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Condiments now check for proximity before continuing with the rest of afterattack. Fixes #11334.
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@@ -25,7 +25,10 @@
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if(standard_feed_mob(user, M))
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if(standard_feed_mob(user, M))
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return
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return
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afterattack(var/obj/target, var/mob/user, var/flag)
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afterattack(var/obj/target, var/mob/user, var/proximity)
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if(!proximity)
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return
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if(standard_dispenser_refill(user, target))
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if(standard_dispenser_refill(user, target))
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return
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return
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if(standard_pour_into(user, target))
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if(standard_pour_into(user, target))
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