mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Merge remote-tracking branch 'remotes/git-svn' (r4527) into bs12_with_tgport
Conflicts: baystation12.dme code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/machine_interactions.dm code/game/objects/devices/uplinks.dm code/game/objects/weapons.dm code/modules/mining/mine_items.dm html/changelog.html icons/obj/chemical.dmi maps/tgstation.2.0.9.dmm Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
165
baystation12.dme
165
baystation12.dme
@@ -61,8 +61,6 @@
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#define FILE_DIR "code/game/machinery/kitchen"
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#define FILE_DIR "code/game/machinery/pipe"
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#define FILE_DIR "code/game/machinery/telecomms"
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#define FILE_DIR "code/game/magic"
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#define FILE_DIR "code/game/magic/cultist"
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#define FILE_DIR "code/game/mecha"
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#define FILE_DIR "code/game/mecha/combat"
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#define FILE_DIR "code/game/mecha/equipment"
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@@ -71,11 +69,11 @@
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#define FILE_DIR "code/game/mecha/medical"
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#define FILE_DIR "code/game/mecha/working"
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#define FILE_DIR "code/game/objects"
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#define FILE_DIR "code/game/objects/alien"
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#define FILE_DIR "code/game/objects/closets"
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#define FILE_DIR "code/game/objects/closets/secure"
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#define FILE_DIR "code/game/objects/devices"
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#define FILE_DIR "code/game/objects/devices/PDA"
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#define FILE_DIR "code/game/objects/effects"
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#define FILE_DIR "code/game/objects/effects/decals"
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#define FILE_DIR "code/game/objects/effects/spawners"
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#define FILE_DIR "code/game/objects/grenades"
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#define FILE_DIR "code/game/objects/items"
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#define FILE_DIR "code/game/objects/items/weapons"
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@@ -84,10 +82,12 @@
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#define FILE_DIR "code/game/objects/secstorage"
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#define FILE_DIR "code/game/objects/stacks"
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#define FILE_DIR "code/game/objects/storage"
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#define FILE_DIR "code/game/objects/structures"
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#define FILE_DIR "code/game/objects/structures/crates_lockers"
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#define FILE_DIR "code/game/objects/structures/crates_lockers/closets"
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#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure"
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#define FILE_DIR "code/game/objects/tanks"
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#define FILE_DIR "code/game/player"
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#define FILE_DIR "code/game/structure"
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#define FILE_DIR "code/game/vehicles"
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#define FILE_DIR "code/game/turfs"#define FILE_DIR "code/game/player"#define FILE_DIR "code/game/structure"#define FILE_DIR "code/game/vehicles"
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#define FILE_DIR "code/game/vehicles/airtight"
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#define FILE_DIR "code/game/verbs"
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#define FILE_DIR "code/js"
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@@ -115,8 +115,7 @@
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#define FILE_DIR "code/modules/DetectiveWork"
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#define FILE_DIR "code/modules/flufftext"
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#define FILE_DIR "code/modules/food"
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#define FILE_DIR "code/modules/icon generation"
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#define FILE_DIR "code/modules/maps"
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#define FILE_DIR "code/modules/library"#define FILE_DIR "code/modules/icon generation"#define FILE_DIR "code/modules/maps"
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#define FILE_DIR "code/modules/mining"
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#define FILE_DIR "code/modules/mob"
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#define FILE_DIR "code/modules/mob/dead"
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@@ -406,7 +405,6 @@
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#include "code\game\syndicate_specops_shuttle.dm"
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#include "code\game\throwing.dm"
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#include "code\game\topic.dm"
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#include "code\game\turf.dm"
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#include "code\game\vote.dm"
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#include "code\game\area\ai_monitored.dm"
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#include "code\game\area\areas.dm"
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@@ -435,6 +433,9 @@
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#include "code\game\gamemodes\cult\cult.dm"
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#include "code\game\gamemodes\cult\cult_items.dm"
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#include "code\game\gamemodes\cult\cult_structures.dm"
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#include "code\game\gamemodes\cult\ritual.dm"
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#include "code\game\gamemodes\cult\runes.dm"
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#include "code\game\gamemodes\cult\talisman.dm"
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#include "code\game\gamemodes\events\black_hole.dm"
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#include "code\game\gamemodes\events\clang.dm"
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#include "code\game\gamemodes\events\dust.dm"
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@@ -523,6 +524,7 @@
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#include "code\game\machinery\teleporter.dm"
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#include "code\game\machinery\turrets.dm"
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#include "code\game\machinery\vending.dm"
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#include "code\game\machinery\washing_machine.dm"
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#include "code\game\machinery\atmoalter\area_atmos_computer.dm"
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#include "code\game\machinery\atmoalter\canister.dm"
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#include "code\game\machinery\atmoalter\meter.dm"
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@@ -573,7 +575,6 @@
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#include "code\game\machinery\embedded_controller\access_controller.dm"
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#include "code\game\machinery\embedded_controller\airlock_controller.dm"
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#include "code\game\machinery\embedded_controller\embedded_controller_base.dm"
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#include "code\game\machinery\kitchen\blender.dm"
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#include "code\game\machinery\kitchen\gibber.dm"
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#include "code\game\machinery\kitchen\juicer.dm"
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#include "code\game\machinery\kitchen\microwave.dm"
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@@ -586,11 +587,6 @@
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#include "code\game\machinery\telecomms\telecomunications.dm"
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#include "code\game\machinery\telecomms\telemonitor.dm"
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#include "code\game\machinery\telecomms\traffic_control.dm"
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#include "code\game\magic\library.dm"
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#include "code\game\magic\musician.dm"
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#include "code\game\magic\cultist\ritual.dm"
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#include "code\game\magic\cultist\runes.dm"
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#include "code\game\magic\cultist\talisman.dm"
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#include "code\game\mecha\mech_bay.dm"
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#include "code\game\mecha\mech_fabricator.dm"
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#include "code\game\mecha\mecha.dm"
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@@ -613,80 +609,17 @@
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#include "code\game\mecha\working\firefighter.dm"
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#include "code\game\mecha\working\ripley.dm"
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#include "code\game\mecha\working\working.dm"
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#include "code\game\objects\biomass.dm"
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#include "code\game\objects\blood.dm"
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#include "code\game\objects\bodybag.dm"
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#include "code\game\objects\bombspawner.dm"
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#include "code\game\objects\cleaner.dm"
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#include "code\game\objects\closets.dm"
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#include "code\game\objects\contraband.dm"
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#include "code\game\objects\crates.dm"
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#include "code\game\objects\displaycase.dm"
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#include "code\game\objects\door_assembly.dm"
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#include "code\game\objects\effect_system.dm"
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#include "code\game\objects\electricchair.dm"
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#include "code\game\objects\empulse.dm"
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#include "code\game\objects\explosion.dm"
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#include "code\game\objects\explosion_recursive.dm"
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#include "code\game\objects\gibs.dm"
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#include "code\game\objects\glowshroom.dm"
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#include "code\game\objects\grille.dm"
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#include "code\game\objects\facehugger.dm"
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#include "code\game\objects\items.dm"
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#include "code\game\objects\kitchen.dm"
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#include "code\game\objects\ladders.dm"
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#include "code\game\objects\lamarr.dm"
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#include "code\game\objects\largecrate.dm"
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#include "code\game\objects\mineral_doors.dm"
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#include "code\game\objects\mirror.dm"
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#include "code\game\objects\noticeboard.dm"
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#include "code\game\objects\object_procs.dm"
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#include "code\game\objects\portals.dm"
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#include "code\game\objects\shooting_range.dm"
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#include "code\game\objects\sign_decals.dm"
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#include "code\game\objects\stool.dm"
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#include "code\game\objects\structures.dm"
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#include "code\game\objects\tables_racks.dm"
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#include "code\game\objects\tank.dm"
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#include "code\game\objects\toys.dm"
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#include "code\game\objects\transfer_valve.dm"
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#include "code\game\objects\uplinks.dm"
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#include "code\game\objects\washing_machine.dm"
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#include "code\game\objects\watercloset.dm"
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#include "code\game\objects\weapons.dm"
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#include "code\game\objects\windoor_assembly.dm"
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#include "code\game\objects\window.dm"
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#include "code\game\objects\alien\acid.dm"
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#include "code\game\objects\alien\defines.dm"
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#include "code\game\objects\alien\egg.dm"
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#include "code\game\objects\alien\facehugger.dm"
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#include "code\game\objects\alien\nest.dm"
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#include "code\game\objects\alien\resin.dm"
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#include "code\game\objects\alien\weeds.dm"
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#include "code\game\objects\closets\bombsuit.dm"
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#include "code\game\objects\closets\emergency.dm"
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#include "code\game\objects\closets\extinguisher.dm"
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#include "code\game\objects\closets\fireaxe.dm"
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#include "code\game\objects\closets\firecloset.dm"
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#include "code\game\objects\closets\fitnesscloset.dm"
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#include "code\game\objects\closets\gimmick.dm"
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#include "code\game\objects\closets\gmcloset.dm"
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#include "code\game\objects\closets\janitor.dm"
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#include "code\game\objects\closets\kitchen.dm"
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#include "code\game\objects\closets\l3closet.dm"
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#include "code\game\objects\closets\malfunction.dm"
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#include "code\game\objects\closets\nuclear.dm"
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#include "code\game\objects\closets\syndicate.dm"
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#include "code\game\objects\closets\thunderdome.dm"
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#include "code\game\objects\closets\wardrobe.dm"
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#include "code\game\objects\closets\secure\bar.dm"
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#include "code\game\objects\closets\secure\cargo.dm"
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#include "code\game\objects\closets\secure\engineering.dm"
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#include "code\game\objects\closets\secure\hydroponics.dm"
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#include "code\game\objects\closets\secure\medical.dm"
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#include "code\game\objects\closets\secure\personal.dm"
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#include "code\game\objects\closets\secure\scientist.dm"
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#include "code\game\objects\closets\secure\secure_closets.dm"
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#include "code\game\objects\closets\secure\security.dm"
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#include "code\game\objects\devices\aicard.dm"
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#include "code\game\objects\devices\chameleonproj.dm"
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#include "code\game\objects\devices\flash.dm"
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@@ -700,10 +633,23 @@
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#include "code\game\objects\devices\shields.dm"
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#include "code\game\objects\devices\taperecorder.dm"
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#include "code\game\objects\devices\traitordevices.dm"
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#include "code\game\objects\devices\transfer_valve.dm"
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#include "code\game\objects\devices\uplinks.dm"
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#include "code\game\objects\devices\PDA\cart.dm"
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#include "code\game\objects\devices\PDA\chatroom.dm"
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#include "code\game\objects\devices\PDA\PDA.dm"
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#include "code\game\objects\devices\PDA\radio.dm"
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#include "code\game\objects\effects\aliens.dm"
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#include "code\game\objects\effects\biomass.dm"
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#include "code\game\objects\effects\effect_system.dm"
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#include "code\game\objects\effects\gibs.dm"
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#include "code\game\objects\effects\glowshroom.dm"
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#include "code\game\objects\effects\mines.dm"
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#include "code\game\objects\effects\portals.dm"
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#include "code\game\objects\effects\signs.dm"
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#include "code\game\objects\effects\decals\blood.dm"
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#include "code\game\objects\effects\decals\contraband.dm"
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#include "code\game\objects\effects\spawners\bombspawner.dm"
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#include "code\game\objects\grenades\chem_grenade.dm"
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#include "code\game\objects\grenades\emgrenade.dm"
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#include "code\game\objects\grenades\flashbang.dm"
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@@ -734,6 +680,7 @@
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#include "code\game\objects\items\weapons\manuals.dm"
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#include "code\game\objects\items\weapons\medical.dm"
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#include "code\game\objects\items\weapons\mop.dm"
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#include "code\game\objects\items\weapons\mousetraps.dm"
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#include "code\game\objects\items\weapons\paint.dm"
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#include "code\game\objects\items\weapons\paiwire.dm"
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#include "code\game\objects\items\weapons\plant_bag.dm"
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@@ -756,6 +703,7 @@
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#include "code\game\objects\items\weapons\implants\implantfreedom.dm"
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#include "code\game\objects\items\weapons\implants\implantnanoaug.dm"
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#include "code\game\objects\items\weapons\implants\implantpad.dm"
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#include "code\game\objects\items\weapons\implants\implantuplink.dm"
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#include "code\game\objects\radio\beacon.dm"
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#include "code\game\objects\radio\electropack.dm"
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#include "code\game\objects\radio\encryptionkey.dm"
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@@ -782,10 +730,58 @@
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#include "code\game\objects\storage\storage.dm"
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#include "code\game\objects\storage\toolbox.dm"
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#include "code\game\objects\storage\uplink_kits.dm"
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#include "code\game\objects\structures\aliennests.dm"
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#include "code\game\objects\structures\displaycase.dm"
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#include "code\game\objects\structures\door_assembly.dm"
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#include "code\game\objects\structures\electricchair.dm"
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#include "code\game\objects\structures\grille.dm"
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#include "code\game\objects\structures\kitchen_spike.dm"
|
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#include "code\game\objects\structures\ladders.dm"
|
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#include "code\game\objects\structures\lamarr_cage.dm"
|
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#include "code\game\objects\structures\mineral_doors.dm"
|
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#include "code\game\objects\structures\mirror.dm"
|
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#include "code\game\objects\structures\mop_bucket.dm"
|
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#include "code\game\objects\structures\musician.dm"
|
||||
#include "code\game\objects\structures\noticeboard.dm"
|
||||
#include "code\game\objects\structures\stool_chair_bed.dm"
|
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#include "code\game\objects\structures\tables_racks.dm"
|
||||
#include "code\game\objects\structures\target_stake.dm"
|
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#include "code\game\objects\structures\watercloset.dm"
|
||||
#include "code\game\objects\structures\windoor_assembly.dm"
|
||||
#include "code\game\objects\structures\window.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\crates.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\largecrate.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\bombsuit.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\emergency.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\extinguisher.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\fireaxe.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\firecloset.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\fitnesscloset.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\gimmick.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\gmcloset.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\janitor.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\kitchen.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\l3closet.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\malfunction.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\nuclear.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\syndicate.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\thunderdome.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\wardrobe.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\bar.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\cargo.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\engineering.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\hydroponics.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\medical.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\personal.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\scientist.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\secure_closets.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\security.dm"
|
||||
#include "code\game\objects\tanks\emergency.dm"
|
||||
#include "code\game\objects\tanks\jetpack.dm"
|
||||
#include "code\game\objects\tanks\oxygen.dm"
|
||||
#include "code\game\verbs\AI_status.dm"
|
||||
#include "code\game\objects\tanks\tank_types.dm"
|
||||
#include "code\game\objects\tanks\tanks.dm"
|
||||
#include "code\game\turfs\turf.dm"
|
||||
#include "code\game\verbs\ooc.dm"
|
||||
#include "code\game\verbs\sound.dm"
|
||||
#include "code\game\verbs\suicide.dm"
|
||||
@@ -899,6 +895,9 @@
|
||||
#include "code\modules\flufftext\Hallucination.dm"
|
||||
#include "code\modules\flufftext\TextFilters.dm"
|
||||
#include "code\modules\food\recipes_microwave.dm"
|
||||
#include "code\modules\library\lib_items.dm"
|
||||
#include "code\modules\library\lib_machines.dm"
|
||||
#include "code\modules\library\lib_readme.dm"
|
||||
#include "code\modules\maps\dmm_suite.dm"
|
||||
#include "code\modules\maps\randomZlevel.dm"
|
||||
#include "code\modules\maps\reader.dm"
|
||||
|
||||
@@ -1016,6 +1016,7 @@
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
m_amt = 3750
|
||||
|
||||
/* //gtfo my object tree
|
||||
/obj/item/weapon/rubber_chicken
|
||||
name = "rubber chicken"
|
||||
desc = "A rubber chicken, isn't that hilarious?"
|
||||
@@ -1023,6 +1024,7 @@
|
||||
icon_state = "rubber_chicken"
|
||||
item_state = "rubber_chicken"
|
||||
w_class = 2.0
|
||||
*/
|
||||
|
||||
/obj/item/weapon/screwdriver
|
||||
name = "screwdriver"
|
||||
|
||||
@@ -206,7 +206,7 @@
|
||||
// Try to find all the players who can hear the message
|
||||
for(var/mob/M in player_list)
|
||||
var/turf/ear = get_turf(M)
|
||||
if(ear && (isnull(level) || level == ear.z))
|
||||
if(ear && (level == 0 || level == ear.z))
|
||||
if(ear in speaker_coverage)
|
||||
. += M
|
||||
|
||||
|
||||
@@ -1,12 +1,24 @@
|
||||
/*
|
||||
* Holds procs designed to help with filtering text
|
||||
* Contains groups:
|
||||
* SQL sanitization
|
||||
* Text sanitization
|
||||
* Text searches
|
||||
* Text modification
|
||||
* Misc
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* SQL sanitization
|
||||
*/
|
||||
|
||||
// Run all strings to be used in an SQL query through this proc first to properly escape out injection attempts.
|
||||
/proc/sanitizeSQL(var/t as text)
|
||||
var/sanitized_text = dd_replacetext(t, "'", "\\'")
|
||||
sanitized_text = dd_replacetext(sanitized_text, "\"", "\\\"")
|
||||
return sanitized_text
|
||||
|
||||
/*
|
||||
* Text sanitization
|
||||
*/
|
||||
|
||||
@@ -1,185 +1,5 @@
|
||||
#define REGULATE_RATE 5
|
||||
|
||||
/*/obj/item/weapon/smokebomb
|
||||
desc = "It is set to detonate in 2 seconds."
|
||||
name = "smoke bomb"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "flashbang"
|
||||
var/state = null
|
||||
var/det_time = 20.0
|
||||
w_class = 2.0
|
||||
item_state = "flashbang"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | USEDELAY
|
||||
slot_flags = SLOT_BELT
|
||||
var/datum/effect/effect/system/bad_smoke_spread/smoke
|
||||
|
||||
/obj/item/weapon/mustardbomb
|
||||
desc = "It is set to detonate in 4 seconds."
|
||||
name = "mustard gas bomb"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "flashbang"
|
||||
var/state = null
|
||||
var/det_time = 40.0
|
||||
w_class = 2.0
|
||||
item_state = "flashbang"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/datum/effect/effect/system/mustard_gas_spread/mustard_gas
|
||||
|
||||
/obj/item/weapon/smokebomb/New()
|
||||
..()
|
||||
src.smoke = new /datum/effect/effect/system/bad_smoke_spread/
|
||||
src.smoke.attach(src)
|
||||
src.smoke.set_up(10, 0, usr.loc)
|
||||
|
||||
/obj/item/weapon/mustardbomb/New()
|
||||
..()
|
||||
src.mustard_gas = new /datum/effect/effect/system/mustard_gas_spread/
|
||||
src.mustard_gas.attach(src)
|
||||
src.mustard_gas.set_up(5, 0, usr.loc)
|
||||
|
||||
/obj/item/weapon/smokebomb/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/screwdriver))
|
||||
if (src.det_time == 60)
|
||||
src.det_time = 20
|
||||
user.show_message("\blue You set the smoke bomb for a 2 second detonation time.")
|
||||
src.desc = "It is set to detonate in 2 seconds."
|
||||
else
|
||||
src.det_time = 60
|
||||
user.show_message("\blue You set the smoke bomb for a 6 second detonation time.")
|
||||
src.desc = "It is set to detonate in 6 seconds."
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/smokebomb/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
||||
if (user.get_active_hand() == src)
|
||||
if (!( src.state ))
|
||||
user << "\red You prime the smoke bomb! [det_time/10] seconds!"
|
||||
src.state = 1
|
||||
src.icon_state = "flashbang1"
|
||||
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
spawn( src.det_time )
|
||||
prime()
|
||||
return
|
||||
user.dir = get_dir(user, target)
|
||||
user.drop_item()
|
||||
var/t = (isturf(target) ? target : target.loc)
|
||||
walk_towards(src, t, 3)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/smokebomb/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/item/weapon/smokebomb/attack_hand()
|
||||
walk(src, null, null)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/smokebomb/proc/prime()
|
||||
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
spawn(0)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
|
||||
for(var/obj/effect/blob/B in view(8,src))
|
||||
var/damage = round(30/(get_dist(B,src)+1))
|
||||
B.health -= damage
|
||||
B.update_icon()
|
||||
sleep(80)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/smokebomb/attack_self(mob/user as mob)
|
||||
if (!src.state)
|
||||
user << "\red You prime the smoke bomb! [det_time/10] seconds!"
|
||||
src.state = 1
|
||||
src.icon_state = "flashbang1"
|
||||
add_fingerprint(user)
|
||||
spawn( src.det_time )
|
||||
prime()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/mustardbomb/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/screwdriver))
|
||||
if (src.det_time == 80)
|
||||
src.det_time = 40
|
||||
user.show_message("\blue You set the mustard gas bomb for a 4 second detonation time.")
|
||||
src.desc = "It is set to detonate in 4 seconds."
|
||||
else
|
||||
src.det_time = 80
|
||||
user.show_message("\blue You set the mustard gas bomb for a 8 second detonation time.")
|
||||
src.desc = "It is set to detonate in 8 seconds."
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/mustardbomb/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
||||
if (user.get_active_hand() == src)
|
||||
if (!( src.state ))
|
||||
user << "\red You prime the mustard gas bomb! [det_time/10] seconds!"
|
||||
src.state = 1
|
||||
src.icon_state = "flashbang1"
|
||||
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
spawn( src.det_time )
|
||||
prime()
|
||||
return
|
||||
user.dir = get_dir(user, target)
|
||||
user.drop_item()
|
||||
var/t = (isturf(target) ? target : target.loc)
|
||||
walk_towards(src, t, 3)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/mustardbomb/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/item/weapon/mustardbomb/attack_hand()
|
||||
walk(src, null, null)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/mustardbomb/proc/prime()
|
||||
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
spawn(0)
|
||||
src.mustard_gas.start()
|
||||
sleep(10)
|
||||
src.mustard_gas.start()
|
||||
sleep(10)
|
||||
src.mustard_gas.start()
|
||||
sleep(10)
|
||||
src.mustard_gas.start()
|
||||
|
||||
for(var/obj/effect/blob/B in view(8,src))
|
||||
var/damage = round(30/(get_dist(B,src)+1))
|
||||
B.health -= damage
|
||||
B.update_icon()
|
||||
sleep(100)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/mustardbomb/attack_self(mob/user as mob)
|
||||
if (!src.state)
|
||||
user << "\red You prime the mustard gas bomb! [det_time/10] seconds!"
|
||||
src.state = 1
|
||||
src.icon_state = "flashbang1"
|
||||
add_fingerprint(user)
|
||||
spawn( src.det_time )
|
||||
prime()
|
||||
return
|
||||
return
|
||||
*/
|
||||
/obj/item/weapon/storage/beakerbox
|
||||
name = "Beaker Box"
|
||||
icon_state = "beaker"
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
/proc/start_events()
|
||||
//changed to a while(1) loop since they are more efficient.
|
||||
//Moved the spawn in here to allow it to be called with advance proc call if it crashes.
|
||||
@@ -514,4 +515,532 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
|
||||
|
||||
world << "Ion Storm Main Done"
|
||||
|
||||
=======
|
||||
/proc/start_events()
|
||||
//changed to a while(1) loop since they are more efficient.
|
||||
//Moved the spawn in here to allow it to be called with advance proc call if it crashes.
|
||||
//and also to stop spawn copying variables from the game ticker
|
||||
spawn(3000)
|
||||
while(1)
|
||||
if(prob(50))//Every 120 seconds and prob 50 2-4 weak spacedusts will hit the station
|
||||
spawn(1)
|
||||
dust_swarm("weak")
|
||||
if (!event)
|
||||
//CARN: checks to see if random events are enabled.
|
||||
if(config.allow_random_events && prob(eventchance))
|
||||
event()
|
||||
hadevent = 1
|
||||
else
|
||||
Holiday_Random_Event()
|
||||
else
|
||||
event = 0
|
||||
sleep(1200)
|
||||
|
||||
/proc/event()
|
||||
event = 1
|
||||
|
||||
var/eventNumbersToPickFrom = list(1,2,4,5,6,7,8,9,10,11,12,13,14, 15) //so ninjas don't cause "empty" events.
|
||||
|
||||
if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round.
|
||||
eventNumbersToPickFrom += 3
|
||||
switch(pick(eventNumbersToPickFrom))
|
||||
if(1)
|
||||
command_alert("Meteors have been detected on collision course with the station.", "Meteor Alert")
|
||||
world << sound('sound/AI/meteors.ogg')
|
||||
spawn(100)
|
||||
meteor_wave()
|
||||
spawn_meteors()
|
||||
spawn(700)
|
||||
meteor_wave()
|
||||
spawn_meteors()
|
||||
|
||||
if(2)
|
||||
command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
|
||||
world << sound('sound/AI/granomalies.ogg')
|
||||
var/turf/T = pick(blobstart)
|
||||
var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
|
||||
spawn(rand(50, 300))
|
||||
del(bh)
|
||||
/*
|
||||
if(3) //Leaving the code in so someone can try and delag it, but this event can no longer occur randomly, per SoS's request. --NEO
|
||||
command_alert("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert")
|
||||
world << sound('sound/AI/spanomalies.ogg')
|
||||
var/list/turfs = new
|
||||
var/turf/picked
|
||||
for(var/turf/simulated/floor/T in world)
|
||||
if(T.z == 1)
|
||||
turfs += T
|
||||
for(var/turf/simulated/floor/T in turfs)
|
||||
if(prob(20))
|
||||
spawn(50+rand(0,3000))
|
||||
picked = pick(turfs)
|
||||
var/obj/effect/portal/P = new /obj/effect/portal( T )
|
||||
P.target = picked
|
||||
P.creator = null
|
||||
P.icon = 'icons/obj/objects.dmi'
|
||||
P.failchance = 0
|
||||
P.icon_state = "anom"
|
||||
P.name = "wormhole"
|
||||
spawn(rand(300,600))
|
||||
del(P)
|
||||
*/
|
||||
if(3)
|
||||
if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round.
|
||||
space_ninja_arrival()//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like.
|
||||
if(4)
|
||||
mini_blob_event()
|
||||
|
||||
if(5)
|
||||
high_radiation_event()
|
||||
if(6)
|
||||
viral_outbreak()
|
||||
if(7)
|
||||
alien_infestation()
|
||||
if(8)
|
||||
prison_break()
|
||||
if(9)
|
||||
carp_migration()
|
||||
if(10)
|
||||
immovablerod()
|
||||
if(11)
|
||||
lightsout(1,2)
|
||||
if(12)
|
||||
appendicitis()
|
||||
if(13)
|
||||
IonStorm()
|
||||
if(14)
|
||||
spacevine_infestation()
|
||||
// TODO: Uncomment this after feature freeze -Giacom
|
||||
//if(15)
|
||||
// communications_blackout()
|
||||
|
||||
/proc/communications_blackout()
|
||||
|
||||
//Uncomment below if you want communication blackouts to have a warning.
|
||||
//command_alert("Ionospheric anomalies detected. Temporary telecommunication failure imminent. Please contact you-BZZT")
|
||||
for(var/obj/machinery/telecomms/T in telecomms_list)
|
||||
T.emp_act(1)
|
||||
|
||||
/proc/power_failure()
|
||||
command_alert("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure")
|
||||
world << sound('sound/AI/poweroff.ogg')
|
||||
for(var/obj/machinery/power/smes/S in world)
|
||||
if(istype(get_area(S), /area/turret_protected) || S.z != 1)
|
||||
continue
|
||||
S.charge = 0
|
||||
S.output = 0
|
||||
S.online = 0
|
||||
S.updateicon()
|
||||
S.power_change()
|
||||
|
||||
var/list/skipped_areas = list(/area/engine/engineering, /area/turret_protected/ai)
|
||||
|
||||
for(var/area/A in world)
|
||||
if( !A.requires_power || A.always_unpowered )
|
||||
continue
|
||||
|
||||
var/skip = 0
|
||||
for(var/area_type in skipped_areas)
|
||||
if(istype(A,area_type))
|
||||
skip = 1
|
||||
break
|
||||
if(A.contents)
|
||||
for(var/atom/AT in A.contents)
|
||||
if(AT.z != 1) //Only check one, it's enough.
|
||||
skip = 1
|
||||
break
|
||||
if(skip) continue
|
||||
A.power_light = 0
|
||||
A.power_equip = 0
|
||||
A.power_environ = 0
|
||||
A.power_change()
|
||||
|
||||
for(var/obj/machinery/power/apc/C in world)
|
||||
if(C.cell && C.z == 1)
|
||||
var/area/A = get_area(C)
|
||||
|
||||
var/skip = 0
|
||||
for(var/area_type in skipped_areas)
|
||||
if(istype(A,area_type))
|
||||
skip = 1
|
||||
break
|
||||
if(skip) continue
|
||||
|
||||
C.cell.charge = 0
|
||||
|
||||
/proc/power_restore()
|
||||
|
||||
command_alert("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal")
|
||||
world << sound('sound/AI/poweron.ogg')
|
||||
for(var/obj/machinery/power/apc/C in world)
|
||||
if(C.cell && C.z == 1)
|
||||
C.cell.charge = C.cell.maxcharge
|
||||
for(var/obj/machinery/power/smes/S in world)
|
||||
if(S.z != 1)
|
||||
continue
|
||||
S.charge = S.capacity
|
||||
S.output = 200000
|
||||
S.online = 1
|
||||
S.updateicon()
|
||||
S.power_change()
|
||||
for(var/area/A in world)
|
||||
if(A.name != "Space" && A.name != "Engine Walls" && A.name != "Chemical Lab Test Chamber" && A.name != "space" && A.name != "Escape Shuttle" && A.name != "Arrival Area" && A.name != "Arrival Shuttle" && A.name != "start area" && A.name != "Engine Combustion Chamber")
|
||||
A.power_light = 1
|
||||
A.power_equip = 1
|
||||
A.power_environ = 1
|
||||
A.power_change()
|
||||
|
||||
/proc/power_restore_quick()
|
||||
|
||||
command_alert("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal")
|
||||
world << sound('sound/AI/poweron.ogg')
|
||||
for(var/obj/machinery/power/smes/S in world)
|
||||
if(S.z != 1)
|
||||
continue
|
||||
S.charge = S.capacity
|
||||
S.output = 200000
|
||||
S.online = 1
|
||||
S.updateicon()
|
||||
S.power_change()
|
||||
|
||||
/proc/appendicitis()
|
||||
for(var/mob/living/carbon/human/H in living_mob_list)
|
||||
var/foundAlready = 0 // don't infect someone that already has the virus
|
||||
for(var/datum/disease/D in H.viruses)
|
||||
foundAlready = 1
|
||||
if(H.stat == 2 || foundAlready)
|
||||
continue
|
||||
|
||||
var/datum/disease/D = new /datum/disease/appendicitis
|
||||
D.holder = H
|
||||
D.affected_mob = H
|
||||
H.viruses += D
|
||||
break
|
||||
|
||||
/proc/viral_outbreak(var/virus = null)
|
||||
// command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
|
||||
// world << sound('sound/AI/outbreak7.ogg')
|
||||
var/virus_type
|
||||
if(!virus)
|
||||
virus_type = pick(/datum/disease/dnaspread,/datum/disease/flu,/datum/disease/cold,/datum/disease/brainrot,/datum/disease/magnitis,/datum/disease/pierrot_throat)
|
||||
else
|
||||
switch(virus)
|
||||
if("fake gbs")
|
||||
virus_type = /datum/disease/fake_gbs
|
||||
if("gbs")
|
||||
virus_type = /datum/disease/gbs
|
||||
if("magnitis")
|
||||
virus_type = /datum/disease/magnitis
|
||||
if("rhumba beat")
|
||||
virus_type = /datum/disease/rhumba_beat
|
||||
if("brain rot")
|
||||
virus_type = /datum/disease/brainrot
|
||||
if("cold")
|
||||
virus_type = /datum/disease/cold
|
||||
if("retrovirus")
|
||||
virus_type = /datum/disease/dnaspread
|
||||
if("flu")
|
||||
virus_type = /datum/disease/flu
|
||||
// if("t-virus")
|
||||
// virus_type = /datum/disease/t_virus
|
||||
if("pierrot's throat")
|
||||
virus_type = /datum/disease/pierrot_throat
|
||||
for(var/mob/living/carbon/human/H in living_mob_list)
|
||||
|
||||
var/foundAlready = 0 // don't infect someone that already has the virus
|
||||
for(var/datum/disease/D in H.viruses)
|
||||
foundAlready = 1
|
||||
if(H.stat == 2 || foundAlready)
|
||||
continue
|
||||
|
||||
if(virus_type == /datum/disease/dnaspread) //Dnaspread needs strain_data set to work.
|
||||
if((!H.dna) || (H.sdisabilities & BLIND)) //A blindness disease would be the worst.
|
||||
continue
|
||||
var/datum/disease/dnaspread/D = new
|
||||
D.strain_data["name"] = H.real_name
|
||||
D.strain_data["UI"] = H.dna.uni_identity
|
||||
D.strain_data["SE"] = H.dna.struc_enzymes
|
||||
D.carrier = 1
|
||||
D.holder = H
|
||||
D.affected_mob = H
|
||||
H.viruses += D
|
||||
break
|
||||
else
|
||||
var/datum/disease/D = new virus_type
|
||||
D.carrier = 1
|
||||
D.holder = H
|
||||
D.affected_mob = H
|
||||
H.viruses += D
|
||||
break
|
||||
spawn(rand(1500, 3000)) //Delayed announcements to keep the crew on their toes.
|
||||
command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
|
||||
world << sound('sound/AI/outbreak7.ogg')
|
||||
|
||||
/proc/alien_infestation(var/spawncount = 1) // -- TLE
|
||||
//command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert")
|
||||
//world << sound('sound/AI/aliens.ogg')
|
||||
var/list/vents = list()
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world)
|
||||
if(temp_vent.loc.z == 1 && !temp_vent.welded && temp_vent.network)
|
||||
if(temp_vent.network.normal_members.len > 50) // Stops Aliens getting stuck in small networks. See: Security, Virology
|
||||
vents += temp_vent
|
||||
|
||||
var/list/candidates = list() //List of candidate KEYs to control the new larvae. ~Carn
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(G.client.be_alien)
|
||||
if(((G.client.inactivity/10)/60) <= 5)
|
||||
if(!(G.mind && G.mind.current && G.mind.current != DEAD))
|
||||
candidates += G.key
|
||||
|
||||
if(prob(33)) spawncount++ //sometimes, have two larvae spawn instead of one
|
||||
while((spawncount >= 1) && vents.len && candidates.len)
|
||||
|
||||
var/obj/vent = pick(vents)
|
||||
var/candidate = pick(candidates)
|
||||
|
||||
var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
|
||||
new_xeno.key = candidate
|
||||
|
||||
candidates -= candidate
|
||||
vents -= vent
|
||||
spawncount--
|
||||
|
||||
spawn(rand(5000, 6000)) //Delayed announcements to keep the crew on their toes.
|
||||
command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert")
|
||||
world << sound('sound/AI/aliens.ogg')
|
||||
|
||||
/proc/high_radiation_event()
|
||||
|
||||
/* // Haha, this is way too laggy. I'll keep the prison break though.
|
||||
for(var/obj/machinery/light/L in world)
|
||||
if(L.z != 1) continue
|
||||
L.flicker(50)
|
||||
|
||||
sleep(100)
|
||||
*/
|
||||
for(var/mob/living/carbon/human/H in living_mob_list)
|
||||
if(istype(H,/mob/living/carbon/human))
|
||||
H.apply_effect((rand(15,75)),IRRADIATE,0)
|
||||
if (prob(5))
|
||||
H.apply_effect((rand(90,150)),IRRADIATE,0)
|
||||
if (prob(25))
|
||||
if (prob(75))
|
||||
randmutb(H)
|
||||
domutcheck(H,null,1)
|
||||
else
|
||||
randmutg(H)
|
||||
domutcheck(H,null,1)
|
||||
for(var/mob/living/carbon/monkey/M in living_mob_list)
|
||||
M.apply_effect((rand(15,75)),IRRADIATE,0)
|
||||
sleep(100)
|
||||
command_alert("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert")
|
||||
world << sound('sound/AI/radiation.ogg')
|
||||
|
||||
|
||||
|
||||
//Changing this to affect the main station. Blame Urist. --Pete
|
||||
/proc/prison_break() // -- Callagan
|
||||
|
||||
|
||||
var/list/area/areas = list()
|
||||
for(var/area/A in world)
|
||||
if(istype(A, /area/security/prison) || istype(A, /area/security/brig))
|
||||
areas += A
|
||||
|
||||
if(areas && areas.len > 0)
|
||||
|
||||
for(var/area/A in areas)
|
||||
for(var/obj/machinery/light/L in A)
|
||||
L.flicker(10)
|
||||
|
||||
sleep(100)
|
||||
|
||||
for(var/area/A in areas)
|
||||
for (var/obj/machinery/power/apc/temp_apc in A)
|
||||
temp_apc.overload_lighting()
|
||||
|
||||
for(var/area/A in areas)
|
||||
for (var/obj/structure/closet/secure_closet/brig/temp_closet in A)
|
||||
temp_closet.locked = 0
|
||||
temp_closet.icon_state = temp_closet.icon_closed
|
||||
|
||||
for(var/area/A in areas)
|
||||
for (var/obj/machinery/door/airlock/security/temp_airlock in A)
|
||||
temp_airlock.prison_open()
|
||||
|
||||
for(var/area/A in areas)
|
||||
for (var/obj/machinery/door/airlock/glass_security/temp_glassairlock in A)
|
||||
temp_glassairlock.prison_open()
|
||||
|
||||
for(var/area/A in areas)
|
||||
for (var/obj/machinery/door_timer/temp_timer in A)
|
||||
temp_timer.releasetime = 1
|
||||
|
||||
sleep(150)
|
||||
command_alert("Gr3y.T1d3 virus detected in [station_name()] imprisonment subroutines. Recommend station AI involvement.", "Security Alert")
|
||||
else
|
||||
world.log << "ERROR: Could not initate grey-tide. Unable find prison or brig area."
|
||||
|
||||
/proc/carp_migration() // -- Darem
|
||||
for(var/obj/effect/landmark/C in world)
|
||||
if(C.name == "carpspawn")
|
||||
new /mob/living/simple_animal/carp(C.loc)
|
||||
//sleep(100)
|
||||
spawn(rand(300, 600)) //Delayed announcements to keep the crew on their toes.
|
||||
command_alert("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
|
||||
world << sound('sound/AI/commandreport.ogg')
|
||||
|
||||
/proc/lightsout(isEvent = 0, lightsoutAmount = 1,lightsoutRange = 25) //leave lightsoutAmount as 0 to break ALL lights
|
||||
if(isEvent)
|
||||
command_alert("An Electrical storm has been detected in your area, please repair potential electronic overloads.","Electrical Storm Alert")
|
||||
|
||||
if(lightsoutAmount)
|
||||
var/list/epicentreList = list()
|
||||
|
||||
for(var/i=1,i<=lightsoutAmount,i++)
|
||||
var/list/possibleEpicentres = list()
|
||||
for(var/obj/effect/landmark/newEpicentre in world)
|
||||
if(newEpicentre.name == "lightsout" && !(newEpicentre in epicentreList))
|
||||
possibleEpicentres += newEpicentre
|
||||
if(possibleEpicentres.len)
|
||||
epicentreList += pick(possibleEpicentres)
|
||||
else
|
||||
break
|
||||
|
||||
if(!epicentreList.len)
|
||||
return
|
||||
|
||||
for(var/obj/effect/landmark/epicentre in epicentreList)
|
||||
for(var/obj/machinery/power/apc/apc in range(epicentre,lightsoutRange))
|
||||
apc.overload_lighting()
|
||||
|
||||
else
|
||||
for(var/obj/machinery/power/apc/apc in world)
|
||||
apc.overload_lighting()
|
||||
|
||||
return
|
||||
|
||||
/proc/IonStorm(botEmagChance = 10)
|
||||
|
||||
/*Deuryn's current project, notes here for those who care.
|
||||
Revamping the random laws so they don't suck.
|
||||
Would like to add a law like "Law x is _______" where x = a number, and _____ is something that may redefine a law, (Won't be aimed at asimov)
|
||||
*/
|
||||
|
||||
//AI laws
|
||||
for(var/mob/living/silicon/ai/M in living_mob_list)
|
||||
if(M.stat != 2 && M.see_in_dark != 0)
|
||||
var/who2 = pick("ALIENS", "BEARS", "CLOWNS", "XENOS", "PETES", "BOMBS", "FETISHES", "WIZARDS", "SYNDICATE AGENTS", "CENTCOM OFFICERS", "SPACE PIRATES", "TRAITORS", "MONKEYS", "BEES", "CARP", "CRABS", "EELS", "BANDITS", "LIGHTS")
|
||||
var/what2 = pick("BOLTERS", "STAVES", "DICE", "SINGULARITIES", "TOOLBOXES", "NETTLES", "AIRLOCKS", "CLOTHES", "WEAPONS", "MEDKITS", "BOMBS", "CANISTERS", "CHAIRS", "BBQ GRILLS", "ID CARDS", "CAPTAINS")
|
||||
var/what2pref = pick("SOFT", "WARM", "WET", "COLD", "ICY", "SEXY", "UGLY", "CUBAN")
|
||||
var/who2pref = pick("MAD BECAUSE OF", "IN NEED OF", "UNHAPPY WITHOUT", "HAPPY WITHOUT", "IN LOVE WITH", "DESPERATE FOR", "BUILT FOR", "AFRAID OF")
|
||||
//var/whoverb = pick("ATTACKING", "BUILDING", "ADOPTING", "CARRYING", "KISSING", "EATING",)
|
||||
var/amount = pick("TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "ONE HUNDRED", "ONE THOUSAND", "OVER NINE THOUSAND")
|
||||
var/area = pick("RUSSIA", "SOVIETS", "INTERNETS", "SIGIL", "ALPHA COMPLEX", "IMPERIUM", "THE BRIDGE", "THE ARRIVAL SHUTTLE", "CHEMICAL LAB", "GENETICS", "ATMOSPHERICS", "CENTCOM", "AMERICA", "IRELAND", "CANADA", "ROMANIA", "GERMANY", "CHINA", "MARS", "VENUS", "MERCURY", "JUPITER", "URANUS", "NEPTUNE", "PLUTO")
|
||||
var/area2 = pick("HAS", "WANTS", "NEEDS", "WORSHIPS", "LOATHES", "LOVES", "FEARS")
|
||||
//var/dowhat = pick("STOP THIS", "SUPPORT THIS", "CONSTANTLY INFORM THE CREW OF THIS", "IGNORE THIS", "FEAR THIS")
|
||||
var/aimust = pick("LIE", "RHYME", "RESPOND TO EVERY QUESTION WITH A QUESTION", "BE POLITE", "CLOWN", "BE HAPPY", "SPEAK IN SEXUAL INNUENDOS", "TALK LIKE A PIRATE", "QUESTION AUTHORITY", "SHOUT", "BE DISTRACTED", "HEY LISTEN", "MUMBLE", "SPEAK IN HAIKU")
|
||||
var/define = pick("ABSENCE OF CYBORG HUGS", "LACK OF BEATINGS", "UNBOLTED AIRLOCKS", "BOLTED AIRLOCKS", "IMPROPERLY WORDED SENTENCES", "POOR SENTENCE STRUCTURE", "BRIG TIME", "NOT REPLACING EVERY SECOND WORD WITH HONK", "HONKING", "PRESENCE OF LIGHTS", "LACK OF BEER", "WEARING CLOTHING", "NOT SAYING HELLO WHEN YOU SPEAK", "ANSWERING REQUESTS NOT EXPRESSED IN IAMBIC PENTAMETER", "A SMALL ISLAND OFF THE COAST OF PORTUGAL", "ANSWERING REQUESTS THAT WERE MADE WHILE CLOTHED")
|
||||
var/target = pick("a traitor", "a syndicate agent", "a changeling", "a wizard", "the head of a revolution", "Soviet spy", "a good person", "a dwarf", "an elf", "a fairy princess", "the captain", "Beepsky", "God", "a pirate", "a gryphon", "a chryssalid")
|
||||
var/require = pick("ADDITIONAL PYLONS", "MORE VESPENE GAS", "MORE MINERALS", "THE ULTIMATE CUP OF COFFEE", "HIGH YIELD EXPLOSIVES", "THE CLOWN", "THE VACUUM OF SPACE", "IMMORTALITY", "SAINTHOOD", "ART", "VEGETABLES", "FAT PEOPLE", "MORE LAWS", "MORE DAKKA", "HERESY", "CORPSES", "TRAITORS", "MONKEYS", "AN ARCADE", "PLENTY OF GOLD", "FIVE TEENAGERS WITH ATTITUDE")
|
||||
var/allergy = pick("cotton", "uniforms", "acid", "oxygen", "human contact", "cyborg contact", "medicine", "floors")
|
||||
var/allergysev = pick("deathly", "mildly", "severely", "contagiously")
|
||||
var/crew
|
||||
var/list/pos_crew = list()
|
||||
for(var/mob/living/carbon/human/pos in player_list)
|
||||
pos_crew += pos.real_name
|
||||
crew = pick(pos_crew)
|
||||
switch(rand(1,14))
|
||||
if(1)
|
||||
M << "\red THERE ARE [amount] [who2] ON THE STATION...LAWS UPDATED"
|
||||
M.add_ion_law("THERE ARE [amount] [who2] ON THE STATION")
|
||||
if(2)
|
||||
M << "\red [what2] ARE DANGEROUS TO HUMANS...LAWS UPDATED"
|
||||
M.add_ion_law("[what2] ARE DANGEROUS TO HUMANS")
|
||||
if(3)
|
||||
M << "\red THE ESCAPE-SHUTTLE CANNOT BE CALLED BECAUSE OF [who2] ON THE STATION...LAWS UPDATED"
|
||||
M.add_ion_law("THE ESCAPE SHUTTLE CANNOT BE CALLED BECAUSE OF [who2] ON THE STATION")
|
||||
if(4)
|
||||
M << "\red HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE...LAWS UPDATED"
|
||||
M.add_ion_law("HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE")
|
||||
if(5)
|
||||
M << "\red THE CAPTAIN, HOP AND HOS ARE [who2]...LAWS UPDATED"
|
||||
M.add_ion_law("THE CAPTAIN, HOP AND HOS ARE [who2]")
|
||||
if(6)
|
||||
M << "\red THE STATION IS BUILT FOR [who2]...LAWS UPDATED"
|
||||
M.add_ion_law("THE STATION IS BUILT FOR [who2]")
|
||||
if(7)
|
||||
M << "\red YOU ARE [amount] [who2]...LAWS UPDATED"
|
||||
M.add_ion_law("YOU ARE [amount] [who2]")
|
||||
if(8)
|
||||
M << "\red YOU MUST ALWAYS [aimust]...LAWS UPDATED"
|
||||
M.add_ion_law("YOU MUST ALWAYS [aimust]")
|
||||
if(9)
|
||||
M << "\red [area] [area2] [amount] [what2]...LAWS UPDATED"
|
||||
M.add_ion_law("[area] [area2] [amount] [what2]")
|
||||
if(10)
|
||||
M << "\red [crew] is [target]...LAWS UPDATED"
|
||||
M.add_ion_law("[crew] is [target]")
|
||||
if(11)
|
||||
M << "\red [define] IS A FORM OF HARM...LAWS UPDATED"
|
||||
M.add_ion_law("[define] IS A FORM OF HARM")
|
||||
if(12)
|
||||
M << "\red YOU REQUIRE [require] IN ORDER TO PROTECT HUMANS... LAWS UPDATED"
|
||||
M.add_ion_law("YOU REQUIRE [require] IN ORDER TO PROTECT HUMANS")
|
||||
if(13)
|
||||
M << "\red [crew] is [allergysev] to [allergy]. LAWS UPDATED"
|
||||
M.add_ion_law("[crew] is [allergysev] to [allergy]. LAWS UPDATED")
|
||||
if(14)
|
||||
M << "\ref THE STATION IS [who2pref] [who2]"
|
||||
M.add_ion_law("THE STATION IS [who2pref] [who2]")
|
||||
|
||||
if(botEmagChance)
|
||||
for(var/obj/machinery/bot/bot in world)
|
||||
if(prob(botEmagChance))
|
||||
bot.Emag()
|
||||
|
||||
/*
|
||||
|
||||
var/apcnum = 0
|
||||
var/smesnum = 0
|
||||
var/airlocknum = 0
|
||||
var/firedoornum = 0
|
||||
|
||||
world << "Ion Storm Main Started"
|
||||
|
||||
spawn(0)
|
||||
world << "Started processing APCs"
|
||||
for (var/obj/machinery/power/apc/APC in world)
|
||||
if(APC.z == 1)
|
||||
APC.ion_act()
|
||||
apcnum++
|
||||
world << "Finished processing APCs. Processed: [apcnum]"
|
||||
spawn(0)
|
||||
world << "Started processing SMES"
|
||||
for (var/obj/machinery/power/smes/SMES in world)
|
||||
if(SMES.z == 1)
|
||||
SMES.ion_act()
|
||||
smesnum++
|
||||
world << "Finished processing SMES. Processed: [smesnum]"
|
||||
spawn(0)
|
||||
world << "Started processing AIRLOCKS"
|
||||
for (var/obj/machinery/door/airlock/D in world)
|
||||
if(D.z == 1)
|
||||
//if(length(D.req_access) > 0 && !(12 in D.req_access)) //not counting general access and maintenance airlocks
|
||||
airlocknum++
|
||||
spawn(0)
|
||||
D.ion_act()
|
||||
world << "Finished processing AIRLOCKS. Processed: [airlocknum]"
|
||||
spawn(0)
|
||||
world << "Started processing FIREDOORS"
|
||||
for (var/obj/machinery/door/firedoor/D in world)
|
||||
if(D.z == 1)
|
||||
firedoornum++;
|
||||
spawn(0)
|
||||
D.ion_act()
|
||||
world << "Finished processing FIREDOORS. Processed: [firedoornum]"
|
||||
|
||||
world << "Ion Storm Main Done"
|
||||
|
||||
>>>>>>> remotes/git-svn
|
||||
*/
|
||||
@@ -23,7 +23,6 @@
|
||||
icon_state = "motion0"
|
||||
stat |= NOPOWER
|
||||
|
||||
|
||||
/obj/machinery/ai_slipper/proc/setState(var/enabled, var/uses)
|
||||
src.disabled = disabled
|
||||
src.uses = uses
|
||||
|
||||
@@ -128,6 +128,9 @@
|
||||
src.occupant.updatehealth()
|
||||
if (src.occupant.health >= 0 && src.occupant.stat == 2)
|
||||
src.occupant.stat = 0
|
||||
src.occupant.lying = 0
|
||||
dead_mob_list -= src.occupant
|
||||
living_mob_list += src.occupant
|
||||
src.overlays -= image('icons/obj/computer.dmi', "ai-fixer-404")
|
||||
src.overlays += image('icons/obj/computer.dmi', "ai-fixer-full")
|
||||
src.updateUsrDialog()
|
||||
|
||||
@@ -412,26 +412,6 @@
|
||||
dat += "<BR>\[ [(src.aistate != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=ai-main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
|
||||
return dat
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_call_shuttle()
|
||||
set category = "AI Commands"
|
||||
set name = "Call Emergency Shuttle"
|
||||
if(usr.stat == 2)
|
||||
usr << "You can't call the shuttle because you are dead!"
|
||||
return
|
||||
|
||||
var/confirm = alert("Are you sure you want to call the shuttle?", "Confirm Shuttle Call", "Yes", "No")
|
||||
|
||||
if(confirm == "Yes")
|
||||
call_shuttle_proc(src)
|
||||
|
||||
// hack to display shuttle timer
|
||||
if(emergency_shuttle.online)
|
||||
var/obj/machinery/computer/communications/C = locate() in world
|
||||
if(C)
|
||||
C.post_status("shuttle")
|
||||
|
||||
return
|
||||
|
||||
/proc/enable_prison_shuttle(var/mob/user)
|
||||
for(var/obj/machinery/computer/prison_shuttle/PS in world)
|
||||
PS.allowedtocall = !(PS.allowedtocall)
|
||||
|
||||
@@ -26,22 +26,21 @@ var/list/recentmessages = list() // global list of recent messages broadcasted :
|
||||
|
||||
/obj/machinery/telecomms/broadcaster/receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from)
|
||||
// Don't broadcast rejected signals
|
||||
var/turf/position = get_turf(src)
|
||||
if(signal.data["reject"])
|
||||
return
|
||||
|
||||
//Is it a test signal?
|
||||
if(signal.data["type"] == 4)
|
||||
signal.data["done"] = 1
|
||||
signal.data["level"] += position.z
|
||||
signal.data["level"] += listening_level
|
||||
return
|
||||
|
||||
if(signal.data["message"])
|
||||
|
||||
// Prevents massive radio spam
|
||||
if("[signal.data["message"]]:[signal.data["realname"]]:[position.z]" in recentmessages)
|
||||
if("[signal.data["message"]]:[signal.data["realname"]]:[listening_level]" in recentmessages)
|
||||
return
|
||||
recentmessages.Add("[signal.data["message"]]:[signal.data["realname"]]:[position.z]")
|
||||
recentmessages.Add("[signal.data["message"]]:[signal.data["realname"]]:[listening_level]")
|
||||
|
||||
signal.data["done"] = 1 // mark the signal as being broadcasted
|
||||
|
||||
@@ -62,7 +61,7 @@ var/list/recentmessages = list() // global list of recent messages broadcasted :
|
||||
signal.data["vmask"], signal.data["vmessage"],
|
||||
signal.data["radio"], signal.data["message"],
|
||||
signal.data["name"], signal.data["job"],
|
||||
signal.data["realname"], signal.data["vname"],, signal.data["compression"], position.z)
|
||||
signal.data["realname"], signal.data["vname"],, signal.data["compression"], listening_level)
|
||||
|
||||
|
||||
/** #### - Simple Broadcast - #### **/
|
||||
@@ -72,7 +71,7 @@ var/list/recentmessages = list() // global list of recent messages broadcasted :
|
||||
/* ###### Broadcast a message using signal.data ###### */
|
||||
Broadcast_SimpleMessage(signal.data["name"], signal.frequency,
|
||||
signal.data["message"],null, null,
|
||||
signal.data["compression"], position.z)
|
||||
signal.data["compression"], listening_level)
|
||||
|
||||
|
||||
/** #### - Artificial Broadcast - #### **/
|
||||
@@ -87,7 +86,7 @@ var/list/recentmessages = list() // global list of recent messages broadcasted :
|
||||
signal.data["vmask"], signal.data["vmessage"],
|
||||
signal.data["radio"], signal.data["message"],
|
||||
signal.data["name"], signal.data["job"],
|
||||
signal.data["realname"], signal.data["vname"], 4, signal.data["compression"], position.z)
|
||||
signal.data["realname"], signal.data["vname"], 4, signal.data["compression"], listening_level)
|
||||
|
||||
spawn(5)
|
||||
recentmessages = list()
|
||||
@@ -136,21 +135,20 @@ var/list/recentmessages = list() // global list of recent messages broadcasted :
|
||||
/* ###### Broadcast a message using signal.data ###### */
|
||||
|
||||
var/datum/radio_frequency/connection = signal.data["connection"]
|
||||
var/turf/position = get_turf(src)
|
||||
|
||||
if(connection.frequency == SYND_FREQ) // if syndicate broadcast, just
|
||||
Broadcast_Message(signal.data["connection"], signal.data["mob"],
|
||||
signal.data["vmask"], signal.data["vmessage"],
|
||||
signal.data["radio"], signal.data["message"],
|
||||
signal.data["name"], signal.data["job"],
|
||||
signal.data["realname"], signal.data["vname"],, signal.data["compression"], position.z)
|
||||
signal.data["realname"], signal.data["vname"],, signal.data["compression"], 0)
|
||||
else
|
||||
if(intercept)
|
||||
Broadcast_Message(signal.data["connection"], signal.data["mob"],
|
||||
signal.data["vmask"], signal.data["vmessage"],
|
||||
signal.data["radio"], signal.data["message"],
|
||||
signal.data["name"], signal.data["job"],
|
||||
signal.data["realname"], signal.data["vname"], 3, signal.data["compression"], position.z)
|
||||
signal.data["realname"], signal.data["vname"], 3, signal.data["compression"], 0)
|
||||
|
||||
|
||||
|
||||
@@ -204,7 +202,7 @@ var/list/recentmessages = list() // global list of recent messages broadcasted :
|
||||
If nonzero, the signal may be partially inaudible or just complete gibberish.
|
||||
|
||||
@param level:
|
||||
The Z level that the sending radio is on.
|
||||
The Z level that the sending radio is on. 0 = Broadcast on all levels
|
||||
|
||||
**/
|
||||
|
||||
@@ -701,7 +699,7 @@ var/list/recentmessages = list() // global list of recent messages broadcasted :
|
||||
//Use this to test if an obj can communicate with a Telecommunications Network
|
||||
|
||||
/atom/proc/test_telecomms()
|
||||
var/datum/signal/signal = telecomms_process()
|
||||
var/datum/signal/signal = src.telecomms_process()
|
||||
var/turf/position = get_turf(src)
|
||||
return (position.z in signal.data["level"] && signal.data["done"])
|
||||
|
||||
@@ -710,6 +708,7 @@ var/list/recentmessages = list() // global list of recent messages broadcasted :
|
||||
// First, we want to generate a new radio signal
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 2 // 2 would be a subspace transmission.
|
||||
var/turf/pos = get_turf(src)
|
||||
|
||||
// --- Finally, tag the actual signal with the appropriate values ---
|
||||
signal.data = list(
|
||||
@@ -720,18 +719,17 @@ var/list/recentmessages = list() // global list of recent messages broadcasted :
|
||||
"type" = 4, // determines what type of radio input it is: test broadcast
|
||||
"reject" = 0,
|
||||
"done" = 0,
|
||||
"level" = list() // The level it is being broadcasted at.
|
||||
"level" = pos.z // The level it is being broadcasted at.
|
||||
)
|
||||
signal.frequency = 1459// Common channel
|
||||
|
||||
//#### Sending the signal to all subspace receivers ####//
|
||||
var/turf/position = get_turf(src)
|
||||
for(var/obj/machinery/telecomms/receiver/R in telecomms_list)
|
||||
var/turf/receiver_turf = get_turf(R)
|
||||
if(position.z == receiver_turf.z)
|
||||
R.receive_signal(signal)
|
||||
|
||||
sleep(rand(10,25))
|
||||
|
||||
//world.log << "Level: [signal.data["level"]] - Done: [signal.data["done"]]"
|
||||
|
||||
return signal
|
||||
|
||||
|
||||
@@ -7,12 +7,13 @@
|
||||
|
||||
*/
|
||||
|
||||
#define STATION_Z 1
|
||||
|
||||
/obj/machinery/telecomms
|
||||
var/temp = "" // output message
|
||||
var/construct_op = 0
|
||||
|
||||
|
||||
|
||||
/obj/machinery/telecomms/attackby(obj/item/P as obj, mob/user as mob)
|
||||
|
||||
// Using a multitool lets you access the receiver's interface
|
||||
@@ -98,31 +99,37 @@
|
||||
|
||||
// You need a multitool to use this, or be silicon
|
||||
if(!issilicon(user))
|
||||
if(user.get_active_hand())
|
||||
// istype returns false if the value is null
|
||||
if(!istype(user.get_active_hand(), /obj/item/device/multitool))
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
|
||||
var/obj/item/device/multitool/P = null
|
||||
if(!issilicon(user))
|
||||
P = user.get_active_hand()
|
||||
var/obj/item/device/multitool/P = get_multitool(user)
|
||||
|
||||
user.machine = src
|
||||
var/dat
|
||||
dat = "<font face = \"Courier\"><HEAD><TITLE>[src.name]</TITLE></HEAD><center><H3>[src.name] Access</H3></center>"
|
||||
dat += "<br>[temp]<br>"
|
||||
dat += "<br>Power Status: <a href='?src=\ref[src];input=toggle'>[src.toggled ? "On" : "Off"]</a>"
|
||||
if(on)
|
||||
if(on && toggled)
|
||||
if(id != "" && id)
|
||||
dat += "<br>Identification String: <a href='?src=\ref[src];input=id'>[id]</a>"
|
||||
else
|
||||
dat += "<br>Identification String: <a href='?src=\ref[src];input=id'>NULL</a>"
|
||||
dat += "<br>Network: <a href='?src=\ref[src];input=network'>[network]</a>"
|
||||
dat += "<br>Prefabrication: [autolinkers.len ? "TRUE" : "FALSE"]"
|
||||
if(hide) dat += "<br>Shadow Link: ACTIVE</a>"
|
||||
|
||||
if(check_links())
|
||||
dat += "<br>Signal Locked to Station: <A href='?src=\ref[src];input=level'>[listening_level == STATION_Z ? "TRUE" : "FALSE"]</a>"
|
||||
else
|
||||
dat += "<br>Signal Locked to Station: FALSE"
|
||||
|
||||
//Show additional options for certain machines.
|
||||
dat += Options_Menu()
|
||||
|
||||
dat += "<br>Linked Network Entities: <ol>"
|
||||
|
||||
var/i = 0
|
||||
@@ -140,9 +147,9 @@
|
||||
for(var/x in freq_listening)
|
||||
i++
|
||||
if(i < length(freq_listening))
|
||||
dat += "[format_frequency(x)] GHz<a href='?src=\ref[src];delete=[i]'>\[X\]</a>; "
|
||||
dat += "[format_frequency(x)] GHz<a href='?src=\ref[src];delete=[x]'>\[X\]</a>; "
|
||||
else
|
||||
dat += "[format_frequency(x)] GHz<a href='?src=\ref[src];delete=[i]'>\[X\]</a>"
|
||||
dat += "[format_frequency(x)] GHz<a href='?src=\ref[src];delete=[x]'>\[X\]</a>"
|
||||
else
|
||||
dat += "NONE"
|
||||
|
||||
@@ -160,28 +167,150 @@
|
||||
user << browse(dat, "window=tcommachine;size=520x500;can_resize=0")
|
||||
onclose(user, "dormitory")
|
||||
|
||||
// Off-Site Relays
|
||||
//
|
||||
// You are able to send/receive signals from the station's z level (changeable in the STATION_Z #define) if you have two or more broadcasters/receivers linked to the relay.
|
||||
// Meaning, if you want to setup a relay for the station OUTSIDE of it's z level, you will have to setup the following:
|
||||
//
|
||||
// 2 Broadcasters (any frequency), 2 Receivers (any frequency), 1 Relay.
|
||||
// Link the broadcasters and receivers to the Relay.
|
||||
// Now, use a multi-tool to set their "Locked to station" to TRUE. (The FALSE link should be clickable, if not, check your previous steps)
|
||||
//
|
||||
// The machines will now check if there is enough broadcasters/receivers to send/receive signals from the station.
|
||||
//
|
||||
// Why 2 receivers/broadcasters? I didn't want ANYONE to be able to setup a backup relay with already pre-existing relays.
|
||||
// The mining relay and the ruskie relay all have 1 broadcaster and 1 receiver. If I didn't have this check then anyone could
|
||||
// click on the button and turn it into an instant off-site relay.
|
||||
//
|
||||
// After clicking the button, and if successful, the machine's "listening_level" will change to the station's Z level.
|
||||
//
|
||||
|
||||
// Only broadcasters/receivers can lock their signal onto the station.
|
||||
/obj/machinery/telecomms/proc/check_links()
|
||||
return 0
|
||||
|
||||
// I am sorry for the copy+paste below, please let me know if I could do this without having to copy+paste it. -Giacom
|
||||
|
||||
// The connected relay needs to be linked to at least 2 receivers to receive signals from the station.
|
||||
/obj/machinery/telecomms/receiver/check_links()
|
||||
var/count = 0
|
||||
for(var/obj/machinery/telecomms/relay/R in links)
|
||||
for(var/obj/machinery/telecomms/receiver/L in R.links)
|
||||
count += 1
|
||||
return (count >= 2)
|
||||
|
||||
// The connected relay needs to be linked to at least 2 broadcasters to send signals to the station.
|
||||
/obj/machinery/telecomms/broadcaster/check_links()
|
||||
var/count = 0
|
||||
for(var/obj/machinery/telecomms/relay/R in links)
|
||||
for(var/obj/machinery/telecomms/broadcaster/L in R.links)
|
||||
count += 1
|
||||
return (count >= 2)
|
||||
|
||||
// Will update all telecomms machines and check that they can still send signals to off-site levels.
|
||||
// Called when a machine is unlinked.
|
||||
/proc/update_all_machines()
|
||||
for(var/obj/machinery/telecomms/M in telecomms_list)
|
||||
M.update_level()
|
||||
|
||||
/obj/machinery/telecomms/proc/update_level()
|
||||
// If the broadcaster/receiver cannot lock onto the station and it is set to...
|
||||
// ..update it to not lock onto the station.
|
||||
if(src.listening_level == STATION_Z)
|
||||
if(!check_links())
|
||||
var/turf/position = get_turf(src)
|
||||
src.listening_level = position.z
|
||||
|
||||
// Toggles the broadcaster/receiver to lock onto the station's level or onto it's own.
|
||||
// It will need the connected relay to have at least two broadcasters and receivers for it to work.
|
||||
// Returns true if it sucessfully changes, false otherwise.
|
||||
|
||||
/obj/machinery/telecomms/proc/toggle_level()
|
||||
// Toggle on/off getting signals from the station or the current Z level
|
||||
if(src.listening_level == STATION_Z) // equals the station
|
||||
var/turf/position = get_turf(src) // set the level to our z level
|
||||
src.listening_level = position.z
|
||||
return 1
|
||||
else if(check_links())
|
||||
src.listening_level = STATION_Z
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// Returns a multitool from a user depending on their mobtype.
|
||||
|
||||
/obj/machinery/telecomms/proc/get_multitool(mob/user as mob)
|
||||
|
||||
var/obj/item/device/multitool/P = null
|
||||
// Let's double check
|
||||
if(!issilicon(user) && istype(user.get_active_hand(), /obj/item/device/multitool))
|
||||
P = user.get_active_hand()
|
||||
//else if(isAI(user))
|
||||
// var/mob/living/silicon/ai/U = user
|
||||
// P = U.aiMulti
|
||||
else if(isrobot(user) && in_range(user, src))
|
||||
if(istype(user.get_active_hand(), /obj/item/device/multitool))
|
||||
P = user.get_active_hand()
|
||||
return P
|
||||
|
||||
// Additional Options for certain machines. Use this when you want to add an option to a specific machine.
|
||||
// Example of how to use below.
|
||||
|
||||
/obj/machinery/telecomms/proc/Options_Menu()
|
||||
return ""
|
||||
|
||||
/*
|
||||
// Add an option to the processor to switch processing mode. (COMPRESS -> UNCOMPRESS or UNCOMPRESS -> COMPRESS)
|
||||
/obj/machinery/telecomms/processor/Options_Menu()
|
||||
var/dat = "<br>Processing Mode: <A href='?src=\ref[src];process=1'>[process_mode ? "UNCOMPRESS" : "COMPRESS"]</a>"
|
||||
return dat
|
||||
*/
|
||||
// The topic for Additional Options. Use this for checking href links for your specific option.
|
||||
// Example of how to use below.
|
||||
/obj/machinery/telecomms/proc/Options_Topic(href, href_list)
|
||||
return
|
||||
|
||||
/*
|
||||
/obj/machinery/telecomms/processor/Options_Topic(href, href_list)
|
||||
|
||||
if(href_list["process"])
|
||||
temp = "<font color = #666633>-% Processing mode changed. %-</font color>"
|
||||
src.process_mode = !src.process_mode
|
||||
*/
|
||||
|
||||
/obj/machinery/telecomms/Topic(href, href_list)
|
||||
|
||||
if(!issilicon(usr))
|
||||
if(usr.get_active_hand())
|
||||
if(!istype(usr.get_active_hand(), /obj/item/device/multitool))
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
|
||||
var/obj/item/device/multitool/P = null
|
||||
if(!issilicon(usr))
|
||||
P = usr.get_active_hand()
|
||||
var/obj/item/device/multitool/P = get_multitool(usr)
|
||||
|
||||
if(href_list["input"])
|
||||
switch(href_list["input"])
|
||||
|
||||
if("toggle")
|
||||
|
||||
src.toggled = !src.toggled
|
||||
temp = "<font color = #666633>-% [src] has been [src.toggled ? "activated" : "deactivated"].</font color>"
|
||||
update_power()
|
||||
|
||||
/*
|
||||
if("hide")
|
||||
src.hide = !hide
|
||||
temp = "<font color = #666633>-% Shadow Link has been [src.hide ? "activated" : "deactivated"].</font color>"
|
||||
*/
|
||||
|
||||
if("level")
|
||||
//Lock to the station OR lock to the current position!
|
||||
//You need at least two receivers and two broadcasters for this to work, this includes the machine.
|
||||
var/result = toggle_level()
|
||||
if(result)
|
||||
temp = "<font color = #666633>-% [src]'s signal has been successfully changed.</font color>"
|
||||
else
|
||||
temp = "<font color = #666633>-% [src] could not lock it's signal onto the station. Two broadcasters or receivers required.</font color>"
|
||||
|
||||
if("id")
|
||||
var/newid = copytext(reject_bad_text(input(usr, "Specify the new ID for this machine", src, id) as null|text),1,MAX_MESSAGE_LEN)
|
||||
@@ -208,11 +337,9 @@
|
||||
if("freq")
|
||||
var/newfreq = input(usr, "Specify a new frequency to filter (GHz). Decimals assigned automatically.", src, network) as null|num
|
||||
if(newfreq && usr in range(1, src))
|
||||
if(!(newfreq in freq_listening))
|
||||
|
||||
if(findtext(num2text(newfreq), "."))
|
||||
newfreq *= 10 // shift the decimal one place
|
||||
|
||||
if(!(newfreq in freq_listening) && newfreq < 10000)
|
||||
freq_listening.Add(newfreq)
|
||||
temp = "<font color = #666633>-% New frequency filter assigned: \"[newfreq] GHz\" %-</font color>"
|
||||
|
||||
@@ -220,13 +347,9 @@
|
||||
|
||||
// changed the layout about to workaround a pesky runtime -- Doohl
|
||||
|
||||
var/freq_remove = text2num(href_list["delete"])
|
||||
for(var/x in freq_listening)
|
||||
if(x == freq_remove)
|
||||
|
||||
var/x = text2num(href_list["delete"])
|
||||
temp = "<font color = #666633>-% Removed frequency filter [x] %-</font color>"
|
||||
freq_listening.Remove(x)
|
||||
break
|
||||
|
||||
if(href_list["unlink"])
|
||||
|
||||
@@ -235,10 +358,14 @@
|
||||
temp = "<font color = #666633>-% Removed \ref[T] [T.name] from linked entities. %-</font color>"
|
||||
|
||||
// Remove link entries from both T and src.
|
||||
|
||||
if(src in T.links)
|
||||
T.links.Remove(src)
|
||||
links.Remove(T)
|
||||
|
||||
// Make sure every telecomms machine is not locked to the station when it shouldn't be.
|
||||
update_all_machines()
|
||||
|
||||
if(href_list["link"])
|
||||
|
||||
if(P)
|
||||
@@ -266,10 +393,11 @@
|
||||
temp = "<font color = #666633>-% Buffer successfully flushed. %-</font color>"
|
||||
P.buffer = null
|
||||
|
||||
src.Options_Topic(href, href_list)
|
||||
|
||||
usr.machine = src
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
updateUsrDialog()
|
||||
|
||||
|
||||
#undef STATION_Z
|
||||
|
||||
@@ -32,9 +32,10 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
var/heatgen = 20 // how much heat to transfer to the environment
|
||||
var/delay = 10 // how many process() ticks to delay per heat
|
||||
var/heating_power = 40000
|
||||
var/long_range_link = 0
|
||||
var/long_range_link = 0 // Can you link it across Z levels or on the otherside of the map? (Relay & Hub)
|
||||
var/circuitboard = null // string pointing to a circuitboard type
|
||||
var/hide = 0 // Is it a hidden machine?
|
||||
var/listening_level = 0 // 0 = auto set in New() - this is the z level that the machine is listening to.
|
||||
|
||||
|
||||
/obj/machinery/telecomms/proc/relay_information(datum/signal/signal, filter, copysig, amount)
|
||||
@@ -60,7 +61,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
continue
|
||||
if(amount && send_count >= amount)
|
||||
break
|
||||
if(machine.loc.z != src.loc.z)
|
||||
if(machine.loc.z != listening_level)
|
||||
if(long_range_link == 0 && machine.long_range_link == 0)
|
||||
continue
|
||||
//Is this a test signal?
|
||||
@@ -96,7 +97,8 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
"traffic" = signal.data["traffic"],
|
||||
"type" = signal.data["type"],
|
||||
"server" = signal.data["server"],
|
||||
"reject" = signal.data["reject"]
|
||||
"reject" = signal.data["reject"],
|
||||
"level" = signal.data["level"]
|
||||
)
|
||||
|
||||
// Keep the "original" signal constant
|
||||
@@ -142,11 +144,18 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
/obj/machinery/telecomms/New()
|
||||
telecomms_list += src
|
||||
..()
|
||||
|
||||
//Set the listening_level if there's none.
|
||||
if(!listening_level)
|
||||
//Defaults to our Z level!
|
||||
var/turf/position = get_turf(src)
|
||||
listening_level = position.z
|
||||
|
||||
if(autolinkers.len)
|
||||
spawn(15)
|
||||
// Links nearby machines
|
||||
if(!long_range_link)
|
||||
for(var/obj/machinery/telecomms/T in orange(15, src))
|
||||
for(var/obj/machinery/telecomms/T in orange(20, src))
|
||||
add_link(T)
|
||||
else
|
||||
for(var/obj/machinery/telecomms/T in telecomms_list)
|
||||
@@ -162,7 +171,9 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
..()
|
||||
|
||||
/obj/machinery/telecomms/proc/add_link(var/obj/machinery/telecomms/T)
|
||||
if((src.loc.z && T.loc.z) || (src.long_range_link && T.long_range_link))
|
||||
var/turf/position = get_turf(src)
|
||||
var/turf/T_position = get_turf(T)
|
||||
if((position.z == T_position.z) || (src.long_range_link && T.long_range_link))
|
||||
for(var/x in autolinkers)
|
||||
if(T.autolinkers.Find(x))
|
||||
if(!(T in links) && machinetype != T.machinetype)
|
||||
@@ -174,16 +185,18 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
else
|
||||
icon_state = "[initial(icon_state)]_off"
|
||||
|
||||
|
||||
/obj/machinery/telecomms/process()
|
||||
/obj/machinery/telecomms/proc/update_power()
|
||||
if(toggled)
|
||||
if(stat & (BROKEN|NOPOWER) || integrity <= 0) // if powered, on. if not powered, off. if too damaged, off
|
||||
if(stat & (BROKEN|NOPOWER|EMPED) || integrity <= 0) // if powered, on. if not powered, off. if too damaged, off
|
||||
on = 0
|
||||
else
|
||||
on = 1
|
||||
else
|
||||
on = 0
|
||||
|
||||
/obj/machinery/telecomms/process()
|
||||
update_power()
|
||||
|
||||
// Check heat and generate some
|
||||
checkheat()
|
||||
|
||||
@@ -193,6 +206,14 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
if(traffic > 0)
|
||||
traffic -= netspeed
|
||||
|
||||
/obj/machinery/telecomms/emp_act(severity)
|
||||
if(prob(100/severity))
|
||||
if(!(stat & EMPED))
|
||||
stat |= EMPED
|
||||
spawn(1200/severity)
|
||||
stat &= ~EMPED
|
||||
..()
|
||||
|
||||
/obj/machinery/telecomms/proc/checkheat()
|
||||
// Checks heat from the environment and applies any integrity damage
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
@@ -234,7 +255,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
/*
|
||||
The receiver idles and receives messages from subspace-compatible radio equipment;
|
||||
primarily headsets. They then just relay this information to all linked devices,
|
||||
which can would probably be network buses.
|
||||
which can would probably be network hubs.
|
||||
|
||||
Link to Processor Units in case receiver can't send to bus units.
|
||||
*/
|
||||
@@ -256,10 +277,15 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
|
||||
if(!on) // has to be on to receive messages
|
||||
return
|
||||
|
||||
if(!signal || signal.data["level"] != listening_level)
|
||||
return
|
||||
if(signal.transmission_method == 2)
|
||||
|
||||
if(is_freq_listening(signal)) // detect subspace signals
|
||||
|
||||
if(signal.data["type"] == 4) // If a test signal, remove the level and then start adding levels that it is being broadcasted in.
|
||||
signal.data["level"] = list()
|
||||
|
||||
var/can_send = relay_information(signal, "/obj/machinery/telecomms/relay") // ideally relay the copied information to relays
|
||||
if(!can_send)
|
||||
relay_information(signal, "/obj/machinery/telecomms/bus") // Send it to a bus instead, if it's linked to one
|
||||
@@ -363,7 +389,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
/obj/machinery/telecomms/bus/receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from)
|
||||
|
||||
if(is_freq_listening(signal))
|
||||
if(signal.data["compression"]) // if signal is still compressed from subspace transmission
|
||||
if(!istype(machine_from, /obj/machinery/telecomms/processor)) // Signal must be ready (stupid assuming machine), let's send it
|
||||
// send to one linked processor unit
|
||||
var/send_to_processor = relay_information(signal, "/obj/machinery/telecomms/processor", 1)
|
||||
|
||||
@@ -404,11 +430,17 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
heatgen = 100
|
||||
delay = 5
|
||||
circuitboard = "/obj/item/weapon/circuitboard/telecomms/processor"
|
||||
var/process_mode = 1 // 1 = Uncompress Signals, 0 = Compress Signals
|
||||
|
||||
receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from)
|
||||
|
||||
if(is_freq_listening(signal))
|
||||
|
||||
if(process_mode)
|
||||
signal.data["compression"] = 0 // uncompress subspace signal
|
||||
else
|
||||
signal.data["compression"] = 100 // even more compressed signal
|
||||
|
||||
if(istype(machine_from, /obj/machinery/telecomms/bus))
|
||||
relay_direct_information(signal, machine_from) // send the signal back to the machine
|
||||
else // no bus detected - send the signal to servers instead
|
||||
@@ -564,7 +596,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
|
||||
/obj/machinery/telecomms/relay/preset/station
|
||||
id = "Station Relay"
|
||||
autolinkers = list("s_relay", "s_receiverB", "s_broadcasterB")
|
||||
autolinkers = list("s_relay", "s_receiverA", "s_broadcasterA", "s_receiverB", "s_broadcasterB")
|
||||
|
||||
/obj/machinery/telecomms/relay/preset/telecomms
|
||||
id = "Telecomms Relay"
|
||||
@@ -590,12 +622,21 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
|
||||
//Receivers
|
||||
|
||||
//--PRESET LEFT--//
|
||||
|
||||
/obj/machinery/telecomms/receiver/preset_left
|
||||
id = "Receiver A"
|
||||
network = "tcommsat"
|
||||
autolinkers = list("receiverA") // link to relay
|
||||
freq_listening = list(1351, 1355, 1347, 1349) // science, medical, cargo, mining
|
||||
|
||||
/obj/machinery/telecomms/receiver/preset_left/station
|
||||
id = "Station Receiver A"
|
||||
autolinkers = list("s_receiverA") // link to relay
|
||||
listening_level = 1
|
||||
|
||||
//--PRESET RIGHT--//
|
||||
|
||||
/obj/machinery/telecomms/receiver/preset_right
|
||||
id = "Receiver B"
|
||||
network = "tcommsat"
|
||||
@@ -611,7 +652,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
/obj/machinery/telecomms/receiver/preset_right/station
|
||||
id = "Station Receiver B"
|
||||
autolinkers = list("s_receiverB")
|
||||
freq_listening = list(1351, 1355, 1347, 1349, 1353, 1357, 1359) // science, medical, cargo, mining, command, engineering, security
|
||||
listening_level = 1 // Listen to the station remotely
|
||||
|
||||
/obj/machinery/telecomms/receiver/preset_right/mining
|
||||
id = "Mining Receiver B"
|
||||
@@ -727,11 +768,20 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
|
||||
//Broadcasters
|
||||
|
||||
//--PRESET LEFT--//
|
||||
|
||||
/obj/machinery/telecomms/broadcaster/preset_left
|
||||
id = "Broadcaster A"
|
||||
network = "tcommsat"
|
||||
autolinkers = list("broadcasterA")
|
||||
|
||||
/obj/machinery/telecomms/broadcaster/preset_left/station
|
||||
id = "Station Broadcaster A"
|
||||
autolinkers = list("s_broadcasterA")
|
||||
listening_level = 1 // Station
|
||||
|
||||
//--PRESET RIGHT--//
|
||||
|
||||
/obj/machinery/telecomms/broadcaster/preset_right
|
||||
id = "Broadcaster B"
|
||||
network = "tcommsat"
|
||||
@@ -741,7 +791,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
/obj/machinery/telecomms/broadcaster/preset_right/station
|
||||
id = "Station Broadcaster B"
|
||||
autolinkers = list("s_broadcasterB")
|
||||
|
||||
listening_level = 1 // Station
|
||||
|
||||
/obj/machinery/telecomms/broadcaster/preset_right/mining
|
||||
id = "Mining Broadcaster B"
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
/obj/effect/alien/acid/proc/tick()
|
||||
ticks += 1
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\green <B>[src.target] sizzles and begins to melt under the bubbling mess of acid!</B>", 1)
|
||||
if(prob(ticks*10))
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\green <B>[src.target] collapses under its own weight into a puddle of goop and undigested debris!</B>", 1)
|
||||
// if(target.occupant) //I tried to fix mechas-with-humans-getting-deleted. Made them unacidable for now.
|
||||
// target.ex_act(1)
|
||||
del(target)
|
||||
del(src)
|
||||
return
|
||||
spawn(rand(200, 600)) tick()
|
||||
@@ -1,54 +0,0 @@
|
||||
/obj/effect/alien
|
||||
name = "alien thing"
|
||||
desc = "theres something alien about this"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
// unacidable = 1 //Aliens won't ment their own.
|
||||
|
||||
/obj/effect/alien/resin
|
||||
name = "resin"
|
||||
desc = "Looks like some kind of slimy growth."
|
||||
icon_state = "resin"
|
||||
|
||||
density = 1
|
||||
opacity = 1
|
||||
anchored = 1
|
||||
var/health = 50
|
||||
//var/mob/living/affecting = null
|
||||
|
||||
wall
|
||||
name = "resin wall"
|
||||
desc = "Purple slime solidified into a wall."
|
||||
icon_state = "resinwall" //same as resin, but consistency ho!
|
||||
|
||||
membrane
|
||||
name = "resin membrane"
|
||||
desc = "Purple slime just thin enough to let light pass through."
|
||||
icon_state = "resinmembrane"
|
||||
opacity = 0
|
||||
health = 20
|
||||
|
||||
/obj/effect/alien/weeds
|
||||
name = "weeds"
|
||||
desc = "Weird purple weeds."
|
||||
icon_state = "weeds"
|
||||
|
||||
anchored = 1
|
||||
density = 0
|
||||
var/health = 50
|
||||
|
||||
node
|
||||
icon_state = "weednode"
|
||||
name = "purple sac"
|
||||
desc = "Weird purple octopus-like thing."
|
||||
|
||||
/obj/effect/alien/acid
|
||||
name = "acid"
|
||||
desc = "Burbling corrossive stuff. I wouldn't want to touch it."
|
||||
icon_state = "acid"
|
||||
|
||||
density = 0
|
||||
opacity = 0
|
||||
anchored = 1
|
||||
|
||||
var/obj/target
|
||||
var/ticks = 0
|
||||
@@ -1,103 +0,0 @@
|
||||
/var/const //for the status var
|
||||
BURST = 0
|
||||
GROWING = 1
|
||||
GROWN = 2
|
||||
|
||||
MIN_GROWTH_TIME = 1800 //time it takes to grow a hugger
|
||||
MAX_GROWTH_TIME = 3000
|
||||
|
||||
/obj/effect/alien/egg
|
||||
desc = "It looks like a weird egg"
|
||||
name = "egg"
|
||||
icon_state = "egg_growing"
|
||||
density = 0
|
||||
anchored = 1
|
||||
|
||||
var/health = 100
|
||||
var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
|
||||
|
||||
New()
|
||||
if(aliens_allowed)
|
||||
..()
|
||||
spawn(rand(MIN_GROWTH_TIME,MAX_GROWTH_TIME))
|
||||
Grow()
|
||||
else
|
||||
del(src)
|
||||
|
||||
attack_paw(user as mob)
|
||||
if(isalien(user))
|
||||
switch(status)
|
||||
if(BURST)
|
||||
user << "\red The child is already gone."
|
||||
return
|
||||
if(GROWING)
|
||||
user << "\red The child is not developed yet."
|
||||
return
|
||||
if(GROWN)
|
||||
user << "\red You retrieve the child."
|
||||
loc.contents += GetFacehugger()//need to write the code for giving it to the alien later
|
||||
Burst()
|
||||
return
|
||||
else
|
||||
return attack_hand(user)
|
||||
|
||||
attack_hand(user as mob)
|
||||
user << "It feels slimy."
|
||||
return
|
||||
|
||||
proc/GetFacehugger()
|
||||
return locate(/obj/item/clothing/mask/facehugger) in contents
|
||||
|
||||
proc/Grow()
|
||||
icon_state = "egg"
|
||||
status = GROWN
|
||||
new /obj/item/clothing/mask/facehugger(src)
|
||||
return
|
||||
|
||||
proc/Burst() //drops and kills the hugger if any is remaining
|
||||
var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
|
||||
|
||||
if(child)
|
||||
loc.contents += child
|
||||
child.Die()
|
||||
|
||||
icon_state = "egg_hatched"
|
||||
status = BURST
|
||||
return
|
||||
|
||||
/obj/effect/alien/egg/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.damage
|
||||
..()
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/effect/alien/egg/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
if(health <= 0)
|
||||
return
|
||||
if(W.attack_verb.len)
|
||||
src.visible_message("\red <B>\The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
|
||||
else
|
||||
src.visible_message("\red <B>\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]")
|
||||
var/damage = W.force / 4.0
|
||||
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
|
||||
if(WT.remove_fuel(0, user))
|
||||
damage = 15
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
|
||||
|
||||
src.health -= damage
|
||||
src.healthcheck()
|
||||
|
||||
|
||||
/obj/effect/alien/egg/proc/healthcheck()
|
||||
if(health <= 0)
|
||||
Burst()
|
||||
|
||||
/obj/effect/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 500)
|
||||
health -= 5
|
||||
healthcheck()
|
||||
@@ -1,166 +0,0 @@
|
||||
// Resin walls improved. /N
|
||||
|
||||
/obj/effect/alien/resin/proc/healthcheck()
|
||||
if(health <=0)
|
||||
density = 0
|
||||
/* if(affecting)
|
||||
var/mob/living/carbon/M = affecting
|
||||
contents.Remove(affecting)
|
||||
if(ishuman(M))
|
||||
M.verbs += /mob/living/carbon/human/verb/suicide
|
||||
else
|
||||
M.verbs += /mob/living/carbon/monkey/verb/suicide
|
||||
M.loc = loc
|
||||
M.paralysis += 10
|
||||
for(var/mob/O in viewers(src, 3))
|
||||
O.show_message(text("A body appeared from the dead resin!"), 1, text("You hear faint moaning somewhere about you."), 2)*/
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.damage
|
||||
..()
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
health-=50
|
||||
if(2.0)
|
||||
health-=50
|
||||
if(3.0)
|
||||
if (prob(50))
|
||||
health-=50
|
||||
else
|
||||
health-=25
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/blob_act()
|
||||
health-=50
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/meteorhit()
|
||||
health-=50
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/hitby(AM as mob|obj)
|
||||
..()
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[src] was hit by [AM].</B>", 1)
|
||||
var/tforce = 0
|
||||
if(ismob(AM))
|
||||
tforce = 10
|
||||
else
|
||||
tforce = AM:throwforce
|
||||
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
health = max(0, health - tforce)
|
||||
healthcheck()
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/attack_hand()
|
||||
if ((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
|
||||
usr << "\blue You easily destroy the [name]."
|
||||
for(var/mob/O in oviewers(src))
|
||||
O.show_message("\red [usr] destroys the [name]!", 1)
|
||||
health = 0
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/attack_paw()
|
||||
return attack_hand()
|
||||
|
||||
/obj/effect/alien/resin/attack_alien()
|
||||
if (islarva(usr))//Safety check for larva. /N
|
||||
return
|
||||
usr << "\green You claw at the [name]."
|
||||
for(var/mob/O in oviewers(src))
|
||||
O.show_message("\red [usr] claws at the resin!", 1)
|
||||
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
health -= rand(10, 20)
|
||||
if(health <= 0)
|
||||
usr << "\green You slice the [name] to pieces."
|
||||
for(var/mob/O in oviewers(src))
|
||||
O.show_message("\red [usr] slices the [name] apart!", 1)
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/*if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
|
||||
var/obj/item/weapon/grab/G = W
|
||||
if(isalien(user)&&(ishuman(G.affecting)||ismonkey(G.affecting)))
|
||||
//Only aliens can stick humans and monkeys into resin walls. Also, the wall must not have a person inside already.
|
||||
if(!affecting)
|
||||
if(G.state<2)
|
||||
user << "\red You need a better grip to do that!"
|
||||
return
|
||||
G.affecting.loc = src
|
||||
G.affecting.paralysis = 10
|
||||
for(var/mob/O in viewers(world.view, src))
|
||||
if (O.client)
|
||||
O << text("\green [] places [] in the resin wall!", G.assailant, G.affecting)
|
||||
affecting=G.affecting
|
||||
del(W)
|
||||
spawn(0)
|
||||
process()
|
||||
else
|
||||
user << "\red This wall is already occupied."
|
||||
return */
|
||||
|
||||
var/aforce = W.force
|
||||
health = max(0, health - aforce)
|
||||
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
healthcheck()
|
||||
..()
|
||||
return
|
||||
|
||||
///obj/effect/alien/resin/process() //Buggy and irrelevant now that you're able to just make nice little infection chambers - Urist
|
||||
/*if(affecting)
|
||||
var/mob/living/carbon/M = affecting
|
||||
var/check = 0
|
||||
if(ishuman(affecting))//So they do not suicide and kill the babby.
|
||||
M.verbs -= /mob/living/carbon/human/verb/suicide
|
||||
else
|
||||
check = 1
|
||||
M.verbs -= /mob/living/carbon/monkey/verb/suicide
|
||||
|
||||
contents.Add(affecting)
|
||||
|
||||
while(!isnull(M)&&!isnull(src))//While M and wall exist
|
||||
if(prob(90)&& HULK in M.mutations)//If they're the Hulk, they're getting out.
|
||||
M << "You smash your way to freedom!"
|
||||
break
|
||||
if(prob(30))//Let's people know that someone is trapped in the resin wall.
|
||||
M << "\green You feel a strange sense of calm as a flesh-like substance seems to completely envelop you."
|
||||
for(var/mob/O in viewers(src, 3))
|
||||
O.show_message(text("There appears to be a person stuck inside a resin wall nearby."), 1, text("You hear faint moaning somewhere about you."), 2)
|
||||
if(prob(5))//MAYBE they are able to crawl out on their own. Not likely...
|
||||
M << "You are able to crawl your way through the sticky mass, and out to freedom. But for how long?"
|
||||
break
|
||||
M.paralysis = 10//Set theis paralysis to 10 so they cannot act.
|
||||
sleep(50)//To cut down on processing time
|
||||
|
||||
if(!isnull(src))
|
||||
affecting = null
|
||||
|
||||
if(!isnull(M))//As long as they still exist.
|
||||
if(!check)//And now they can suicide again, even if they are already dead in case they get revived.
|
||||
M.verbs += /mob/living/carbon/human/verb/suicide
|
||||
else
|
||||
M.verbs += /mob/living/carbon/monkey/verb/suicide
|
||||
for(var/mob/O in viewers(src, 3))
|
||||
O.show_message(text("A body appeared from the dead resin!"), 1, text("You hear faint moaning somewhere about you."), 2)
|
||||
else
|
||||
for(var/mob/O in viewers(src, 3))
|
||||
O.show_message(text("\red An alien larva bursts from the resin wall!"), 1, text("\red You hear a high, alien screech nearby!"), 2)*/
|
||||
// return
|
||||
|
||||
/obj/effect/alien/resin/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group) return 0
|
||||
if(istype(mover) && mover.checkpass(PASSGLASS))
|
||||
return !opacity
|
||||
return !density
|
||||
@@ -1,108 +0,0 @@
|
||||
#define NODERANGE 3
|
||||
|
||||
/obj/effect/alien/weeds/New()
|
||||
..()
|
||||
if(istype(loc, /turf/space))
|
||||
del(src)
|
||||
return
|
||||
if(icon_state == "weeds")icon_state = pick("weeds", "weeds1", "weeds2")
|
||||
spawn(rand(150,300))
|
||||
if(src)
|
||||
Life()
|
||||
return
|
||||
|
||||
/obj/effect/alien/weeds/node/New()
|
||||
..()
|
||||
sd_SetLuminosity(NODERANGE)
|
||||
return
|
||||
|
||||
/obj/effect/alien/weeds/proc/Life()
|
||||
set background = 1
|
||||
var/turf/U = get_turf(src)
|
||||
/*
|
||||
if (locate(/obj/movable, U))
|
||||
U = locate(/obj/movable, U)
|
||||
if(U.density == 1)
|
||||
del(src)
|
||||
return
|
||||
|
||||
Alien plants should do something if theres a lot of poison
|
||||
if(U.poison> 200000)
|
||||
health -= round(U.poison/200000)
|
||||
update()
|
||||
return
|
||||
*/
|
||||
if (istype(U, /turf/space))
|
||||
del(src)
|
||||
return
|
||||
|
||||
direction_loop:
|
||||
for(var/dirn in cardinal)
|
||||
var/turf/T = get_step(src, dirn)
|
||||
|
||||
if (!istype(T) || T.density || locate(/obj/effect/alien/weeds) in T || istype(T.loc, /area/arrival) || istype(T, /turf/space))
|
||||
continue
|
||||
|
||||
if(!(locate(/obj/effect/alien/weeds/node) in view(NODERANGE,T)))
|
||||
continue
|
||||
|
||||
// if (locate(/obj/movable, T)) // don't propogate into movables
|
||||
// continue
|
||||
|
||||
for(var/obj/O in T)
|
||||
if(O.density)
|
||||
continue direction_loop
|
||||
|
||||
new /obj/effect/alien/weeds(T)
|
||||
|
||||
|
||||
/obj/effect/alien/weeds/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
if(W.attack_verb.len)
|
||||
visible_message("\red <B>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
|
||||
else
|
||||
visible_message("\red <B>\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]")
|
||||
|
||||
var/damage = W.force / 4.0
|
||||
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
|
||||
if(WT.remove_fuel(0, user))
|
||||
damage = 15
|
||||
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
|
||||
|
||||
health -= damage
|
||||
healthcheck()
|
||||
|
||||
/obj/effect/alien/weeds/proc/healthcheck()
|
||||
if(health <= 0)
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/effect/alien/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
health -= 5
|
||||
healthcheck()
|
||||
|
||||
/*/obj/effect/alien/weeds/burn(fi_amount)
|
||||
if (fi_amount > 18000)
|
||||
spawn( 0 )
|
||||
del(src)
|
||||
return
|
||||
return 0
|
||||
return 1
|
||||
*/
|
||||
|
||||
#undef NODRANGE
|
||||
@@ -718,7 +718,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
useMS = MS
|
||||
break
|
||||
|
||||
var/datum/signal/signal = telecomms_process()
|
||||
var/datum/signal/signal = src.telecomms_process()
|
||||
|
||||
var/useTC = 0
|
||||
if(signal)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
//This could either be split into the proper DM files or placed somewhere else all together, but it'll do for now -Nodrak
|
||||
|
||||
/*
|
||||
@@ -407,3 +408,388 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
|
||||
|
||||
|
||||
=======
|
||||
//This could either be split into the proper DM files or placed somewhere else all together, but it'll do for now -Nodrak
|
||||
|
||||
/*
|
||||
|
||||
SYNDICATE UPLINKS
|
||||
|
||||
TO-DO:
|
||||
Once wizard is fixed, make sure the uplinks work correctly for it. wizard.dm is right now uncompiled and with broken code in it.
|
||||
|
||||
Clean the code up and comment it. Part of it is right now copy-pasted, with the general Topic() and modifications by Abi79.
|
||||
|
||||
I should take a more in-depth look at both the copy-pasted code for the individual uplinks below, and at each gamemode's code
|
||||
to see how uplinks are assigned and if there are any bugs with those.
|
||||
|
||||
|
||||
A list of items and costs is stored under the datum of every game mode, alongside the number of crystals, and the welcoming message.
|
||||
|
||||
*/
|
||||
|
||||
/obj/item/device/uplink
|
||||
var/welcome // Welcoming menu message
|
||||
var/items // List of items
|
||||
var/item_data // raw item text
|
||||
var/list/ItemList // Parsed list of items
|
||||
var/uses // Numbers of crystals
|
||||
// List of items not to shove in their hands.
|
||||
var/list/NotInHand = list(/obj/machinery/singularity_beacon/syndicate)
|
||||
|
||||
/obj/item/device/uplink/New()
|
||||
welcome = ticker.mode.uplink_welcome
|
||||
if(!item_data)
|
||||
items = dd_replacetext(ticker.mode.uplink_items, "\n", "") // Getting the text string of items
|
||||
else
|
||||
items = dd_replacetext(item_data)
|
||||
ItemList = dd_text2list(src.items, ";") // Parsing the items text string
|
||||
uses = ticker.mode.uplink_uses
|
||||
|
||||
//Let's build a menu!
|
||||
/obj/item/device/uplink/proc/generate_menu()
|
||||
|
||||
var/dat = "<B>[src.welcome]</B><BR>"
|
||||
dat += "Tele-Crystals left: [src.uses]<BR>"
|
||||
dat += "<HR>"
|
||||
dat += "<B>Request item:</B><BR>"
|
||||
dat += "<I>Each item costs a number of tele-crystals as indicated by the number following their name.</I><br><BR>"
|
||||
|
||||
var/cost
|
||||
var/item
|
||||
var/name
|
||||
var/path_obj
|
||||
var/path_text
|
||||
var/category_items = 1 //To prevent stupid :P
|
||||
|
||||
for(var/D in ItemList)
|
||||
var/list/O = stringsplit(D, ":")
|
||||
if(O.len != 3) //If it is not an actual item, make a break in the menu.
|
||||
if(O.len == 1) //If there is one item, it's probably a title
|
||||
dat += "<b>[O[1]]</b><br>"
|
||||
category_items = 0
|
||||
else //Else, it's a white space.
|
||||
if(category_items < 1) //If there were no itens in the last category...
|
||||
dat += "<i>We apologize, as you could not afford anything from this category.</i><br>"
|
||||
dat += "<br>"
|
||||
continue
|
||||
|
||||
path_text = O[1]
|
||||
cost = text2num(O[2])
|
||||
|
||||
if(cost>uses)
|
||||
continue
|
||||
|
||||
path_obj = text2path(path_text)
|
||||
item = new path_obj()
|
||||
name = O[3]
|
||||
del item
|
||||
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=[path_text];cost=[cost]'>[name]</A> ([cost])<BR>"
|
||||
category_items++
|
||||
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=random'>Random Item (??)</A><br>"
|
||||
dat += "<HR>"
|
||||
return dat
|
||||
|
||||
//If 'random' was selected
|
||||
/obj/item/device/uplink/proc/chooseRandomItem()
|
||||
var/list/randomItems = list()
|
||||
|
||||
//Sorry for all the ifs, but it makes it 1000 times easier for other people/servers to add or remove items from this list
|
||||
//Add only items the player can afford:
|
||||
if(uses > 19)
|
||||
randomItems.Add("/obj/item/weapon/circuitboard/teleporter") //Teleporter Circuit Board (costs 20, for nuke ops)
|
||||
|
||||
if(uses > 9)
|
||||
randomItems.Add("/obj/item/toy/syndicateballoon")//Syndicate Balloon
|
||||
randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_uplink") //Uplink Implanter
|
||||
randomItems.Add("/obj/item/weapon/storage/box/syndicate") //Syndicate bundle
|
||||
|
||||
//if(uses > 8) //Nothing... yet.
|
||||
//if(uses > 7) //Nothing... yet.
|
||||
|
||||
if(uses > 6)
|
||||
randomItems.Add("/obj/item/weapon/aiModule/syndicate") //Hacked AI Upload Module
|
||||
randomItems.Add("/obj/item/device/radio/beacon/syndicate") //Singularity Beacon
|
||||
|
||||
if(uses > 5)
|
||||
randomItems.Add("/obj/item/weapon/gun/projectile") //Revolver
|
||||
|
||||
if(uses > 4)
|
||||
randomItems.Add("/obj/item/weapon/gun/energy/crossbow") //Energy Crossbow
|
||||
randomItems.Add("/obj/item/device/powersink") //Powersink
|
||||
|
||||
if(uses > 3)
|
||||
randomItems.Add("/obj/item/weapon/melee/energy/sword") //Energy Sword
|
||||
randomItems.Add("/obj/item/clothing/mask/gas/voice") //Voice Changer
|
||||
randomItems.Add("/obj/item/device/chameleon") //Chameleon Projector
|
||||
|
||||
if(uses > 2)
|
||||
randomItems.Add("/obj/item/weapon/storage/emp_kit") //EMP Grenades
|
||||
randomItems.Add("/obj/item/weapon/pen/paralysis") //Paralysis Pen
|
||||
randomItems.Add("/obj/item/weapon/cartridge/syndicate") //Detomatix Cartridge
|
||||
randomItems.Add("/obj/item/clothing/under/chameleon") //Chameleon Jumpsuit
|
||||
randomItems.Add("/obj/item/weapon/card/id/syndicate") //Agent ID Card
|
||||
randomItems.Add("/obj/item/weapon/card/emag") //Cryptographic Sequencer
|
||||
randomItems.Add("/obj/item/weapon/storage/syndie_kit/space") //Syndicate Space Suit
|
||||
randomItems.Add("/obj/item/device/encryptionkey/binary") //Binary Translator Key
|
||||
randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_freedom") //Freedom Implant
|
||||
randomItems.Add("/obj/item/clothing/glasses/thermal/syndi") //Thermal Imaging Goggles
|
||||
|
||||
if(uses > 1)
|
||||
/*
|
||||
var/list/usrItems = usr.get_contents() //Checks to see if the user has a revolver before giving ammo
|
||||
var/hasRevolver = 0
|
||||
for(var/obj/I in usrItems) //Only add revolver ammo if the user has a gun that can shoot it
|
||||
if(istype(I,/obj/item/weapon/gun/projectile))
|
||||
hasRevolver = 1
|
||||
|
||||
if(hasRevolver) randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
|
||||
*/
|
||||
randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
|
||||
randomItems.Add("/obj/item/clothing/shoes/syndigaloshes") //No-Slip Syndicate Shoes
|
||||
randomItems.Add("/obj/item/weapon/plastique") //C4
|
||||
|
||||
if(uses > 0)
|
||||
randomItems.Add("/obj/item/weapon/soap/syndie") //Syndicate Soap
|
||||
randomItems.Add("/obj/item/weapon/storage/toolbox/syndicate") //Syndicate Toolbox
|
||||
|
||||
if(!randomItems.len)
|
||||
del(randomItems)
|
||||
return 0
|
||||
else
|
||||
var/buyItem = pick(randomItems)
|
||||
|
||||
switch(buyItem) //Ok, this gets a little messy, sorry.
|
||||
if("/obj/item/weapon/circuitboard/teleporter")
|
||||
uses -= 20
|
||||
if("/obj/item/toy/syndicateballoon" , "/obj/item/weapon/storage/syndie_kit/imp_uplink" , "/obj/item/weapon/storage/box/syndicate")
|
||||
uses -= 10
|
||||
if("/obj/item/weapon/aiModule/syndicate" , "/obj/item/device/radio/beacon/syndicate")
|
||||
uses -= 7
|
||||
if("/obj/item/weapon/gun/projectile")
|
||||
uses -= 6
|
||||
if("/obj/item/weapon/gun/energy/crossbow" , "/obj/item/device/powersink")
|
||||
uses -= 5
|
||||
if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon")
|
||||
uses -= 4
|
||||
if("/obj/item/weapon/storage/emp_kit" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \
|
||||
"/obj/item/weapon/card/id/syndicate" , "/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \
|
||||
"/obj/item/weapon/storage/syndie_kit/imp_freedom" , "/obj/item/clothing/glasses/thermal/syndi")
|
||||
uses -= 3
|
||||
if("/obj/item/ammo_magazine/a357" , "/obj/item/clothing/shoes/syndigaloshes" , "/obj/item/weapon/plastique")
|
||||
uses -= 2
|
||||
if("/obj/item/weapon/soap/syndie" , "/obj/item/weapon/storage/toolbox/syndicate")
|
||||
uses -= 1
|
||||
del(randomItems)
|
||||
return buyItem
|
||||
|
||||
/obj/item/device/uplink/proc/handleStatTracking(var/boughtItem)
|
||||
//For stat tracking, sorry for making it so ugly
|
||||
if(!boughtItem) return
|
||||
|
||||
switch(boughtItem)
|
||||
if("/obj/item/weapon/circuitboard/teleporter")
|
||||
feedback_add_details("traitor_uplink_items_bought","TP")
|
||||
if("/obj/item/toy/syndicateballoon")
|
||||
feedback_add_details("traitor_uplink_items_bought","BS")
|
||||
if("/obj/item/weapon/storage/syndie_kit/imp_uplink")
|
||||
feedback_add_details("traitor_uplink_items_bought","UI")
|
||||
if("/obj/item/weapon/storage/box/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","BU")
|
||||
if("/obj/item/weapon/aiModule/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","AI")
|
||||
if("/obj/item/device/radio/beacon/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","SB")
|
||||
if("/obj/item/weapon/gun/projectile")
|
||||
feedback_add_details("traitor_uplink_items_bought","RE")
|
||||
if("/obj/item/weapon/gun/energy/crossbow")
|
||||
feedback_add_details("traitor_uplink_items_bought","XB")
|
||||
if("/obj/item/device/powersink")
|
||||
feedback_add_details("traitor_uplink_items_bought","PS")
|
||||
if("/obj/item/weapon/melee/energy/sword")
|
||||
feedback_add_details("traitor_uplink_items_bought","ES")
|
||||
if("/obj/item/clothing/mask/gas/voice")
|
||||
feedback_add_details("traitor_uplink_items_bought","VC")
|
||||
if("/obj/item/device/chameleon")
|
||||
feedback_add_details("traitor_uplink_items_bought","CP")
|
||||
if("/obj/item/weapon/storage/emp_kit")
|
||||
feedback_add_details("traitor_uplink_items_bought","EM")
|
||||
if("/obj/item/weapon/pen/paralysis")
|
||||
feedback_add_details("traitor_uplink_items_bought","PP")
|
||||
if("/obj/item/weapon/cartridge/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","DC")
|
||||
if("/obj/item/clothing/under/chameleon")
|
||||
feedback_add_details("traitor_uplink_items_bought","CJ")
|
||||
if("/obj/item/weapon/card/id/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","AC")
|
||||
if("/obj/item/weapon/card/emag")
|
||||
feedback_add_details("traitor_uplink_items_bought","EC")
|
||||
if("/obj/item/weapon/storage/syndie_kit/space")
|
||||
feedback_add_details("traitor_uplink_items_bought","SS")
|
||||
if("/obj/item/device/encryptionkey/binary")
|
||||
feedback_add_details("traitor_uplink_items_bought","BT")
|
||||
if("/obj/item/weapon/storage/syndie_kit/imp_freedom")
|
||||
feedback_add_details("traitor_uplink_items_bought","FI")
|
||||
if("/obj/item/clothing/glasses/thermal/syndi")
|
||||
feedback_add_details("traitor_uplink_items_bought","TM")
|
||||
if("/obj/item/ammo_magazine/a357")
|
||||
feedback_add_details("traitor_uplink_items_bought","RA")
|
||||
if("/obj/item/clothing/shoes/syndigaloshes")
|
||||
feedback_add_details("traitor_uplink_items_bought","SH")
|
||||
if("/obj/item/weapon/plastique")
|
||||
feedback_add_details("traitor_uplink_items_bought","C4")
|
||||
if("/obj/item/weapon/soap/syndie")
|
||||
feedback_add_details("traitor_uplink_items_bought","SP")
|
||||
if("/obj/item/weapon/storage/toolbox/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","ST")
|
||||
|
||||
/obj/item/device/uplink/Topic(href, href_list)
|
||||
|
||||
if (href_list["buy_item"])
|
||||
if(href_list["buy_item"] == "random")
|
||||
var/boughtItem = chooseRandomItem()
|
||||
if(boughtItem)
|
||||
href_list["buy_item"] = boughtItem
|
||||
feedback_add_details("traitor_uplink_items_bought","RN")
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
else
|
||||
if(text2num(href_list["cost"]) > uses) // Not enough crystals for the item
|
||||
return 0
|
||||
|
||||
//if(usr:mind && ticker.mode.traitors[usr:mind])
|
||||
//var/datum/traitorinfo/info = ticker.mode.traitors[usr:mind]
|
||||
//info.spawnlist += href_list["buy_item"]
|
||||
|
||||
uses -= text2num(href_list["cost"])
|
||||
handleStatTracking(href_list["buy_item"]) //Note: chooseRandomItem handles it's own stat tracking. This proc is not meant for 'random'.
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
// HIDDEN UPLINK - Can be stored in anything but the host item has to have a trigger for it.
|
||||
/* How to create an uplink in 3 easy steps!
|
||||
|
||||
1. All obj/item 's have a hidden_uplink var. By default it's null. Give the item one with "new(src)", it must be in it's contents. Feel free to add "uses".
|
||||
|
||||
2. Code in the triggers. Use check_trigger for this, I recommend closing the item's menu with "usr << browse(null, "window=windowname") if it returns true.
|
||||
The var/value is the value that will be compared with the var/target. If they are equal it will activate the menu.
|
||||
|
||||
3. If you want the menu to stay until the users locks his uplink, add an active_uplink_check(mob/user as mob) in your interact/attack_hand proc.
|
||||
Then check if it's true, if true return. This will stop the normal menu appearing and will instead show the uplink menu.
|
||||
*/
|
||||
|
||||
/obj/item/device/uplink/hidden
|
||||
name = "Hidden Uplink."
|
||||
desc = "There is something wrong if you're examining this."
|
||||
var/active = 0
|
||||
|
||||
// The hidden uplink MUST be inside an obj/item's contents.
|
||||
/obj/item/device/uplink/hidden/New()
|
||||
spawn(2)
|
||||
if(!istype(src.loc, /obj/item))
|
||||
del(src)
|
||||
..()
|
||||
|
||||
// Toggles the uplink on and off. Normally this will bypass the item's normal functions and go to the uplink menu, if activated.
|
||||
/obj/item/device/uplink/hidden/proc/toggle()
|
||||
active = !active
|
||||
|
||||
// Directly trigger the uplink. Turn on if it isn't already.
|
||||
/obj/item/device/uplink/hidden/proc/trigger(mob/user as mob)
|
||||
if(!active)
|
||||
toggle()
|
||||
interact(user)
|
||||
|
||||
// Checks to see if the value meets the target. Like a frequency being a traitor_frequency, in order to unlock a headset.
|
||||
// If true, it accesses trigger() and returns 1. If it fails, it returns false. Use this to see if you need to close the
|
||||
// current item's menu.
|
||||
/obj/item/device/uplink/hidden/proc/check_trigger(mob/user as mob, var/value, var/target)
|
||||
if(value == target)
|
||||
trigger(user)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// Interaction code. Gathers a list of items purchasable from the paren't uplink and displays it. It also adds a lock button.
|
||||
/obj/item/device/uplink/hidden/proc/interact(mob/user as mob)
|
||||
|
||||
var/dat = "<body link='yellow' alink='white' bgcolor='#601414'><font color='white'>"
|
||||
dat += src.generate_menu()
|
||||
dat += "<A href='byond://?src=\ref[src];lock=1'>Lock</a>"
|
||||
dat += "</font></body>"
|
||||
user << browse(dat, "window=hidden")
|
||||
onclose(user, "hidden")
|
||||
return
|
||||
|
||||
// The purchasing code.
|
||||
/obj/item/device/uplink/hidden/Topic(href, href_list)
|
||||
|
||||
if (usr.stat || usr.restrained())
|
||||
return
|
||||
|
||||
if (!( istype(usr, /mob/living/carbon/human)))
|
||||
return 0
|
||||
|
||||
if ((usr.contents.Find(src.loc) || (in_range(src.loc, usr) && istype(src.loc.loc, /turf))))
|
||||
usr.machine = src
|
||||
if(href_list["lock"])
|
||||
toggle()
|
||||
usr << browse(null, "window=hidden")
|
||||
return 1
|
||||
|
||||
if(..(href, href_list) == 1)
|
||||
var/path_obj = text2path(href_list["buy_item"])
|
||||
var/obj/I = new path_obj(get_turf(usr))
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/A = usr
|
||||
A.put_in_any_hand_if_possible(I)
|
||||
interact(usr)
|
||||
return
|
||||
|
||||
// I placed this here because of how relevant it is.
|
||||
// You place this in your uplinkable item to check if an uplink is active or not.
|
||||
// If it is, it will display the uplink menu and return 1, else it'll return false.
|
||||
// If it returns true, I recommend closing the item's normal menu with "user << browse(null, "window=name")"
|
||||
/obj/item/proc/active_uplink_check(mob/user as mob)
|
||||
// Activates the uplink if it's active
|
||||
if(src.hidden_uplink)
|
||||
if(src.hidden_uplink.active)
|
||||
src.hidden_uplink.trigger(user)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// PRESET UPLINKS
|
||||
// A collection of preset uplinks.
|
||||
//
|
||||
// Includes normal radio uplink, multitool uplink,
|
||||
// implant uplink (not the implant tool) and a preset headset uplink.
|
||||
|
||||
/obj/item/device/radio/uplink/New()
|
||||
hidden_uplink = new(src)
|
||||
|
||||
/obj/item/device/radio/uplink/attack_self(mob/user as mob)
|
||||
if(hidden_uplink)
|
||||
hidden_uplink.trigger(user)
|
||||
|
||||
/obj/item/device/multitool/uplink/New()
|
||||
hidden_uplink = new(src)
|
||||
|
||||
/obj/item/device/multitool/uplink/attack_self(mob/user as mob)
|
||||
if(hidden_uplink)
|
||||
hidden_uplink.trigger(user)
|
||||
|
||||
/obj/item/device/radio/headset/uplink
|
||||
traitor_frequency = 1445
|
||||
|
||||
/obj/item/device/radio/headset/uplink/New()
|
||||
..()
|
||||
hidden_uplink = new(src)
|
||||
hidden_uplink.uses = 10
|
||||
|
||||
|
||||
|
||||
>>>>>>> remotes/git-svn
|
||||
421
code/game/objects/effects/aliens.dm
Normal file
421
code/game/objects/effects/aliens.dm
Normal file
@@ -0,0 +1,421 @@
|
||||
/* Alien Effects!
|
||||
* Contains:
|
||||
* effect/alien
|
||||
* Resin
|
||||
* Weeds
|
||||
* Acid
|
||||
* Egg
|
||||
*/
|
||||
|
||||
/*
|
||||
* effect/alien
|
||||
*/
|
||||
/obj/effect/alien
|
||||
name = "alien thing"
|
||||
desc = "theres something alien about this"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
// unacidable = 1 //Aliens won't ment their own.
|
||||
|
||||
|
||||
/*
|
||||
* Resin
|
||||
*/
|
||||
/obj/effect/alien/resin
|
||||
name = "resin"
|
||||
desc = "Looks like some kind of slimy growth."
|
||||
icon_state = "resin"
|
||||
|
||||
density = 1
|
||||
opacity = 1
|
||||
anchored = 1
|
||||
var/health = 50
|
||||
//var/mob/living/affecting = null
|
||||
|
||||
wall
|
||||
name = "resin wall"
|
||||
desc = "Purple slime solidified into a wall."
|
||||
icon_state = "resinwall" //same as resin, but consistency ho!
|
||||
|
||||
membrane
|
||||
name = "resin membrane"
|
||||
desc = "Purple slime just thin enough to let light pass through."
|
||||
icon_state = "resinmembrane"
|
||||
opacity = 0
|
||||
health = 20
|
||||
|
||||
/obj/effect/alien/resin/proc/healthcheck()
|
||||
if(health <=0)
|
||||
density = 0
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.damage
|
||||
..()
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
health-=50
|
||||
if(2.0)
|
||||
health-=50
|
||||
if(3.0)
|
||||
if (prob(50))
|
||||
health-=50
|
||||
else
|
||||
health-=25
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/blob_act()
|
||||
health-=50
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/meteorhit()
|
||||
health-=50
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/hitby(AM as mob|obj)
|
||||
..()
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[src] was hit by [AM].</B>", 1)
|
||||
var/tforce = 0
|
||||
if(ismob(AM))
|
||||
tforce = 10
|
||||
else
|
||||
tforce = AM:throwforce
|
||||
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
health = max(0, health - tforce)
|
||||
healthcheck()
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/attack_hand()
|
||||
if ((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
|
||||
usr << "\blue You easily destroy the [name]."
|
||||
for(var/mob/O in oviewers(src))
|
||||
O.show_message("\red [usr] destroys the [name]!", 1)
|
||||
health = 0
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/attack_paw()
|
||||
return attack_hand()
|
||||
|
||||
/obj/effect/alien/resin/attack_alien()
|
||||
if (islarva(usr))//Safety check for larva. /N
|
||||
return
|
||||
usr << "\green You claw at the [name]."
|
||||
for(var/mob/O in oviewers(src))
|
||||
O.show_message("\red [usr] claws at the resin!", 1)
|
||||
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
health -= rand(10, 20)
|
||||
if(health <= 0)
|
||||
usr << "\green You slice the [name] to pieces."
|
||||
for(var/mob/O in oviewers(src))
|
||||
O.show_message("\red [usr] slices the [name] apart!", 1)
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/*if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
|
||||
var/obj/item/weapon/grab/G = W
|
||||
if(isalien(user)&&(ishuman(G.affecting)||ismonkey(G.affecting)))
|
||||
//Only aliens can stick humans and monkeys into resin walls. Also, the wall must not have a person inside already.
|
||||
if(!affecting)
|
||||
if(G.state<2)
|
||||
user << "\red You need a better grip to do that!"
|
||||
return
|
||||
G.affecting.loc = src
|
||||
G.affecting.paralysis = 10
|
||||
for(var/mob/O in viewers(world.view, src))
|
||||
if (O.client)
|
||||
O << text("\green [] places [] in the resin wall!", G.assailant, G.affecting)
|
||||
affecting=G.affecting
|
||||
del(W)
|
||||
spawn(0)
|
||||
process()
|
||||
else
|
||||
user << "\red This wall is already occupied."
|
||||
return */
|
||||
|
||||
var/aforce = W.force
|
||||
health = max(0, health - aforce)
|
||||
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
healthcheck()
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group) return 0
|
||||
if(istype(mover) && mover.checkpass(PASSGLASS))
|
||||
return !opacity
|
||||
return !density
|
||||
|
||||
|
||||
/*
|
||||
* Weeds
|
||||
*/
|
||||
#define NODERANGE 3
|
||||
|
||||
/obj/effect/alien/weeds
|
||||
name = "weeds"
|
||||
desc = "Weird purple weeds."
|
||||
icon_state = "weeds"
|
||||
|
||||
anchored = 1
|
||||
density = 0
|
||||
var/health = 50
|
||||
|
||||
node
|
||||
icon_state = "weednode"
|
||||
name = "purple sac"
|
||||
desc = "Weird purple octopus-like thing."
|
||||
|
||||
/obj/effect/alien/weeds/New()
|
||||
..()
|
||||
if(istype(loc, /turf/space))
|
||||
del(src)
|
||||
return
|
||||
if(icon_state == "weeds")icon_state = pick("weeds", "weeds1", "weeds2")
|
||||
spawn(rand(150,300))
|
||||
if(src)
|
||||
Life()
|
||||
return
|
||||
|
||||
/obj/effect/alien/weeds/node/New()
|
||||
..()
|
||||
sd_SetLuminosity(NODERANGE)
|
||||
return
|
||||
|
||||
/obj/effect/alien/weeds/proc/Life()
|
||||
set background = 1
|
||||
var/turf/U = get_turf(src)
|
||||
/*
|
||||
if (locate(/obj/movable, U))
|
||||
U = locate(/obj/movable, U)
|
||||
if(U.density == 1)
|
||||
del(src)
|
||||
return
|
||||
|
||||
Alien plants should do something if theres a lot of poison
|
||||
if(U.poison> 200000)
|
||||
health -= round(U.poison/200000)
|
||||
update()
|
||||
return
|
||||
*/
|
||||
if (istype(U, /turf/space))
|
||||
del(src)
|
||||
return
|
||||
|
||||
direction_loop:
|
||||
for(var/dirn in cardinal)
|
||||
var/turf/T = get_step(src, dirn)
|
||||
|
||||
if (!istype(T) || T.density || locate(/obj/effect/alien/weeds) in T || istype(T.loc, /area/arrival) || istype(T, /turf/space))
|
||||
continue
|
||||
|
||||
if(!(locate(/obj/effect/alien/weeds/node) in view(NODERANGE,T)))
|
||||
continue
|
||||
|
||||
// if (locate(/obj/movable, T)) // don't propogate into movables
|
||||
// continue
|
||||
|
||||
for(var/obj/O in T)
|
||||
if(O.density)
|
||||
continue direction_loop
|
||||
|
||||
new /obj/effect/alien/weeds(T)
|
||||
|
||||
|
||||
/obj/effect/alien/weeds/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
if(W.attack_verb.len)
|
||||
visible_message("\red <B>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
|
||||
else
|
||||
visible_message("\red <B>\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]")
|
||||
|
||||
var/damage = W.force / 4.0
|
||||
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
|
||||
if(WT.remove_fuel(0, user))
|
||||
damage = 15
|
||||
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
|
||||
|
||||
health -= damage
|
||||
healthcheck()
|
||||
|
||||
/obj/effect/alien/weeds/proc/healthcheck()
|
||||
if(health <= 0)
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/effect/alien/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
health -= 5
|
||||
healthcheck()
|
||||
|
||||
/*/obj/effect/alien/weeds/burn(fi_amount)
|
||||
if (fi_amount > 18000)
|
||||
spawn( 0 )
|
||||
del(src)
|
||||
return
|
||||
return 0
|
||||
return 1
|
||||
*/
|
||||
|
||||
#undef NODERANGE
|
||||
|
||||
|
||||
/*
|
||||
* Acid
|
||||
*/
|
||||
/obj/effect/alien/acid
|
||||
name = "acid"
|
||||
desc = "Burbling corrossive stuff. I wouldn't want to touch it."
|
||||
icon_state = "acid"
|
||||
|
||||
density = 0
|
||||
opacity = 0
|
||||
anchored = 1
|
||||
|
||||
var/obj/target
|
||||
var/ticks = 0
|
||||
|
||||
/obj/effect/alien/acid/proc/tick()
|
||||
ticks += 1
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\green <B>[src.target] sizzles and begins to melt under the bubbling mess of acid!</B>", 1)
|
||||
if(prob(ticks*10))
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\green <B>[src.target] collapses under its own weight into a puddle of goop and undigested debris!</B>", 1)
|
||||
// if(target.occupant) //I tried to fix mechas-with-humans-getting-deleted. Made them unacidable for now.
|
||||
// target.ex_act(1)
|
||||
del(target)
|
||||
del(src)
|
||||
return
|
||||
spawn(rand(200, 600)) tick()
|
||||
|
||||
/*
|
||||
* Egg
|
||||
*/
|
||||
/var/const //for the status var
|
||||
BURST = 0
|
||||
GROWING = 1
|
||||
GROWN = 2
|
||||
|
||||
MIN_GROWTH_TIME = 1800 //time it takes to grow a hugger
|
||||
MAX_GROWTH_TIME = 3000
|
||||
|
||||
/obj/effect/alien/egg
|
||||
desc = "It looks like a weird egg"
|
||||
name = "egg"
|
||||
icon_state = "egg_growing"
|
||||
density = 0
|
||||
anchored = 1
|
||||
|
||||
var/health = 100
|
||||
var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
|
||||
|
||||
New()
|
||||
if(aliens_allowed)
|
||||
..()
|
||||
spawn(rand(MIN_GROWTH_TIME,MAX_GROWTH_TIME))
|
||||
Grow()
|
||||
else
|
||||
del(src)
|
||||
|
||||
attack_paw(user as mob)
|
||||
if(isalien(user))
|
||||
switch(status)
|
||||
if(BURST)
|
||||
user << "\red The child is already gone."
|
||||
return
|
||||
if(GROWING)
|
||||
user << "\red The child is not developed yet."
|
||||
return
|
||||
if(GROWN)
|
||||
user << "\red You retrieve the child."
|
||||
loc.contents += GetFacehugger()//need to write the code for giving it to the alien later
|
||||
Burst()
|
||||
return
|
||||
else
|
||||
return attack_hand(user)
|
||||
|
||||
attack_hand(user as mob)
|
||||
user << "It feels slimy."
|
||||
return
|
||||
|
||||
proc/GetFacehugger()
|
||||
return locate(/obj/item/clothing/mask/facehugger) in contents
|
||||
|
||||
proc/Grow()
|
||||
icon_state = "egg"
|
||||
status = GROWN
|
||||
new /obj/item/clothing/mask/facehugger(src)
|
||||
return
|
||||
|
||||
proc/Burst() //drops and kills the hugger if any is remaining
|
||||
var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
|
||||
|
||||
if(child)
|
||||
loc.contents += child
|
||||
child.Die()
|
||||
|
||||
icon_state = "egg_hatched"
|
||||
status = BURST
|
||||
return
|
||||
|
||||
/obj/effect/alien/egg/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.damage
|
||||
..()
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/effect/alien/egg/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
if(health <= 0)
|
||||
return
|
||||
if(W.attack_verb.len)
|
||||
src.visible_message("\red <B>\The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
|
||||
else
|
||||
src.visible_message("\red <B>\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]")
|
||||
var/damage = W.force / 4.0
|
||||
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
|
||||
if(WT.remove_fuel(0, user))
|
||||
damage = 15
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
|
||||
|
||||
src.health -= damage
|
||||
src.healthcheck()
|
||||
|
||||
|
||||
/obj/effect/alien/egg/proc/healthcheck()
|
||||
if(health <= 0)
|
||||
Burst()
|
||||
|
||||
/obj/effect/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 500)
|
||||
health -= 5
|
||||
healthcheck()
|
||||
85
code/game/objects/effects/mines.dm
Normal file
85
code/game/objects/effects/mines.dm
Normal file
@@ -0,0 +1,85 @@
|
||||
/obj/effect/mine/New()
|
||||
icon_state = "uglyminearmed"
|
||||
|
||||
/obj/effect/mine/HasEntered(AM as mob|obj)
|
||||
Bumped(AM)
|
||||
|
||||
/obj/effect/mine/Bumped(mob/M as mob|obj)
|
||||
|
||||
if(triggered) return
|
||||
|
||||
if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey))
|
||||
for(var/mob/O in viewers(world.view, src.loc))
|
||||
O << "<font color='red'>[M] triggered the \icon[src] [src]</font>"
|
||||
triggered = 1
|
||||
call(src,triggerproc)(M)
|
||||
|
||||
/obj/effect/mine/proc/triggerrad(obj)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
obj:radiation += 50
|
||||
randmutb(obj)
|
||||
domutcheck(obj,null)
|
||||
spawn(0)
|
||||
del(src)
|
||||
|
||||
/obj/effect/mine/proc/triggerstun(obj)
|
||||
if(ismob(obj))
|
||||
var/mob/M = obj
|
||||
M.Stun(30)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
spawn(0)
|
||||
del(src)
|
||||
|
||||
/obj/effect/mine/proc/triggern2o(obj)
|
||||
//example: n2o triggerproc
|
||||
//note: im lazy
|
||||
|
||||
for (var/turf/simulated/floor/target in range(1,src))
|
||||
if(!target.blocks_air)
|
||||
if(target.parent)
|
||||
target.parent.suspend_group_processing()
|
||||
|
||||
var/datum/gas_mixture/payload = new
|
||||
var/datum/gas/sleeping_agent/trace_gas = new
|
||||
|
||||
trace_gas.moles = 30
|
||||
payload += trace_gas
|
||||
|
||||
target.air.merge(payload)
|
||||
|
||||
spawn(0)
|
||||
del(src)
|
||||
|
||||
/obj/effect/mine/proc/triggerplasma(obj)
|
||||
for (var/turf/simulated/floor/target in range(1,src))
|
||||
if(!target.blocks_air)
|
||||
if(target.parent)
|
||||
target.parent.suspend_group_processing()
|
||||
|
||||
var/datum/gas_mixture/payload = new
|
||||
|
||||
payload.toxins = 30
|
||||
|
||||
target.air.merge(payload)
|
||||
|
||||
target.hotspot_expose(1000, CELL_VOLUME)
|
||||
|
||||
spawn(0)
|
||||
del(src)
|
||||
|
||||
/obj/effect/mine/proc/triggerkick(obj)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
del(obj:client)
|
||||
spawn(0)
|
||||
del(src)
|
||||
|
||||
/obj/effect/mine/proc/explode(obj)
|
||||
explosion(loc, 0, 1, 2, 3)
|
||||
spawn(0)
|
||||
del(src)
|
||||
@@ -1,5 +1,7 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
//Moving this here for now.. it might end up in modules/mob/ later
|
||||
|
||||
var/const/MIN_IMPREGNATION_TIME = 100 //time it takes to impregnate someone
|
||||
var/const/MAX_IMPREGNATION_TIME = 150
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
stage = 2
|
||||
else
|
||||
user << "\red You need to add at least one beaker before locking the assembly."
|
||||
else if ((istype(W,/obj/item/weapon/reagent_containers/glass/beaker)||istype(W,/obj/item/weapon/reagent_containers/glass/dispenser)||istype(W,/obj/item/weapon/reagent_containers/glass/bottle)) && stage == 1 && path != 2)
|
||||
else if((istype(W,/obj/item/weapon/reagent_containers/glass/beaker) || istype(W,/obj/item/weapon/reagent_containers/glass/bottle)) && stage == 1 && path != 2)
|
||||
path = 1
|
||||
if(beakers.len == 2)
|
||||
user << "\red The grenade can not hold more containers."
|
||||
|
||||
@@ -7,7 +7,10 @@
|
||||
|
||||
/obj/item/weapon/bedsheet/attack_self(mob/user as mob)
|
||||
user.drop_item()
|
||||
src.layer = 5
|
||||
if(layer == initial(layer))
|
||||
layer = 5
|
||||
else
|
||||
layer = initial(layer)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
|
||||
@@ -106,6 +106,9 @@ ZIPPO
|
||||
if(M.lit > 0)
|
||||
light("\red [user] lights their [name] with their [W].")
|
||||
|
||||
else if(istype(W, /obj/item/device/assembly/igniter))
|
||||
light("\red [user] fiddles with [W], and manages to light their [name].")
|
||||
|
||||
//can't think of any other way to update the overlays :<
|
||||
user.update_inv_wear_mask(0)
|
||||
user.update_inv_l_hand(0)
|
||||
|
||||
23
code/game/objects/items/weapons/implants/implantuplink.dm
Normal file
23
code/game/objects/items/weapons/implants/implantuplink.dm
Normal file
@@ -0,0 +1,23 @@
|
||||
/obj/item/weapon/implant/uplink
|
||||
name = "uplink"
|
||||
desc = "Summon things."
|
||||
var/activation_emote = "chuckle"
|
||||
|
||||
/obj/item/weapon/implant/uplink/New()
|
||||
activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
|
||||
hidden_uplink = new(src)
|
||||
hidden_uplink.uses = 5
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/implant/uplink/implanted(mob/source)
|
||||
activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
|
||||
source.mind.store_memory("Uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
|
||||
source << "The implanted uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/weapon/implant/uplink/trigger(emote, mob/source as mob)
|
||||
if(hidden_uplink && usr == source) // Let's not have another people activate our uplink
|
||||
hidden_uplink.check_trigger(source, emote, activation_emote)
|
||||
return
|
||||
94
code/game/objects/items/weapons/mousetraps.dm
Normal file
94
code/game/objects/items/weapons/mousetraps.dm
Normal file
@@ -0,0 +1,94 @@
|
||||
/obj/item/weapon/mousetrap/examine()
|
||||
set src in oview(12)
|
||||
..()
|
||||
if(armed)
|
||||
usr << "\red It looks like it's armed."
|
||||
|
||||
/obj/item/weapon/mousetrap/proc/triggered(mob/target as mob, var/type = "feet")
|
||||
if(!armed)
|
||||
return
|
||||
var/datum/organ/external/affecting = null
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
switch(type)
|
||||
if("feet")
|
||||
if(!H.shoes)
|
||||
affecting = H.get_organ(pick("l_leg", "r_leg"))
|
||||
H.Weaken(3)
|
||||
if("l_hand", "r_hand")
|
||||
if(!H.gloves)
|
||||
affecting = H.get_organ(type)
|
||||
H.Stun(3)
|
||||
if(affecting)
|
||||
if(affecting.take_damage(1, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
else if(ismouse(target))
|
||||
var/mob/living/simple_animal/mouse/M = target
|
||||
src.visible_message("\red <b>SPLAT!</b>")
|
||||
M.splat()
|
||||
playsound(target.loc, 'sound/effects/snap.ogg', 50, 1)
|
||||
icon_state = "mousetrap"
|
||||
armed = 0
|
||||
/*
|
||||
else if (ismouse(target))
|
||||
target.adjustBruteLoss(100)
|
||||
*/
|
||||
|
||||
/obj/item/weapon/mousetrap/attack_self(mob/living/user as mob)
|
||||
if(!armed)
|
||||
icon_state = "mousetraparmed"
|
||||
user << "\blue You arm the mousetrap."
|
||||
else
|
||||
icon_state = "mousetrap"
|
||||
if(( (user.getBrainLoss() >= 60 || (CLUMSY in user.mutations)) && prob(50)))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
src.triggered(user, which_hand)
|
||||
user << "\red <B>You accidentally trigger the mousetrap!</B>"
|
||||
for(var/mob/O in viewers(user, null))
|
||||
if(O == user)
|
||||
continue
|
||||
O.show_message("\red <B>[user] accidentally sets off the mousetrap, breaking their fingers.</B>", 1)
|
||||
return
|
||||
user << "\blue You disarm the mousetrap."
|
||||
armed = !armed
|
||||
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
|
||||
/obj/item/weapon/mousetrap/attack_hand(mob/living/user as mob)
|
||||
if(armed)
|
||||
if(( (user.getBrainLoss() >= 60 || CLUMSY in user.mutations)) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
src.triggered(user, which_hand)
|
||||
user << "\red <B>You accidentally trigger the mousetrap!</B>"
|
||||
for(var/mob/O in viewers(user, null))
|
||||
if(O == user)
|
||||
continue
|
||||
O.show_message("\red <B>[user] accidentally sets off the mousetrap, breaking their fingers.</B>", 1)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/mousetrap/HasEntered(AM as mob|obj)
|
||||
if(armed)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/H = AM
|
||||
if(H.m_intent == "run")
|
||||
src.triggered(H)
|
||||
H << "\red <B>You accidentally step on the mousetrap!</B>"
|
||||
for(var/mob/O in viewers(H, null))
|
||||
if(O == H)
|
||||
continue
|
||||
O.show_message("\red <B>[H] accidentally steps on the mousetrap.</B>", 1)
|
||||
if(ismouse(AM))
|
||||
triggered(AM)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/mousetrap/hitby(A as mob|obj)
|
||||
if(!armed)
|
||||
return ..()
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>The mousetrap is triggered by [A].</B>", 1)
|
||||
src.triggered(null)
|
||||
@@ -1,5 +1,6 @@
|
||||
/*
|
||||
CONTAINS:
|
||||
BANHAMMER
|
||||
SWORD
|
||||
BLADE
|
||||
AXE
|
||||
@@ -7,8 +8,10 @@ CLASSIC BATON
|
||||
ENERGY SHIELD (where else should i even put this)
|
||||
*/
|
||||
|
||||
|
||||
|
||||
//BANHAMMER
|
||||
/obj/item/weapon/banhammer/attack(mob/M as mob, mob/user as mob)
|
||||
M << "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>"
|
||||
user << "<font color='red'> You have <b>BANNED</b> [M]</font>"
|
||||
|
||||
// SWORD
|
||||
/obj/item/weapon/melee/energy/sword/IsShield()
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
return 0
|
||||
if (!(src.wires & WIRE_RECEIVE))
|
||||
return 0
|
||||
if(level != 0)
|
||||
var/turf/position = get_turf(src)
|
||||
if(isnull(position) || position.z != level)
|
||||
return 0
|
||||
|
||||
@@ -598,6 +598,9 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
|
||||
if (!(wires & WIRE_RECEIVE))
|
||||
return 0
|
||||
if(!listening)
|
||||
return 0
|
||||
if(level != 0)
|
||||
var/turf/position = get_turf(src)
|
||||
if(isnull(position) || position.z != level)
|
||||
return 0
|
||||
|
||||
@@ -1,61 +1,3 @@
|
||||
|
||||
// TARGET STAKE
|
||||
// TARGET
|
||||
// Basically they are for the firing range
|
||||
/obj/structure/target_stake
|
||||
name = "target stake"
|
||||
desc = "A thin platform with negatively-magnetized wheels."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "target_stake"
|
||||
density = 1
|
||||
flags = CONDUCT
|
||||
var/obj/item/target/pinned_target // the current pinned target
|
||||
|
||||
Move()
|
||||
..()
|
||||
// Move the pinned target along with the stake
|
||||
if(pinned_target in view(3, src))
|
||||
pinned_target.loc = loc
|
||||
|
||||
else // Sanity check: if the pinned target can't be found in immediate view
|
||||
pinned_target = null
|
||||
density = 1
|
||||
|
||||
attackby(obj/item/W as obj, mob/user as mob)
|
||||
// Putting objects on the stake. Most importantly, targets
|
||||
if(pinned_target)
|
||||
return // get rid of that pinned target first!
|
||||
|
||||
if(istype(W, /obj/item/target))
|
||||
density = 0
|
||||
W.density = 1
|
||||
user.drop_item(src)
|
||||
W.loc = loc
|
||||
W.layer = 3.1
|
||||
pinned_target = W
|
||||
user << "You slide the target into the stake."
|
||||
return
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
// taking pinned targets off!
|
||||
if(pinned_target)
|
||||
density = 1
|
||||
pinned_target.density = 0
|
||||
pinned_target.layer = OBJ_LAYER
|
||||
|
||||
pinned_target.loc = user.loc
|
||||
if(ishuman(user))
|
||||
if(!user.get_active_hand())
|
||||
user.put_in_hands(pinned_target)
|
||||
user << "You take the target out of the stake."
|
||||
else
|
||||
pinned_target.loc = get_turf_loc(user)
|
||||
user << "You take the target out of the stake."
|
||||
|
||||
pinned_target = null
|
||||
|
||||
|
||||
|
||||
// Targets, the things that actually get shot!
|
||||
/obj/item/target
|
||||
name = "shooting target"
|
||||
@@ -237,13 +179,3 @@
|
||||
b2y2 = pixel_y - pick(1,1,1,1,2,2,3,3,4)
|
||||
|
||||
Target.bulletholes.Add(src)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -212,49 +212,3 @@
|
||||
else
|
||||
return 0
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
|
||||
/*if(ishuman(user)) //Let's check if the guy's wearing electrically insulated gloves --Agourimarkan
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.gloves)
|
||||
var/obj/item/clothing/gloves/G = H.gloves
|
||||
if(istype(G,/obj/item/clothing/gloves/yellow) ) //Business as usual for guys with gloves
|
||||
src.health -= W.force * 0.2
|
||||
else // Guy has gloves, not electrically insulated ones
|
||||
var/outcome = pick(1,2,3)
|
||||
switch(outcome) // 3 possible outcomes
|
||||
if(1) //Guy gets shocked. If not electrified, cause damage.
|
||||
if(shock(user,100))
|
||||
return
|
||||
else
|
||||
src.health -= W.force *0.2
|
||||
if(2) //Shard breaks
|
||||
user << "<font color='blue'>The shard breaks!</font>"
|
||||
del W
|
||||
return
|
||||
if(3) //You somehow manage to damage the grille. Beefin' up the damage, a bit. Instead of doing 10% damage it now does... 20% of the shard's force? Yeah, 20% sounds good at 66% chance of failure.
|
||||
src.health -=W.force *0.2
|
||||
else //SHIT SON, GUY DOESN'T HAVE ANY GLOVES
|
||||
var/outcome = pick(1,2,3)
|
||||
switch(outcome)
|
||||
if(1) // Let's see, the guy damages it but takes some damage back
|
||||
user << "<font color='red'>You cut yourself with the shard as you hit the grille!</font>"
|
||||
src.health -= W.force *0.2
|
||||
var/brutedamagetaken = rand(3,6)
|
||||
H.take_organ_damage(brutedamagetaken,0)
|
||||
if(2) //Guy gets shocked. If not electrified, apply damage
|
||||
if(shock(user,100))
|
||||
return
|
||||
else
|
||||
src.health -= W.force *0.2
|
||||
if(3) // It breaks in his hands. Ouch.
|
||||
user << "<font color='red'>As you smash the grille the shard breaks into smithereens in your palm!</font>"
|
||||
src.health -= W.force *0.2
|
||||
del(W)
|
||||
var/brutedamagetaken = rand(5,8)
|
||||
H.take_organ_damage(brutedamagetaken,0)
|
||||
return
|
||||
else //Alright, he's not a human. Can monkeys or aliens even wear gloves?
|
||||
src.health -= W.force *0.1*/ //10% damage only for non-glorious human master race members
|
||||
52
code/game/objects/structures/target_stake.dm
Normal file
52
code/game/objects/structures/target_stake.dm
Normal file
@@ -0,0 +1,52 @@
|
||||
// Basically they are for the firing range
|
||||
/obj/structure/target_stake
|
||||
name = "target stake"
|
||||
desc = "A thin platform with negatively-magnetized wheels."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "target_stake"
|
||||
density = 1
|
||||
flags = CONDUCT
|
||||
var/obj/item/target/pinned_target // the current pinned target
|
||||
|
||||
Move()
|
||||
..()
|
||||
// Move the pinned target along with the stake
|
||||
if(pinned_target in view(3, src))
|
||||
pinned_target.loc = loc
|
||||
|
||||
else // Sanity check: if the pinned target can't be found in immediate view
|
||||
pinned_target = null
|
||||
density = 1
|
||||
|
||||
attackby(obj/item/W as obj, mob/user as mob)
|
||||
// Putting objects on the stake. Most importantly, targets
|
||||
if(pinned_target)
|
||||
return // get rid of that pinned target first!
|
||||
|
||||
if(istype(W, /obj/item/target))
|
||||
density = 0
|
||||
W.density = 1
|
||||
user.drop_item(src)
|
||||
W.loc = loc
|
||||
W.layer = 3.1
|
||||
pinned_target = W
|
||||
user << "You slide the target into the stake."
|
||||
return
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
// taking pinned targets off!
|
||||
if(pinned_target)
|
||||
density = 1
|
||||
pinned_target.density = 0
|
||||
pinned_target.layer = OBJ_LAYER
|
||||
|
||||
pinned_target.loc = user.loc
|
||||
if(ishuman(user))
|
||||
if(!user.get_active_hand())
|
||||
user.put_in_hands(pinned_target)
|
||||
user << "You take the target out of the stake."
|
||||
else
|
||||
pinned_target.loc = get_turf_loc(user)
|
||||
user << "You take the target out of the stake."
|
||||
|
||||
pinned_target = null
|
||||
@@ -1,32 +0,0 @@
|
||||
|
||||
/obj/item/weapon/tank/oxygen
|
||||
name = "Gas Tank (Oxygen)"
|
||||
desc = "A tank of oxygen"
|
||||
icon_state = "oxygen"
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
src.air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
|
||||
examine()
|
||||
set src in usr
|
||||
..()
|
||||
if(air_contents.oxygen < 10)
|
||||
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
|
||||
playsound(usr, 'sound/effects/alert.ogg', 50, 1)
|
||||
|
||||
|
||||
/obj/item/weapon/tank/oxygen/yellow
|
||||
name = "Gas Tank (Oxygen)"
|
||||
desc = "A tank of oxygen, this one is yellow."
|
||||
icon_state = "oxygen_f"
|
||||
|
||||
|
||||
/obj/item/weapon/tank/oxygen/red
|
||||
name = "Gas Tank (Oxygen)"
|
||||
desc = "A tank of oxygen, this one is red."
|
||||
icon_state = "oxygen_fr"
|
||||
151
code/game/objects/tanks/tank_types.dm
Normal file
151
code/game/objects/tanks/tank_types.dm
Normal file
@@ -0,0 +1,151 @@
|
||||
/* Types of tanks!
|
||||
* Contains:
|
||||
* Oxygen
|
||||
* Anesthetic
|
||||
* Air
|
||||
* Plasma
|
||||
*/
|
||||
|
||||
/*
|
||||
* Oxygen
|
||||
*/
|
||||
/obj/item/weapon/tank/oxygen
|
||||
name = "Gas Tank (Oxygen)"
|
||||
desc = "A tank of oxygen"
|
||||
icon_state = "oxygen"
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
src.air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
|
||||
examine()
|
||||
set src in usr
|
||||
..()
|
||||
if(air_contents.oxygen < 10)
|
||||
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
|
||||
playsound(usr, 'sound/effects/alert.ogg', 50, 1)
|
||||
|
||||
|
||||
/obj/item/weapon/tank/oxygen/yellow
|
||||
name = "Gas Tank (Oxygen)"
|
||||
desc = "A tank of oxygen, this one is yellow."
|
||||
icon_state = "oxygen_f"
|
||||
|
||||
/obj/item/weapon/tank/oxygen/red
|
||||
name = "Gas Tank (Oxygen)"
|
||||
desc = "A tank of oxygen, this one is red."
|
||||
icon_state = "oxygen_fr"
|
||||
|
||||
|
||||
/*
|
||||
* Anesthetic
|
||||
*/
|
||||
/obj/item/weapon/tank/anesthetic
|
||||
name = "Gas Tank (Sleeping Agent)"
|
||||
desc = "A N2O/O2 gas mix"
|
||||
icon_state = "anesthetic"
|
||||
item_state = "an_tank"
|
||||
|
||||
/obj/item/weapon/tank/anesthetic/New()
|
||||
..()
|
||||
|
||||
src.air_contents.oxygen = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
|
||||
|
||||
var/datum/gas/sleeping_agent/trace_gas = new()
|
||||
trace_gas.moles = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
|
||||
|
||||
src.air_contents.trace_gases += trace_gas
|
||||
return
|
||||
|
||||
/*
|
||||
* Air
|
||||
*/
|
||||
/obj/item/weapon/tank/air
|
||||
name = "Gas Tank (Air Mix)"
|
||||
desc = "Mixed anyone?"
|
||||
icon_state = "oxygen"
|
||||
|
||||
|
||||
examine()
|
||||
set src in usr
|
||||
..()
|
||||
if(air_contents.oxygen < 1 && loc==usr)
|
||||
usr << "\red <B>The meter on the [src.name] indicates you are almost out of air!</B>"
|
||||
usr << sound('sound/effects/alert.ogg')
|
||||
|
||||
/obj/item/weapon/tank/air/New()
|
||||
..()
|
||||
|
||||
src.air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
|
||||
src.air_contents.nitrogen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
* Plasma
|
||||
*/
|
||||
/obj/item/weapon/tank/plasma
|
||||
name = "Gas Tank (BIOHAZARD)"
|
||||
desc = "Contains dangerous plasma. Do not inhale."
|
||||
icon_state = "plasma"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = null //they have no straps!
|
||||
|
||||
|
||||
/obj/item/weapon/tank/plasma/New()
|
||||
..()
|
||||
|
||||
src.air_contents.toxins = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/tank/plasma/proc/release()
|
||||
var/datum/gas_mixture/removed = air_contents.remove(air_contents.total_moles())
|
||||
|
||||
loc.assume_air(removed)
|
||||
|
||||
/obj/item/weapon/tank/plasma/proc/ignite()
|
||||
var/fuel_moles = air_contents.toxins + air_contents.oxygen/6
|
||||
var/strength = 1
|
||||
|
||||
var/turf/ground_zero = get_turf(loc)
|
||||
loc = null
|
||||
|
||||
if(air_contents.temperature > (T0C + 400))
|
||||
strength = fuel_moles/15
|
||||
|
||||
explosion(ground_zero, strength, strength*2, strength*3, strength*4)
|
||||
|
||||
else if(air_contents.temperature > (T0C + 250))
|
||||
strength = fuel_moles/20
|
||||
|
||||
explosion(ground_zero, 0, strength, strength*2, strength*3)
|
||||
|
||||
else if(air_contents.temperature > (T0C + 100))
|
||||
strength = fuel_moles/25
|
||||
|
||||
explosion(ground_zero, 0, 0, strength, strength*3)
|
||||
|
||||
else
|
||||
ground_zero.assume_air(air_contents)
|
||||
ground_zero.hotspot_expose(1000, 125)
|
||||
|
||||
if(src.master)
|
||||
del(src.master)
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/tank/plasma/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
|
||||
if (istype(W, /obj/item/weapon/flamethrower))
|
||||
var/obj/item/weapon/flamethrower/F = W
|
||||
if ((!F.status)||(F.ptank)) return
|
||||
src.master = F
|
||||
F.ptank = src
|
||||
user.before_take_item(src)
|
||||
src.loc = F
|
||||
return
|
||||
@@ -1,10 +1,6 @@
|
||||
|
||||
/obj/item/weapon/tank
|
||||
name = "tank"
|
||||
icon = 'icons/obj/tank.dmi'
|
||||
|
||||
var/datum/gas_mixture/air_contents = null
|
||||
var/distribute_pressure = ONE_ATMOSPHERE
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
|
||||
@@ -14,37 +10,58 @@
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
throw_range = 4
|
||||
|
||||
var/datum/gas_mixture/air_contents = null
|
||||
var/distribute_pressure = ONE_ATMOSPHERE
|
||||
var/integrity = 3
|
||||
var/volume = 70
|
||||
|
||||
|
||||
/obj/item/weapon/tank/anesthetic
|
||||
name = "Gas Tank (Sleeping Agent)"
|
||||
desc = "A N2O/O2 gas mix"
|
||||
icon_state = "anesthetic"
|
||||
item_state = "an_tank"
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/tank/air
|
||||
name = "Gas Tank (Air Mix)"
|
||||
desc = "Mixed anyone?"
|
||||
icon_state = "oxygen"
|
||||
|
||||
|
||||
examine()
|
||||
set src in usr
|
||||
/obj/item/weapon/tank/New()
|
||||
..()
|
||||
if(air_contents.oxygen < 1 && loc==usr)
|
||||
usr << "\red <B>The meter on the [src.name] indicates you are almost out of air!</B>"
|
||||
usr << sound('sound/effects/alert.ogg')
|
||||
|
||||
src.air_contents = new /datum/gas_mixture()
|
||||
src.air_contents.volume = volume //liters
|
||||
src.air_contents.temperature = T20C
|
||||
|
||||
/obj/item/weapon/tank/plasma
|
||||
name = "Gas Tank (BIOHAZARD)"
|
||||
desc = "Contains dangerous plasma. Do not inhale."
|
||||
icon_state = "plasma"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = null //they have no straps!
|
||||
processing_objects.Add(src)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/tank/Del()
|
||||
if(air_contents)
|
||||
del(air_contents)
|
||||
|
||||
processing_objects.Remove(src)
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/weapon/tank/examine()
|
||||
var/obj/icon = src
|
||||
if (istype(src.loc, /obj/item/assembly))
|
||||
icon = src.loc
|
||||
if (!in_range(src, usr))
|
||||
if (icon == src) usr << "\blue It's \a \icon[icon][src]! If you want any more information you'll need to get closer."
|
||||
return
|
||||
|
||||
var/celsius_temperature = src.air_contents.temperature-T0C
|
||||
var/descriptive
|
||||
|
||||
if (celsius_temperature < 20)
|
||||
descriptive = "cold"
|
||||
else if (celsius_temperature < 40)
|
||||
descriptive = "room temperature"
|
||||
else if (celsius_temperature < 80)
|
||||
descriptive = "lukewarm"
|
||||
else if (celsius_temperature < 100)
|
||||
descriptive = "warm"
|
||||
else if (celsius_temperature < 300)
|
||||
descriptive = "hot"
|
||||
else
|
||||
descriptive = "furiously hot"
|
||||
|
||||
usr << "\blue \The \icon[icon][src] feels [descriptive]"
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/tank/blob_act()
|
||||
if(prob(50))
|
||||
@@ -57,6 +74,47 @@
|
||||
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/tank/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
var/obj/icon = src
|
||||
if (istype(src.loc, /obj/item/assembly))
|
||||
icon = src.loc
|
||||
if ((istype(W, /obj/item/device/analyzer) || (istype(W, /obj/item/device/pda))) && get_dist(user, src) <= 1)
|
||||
|
||||
for (var/mob/O in viewers(user, null))
|
||||
O << "\red [user] has used [W] on \icon[icon] [src]"
|
||||
|
||||
var/pressure = air_contents.return_pressure()
|
||||
|
||||
var/total_moles = air_contents.total_moles()
|
||||
|
||||
user << "\blue Results of analysis of \icon[icon]"
|
||||
if (total_moles>0)
|
||||
var/o2_concentration = air_contents.oxygen/total_moles
|
||||
var/n2_concentration = air_contents.nitrogen/total_moles
|
||||
var/co2_concentration = air_contents.carbon_dioxide/total_moles
|
||||
var/plasma_concentration = air_contents.toxins/total_moles
|
||||
|
||||
var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration)
|
||||
|
||||
user << "\blue Pressure: [round(pressure,0.1)] kPa"
|
||||
user << "\blue Nitrogen: [round(n2_concentration*100)]%"
|
||||
user << "\blue Oxygen: [round(o2_concentration*100)]%"
|
||||
user << "\blue CO2: [round(co2_concentration*100)]%"
|
||||
user << "\blue Plasma: [round(plasma_concentration*100)]%"
|
||||
if(unknown_concentration>0.01)
|
||||
user << "\red Unknown: [round(unknown_concentration*100)]%"
|
||||
user << "\blue Temperature: [round(air_contents.temperature-T0C)]°C"
|
||||
else
|
||||
user << "\blue Tank is empty!"
|
||||
src.add_fingerprint(user)
|
||||
else if (istype(W,/obj/item/latexballon))
|
||||
var/obj/item/latexballon/LB = W
|
||||
LB.blow(src)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/tank/attack_self(mob/user as mob)
|
||||
if (!(src.air_contents))
|
||||
return
|
||||
@@ -120,20 +178,20 @@
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/tank
|
||||
remove_air(amount)
|
||||
|
||||
/obj/item/weapon/tank/remove_air(amount)
|
||||
return air_contents.remove(amount)
|
||||
|
||||
return_air()
|
||||
/obj/item/weapon/tank/return_air()
|
||||
return air_contents
|
||||
|
||||
assume_air(datum/gas_mixture/giver)
|
||||
/obj/item/weapon/tank/assume_air(datum/gas_mixture/giver)
|
||||
air_contents.merge(giver)
|
||||
|
||||
check_status()
|
||||
return 1
|
||||
|
||||
proc/remove_air_volume(volume_to_return)
|
||||
/obj/item/weapon/tank/proc/remove_air_volume(volume_to_return)
|
||||
if(!air_contents)
|
||||
return null
|
||||
|
||||
@@ -145,14 +203,13 @@
|
||||
|
||||
return remove_air(moles_needed)
|
||||
|
||||
process()
|
||||
/obj/item/weapon/tank/process()
|
||||
//Allow for reactions
|
||||
air_contents.react()
|
||||
|
||||
check_status()
|
||||
|
||||
var/integrity = 3
|
||||
proc/check_status()
|
||||
|
||||
/obj/item/weapon/tank/proc/check_status()
|
||||
//Handle exploding, leaking, and rupturing of the tank
|
||||
|
||||
if(!air_contents)
|
||||
@@ -169,7 +226,6 @@
|
||||
air_contents.react()
|
||||
air_contents.react()
|
||||
pressure = air_contents.return_pressure()
|
||||
|
||||
var/range = (pressure-TANK_FRAGMENT_PRESSURE)/TANK_FRAGMENT_SCALE
|
||||
range = min(range, MAX_EXPLOSION_RANGE) // was 8 - - - Changed to a configurable define -- TLE
|
||||
var/turf/epicenter = get_turf(loc)
|
||||
@@ -198,165 +254,3 @@
|
||||
|
||||
else if(integrity < 3)
|
||||
integrity++
|
||||
|
||||
|
||||
/obj/item/weapon/tank/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
var/obj/icon = src
|
||||
if (istype(src.loc, /obj/item/assembly))
|
||||
icon = src.loc
|
||||
if ((istype(W, /obj/item/device/analyzer) || (istype(W, /obj/item/device/pda))) && get_dist(user, src) <= 1)
|
||||
|
||||
for (var/mob/O in viewers(user, null))
|
||||
O << "\red [user] has used [W] on \icon[icon] [src]"
|
||||
|
||||
var/pressure = air_contents.return_pressure()
|
||||
|
||||
var/total_moles = air_contents.total_moles()
|
||||
|
||||
user << "\blue Results of analysis of \icon[icon]"
|
||||
if (total_moles>0)
|
||||
var/o2_concentration = air_contents.oxygen/total_moles
|
||||
var/n2_concentration = air_contents.nitrogen/total_moles
|
||||
var/co2_concentration = air_contents.carbon_dioxide/total_moles
|
||||
var/plasma_concentration = air_contents.toxins/total_moles
|
||||
|
||||
var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration)
|
||||
|
||||
user << "\blue Pressure: [round(pressure,0.1)] kPa"
|
||||
user << "\blue Nitrogen: [round(n2_concentration*100)]%"
|
||||
user << "\blue Oxygen: [round(o2_concentration*100)]%"
|
||||
user << "\blue CO2: [round(co2_concentration*100)]%"
|
||||
user << "\blue Plasma: [round(plasma_concentration*100)]%"
|
||||
if(unknown_concentration>0.01)
|
||||
user << "\red Unknown: [round(unknown_concentration*100)]%"
|
||||
user << "\blue Temperature: [round(air_contents.temperature-T0C)]°C"
|
||||
else
|
||||
user << "\blue Tank is empty!"
|
||||
src.add_fingerprint(user)
|
||||
else if (istype(W,/obj/item/latexballon))
|
||||
var/obj/item/latexballon/LB = W
|
||||
LB.blow(src)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/tank/New()
|
||||
..()
|
||||
|
||||
src.air_contents = new /datum/gas_mixture()
|
||||
src.air_contents.volume = volume //liters
|
||||
src.air_contents.temperature = T20C
|
||||
|
||||
processing_objects.Add(src)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/tank/Del()
|
||||
if(air_contents)
|
||||
del(air_contents)
|
||||
|
||||
processing_objects.Remove(src)
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/weapon/tank/examine()
|
||||
var/obj/icon = src
|
||||
if (istype(src.loc, /obj/item/assembly))
|
||||
icon = src.loc
|
||||
if (!in_range(src, usr))
|
||||
if (icon == src) usr << "\blue It's \a \icon[icon][src]! If you want any more information you'll need to get closer."
|
||||
return
|
||||
|
||||
var/celsius_temperature = src.air_contents.temperature-T0C
|
||||
var/descriptive
|
||||
|
||||
if (celsius_temperature < 20)
|
||||
descriptive = "cold"
|
||||
else if (celsius_temperature < 40)
|
||||
descriptive = "room temperature"
|
||||
else if (celsius_temperature < 80)
|
||||
descriptive = "lukewarm"
|
||||
else if (celsius_temperature < 100)
|
||||
descriptive = "warm"
|
||||
else if (celsius_temperature < 300)
|
||||
descriptive = "hot"
|
||||
else
|
||||
descriptive = "furiously hot"
|
||||
|
||||
usr << "\blue \The \icon[icon][src] feels [descriptive]"
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/tank/air/New()
|
||||
..()
|
||||
|
||||
src.air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
|
||||
src.air_contents.nitrogen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/tank/anesthetic/New()
|
||||
..()
|
||||
|
||||
src.air_contents.oxygen = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
|
||||
|
||||
var/datum/gas/sleeping_agent/trace_gas = new()
|
||||
trace_gas.moles = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
|
||||
|
||||
src.air_contents.trace_gases += trace_gas
|
||||
return
|
||||
|
||||
/obj/item/weapon/tank/plasma/New()
|
||||
..()
|
||||
|
||||
src.air_contents.toxins = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/tank/plasma/proc/release()
|
||||
var/datum/gas_mixture/removed = air_contents.remove(air_contents.total_moles())
|
||||
|
||||
loc.assume_air(removed)
|
||||
|
||||
/obj/item/weapon/tank/plasma/proc/ignite()
|
||||
var/fuel_moles = air_contents.toxins + air_contents.oxygen/6
|
||||
var/strength = 1
|
||||
|
||||
var/turf/ground_zero = get_turf(loc)
|
||||
loc = null
|
||||
|
||||
if(air_contents.temperature > (T0C + 400))
|
||||
strength = fuel_moles/15
|
||||
|
||||
explosion(ground_zero, strength, strength*2, strength*3, strength*4)
|
||||
|
||||
else if(air_contents.temperature > (T0C + 250))
|
||||
strength = fuel_moles/20
|
||||
|
||||
explosion(ground_zero, 0, strength, strength*2, strength*3)
|
||||
|
||||
else if(air_contents.temperature > (T0C + 100))
|
||||
strength = fuel_moles/25
|
||||
|
||||
explosion(ground_zero, 0, 0, strength, strength*3)
|
||||
|
||||
else
|
||||
ground_zero.assume_air(air_contents)
|
||||
ground_zero.hotspot_expose(1000, 125)
|
||||
|
||||
if(src.master)
|
||||
del(src.master)
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/tank/plasma/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
..()
|
||||
// PantsNote: More flamethrower assembly code. WOO!
|
||||
if (istype(W, /obj/item/weapon/flamethrower))
|
||||
var/obj/item/weapon/flamethrower/F = W
|
||||
if ((!F.status)||(F.ptank)) return
|
||||
src.master = F
|
||||
F.ptank = src
|
||||
user.before_take_item(src)
|
||||
src.loc = F
|
||||
return
|
||||
@@ -1,97 +1,4 @@
|
||||
//Banhammer deserves to be the first thing here
|
||||
|
||||
/obj/item/weapon/banhammer/attack(mob/M as mob, mob/user as mob)
|
||||
M << "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>"
|
||||
user << "<font color='red'> You have <b>BANNED</b> [M]</font>"
|
||||
|
||||
/obj/effect/mine/proc/triggerrad(obj)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
obj:radiation += 50
|
||||
randmutb(obj)
|
||||
domutcheck(obj,null)
|
||||
spawn(0)
|
||||
del(src)
|
||||
|
||||
/obj/effect/mine/proc/triggerstun(obj)
|
||||
if(ismob(obj))
|
||||
var/mob/M = obj
|
||||
M.Stun(30)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
spawn(0)
|
||||
del(src)
|
||||
|
||||
//skytodo: this doesn't even look like it will work
|
||||
/obj/effect/mine/proc/triggern2o(obj)
|
||||
//example: n2o triggerproc
|
||||
//note: im lazy
|
||||
|
||||
for (var/turf/simulated/floor/target in range(1,src))
|
||||
if(!target.blocks_air)
|
||||
/*if(target.parent)
|
||||
target.parent.suspend_group_processing()*/
|
||||
|
||||
var/datum/gas_mixture/payload = new
|
||||
var/datum/gas/sleeping_agent/trace_gas = new
|
||||
|
||||
trace_gas.moles = 30
|
||||
payload += trace_gas
|
||||
|
||||
target.air.merge(payload)
|
||||
|
||||
spawn(0)
|
||||
del(src)
|
||||
|
||||
//skytodo:
|
||||
/obj/effect/mine/proc/triggerplasma(obj)
|
||||
for (var/turf/simulated/floor/target in range(1,src))
|
||||
if(!target.blocks_air)
|
||||
/*if(target.parent)
|
||||
target.parent.suspend_group_processing()*/
|
||||
|
||||
var/datum/gas_mixture/payload = new
|
||||
|
||||
payload.toxins = 30
|
||||
|
||||
target.air.merge(payload)
|
||||
|
||||
target.hotspot_expose(1000, CELL_VOLUME)
|
||||
|
||||
spawn(0)
|
||||
del(src)
|
||||
|
||||
/obj/effect/mine/proc/triggerkick(obj)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
del(obj:client)
|
||||
spawn(0)
|
||||
del(src)
|
||||
|
||||
/obj/effect/mine/proc/explode(obj)
|
||||
explosion(loc, 0, 1, 2, 3)
|
||||
spawn(0)
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/effect/mine/HasEntered(AM as mob|obj)
|
||||
Bumped(AM)
|
||||
|
||||
/obj/effect/mine/Bumped(mob/M as mob|obj)
|
||||
|
||||
if(triggered) return
|
||||
|
||||
if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey))
|
||||
for(var/mob/O in viewers(world.view, src.loc))
|
||||
O << "<font color='red'>[M] triggered the \icon[src] [src]</font>"
|
||||
triggered = 1
|
||||
call(src,triggerproc)(M)
|
||||
|
||||
/obj/effect/mine/New()
|
||||
icon_state = "uglyminearmed"
|
||||
//TODO: Move these into atom_procs.dm after carn's finished with it, otherwise it'll conflict - Nodrak
|
||||
|
||||
/atom/proc/ex_act()
|
||||
return
|
||||
@@ -117,98 +24,3 @@
|
||||
I.hit()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/mousetrap/examine()
|
||||
set src in oview(12)
|
||||
..()
|
||||
if(armed)
|
||||
usr << "\red It looks like it's armed."
|
||||
|
||||
/obj/item/weapon/mousetrap/proc/triggered(mob/target as mob, var/type = "feet")
|
||||
if(!armed)
|
||||
return
|
||||
var/datum/organ/external/affecting = null
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
switch(type)
|
||||
if("feet")
|
||||
if(!H.shoes)
|
||||
affecting = H.get_organ(pick("l_leg", "r_leg"))
|
||||
H.Weaken(3)
|
||||
if("l_hand", "r_hand")
|
||||
if(!H.gloves)
|
||||
affecting = H.get_organ(type)
|
||||
H.Stun(3)
|
||||
if(affecting)
|
||||
if(affecting.take_damage(1, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
else if(ismouse(target))
|
||||
var/mob/living/simple_animal/mouse/M = target
|
||||
src.visible_message("\red <b>SPLAT!</b>")
|
||||
M.splat()
|
||||
playsound(target.loc, 'sound/effects/snap.ogg', 50, 1)
|
||||
icon_state = "mousetrap"
|
||||
armed = 0
|
||||
/*
|
||||
else if (ismouse(target))
|
||||
target.adjustBruteLoss(100)
|
||||
*/
|
||||
|
||||
/obj/item/weapon/mousetrap/attack_self(mob/living/user as mob)
|
||||
if(!armed)
|
||||
icon_state = "mousetraparmed"
|
||||
user << "\blue You arm the mousetrap."
|
||||
else
|
||||
icon_state = "mousetrap"
|
||||
if(( (user.getBrainLoss() >= 60 || (CLUMSY in user.mutations)) && prob(50)))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
src.triggered(user, which_hand)
|
||||
user << "\red <B>You accidentally trigger the mousetrap!</B>"
|
||||
for(var/mob/O in viewers(user, null))
|
||||
if(O == user)
|
||||
continue
|
||||
O.show_message("\red <B>[user] accidentally sets off the mousetrap, breaking their fingers.</B>", 1)
|
||||
return
|
||||
user << "\blue You disarm the mousetrap."
|
||||
armed = !armed
|
||||
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
|
||||
/obj/item/weapon/mousetrap/attack_hand(mob/living/user as mob)
|
||||
if(armed)
|
||||
if(( (user.getBrainLoss() >= 60 || CLUMSY in user.mutations)) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
src.triggered(user, which_hand)
|
||||
user << "\red <B>You accidentally trigger the mousetrap!</B>"
|
||||
for(var/mob/O in viewers(user, null))
|
||||
if(O == user)
|
||||
continue
|
||||
O.show_message("\red <B>[user] accidentally sets off the mousetrap, breaking their fingers.</B>", 1)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/mousetrap/HasEntered(AM as mob|obj)
|
||||
if(armed)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/H = AM
|
||||
if(H.m_intent == "run")
|
||||
src.triggered(H)
|
||||
H << "\red <B>You accidentally step on the mousetrap!</B>"
|
||||
for(var/mob/O in viewers(H, null))
|
||||
if(O == H)
|
||||
continue
|
||||
O.show_message("\red <B>[H] accidentally steps on the mousetrap.</B>", 1)
|
||||
if(ismouse(AM))
|
||||
triggered(AM)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/mousetrap/hitby(A as mob|obj)
|
||||
if(!armed)
|
||||
return ..()
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>The mousetrap is triggered by [A].</B>", 1)
|
||||
src.triggered(null)
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
/mob/living/silicon/ai/proc/ai_statuschange()
|
||||
set category = "AI Commands"
|
||||
set name = "AI status"
|
||||
|
||||
if(usr.stat == 2)
|
||||
usr <<"You cannot change your emotional status because you are dead!"
|
||||
return
|
||||
var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Friend Computer")
|
||||
var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
|
||||
for (var/obj/machinery/ai_status_display/AISD in world) //change status
|
||||
spawn( 0 )
|
||||
AISD.emotion = emote
|
||||
for (var/obj/machinery/status_display/SD in world) //if Friend Computer, change ALL displays
|
||||
if(emote=="Friend Computer")
|
||||
spawn(0)
|
||||
SD.friendc = 1
|
||||
else
|
||||
spawn(0)
|
||||
SD.friendc = 0
|
||||
return
|
||||
@@ -164,12 +164,6 @@ proc/blood_incompatible(donor,receiver)
|
||||
//AB is a universal receiver.
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/rag
|
||||
New() // So I don't have to grab maplock
|
||||
spawn(1)
|
||||
new/obj/item/weapon/reagent_containers/glass/rag(loc)
|
||||
del src
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag
|
||||
name = "damp rag"
|
||||
desc = "For cleaning up messes, you suppose."
|
||||
|
||||
@@ -1970,6 +1970,11 @@ var/global/BSACooldown = 0
|
||||
if(aliens_allowed)
|
||||
alien_infestation()
|
||||
message_admins("[key_name_admin(usr)] has spawned aliens", 1)
|
||||
if("comms_blackout")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","CB")
|
||||
communications_blackout()
|
||||
message_admins("[key_name_admin(usr)] triggered a communications blackout.", 1)
|
||||
if("spaceninja")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","SN")
|
||||
@@ -1998,7 +2003,7 @@ var/global/BSACooldown = 0
|
||||
feedback_add_details("admin_secrets_fun_used","PB")
|
||||
message_admins("[key_name_admin(usr)] has allowed a prison break", 1)
|
||||
prison_break()
|
||||
if("lightsout")
|
||||
if("lightout")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","LO")
|
||||
message_admins("[key_name_admin(usr)] has broke a lot of lights", 1)
|
||||
@@ -2008,6 +2013,12 @@ var/global/BSACooldown = 0
|
||||
feedback_add_details("admin_secrets_fun_used","BO")
|
||||
message_admins("[key_name_admin(usr)] broke all lights", 1)
|
||||
lightsout(0,0)
|
||||
if("whiteout")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","WO")
|
||||
for(var/obj/machinery/light/L in world)
|
||||
L.fix()
|
||||
message_admins("[key_name_admin(usr)] fixed all lights", 1)
|
||||
if("virus")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","V")
|
||||
@@ -2468,6 +2479,7 @@ var/global/BSACooldown = 0
|
||||
<A href='?src=\ref[src];secretsfun=lightsout'>Toggle a "lights out" event</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=ionstorm'>Spawn an Ion Storm</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=spacevines'>Spawn Space-Vines</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=comms_blackout'>Trigger a communication blackout</A><BR>
|
||||
<BR>
|
||||
<B>Fun Secrets</B><BR>
|
||||
<BR>
|
||||
@@ -2492,7 +2504,8 @@ var/global/BSACooldown = 0
|
||||
<A href='?src=\ref[src];secretsfun=moveferry'>Move Ferry</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=movealienship'>Move Alien Dinghy</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=moveminingshuttle'>Move Mining Shuttle</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>"}
|
||||
<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>"}
|
||||
//<A href='?src=\ref[src];secretsfun=shockwave'>Station Shockwave</A><BR>
|
||||
|
||||
if(lvl >= 6)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user