AOE.modifier = 0
turf_aoe += AOE.turf_aoe
AOE.turf_aoe = FALSE
AOE.stats_stolen = TRUE
/obj/item/borg/upgrade/modkit/aoe/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
..()
modifier = initial(modifier) //get our modifiers back
turf_aoe = initial(turf_aoe)
stats_stolen = FALSE
/obj/item/borg/upgrade/modkit/aoe/modify_projectile(obj/item/projectile/kinetic/K)
K.name = "kinetic explosion"
if(!K.turf_aoe && !K.mob_aoe)
K.hit_overlays += /obj/effect/temp_visual/explosion/fast
K.mob_aoe += modifier
/obj/item/borg/upgrade/modkit/aoe/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
if(stats_stolen)
return
new /obj/effect/temp_visual/explosion/fast(target_turf)
if(turf_aoe)
for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
if(ismineralturf(T))
var/turf/simulated/mineral/M = T
M.GetDrilled(TRUE)
if(modifier)
for(var/mob/living/L in range(1, target_turf) - K.firer - target)
var/armor = L.run_armor_check(K.def_zone, K.check_armour)
// var/armor = L.run_armor_check(K.def_zone, K.flag, null, null, K.armour_penetration)
L.apply_damage(K.damage*modifier, K.damage_type, K.def_zone, armor)
// L.apply_damage(K.damage*modifier, K.damage_type, K.def_zone, armor)
to_chat(L, "<span class='userdanger'>You're struck by a [K.name]!</span>")
/obj/item/borg/upgrade/modkit/aoe/turfs
name = "mining explosion"
desc = "Causes the kinetic accelerator to destroy rock in an AoE."
denied_type = /obj/item/borg/upgrade/modkit/aoe/turfs
/obj/item/borg/upgrade/modkit/aoe/turfs/modify_projectile(obj/item/projectile/kinetic/K)
..()
K.turf_aoe = TRUE
turf_aoe = TRUE
/obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
name = "offensive mining explosion"
@@ -289,19 +513,150 @@
desc = "Causes the kinetic accelerator to damage mobs in an AoE."
modifier = 0.2
//Minebot passthrough
/obj/item/borg/upgrade/modkit/minebot_passthrough
name = "minebot passthrough"
desc = "Causes kinetic accelerator shots to pass through minebots."
cost = 0
//Tendril-unique modules
/obj/item/borg/upgrade/modkit/cooldown/repeater
name = "rapid repeater"
desc = "Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown."
denied_type = /obj/item/borg/upgrade/modkit/cooldown/repeater
modifier = -14 //Makes the cooldown 3 seconds(with no cooldown mods) if you miss. Don't miss.
cost = 50
/obj/item/borg/upgrade/modkit/cooldown/repeater/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
var/valid_repeat = FALSE
if(isliving(target))
var/mob/living/L = target
if(L.stat != DEAD)
valid_repeat = TRUE
if(ismineralturf(target_turf))
valid_repeat = TRUE
if(valid_repeat)
KA.overheat = FALSE
KA.attempt_reload(KA.overheat_time * 0.25) //If you hit, the cooldown drops to 0.75 seconds.
/*
/obj/item/borg/upgrade/modkit/lifesteal
name = "lifesteal crystal"
desc = "Causes kinetic accelerator shots to slightly heal the firer on striking a living target."
icon_state = "modkit_crystal"
modifier = 2.5 //Not a very effective method of healing.
cost = 20
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
/obj/item/borg/upgrade/modkit/lifesteal/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
if(isliving(target) && isliving(K.firer))
var/mob/living/L = target
if(L.stat == DEAD)
return
L = K.firer
L.heal_ordered_damage(modifier, damage_heal_order)
*/
/obj/item/borg/upgrade/modkit/resonator_blasts
name = "resonator blast"
desc = "Causes kinetic accelerator shots to leave and detonate resonator blasts."
denied_type = /obj/item/borg/upgrade/modkit/resonator_blasts
cost = 30
modifier = 0.25 //A bonus 15 damage if you burst the field on a target, 60 if you lure them into it.
/obj/item/borg/upgrade/modkit/resonator_blasts/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
if(target_turf && !ismineralturf(target_turf)) //Don't make fields on mineral turfs.
var/obj/effect/resonance/R = locate(/obj/effect/resonance) in target_turf
if(R)
R.resonance_damage *= modifier
R.burst()
return
new /obj/effect/resonance(target_turf, K.firer, 30)
/*
/obj/item/borg/upgrade/modkit/bounty
name = "death syphon"
desc = "Killing or assisting in killing a creature permanently increases your damage against that type of creature."
denied_type = /obj/item/borg/upgrade/modkit/bounty
modifier = 1.25
cost = 30
var/maximum_bounty = 25
var/list/bounties_reaped = list()
/obj/item/borg/upgrade/modkit/bounty/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
if(isliving(target))
var/mob/living/L = target
var/list/existing_marks = L.has_status_effect_list(STATUS_EFFECT_SYPHONMARK)
for(var/i in existing_marks)
var/datum/status_effect/syphon_mark/SM = i
if(SM.reward_target == src) //we want to allow multiple people with bounty modkits to use them, but we need to replace our own marks so we don't multi-reward
SM.reward_target = null
qdel(SM)
L.apply_status_effect(STATUS_EFFECT_SYPHONMARK, src)
/obj/item/borg/upgrade/modkit/bounty/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
if(isliving(target))
var/mob/living/L = target
if(bounties_reaped[L.type])
var/kill_modifier = 1
if(K.pressure_decrease_active)
kill_modifier *= K.pressure_decrease
var/armor = L.run_armor_check(K.def_zone, K.flag, null, null, K.armour_penetration)
L.apply_damage(bounties_reaped[L.type]*kill_modifier, K.damage_type, K.def_zone, armor)
/obj/item/borg/upgrade/modkit/bounty/proc/get_kill(mob/living/L)
var/bonus_mod = 1
if(ismegafauna(L)) //megafauna reward
bonus_mod = 4
if(!bounties_reaped[L.type])
bounties_reaped[L.type] = min(modifier * bonus_mod, maximum_bounty)
else
bounties_reaped[L.type] = min(bounties_reaped[L.type] + (modifier * bonus_mod), maximum_bounty)
*/
//Indoors
/obj/item/borg/upgrade/modkit/indoors
name = "decrease pressure penalty"
desc = "Increases the damage a kinetic accelerator does in a high pressure environment."
desc = "A remarkably illegal modification kit that increases the damage a kinetic accelerator does in pressurized environments."
modifier = 2
denied_type = /obj/item/borg/upgrade/modkit/indoors
maximum_of_type = 2
cost = 40
cost = 35
/obj/item/borg/upgrade/modkit/indoors/modify_projectile(obj/item/projectile/kinetic/K)
K.pressure_decrease *= modifier
// Atmospheric
/obj/item/borg/upgrade/modkit/heater
name = "temperature modulator"
desc = "A remarkably unusual modification kit that makes kinetic accelerators more usable in hot, overpressurized environments, \
in exchange for making them weak elsewhere, like the cold or in space."
denied_type = /obj/item/borg/upgrade/modkit/indoors
maximum_of_type = 1
cost = 30
/obj/item/borg/upgrade/modkit/heater/modify_projectile(obj/item/projectile/kinetic/K)
K.environment = KA_ENVIRO_TYPE_HOT
//Trigger Guard
/*
/obj/item/borg/upgrade/modkit/trigger_guard
name = "modified trigger guard"
desc = "Allows creatures normally incapable of firing guns to operate the weapon when installed."
cost = 20
denied_type = /obj/item/borg/upgrade/modkit/trigger_guard
/obj/item/borg/upgrade/modkit/trigger_guard/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
. = ..()
if(.)
KA.trigger_guard = TRIGGER_GUARD_ALLOW_ALL
/obj/item/borg/upgrade/modkit/trigger_guard/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
KA.trigger_guard = TRIGGER_GUARD_NORMAL
..()
*/
//Cosmetic
/obj/item/borg/upgrade/modkit/chassis_mod
@@ -342,7 +697,7 @@
/obj/item/borg/upgrade/modkit/tracer/adjustable
name = "adjustable tracer bolts"
desc = "Causes kinetic accelerator bolts to have a adjustably-colored tracer trail and explosion. Use in-hand to change color."
desc = "Causes kinetic accelerator bolts to have an adjustable-colored tracer trail and explosion. Use in-hand to change color."
/obj/item/borg/upgrade/modkit/tracer/adjustable/attack_self(mob/user)
bolt_color = input(user,"Choose Color") as color
bolt_color = input(user,"","Choose Color",bolt_color) as color|null