diff --git a/code/game/objects/effects/step_triggers.dm b/code/game/objects/effects/step_triggers.dm index eb1ebcd268..5fec97b4f0 100644 --- a/code/game/objects/effects/step_triggers.dm +++ b/code/game/objects/effects/step_triggers.dm @@ -184,11 +184,11 @@ var/global/list/tele_landmarks = list() // Terrible, but the alternative is loop A.forceMove(T) // Harmlessly move ghosts. return + A.forceMove(T) if(isliving(A)) // Someday, implement parachutes. For now, just turbomurder whoever falls. + message_admins("\The [A] fell out of the sky.") var/mob/living/L = A L.fall_impact(T, 42, 90, FALSE, TRUE) //You will not be defibbed from this. - message_admins("\The [A] fell out of the sky.") - A.forceMove(T) else message_admins("ERROR: planetary_fall step trigger lacks a planet to fall onto.") return