From 4cf38d9037648b355d004a922c35fee48a93be2f Mon Sep 17 00:00:00 2001 From: Anewbe Date: Thu, 13 Apr 2017 23:38:16 -0500 Subject: [PATCH] Should fix throwing people. --- code/modules/mob/mob_grab.dm | 13 +------------ 1 file changed, 1 insertion(+), 12 deletions(-) diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm index b9aec2a22a..f3cd084ffa 100644 --- a/code/modules/mob/mob_grab.dm +++ b/code/modules/mob/mob_grab.dm @@ -75,14 +75,9 @@ if(affecting) if(affecting.buckled) return null - if(!affecting.Adjacent(affecting.grabbed_by)) - qdel(src) - return null if(state >= GRAB_AGGRESSIVE) animate(affecting, pixel_x = 0, pixel_y = 0, 4, 1) - var/mob/living/affected = affecting - qdel(src) - return affected + return affecting return null @@ -300,9 +295,6 @@ return if(world.time < (last_action + 20)) return - if(!M.Adjacent(user)) - qdel(src) - return last_action = world.time reset_kill_state() //using special grab moves will interrupt choking them @@ -348,9 +340,6 @@ qdel(src) /obj/item/weapon/grab/proc/reset_kill_state() - if(!assailant) - qdel(src) - return if(state == GRAB_KILL) assailant.visible_message("[assailant] lost \his tight grip on [affecting]'s neck!") hud.icon_state = "kill"