diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine_vr.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine_vr.dm
index bd3c984bb0..51ab3e9714 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine_vr.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine_vr.dm
@@ -38,16 +38,16 @@
//..() //Add this if you want it to do toxin damage. Personally, let's allow them to have the horrid effects below without toxin damage.
if(ishuman(M))
var/mob/living/carbon/human/H = M
- if(prob(1)
+ if(prob(1))
to_chat(H,"Your entire body feels numb and the sensation of pins and needles continually assaults you. You blink and the next thing you know, your legs give out momentarily!")
H.AdjustWeakened(5) //Fall onto the floor for a few moments.
H.Confuse(15) //Be unable to walk for a bit longer.
- if(prob(1)
+ if(prob(1))
if(H.losebreath <= 1 && H.oxyloss <= 20) //Let's not suffocate them to the point that they pass out.
to_chat(H,"You feel a sharp stabbing pain in your chest and quickly realize that your lungs have stopped functioning!") //Let's scare them a bit.
H.losebreath = 10
H.adjustOxyLoss(5)
- if(prob(2)
+ if(prob(2))
to_chat(H,"You feel a dull pain behind your eyes and at thee back of your head...")
H.hallucination += 20 //It messes with your mind for some reason.
H.eye_blurry += 20 //Groggy vision for a small bit.