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Adjusts the checks to ensure you cannot buckle two people to the same thing
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@@ -129,7 +129,7 @@
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else if(istype(W, /obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = W
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var/mob/living/affecting = G.affecting
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if(has_buckled) //Handles trying to buckle someone else to a chair when someone else is on it
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if(buckled_mob) //Handles trying to buckle someone else to a chair when someone else is on it
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user << "<span class='notice'>\The [src] already has someone buckled to it.</span>"
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return
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user.visible_message("<span class='notice'>[user] attempts to buckle [affecting] into \the [src]!</span>")
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