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Astral Collective Minor Update (#12412)
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@@ -145,7 +145,7 @@
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//projectiles
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/obj/item/projectile/energy/astral_collective
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name = "abnormal energy"
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speed = 2
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speed = 3
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damage = 28 //roughly 25 with intended armour
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damage_type = BURN //BRUTE, BURN, TOX, OXY, CLONE, HALLOSS, ELECTROCUTE, BIOACID, SEARING are the only things that should be in here
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check_armour = "laser" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb //Cael - bio and rad are also valid
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@@ -171,7 +171,8 @@
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irradiate = 40
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/obj/item/projectile/energy/astral_collective/particle
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damage = 1
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armor_penetration = 100
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icon_state = "particle"
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damage_type = ELECTROMAG
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incendiary = 1
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flammability = 1
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flammability = 3
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