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https://github.com/CHOMPStation2/CHOMPStation2.git
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Compilation fix.
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@@ -9,7 +9,7 @@
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force = 5
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force = 5
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var/smash_duration = 5 //Directly relates to the 'weaken' duration. Lowered by armor (i.e. helmets)
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var/smash_duration = 5 //Directly relates to the 'weaken' duration. Lowered by armor (i.e. helmets)
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var/isGlass = 1 //Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it
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var/isGlass = 1 //Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it
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var/obj/item/weapon/reagent_containers/glass/rag/rag = null
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var/obj/item/weapon/reagent_containers/glass/rag/rag = null
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var/rag_underlay = "rag"
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var/rag_underlay = "rag"
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@@ -17,7 +17,6 @@
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..()
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..()
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if(isGlass) unacidable = 1
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if(isGlass) unacidable = 1
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/obj/item/weapon/reagent_containers/food/drinks/bottle/proc/smash(mob/living/target as mob, mob/living/user as mob)
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/obj/item/weapon/reagent_containers/food/drinks/bottle/Destroy()
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/obj/item/weapon/reagent_containers/food/drinks/bottle/Destroy()
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if(rag)
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if(rag)
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rag.forceMove(src.loc)
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rag.forceMove(src.loc)
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@@ -132,7 +131,7 @@
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//Calculating duration and calculating damage.
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//Calculating duration and calculating damage.
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armor_block = target.run_armor_check(affecting, "melee")
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armor_block = target.run_armor_check(affecting, "melee")
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//force will counteract armour, but will never increase duration
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//force will counteract armour, but will never increase duration
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armor_duration = smash_duration + min(0, force - target.getarmor(affecting, "melee") + 10)
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armor_duration = smash_duration + min(0, force - target.getarmor(affecting, "melee") + 10)
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