mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 02:34:00 +00:00
[MIRROR] Big Fucking Shelter Capsule Update... TWO!!! (#11873)
Co-authored-by: Ryumi <ghosttehspychecka@gmail.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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commit
4cad451e94
@@ -106,6 +106,9 @@
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qdel(src)
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return
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/obj/structure/window/proc/can_glasspassers_pass()
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PROTECTED_PROC(TRUE)
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return TRUE
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/obj/structure/window/bullet_act(var/obj/item/projectile/Proj)
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@@ -141,7 +144,7 @@
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/obj/structure/window/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && mover.checkpass(PASSGLASS))
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return TRUE
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return can_glasspassers_pass()
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if(is_fulltile())
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return FALSE //full tile window, you can't move into it!
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if(get_dir(mover, target) == GLOB.reverse_dir[dir]) // From elsewhere to here, can't move against our dir
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@@ -589,6 +592,11 @@
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fulltile = TRUE
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flags = NONE
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/obj/structure/window/reinforced/polarized/can_glasspassers_pass()
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// If the windows are currently tinted, they're blocking light from passing.
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// So, they should block stuff like lasers at that time.
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return opacity
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/obj/structure/window/reinforced/polarized/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W, /obj/item/multitool) && !anchored) // Only allow programming if unanchored!
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var/obj/item/multitool/MT = W
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@@ -612,9 +620,11 @@
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if(opacity)
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animate(src, color="#FFFFFF", time=5)
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set_opacity(0)
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AddElement(/datum/element/light_blocking)
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else
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animate(src, color="#222222", time=5)
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set_opacity(1)
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RemoveElement(/datum/element/light_blocking)
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var/turf/T = get_turf(src)
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T.recalculate_directional_opacity()
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@@ -133,10 +133,14 @@
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)
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prize_list["Shelter Capsules"] = list(
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EQUIPMENT("Shelter Capsule - Shelter (5x5)", /obj/item/survivalcapsule, 500),
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EQUIPMENT("Shelter Capsule - Pocket Dorm (5x5)", /obj/item/survivalcapsule/pocketdorm, 500),
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EQUIPMENT("Shelter Capsule - Kitchen (7x7)", /obj/item/survivalcapsule/kitchen, 3100),
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EQUIPMENT("Shelter Capsule - Luxury Shelter (7x7)", /obj/item/survivalcapsule/luxury, 3100),
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EQUIPMENT("Shelter Capsule - Alt. Luxury Shelter (7x7)", /obj/item/survivalcapsule/luxuryalt, 3100),
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EQUIPMENT("Shelter Capsule - Redspace (7x7)", /obj/item/survivalcapsule/randomized, 5000),
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EQUIPMENT("Shelter Capsule - Sauna (7x7)", /obj/item/survivalcapsule/sauna, 5000),
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EQUIPMENT("Shelter Capsule - Rec Room + Cards Table (9x9)", /obj/item/survivalcapsule/recroom, 7500),
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EQUIPMENT("Shelter Capsule - Sauna (7x7)", /obj/item/survivalcapsule/sauna, 3100),
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EQUIPMENT("Shelter Capsule - Rec Room + Cards Table (9x9)", /obj/item/survivalcapsule/recroom, 5000),
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EQUIPMENT("Shelter Capsule - Luxury Rec Room (11x11)", /obj/item/survivalcapsule/luxuryrecroom, 10000),
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EQUIPMENT("Shelter Capsule - Bar (11x11)", /obj/item/survivalcapsule/luxurybar, 10000),
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EQUIPMENT("Shelter Capsule - Deluxe Cabin (11x11)", /obj/item/survivalcapsule/luxurycabin, 10000),
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EQUIPMENT("Shelter Capsule - Cafe (11x11)", /obj/item/survivalcapsule/cafe, 10000),
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@@ -86,10 +86,14 @@
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)
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prize_list["Shelter Capsules"] = list(
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EQUIPMENT("Shelter Capsule - Shelter (5x5)", /obj/item/survivalcapsule, 50),
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EQUIPMENT("Shelter Capsule - Pocket Dorm (5x5)", /obj/item/survivalcapsule/pocketdorm, 50),
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EQUIPMENT("Shelter Capsule - Kitchen (7x7)", /obj/item/survivalcapsule/kitchen, 310),
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EQUIPMENT("Shelter Capsule - Luxury Shelter (7x7)", /obj/item/survivalcapsule/luxury, 310),
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EQUIPMENT("Shelter Capsule - Alt. Luxury Shelter (7x7)", /obj/item/survivalcapsule/luxuryalt, 310),
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EQUIPMENT("Shelter Capsule - Redspace (7x7)", /obj/item/survivalcapsule/randomized, 500),
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EQUIPMENT("Shelter Capsule - Sauna (7x7)", /obj/item/survivalcapsule/sauna, 500),
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EQUIPMENT("Shelter Capsule - Rec Room + Cards Table (9x9)", /obj/item/survivalcapsule/recroom, 750),
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EQUIPMENT("Shelter Capsule - Sauna (7x7)", /obj/item/survivalcapsule/sauna, 310),
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EQUIPMENT("Shelter Capsule - Rec Room + Cards Table (9x9)", /obj/item/survivalcapsule/recroom, 500),
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EQUIPMENT("Shelter Capsule - Luxury Rec Room (11x11)", /obj/item/survivalcapsule/luxuryrecroom, 1000),
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EQUIPMENT("Shelter Capsule - Bar (11x11)", /obj/item/survivalcapsule/luxurybar, 1000),
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EQUIPMENT("Shelter Capsule - Deluxe Cabin (11x11)", /obj/item/survivalcapsule/luxurycabin, 1000),
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EQUIPMENT("Shelter Capsule - Cafe (11x11)", /obj/item/survivalcapsule/cafe, 1000),
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@@ -65,6 +65,48 @@ GLOBAL_LIST_EMPTY(unique_deployable)
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ret += "This capsule has an unknown template stored."
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return ret
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/// Creates and shows to the user a preview of the pod's shape, like the admin load template verb does. However, this one shows valid deploy turfs in blue, and invalid turfs in red.
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/obj/item/survivalcapsule/proc/preview_template(var/mob/user, var/turf/deploy_turf, var/show_doors = FALSE)
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if(!deploy_turf)
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return
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var/preview_render = list()
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template.preload_size(template.mappath)
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// Get origin (bottom-left) of shelter template relative to where we are on the map
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var/turf/origin = locate(user.x - round((template.width)/2) , user.y - round((template.height)/2) , user.z)
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var/turf/topright = locate(user.x + round((template.width)/2) , user.y + round((template.height)/2) , user.z)
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if(!origin || !topright)
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return
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for(var/turf/S in template.get_affected_turfs(deploy_turf, centered = TRUE))
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if(template.get_turf_deployability(S, is_ship) != SHELTER_DEPLOY_ALLOWED)
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preview_render += image('icons/misc/debug_group.dmi',S ,"red")
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else if(show_doors)
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var/is_door_here = FALSE
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for(var/list/door_coord in template.door_locations)
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// If we're at a spot where a door is going to appear, display a green spot!
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var/dX = origin.x + door_coord[1] - 1
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var/dY = origin.y + door_coord[2] - 1
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if(S.x == dX && S.y == dY)
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preview_render += image('icons/misc/debug_group.dmi',S ,"green")
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is_door_here = TRUE
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break
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if(!is_door_here)
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preview_render += image('icons/misc/debug_group.dmi',S ,"blue")
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else
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preview_render += image('icons/misc/debug_group.dmi',S ,"blue")
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user.client.images += preview_render
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return preview_render
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/obj/item/survivalcapsule/proc/remove_preview(var/mob/user, var/list/preview_render, var/fade_time = 1 SECOND)
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if(fade_time > 0)
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for(var/image/I in preview_render)
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animate(I, alpha = 0, fade_time)
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addtimer(CALLBACK(src, PROC_REF(delete_preview_render), user, preview_render), fade_time, TIMER_DELETE_ME)
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else
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delete_preview_render(user, preview_render)
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/obj/item/survivalcapsule/proc/delete_preview_render(var/mob/user, var/list/preview_render)
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user.client.images -= preview_render
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/obj/item/survivalcapsule/proc/can_deploy(var/turf/deploy_location, var/turf/above_location)
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var/status = template.check_deploy(deploy_location, is_ship)
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switch(status)
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@@ -150,19 +192,50 @@ GLOBAL_LIST_EMPTY(unique_deployable)
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return
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var/turf/deploy_location = get_turf(src)
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// Warn the user in advance if the capsule can't work from where they're standing.
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if(!can_deploy(get_turf(src), GetAbove(deploy_location)))
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var/preview_render = preview_template(user, deploy_location)
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// If there's no preview render, that means it couldn't get the bottom-left or top-right corner of the shelter template area
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// So this is prooooobably somewhere outside the map bounds!
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if(!preview_render)
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loc.visible_message(span_warning("\The [src] is too close to the edge of this map to deploy!"))
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return
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loc.visible_message(span_warning("\The [src] begins to shake. Stand back!"))
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user.drop_from_inventory(src)
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used = TRUE
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if(!can_deploy(get_turf(src), GetAbove(deploy_location)))
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addtimer(CALLBACK(src, PROC_REF(remove_preview), user, preview_render), 1 SECONDS, TIMER_DELETE_ME)
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return
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// We only show where the doors will be on a successful deploy check to avoid player confusion.
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remove_preview(user, preview_render, 0)
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preview_render = preview_template(user, deploy_location, show_doors = TRUE)
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if(tgui_alert(usr,"Confirm location. (The shelter's exterior doors are highlighted in green!)", "Shelter Deploy Confirm",list("No","Yes")) == "Yes")
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// We might have moved since the last check, so we check again!
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if(!can_deploy(deploy_location, GetAbove(deploy_location)))
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used = FALSE
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return
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loc.visible_message(span_warning("\The [src] begins to shake. Stand back!"))
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user.drop_from_inventory(src)
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used = TRUE
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addtimer(CALLBACK(src, PROC_REF(deploy_step_one), user), 5 SECONDS, TIMER_DELETE_ME)
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addtimer(CALLBACK(src, PROC_REF(deploy_step_one), user), 5 SECONDS, TIMER_DELETE_ME)
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remove_preview(user, preview_render, 0)
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/obj/item/survivalcapsule/luxury
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name = "luxury surfluid shelter capsule"
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desc = "An exorbitantly expensive luxury suite programmed into construction nanomachines. There's a license for use printed on the bottom."
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template_id = "shelter_beta"
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/obj/item/survivalcapsule/luxuryalt
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name = "luxury alt surfluid shelter capsule"
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desc = "An exorbitantly expensive luxury suite programmed into construction nanomachines. There's a license for use printed on the bottom."
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template_id = "shelter_luxury_alt"
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/obj/item/survivalcapsule/pocketdorm
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name = "pocket dorm surfluid shelter capsule"
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desc = "A little dorm programmed into construction nanomachines. There's a license for use printed on the bottom."
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template_id = "shelter_pocket_dorm"
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/obj/item/survivalcapsule/kitchen
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name = "pocket dorm surfluid shelter capsule"
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desc = "A kitchen programmed into construction nanomachines. There's a license for use printed on the bottom."
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template_id = "shelter_kitchen"
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/obj/item/survivalcapsule/luxurybar
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name = "luxury surfluid bar capsule"
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desc = "A luxury bar in a capsule. " + JOB_BARTENDER + " required and not included. There's a license for use printed on the bottom."
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@@ -178,6 +251,11 @@ GLOBAL_LIST_EMPTY(unique_deployable)
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desc = "A luxury cafe in a capsule. There's a license for use printed on the bottom."
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template_id = "shelter_cafe"
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/obj/item/survivalcapsule/luxuryrecroom
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name = "luxury rec room cafe capsule"
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desc = "A luxury rec room in a capsule. There's a license for use printed on the bottom."
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template_id = "shelter_luxury_recroom"
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/obj/item/survivalcapsule/military
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name = "military surfluid shelter capsule"
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desc = "A prefabricated firebase in a capsule. Contains basic weapons, building materials, and combat suits. There's a license for use printed on the bottom."
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@@ -4,30 +4,39 @@
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var/blacklisted_turfs
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var/banned_areas
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var/banned_objects
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var/list/door_locations = list() /// Where the door (or doors) are located in XY coordinates, so the capsule deploy preview can show where the doors will be.
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/datum/map_template/shelter/New()
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. = ..()
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blacklisted_turfs = typecacheof(list(/turf/unsimulated, /turf/simulated/floor/tiled))
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blacklisted_turfs = typecacheof(list(/turf/unsimulated))
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banned_areas = typecacheof(/area/shuttle)
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banned_objects = list()
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/// Checks all turfs within the area of the given deploy location to see if it is a valid shelter area.
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/datum/map_template/shelter/proc/check_deploy(turf/deploy_location, var/is_ship)
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var/affected = get_affected_turfs(deploy_location, centered=TRUE)
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for(var/turf/T in affected)
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var/area/A = get_area(T)
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if(is_type_in_typecache(A, banned_areas) || (A.flags & AREA_BLOCK_INSTANT_BUILDING))
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return SHELTER_DEPLOY_BAD_AREA
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var/shelter_status = get_turf_deployability(T)
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if(shelter_status != SHELTER_DEPLOY_ALLOWED)
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return shelter_status
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return SHELTER_DEPLOY_ALLOWED
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var/banned = is_type_in_typecache(T, blacklisted_turfs)
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if(banned || T.density)
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return SHELTER_DEPLOY_BAD_TURFS
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//Ships can only deploy in space (bacause their base turf is always turf/space)
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if(is_ship && !is_type_in_typecache(T, typecacheof(/turf/space)))
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return SHELTER_DEPLOY_SHIP_SPACE
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/// Checks a single given turf to see if it is a valid turf to deploy a shelter onto.
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/datum/map_template/shelter/proc/get_turf_deployability(var/turf/T, var/is_ship)
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var/area/A = get_area(T)
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if(is_type_in_typecache(A, banned_areas) || (A.flags & AREA_BLOCK_INSTANT_BUILDING))
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return SHELTER_DEPLOY_BAD_AREA
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for(var/obj/O in T)
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if((O.density && O.anchored) || is_type_in_typecache(O, banned_objects))
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return SHELTER_DEPLOY_ANCHORED_OBJECTS
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var/banned = is_type_in_typecache(T, blacklisted_turfs)
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if(banned || T.density)
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return SHELTER_DEPLOY_BAD_TURFS
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//Ships can only deploy in space (because their base turf is always turf/space)
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if(is_ship && !is_type_in_typecache(T, typecacheof(/turf/space)))
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return SHELTER_DEPLOY_SHIP_SPACE
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for(var/obj/O in T)
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if((O.density && O.anchored) || is_type_in_typecache(O, banned_objects))
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return SHELTER_DEPLOY_ANCHORED_OBJECTS
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return SHELTER_DEPLOY_ALLOWED
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/datum/map_template/shelter/proc/add_roof(turf/deploy_location)
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@@ -57,7 +66,8 @@
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built-in navigation, entertainment, medical facilities and a \
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sleeping area! Order now, and we'll throw in a TINY FAN, \
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absolutely free!"
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mappath = "maps/submaps/shelters/shelter_1.dmm"
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mappath = "maps/submaps/shelters/5x5/shelter_1.dmm"
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door_locations = list(list(3,1))
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/datum/map_template/shelter/beta
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name = "Shelter Beta"
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@@ -67,7 +77,8 @@
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running water, a gourmet three course meal, cooking facilities, \
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and a deluxe companion to keep you from getting lonely during \
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an ash storm."
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mappath = "maps/submaps/shelters/shelter_2.dmm"
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mappath = "maps/submaps/shelters/7x7/shelter_2.dmm"
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door_locations = list(list(4,1))
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/datum/map_template/shelter/gamma
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name = "Shelter Gamma"
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@@ -77,7 +88,11 @@
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also has a sink. This isn't a survival capsule and so you can \
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expect that this won't save you if you're bleeding out to \
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death."
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mappath = "maps/submaps/shelters/shelter_3.dmm"
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mappath = "maps/submaps/shelters/11x11/shelter_3.dmm"
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door_locations = list(
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list(6,1),
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list(1,6),
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list(1,9))
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/datum/map_template/shelter/delta
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name = "Shelter Delta"
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@@ -87,7 +102,11 @@
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supplies allow it to hold out for an extended period of time\
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and a built in medical facility allows field treatment to be \
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possible."
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mappath = "maps/submaps/shelters/shelter_4.dmm"
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mappath = "maps/submaps/shelters/11x11/shelter_4.dmm"
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door_locations = list(
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list(1,6),
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list(6,1),
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list(11,6))
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/datum/map_template/shelter/epsilon
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name = "Shelter Epsilon"
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@@ -95,12 +114,14 @@
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description = "(10x5) An escape pod, with a mediocre amount of supplies \
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for escaping a dying ship as soon as possible."
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mappath = "maps/offmap_vr/om_ships/shelter_5.dmm"
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door_locations = list(list(10,3))
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/datum/map_template/shelter/cabin
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name = "Shelter Cabin"
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shelter_id = "shelter_cab"
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description = "(7x7) A small cabin; turned into a shelter capsule. Includes dorm amenities, and a nice dinner."
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mappath = "maps/submaps/shelters/shelter_cab.dmm"
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mappath = "maps/submaps/shelters/7x7/shelter_cab.dmm"
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door_locations = list(list(4,1))
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/datum/map_template/shelter/cabin_deluxe
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name = "Shelter Deluxe Cabin"
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@@ -109,7 +130,12 @@
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Includes a private dormitory, bathroom, dining room, and a very \
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compactly designed kitchen. Designed for a comfortable extended \
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stay in isolated wilderness survival scenarios."
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mappath = "maps/submaps/shelters/shelter_luxury_cabin.dmm"
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mappath = "maps/submaps/shelters/11x11/shelter_luxury_cabin.dmm"
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door_locations = list(
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list(1,3),
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list(6,11),
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list(6,1)
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)
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/datum/map_template/shelter/phi
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name = "Shelter Phi"
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@@ -119,7 +145,8 @@
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Originally designed for use by colonists on worlds with little to \
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to no contact, the expense of these shelters have prevented them \
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from seeing common use."
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mappath = "maps/submaps/shelters/shelter_a.dmm"
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mappath = "maps/submaps/shelters/7x7/shelter_a.dmm"
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door_locations = list(list(4,1))
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/datum/map_template/shelter/chi
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name = "Shelter Chi"
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@@ -128,49 +155,113 @@
|
||||
capsule. Many of the survival utilities have been stripped away in favor \
|
||||
of recreational facilities and a more comfortable living quarters. The \
|
||||
definition of \"form over function,\" in capsule form!"
|
||||
mappath = "maps/submaps/shelters/shelter_h.dmm"
|
||||
mappath = "maps/submaps/shelters/7x8/shelter_h.dmm"
|
||||
door_locations = list(list(4,1),list(7,4))
|
||||
|
||||
/datum/map_template/shelter/rec
|
||||
name = "Shelter Rec Room"
|
||||
shelter_id = "shelter_recroom"
|
||||
description = "(9x9) A recreational room in a pocket, offering a gaming table with poker chips, dice, and cards to host group gaming activities, as well as a small arcade for more individual experiences. While offering absolutely nothing that will help someone survive physically aside from a safely isolated atmosphere, the intellectual stimulation provided from the gaming facilities within have been chosen to assist and keep one's mind sharp."
|
||||
mappath = "maps/submaps/shelters/shelter_recroom.dmm"
|
||||
mappath = "maps/submaps/shelters/9x9/shelter_recroom.dmm"
|
||||
door_locations = list(
|
||||
list(1,5),
|
||||
list(4,9),
|
||||
list(5,1),
|
||||
list(9,4),
|
||||
)
|
||||
|
||||
/datum/map_template/shelter/sauna
|
||||
name = "Shelter Sauna"
|
||||
shelter_id = "shelter_sauna"
|
||||
description = "(7x7) A luxurious sauna in your pocket. Complete with privacy features, a changing and locker room, and of course a decently spacious sauna room with three benches to rest on."
|
||||
mappath = "maps/submaps/shelters/shelter_sauna.dmm"
|
||||
mappath = "maps/submaps/shelters/7x7/shelter_sauna.dmm"
|
||||
door_locations = list(list(4,1))
|
||||
|
||||
/datum/map_template/shelter/cafe
|
||||
name = "Shelter Cafe"
|
||||
shelter_id = "shelter_cafe"
|
||||
description = "(11x11) A fully stocked and equipped cafe in your pocket. While this won't save you if you're dying, it will ensure that you and anyone who happens to be with you will never suffer from caffeine withdrawal!"
|
||||
mappath = "maps/submaps/shelters/shelter_cafe.dmm"
|
||||
mappath = "maps/submaps/shelters/11x11/shelter_cafe.dmm"
|
||||
door_locations = list(
|
||||
list(1,6),
|
||||
list(6,1),
|
||||
list(11,6),
|
||||
list(11,9)
|
||||
)
|
||||
|
||||
/datum/map_template/shelter/luxuryrecroom
|
||||
name = "Shelter Luxury Rec Room"
|
||||
shelter_id = "shelter_luxury_recroom"
|
||||
description = "(11x11) The surfluid within this capsule is a carefully programmed monument to hedonism. Unlike its smaller cousin, this rec room variant sports a larger gambling table supporting up to seven players, more vending machines for players' needs, and even a small private dorm room. If you have any desire for a fully private, self-contained gambling room completely isolated from the world outside, this is your perfect answer."
|
||||
mappath = "maps/submaps/shelters/11x11/shelter_luxury_recroom.dmm"
|
||||
door_locations = list(
|
||||
list(6,1),
|
||||
list(6,11),
|
||||
list(11,6)
|
||||
)
|
||||
|
||||
/datum/map_template/shelter/kitchen
|
||||
name = "Shelter Kitchen"
|
||||
shelter_id = "shelter_kitchen"
|
||||
description = "(7x7) A fully stocked, functional kitchen in your pocket, equipped with an oven, fryer, grill, oven, microwave, and blender. It even comes with a pre-stocked storage of basic ingredients, to make starting your culinary pursuits easier to begin as soon as you pop open the capsule!"
|
||||
mappath = "maps/submaps/shelters/7x7/shelter_kitchen.dmm"
|
||||
door_locations = list(
|
||||
list(4,1),
|
||||
list(1,4),
|
||||
list(7,4)
|
||||
)
|
||||
|
||||
/datum/map_template/shelter/iota
|
||||
name = "Shelter Iota"
|
||||
shelter_id = "shelter_pocket_dorm"
|
||||
description = "(5x5) An alternate configuration of Shelter Alpha. This one is more spatially efficient and supports two people inside it, but compromises some shelter equipment to make room for it."
|
||||
mappath = "maps/submaps/shelters/5x5/shelter_pocket_dorm.dmm"
|
||||
door_locations = list(list(3,1))
|
||||
|
||||
/datum/map_template/shelter/zeta
|
||||
name = "Shelter Zeta"
|
||||
shelter_id = "shelter_luxury_alt"
|
||||
description = "(7x7) An alternate configuration of Shelter Beta, prominently featuring both a windowed view of the exterior as well as the means to tint the windows for superior privacy."
|
||||
mappath = "maps/submaps/shelters/7x7/shelter_luxury_alt.dmm"
|
||||
door_locations = list(list(4,1))
|
||||
|
||||
/datum/map_template/shelter/loss_1
|
||||
name = "Shelter L1"
|
||||
shelter_id = "shelter_loss1"
|
||||
description = "(5x5) North-west quadrant."
|
||||
mappath = "maps/submaps/shelters/shelter_loss_1.dmm"
|
||||
mappath = "maps/submaps/shelters/5x5/shelter_loss_1.dmm"
|
||||
door_locations = list(
|
||||
list(1,3),
|
||||
list(3,5),
|
||||
list(3,1),
|
||||
list(5,3))
|
||||
|
||||
/datum/map_template/shelter/loss_2
|
||||
name = "Shelter L2"
|
||||
shelter_id = "shelter_loss2"
|
||||
description = "(5x5) North-east quadrant."
|
||||
mappath = "maps/submaps/shelters/shelter_loss_2.dmm"
|
||||
mappath = "maps/submaps/shelters/5x5/shelter_loss_2.dmm"
|
||||
door_locations = list(
|
||||
list(1,3),
|
||||
list(3,1))
|
||||
|
||||
/datum/map_template/shelter/loss_3
|
||||
name = "Shelter L3"
|
||||
shelter_id = "shelter_loss3"
|
||||
description = "(5x5) South-west quadrant."
|
||||
mappath = "maps/submaps/shelters/shelter_loss_3.dmm"
|
||||
mappath = "maps/submaps/shelters/5x5/shelter_loss_3.dmm"
|
||||
door_locations = list(
|
||||
list(3,5),
|
||||
list(5,3))
|
||||
|
||||
/datum/map_template/shelter/loss_4
|
||||
name = "Shelter L4"
|
||||
shelter_id = "shelter_loss4"
|
||||
description = "(5x5) South-east quadrant."
|
||||
mappath = "maps/submaps/shelters/shelter_loss_4.dmm"
|
||||
mappath = "maps/submaps/shelters/5x5/shelter_loss_4.dmm"
|
||||
door_locations = list(
|
||||
list(1,3),
|
||||
list(3,5))
|
||||
|
||||
// EXTREMELY DANGEROUS ADMIN-ONLY SHELTERS I BEG YOU DO NOT SPAWN THESE EXCEPT FOR A DISASTROUS BIT
|
||||
|
||||
@@ -178,76 +269,94 @@
|
||||
name = "Shelter Tesla"
|
||||
description = "(11x11) A whole tesla engine setup, complete with a fully charged SMES cell ready to power the emitters. Using this is probably an exceptionally terrible idea."
|
||||
shelter_id = "shelter_tesla"
|
||||
mappath = "maps/submaps/shelters/shelter_tesla.dmm"
|
||||
mappath = "maps/submaps/shelters/11x11/shelter_tesla.dmm"
|
||||
door_locations = list(
|
||||
list(1,6),
|
||||
list(6,1),
|
||||
list(6,11))
|
||||
|
||||
//Redspace capsule shelters - here be weird shit.
|
||||
|
||||
/datum/map_template/shelter/nerd_dungeon_evil
|
||||
name = "Shelter Nerd Dungeon Evil"
|
||||
shelter_id = "shelter_nerd_dungeon_evil"
|
||||
mappath = "maps/submaps/shelters/randomshelters/shelter_nerd_dungeon_evil.dmm"
|
||||
mappath = "maps/submaps/shelters/randomshelters/7x7/shelter_nerd_dungeon_evil.dmm"
|
||||
door_locations = list(list(1,4))
|
||||
|
||||
/datum/map_template/shelter/nerd_dungeon_good
|
||||
name = "Shelter Nerd Dungeon Good"
|
||||
shelter_id = "shelter_nerd_dungeon_good"
|
||||
mappath = "maps/submaps/shelters/randomshelters/shelter_nerd_dungeon_good.dmm"
|
||||
mappath = "maps/submaps/shelters/randomshelters/7x7/shelter_nerd_dungeon_good.dmm"
|
||||
door_locations = list(list(1,4))
|
||||
|
||||
/datum/map_template/shelter/dangerous_pool
|
||||
name = "Shelter Dangerous Pool"
|
||||
shelter_id = "shelter_dangerous_pool"
|
||||
mappath = "maps/submaps/shelters/randomshelters/shelter_dangerous_pool.dmm"
|
||||
mappath = "maps/submaps/shelters/randomshelters/7x7/shelter_dangerous_pool.dmm"
|
||||
door_locations = list(list(1,4))
|
||||
|
||||
/datum/map_template/shelter/pizza_kitchen
|
||||
name = "Shelter Pizza Kitchen"
|
||||
shelter_id = "shelter_pizza_kitchen"
|
||||
mappath = "maps/submaps/shelters/randomshelters/shelter_pizza.dmm"
|
||||
mappath = "maps/submaps/shelters/randomshelters/7x7/shelter_pizza.dmm"
|
||||
door_locations = list(list(1,4))
|
||||
|
||||
/datum/map_template/shelter/tiny_space
|
||||
name = "Shelter Smole Space"
|
||||
shelter_id = "shelter_tiny_space"
|
||||
mappath = "maps/submaps/shelters/randomshelters/shelter_tiny_space.dmm"
|
||||
mappath = "maps/submaps/shelters/randomshelters/7x7/shelter_tiny_space.dmm"
|
||||
door_locations = list(list(1,4))
|
||||
|
||||
/datum/map_template/shelter/christmas
|
||||
name = "Shelter Christmas"
|
||||
shelter_id = "shelter_christmas"
|
||||
mappath = "maps/submaps/shelters/randomshelters/shelter_christmas.dmm"
|
||||
mappath = "maps/submaps/shelters/randomshelters/7x7/shelter_christmas.dmm"
|
||||
door_locations = list(list(1,4))
|
||||
|
||||
/datum/map_template/shelter/methlab
|
||||
name = "Shelter Meth Lab"
|
||||
shelter_id = "shelter_methlab"
|
||||
mappath = "maps/submaps/shelters/randomshelters/shelter_methlab.dmm"
|
||||
mappath = "maps/submaps/shelters/randomshelters/7x7/shelter_methlab.dmm"
|
||||
door_locations = list(list(1,4))
|
||||
|
||||
/datum/map_template/shelter/blacksmith
|
||||
name = "Shelter Blacksmith"
|
||||
shelter_id = "shelter_blacksmith"
|
||||
mappath = "maps/submaps/shelters/randomshelters/shelter_blacksmith.dmm"
|
||||
mappath = "maps/submaps/shelters/randomshelters/7x7/shelter_blacksmith.dmm"
|
||||
door_locations = list(list(1,4))
|
||||
|
||||
/datum/map_template/shelter/gallery
|
||||
name = "Shelter Art Gallery"
|
||||
shelter_id = "shelter_gallery"
|
||||
mappath = "maps/submaps/shelters/randomshelters/shelter_gallery.dmm"
|
||||
mappath = "maps/submaps/shelters/randomshelters/7x7/shelter_gallery.dmm"
|
||||
door_locations = list(list(1,4))
|
||||
|
||||
/datum/map_template/shelter/garden
|
||||
name = "Shelter Garden"
|
||||
shelter_id = "shelter_garden"
|
||||
mappath = "maps/submaps/shelters/randomshelters/shelter_garden.dmm"
|
||||
mappath = "maps/submaps/shelters/randomshelters/7x7/shelter_garden.dmm"
|
||||
door_locations = list(list(1,4))
|
||||
|
||||
/datum/map_template/shelter/mimic_hell
|
||||
name = "Shelter Mimic Hell"
|
||||
shelter_id = "shelter_mimic_hell"
|
||||
mappath = "maps/submaps/shelters/randomshelters/shelter_mimic_hell.dmm"
|
||||
mappath = "maps/submaps/shelters/randomshelters/7x7/shelter_mimic_hell.dmm"
|
||||
door_locations = list(list(1,4))
|
||||
|
||||
/datum/map_template/shelter/off_color_bedrooms
|
||||
name = "Shelter Off-Color Bedrooms"
|
||||
shelter_id = "shelter_off_color"
|
||||
mappath = "maps/submaps/shelters/randomshelters/shelter_off_color.dmm"
|
||||
mappath = "maps/submaps/shelters/randomshelters/7x7/shelter_off_color.dmm"
|
||||
door_locations = list(list(1,4))
|
||||
|
||||
/datum/map_template/shelter/living_room
|
||||
name = "Shelter Living Room"
|
||||
shelter_id = "shelter_living_room"
|
||||
mappath = "maps/submaps/shelters/randomshelters/shelter_living_room.dmm"
|
||||
mappath = "maps/submaps/shelters/randomshelters/7x7/shelter_living_room.dmm"
|
||||
door_locations = list(list(1,4))
|
||||
|
||||
/datum/map_template/shelter/candlelit_dinner
|
||||
name = "Shelter Candlelit Dinner"
|
||||
shelter_id = "shelter_candlelit_dinner"
|
||||
mappath = "maps/submaps/shelters/randomshelters/shelter_candlelit_dinner.dmm"
|
||||
mappath = "maps/submaps/shelters/randomshelters/7x7/shelter_candlelit_dinner.dmm"
|
||||
door_locations = list(list(1,4))
|
||||
|
||||
@@ -174,15 +174,51 @@
|
||||
desc = "A capsule filled with pre-programmed nanites that can generate a small, fully atmosphere-protected shelter in seconds. Do not put in mouth."
|
||||
id = "shelter_capsule_sauna"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_STEEL = 40000, MAT_GLASS = 40000, MAT_TITANIUM = 5000, MAT_DURASTEEL = 5000, MAT_DIAMOND = 500, MAT_URANIUM = 1000)
|
||||
materials = list(MAT_STEEL = 35000, MAT_GLASS = 35000, MAT_TITANIUM = 5000, MAT_DURASTEEL = 5000, MAT_DIAMOND = 500, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/survivalcapsule/sauna
|
||||
category = list(
|
||||
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_BLUESPACE
|
||||
)
|
||||
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
|
||||
|
||||
/datum/design_techweb/shelter_capsule_luxuryalt
|
||||
name = "Bluespace Shelter Capsule - Alt. Luxury (7x7)"
|
||||
desc = "A capsule filled with pre-programmed nanites that can generate a small, fully atmosphere-protected shelter in seconds. Do not put in mouth."
|
||||
id = "shelter_capsule_luxuryalt"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_STEEL = 35000, MAT_GLASS = 35000, MAT_TITANIUM = 5000, MAT_DURASTEEL = 5000, MAT_DIAMOND = 500, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/survivalcapsule/luxuryalt
|
||||
category = list(
|
||||
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_BLUESPACE
|
||||
)
|
||||
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
|
||||
|
||||
/datum/design_techweb/shelter_capsule_kitchen
|
||||
name = "Bluespace Shelter Capsule - Kitchen (7x7)"
|
||||
desc = "A capsule filled with pre-programmed nanites that can generate a small, fully atmosphere-protected shelter in seconds. Do not put in mouth."
|
||||
id = "shelter_capsule_kitchen"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_STEEL = 35000, MAT_GLASS = 35000, MAT_TITANIUM = 5000, MAT_DURASTEEL = 5000, MAT_DIAMOND = 500, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/survivalcapsule/kitchen
|
||||
category = list(
|
||||
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_BLUESPACE
|
||||
)
|
||||
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
|
||||
|
||||
/datum/design_techweb/shelter_capsule_pocketdorm
|
||||
name = "Bluespace Shelter Capsule - Pocket Dorm (5x5)"
|
||||
desc = "A capsule filled with pre-programmed nanites that can generate a small, fully atmosphere-protected shelter in seconds. Do not put in mouth."
|
||||
id = "shelter_capsule_pocketdorm"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_STEEL = 25000, MAT_GLASS = 25000, MAT_TITANIUM = 2500, MAT_DURASTEEL = 1000, MAT_DIAMOND = 200, MAT_URANIUM = 500)
|
||||
build_path = /obj/item/survivalcapsule/pocketdorm
|
||||
category = list(
|
||||
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_BLUESPACE
|
||||
)
|
||||
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
|
||||
|
||||
/datum/design_techweb/shelter_capsule_recroom
|
||||
name = "Bluespace Shelter Capsule - Rec Room + Gaming Table (9x9)"
|
||||
name = "Bluespace Shelter Capsule - Rec Room + Cards Table (9x9)"
|
||||
desc = "A capsule filled with pre-programmed nanites that can generate a small, fully atmosphere-protected shelter in seconds. Do not put in mouth."
|
||||
id = "shelter_capsule_recroom"
|
||||
build_type = PROTOLATHE
|
||||
@@ -228,3 +264,15 @@
|
||||
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_BLUESPACE
|
||||
)
|
||||
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
|
||||
|
||||
/datum/design_techweb/shelter_capsule_luxuryrecroom
|
||||
name = "Bluespace Shelter Capsule - Luxury Rec Room (11x11)"
|
||||
desc = "A capsule filled with pre-programmed nanites that can generate a small, fully atmosphere-protected shelter in seconds. Do not put in mouth."
|
||||
id = "shelter_capsule_luxuryrecroom"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_STEEL = 50000, MAT_GLASS = 50000, MAT_TITANIUM = 6000, MAT_DURASTEEL = 3000, MAT_DIAMOND = 750, MAT_URANIUM = 1500) // These are 11x11 rooms in a pocket. They NEED to be expensive!
|
||||
build_path = /obj/item/survivalcapsule/luxuryrecroom
|
||||
category = list(
|
||||
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_BLUESPACE
|
||||
)
|
||||
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
|
||||
|
||||
@@ -59,6 +59,10 @@
|
||||
"shelter_capsule_luxurybar",
|
||||
"shelter_capsule_luxurycabin",
|
||||
"shelter_capsule_cafe",
|
||||
"shelter_capsule_luxuryalt",
|
||||
"shelter_capsule_kitchen",
|
||||
"shelter_capsule_pocketdorm",
|
||||
"shelter_capsule_luxuryrecroom",
|
||||
// "ore_silo",
|
||||
// "plumbing_receiver",
|
||||
// "adv_watering_can",
|
||||
|
||||
@@ -167,17 +167,22 @@
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival/hard_corner,
|
||||
/area/survivalpod)
|
||||
"C" = (
|
||||
/obj/structure/window/reinforced/survival_pod{
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "barpod_w";
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced/survival_pod{
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "barpod_w";
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/window/reinforced/survival_pod{
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "barpod_w";
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/window/reinforced/survival_pod,
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "barpod_w"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"D" = (
|
||||
@@ -277,6 +282,38 @@
|
||||
/obj/effect/floor_decal/industrial/danger/full,
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"T" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
pixel_y = -24;
|
||||
pixel_x = -23
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"U" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
dir = 8;
|
||||
pixel_x = -24;
|
||||
pixel_y = 23
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"V" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
dir = 8;
|
||||
pixel_x = -24;
|
||||
pixel_y = 23
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"W" = (
|
||||
/obj/machinery/button/windowtint{
|
||||
pixel_x = 27;
|
||||
id = "barpod_w";
|
||||
pixel_y = -24;
|
||||
range = 5
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
|
||||
(1,1,1) = {"
|
||||
a
|
||||
@@ -294,10 +331,10 @@ a
|
||||
(2,1,1) = {"
|
||||
b
|
||||
j
|
||||
q
|
||||
V
|
||||
s
|
||||
x
|
||||
y
|
||||
U
|
||||
D
|
||||
F
|
||||
K
|
||||
@@ -349,11 +386,11 @@ i
|
||||
q
|
||||
t
|
||||
x
|
||||
W
|
||||
y
|
||||
y
|
||||
y
|
||||
y
|
||||
y
|
||||
T
|
||||
p
|
||||
"}
|
||||
(7,1,1) = {"
|
||||
@@ -9,6 +9,72 @@
|
||||
/obj/machinery/holoplant,
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"ac" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "cafepod_w";
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "cafepod_w";
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "cafepod_w"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"ad" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "cafepod_w";
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "cafepod_w"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"ae" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "cafepod_w";
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "cafepod_w";
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "cafepod_w"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"af" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
pixel_y = 23;
|
||||
pixel_x = -23;
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"ag" = (
|
||||
/obj/machinery/button/windowtint{
|
||||
pixel_x = -38;
|
||||
id = "cafepod_w";
|
||||
pixel_y = -22;
|
||||
range = 5
|
||||
},
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"ah" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
pixel_y = 23;
|
||||
pixel_x = 23;
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"bZ" = (
|
||||
/obj/machinery/door/airlock/voidcraft/survival_pod/vertical,
|
||||
/obj/effect/floor_decal/industrial/danger/full,
|
||||
@@ -30,17 +96,22 @@
|
||||
/turf/simulated/floor/carpet/brown,
|
||||
/area/survivalpod)
|
||||
"fW" = (
|
||||
/obj/structure/window/reinforced/survival_pod{
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "cafepod_w";
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced/survival_pod{
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "cafepod_w";
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/window/reinforced/survival_pod{
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "cafepod_w";
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/window/reinforced/survival_pod,
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "cafepod_w"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"gw" = (
|
||||
@@ -184,6 +255,10 @@
|
||||
dir = 4;
|
||||
pixel_x = -30
|
||||
},
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
pixel_y = -23;
|
||||
pixel_x = 21
|
||||
},
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"xN" = (
|
||||
@@ -535,12 +610,12 @@ II
|
||||
uO
|
||||
VR
|
||||
ab
|
||||
tZ
|
||||
af
|
||||
Oy
|
||||
Ji
|
||||
QU
|
||||
ET
|
||||
Oy
|
||||
ac
|
||||
"}
|
||||
(3,1,1) = {"
|
||||
NM
|
||||
@@ -553,7 +628,7 @@ NJ
|
||||
gw
|
||||
QU
|
||||
Te
|
||||
NJ
|
||||
ad
|
||||
"}
|
||||
(4,1,1) = {"
|
||||
pc
|
||||
@@ -566,7 +641,7 @@ EM
|
||||
tB
|
||||
QU
|
||||
QW
|
||||
EM
|
||||
ae
|
||||
"}
|
||||
(5,1,1) = {"
|
||||
NM
|
||||
@@ -587,7 +662,7 @@ Od
|
||||
uO
|
||||
PD
|
||||
wQ
|
||||
tZ
|
||||
ag
|
||||
GF
|
||||
YK
|
||||
tZ
|
||||
@@ -639,7 +714,7 @@ JD
|
||||
uO
|
||||
po
|
||||
PW
|
||||
tZ
|
||||
ah
|
||||
qD
|
||||
ta
|
||||
Ku
|
||||
@@ -157,6 +157,21 @@
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod/dorms/bathroom)
|
||||
"ax" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
pixel_y = -23;
|
||||
pixel_x = 21
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"ay" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
pixel_y = -23;
|
||||
pixel_x = -23;
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"aD" = (
|
||||
/obj/structure/disposalpipe/junction/yjunction{
|
||||
dir = 4
|
||||
@@ -273,9 +288,7 @@
|
||||
pixel_y = 38;
|
||||
pixel_x = -6
|
||||
},
|
||||
/obj/machinery/door/window/survival_pod{
|
||||
icon_state = "windoor"
|
||||
},
|
||||
/obj/machinery/door/window/survival_pod,
|
||||
/turf/simulated/shuttle/floor/voidcraft/light,
|
||||
/area/survivalpod/dorms/bathroom)
|
||||
"tj" = (
|
||||
@@ -318,6 +331,11 @@
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
pixel_y = 8;
|
||||
pixel_x = -21;
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"yc" = (
|
||||
@@ -421,17 +439,22 @@
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"Ft" = (
|
||||
/obj/structure/window/reinforced/survival_pod{
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "luxcabinpod_w";
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced/survival_pod{
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "luxcabinpod_w";
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/window/reinforced/survival_pod{
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "luxcabinpod_w";
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/window/reinforced/survival_pod,
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "luxcabinpod_w"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"Gh" = (
|
||||
@@ -519,6 +542,12 @@
|
||||
/obj/machinery/light{
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/button/windowtint{
|
||||
pixel_x = -8;
|
||||
id = "luxcabinpod_w";
|
||||
pixel_y = 26;
|
||||
range = 6
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"Pb" = (
|
||||
@@ -610,7 +639,7 @@ ua
|
||||
LC
|
||||
gf
|
||||
Zb
|
||||
PY
|
||||
ay
|
||||
Am
|
||||
zW
|
||||
"}
|
||||
@@ -663,7 +692,7 @@ ah
|
||||
ab
|
||||
PY
|
||||
PY
|
||||
PY
|
||||
ax
|
||||
dp
|
||||
"}
|
||||
(7,1,1) = {"
|
||||
@@ -677,7 +706,7 @@ ac
|
||||
OU
|
||||
PY
|
||||
fz
|
||||
Ft
|
||||
Jj
|
||||
"}
|
||||
(8,1,1) = {"
|
||||
aw
|
||||
713
maps/submaps/shelters/11x11/shelter_luxury_recroom.dmm
Normal file
713
maps/submaps/shelters/11x11/shelter_luxury_recroom.dmm
Normal file
@@ -0,0 +1,713 @@
|
||||
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
|
||||
"aa" = (
|
||||
/obj/structure/sign/mining,
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod/dorms)
|
||||
"ab" = (
|
||||
/obj/structure/table/gamblingtable,
|
||||
/obj/effect/floor_decal/spline/plain{
|
||||
dir = 6
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/steel/bar_dance,
|
||||
/area/survivalpod)
|
||||
"ac" = (
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 1;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/steel/bar_dance,
|
||||
/area/survivalpod)
|
||||
"ad" = (
|
||||
/obj/structure/table/gamblingtable,
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 1;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/obj/effect/floor_decal/spline/plain{
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/steel/bar_dance,
|
||||
/area/survivalpod)
|
||||
"ae" = (
|
||||
/obj/structure/bed/chair/bay/comfy/black{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 8;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/floor/carpet/blue2,
|
||||
/area/survivalpod)
|
||||
"af" = (
|
||||
/obj/structure/table/gamblingtable,
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 2;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/obj/effect/floor_decal/spline/plain{
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/steel/bar_dance,
|
||||
/area/survivalpod)
|
||||
"ag" = (
|
||||
/obj/structure/table/standard,
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"ah" = (
|
||||
/obj/structure/bed/chair/sofa/corp/left,
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"aE" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
pixel_y = -23;
|
||||
pixel_x = 23;
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/floor/carpet/brown,
|
||||
/area/survivalpod)
|
||||
"cE" = (
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"df" = (
|
||||
/obj/machinery/door/airlock/voidcraft/survival_pod,
|
||||
/obj/structure/fans/tiny,
|
||||
/obj/effect/floor_decal/industrial/danger/full,
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"dq" = (
|
||||
/obj/machinery/vending/loadout/loadout_misc,
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"dD" = (
|
||||
/obj/structure/bed/chair/comfy/brown{
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod/dorms)
|
||||
"dI" = (
|
||||
/obj/structure/bed/chair/sofa/corp/right,
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"ep" = (
|
||||
/obj/machinery/door/airlock/voidcraft/survival_pod/vertical,
|
||||
/obj/structure/fans/tiny,
|
||||
/obj/effect/floor_decal/industrial/danger/full,
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"hq" = (
|
||||
/obj/machinery/light{
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"hz" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapoddorm_w";
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapoddorm_w";
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapoddorm_w";
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapoddorm_w"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod/dorms)
|
||||
"iU" = (
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival/hard_corner,
|
||||
/area/survivalpod/dorms)
|
||||
"jc" = (
|
||||
/obj/random/vendordrink{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"kq" = (
|
||||
/obj/structure/bed/chair/comfy/rounded/green{
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 4;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/steel/bar_light,
|
||||
/area/survivalpod)
|
||||
"ls" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w";
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w";
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w";
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 4;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"lw" = (
|
||||
/obj/structure/sign/mining/survival{
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"lJ" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w";
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w";
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w"
|
||||
},
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 8;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"lT" = (
|
||||
/turf/simulated/floor/tiled/eris/steel/bar_dance,
|
||||
/area/survivalpod)
|
||||
"nt" = (
|
||||
/obj/structure/bed/double/padded,
|
||||
/obj/item/bedsheet/greendouble,
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod/dorms)
|
||||
"nT" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
pixel_y = 23;
|
||||
pixel_x = 21;
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/carpet/brown,
|
||||
/area/survivalpod)
|
||||
"oa" = (
|
||||
/obj/structure/table/woodentable,
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod/dorms)
|
||||
"oI" = (
|
||||
/obj/machinery/light,
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"oP" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w";
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w";
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"pS" = (
|
||||
/obj/structure/sign/mining/survival{
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod/dorms)
|
||||
"qb" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
pixel_y = -9;
|
||||
pixel_x = 21
|
||||
},
|
||||
/turf/simulated/floor/carpet/brown,
|
||||
/area/survivalpod)
|
||||
"sg" = (
|
||||
/obj/structure/table/gamblingtable,
|
||||
/obj/effect/floor_decal/spline/plain,
|
||||
/turf/simulated/floor/tiled/eris/steel/bar_dance,
|
||||
/area/survivalpod)
|
||||
"tP" = (
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"uF" = (
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"wH" = (
|
||||
/obj/machinery/door/window/survival_pod{
|
||||
dir = 2
|
||||
},
|
||||
/obj/effect/floor_decal/spline/plain,
|
||||
/turf/simulated/floor/tiled/eris/steel/bar_dance,
|
||||
/area/survivalpod)
|
||||
"wO" = (
|
||||
/obj/machinery/holoplant,
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"xy" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w";
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w";
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"yp" = (
|
||||
/obj/structure/sign/mining/survival{
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"zh" = (
|
||||
/obj/structure/bed/chair/bay/comfy/black{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 4;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/floor/carpet/blue2,
|
||||
/area/survivalpod)
|
||||
"Bu" = (
|
||||
/obj/structure/bed/chair/bay/comfy/black,
|
||||
/turf/simulated/floor/carpet/blue2,
|
||||
/area/survivalpod)
|
||||
"Bx" = (
|
||||
/obj/structure/bed/chair/bay/comfy/black{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/floor/carpet/blue2,
|
||||
/area/survivalpod)
|
||||
"BU" = (
|
||||
/obj/machinery/button/windowtint{
|
||||
pixel_x = 32;
|
||||
id = "gambapod_w";
|
||||
pixel_y = -53;
|
||||
range = 5
|
||||
},
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 2;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"CR" = (
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/recharge_station,
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"De" = (
|
||||
/obj/random/vendorfood{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"DP" = (
|
||||
/obj/structure/closet/cabinet,
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod/dorms)
|
||||
"Ez" = (
|
||||
/obj/machinery/disposal/wall,
|
||||
/obj/structure/disposalpipe/trunk{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/button/windowtint{
|
||||
id = "gambapoddorm_w";
|
||||
pixel_y = 23;
|
||||
range = 2;
|
||||
pixel_x = -26
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod/dorms)
|
||||
"FL" = (
|
||||
/obj/structure/disposalpipe/trunk,
|
||||
/obj/machinery/disposal/wall{
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"Ge" = (
|
||||
/obj/structure/table/gamblingtable,
|
||||
/obj/effect/floor_decal/spline/plain{
|
||||
dir = 5
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/steel/bar_dance,
|
||||
/area/survivalpod)
|
||||
"Gv" = (
|
||||
/obj/machinery/holoplant,
|
||||
/turf/simulated/floor/carpet/blue2,
|
||||
/area/survivalpod)
|
||||
"GA" = (
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 2;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"HP" = (
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod/dorms)
|
||||
"Jd" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w";
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w";
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w";
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"Jf" = (
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 1;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"JZ" = (
|
||||
/obj/structure/fans,
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival/hard_corner,
|
||||
/area/survivalpod/dorms)
|
||||
"KT" = (
|
||||
/obj/structure/table/darkglass,
|
||||
/obj/item/spacecasinocash_fake/c1000{
|
||||
pixel_y = 12;
|
||||
pixel_x = 10
|
||||
},
|
||||
/obj/item/spacecasinocash_fake/c1000{
|
||||
pixel_y = 12;
|
||||
pixel_x = 4
|
||||
},
|
||||
/obj/item/spacecasinocash_fake/c1000{
|
||||
pixel_y = 7;
|
||||
pixel_x = 10
|
||||
},
|
||||
/obj/item/spacecasinocash_fake/c1000{
|
||||
pixel_y = 7;
|
||||
pixel_x = 4
|
||||
},
|
||||
/obj/item/spacecasinocash_fake/c1000{
|
||||
pixel_y = 3;
|
||||
pixel_x = 10
|
||||
},
|
||||
/obj/item/spacecasinocash_fake/c1000{
|
||||
pixel_y = 3;
|
||||
pixel_x = 4
|
||||
},
|
||||
/obj/item/storage/pill_bottle/dice{
|
||||
pixel_y = 12;
|
||||
pixel_x = -7
|
||||
},
|
||||
/obj/item/storage/pill_bottle/dice_nerd{
|
||||
pixel_x = -7;
|
||||
pixel_y = 7
|
||||
},
|
||||
/obj/item/deck/cards/casino{
|
||||
pixel_x = -6;
|
||||
pixel_y = -1
|
||||
},
|
||||
/obj/item/deck/cards/casino/triple{
|
||||
pixel_y = -1;
|
||||
pixel_x = 6
|
||||
},
|
||||
/obj/structure/closet/walllocker_double/casino/west,
|
||||
/turf/simulated/floor/tiled/eris/steel/bar_dance,
|
||||
/area/survivalpod)
|
||||
"Ma" = (
|
||||
/obj/structure/table/gamblingtable,
|
||||
/obj/effect/floor_decal/spline/plain{
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/steel/bar_dance,
|
||||
/area/survivalpod)
|
||||
"MO" = (
|
||||
/obj/structure/sign/mining/survival{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"Nz" = (
|
||||
/obj/structure/sign/mining/survival,
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"Pb" = (
|
||||
/turf/simulated/floor/carpet/turcarpet,
|
||||
/area/survivalpod)
|
||||
"Pr" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
dir = 8;
|
||||
pixel_x = -10;
|
||||
pixel_y = 23
|
||||
},
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 1;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/obj/machinery/light_switch/survival_pod{
|
||||
pixel_x = -1;
|
||||
pixel_y = 23
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod/dorms)
|
||||
"PR" = (
|
||||
/obj/structure/sign/mining/survival,
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod/dorms)
|
||||
"Qc" = (
|
||||
/turf/simulated/floor/carpet/blue2,
|
||||
/area/survivalpod)
|
||||
"Ql" = (
|
||||
/obj/structure/bed/chair/bay/comfy/black{
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/carpet/blue2,
|
||||
/area/survivalpod)
|
||||
"Rk" = (
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival/hard_corner,
|
||||
/area/survivalpod)
|
||||
"Rp" = (
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 8;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/steel/bar_dance,
|
||||
/area/survivalpod)
|
||||
"Sd" = (
|
||||
/obj/structure/table/darkglass,
|
||||
/obj/item/juke_remote,
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 2;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/steel/bar_dance,
|
||||
/area/survivalpod)
|
||||
"SA" = (
|
||||
/obj/machinery/vending/loadout/costume{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/light{
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod)
|
||||
"UN" = (
|
||||
/obj/structure/disposalpipe/junction/yjunction{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival/hard_corner,
|
||||
/area/survivalpod/dorms)
|
||||
"VG" = (
|
||||
/obj/machinery/door/airlock/voidcraft/survival_pod/vertical,
|
||||
/obj/structure/fans/tiny,
|
||||
/obj/effect/floor_decal/industrial/danger/full,
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod/dorms)
|
||||
"Wd" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w";
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "gambapod_w"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"XD" = (
|
||||
/obj/structure/table/gamblingtable,
|
||||
/obj/effect/floor_decal/spline/plain{
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/steel/bar_dance,
|
||||
/area/survivalpod)
|
||||
"Yc" = (
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 1;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival/hard_corner,
|
||||
/area/survivalpod/dorms)
|
||||
|
||||
(1,1,1) = {"
|
||||
cE
|
||||
MO
|
||||
Jd
|
||||
MO
|
||||
cE
|
||||
ls
|
||||
lJ
|
||||
MO
|
||||
Jd
|
||||
MO
|
||||
cE
|
||||
"}
|
||||
(2,1,1) = {"
|
||||
yp
|
||||
CR
|
||||
Gv
|
||||
Rk
|
||||
KT
|
||||
Sd
|
||||
ac
|
||||
wH
|
||||
Qc
|
||||
uF
|
||||
Nz
|
||||
"}
|
||||
(3,1,1) = {"
|
||||
oP
|
||||
tP
|
||||
Bu
|
||||
Ma
|
||||
lT
|
||||
kq
|
||||
Rp
|
||||
sg
|
||||
Ql
|
||||
tP
|
||||
oP
|
||||
"}
|
||||
(4,1,1) = {"
|
||||
Wd
|
||||
tP
|
||||
Bu
|
||||
Ge
|
||||
XD
|
||||
af
|
||||
ad
|
||||
ab
|
||||
Ql
|
||||
tP
|
||||
Wd
|
||||
"}
|
||||
(5,1,1) = {"
|
||||
xy
|
||||
hq
|
||||
Qc
|
||||
Qc
|
||||
Bx
|
||||
zh
|
||||
ae
|
||||
Qc
|
||||
Qc
|
||||
oI
|
||||
xy
|
||||
"}
|
||||
(6,1,1) = {"
|
||||
df
|
||||
nT
|
||||
tP
|
||||
tP
|
||||
tP
|
||||
BU
|
||||
Jf
|
||||
tP
|
||||
tP
|
||||
qb
|
||||
df
|
||||
"}
|
||||
(7,1,1) = {"
|
||||
cE
|
||||
dI
|
||||
ag
|
||||
Pb
|
||||
Pb
|
||||
Pb
|
||||
GA
|
||||
Yc
|
||||
VG
|
||||
iU
|
||||
HP
|
||||
"}
|
||||
(8,1,1) = {"
|
||||
yp
|
||||
ah
|
||||
ag
|
||||
Pb
|
||||
Pb
|
||||
Pb
|
||||
FL
|
||||
UN
|
||||
Pr
|
||||
DP
|
||||
aa
|
||||
"}
|
||||
(9,1,1) = {"
|
||||
Jd
|
||||
tP
|
||||
tP
|
||||
Pb
|
||||
Pb
|
||||
Pb
|
||||
oI
|
||||
iU
|
||||
Ez
|
||||
dD
|
||||
hz
|
||||
"}
|
||||
(10,1,1) = {"
|
||||
yp
|
||||
dq
|
||||
SA
|
||||
De
|
||||
jc
|
||||
aE
|
||||
wO
|
||||
JZ
|
||||
nt
|
||||
oa
|
||||
PR
|
||||
"}
|
||||
(11,1,1) = {"
|
||||
cE
|
||||
lw
|
||||
Jd
|
||||
lw
|
||||
Jd
|
||||
ep
|
||||
cE
|
||||
pS
|
||||
hz
|
||||
pS
|
||||
HP
|
||||
"}
|
||||
@@ -48,8 +48,7 @@
|
||||
/obj/structure/bed/pod,
|
||||
/obj/item/bedsheet/mime,
|
||||
/obj/machinery/light/small{
|
||||
dir = 4;
|
||||
pixel_y = 0
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft,
|
||||
/area/survivalpod)
|
||||
@@ -68,9 +67,10 @@
|
||||
/obj/structure/bed/chair/comfy/black{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/button/remote/airlock/survival_pod{
|
||||
dir = 10;
|
||||
pixel_y = -24
|
||||
/obj/machinery/light_switch/survival_pod{
|
||||
dir = 1;
|
||||
pixel_x = -9;
|
||||
pixel_y = -23
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft,
|
||||
/area/survivalpod)
|
||||
@@ -88,6 +88,13 @@
|
||||
/obj/structure/sign/mining,
|
||||
/turf/simulated/shuttle/wall/voidcraft,
|
||||
/area/survivalpod)
|
||||
"p" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
pixel_y = -24;
|
||||
pixel_x = 32
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft,
|
||||
/area/survivalpod)
|
||||
|
||||
(1,1,1) = {"
|
||||
a
|
||||
@@ -107,7 +114,7 @@ m
|
||||
b
|
||||
d
|
||||
h
|
||||
h
|
||||
p
|
||||
n
|
||||
"}
|
||||
(4,1,1) = {"
|
||||
150
maps/submaps/shelters/5x5/shelter_pocket_dorm.dmm
Normal file
150
maps/submaps/shelters/5x5/shelter_pocket_dorm.dmm
Normal file
@@ -0,0 +1,150 @@
|
||||
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
|
||||
"a" = (
|
||||
/turf/simulated/shuttle/wall/voidcraft,
|
||||
/area/survivalpod)
|
||||
"b" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod{
|
||||
dir = 10;
|
||||
pixel_y = -24;
|
||||
pixel_x = 32
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft,
|
||||
/area/survivalpod)
|
||||
"g" = (
|
||||
/obj/structure/fans/tiny,
|
||||
/obj/machinery/door/airlock/voidcraft/survival_pod,
|
||||
/obj/effect/floor_decal/industrial/danger/full,
|
||||
/turf/simulated/shuttle/floor/voidcraft,
|
||||
/area/survivalpod)
|
||||
"h" = (
|
||||
/obj/item/gps/computer{
|
||||
pixel_y = 0;
|
||||
density = 0
|
||||
},
|
||||
/obj/structure/tubes,
|
||||
/turf/simulated/shuttle/floor/voidcraft,
|
||||
/area/survivalpod)
|
||||
"k" = (
|
||||
/obj/structure/bed/chair/comfy/black{
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft,
|
||||
/area/survivalpod)
|
||||
"m" = (
|
||||
/obj/machinery/smartfridge/survival_pod{
|
||||
pixel_y = 28;
|
||||
density = 0
|
||||
},
|
||||
/obj/item/storage/mre/random,
|
||||
/obj/item/storage/mre/random,
|
||||
/obj/item/storage/mre/random,
|
||||
/obj/item/storage/mre/menu11,
|
||||
/obj/item/fbp_backup_cell,
|
||||
/obj/item/fbp_backup_cell,
|
||||
/obj/item/fbp_backup_cell,
|
||||
/obj/item/fbp_backup_cell,
|
||||
/obj/item/fbp_backup_cell,
|
||||
/obj/item/storage/pill_bottle/dice_nerd,
|
||||
/obj/item/storage/firstaid/regular,
|
||||
/turf/simulated/shuttle/floor/voidcraft,
|
||||
/area/survivalpod)
|
||||
"q" = (
|
||||
/obj/machinery/light_switch/survival_pod{
|
||||
dir = 1;
|
||||
pixel_x = -9;
|
||||
pixel_y = -23
|
||||
},
|
||||
/obj/structure/closet/cabinet,
|
||||
/turf/simulated/shuttle/floor/voidcraft,
|
||||
/area/survivalpod)
|
||||
"s" = (
|
||||
/obj/structure/sign/mining/survival{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft,
|
||||
/area/survivalpod)
|
||||
"x" = (
|
||||
/obj/machinery/light/small{
|
||||
dir = 4;
|
||||
pixel_y = 19
|
||||
},
|
||||
/obj/structure/bed/double/padded,
|
||||
/obj/item/bedsheet/hopdouble,
|
||||
/turf/simulated/shuttle/floor/voidcraft,
|
||||
/area/survivalpod)
|
||||
"B" = (
|
||||
/obj/structure/sign/mining/survival{
|
||||
dir = 1;
|
||||
layer = 2.8
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft,
|
||||
/area/survivalpod)
|
||||
"D" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/deck/cards{
|
||||
pixel_y = 4;
|
||||
pixel_x = -4
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft,
|
||||
/area/survivalpod)
|
||||
"G" = (
|
||||
/obj/structure/fans{
|
||||
pixel_y = 32;
|
||||
density = 0
|
||||
},
|
||||
/obj/structure/bed/chair/comfy/black,
|
||||
/turf/simulated/shuttle/floor/voidcraft,
|
||||
/area/survivalpod)
|
||||
"J" = (
|
||||
/obj/structure/sign/mining/survival,
|
||||
/turf/simulated/shuttle/wall/voidcraft,
|
||||
/area/survivalpod)
|
||||
"O" = (
|
||||
/turf/simulated/shuttle/floor/voidcraft,
|
||||
/area/survivalpod)
|
||||
"Q" = (
|
||||
/obj/structure/sign/mining,
|
||||
/turf/simulated/shuttle/wall/voidcraft,
|
||||
/area/survivalpod)
|
||||
"W" = (
|
||||
/obj/structure/sign/mining/survival{
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft,
|
||||
/area/survivalpod)
|
||||
|
||||
(1,1,1) = {"
|
||||
a
|
||||
a
|
||||
s
|
||||
a
|
||||
a
|
||||
"}
|
||||
(2,1,1) = {"
|
||||
a
|
||||
G
|
||||
D
|
||||
k
|
||||
J
|
||||
"}
|
||||
(3,1,1) = {"
|
||||
B
|
||||
m
|
||||
O
|
||||
b
|
||||
g
|
||||
"}
|
||||
(4,1,1) = {"
|
||||
a
|
||||
h
|
||||
x
|
||||
q
|
||||
Q
|
||||
"}
|
||||
(5,1,1) = {"
|
||||
a
|
||||
a
|
||||
W
|
||||
a
|
||||
a
|
||||
"}
|
||||
@@ -97,16 +97,14 @@
|
||||
layer = 2.6
|
||||
},
|
||||
/obj/machinery/door/window/survival_pod{
|
||||
dir = 1;
|
||||
icon_state = "windoor"
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"o" = (
|
||||
/obj/structure/bed/chair/comfy/black,
|
||||
/obj/structure/window/reinforced/survival_pod{
|
||||
dir = 1;
|
||||
icon_state = "pwindow"
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
@@ -122,8 +120,7 @@
|
||||
/area/survivalpod)
|
||||
"r" = (
|
||||
/obj/structure/window/reinforced/survival_pod{
|
||||
dir = 8;
|
||||
icon_state = "pwindow"
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
@@ -148,8 +145,7 @@
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/structure/window/reinforced/survival_pod{
|
||||
dir = 1;
|
||||
icon_state = "pwindow"
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/table/steel{
|
||||
pixel_y = -9
|
||||
@@ -158,15 +154,13 @@
|
||||
/area/survivalpod)
|
||||
"u" = (
|
||||
/obj/machinery/door/window/survival_pod{
|
||||
dir = 1;
|
||||
icon_state = "windoor"
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"v" = (
|
||||
/obj/structure/window/reinforced/survival_pod{
|
||||
dir = 1;
|
||||
icon_state = "pwindow"
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/holoplant,
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
@@ -174,8 +168,19 @@
|
||||
"w" = (
|
||||
/obj/structure/window/reinforced/survival_pod{
|
||||
density = 0;
|
||||
dir = 9;
|
||||
icon_state = "pwindow"
|
||||
dir = 9
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"x" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
pixel_y = -24;
|
||||
pixel_x = 32
|
||||
},
|
||||
/obj/machinery/light_switch/survival_pod{
|
||||
dir = 8;
|
||||
pixel_x = 23;
|
||||
pixel_y = -23
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
@@ -213,13 +218,6 @@
|
||||
/obj/structure/sign/mining,
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"S" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod{
|
||||
dir = 10;
|
||||
pixel_y = -24
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
|
||||
(1,1,1) = {"
|
||||
a
|
||||
@@ -254,7 +252,7 @@ g
|
||||
m
|
||||
q
|
||||
v
|
||||
A
|
||||
x
|
||||
D
|
||||
"}
|
||||
(5,1,1) = {"
|
||||
@@ -263,7 +261,7 @@ h
|
||||
n
|
||||
r
|
||||
w
|
||||
S
|
||||
A
|
||||
a
|
||||
"}
|
||||
(6,1,1) = {"
|
||||
339
maps/submaps/shelters/7x7/shelter_kitchen.dmm
Normal file
339
maps/submaps/shelters/7x7/shelter_kitchen.dmm
Normal file
@@ -0,0 +1,339 @@
|
||||
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
|
||||
"a" = (
|
||||
/obj/structure/sign/mining/survival{
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"b" = (
|
||||
/obj/structure/sign/mining/survival{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"d" = (
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"f" = (
|
||||
/obj/structure/closet/secure_closet/freezer/meat,
|
||||
/obj/effect/floor_decal/industrial/warning/dust{
|
||||
dir = 10
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/light,
|
||||
/area/survivalpod)
|
||||
"g" = (
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 1;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/cafe,
|
||||
/area/survivalpod)
|
||||
"h" = (
|
||||
/obj/structure/fans/tiny,
|
||||
/obj/machinery/door/airlock/voidcraft/survival_pod/vertical,
|
||||
/obj/effect/floor_decal/industrial/danger/full,
|
||||
/turf/simulated/shuttle/floor/voidcraft,
|
||||
/area/survivalpod)
|
||||
"i" = (
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 4;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/cafe,
|
||||
/area/survivalpod)
|
||||
"m" = (
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 8;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/cafe,
|
||||
/area/survivalpod)
|
||||
"n" = (
|
||||
/obj/structure/fans/tiny,
|
||||
/obj/machinery/door/airlock/voidcraft/survival_pod,
|
||||
/obj/effect/floor_decal/industrial/danger/full,
|
||||
/turf/simulated/shuttle/floor/voidcraft,
|
||||
/area/survivalpod)
|
||||
"p" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/machinery/microwave{
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/machinery/light,
|
||||
/obj/effect/floor_decal/industrial/warning/dust{
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/light,
|
||||
/area/survivalpod)
|
||||
"q" = (
|
||||
/obj/structure/closet/secure_closet/freezer/fridge,
|
||||
/obj/machinery/light{
|
||||
dir = 4
|
||||
},
|
||||
/obj/fruitspawner/tomato,
|
||||
/obj/fruitspawner/tomato,
|
||||
/obj/fruitspawner/tomato,
|
||||
/obj/fruitspawner/tomato,
|
||||
/obj/fruitspawner/apple,
|
||||
/obj/fruitspawner/apple,
|
||||
/obj/fruitspawner/apple,
|
||||
/obj/fruitspawner/apple,
|
||||
/obj/effect/floor_decal/industrial/warning/dust/corner{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/light,
|
||||
/area/survivalpod)
|
||||
"r" = (
|
||||
/obj/structure/sign/mining,
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"v" = (
|
||||
/obj/machinery/disposal/wall{
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/disposalpipe/trunk{
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/cafe,
|
||||
/area/survivalpod)
|
||||
"y" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/machinery/reagentgrinder{
|
||||
pixel_y = 9
|
||||
},
|
||||
/obj/item/reagent_containers/dropper{
|
||||
pixel_y = -9;
|
||||
pixel_x = -3
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/warning/dust{
|
||||
dir = 9
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/light,
|
||||
/area/survivalpod)
|
||||
"z" = (
|
||||
/obj/structure/sink/kitchen{
|
||||
dir = 8;
|
||||
pixel_x = -13
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/cafe,
|
||||
/area/survivalpod)
|
||||
"A" = (
|
||||
/obj/effect/floor_decal/industrial/warning/dust{
|
||||
dir = 5
|
||||
},
|
||||
/obj/machinery/vending/dinnerware{
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/light,
|
||||
/area/survivalpod)
|
||||
"C" = (
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 8;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"D" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
pixel_y = -24;
|
||||
pixel_x = 21
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/cafe,
|
||||
/area/survivalpod)
|
||||
"F" = (
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 4;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"G" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/material/kitchen/rollingpin{
|
||||
pixel_y = 23;
|
||||
pixel_x = 3
|
||||
},
|
||||
/obj/item/reagent_containers/food/condiment/enzyme{
|
||||
layer = 5;
|
||||
pixel_x = -9;
|
||||
pixel_y = 22
|
||||
},
|
||||
/obj/item/material/knife/butch{
|
||||
pixel_y = 15;
|
||||
pixel_x = 4
|
||||
},
|
||||
/obj/item/book/manual/chef_recipes{
|
||||
pixel_x = -9;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/book/manual/cook_guide{
|
||||
pixel_x = 6;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/machinery/light,
|
||||
/obj/effect/floor_decal/industrial/warning/dust{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/light,
|
||||
/area/survivalpod)
|
||||
"H" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 8;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/cafe,
|
||||
/area/survivalpod)
|
||||
"I" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 2;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/cafe,
|
||||
/area/survivalpod)
|
||||
"J" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
pixel_y = -21;
|
||||
pixel_x = -24;
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/cafe,
|
||||
/area/survivalpod)
|
||||
"N" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
pixel_y = -21;
|
||||
pixel_x = 24;
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/cafe,
|
||||
/area/survivalpod)
|
||||
"O" = (
|
||||
/turf/simulated/floor/tiled/eris/cafe,
|
||||
/area/survivalpod)
|
||||
"P" = (
|
||||
/obj/effect/floor_decal/industrial/warning/dust,
|
||||
/obj/machinery/appliance/cooker/fryer,
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 2;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/light,
|
||||
/area/survivalpod)
|
||||
"S" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/reagent_containers/food/condiment/carton/flour,
|
||||
/obj/item/reagent_containers/food/condiment/carton/flour,
|
||||
/obj/item/reagent_containers/food/condiment/carton/flour,
|
||||
/obj/item/reagent_containers/food/condiment/carton/flour,
|
||||
/obj/item/reagent_containers/food/condiment/carton/flour,
|
||||
/obj/item/reagent_containers/food/condiment/carton/flour,
|
||||
/obj/item/reagent_containers/food/condiment/carton/flour,
|
||||
/obj/item/reagent_containers/food/condiment/carton/flour,
|
||||
/obj/item/reagent_containers/food/condiment/spacespice,
|
||||
/obj/item/reagent_containers/food/condiment/spacespice,
|
||||
/obj/item/reagent_containers/food/condiment/carton/sugar,
|
||||
/obj/item/reagent_containers/food/condiment/carton/sugar,
|
||||
/obj/item/reagent_containers/food/condiment/small/saltshaker,
|
||||
/obj/item/reagent_containers/food/condiment/small/saltshaker,
|
||||
/obj/item/reagent_containers/food/condiment/small/peppermill,
|
||||
/obj/item/reagent_containers/food/condiment/small/peppermill,
|
||||
/obj/random/donkpocketbox,
|
||||
/obj/item/storage/box/beakers{
|
||||
name = "box of measuring cups";
|
||||
pixel_x = 2;
|
||||
pixel_y = 3;
|
||||
starts_with = list(/obj/item/reagent_containers/glass/beaker/measuring_cup = 7)
|
||||
},
|
||||
/obj/structure/closet/walllocker_double/kitchen/north,
|
||||
/obj/effect/floor_decal/industrial/warning/dust,
|
||||
/turf/simulated/shuttle/floor/voidcraft/light,
|
||||
/area/survivalpod)
|
||||
"U" = (
|
||||
/obj/structure/sign/mining/survival{
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"V" = (
|
||||
/obj/machinery/appliance/cooker/grill,
|
||||
/obj/effect/floor_decal/industrial/warning/dust,
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 1;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/light,
|
||||
/area/survivalpod)
|
||||
"Y" = (
|
||||
/obj/structure/sign/mining/survival,
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"Z" = (
|
||||
/obj/machinery/appliance/cooker/oven,
|
||||
/obj/effect/floor_decal/industrial/warning/dust,
|
||||
/turf/simulated/shuttle/floor/voidcraft/light,
|
||||
/area/survivalpod)
|
||||
|
||||
(1,1,1) = {"
|
||||
d
|
||||
b
|
||||
d
|
||||
h
|
||||
d
|
||||
b
|
||||
d
|
||||
"}
|
||||
(2,1,1) = {"
|
||||
U
|
||||
Z
|
||||
z
|
||||
J
|
||||
A
|
||||
p
|
||||
Y
|
||||
"}
|
||||
(3,1,1) = {"
|
||||
F
|
||||
V
|
||||
i
|
||||
g
|
||||
i
|
||||
v
|
||||
d
|
||||
"}
|
||||
(4,1,1) = {"
|
||||
C
|
||||
P
|
||||
m
|
||||
I
|
||||
H
|
||||
D
|
||||
n
|
||||
"}
|
||||
(5,1,1) = {"
|
||||
d
|
||||
S
|
||||
O
|
||||
O
|
||||
O
|
||||
O
|
||||
d
|
||||
"}
|
||||
(6,1,1) = {"
|
||||
U
|
||||
q
|
||||
f
|
||||
N
|
||||
y
|
||||
G
|
||||
r
|
||||
"}
|
||||
(7,1,1) = {"
|
||||
d
|
||||
a
|
||||
d
|
||||
h
|
||||
d
|
||||
a
|
||||
d
|
||||
"}
|
||||
388
maps/submaps/shelters/7x7/shelter_luxury_alt.dmm
Normal file
388
maps/submaps/shelters/7x7/shelter_luxury_alt.dmm
Normal file
@@ -0,0 +1,388 @@
|
||||
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
|
||||
"a" = (
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"d" = (
|
||||
/obj/structure/sign/mining/survival{
|
||||
dir = 1;
|
||||
layer = 2.9
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod/dorms)
|
||||
"e" = (
|
||||
/obj/machinery/recharge_station,
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"f" = (
|
||||
/obj/structure/fans{
|
||||
pixel_y = 32;
|
||||
density = 0
|
||||
},
|
||||
/obj/machinery/sleeper/survival_pod,
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 1;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"g" = (
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 8;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival/hard_corner,
|
||||
/area/survivalpod/dorms)
|
||||
"i" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
pixel_y = -22;
|
||||
pixel_x = 21
|
||||
},
|
||||
/obj/machinery/light_switch/survival_pod{
|
||||
dir = 1;
|
||||
pixel_x = 29;
|
||||
pixel_y = -21
|
||||
},
|
||||
/turf/simulated/floor/carpet/blue2,
|
||||
/area/survivalpod/dorms)
|
||||
"k" = (
|
||||
/obj/structure/sign/mining/survival{
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod/dorms)
|
||||
"o" = (
|
||||
/obj/machinery/door/window/survival_pod{
|
||||
dir = 2
|
||||
},
|
||||
/obj/structure/sink/kitchen{
|
||||
dir = 4;
|
||||
pixel_x = 13;
|
||||
pixel_y = 9
|
||||
},
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 1;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"p" = (
|
||||
/obj/machinery/light,
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"q" = (
|
||||
/obj/structure/sign/mining/survival,
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"r" = (
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 4;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival/hard_corner,
|
||||
/area/survivalpod/dorms)
|
||||
"s" = (
|
||||
/obj/structure/sign/mining/survival{
|
||||
dir = 1;
|
||||
layer = 2.9
|
||||
},
|
||||
/obj/structure/sign/mining/survival{
|
||||
dir = 1;
|
||||
layer = 2.9
|
||||
},
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 4;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"t" = (
|
||||
/obj/structure/sign/mining/survival{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"u" = (
|
||||
/obj/machinery/button/remote/airlock/survival_pod/bolts{
|
||||
pixel_y = -24;
|
||||
pixel_x = 23
|
||||
},
|
||||
/obj/machinery/light_switch/survival_pod{
|
||||
dir = 8;
|
||||
pixel_x = 33;
|
||||
pixel_y = -23
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"v" = (
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival/hard_corner,
|
||||
/area/survivalpod/dorms)
|
||||
"w" = (
|
||||
/obj/structure/table/survival_pod,
|
||||
/obj/machinery/recharger{
|
||||
pixel_y = 5;
|
||||
pixel_x = -5
|
||||
},
|
||||
/obj/structure/window/reinforced/survival_pod,
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"x" = (
|
||||
/obj/structure/bed/chair/comfy/black{
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"y" = (
|
||||
/obj/machinery/disposal/wall{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/disposalpipe/trunk{
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"z" = (
|
||||
/obj/structure/table/standard,
|
||||
/turf/simulated/floor/carpet/blue2,
|
||||
/area/survivalpod/dorms)
|
||||
"A" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "podwindows";
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "podwindows";
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "podwindows";
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"B" = (
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod/dorms)
|
||||
"C" = (
|
||||
/obj/structure/disposalpipe/junction/yjunction{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival/hard_corner,
|
||||
/area/survivalpod/dorms)
|
||||
"D" = (
|
||||
/obj/machinery/holoplant,
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"E" = (
|
||||
/obj/machinery/smartfridge/survival_pod{
|
||||
pixel_y = 27;
|
||||
density = 0
|
||||
},
|
||||
/obj/item/storage/mre/random,
|
||||
/obj/item/storage/mre/random,
|
||||
/obj/item/storage/mre/random,
|
||||
/obj/item/storage/mre/random,
|
||||
/obj/item/storage/mre/random,
|
||||
/obj/item/storage/mre/random,
|
||||
/obj/item/storage/mre/menu9,
|
||||
/obj/item/storage/mre/menu9,
|
||||
/obj/item/storage/mre/menu10,
|
||||
/obj/item/storage/mre/menu10,
|
||||
/obj/item/storage/mre/menu11,
|
||||
/obj/item/storage/mre/menu11,
|
||||
/obj/item/fbp_backup_cell,
|
||||
/obj/item/fbp_backup_cell,
|
||||
/obj/item/fbp_backup_cell,
|
||||
/obj/item/fbp_backup_cell,
|
||||
/obj/item/fbp_backup_cell,
|
||||
/obj/item/storage/firstaid/fire,
|
||||
/obj/item/storage/firstaid/toxin,
|
||||
/obj/item/storage/firstaid/o2,
|
||||
/obj/item/storage/box/survival/space,
|
||||
/obj/item/clothing/accessory/watch/survival,
|
||||
/obj/item/emergency_beacon,
|
||||
/obj/item/healthanalyzer,
|
||||
/obj/item/storage/pill_bottle/dice_nerd,
|
||||
/obj/item/deck/cards,
|
||||
/obj/item/deck/cards/triple,
|
||||
/obj/item/storage/mre/random,
|
||||
/obj/item/spacecasinocash_fake/c1000,
|
||||
/obj/item/spacecasinocash_fake/c1000,
|
||||
/obj/item/storage/mre/random,
|
||||
/obj/item/radio{
|
||||
icon_state = "walkietalkiebay";
|
||||
name = "emergency radio"
|
||||
},
|
||||
/obj/item/stack/material/steel{
|
||||
amount = 5
|
||||
},
|
||||
/obj/item/gps,
|
||||
/obj/machinery/light/floortube,
|
||||
/obj/item/storage/mre/random,
|
||||
/obj/item/storage/mre/random,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/whiskey,
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 2;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"F" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "podwindows";
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "podwindows";
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
"I" = (
|
||||
/obj/structure/bed/double/padded,
|
||||
/obj/item/bedsheet/yellowdouble,
|
||||
/turf/simulated/floor/carpet/blue2,
|
||||
/area/survivalpod/dorms)
|
||||
"J" = (
|
||||
/obj/structure/fans/tiny,
|
||||
/obj/machinery/door/airlock/voidcraft/survival_pod,
|
||||
/obj/effect/floor_decal/industrial/danger/full,
|
||||
/turf/simulated/shuttle/floor/voidcraft,
|
||||
/area/survivalpod)
|
||||
"L" = (
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/disposal/wall{
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/disposalpipe/trunk{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/floor/carpet/blue2,
|
||||
/area/survivalpod/dorms)
|
||||
"M" = (
|
||||
/obj/structure/fans/tiny,
|
||||
/obj/machinery/door/airlock/voidcraft/survival_pod,
|
||||
/obj/effect/floor_decal/industrial/danger/full,
|
||||
/turf/simulated/shuttle/floor/voidcraft,
|
||||
/area/survivalpod/dorms)
|
||||
"O" = (
|
||||
/obj/structure/table/steel_reinforced,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/melonliquor{
|
||||
pixel_y = 11;
|
||||
pixel_x = -6
|
||||
},
|
||||
/obj/item/reagent_containers/food/drinks/metaglass{
|
||||
pixel_y = 10;
|
||||
pixel_x = 8
|
||||
},
|
||||
/obj/item/reagent_containers/food/drinks/metaglass{
|
||||
pixel_y = 5;
|
||||
pixel_x = 3
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"P" = (
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"Q" = (
|
||||
/obj/structure/bed/chair/comfy/black,
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"S" = (
|
||||
/obj/machinery/button/windowtint{
|
||||
pixel_x = 9;
|
||||
id = "podwindows";
|
||||
pixel_y = 30;
|
||||
range = 3
|
||||
},
|
||||
/turf/simulated/floor/carpet/bcarpet,
|
||||
/area/survivalpod)
|
||||
"X" = (
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 8;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival,
|
||||
/area/survivalpod)
|
||||
"Y" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "podwindows";
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "podwindows";
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/window/reinforced/polarized/survival_pod{
|
||||
id = "podwindows"
|
||||
},
|
||||
/turf/simulated/shuttle/floor/voidcraft/dark,
|
||||
/area/survivalpod)
|
||||
|
||||
(1,1,1) = {"
|
||||
P
|
||||
t
|
||||
P
|
||||
A
|
||||
F
|
||||
Y
|
||||
P
|
||||
"}
|
||||
(2,1,1) = {"
|
||||
s
|
||||
f
|
||||
w
|
||||
Q
|
||||
O
|
||||
x
|
||||
q
|
||||
"}
|
||||
(3,1,1) = {"
|
||||
X
|
||||
E
|
||||
o
|
||||
y
|
||||
a
|
||||
p
|
||||
P
|
||||
"}
|
||||
(4,1,1) = {"
|
||||
d
|
||||
r
|
||||
C
|
||||
g
|
||||
S
|
||||
u
|
||||
J
|
||||
"}
|
||||
(5,1,1) = {"
|
||||
B
|
||||
L
|
||||
i
|
||||
M
|
||||
a
|
||||
a
|
||||
P
|
||||
"}
|
||||
(6,1,1) = {"
|
||||
d
|
||||
I
|
||||
z
|
||||
v
|
||||
e
|
||||
D
|
||||
q
|
||||
"}
|
||||
(7,1,1) = {"
|
||||
B
|
||||
k
|
||||
B
|
||||
k
|
||||
A
|
||||
Y
|
||||
P
|
||||
"}
|
||||
@@ -77,27 +77,27 @@
|
||||
/obj/structure/closet/walllocker_double/casino/north,
|
||||
/obj/item/spacecasinocash_fake/c1000{
|
||||
pixel_y = 12;
|
||||
pixel_x = 12
|
||||
pixel_x = 10
|
||||
},
|
||||
/obj/item/spacecasinocash_fake/c1000{
|
||||
pixel_y = 12;
|
||||
pixel_x = 6
|
||||
pixel_x = 4
|
||||
},
|
||||
/obj/item/spacecasinocash_fake/c1000{
|
||||
pixel_y = 7;
|
||||
pixel_x = 12
|
||||
pixel_x = 10
|
||||
},
|
||||
/obj/item/spacecasinocash_fake/c1000{
|
||||
pixel_y = 7;
|
||||
pixel_x = 6
|
||||
pixel_x = 4
|
||||
},
|
||||
/obj/item/spacecasinocash_fake/c1000{
|
||||
pixel_y = 3;
|
||||
pixel_x = 12
|
||||
pixel_x = 10
|
||||
},
|
||||
/obj/item/spacecasinocash_fake/c1000{
|
||||
pixel_y = 3;
|
||||
pixel_x = 6
|
||||
pixel_x = 4
|
||||
},
|
||||
/obj/item/storage/pill_bottle/dice{
|
||||
pixel_y = 12;
|
||||
@@ -111,6 +111,10 @@
|
||||
pixel_x = -6;
|
||||
pixel_y = -1
|
||||
},
|
||||
/obj/item/deck/cards/casino/triple{
|
||||
pixel_y = -1;
|
||||
pixel_x = 6
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/steel/bar_dance,
|
||||
/area/survivalpod)
|
||||
"n" = (
|
||||
Reference in New Issue
Block a user