mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #14189 from ItsSelis/tgui-strict-mode
Adds tgui strict mode
This commit is contained in:
committed by
CHOMPStation2
parent
7566c3306c
commit
4be9009e01
@@ -95,6 +95,7 @@
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window.acquire_lock(src)
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if(!window.is_ready())
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window.initialize(
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strict_mode = TRUE,
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fancy = user.client.prefs.tgui_fancy,
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assets = list(
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get_asset_datum(/datum/asset/simple/tgui),
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@@ -18,6 +18,7 @@
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var/message_queue
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var/sent_assets = list()
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// Vars passed to initialize proc (and saved for later)
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var/initial_strict_mode
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var/initial_fancy
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var/initial_assets
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var/initial_inline_html
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@@ -48,11 +49,15 @@
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* state. You can begin sending messages right after initializing. Messages
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* will be put into the queue until the window finishes loading.
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*
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* optional assets list List of assets to inline into the html.
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* optional inline_html string Custom HTML to inject.
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* optional fancy bool If TRUE, will hide the window titlebar.
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* optional strict_mode bool - Enables strict error handling and BSOD.
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* optional fancy bool - If TRUE and if this is NOT a panel, will hide the window titlebar.
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* optional assets list - List of assets to load during initialization.
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* optional inline_html string - Custom HTML to inject.
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* optional inline_js string - Custom JS to inject.
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* optional inline_css string - Custom CSS to inject.
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*/
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/datum/tgui_window/proc/initialize(
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strict_mode = FALSE,
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fancy = FALSE,
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assets = list(),
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inline_html = "",
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@@ -80,6 +85,7 @@
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// Generate page html
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var/html = SStgui.basehtml
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html = replacetextEx(html, "\[tgui:windowId]", id)
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html = replacetextEx(html, "\[tgui:strictMode]", strict_mode)
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// Inject assets
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var/inline_assets_str = ""
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for(var/datum/asset/asset in assets)
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@@ -100,7 +106,7 @@
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html = replacetextEx(html, "<!-- tgui:inline-html -->", inline_html)
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// Inject inline JS
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if (inline_js)
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inline_js = "<script>\n[inline_js]\n</script>"
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inline_js = "<script>\n'use strict';\n[inline_js]\n</script>"
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html = replacetextEx(html, "<!-- tgui:inline-js -->", inline_js)
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// Inject inline CSS
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if (inline_css)
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@@ -114,6 +120,20 @@
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if(!is_browser)
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winset(client, id, "on-close=\"uiclose [id]\"")
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/**
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* public
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*
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* Reinitializes the panel with previous data used for initialization.
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*/
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/datum/tgui_window/proc/reinitialize()
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initialize(
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strict_mode = initial_strict_mode,
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fancy = initial_fancy,
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assets = initial_assets,
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inline_html = initial_inline_html,
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inline_js = initial_inline_js,
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inline_css = initial_inline_css)
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/**
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* public
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*
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@@ -353,12 +373,7 @@
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client << link(href_list["url"])
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if("cacheReloaded")
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// Reinitialize
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initialize(
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fancy = initial_fancy,
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assets = initial_assets,
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inline_html = initial_inline_html,
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inline_js = initial_inline_js,
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inline_css = initial_inline_css)
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reinitialize()
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// Resend the assets
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for(var/asset in sent_assets)
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send_asset(asset)
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12
tgui/global.d.ts
vendored
12
tgui/global.d.ts
vendored
@@ -64,6 +64,18 @@ type ByondType = {
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*/
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IS_LTE_IE11: boolean;
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/**
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* If `true`, unhandled errors and common mistakes result in a blue screen
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* of death, which stops this window from handling incoming messages and
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* closes the active instance of tgui datum if there was one.
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*
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* It can be defined in window.initialize() in DM, or changed in runtime
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* here via this property to `true` or `false`.
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*
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* It is recommended that you keep this ON to detect hard to find bugs.
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*/
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strictMode: boolean;
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/**
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* Makes a BYOND call.
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*
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@@ -6,6 +6,7 @@
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<!-- Inlined metadata -->
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<meta id="tgui:windowId" content="[tgui:windowId]">
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<meta id="tgui:strictMode" content="[tgui:strictMode]">
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<!-- Early setup -->
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<script type="text/javascript">
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@@ -65,6 +66,9 @@
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Byond.IS_LTE_IE10 = Byond.TRIDENT !== null && Byond.TRIDENT <= 6;
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Byond.IS_LTE_IE11 = Byond.TRIDENT !== null && Byond.TRIDENT <= 7;
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// Strict mode flag
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Byond.strictMode = Boolean(Number(parseMetaTag('tgui:strictMode')));
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// Callbacks for asynchronous calls
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Byond.__callbacks__ = [];
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@@ -221,13 +225,13 @@
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};
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Byond.subscribeTo = function (type, listener) {
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listener = function (_type, payload) {
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var _listener = function (_type, payload) {
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if (_type === type) {
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listener(payload);
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}
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};
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window.update.listeners.push(listener);
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window.update.flushQueue(listener);
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window.update.flushQueue(_listener);
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window.update.listeners.push(_listener);
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};
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// Asset loaders
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@@ -365,6 +369,7 @@
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// ------------------------------------------------------
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window.onerror = function (msg, url, line, col, error) {
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window.onerror.errorCount = (window.onerror.errorCount || 0) + 1;
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// Send fallback command
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Byond.topic({
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tgui: 1,
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@@ -383,6 +388,7 @@ window.onerror = function (msg, url, line, col, error) {
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// Augment the stack
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stack = window.__augmentStack__(stack, error);
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// Print error to the page
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if (Byond.strictMode) {
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var errorRoot = document.getElementById('FatalError');
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var errorStack = document.getElementById('FatalError__stack');
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if (errorRoot) {
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@@ -400,22 +406,33 @@ window.onerror = function (msg, url, line, col, error) {
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var setFatalErrorGeometry = function () {
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Byond.winset(Byond.windowId, {
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titlebar: true,
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size: '600x600',
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'is-visible': true,
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'can-resize': true,
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});
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};
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setFatalErrorGeometry();
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setInterval(setFatalErrorGeometry, 1000);
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}
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// Send logs to the game server
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if (Byond.strictMode) {
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Byond.sendMessage({
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type: 'log',
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fatal: 1,
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message: stack,
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});
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}
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else if (window.onerror.errorCount <= 1) {
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stack += '\nWindow is in non-strict mode, future errors are suppressed.';
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Byond.sendMessage({
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type: 'log',
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message: stack,
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});
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}
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// Short-circuit further updates
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window.__updateQueue__ = [];
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if (Byond.strictMode) {
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window.update = function () {};
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window.update.queue = [];
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}
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// Prevent default action
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return true;
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};
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