diff --git a/baystation12.dme b/baystation12.dme
index 979d9cbbcc..ce1b734563 100644
--- a/baystation12.dme
+++ b/baystation12.dme
@@ -323,6 +323,7 @@
#include "code\game\machinery\newscaster.dm"
#include "code\game\machinery\OpTable.dm"
#include "code\game\machinery\overview.dm"
+#include "code\game\machinery\portable_tag_turret.dm"
#include "code\game\machinery\portable_turret.dm"
#include "code\game\machinery\recharger.dm"
#include "code\game\machinery\rechargestation.dm"
@@ -994,7 +995,6 @@
#include "code\modules\mob\living\carbon\human\examine.dm"
#include "code\modules\mob\living\carbon\human\human.dm"
#include "code\modules\mob\living\carbon\human\human_attackhand.dm"
-#include "code\modules\mob\living\carbon\human\human_attackpaw.dm"
#include "code\modules\mob\living\carbon\human\human_damage.dm"
#include "code\modules\mob\living\carbon\human\human_defense.dm"
#include "code\modules\mob\living\carbon\human\human_defines.dm"
diff --git a/code/ATMOSPHERICS/components/tvalve.dm b/code/ATMOSPHERICS/components/tvalve.dm
index a3555f5322..39ca1e25fd 100644
--- a/code/ATMOSPHERICS/components/tvalve.dm
+++ b/code/ATMOSPHERICS/components/tvalve.dm
@@ -172,9 +172,6 @@
/obj/machinery/atmospherics/tvalve/attack_ai(mob/user as mob)
return
-/obj/machinery/atmospherics/tvalve/attack_paw(mob/user as mob)
- return attack_hand(user)
-
/obj/machinery/atmospherics/tvalve/attack_hand(mob/user as mob)
src.add_fingerprint(usr)
update_icon(1)
diff --git a/code/ATMOSPHERICS/components/unary/cold_sink.dm b/code/ATMOSPHERICS/components/unary/cold_sink.dm
index b48e1c5cbe..a567cf5cd6 100644
--- a/code/ATMOSPHERICS/components/unary/cold_sink.dm
+++ b/code/ATMOSPHERICS/components/unary/cold_sink.dm
@@ -65,9 +65,6 @@
/obj/machinery/atmospherics/unary/freezer/attack_ai(mob/user as mob)
src.ui_interact(user)
-/obj/machinery/atmospherics/unary/freezer/attack_paw(mob/user as mob)
- src.ui_interact(user)
-
/obj/machinery/atmospherics/unary/freezer/attack_hand(mob/user as mob)
src.ui_interact(user)
diff --git a/code/ATMOSPHERICS/components/unary/heat_source.dm b/code/ATMOSPHERICS/components/unary/heat_source.dm
index db193cc2dd..6b25753ec8 100644
--- a/code/ATMOSPHERICS/components/unary/heat_source.dm
+++ b/code/ATMOSPHERICS/components/unary/heat_source.dm
@@ -18,7 +18,7 @@
use_power = 0
idle_power_usage = 5 //5 Watts for thermostat related circuitry
active_power_usage //50 kW. The power rating of the heater
-
+
var/max_power_usage = 20000 //power rating when the usage is turned up to 100
var/power_setting = 100
@@ -35,7 +35,7 @@
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
-
+
active_power_usage = max_power_usage * (power_setting/100)
/obj/machinery/atmospherics/unary/heater/initialize()
@@ -86,9 +86,6 @@
/obj/machinery/atmospherics/unary/heater/attack_ai(mob/user as mob)
src.ui_interact(user)
-/obj/machinery/atmospherics/unary/heater/attack_paw(mob/user as mob)
- src.ui_interact(user)
-
/obj/machinery/atmospherics/unary/heater/attack_hand(mob/user as mob)
src.ui_interact(user)
@@ -164,10 +161,10 @@
/obj/machinery/atmospherics/unary/heater/proc/set_power_level(var/new_power_setting)
power_setting = new_power_setting
-
+
var/old_power_usage = active_power_usage
active_power_usage = max_power_usage * (power_setting/100)
-
+
if (use_power >= 2 && old_power_usage != active_power_usage)
force_power_update()
diff --git a/code/ATMOSPHERICS/components/valve.dm b/code/ATMOSPHERICS/components/valve.dm
index a57458d2e0..bce38d0654 100644
--- a/code/ATMOSPHERICS/components/valve.dm
+++ b/code/ATMOSPHERICS/components/valve.dm
@@ -130,9 +130,6 @@
/obj/machinery/atmospherics/valve/attack_ai(mob/user as mob)
return
-/obj/machinery/atmospherics/valve/attack_paw(mob/user as mob)
- return attack_hand(user)
-
/obj/machinery/atmospherics/valve/attack_hand(mob/user as mob)
src.add_fingerprint(usr)
update_icon(1)
diff --git a/code/TriDimension/Structures.dm b/code/TriDimension/Structures.dm
index dd97676115..fa91ccd5bb 100644
--- a/code/TriDimension/Structures.dm
+++ b/code/TriDimension/Structures.dm
@@ -55,9 +55,6 @@
del target
return ..()
- attack_paw(var/mob/M)
- return attack_hand(M)
-
attackby(obj/item/C as obj, mob/user as mob)
(..)
diff --git a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_animals.dm b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_animals.dm
index a2e1f1c4b9..4c95b5be1c 100644
--- a/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_animals.dm
+++ b/code/WorkInProgress/Cael_Aislinn/Jungle/jungle_animals.dm
@@ -68,7 +68,7 @@
harm_intent_damage = 8
melee_damage_lower = 15
melee_damage_upper = 15
- attacktext = "slashes"
+ attacktext = "slashed"
attack_sound = 'sound/weapons/bite.ogg'
layer = 3.1 //so they can stay hidde under the /obj/structure/bush
@@ -126,7 +126,7 @@
harm_intent_damage = 2
melee_damage_lower = 3
melee_damage_upper = 10
- attacktext = "bites"
+ attacktext = "bitten"
attack_sound = 'sound/weapons/bite.ogg'
layer = 3.1 //so they can stay hidde under the /obj/structure/bush
diff --git a/code/WorkInProgress/Chinsky/guestpass.dm b/code/WorkInProgress/Chinsky/guestpass.dm
index 2fc9c700bc..7b524fe989 100644
--- a/code/WorkInProgress/Chinsky/guestpass.dm
+++ b/code/WorkInProgress/Chinsky/guestpass.dm
@@ -71,9 +71,6 @@
/obj/machinery/computer/guestpass/attack_ai(var/mob/user as mob)
return attack_hand(user)
-/obj/machinery/computer/guestpass/attack_paw(var/mob/user as mob)
- return attack_hand(user)
-
/obj/machinery/computer/guestpass/attack_hand(var/mob/user as mob)
if(..())
return
diff --git a/code/WorkInProgress/Mini/atmos_control.dm b/code/WorkInProgress/Mini/atmos_control.dm
index 2c83a77fd3..38dee770cd 100644
--- a/code/WorkInProgress/Mini/atmos_control.dm
+++ b/code/WorkInProgress/Mini/atmos_control.dm
@@ -34,9 +34,6 @@
/obj/machinery/computer/atmoscontrol/attack_ai(var/mob/user as mob)
return interact(user)
-/obj/machinery/computer/atmoscontrol/attack_paw(var/mob/user as mob)
- return interact(user)
-
/obj/machinery/computer/atmoscontrol/attack_hand(mob/user)
if(..())
return
diff --git a/code/WorkInProgress/Ported/policetape.dm b/code/WorkInProgress/Ported/policetape.dm
index f331f8401b..a4d2c31bdc 100644
--- a/code/WorkInProgress/Ported/policetape.dm
+++ b/code/WorkInProgress/Ported/policetape.dm
@@ -135,8 +135,7 @@
else
breaktape(null, user)
-/obj/item/tape/attack_paw(mob/user as mob)
- breaktape(/obj/item/weapon/wirecutters,user)
+
/obj/item/tape/proc/breaktape(obj/item/weapon/W as obj, mob/user as mob)
if(user.a_intent == "help" && ((!can_puncture(W) && src.allowed(user))))
diff --git a/code/WorkInProgress/kilakk/fax.dm b/code/WorkInProgress/kilakk/fax.dm
index 2c34229620..8be1e9679d 100644
--- a/code/WorkInProgress/kilakk/fax.dm
+++ b/code/WorkInProgress/kilakk/fax.dm
@@ -38,9 +38,6 @@ var/list/alldepartments = list("Central Command")
/obj/machinery/faxmachine/attack_ai(mob/user as mob)
return attack_hand(user)
-/obj/machinery/faxmachine/attack_paw(mob/user as mob)
- return attack_hand(user)
-
/obj/machinery/faxmachine/attack_hand(mob/user as mob)
user.set_machine(src)
diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm
index 8395500ef7..7fc5577fe2 100644
--- a/code/_onclick/click.dm
+++ b/code/_onclick/click.dm
@@ -154,7 +154,6 @@
/mob/proc/DblClickOn(var/atom/A, var/params)
ClickOn(A,params)
-
/*
Translates into attack_hand, etc.
@@ -168,6 +167,21 @@
/mob/proc/UnarmedAttack(var/atom/A, var/proximity_flag)
return
+/mob/living/UnarmedAttack(var/atom/A, var/proximity_flag)
+
+ if(!ticker)
+ src << "You cannot attack people before the game has started."
+ return 0
+
+ if (istype(get_area(src), /area/start))
+ src << "No attacking people at spawn, you jackass."
+ return 0
+
+ if(stat)
+ return 0
+
+ return 1
+
/*
Ranged unarmed attack:
diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm
index 3c1cb43727..4f4224b04b 100644
--- a/code/_onclick/other_mobs.dm
+++ b/code/_onclick/other_mobs.dm
@@ -1,3 +1,7 @@
+// Generic damage proc (slimes and monkeys).
+/atom/proc/attack_generic(mob/user as mob)
+ return 0
+
/*
Humans:
Adds an exception for gloves, to allow special glove types like the ninja ones.
@@ -5,15 +9,19 @@
Otherwise pretty standard.
*/
/mob/living/carbon/human/UnarmedAttack(var/atom/A, var/proximity)
- var/obj/item/clothing/gloves/G = gloves // not typecast specifically enough in defines
+
+ if(!..())
+ return
// Special glove functions:
// If the gloves do anything, have them return 1 to stop
// normal attack_hand() here.
- if(proximity && istype(G) && G.Touch(A,1))
+ var/obj/item/clothing/gloves/G = gloves // not typecast specifically enough in defines
+ if(istype(G) && G.Touch(A,1))
return
A.attack_hand(src)
+
/atom/proc/attack_hand(mob/user as mob)
return
@@ -41,23 +49,20 @@
return
A.attack_tk(src)
-/*
- Animals & All Unspecified
-*/
-/mob/living/UnarmedAttack(var/atom/A)
- A.attack_animal(src)
-/atom/proc/attack_animal(mob/user as mob)
- return
/mob/living/RestrainedClickOn(var/atom/A)
return
/*
Monkeys
*/
-/mob/living/carbon/monkey/UnarmedAttack(var/atom/A)
- A.attack_paw(src)
-/atom/proc/attack_paw(mob/user as mob)
- return
+
+
+/mob/living/carbon/monkey/UnarmedAttack(var/atom/A, var/proximity)
+
+ if(!..())
+ return
+
+ A.attack_hand(src)
/*
Monkey RestrainedClickOn() was apparently the
@@ -88,26 +93,91 @@
/*
Aliens
- Defaults to same as monkey in most places
*/
/mob/living/carbon/alien/RestrainedClickOn(var/atom/A)
return
+/mob/living/carbon/alien/UnarmedAttack(var/atom/A, var/proximity)
+
+ if(!..())
+ return 0
+
+ A.attack_generic(src,rand(5,6),"bitten")
+
/*
Slimes
Nothing happening here
*/
-/mob/living/carbon/slime/UnarmedAttack(var/atom/A)
- A.attack_slime(src)
-/atom/proc/attack_slime(mob/user as mob)
- return
+
/mob/living/carbon/slime/RestrainedClickOn(var/atom/A)
return
+/mob/living/carbon/slime/UnarmedAttack(var/atom/A, var/proximity)
+
+ if(!..())
+ return
+
+ // Eating
+ if(Victim)
+ return
+
+ // Basic attack.
+ A.attack_generic(src, (is_adult ? rand(20,40) : rand(5,25)), "glomped")
+
+ // Handle mob shocks.
+ var/mob/living/M = A
+ if(istype(M) && powerlevel > 0 && !istype(A,/mob/living/carbon/slime))
+
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ if(H.species.flags & IS_SYNTHETIC || H.species.insulated)
+ return
+
+ var/power = max(0,min(10,(powerlevel+rand(0,3))))
+
+ var/stunprob = 10
+ switch(power*10)
+ if(1 to 2) stunprob = 20
+ if(3 to 4) stunprob = 30
+ if(5 to 6) stunprob = 40
+ if(7 to 8) stunprob = 60
+ if(9) stunprob = 70
+ if(10) stunprob = 95
+
+ if(prob(stunprob))
+ powerlevel = max(0,powerlevel-3)
+ src.visible_message("\red The [name] has shocked [M]!")
+ M.Weaken(power)
+ M.Stun(power)
+ if (M.stuttering < power) M.stuttering = power
+
+ var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
+ s.set_up(5, 1, M)
+ s.start()
+
+ if(prob(stunprob) && powerlevel >= 8)
+ M.adjustFireLoss(powerlevel * rand(6,10))
+ M.updatehealth()
/*
New Players:
Have no reason to click on anything at all.
*/
/mob/new_player/ClickOn()
return
+
+/*
+ Animals
+*/
+/mob/living/simple_animal/UnarmedAttack(var/atom/A, var/proximity)
+
+ if(!..())
+ return
+
+ if(melee_damage_upper == 0 && istype(A,/mob/living))
+ custom_emote(1,"[friendly] [src]!")
+ return
+
+ var/damage = rand(melee_damage_lower, melee_damage_upper)
+ if(A.attack_generic(src,damage,attacktext,wall_smash) && loc && attack_sound)
+ playsound(loc, attack_sound, 50, 1, 1)
\ No newline at end of file
diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm
index de6b84d655..82c7eb3016 100644
--- a/code/game/atoms_movable.dm
+++ b/code/game/atoms_movable.dm
@@ -193,11 +193,6 @@
return src.master.attackby(a, b)
return
-/atom/movable/overlay/attack_paw(a, b, c)
- if (src.master)
- return src.master.attack_paw(a, b, c)
- return
-
/atom/movable/overlay/attack_hand(a, b, c)
if (src.master)
return src.master.attack_hand(a, b, c)
diff --git a/code/game/dna/dna_modifier.dm b/code/game/dna/dna_modifier.dm
index d1398402fc..01ef334ce7 100644
--- a/code/game/dna/dna_modifier.dm
+++ b/code/game/dna/dna_modifier.dm
@@ -324,8 +324,6 @@
return
return
*/
-/obj/machinery/computer/scan_consolenew/attack_paw(user as mob)
- ui_interact(user)
/obj/machinery/computer/scan_consolenew/attack_ai(user as mob)
src.add_hiddenprint(user)
@@ -424,15 +422,15 @@
if (connected.beaker.reagents && connected.beaker.reagents.reagent_list.len)
for(var/datum/reagent/R in connected.beaker.reagents.reagent_list)
data["beakerVolume"] += R.volume
-
+
// update the ui if it exists, returns null if no ui is passed/found
- ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
+ ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "dna_modifier.tmpl", "DNA Modifier Console", 660, 700)
// when the ui is first opened this is the data it will use
- ui.set_initial_data(data)
+ ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
diff --git a/code/game/gamemodes/blob/blobs/factory.dm b/code/game/gamemodes/blob/blobs/factory.dm
index b388396639..bb8de8184e 100644
--- a/code/game/gamemodes/blob/blobs/factory.dm
+++ b/code/game/gamemodes/blob/blobs/factory.dm
@@ -34,7 +34,7 @@
maxHealth = 20
melee_damage_lower = 4
melee_damage_upper = 8
- attacktext = "hits"
+ attacktext = "hit"
attack_sound = 'sound/weapons/genhit1.ogg'
var/obj/effect/blob/factory/factory = null
faction = "blob"
diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm
index 4ab5961323..cc57ccd855 100644
--- a/code/game/gamemodes/nuclear/nuclearbomb.dm
+++ b/code/game/gamemodes/nuclear/nuclearbomb.dm
@@ -165,9 +165,6 @@ var/bomb_set
return
..()
-/obj/machinery/nuclearbomb/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/nuclearbomb/attack_hand(mob/user as mob)
if (src.extended)
if (!ishuman(user))
diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm
index 8441ab790b..0dc946aa16 100644
--- a/code/game/jobs/access.dm
+++ b/code/game/jobs/access.dm
@@ -417,76 +417,20 @@
/proc/get_all_centcom_jobs()
return list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer","BlackOps Commander","Supreme Commander")
-//gets the actual job rank (ignoring alt titles)
-//this is used solely for sechuds
-/obj/proc/GetJobRealName()
- if (!istype(src, /obj/item/device/pda) && !istype(src,/obj/item/weapon/card/id))
- return
-
- var/rank
- var/assignment
- if(istype(src, /obj/item/device/pda))
- if(src:id)
- rank = src:id:rank
- assignment = src:id:assignment
- else if(istype(src, /obj/item/weapon/card/id))
- rank = src:rank
- assignment = src:assignment
-
- if( rank in joblist )
- return rank
-
- if( assignment in joblist )
- return assignment
-
- return "Unknown"
-
-//gets the alt title, failing that the actual job rank
-//this is unused
-/obj/proc/sdsdsd() //GetJobDisplayName
- if (!istype(src, /obj/item/device/pda) && !istype(src,/obj/item/weapon/card/id))
- return
-
- var/assignment
- if(istype(src, /obj/item/device/pda))
- if(src:id)
- assignment = src:id:assignment
- else if(istype(src, /obj/item/weapon/card/id))
- assignment = src:assignment
-
- if(assignment)
- return assignment
-
- return "Unknown"
+proc/GetIdCard(var/mob/living/carbon/human/H)
+ if(H.wear_id)
+ var/id = H.wear_id.GetID()
+ if(id)
+ return id
+ if(H.get_active_hand())
+ var/obj/item/I = H.get_active_hand()
+ return I.GetID()
proc/FindNameFromID(var/mob/living/carbon/human/H)
ASSERT(istype(H))
- var/obj/item/weapon/card/id/C = H.get_active_hand()
- if( istype(C) || istype(C, /obj/item/device/pda) )
- var/obj/item/weapon/card/id/ID = C
-
- if( istype(C, /obj/item/device/pda) )
- var/obj/item/device/pda/pda = C
- ID = pda.id
- if(!istype(ID))
- ID = null
-
- if(ID)
- return ID.registered_name
-
- C = H.wear_id
-
- if( istype(C) || istype(C, /obj/item/device/pda) )
- var/obj/item/weapon/card/id/ID = C
-
- if( istype(C, /obj/item/device/pda) )
- var/obj/item/device/pda/pda = C
- ID = pda.id
- if(!istype(ID))
- ID = null
-
- if(ID)
- return ID.registered_name
+ var/obj/item/weapon/card/id/C = GetIdCard(H)
+ if(C)
+ return C.registered_name
proc/get_all_job_icons() //For all existing HUD icons
return joblist + list("Prisoner")
diff --git a/code/game/machinery/OpTable.dm b/code/game/machinery/OpTable.dm
index 641e9473ad..b01b0bbda6 100644
--- a/code/game/machinery/OpTable.dm
+++ b/code/game/machinery/OpTable.dm
@@ -45,19 +45,6 @@
if(prob(75))
del(src)
-/obj/machinery/optable/attack_paw(mob/user as mob)
- if ((HULK in usr.mutations))
- usr << text("\blue You destroy the operating table.")
- visible_message("\red [usr] destroys the operating table!")
- src.density = 0
- del(src)
- if (!( locate(/obj/machinery/optable, user.loc) ))
- step(user, get_dir(user, src))
- if (user.loc == src.loc)
- user.layer = TURF_LAYER
- visible_message("The monkey hides under the table!")
- return
-
/obj/machinery/optable/attack_hand(mob/user as mob)
if (HULK in usr.mutations)
usr << text("\blue You destroy the table.")
diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm
index 047012edcb..026195252e 100644
--- a/code/game/machinery/Sleeper.dm
+++ b/code/game/machinery/Sleeper.dm
@@ -10,7 +10,7 @@
anchored = 1 //About time someone fixed this.
density = 1
var/orient = "LEFT" // "RIGHT" changes the dir suffix to "-r"
-
+
use_power = 1
idle_power_usage = 40
@@ -50,9 +50,6 @@
/obj/machinery/sleep_console/attack_ai(mob/user as mob)
return src.attack_hand(user)
-/obj/machinery/sleep_console/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/sleep_console/attack_hand(mob/user as mob)
if(..())
return
@@ -166,7 +163,7 @@
var/amounts = list(5, 10)
var/obj/item/weapon/reagent_containers/glass/beaker = null
var/filtering = 0
-
+
use_power = 1
idle_power_usage = 15
active_power_usage = 200 //builtin health analyzer, dialysis machine, injectors.
@@ -188,7 +185,7 @@
process()
if (stat & (NOPOWER|BROKEN))
return
-
+
if(filtering > 0)
if(beaker)
if(beaker.reagents.total_volume < beaker.reagents.maximum_volume)
@@ -338,7 +335,7 @@
proc/inject_chemical(mob/living/user as mob, chemical, amount)
if (stat & (BROKEN|NOPOWER))
return
-
+
if(src.occupant && src.occupant.reagents)
if(src.occupant.reagents.get_reagent_amount(chemical) + amount <= 20)
use_power(amount * CHEM_SYNTH_ENERGY)
diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm
index 963b07df0f..97e61e5707 100644
--- a/code/game/machinery/adv_med.dm
+++ b/code/game/machinery/adv_med.dm
@@ -211,10 +211,6 @@
*/
-
-/obj/machinery/body_scanconsole/attack_paw(user as mob)
- return src.attack_hand(user)
-
/obj/machinery/body_scanconsole/attack_ai(user as mob)
return src.attack_hand(user)
diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm
index 49a13e87b7..cf329992c6 100644
--- a/code/game/machinery/alarm.dm
+++ b/code/game/machinery/alarm.dm
@@ -1094,9 +1094,6 @@ FIRE ALARM
/obj/machinery/firealarm/bullet_act(BLAH)
return src.alarm()
-/obj/machinery/firealarm/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/firealarm/emp_act(severity)
if(prob(50/severity)) alarm()
..()
@@ -1379,9 +1376,6 @@ Code shamelessly copied from apc_frame
idle_power_usage = 2
active_power_usage = 6
-/obj/machinery/partyalarm/attack_paw(mob/user as mob)
- return attack_hand(user)
-
/obj/machinery/partyalarm/attack_hand(mob/user as mob)
if(user.stat || stat & (NOPOWER|BROKEN))
return
diff --git a/code/game/machinery/atmoalter/area_atmos_computer.dm b/code/game/machinery/atmoalter/area_atmos_computer.dm
index 20347eefe6..935feae3e2 100644
--- a/code/game/machinery/atmoalter/area_atmos_computer.dm
+++ b/code/game/machinery/atmoalter/area_atmos_computer.dm
@@ -21,9 +21,6 @@
attack_ai(var/mob/user as mob)
return src.attack_hand(user)
- attack_paw(var/mob/user as mob)
- return
-
attack_hand(var/mob/user as mob)
if(..(user))
return
diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm
index 40e04f0928..11fba261ee 100644
--- a/code/game/machinery/atmoalter/canister.dm
+++ b/code/game/machinery/atmoalter/canister.dm
@@ -243,9 +243,6 @@ update_flag
/obj/machinery/portable_atmospherics/canister/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
-/obj/machinery/portable_atmospherics/canister/attack_paw(var/mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/portable_atmospherics/canister/attack_hand(var/mob/user as mob)
return src.ui_interact(user)
diff --git a/code/game/machinery/atmoalter/pump.dm b/code/game/machinery/atmoalter/pump.dm
index 718ffcb6b3..cfdcd380da 100644
--- a/code/game/machinery/atmoalter/pump.dm
+++ b/code/game/machinery/atmoalter/pump.dm
@@ -10,7 +10,7 @@
var/target_pressure = 100
volume = 1000
-
+
power_rating = 7500 //7500 W ~ 10 HP
power_losses = 150
@@ -53,16 +53,16 @@
/obj/machinery/portable_atmospherics/powered/pump/process()
..()
var/power_draw = -1
-
+
if(on && cell && cell.charge)
var/datum/gas_mixture/environment
if(holding)
environment = holding.air_contents
else
environment = loc.return_air()
-
+
var/pressure_delta
- var/output_volume
+ var/output_volume
var/air_temperature
if(direction_out)
pressure_delta = target_pressure - environment.return_pressure()
@@ -72,15 +72,15 @@
pressure_delta = target_pressure - air_contents.return_pressure()
output_volume = air_contents.volume * air_contents.group_multiplier
air_temperature = air_contents.temperature? air_contents.temperature : environment.temperature
-
+
var/transfer_moles = pressure_delta*output_volume/(air_temperature * R_IDEAL_GAS_EQUATION)
-
+
if (pressure_delta > 0.01)
if (direction_out)
power_draw = pump_gas(src, air_contents, environment, transfer_moles, power_rating)
else
power_draw = pump_gas(src, environment, air_contents, transfer_moles, power_rating)
-
+
if (power_draw < 0)
last_flow_rate = 0
last_power_draw = 0
@@ -88,13 +88,13 @@
power_draw = max(power_draw, power_losses)
cell.use(power_draw * CELLRATE)
last_power_draw = power_draw
-
+
update_connected_network()
-
+
//ran out of charge
if (!cell.charge)
update_icon()
-
+
src.updateDialog()
/obj/machinery/portable_atmospherics/powered/pump/return_air()
@@ -103,9 +103,6 @@
/obj/machinery/portable_atmospherics/powered/pump/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
-/obj/machinery/portable_atmospherics/powered/pump/attack_paw(var/mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/portable_atmospherics/powered/pump/attack_hand(var/mob/user as mob)
user.set_machine(src)
diff --git a/code/game/machinery/atmoalter/scrubber.dm b/code/game/machinery/atmoalter/scrubber.dm
index af0a452efe..9e8c508148 100644
--- a/code/game/machinery/atmoalter/scrubber.dm
+++ b/code/game/machinery/atmoalter/scrubber.dm
@@ -9,7 +9,7 @@
var/volume_rate = 800
volume = 750
-
+
power_rating = 7500 //7500 W ~ 10 HP
power_losses = 150
@@ -48,7 +48,7 @@
/obj/machinery/portable_atmospherics/powered/scrubber/process()
..()
-
+
var/power_draw = -1
if(on && cell && cell.charge)
@@ -57,11 +57,11 @@
environment = holding.air_contents
else
environment = loc.return_air()
-
+
var/transfer_moles = min(1, volume_rate/environment.volume)*environment.total_moles
-
+
power_draw = scrub_gas(src, scrubbing_gas, environment, air_contents, transfer_moles, power_rating)
-
+
if (power_draw < 0)
last_flow_rate = 0
last_power_draw = 0
@@ -69,13 +69,13 @@
power_draw = max(power_draw, power_losses)
cell.use(power_draw * CELLRATE)
last_power_draw = power_draw
-
+
update_connected_network()
-
+
//ran out of charge
if (!cell.charge)
update_icon()
-
+
//src.update_icon()
src.updateDialog()
@@ -85,9 +85,6 @@
/obj/machinery/portable_atmospherics/powered/scrubber/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
-/obj/machinery/portable_atmospherics/powered/scrubber/attack_paw(var/mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/portable_atmospherics/powered/scrubber/attack_hand(var/mob/user as mob)
user.set_machine(src)
@@ -156,14 +153,14 @@ Flow Rate Regulator: - - - S.perunit)
S.amount = round(stored_material[mat] / S.perunit)
- S.loc = loc
+ S.loc = loc
diff --git a/code/game/machinery/bots/bots.dm b/code/game/machinery/bots/bots.dm
index d41405aed3..9f98f89dee 100644
--- a/code/game/machinery/bots/bots.dm
+++ b/code/game/machinery/bots/bots.dm
@@ -52,18 +52,6 @@
user << "[src]'s parts look very loose!"
return
-/obj/machinery/bot/attack_animal(var/mob/living/simple_animal/M as mob)
- if(M.melee_damage_upper == 0) return
- src.health -= M.melee_damage_upper
- src.visible_message("\red [M] has [M.attacktext] [src]!")
- M.attack_log += text("\[[time_stamp()]\] attacked [src.name]")
- if(prob(10))
- new /obj/effect/decal/cleanable/blood/oil(src.loc)
- healthcheck()
-
-
-
-
/obj/machinery/bot/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/screwdriver))
if(!locked)
diff --git a/code/game/machinery/bots/medbot.dm b/code/game/machinery/bots/medbot.dm
index 5a0e424e15..c7381a5cd1 100644
--- a/code/game/machinery/bots/medbot.dm
+++ b/code/game/machinery/bots/medbot.dm
@@ -96,9 +96,6 @@
src.icon_state = "medibot[src.on]"
src.updateUsrDialog()
-/obj/machinery/bot/medbot/attack_paw(mob/user as mob)
- return attack_hand(user)
-
/obj/machinery/bot/medbot/attack_hand(mob/user as mob)
. = ..()
if (.)
diff --git a/code/game/machinery/bots/secbot.dm b/code/game/machinery/bots/secbot.dm
index f6140d9102..84f3efb167 100644
--- a/code/game/machinery/bots/secbot.dm
+++ b/code/game/machinery/bots/secbot.dm
@@ -260,6 +260,12 @@ Auto Patrol: []"},
src.mode = 0
walk_to(src,0)
+ // We re-assess human targets, before bashing their head in, in case their credentials change
+ if(target && istype(target, /mob/living/carbon/human))
+ var/threat = src.assess_perp(target, idcheck, check_records)
+ if(threat < 4)
+ target = null
+
if(target) // make sure target exists
if(!lasercolor && Adjacent(target)) // If right next to perp. Lasertag bots do not arrest anyone, just patrol and shoot and whatnot
if(istype(src.target,/mob/living/carbon))
@@ -643,7 +649,7 @@ Auto Patrol: []"},
continue
if(istype(C, /mob/living/carbon/human))
- src.threatlevel = src.assess_perp(C, idcheck, check_records, lasercolor)
+ src.threatlevel = src.assess_perp(C, idcheck, check_records)
else if(istype(M, /mob/living/simple_animal/hostile))
if(M.stat == DEAD)
@@ -669,6 +675,40 @@ Auto Patrol: []"},
else
continue
+/obj/machinery/bot/secbot/on_assess_perp(mob/living/carbon/human/perp)
+ if(lasercolor)
+ return laser_check(perp, lasercolor)
+
+ var/threat = 0
+ threat -= laser_check(perp, "b")
+ threat -= laser_check(perp, "r")
+
+ return threat
+
+/obj/machinery/bot/secbot/proc/laser_check(mob/living/carbon/human/perp, var/lasercolor)
+ var/target_suit
+ var/target_weapon
+ var/threat = 0
+ //Lasertag turrets target the opposing team, how great is that? -Sieve
+ switch(lasercolor)
+ if("b")
+ target_suit = /obj/item/clothing/suit/redtag
+ target_weapon = /obj/item/weapon/gun/energy/laser/redtag
+ if("r")
+ target_suit = /obj/item/clothing/suit/bluetag
+ target_weapon = /obj/item/weapon/gun/energy/laser/bluetag
+
+ if((istype(perp.r_hand, target_weapon)) || (istype(perp.l_hand, target_weapon)))
+ threat += 4
+
+ if(istype(perp, /mob/living/carbon/human))
+ if(istype(perp.wear_suit, target_suit))
+ threat += 4
+ if(istype(perp.belt, target_weapon))
+ threat += 2
+
+ return threat
+
/obj/machinery/bot/secbot/is_assess_emagged()
return emagged == 2
diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm
index dc1ee050aa..aa5d7a02f1 100644
--- a/code/game/machinery/cloning.dm
+++ b/code/game/machinery/cloning.dm
@@ -121,8 +121,7 @@
/obj/machinery/clonepod/attack_ai(mob/user as mob)
src.add_hiddenprint(user)
return attack_hand(user)
-/obj/machinery/clonepod/attack_paw(mob/user as mob)
- return attack_hand(user)
+
/obj/machinery/clonepod/attack_hand(mob/user as mob)
if ((isnull(src.occupant)) || (stat & NOPOWER))
return
diff --git a/code/game/machinery/computer/HolodeckControl.dm b/code/game/machinery/computer/HolodeckControl.dm
index 3c153b58d1..9ebc550119 100644
--- a/code/game/machinery/computer/HolodeckControl.dm
+++ b/code/game/machinery/computer/HolodeckControl.dm
@@ -43,9 +43,6 @@ var/global/list/holodeck_programs = list(
attack_ai(var/mob/user as mob)
return src.attack_hand(user)
- attack_paw(var/mob/user as mob)
- return
-
attack_hand(var/mob/user as mob)
if(..())
@@ -316,15 +313,6 @@ var/global/list/holodeck_programs = list(
return
// HOLOFLOOR DOES NOT GIVE A FUCK
-
-
-
-
-
-
-
-
-
/obj/structure/table/holotable
name = "table"
desc = "A square piece of metal standing on four metal legs. It can not move."
@@ -335,13 +323,6 @@ var/global/list/holodeck_programs = list(
layer = 2.8
throwpass = 1 //You can throw objects over this, despite it's density.
-
-/obj/structure/table/holotable/attack_paw(mob/user as mob)
- return attack_hand(user)
-
-/obj/structure/table/holotable/attack_animal(mob/living/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
- return attack_hand(user)
-
/obj/structure/table/holotable/attack_hand(mob/user as mob)
return // HOLOTABLE DOES NOT GIVE A FUCK
@@ -529,10 +510,6 @@ var/global/list/holodeck_programs = list(
user << "The station AI is not to interact with these devices!"
return
-/obj/machinery/readybutton/attack_paw(mob/user as mob)
- user << "You are too primitive to use this device."
- return
-
/obj/machinery/readybutton/New()
..()
@@ -541,10 +518,14 @@ var/global/list/holodeck_programs = list(
user << "The device is a solid button, there's nothing you can do with it!"
/obj/machinery/readybutton/attack_hand(mob/user as mob)
+
if(user.stat || stat & (NOPOWER|BROKEN))
user << "This device is not powered."
return
+ if(!user.IsAdvancedToolUser())
+ return 0
+
currentarea = get_area(src.loc)
if(!currentarea)
del(src)
diff --git a/code/game/machinery/computer/aifixer.dm b/code/game/machinery/computer/aifixer.dm
index 42ddc714bf..2182d989dc 100644
--- a/code/game/machinery/computer/aifixer.dm
+++ b/code/game/machinery/computer/aifixer.dm
@@ -59,9 +59,6 @@
/obj/machinery/computer/aifixer/attack_ai(var/mob/user as mob)
return attack_hand(user)
-/obj/machinery/computer/aifixer/attack_paw(var/mob/user as mob)
- return attack_hand(user)
-
/obj/machinery/computer/aifixer/attack_hand(var/mob/user as mob)
if(..())
return
diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm
index 11bebd70b6..2915bf0761 100644
--- a/code/game/machinery/computer/arcade.dm
+++ b/code/game/machinery/computer/arcade.dm
@@ -56,9 +56,6 @@
/obj/machinery/computer/arcade/attack_ai(mob/user as mob)
return src.attack_hand(user)
-/obj/machinery/computer/arcade/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/computer/arcade/attack_hand(mob/user as mob)
if(..())
return
diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm
index c57ab0de54..14c7847c6a 100644
--- a/code/game/machinery/computer/camera.dm
+++ b/code/game/machinery/computer/camera.dm
@@ -15,11 +15,6 @@
attack_ai(var/mob/user as mob)
return attack_hand(user)
-
- attack_paw(var/mob/user as mob)
- return attack_hand(user)
-
-
check_eye(var/mob/user as mob)
if (user.stat || ((get_dist(user, src) > 1 || !( user.canmove ) || user.blinded) && !istype(user, /mob/living/silicon))) //user can't see - not sure why canmove is here.
return null
diff --git a/code/game/machinery/computer/card.dm b/code/game/machinery/computer/card.dm
index 9341aca674..4342778f9a 100644
--- a/code/game/machinery/computer/card.dm
+++ b/code/game/machinery/computer/card.dm
@@ -72,9 +72,6 @@
/obj/machinery/computer/card/attack_ai(var/mob/user as mob)
return attack_hand(user)
-/obj/machinery/computer/card/attack_paw(var/mob/user as mob)
- return attack_hand(user)
-
/obj/machinery/computer/card/attack_hand(mob/user as mob)
if(..()) return
if(stat & (NOPOWER|BROKEN)) return
diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm
index d8ea79da1d..dadda5cfd7 100644
--- a/code/game/machinery/computer/cloning.dm
+++ b/code/game/machinery/computer/cloning.dm
@@ -69,9 +69,6 @@
..()
return
-/obj/machinery/computer/cloning/attack_paw(mob/user as mob)
- return attack_hand(user)
-
/obj/machinery/computer/cloning/attack_ai(mob/user as mob)
return attack_hand(user)
diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm
index a6047cf534..0af60a14c7 100644
--- a/code/game/machinery/computer/communications.dm
+++ b/code/game/machinery/computer/communications.dm
@@ -276,11 +276,6 @@
/obj/machinery/computer/communications/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
-
-/obj/machinery/computer/communications/attack_paw(var/mob/user as mob)
- return src.attack_hand(user)
-
-
/obj/machinery/computer/communications/attack_hand(var/mob/user as mob)
if(..())
return
diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm
index a23c717a7b..f21322a3e2 100644
--- a/code/game/machinery/computer/medical.dm
+++ b/code/game/machinery/computer/medical.dm
@@ -44,9 +44,6 @@
/obj/machinery/computer/med_data/attack_ai(user as mob)
return src.attack_hand(user)
-/obj/machinery/computer/med_data/attack_paw(user as mob)
- return src.attack_hand(user)
-
/obj/machinery/computer/med_data/attack_hand(mob/user as mob)
if(..())
return
diff --git a/code/game/machinery/computer/pod.dm b/code/game/machinery/computer/pod.dm
index 5a33b62cb8..042555fe00 100644
--- a/code/game/machinery/computer/pod.dm
+++ b/code/game/machinery/computer/pod.dm
@@ -110,11 +110,6 @@
/obj/machinery/computer/pod/attack_ai(var/mob/user as mob)
return attack_hand(user)
-
-/obj/machinery/computer/pod/attack_paw(var/mob/user as mob)
- return attack_hand(user)
-
-
/obj/machinery/computer/pod/attack_hand(var/mob/user as mob)
if(..())
return
diff --git a/code/game/machinery/computer/prisoner.dm b/code/game/machinery/computer/prisoner.dm
index 3bd94c747a..56f093276a 100644
--- a/code/game/machinery/computer/prisoner.dm
+++ b/code/game/machinery/computer/prisoner.dm
@@ -17,11 +17,6 @@
attack_ai(var/mob/user as mob)
return src.attack_hand(user)
-
- attack_paw(var/mob/user as mob)
- return
-
-
attack_hand(var/mob/user as mob)
if(..())
return
diff --git a/code/game/machinery/computer/prisonshuttle.dm b/code/game/machinery/computer/prisonshuttle.dm
index 25607ab66f..f1c57104cc 100644
--- a/code/game/machinery/computer/prisonshuttle.dm
+++ b/code/game/machinery/computer/prisonshuttle.dm
@@ -21,19 +21,9 @@ var/prison_shuttle_timeleft = 0
var/allowedtocall = 0
var/prison_break = 0
-
- attackby(I as obj, user as mob)
- return src.attack_hand(user)
-
-
attack_ai(var/mob/user as mob)
return src.attack_hand(user)
-
- attack_paw(var/mob/user as mob)
- return src.attack_hand(user)
-
-
attackby(I as obj, user as mob)
if(istype(I, /obj/item/weapon/screwdriver))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
diff --git a/code/game/machinery/computer/robot.dm b/code/game/machinery/computer/robot.dm
index f8029b0e96..43e65b1273 100644
--- a/code/game/machinery/computer/robot.dm
+++ b/code/game/machinery/computer/robot.dm
@@ -20,11 +20,6 @@
/obj/machinery/computer/robotics/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
-/obj/machinery/computer/robotics/attack_paw(var/mob/user as mob)
-
- return src.attack_hand(user)
- return
-
/obj/machinery/computer/robotics/attack_hand(var/mob/user as mob)
if(..())
return
@@ -197,10 +192,10 @@
else if (href_list["magbot"])
if(src.allowed(usr))
var/mob/living/silicon/robot/R = locate(href_list["magbot"])
-
+
// whatever weirdness this is supposed to be, but that is how the href gets added, so here it is again
if(istype(R) && istype(usr, /mob/living/silicon) && usr.mind.special_role && (usr.mind.original == usr) && !R.emagged)
-
+
var/choice = input("Are you certain you wish to hack [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm")
if(R && istype(R))
diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm
index fde49fb7e3..f1f866864a 100644
--- a/code/game/machinery/computer/security.dm
+++ b/code/game/machinery/computer/security.dm
@@ -50,9 +50,6 @@
/obj/machinery/computer/secure_data/attack_ai(mob/user as mob)
return attack_hand(user)
-/obj/machinery/computer/secure_data/attack_paw(mob/user as mob)
- return attack_hand(user)
-
//Someone needs to break down the dat += into chunks instead of long ass lines.
/obj/machinery/computer/secure_data/attack_hand(mob/user as mob)
if(..())
diff --git a/code/game/machinery/computer/skills.dm b/code/game/machinery/computer/skills.dm
index 6d2a4857c5..21d584fe8b 100644
--- a/code/game/machinery/computer/skills.dm
+++ b/code/game/machinery/computer/skills.dm
@@ -33,9 +33,6 @@
/obj/machinery/computer/skills/attack_ai(mob/user as mob)
return attack_hand(user)
-/obj/machinery/computer/skills/attack_paw(mob/user as mob)
- return attack_hand(user)
-
//Someone needs to break down the dat += into chunks instead of long ass lines.
/obj/machinery/computer/skills/attack_hand(mob/user as mob)
if(..())
diff --git a/code/game/machinery/computer/specops_shuttle.dm b/code/game/machinery/computer/specops_shuttle.dm
index bc050c6d1d..ba44553b16 100644
--- a/code/game/machinery/computer/specops_shuttle.dm
+++ b/code/game/machinery/computer/specops_shuttle.dm
@@ -248,9 +248,6 @@ var/specops_shuttle_timeleft = 0
/obj/machinery/computer/specops_shuttle/attack_ai(var/mob/user as mob)
return attack_hand(user)
-/obj/machinery/computer/specops_shuttle/attack_paw(var/mob/user as mob)
- return attack_hand(user)
-
/obj/machinery/computer/specops_shuttle/attackby(I as obj, user as mob)
if(istype(I,/obj/item/weapon/card/emag))
user << "\blue The electronic systems in this console are far too advanced for your primitive hacking peripherals."
diff --git a/code/game/machinery/computer/syndicate_specops_shuttle.dm b/code/game/machinery/computer/syndicate_specops_shuttle.dm
index 7ba21efbcf..970a68b64a 100644
--- a/code/game/machinery/computer/syndicate_specops_shuttle.dm
+++ b/code/game/machinery/computer/syndicate_specops_shuttle.dm
@@ -184,9 +184,6 @@ var/syndicate_elite_shuttle_timeleft = 0
/obj/machinery/computer/syndicate_elite_shuttle/attack_ai(var/mob/user as mob)
return attack_hand(user)
-/obj/machinery/computer/syndicate_elite_shuttle/attack_paw(var/mob/user as mob)
- return attack_hand(user)
-
/obj/machinery/computer/syndicate_elite_shuttle/attackby(I as obj, user as mob)
if(istype(I,/obj/item/weapon/card/emag))
user << "\blue The electronic systems in this console are far too advanced for your primitive hacking peripherals."
diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm
index 48321f9fc8..dd94a88bc6 100644
--- a/code/game/machinery/cryopod.dm
+++ b/code/game/machinery/cryopod.dm
@@ -20,9 +20,6 @@ var/global/list/frozen_items = list()
circuit = "/obj/item/weapon/circuitboard/cryopodcontrol"
var/mode = null
-/obj/machinery/computer/cryopod/attack_paw()
- src.attack_hand()
-
/obj/machinery/computer/cryopod/attack_ai()
src.attack_hand()
diff --git a/code/game/machinery/door_control.dm b/code/game/machinery/door_control.dm
index 496c55ecb6..05b8cb7f8c 100644
--- a/code/game/machinery/door_control.dm
+++ b/code/game/machinery/door_control.dm
@@ -41,9 +41,6 @@
else
user << "Error, no route to host."
-/obj/machinery/door_control/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/door_control/attackby(obj/item/weapon/W, mob/user as mob)
/* For later implementation
if (istype(W, /obj/item/weapon/screwdriver))
@@ -155,9 +152,6 @@
/obj/machinery/driver_button/attack_ai(mob/user as mob)
return src.attack_hand(user)
-/obj/machinery/driver_button/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/driver_button/attackby(obj/item/weapon/W, mob/user as mob)
if(istype(W, /obj/item/device/detective_scanner))
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index 65a1010089..4f015975fe 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -606,8 +606,6 @@ About the new airlock wires panel:
s.set_up(5, 1, src)
s.start()
return ..()
-/obj/machinery/door/airlock/attack_paw(mob/user as mob)
- return src.attack_hand(user)
/obj/machinery/door/airlock/attack_hand(mob/user as mob)
if(!istype(usr, /mob/living/silicon))
diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm
index 0290d49ace..ce29b60898 100644
--- a/code/game/machinery/doors/door.dm
+++ b/code/game/machinery/doors/door.dm
@@ -23,7 +23,7 @@
var/normalspeed = 1
var/heat_proof = 0 // For glass airlocks/opacity firedoors
var/air_properties_vary_with_direction = 0
- var/maxhealth = 500
+ var/maxhealth = 300
var/health
var/min_force = 10 //minimum amount of force needed to damage the door with a melee weapon
var/hitsound = 'sound/weapons/smash.ogg' //sound door makes when hit with a weapon
@@ -127,13 +127,14 @@
return
/obj/machinery/door/bullet_act(var/obj/item/projectile/Proj)
+ ..()
+
//Tasers and the like should not damage doors.
if(Proj.damage_type == HALLOSS)
return
if(Proj.damage)
- take_damage(round(Proj.damage * 4))
- ..()
+ take_damage(Proj.damage)
/obj/machinery/door/hitby(AM as mob|obj)
@@ -152,11 +153,6 @@
/obj/machinery/door/attack_ai(mob/user as mob)
return src.attack_hand(user)
-
-/obj/machinery/door/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
-
/obj/machinery/door/attack_hand(mob/user as mob)
return src.attackby(user, user)
diff --git a/code/game/machinery/embedded_controller/embedded_controller_base.dm b/code/game/machinery/embedded_controller/embedded_controller_base.dm
index ec41175380..84fa419265 100644
--- a/code/game/machinery/embedded_controller/embedded_controller_base.dm
+++ b/code/game/machinery/embedded_controller/embedded_controller_base.dm
@@ -3,7 +3,7 @@
name = "Embedded Controller"
anchored = 1
-
+
use_power = 1
idle_power_usage = 10
@@ -29,11 +29,11 @@
/obj/machinery/embedded_controller/attack_ai(mob/user as mob)
src.ui_interact(user)
-/obj/machinery/embedded_controller/attack_paw(mob/user as mob)
- user << "You do not have the dexterity to use this."
- return
-
/obj/machinery/embedded_controller/attack_hand(mob/user as mob)
+
+ if(!user.IsAdvancedToolUser())
+ return 0
+
src.ui_interact(user)
/obj/machinery/embedded_controller/ui_interact()
@@ -44,7 +44,7 @@
icon_state = "airlock_control_standby"
power_channel = ENVIRON
density = 0
-
+
var/id_tag
//var/radio_power_use = 50 //power used to xmit signals
diff --git a/code/game/machinery/flasher.dm b/code/game/machinery/flasher.dm
index 345d9f44d5..632fee8215 100644
--- a/code/game/machinery/flasher.dm
+++ b/code/game/machinery/flasher.dm
@@ -122,9 +122,6 @@
/obj/machinery/flasher_button/attack_ai(mob/user as mob)
return src.attack_hand(user)
-/obj/machinery/flasher_button/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/flasher_button/attackby(obj/item/weapon/W, mob/user as mob)
return src.attack_hand(user)
diff --git a/code/game/machinery/holosign.dm b/code/game/machinery/holosign.dm
index 073973cdee..a4bd1456cf 100644
--- a/code/game/machinery/holosign.dm
+++ b/code/game/machinery/holosign.dm
@@ -47,8 +47,6 @@
/obj/machinery/holosign_switch/attack_ai(mob/user as mob)
return src.attack_hand(user)
/
-obj/machinery/holosign_switch/attack_paw(mob/user as mob)
- return src.attack_hand(user)
/obj/machinery/holosign_switch/attackby(obj/item/weapon/W, mob/user as mob)
if(istype(W, /obj/item/device/detective_scanner))
diff --git a/code/game/machinery/igniter.dm b/code/game/machinery/igniter.dm
index dcc67a5af2..500c2cf061 100755
--- a/code/game/machinery/igniter.dm
+++ b/code/game/machinery/igniter.dm
@@ -13,9 +13,6 @@
/obj/machinery/igniter/attack_ai(mob/user as mob)
return src.attack_hand(user)
-/obj/machinery/igniter/attack_paw(mob/user as mob)
- return
-
/obj/machinery/igniter/attack_hand(mob/user as mob)
if(..())
return
@@ -63,7 +60,7 @@
/obj/machinery/sparker/power_change()
..()
if ( !(stat & NOPOWER) && disable == 0 )
-
+
icon_state = "[base_state]"
// src.sd_SetLuminosity(2)
else
@@ -121,9 +118,6 @@
/obj/machinery/ignition_switch/attack_ai(mob/user as mob)
return src.attack_hand(user)
-/obj/machinery/ignition_switch/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/ignition_switch/attackby(obj/item/weapon/W, mob/user as mob)
return src.attack_hand(user)
diff --git a/code/game/machinery/kitchen/gibber.dm b/code/game/machinery/kitchen/gibber.dm
index b74d3a587a..a005d0e9d4 100644
--- a/code/game/machinery/kitchen/gibber.dm
+++ b/code/game/machinery/kitchen/gibber.dm
@@ -62,9 +62,6 @@
else
src.overlays += image('icons/obj/kitchen.dmi', "gridle")
-/obj/machinery/gibber/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/gibber/relaymove(mob/user as mob)
src.go_out()
return
diff --git a/code/game/machinery/kitchen/juicer.dm b/code/game/machinery/kitchen/juicer.dm
index dc62b875ee..a5a15fb876 100644
--- a/code/game/machinery/kitchen/juicer.dm
+++ b/code/game/machinery/kitchen/juicer.dm
@@ -53,9 +53,6 @@
src.updateUsrDialog()
return 0
-/obj/machinery/juicer/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/juicer/attack_ai(mob/user as mob)
return 0
diff --git a/code/game/machinery/kitchen/microwave.dm b/code/game/machinery/kitchen/microwave.dm
index 0ade94a93f..4af48a539b 100644
--- a/code/game/machinery/kitchen/microwave.dm
+++ b/code/game/machinery/kitchen/microwave.dm
@@ -138,9 +138,6 @@
return 1
src.updateUsrDialog()
-/obj/machinery/microwave/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/microwave/attack_ai(mob/user as mob)
return 0
diff --git a/code/game/machinery/kitchen/smartfridge.dm b/code/game/machinery/kitchen/smartfridge.dm
index 2350b8120c..52ca3debd9 100644
--- a/code/game/machinery/kitchen/smartfridge.dm
+++ b/code/game/machinery/kitchen/smartfridge.dm
@@ -218,9 +218,6 @@
..()
-/obj/machinery/smartfridge/attack_paw(mob/user as mob)
- return attack_hand(user)
-
/obj/machinery/smartfridge/attack_ai(mob/user as mob)
return 0
diff --git a/code/game/machinery/lightswitch.dm b/code/game/machinery/lightswitch.dm
index f7c1bcfa8f..1c9a9bd21d 100644
--- a/code/game/machinery/lightswitch.dm
+++ b/code/game/machinery/lightswitch.dm
@@ -41,10 +41,6 @@
if(..(user, 1))
user << "A light switch. It is [on? "on" : "off"]."
-
-/obj/machinery/light_switch/attack_paw(mob/user)
- src.attack_hand(user)
-
/obj/machinery/light_switch/attack_hand(mob/user)
on = !on
diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm
index 7520e887d2..f5a75241c2 100644
--- a/code/game/machinery/machinery.dm
+++ b/code/game/machinery/machinery.dm
@@ -249,9 +249,6 @@ Class Procs:
else
return src.attack_hand(user)
-/obj/machinery/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/attack_hand(mob/user as mob)
if(inoperable(MAINT))
return 1
@@ -333,7 +330,7 @@ Class Procs:
/obj/machinery/proc/is_assess_emagged()
return emagged
-/obj/machinery/proc/assess_perp(mob/living/carbon/human/perp, var/auth_weapons, var/check_records, var/lasercolor)
+/obj/machinery/proc/assess_perp(mob/living/carbon/human/perp, var/auth_weapons, var/check_records)
var/threatcount = 0 //the integer returned
if(is_assess_emagged())
@@ -343,56 +340,27 @@ Class Procs:
if(threatcount >= 10)
return threatcount
+ //Agent cards lower threatlevel.
+ var/obj/item/weapon/card/id/id = GetIdCard(perp)
+ if(id && istype(id, /obj/item/weapon/card/id/syndicate))
+ threatcount -= 2
+
if(auth_weapons && !src.allowed(perp))
if(istype(perp.l_hand, /obj/item/weapon/gun) || istype(perp.l_hand, /obj/item/weapon/melee))
- if(!istype(perp.l_hand, /obj/item/weapon/gun/energy/laser/bluetag) \
- && !istype(perp.l_hand, /obj/item/weapon/gun/energy/laser/redtag) \
- && !istype(perp.l_hand, /obj/item/weapon/gun/energy/laser/practice))
- threatcount += 4
+ threatcount += 4
if(istype(perp.r_hand, /obj/item/weapon/gun) || istype(perp.r_hand, /obj/item/weapon/melee))
- if(!istype(perp.r_hand, /obj/item/weapon/gun/energy/laser/bluetag) \
- && !istype(perp.r_hand, /obj/item/weapon/gun/energy/laser/redtag) \
- && !istype(perp.r_hand, /obj/item/weapon/gun/energy/laser/practice))
- threatcount += 4
+ threatcount += 4
if(istype(perp.belt, /obj/item/weapon/gun) || istype(perp.belt, /obj/item/weapon/melee))
- if(!istype(perp.belt, /obj/item/weapon/gun/energy/laser/bluetag) \
- && !istype(perp.belt, /obj/item/weapon/gun/energy/laser/redtag) \
- && !istype(perp.belt, /obj/item/weapon/gun/energy/laser/practice))
- threatcount += 2
+ threatcount += 2
if(perp.dna && perp.dna.mutantrace && perp.dna.mutantrace != "none")
threatcount += 2
-
- //Agent cards lower threatlevel.
- if(perp.wear_id && istype(perp.wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
- threatcount -= 2
-
- if(lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
- threatcount = 0//They will not, however shoot at people who have guns, because it gets really fucking annoying
- if(istype(perp.wear_suit, /obj/item/clothing/suit/redtag))
- threatcount += 4
- if((istype(perp.r_hand,/obj/item/weapon/gun/energy/laser/redtag)) || (istype(perp.l_hand,/obj/item/weapon/gun/energy/laser/redtag)))
- threatcount += 4
- if(istype(perp.belt, /obj/item/weapon/gun/energy/laser/redtag))
- threatcount += 2
-
- if(lasercolor == "r")
- threatcount = 0
- if(istype(perp.wear_suit, /obj/item/clothing/suit/bluetag))
- threatcount += 4
- if((istype(perp.r_hand,/obj/item/weapon/gun/energy/laser/bluetag)) || (istype(perp.l_hand,/obj/item/weapon/gun/energy/laser/bluetag)))
- threatcount += 4
- if(istype(perp.belt, /obj/item/weapon/gun/energy/laser/bluetag))
- threatcount += 2
-
if(check_records)
var/perpname = perp.name
- if(perp.wear_id)
- var/obj/item/weapon/card/id/id = perp.wear_id.GetID()
- if(id)
- perpname = id.registered_name
+ if(id)
+ perpname = id.registered_name
var/datum/data/record/R = find_record("name", perpname, data_core.security)
if(!R || (R.fields["criminal"] == "*Arrest*"))
diff --git a/code/game/machinery/navbeacon.dm b/code/game/machinery/navbeacon.dm
index 71f450e70f..16e1cc032d 100644
--- a/code/game/machinery/navbeacon.dm
+++ b/code/game/machinery/navbeacon.dm
@@ -126,10 +126,11 @@
attack_ai(var/mob/user)
interact(user, 1)
- attack_paw()
- return
-
attack_hand(var/mob/user)
+
+ if(!user.IsAdvancedToolUser())
+ return 0
+
interact(user, 0)
interact(var/mob/user, var/ai = 0)
diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm
index c9a1ddb657..5e278bf2f5 100644
--- a/code/game/machinery/newscaster.dm
+++ b/code/game/machinery/newscaster.dm
@@ -243,8 +243,13 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
return src.attack_hand(user)
/obj/machinery/newscaster/attack_hand(mob/user as mob) //########### THE MAIN BEEF IS HERE! And in the proc below this...############
+
if(!src.ispowered || src.isbroken)
return
+
+ if(!user.IsAdvancedToolUser())
+ return 0
+
if(istype(user, /mob/living/carbon/human) || istype(user,/mob/living/silicon) )
var/mob/living/human_or_robot_user = user
var/dat
@@ -773,11 +778,6 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
/obj/machinery/newscaster/attack_ai(mob/user as mob)
return src.attack_hand(user) //or maybe it'll have some special functions? No idea.
-
-/obj/machinery/newscaster/attack_paw(mob/user as mob)
- user << "The newscaster controls are far too complicated for your tiny brain!"
- return
-
/datum/news_photo
var/is_synth = 0
var/obj/item/weapon/photo/photo = null
diff --git a/code/game/machinery/pipe/pipe_dispenser.dm b/code/game/machinery/pipe/pipe_dispenser.dm
index e57ccfe1ed..49f566af57 100644
--- a/code/game/machinery/pipe/pipe_dispenser.dm
+++ b/code/game/machinery/pipe/pipe_dispenser.dm
@@ -7,9 +7,6 @@
var/unwrenched = 0
var/wait = 0
-/obj/machinery/pipedispenser/attack_paw(user as mob)
- return src.attack_hand(user)
-
/obj/machinery/pipedispenser/attack_hand(user as mob)
if(..())
return
diff --git a/code/game/machinery/portable_tag_turret.dm b/code/game/machinery/portable_tag_turret.dm
new file mode 100644
index 0000000000..fa4e75bfc5
--- /dev/null
+++ b/code/game/machinery/portable_tag_turret.dm
@@ -0,0 +1,128 @@
+#define TURRET_PRIORITY_TARGET 2
+#define TURRET_SECONDARY_TARGET 1
+#define TURRET_NOT_TARGET 0
+
+/obj/machinery/porta_turret/tag
+ // Reasonable defaults, in case someone manually spawns us
+ var/lasercolor = "r" //Something to do with lasertag turrets, blame Sieve for not adding a comment.
+ installation = /obj/item/weapon/gun/energy/laser/redtag
+
+/obj/machinery/porta_turret/tag/red
+
+/obj/machinery/porta_turret/tag/blue
+ lasercolor = "b"
+ installation = /obj/item/weapon/gun/energy/laser/bluetag
+
+/obj/machinery/porta_turret/tag/New()
+ ..()
+ icon_state = "[lasercolor]grey_target_prism"
+
+/obj/machinery/porta_turret/tag/weapon_setup(var/obj/item/weapon/gun/energy/E)
+ switch(E.type)
+ if(/obj/item/weapon/gun/energy/laser/bluetag)
+ eprojectile = /obj/item/weapon/gun/energy/laser/bluetag
+ lasercolor = "b"
+ req_access = list(access_maint_tunnels, access_theatre)
+ check_records = 0
+ auth_weapons = 1
+ stun_all = 0
+ check_anomalies = 0
+ shot_delay = 30
+
+ if(/obj/item/weapon/gun/energy/laser/redtag)
+ eprojectile = /obj/item/weapon/gun/energy/laser/redtag
+ lasercolor = "r"
+ req_access = list(access_maint_tunnels, access_theatre)
+ check_records = 0
+ auth_weapons = 1
+ stun_all = 0
+ check_anomalies = 0
+ shot_delay = 30
+ iconholder = 1
+
+/obj/machinery/porta_turret/tag/interact(mob/user)
+ var/dat
+
+ if(istype(user,/mob/living/carbon/human))
+ var/mob/living/carbon/human/H = user
+ if(lasercolor == "b" && istype(H.wear_suit, /obj/item/clothing/suit/redtag))
+ return
+ if(lasercolor == "r" && istype(H.wear_suit, /obj/item/clothing/suit/bluetag))
+ return
+ dat += text({"
+ Automatic Portable Turret Installation
+ Status: []
"},
+
+ "[on ? "On" : "Off"]" )
+
+
+ user << browse("
Automatic Portable Turret Installation[dat]", "window=autosec")
+ onclose(user, "autosec")
+ return
+
+/obj/machinery/porta_turret/tag/update_icon()
+ if(!anchored)
+ icon_state = "turretCover"
+ return
+ if(stat & BROKEN)
+ icon_state = "[lasercolor]destroyed_target_prism"
+ else
+ if(powered())
+ if(on)
+ if(iconholder)
+ //lasers have a orange icon
+ icon_state = "[lasercolor]orange_target_prism"
+ else
+ //almost everything has a blue icon
+ icon_state = "[lasercolor]target_prism"
+ else
+ icon_state = "[lasercolor]grey_target_prism"
+ else
+ icon_state = "[lasercolor]grey_target_prism"
+
+/obj/machinery/porta_turret/tag/bullet_act(obj/item/projectile/Proj)
+ ..()
+
+ if(lasercolor == "b" && disabled == 0)
+ if(istype(Proj, /obj/item/weapon/gun/energy/laser/redtag))
+ disabled = 1
+ del(Proj) // qdel
+ sleep(100)
+ disabled = 0
+ if(lasercolor == "r" && disabled == 0)
+ if(istype(Proj, /obj/item/weapon/gun/energy/laser/bluetag))
+ disabled = 1
+ del(Proj) // qdel
+ sleep(100)
+ disabled = 0
+
+/obj/machinery/porta_turret/tag/assess_living(var/mob/living/L)
+ if(!L)
+ return TURRET_NOT_TARGET
+
+ if(L.lying)
+ return TURRET_NOT_TARGET
+
+ var/target_suit
+ var/target_weapon
+ switch(lasercolor)
+ if("b")
+ target_suit = /obj/item/clothing/suit/redtag
+ target_weapon = /obj/item/weapon/gun/energy/laser/redtag
+ if("r")
+ target_suit = /obj/item/clothing/suit/bluetag
+ target_weapon = /obj/item/weapon/gun/energy/laser/bluetag
+
+
+ if(target_suit)//Lasertag turrets target the opposing team, how great is that? -Sieve
+ if((istype(L.r_hand, target_weapon)) || (istype(L.l_hand, target_weapon)))
+ return TURRET_PRIORITY_TARGET
+
+ if(istype(L, /mob/living/carbon/human))
+ var/mob/living/carbon/human/H = L
+ if(istype(H.wear_suit, target_suit))
+ return TURRET_PRIORITY_TARGET
+ if(istype(H.belt, target_weapon))
+ return TURRET_SECONDARY_TARGET
+
+ return TURRET_NOT_TARGET
\ No newline at end of file
diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm
index 4701669b24..94dbd8b611 100644
--- a/code/game/machinery/portable_turret.dm
+++ b/code/game/machinery/portable_turret.dm
@@ -3,10 +3,6 @@
This code is slightly more documented than normal, as requested by XSI on IRC.
*/
-#define TURRET_PRIORITY_TARGET 2
-#define TURRET_SECONDARY_TARGET 1
-#define TURRET_NOT_TARGET 0
-
/obj/machinery/porta_turret
name = "turret"
icon = 'icons/obj/turrets.dmi'
@@ -22,7 +18,6 @@
req_one_access = list(access_security, access_heads)
power_channel = EQUIP //drains power from the EQUIPMENT channel
- var/lasercolor = "" //Something to do with lasertag turrets, blame Sieve for not adding a comment.
var/raised = 0 //if the turret cover is "open" and the turret is raised
var/raising= 0 //if the turret is currently opening or closing its cover
var/health = 80 //the turret's health
@@ -51,6 +46,7 @@
var/attacked = 0 //if set to 1, the turret gets pissed off and shoots at people nearby (unless they have sec access!)
var/on = 1 //determines if the turret is on
+ var/lethal = 0 //whether in lethal or stun mode
var/disabled = 0
var/shot_sound //what sound should play when the turret fires
@@ -60,7 +56,7 @@
/obj/machinery/porta_turret/New()
..()
- icon_state = "[lasercolor]grey_target_prism"
+ icon_state = "grey_target_prism"
//Sets up a spark system
spark_system = new /datum/effect/effect/system/spark_spread
spark_system.set_up(5, 0, src)
@@ -71,7 +67,6 @@
setup()
/obj/machinery/porta_turret/proc/setup()
-
var/obj/item/weapon/gun/energy/E = new installation //All energy-based weapons are applicable
//var/obj/item/ammo_casing/shottype = E.projectile_type
@@ -80,66 +75,66 @@
shot_sound = E.fire_sound
eshot_sound = shot_sound
- switch(E.type)
- if(/obj/item/weapon/gun/energy/laser/bluetag)
- eprojectile = /obj/item/weapon/gun/energy/laser/bluetag
- lasercolor = "b"
- req_access = list(access_maint_tunnels, access_theatre)
- check_records = 0
- auth_weapons = 1
- stun_all = 0
- check_anomalies = 0
- shot_delay = 30
+ weapon_setup(E)
- if(/obj/item/weapon/gun/energy/laser/redtag)
- eprojectile = /obj/item/weapon/gun/energy/laser/redtag
- lasercolor = "r"
- req_access = list(access_maint_tunnels, access_theatre)
- check_records = 0
- auth_weapons = 1
- stun_all = 0
- check_anomalies = 0
- shot_delay = 30
- iconholder = 1
-
- if(/obj/item/weapon/gun/energy/laser/practice)
- iconholder = 1
- eprojectile = /obj/item/projectile/beam
+/obj/machinery/porta_turret/proc/weapon_setup(var/obj/item/weapon/gun/energy/E)
+ if(/obj/item/weapon/gun/energy/laser/practice)
+ iconholder = 1
+ eprojectile = /obj/item/projectile/beam
// if(/obj/item/weapon/gun/energy/laser/practice/sc_laser)
// iconholder = 1
// eprojectile = /obj/item/projectile/beam
- if(/obj/item/weapon/gun/energy/laser/retro)
- iconholder = 1
+ if(/obj/item/weapon/gun/energy/laser/retro)
+ iconholder = 1
// if(/obj/item/weapon/gun/energy/laser/retro/sc_retro)
// iconholder = 1
- if(/obj/item/weapon/gun/energy/laser/captain)
- iconholder = 1
+ if(/obj/item/weapon/gun/energy/laser/captain)
+ iconholder = 1
- if(/obj/item/weapon/gun/energy/lasercannon)
- iconholder = 1
+ if(/obj/item/weapon/gun/energy/lasercannon)
+ iconholder = 1
- if(/obj/item/weapon/gun/energy/taser)
- eprojectile = /obj/item/projectile/beam
- eshot_sound = 'sound/weapons/Laser.ogg'
+ if(/obj/item/weapon/gun/energy/taser)
+ eprojectile = /obj/item/projectile/beam
+ eshot_sound = 'sound/weapons/Laser.ogg'
- if(/obj/item/weapon/gun/energy/stunrevolver)
- eprojectile = /obj/item/projectile/beam
- eshot_sound = 'sound/weapons/Laser.ogg'
+ if(/obj/item/weapon/gun/energy/stunrevolver)
+ eprojectile = /obj/item/projectile/beam
+ eshot_sound = 'sound/weapons/Laser.ogg'
- if(/obj/item/weapon/gun/energy/gun)
- eprojectile = /obj/item/projectile/beam //If it has, going to kill mode
- eshot_sound = 'sound/weapons/Laser.ogg'
- egun = 1
+ if(/obj/item/weapon/gun/energy/gun)
+ eprojectile = /obj/item/projectile/beam //If it has, going to kill mode
+ eshot_sound = 'sound/weapons/Laser.ogg'
+ egun = 1
- if(/obj/item/weapon/gun/energy/gun/nuclear)
- eprojectile = /obj/item/projectile/beam //If it has, going to kill mode
- eshot_sound = 'sound/weapons/Laser.ogg'
- egun = 1
+ if(/obj/item/weapon/gun/energy/gun/nuclear)
+ eprojectile = /obj/item/projectile/beam //If it has, going to kill mode
+ eshot_sound = 'sound/weapons/Laser.ogg'
+ egun = 1
+/obj/machinery/porta_turret/update_icon()
+ if(!anchored)
+ icon_state = "turretCover"
+ return
+ if(stat & BROKEN)
+ icon_state = "destroyed_target_prism"
+ else
+ if(powered())
+ if(on)
+ if(iconholder)
+ //lasers have a orange icon
+ icon_state = "orange_target_prism"
+ else
+ //almost everything has a blue icon
+ icon_state = "target_prism"
+ else
+ icon_state = "grey_target_prism"
+ else
+ icon_state = "grey_target_prism"
/obj/machinery/porta_turret/Del()
//deletes its own cover with it
@@ -158,43 +153,29 @@
. = ..()
if(.)
return
- var/dat
+ interact(user)
- //The browse() text, similar to ED-209s and beepskies.
- if(!lasercolor) //Lasertag turrets have less options
- dat += text({"
- Automatic Portable Turret Installation
- Status: []
- Behaviour controls are [locked ? "locked" : "unlocked"]"},
+/obj/machinery/porta_turret/interact(mob/user)
+ var/dat = text({"
+ Automatic Portable Turret Installation
+ Status: []
+ Behaviour controls are [locked ? "locked" : "unlocked"]"},
- "[on ? "On" : "Off"]" )
+ "[on ? "On" : "Off"]" )
- if(!locked || issilicon(user))
- dat += text({"
- Neutralize All Non-Synthetics: []
- Check for Weapon Authorization: []
- Check Security Records: []
- Neutralize All Non-Authorized Personnel: []
- Neutralize All Unidentified Life Signs: []
"},
-
- "[ai ? "Yes" : "No"]",
- "[auth_weapons ? "Yes" : "No"]",
- "[check_records ? "Yes" : "No"]",
- "[stun_all ? "Yes" : "No"]",
- "[check_anomalies ? "Yes" : "No"]" )
- else
- if(istype(user,/mob/living/carbon/human))
- var/mob/living/carbon/human/H = user
- if(lasercolor == "b" && istype(H.wear_suit, /obj/item/clothing/suit/redtag))
- return
- if(lasercolor == "r" && istype(H.wear_suit, /obj/item/clothing/suit/bluetag))
- return
- dat += text({"
- Automatic Portable Turret Installation
- Status: []
"},
-
- "[on ? "On" : "Off"]" )
+ if(!locked || issilicon(user))
+ dat += text({"
+ Neutralize All Non-Synthetics: []
+ Check for Weapon Authorization: []
+ Check Security Records: []
+ Neutralize All Non-Authorized Personnel: []
+ Neutralize All Unidentified Life Signs: []
"},
+ "[ai ? "Yes" : "No"]",
+ "[auth_weapons ? "Yes" : "No"]",
+ "[check_records ? "Yes" : "No"]",
+ "[stun_all ? "Yes" : "No"]",
+ "[check_anomalies ? "Yes" : "No"]" )
user << browse("Automatic Portable Turret Installation[dat]", "window=autosec")
onclose(user, "autosec")
@@ -227,29 +208,13 @@
/obj/machinery/porta_turret/power_change()
-
- if(!anchored)
- icon_state = "turretCover"
- return
- if(stat & BROKEN)
- icon_state = "[lasercolor]destroyed_target_prism"
+ if(powered())
+ stat &= ~NOPOWER
+ update_icon()
else
- if(powered())
- if(on)
- if(iconholder)
- //lasers have a orange icon
- icon_state = "[lasercolor]orange_target_prism"
- else
- //almost everything has a blue icon
- icon_state = "[lasercolor]target_prism"
- else
- icon_state = "[lasercolor]grey_target_prism"
- stat &= ~NOPOWER
- else
- spawn(rand(0, 15))
- icon_state = "[lasercolor]grey_target_prism"
- stat |= NOPOWER
-
+ spawn(rand(0, 15))
+ stat |= NOPOWER
+ update_icon()
/obj/machinery/porta_turret/attackby(obj/item/I, mob/user)
@@ -258,21 +223,20 @@
//If the turret is destroyed, you can remove it with a crowbar to
//try and salvage its components
user << "You begin prying the metal coverings off."
- sleep(20)
- if(prob(70))
- user << "You remove the turret and salvage some components."
- if(installation)
- var/obj/item/weapon/gun/energy/Gun = new installation(loc)
- Gun.power_supply.charge = gun_charge
- Gun.update_icon()
- lasercolor = null
- if(prob(50))
- new /obj/item/stack/sheet/metal(loc, rand(1,4))
- if(prob(50))
- new /obj/item/device/assembly/prox_sensor(loc)
- else
- user << "You remove the turret but did not manage to salvage anything."
- del(src) // qdel
+ if(do_after(user, 20))
+ if(prob(70))
+ user << "You remove the turret and salvage some components."
+ if(installation)
+ var/obj/item/weapon/gun/energy/Gun = new installation(loc)
+ Gun.power_supply.charge = gun_charge
+ Gun.update_icon()
+ if(prob(50))
+ new /obj/item/stack/sheet/metal(loc, rand(1,4))
+ if(prob(50))
+ new /obj/item/device/assembly/prox_sensor(loc)
+ else
+ user << "You remove the turret but did not manage to salvage anything."
+ del(src) // qdel
if(istype(I, /obj/item/weapon/card/emag) && !emagged)
//Emagging the turret makes it go bonkers and stun everyone. It also makes
@@ -292,15 +256,15 @@
if(!anchored && !isinspace())
anchored = 1
invisibility = INVISIBILITY_LEVEL_TWO
- icon_state = "[lasercolor]grey_target_prism"
+ update_icon()
user << "You secure the exterior bolts on the turret."
cover = new /obj/machinery/porta_turret_cover(loc) //create a new turret. While this is handled in process(), this is to workaround a bug where the turret becomes invisible for a split second
cover.Parent_Turret = src //make the cover's parent src
else if(anchored)
anchored = 0
user << "You unsecure the exterior bolts on the turret."
- icon_state = "turretCover"
invisibility = 0
+ update_icon()
del(cover) //deletes the cover, and the turret instance itself becomes its own cover. - qdel
else if(istype(I, /obj/item/weapon/card/id)||istype(I, /obj/item/device/pda))
@@ -345,20 +309,6 @@
if(health <= 0)
die() //the death process :(
- if(lasercolor == "b" && disabled == 0)
- if(istype(Proj, /obj/item/weapon/gun/energy/laser/redtag))
- disabled = 1
- del(Proj) // qdel
- sleep(100)
- disabled = 0
- if(lasercolor == "r" && disabled == 0)
- if(istype(Proj, /obj/item/weapon/gun/energy/laser/bluetag))
- disabled = 1
- del(Proj) // qdel
- sleep(100)
- disabled = 0
-
-
/obj/machinery/porta_turret/emp_act(severity)
if(on)
//if the turret is on, the EMP no matter how severe disables the turret for a while
@@ -386,10 +336,10 @@
health = 0
density = 0
stat |= BROKEN //enables the BROKEN bit
- icon_state = "[lasercolor]destroyed_target_prism"
invisibility = 0
spark_system.start() //creates some sparks because they look cool
density = 1
+ update_icon()
del(cover) //deletes the cover - no need on keeping it there! - del
@@ -445,8 +395,9 @@
if(!L)
return TURRET_NOT_TARGET
- if(emagged && !isAI(L)) //if emagged, target everything (except the AI, otherwise lethal-set turrets attempt to fire at it in the core)
- return TURRET_PRIORITY_TARGET
+ // If emagged not even the dead get a rest
+ if(emagged)
+ return L.stat ? TURRET_SECONDARY_TARGET : TURRET_PRIORITY_TARGET
if(issilicon(L)) // Don't target silica
return TURRET_NOT_TARGET
@@ -460,26 +411,20 @@
if(ai) //If it's set to attack all non-silicons, target them!
if(L.lying)
- if(lasercolor)
- return TURRET_NOT_TARGET
- else
- return TURRET_SECONDARY_TARGET
- else
- return TURRET_PRIORITY_TARGET
+ return TURRET_SECONDARY_TARGET
+ return TURRET_PRIORITY_TARGET
if(iscuffed(L)) // If the target is handcuffed, leave it alone
return TURRET_NOT_TARGET
- if(isanimal(L)) // Animals are not so dangerous
+ if(isanimal(L) || ismonkey(L)) // Animals are not so dangerous
return check_anomalies ? TURRET_SECONDARY_TARGET : TURRET_NOT_TARGET
if(isxenomorph(L) || isalien(L)) // Xenos are dangerous
return check_anomalies ? TURRET_PRIORITY_TARGET : TURRET_NOT_TARGET
if(ishuman(L)) //if the target is a human, analyze threat level
- if(assess_perp(L, auth_weapons, check_records, lasercolor) < 4)
+ if(assess_perp(L, auth_weapons, check_records) < 4)
return TURRET_NOT_TARGET //if threat level < 4, keep going
- else if(ismonkey(L))
- return TURRET_NOT_TARGET //Don't target monkeys or borgs/AIs
if(L.lying) //if the perp is lying down, it's still a target but a less-important target
return TURRET_SECONDARY_TARGET
@@ -509,6 +454,7 @@
cover.icon_state = "openTurretCover"
raised = 1
layer = 4
+ update_icon()
/obj/machinery/porta_turret/proc/popDown() //pops the turret down
if(disabled)
@@ -525,7 +471,7 @@
cover.icon_state = "turretCover"
raised = 0
invisibility = 2
- icon_state = "[lasercolor]grey_target_prism"
+ update_icon()
/obj/machinery/porta_turret/on_assess_perp(mob/living/carbon/human/perp)
@@ -549,7 +495,8 @@
return
/obj/machinery/porta_turret/proc/shootAt(var/mob/living/target)
- if(!emagged) //if it hasn't been emagged, it has to obey a cooldown rate
+ //any emagged turrets will shoot extremely fast! This not only is deadly, but drains a lot power!
+ if(!(emagged || lethal)) //if it hasn't been emagged, it has to obey a cooldown rate
if(last_fired || !raised) //prevents rapid-fire shooting, unless it's been emagged
return
last_fired = 1
@@ -565,20 +512,17 @@
if(!raised) //the turret has to be raised in order to fire - makes sense, right?
return
- //any emagged turrets will shoot extremely fast! This not only is deadly, but drains a lot power!
- if(iconholder)
- icon_state = "[lasercolor]orange_target_prism"
- else
- icon_state = "[lasercolor]target_prism"
+
+ update_icon()
var/obj/item/projectile/A
- if(emagged)
+ if(emagged || lethal)
A = new eprojectile(loc)
playsound(loc, eshot_sound, 75, 1)
else
A = new projectile(loc)
playsound(loc, shot_sound, 75, 1)
A.original = target
- if(!emagged)
+ if(!(emagged || lethal))
use_power(reqpower)
else
use_power(reqpower * 2)
@@ -589,12 +533,12 @@
spawn(1)
A.process()
-/obj/machinery/porta_turret/proc/setState(var/on, var/emagged)
+/obj/machinery/porta_turret/proc/setState(var/on, var/lethal)
if(controllock)
return
src.on = on
- src.emagged = emagged
- src.iconholder = emagged
+ src.lethal = lethal
+ src.iconholder = lethal
src.power_change()
/*
@@ -607,6 +551,7 @@
icon = 'icons/obj/turrets.dmi'
icon_state = "turret_frame"
density=1
+ var/target_type = /obj/machinery/porta_turret // The type we intend to build
var/build_step = 0 //the current step in the building process
var/finish_name="turret" //the name applied to the product turret
var/installation = null //the gun type installed
@@ -686,6 +631,12 @@
installation = I.type //installation becomes I.type
gun_charge = E.power_supply.charge //the gun's charge is stored in gun_charge
user << "You add [I] to the turret."
+
+ if(istype(installation, /obj/item/weapon/gun/energy/laser/bluetag) || istype(installation, /obj/item/weapon/gun/energy/laser/redtag))
+ target_type = /obj/machinery/porta_turret/tag
+ else
+ target_type = /obj/machinery/porta_turret
+
build_step = 4
del(I) //delete the gun :( qdel
return
@@ -748,7 +699,7 @@
user << "You weld the turret's armor down."
//The final step: create a full turret
- var/obj/machinery/porta_turret/Turret = new/obj/machinery/porta_turret(loc)
+ var/obj/machinery/porta_turret/Turret = new target_type(loc)
Turret.name = finish_name
Turret.installation = installation
Turret.gun_charge = gun_charge
@@ -831,7 +782,7 @@
if(.)
return
var/dat
- if(!Parent_Turret.lasercolor)
+ if(!istype(Parent_Turret, /obj/machinery/porta_turret/tag))
dat += text({"
Automatic Portable Turret Installation
Status: []
@@ -855,9 +806,10 @@
else
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
- if(Parent_Turret.lasercolor == "b" && istype(H.wear_suit, /obj/item/clothing/suit/redtag))
+ var/obj/machinery/porta_turret/tag/laser_turret = Parent_Turret
+ if(laser_turret.lasercolor == "b" && istype(H.wear_suit, /obj/item/clothing/suit/redtag))
return
- if(Parent_Turret.lasercolor == "r" && istype(H.wear_suit, /obj/item/clothing/suit/bluetag))
+ if(laser_turret.lasercolor == "r" && istype(H.wear_suit, /obj/item/clothing/suit/bluetag))
return
dat += text({"
Automatic Portable Turret Installation
@@ -949,7 +901,7 @@
/obj/machinery/porta_turret/stationary
- emagged = 1
+ lethal = 1
New()
installation = /obj/item/weapon/gun/energy/laser
diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm
index 6cdedefe7f..8a949f7272 100644
--- a/code/game/machinery/recharger.dm
+++ b/code/game/machinery/recharger.dm
@@ -65,9 +65,6 @@ obj/machinery/recharger/attack_hand(mob/user as mob)
charging = null
update_icon()
-obj/machinery/recharger/attack_paw(mob/user as mob)
- return attack_hand(user)
-
obj/machinery/recharger/process()
if(stat & (NOPOWER|BROKEN) || !anchored)
update_use_power(0)
diff --git a/code/game/machinery/robot_fabricator.dm b/code/game/machinery/robot_fabricator.dm
index 085f455deb..0c3ae56115 100644
--- a/code/game/machinery/robot_fabricator.dm
+++ b/code/game/machinery/robot_fabricator.dm
@@ -32,9 +32,6 @@
else
user << "The robot part maker is full. Please remove metal from the robot part maker in order to insert more."
-/obj/machinery/robotic_fabricator/attack_paw(user as mob)
- return src.attack_hand(user)
-
/obj/machinery/robotic_fabricator/attack_hand(user as mob)
var/dat
if (..())
diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm
index 0b60fffe2d..3e3320a8f5 100644
--- a/code/game/machinery/suit_storage_unit.dm
+++ b/code/game/machinery/suit_storage_unit.dm
@@ -94,6 +94,8 @@
return
if(stat & NOPOWER)
return
+ if(!user.IsAdvancedToolUser())
+ return 0
if(src.panelopen) //The maintenance panel is open. Time for some shady stuff
dat+= "Suit storage unit: Maintenance panel"
dat+= "Maintenance panel controls
"
@@ -559,12 +561,6 @@
/obj/machinery/suit_storage_unit/attack_ai(mob/user as mob)
return src.attack_hand(user)
-
-/obj/machinery/suit_storage_unit/attack_paw(mob/user as mob)
- user << "The console controls are far too complicated for your tiny brain!"
- return
-
-
//////////////////////////////REMINDER: Make it lock once you place some fucker inside.
//God this entire file is fucking awful
@@ -657,10 +653,6 @@
/obj/machinery/suit_cycler/attack_ai(mob/user as mob)
return src.attack_hand(user)
-/obj/machinery/suit_cycler/attack_paw(mob/user as mob)
- user << "\blue The console controls are far too complicated for your tiny brain!"
- return
-
/obj/machinery/suit_cycler/attackby(obj/item/I as obj, mob/user as mob)
if(electrified != 0)
@@ -776,6 +768,9 @@
if(..() || stat & (BROKEN|NOPOWER))
return
+ if(!user.IsAdvancedToolUser())
+ return 0
+
if(electrified != 0)
if(src.shock(user, 100))
return
diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm
index b247f17919..acd89ee17c 100644
--- a/code/game/machinery/teleporter.dm
+++ b/code/game/machinery/teleporter.dm
@@ -77,9 +77,6 @@
return
-/obj/machinery/computer/teleporter/attack_paw()
- src.attack_hand()
-
/obj/machinery/teleport/station/attack_ai()
src.attack_hand()
@@ -311,9 +308,6 @@
/obj/machinery/teleport/station/attackby(var/obj/item/weapon/W)
src.attack_hand()
-/obj/machinery/teleport/station/attack_paw()
- src.attack_hand()
-
/obj/machinery/teleport/station/attack_ai()
src.attack_hand()
diff --git a/code/game/machinery/turret_control.dm b/code/game/machinery/turret_control.dm
index f203186eb9..ab023eb87e 100644
--- a/code/game/machinery/turret_control.dm
+++ b/code/game/machinery/turret_control.dm
@@ -41,6 +41,18 @@
//don't have to check if control_area is path, since get_area_all_atoms can take path.
return
+/obj/machinery/turretid/proc/can_use(mob/user)
+ if (get_dist(src, user) > 0 && !issilicon(user))
+ user << "You are too far away."
+ user.unset_machine()
+ user << browse(null, "window=turretid")
+ return 0
+
+ if(ailock && issilicon(user))
+ user << "There seems to be a firewall preventing you from accessing this device."
+ return 0
+ return 1
+
/obj/machinery/turretid/attackby(obj/item/weapon/W, mob/user)
if(stat & BROKEN) return
if (istype(user, /mob/living/silicon))
@@ -73,17 +85,8 @@
else
user << "Access denied."
-/obj/machinery/turretid/attack_ai(mob/user as mob)
- if(!ailock)
- return attack_hand(user)
- else
- user << "There seems to be a firewall preventing you from accessing this device."
-
/obj/machinery/turretid/attack_hand(mob/user as mob)
- if (get_dist(src, user) > 0 && !issilicon(user))
- user << "You are too far away."
- user.unset_machine()
- user << browse(null, "window=turretid")
+ if(!can_use(user))
return
user.set_machine(src)
@@ -106,7 +109,7 @@
//user << browse(t, "window=turretid")
//onclose(user, "turretid")
- var/datum/browser/popup = new(user, "turretid", "Turret Control Panel ([area.name])")
+ var/datum/browser/popup = new(user, "turretid", "Turret Control Panel ([area.name])", 500, 200)
popup.set_content(t)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
@@ -115,14 +118,9 @@
if(..())
return 1
- if(ailock)
- usr << "There seems to be a firewall preventing you from accessing this device."
+ if(!can_use(usr))
return 1
- if (src.locked)
- if (!istype(usr, /mob/living/silicon))
- usr << "Control panel is locked!"
- return 1
if (href_list["toggleOn"])
src.enabled = !src.enabled
src.updateTurrets()
@@ -131,7 +129,7 @@
src.updateTurrets()
if(!nowindow)
- updateDialog()
+ attack_hand(usr)
/obj/machinery/turretid/updateDialog()
if (stat & (BROKEN|MAINT))
diff --git a/code/game/machinery/turrets.dm b/code/game/machinery/turrets.dm
index f9e8a94747..567afc0d6d 100644
--- a/code/game/machinery/turrets.dm
+++ b/code/game/machinery/turrets.dm
@@ -338,18 +338,18 @@
spawn(13)
del(src)
-/obj/machinery/turret/attack_animal(mob/living/M as mob)
- if(M.melee_damage_upper == 0) return
- if(!(stat & BROKEN))
- visible_message("\red [M] [M.attacktext] [src]!")
- M.attack_log += text("\[[time_stamp()]\] attacked [src.name]")
- //src.attack_log += text("\[[time_stamp()]\] was attacked by [M.name] ([M.ckey])")
- src.health -= M.melee_damage_upper
- if (src.health <= 0)
- src.die()
- else
- M << "\red That object is useless to you."
- return
+/obj/machinery/turret/attack_generic(var/mob/user, var/damage, var/attack_message)
+ if(!damage)
+ return 0
+ if(stat & BROKEN)
+ user << "That object is useless to you."
+ return 0
+ visible_message("[user] [attack_message] the [src]!")
+ user.attack_log += text("\[[time_stamp()]\] attacked [src.name]")
+ src.health -= damage
+ if (src.health <= 0)
+ src.die()
+ return 1
/obj/structure/turret/gun_turret
name = "Gun Turret"
diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm
index aaf8283a00..ab931c46d3 100644
--- a/code/game/machinery/vending.dm
+++ b/code/game/machinery/vending.dm
@@ -274,10 +274,6 @@
else
usr << "\icon[src]Error: Unable to access your account. Please contact technical support if problem persists."
-
-/obj/machinery/vending/attack_paw(mob/user as mob)
- return attack_hand(user)
-
/obj/machinery/vending/attack_ai(mob/user as mob)
return attack_hand(user)
@@ -657,7 +653,7 @@
vend_power_usage = 85000 //85 kJ to heat a 250 mL cup of coffee
products = list(/obj/item/weapon/reagent_containers/food/drinks/coffee = 25,/obj/item/weapon/reagent_containers/food/drinks/tea = 25,/obj/item/weapon/reagent_containers/food/drinks/h_chocolate = 25)
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/ice = 10)
- prices = list(/obj/item/weapon/reagent_containers/food/drinks/coffee = 25, /obj/item/weapon/reagent_containers/food/drinks/tea = 25, /obj/item/weapon/reagent_containers/food/drinks/h_chocolate = 25)
+ prices = list(/obj/item/weapon/reagent_containers/food/drinks/coffee = 3, /obj/item/weapon/reagent_containers/food/drinks/tea = 3, /obj/item/weapon/reagent_containers/food/drinks/h_chocolate = 3)
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index cee29a006e..1006a5f940 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -454,28 +454,6 @@
src.log_append_to_last("Armor saved.")
return
-/obj/mecha/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
-/obj/mecha/attack_animal(mob/living/user as mob)
- src.log_message("Attack by simple animal. Attacker - [user].",1)
- if(user.melee_damage_upper == 0)
- user.emote("[user.friendly] [src]")
- else
- if(!prob(src.deflect_chance))
- var/damage = rand(user.melee_damage_lower, user.melee_damage_upper)
- src.take_damage(damage)
- src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
- visible_message("\red [user] [user.attacktext] [src]!")
- user.attack_log += text("\[[time_stamp()]\] attacked [src.name]")
- else
- src.log_append_to_last("Armor saved.")
- playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1)
- src.occupant_message("\blue The [user]'s attack is stopped by the armor.")
- visible_message("\blue The [user] rebounds off [src.name]'s armor!")
- user.attack_log += text("\[[time_stamp()]\] attacked [src.name]")
- return
-
/obj/mecha/hitby(atom/movable/A as mob|obj) //wrapper
..()
src.log_message("Hit by [A].",1)
@@ -1735,6 +1713,27 @@
icon_state = initial(icon_state)
return icon_state
+/obj/mecha/attack_generic(var/mob/user, var/damage, var/attack_message)
+
+ if(!damage)
+ return 0
+
+ src.log_message("Attack by an animal. Attacker - [user].",1)
+
+ if(!prob(src.deflect_chance))
+ src.take_damage(damage)
+ src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
+ visible_message("\red [user] [attack_message] [src]!")
+ user.attack_log += text("\[[time_stamp()]\] attacked [src.name]")
+ else
+ src.log_append_to_last("Armor saved.")
+ playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1)
+ src.occupant_message("\blue The [user]'s attack is stopped by the armor.")
+ visible_message("\blue The [user] rebounds off [src.name]'s armor!")
+ user.attack_log += text("\[[time_stamp()]\] attacked [src.name]")
+ return 1
+
+
//////////////////////////////////////////
//////// Mecha global iterators ////////
//////////////////////////////////////////
diff --git a/code/game/mecha/mecha_control_console.dm b/code/game/mecha/mecha_control_console.dm
index da461662f8..051f2e8129 100644
--- a/code/game/mecha/mecha_control_console.dm
+++ b/code/game/mecha/mecha_control_console.dm
@@ -11,9 +11,6 @@
attack_ai(var/mob/user as mob)
return src.attack_hand(user)
- attack_paw(var/mob/user as mob)
- return src.attack_hand(user)
-
attack_hand(var/mob/user as mob)
if(..())
return
diff --git a/code/game/objects/effects/aliens.dm b/code/game/objects/effects/aliens.dm
index 0ee04f0230..56e5327079 100644
--- a/code/game/objects/effects/aliens.dm
+++ b/code/game/objects/effects/aliens.dm
@@ -127,9 +127,6 @@
healthcheck()
return
-/obj/effect/alien/resin/attack_paw()
- return attack_hand()
-
/obj/effect/alien/resin/attackby(obj/item/weapon/W as obj, mob/user as mob)
var/aforce = W.force
diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm
index 342bb94cd6..ed74940324 100644
--- a/code/game/objects/effects/effect_system.dm
+++ b/code/game/objects/effects/effect_system.dm
@@ -659,10 +659,6 @@ steam.start() -- spawns the effect
if(metal==1 || prob(50))
del(src)
- attack_paw(var/mob/user)
- attack_hand(user)
- return
-
attack_hand(var/mob/user)
if ((HULK in user.mutations) || (prob(75 - metal*25)))
user << "\blue You smash through the metal foam wall."
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index db8fff5a3a..0b82c6c330 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -152,30 +152,6 @@
user.put_in_active_hand(src)
return
-
-/obj/item/attack_paw(mob/user as mob)
-
- if (istype(src.loc, /obj/item/weapon/storage))
- for(var/mob/M in range(1, src.loc))
- if (M.s_active == src.loc)
- if (M.client)
- M.client.screen -= src
- src.throwing = 0
- if (src.loc == user)
- //canremove==0 means that object may not be removed. You can still wear it. This only applies to clothing. /N
- if(istype(src, /obj/item/clothing) && !src:canremove)
- return
- else
- user.u_equip(src)
- else
- if(istype(src.loc, /mob/living))
- return
- src.pickup(user)
- user.next_move = max(user.next_move+2,world.time + 2)
-
- user.put_in_active_hand(src)
- return
-
// Due to storage type consolidation this should get used more now.
// I have cleaned it up a little, but it could probably use more. -Sayu
/obj/item/attackby(obj/item/weapon/W as obj, mob/user as mob)
diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm
index b43035509a..eae3c09592 100755
--- a/code/game/objects/items/devices/PDA/PDA.dm
+++ b/code/game/objects/items/devices/PDA/PDA.dm
@@ -144,6 +144,12 @@ var/global/list/obj/item/device/pda/PDAs = list()
detonate = 0
//toff = 1
+/obj/item/device/pda/ert
+ default_cartridge = /obj/item/weapon/cartridge/captain
+ icon_state = "pda-h"
+ detonate = 0
+ hidden = 1
+
/obj/item/device/pda/cargo
default_cartridge = /obj/item/weapon/cartridge/quartermaster
icon_state = "pda-cargo"
diff --git a/code/game/objects/items/devices/powersink.dm b/code/game/objects/items/devices/powersink.dm
index 72e39b7063..106316dc87 100644
--- a/code/game/objects/items/devices/powersink.dm
+++ b/code/game/objects/items/devices/powersink.dm
@@ -58,11 +58,6 @@
else
..()
-
-
- attack_paw()
- return
-
attack_ai()
return
diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm
index 28646e2105..22976e9cb5 100644
--- a/code/game/objects/items/devices/radio/intercom.dm
+++ b/code/game/objects/items/devices/radio/intercom.dm
@@ -24,10 +24,6 @@
spawn (0)
attack_self(user)
-/obj/item/device/radio/intercom/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
-
/obj/item/device/radio/intercom/attack_hand(mob/user as mob)
src.add_fingerprint(user)
spawn (0)
diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm
index c1126464f5..f65442e462 100644
--- a/code/game/objects/items/stacks/sheets/glass.dm
+++ b/code/game/objects/items/stacks/sheets/glass.dm
@@ -64,7 +64,6 @@
if(!user || !src) return 0
if(!istype(user.loc,/turf)) return 0
if(!user.IsAdvancedToolUser())
- user << "\red You don't have the dexterity to do this!"
return 0
var/title = "Sheet-Glass"
title += " ([src.amount] sheet\s left)"
@@ -145,7 +144,6 @@
if(!user || !src) return 0
if(!istype(user.loc,/turf)) return 0
if(!user.IsAdvancedToolUser())
- user << "\red You don't have the dexterity to do this!"
return 0
var/title = "Sheet Reinf. Glass"
title += " ([src.amount] sheet\s left)"
diff --git a/code/game/objects/items/weapons/dna_injector.dm b/code/game/objects/items/weapons/dna_injector.dm
index 95cf77dd21..e41b29364e 100644
--- a/code/game/objects/items/weapons/dna_injector.dm
+++ b/code/game/objects/items/weapons/dna_injector.dm
@@ -28,9 +28,6 @@
SetValue(src.value)
//testing("[name]: DNA2 SE blocks after SetValue: [english_list(buf.dna.SE)]")
-/obj/item/weapon/dnainjector/attack_paw(mob/user as mob)
- return attack_hand(user)
-
/obj/item/weapon/dnainjector/proc/GetRealBlock(var/selblock)
if(selblock==0)
return block
diff --git a/code/game/objects/items/weapons/grenades/grenade.dm b/code/game/objects/items/weapons/grenades/grenade.dm
index c7df55f3e0..2ff3114423 100644
--- a/code/game/objects/items/weapons/grenades/grenade.dm
+++ b/code/game/objects/items/weapons/grenades/grenade.dm
@@ -108,7 +108,4 @@
/obj/item/weapon/grenade/attack_hand()
walk(src, null, null)
..()
- return
-
-/obj/item/weapon/grenade/attack_paw(mob/user as mob)
- return attack_hand(user)
+ return
\ No newline at end of file
diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm
index be98962411..5b6a0ddc4b 100644
--- a/code/game/objects/items/weapons/storage/belt.dm
+++ b/code/game/objects/items/weapons/storage/belt.dm
@@ -24,7 +24,8 @@
"/obj/item/stack/cable_coil",
"/obj/item/device/t_scanner",
"/obj/item/device/analyzer",
- "/obj/item/taperoll/engineering")
+ "/obj/item/taperoll/engineering",
+ "/obj/item/device/robotanalyzer")
/obj/item/weapon/storage/belt/utility/full/New()
@@ -82,7 +83,7 @@
max_w_class = 3
max_combined_w_class = 21
can_hold = list(
- "/obj/item/weapon/grenade/flashbang",
+ "/obj/item/weapon/grenade",
"/obj/item/weapon/reagent_containers/spray/pepper",
"/obj/item/weapon/handcuffs",
"/obj/item/device/flash",
@@ -140,4 +141,4 @@
item_state = "swatbelt"
storage_slots = 9
max_w_class = 3
- max_combined_w_class = 21
+ max_combined_w_class = 21
diff --git a/code/game/objects/items/weapons/storage/secure.dm b/code/game/objects/items/weapons/storage/secure.dm
index 079b0c9fb2..b3e94bf4d9 100644
--- a/code/game/objects/items/weapons/storage/secure.dm
+++ b/code/game/objects/items/weapons/storage/secure.dm
@@ -31,9 +31,6 @@
if(..(user, 1))
user << text("The service panel is [src.open ? "open" : "closed"].")
- attack_paw(mob/user as mob)
- return attack_hand(user)
-
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(locked)
if ( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && (!src.emagged))
diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm
index bed3cb9de0..a4c9a2bc85 100644
--- a/code/game/objects/structures.dm
+++ b/code/game/objects/structures.dm
@@ -1,5 +1,6 @@
/obj/structure
icon = 'icons/obj/structures.dmi'
+
var/climbable
var/breakable
var/parts
@@ -14,22 +15,12 @@
if(breakable)
if(HULK in user.mutations)
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
- visible_message("[user] smashes the [src] apart!")
- destroy()
+ attack_generic(user,1,"smashes")
else if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
if(H.species.can_shred(user))
- visible_message("[H] slices [src] apart!")
- destroy()
-
-/obj/structure/attack_animal(mob/living/user)
- if(breakable)
- if(user.wall_smash)
- visible_message("[user] smashes [src] apart!")
- destroy()
-
-/obj/structure/attack_paw(mob/user)
- if(breakable) attack_hand(user)
+ attack_generic(user,1,"slices")
+ return
/obj/structure/blob_act()
if(prob(50))
@@ -175,4 +166,11 @@
if (issilicon(user))
user << "You need hands for this."
return 0
+ return 1
+
+/obj/structure/attack_generic(var/mob/user, var/damage, var/attack_verb, var/wallbreaker)
+ if(!breakable || !damage || !wallbreaker)
+ return 0
+ visible_message("[user] [attack_verb] the [src] apart!")
+ spawn(1) destroy()
return 1
\ No newline at end of file
diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm
index 3e6348d5ec..8a3cccae46 100644
--- a/code/game/objects/structures/bedsheet_bin.dm
+++ b/code/game/objects/structures/bedsheet_bin.dm
@@ -108,7 +108,7 @@ LINEN BINS
/obj/structure/bedsheetbin/examine(mob/user)
..(user)
-
+
if(amount < 1)
user << "There are no bed sheets in the bin."
return
@@ -138,12 +138,6 @@ LINEN BINS
hidden = I
user << "You hide [I] among the sheets."
-
-
-/obj/structure/bedsheetbin/attack_paw(mob/user as mob)
- return attack_hand(user)
-
-
/obj/structure/bedsheetbin/attack_hand(mob/user as mob)
if(amount >= 1)
amount--
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index ce8f8523d9..44c2c3b900 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -174,13 +174,6 @@
return
-/obj/structure/closet/attack_animal(mob/living/user as mob)
- if(user.wall_smash)
- visible_message("\red [user] destroys the [src]. ")
- for(var/atom/movable/A as mob|obj in src)
- A.loc = src.loc
- del(src)
-
// this should probably use dump_contents()
/obj/structure/closet/blob_act()
if(prob(75))
@@ -267,10 +260,6 @@
spawn(30)
lastbang = 0
-
-/obj/structure/closet/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/structure/closet/attack_hand(mob/user as mob)
src.add_fingerprint(user)
src.toggle(user)
@@ -308,4 +297,12 @@
for (var/atom/A in src)
if(istype(A,/obj/))
var/obj/O = A
- O.hear_talk(M, text)
\ No newline at end of file
+ O.hear_talk(M, text)
+
+/obj/structure/closet/attack_generic(var/mob/user, var/damage, var/attack_message = "destroys", var/wallbreaker)
+ if(!damage || !wallbreaker)
+ return
+ visible_message("[user] [attack_message] the [src]!")
+ dump_contents()
+ spawn(1) del(src)
+ return 1
\ No newline at end of file
diff --git a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
index 87eb2cb811..5ce93c76a4 100644
--- a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
+++ b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
@@ -181,10 +181,6 @@
usr << "\blue The [src.name] is closed."
update_icon()
- attack_paw(mob/user as mob)
- attack_hand(user)
- return
-
attack_ai(mob/user as mob)
if(src.smashed)
user << "\red The security of the cabinet is compromised."
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
index f6ce5d6d81..479fdcb262 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
@@ -104,9 +104,6 @@
else
src.toggle(user)
-/obj/structure/closet/secure_closet/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/structure/closet/secure_closet/verb/verb_togglelock()
set src in oview(1) // One square distance
set category = "Object"
diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm
index c6cf316b2b..f30e0e2545 100644
--- a/code/game/objects/structures/displaycase.dm
+++ b/code/game/objects/structures/displaycase.dm
@@ -76,9 +76,6 @@
..()
return
-/obj/structure/displaycase/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/structure/displaycase/attack_hand(mob/user as mob)
if (src.destroyed && src.occupied)
new /obj/item/weapon/gun/energy/laser/captain( src.loc )
diff --git a/code/game/objects/structures/extinguisher.dm b/code/game/objects/structures/extinguisher.dm
index 3ba3c79a37..cf61e68b50 100644
--- a/code/game/objects/structures/extinguisher.dm
+++ b/code/game/objects/structures/extinguisher.dm
@@ -54,11 +54,6 @@
opened = !opened
update_icon()
-/obj/structure/extinguisher_cabinet/attack_paw(mob/user)
- attack_hand(user)
- return
-
-
/obj/structure/extinguisher_cabinet/update_icon()
if(!opened)
icon_state = "extinguisher_closed"
diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm
index 93f4777adb..e3ae4353dd 100644
--- a/code/game/objects/structures/girders.dm
+++ b/code/game/objects/structures/girders.dm
@@ -6,200 +6,199 @@
var/state = 0
var/health = 200
+/obj/structure/girder/attack_generic(var/mob/user, var/damage, var/attack_message = "smashes apart", var/wallbreaker)
+ if(!damage || !wallbreaker)
+ return 0
+ visible_message("[user] [attack_message] the [src]!")
+ spawn(1) dismantle()
+ return 1
- bullet_act(var/obj/item/projectile/Proj)
- if(istype(Proj, /obj/item/projectile/beam))
- health -= Proj.damage
- ..()
- if(health <= 0)
- new /obj/item/stack/sheet/metal(get_turf(src))
- del(src)
+/obj/structure/girder/bullet_act(var/obj/item/projectile/Proj)
+ if(istype(Proj, /obj/item/projectile/beam))
+ health -= Proj.damage
+ ..()
+ if(health <= 0)
+ new /obj/item/stack/sheet/metal(get_turf(src))
+ del(src)
- return
+ return
- attackby(obj/item/W as obj, mob/user as mob)
- if(istype(W, /obj/item/weapon/wrench) && state == 0)
- if(anchored && !istype(src,/obj/structure/girder/displaced))
- playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
- user << "\blue Now disassembling the girder"
- if(do_after(user,40))
- if(!src) return
- user << "\blue You dissasembled the girder!"
- dismantle()
- else if(!anchored)
- playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
- user << "\blue Now securing the girder"
- if(get_turf(user, 40))
- user << "\blue You secured the girder!"
- new/obj/structure/girder( src.loc )
- del(src)
-
- else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
- user << "\blue Now slicing apart the girder"
- if(do_after(user,30))
+/obj/structure/girder/attackby(obj/item/W as obj, mob/user as mob)
+ if(istype(W, /obj/item/weapon/wrench) && state == 0)
+ if(anchored && !istype(src,/obj/structure/girder/displaced))
+ playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
+ user << "\blue Now disassembling the girder"
+ if(do_after(user,40))
if(!src) return
- user << "\blue You slice apart the girder!"
+ user << "\blue You dissasembled the girder!"
dismantle()
-
- else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
- user << "\blue You drill through the girder!"
- dismantle()
-
- else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
- playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
- user << "\blue Now unsecuring support struts"
- if(do_after(user,40))
- if(!src) return
- user << "\blue You unsecured the support struts!"
- state = 1
-
- else if(istype(W, /obj/item/weapon/wirecutters) && istype(src,/obj/structure/girder/reinforced) && state == 1)
- playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
- user << "\blue Now removing support struts"
- if(do_after(user,40))
- if(!src) return
- user << "\blue You removed the support struts!"
+ else if(!anchored)
+ playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
+ user << "\blue Now securing the girder"
+ if(get_turf(user, 40))
+ user << "\blue You secured the girder!"
new/obj/structure/girder( src.loc )
del(src)
- else if(istype(W, /obj/item/weapon/crowbar) && state == 0 && anchored )
- playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
- user << "\blue Now dislodging the girder"
- if(do_after(user, 40))
- if(!src) return
- user << "\blue You dislodged the girder!"
- new/obj/structure/girder/displaced( src.loc )
- del(src)
+ else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
+ user << "\blue Now slicing apart the girder"
+ if(do_after(user,30))
+ if(!src) return
+ user << "\blue You slice apart the girder!"
+ dismantle()
- else if(istype(W, /obj/item/stack/sheet))
+ else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
+ user << "\blue You drill through the girder!"
+ dismantle()
- var/obj/item/stack/sheet/S = W
- switch(S.type)
+ else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
+ playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
+ user << "\blue Now unsecuring support struts"
+ if(do_after(user,40))
+ if(!src) return
+ user << "\blue You unsecured the support struts!"
+ state = 1
- if(/obj/item/stack/sheet/metal, /obj/item/stack/sheet/metal/cyborg)
- if(!anchored)
- if(S.use(2))
- user << "You create a false wall! Push on it to open or close the passage."
- new /obj/structure/falsewall (src.loc)
+ else if(istype(W, /obj/item/weapon/wirecutters) && istype(src,/obj/structure/girder/reinforced) && state == 1)
+ playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
+ user << "\blue Now removing support struts"
+ if(do_after(user,40))
+ if(!src) return
+ user << "\blue You removed the support struts!"
+ new/obj/structure/girder( src.loc )
+ del(src)
+
+ else if(istype(W, /obj/item/weapon/crowbar) && state == 0 && anchored )
+ playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
+ user << "\blue Now dislodging the girder"
+ if(do_after(user, 40))
+ if(!src) return
+ user << "\blue You dislodged the girder!"
+ new/obj/structure/girder/displaced( src.loc )
+ del(src)
+
+ else if(istype(W, /obj/item/stack/sheet))
+
+ var/obj/item/stack/sheet/S = W
+ switch(S.type)
+
+ if(/obj/item/stack/sheet/metal, /obj/item/stack/sheet/metal/cyborg)
+ if(!anchored)
+ if(S.use(2))
+ user << "You create a false wall! Push on it to open or close the passage."
+ new /obj/structure/falsewall (src.loc)
+ del(src)
+ else
+ if(S.get_amount() < 2) return ..()
+ user << "Now adding plating..."
+ if (do_after(user,40))
+ if (S.use(2))
+ user << "You added the plating!"
+ var/turf/Tsrc = get_turf(src)
+ Tsrc.ChangeTurf(/turf/simulated/wall)
+ for(var/turf/simulated/wall/X in Tsrc.loc)
+ if(X) X.add_hiddenprint(usr)
del(src)
- else
- if(S.get_amount() < 2) return ..()
- user << "Now adding plating..."
- if (do_after(user,40))
- if (S.use(2))
- user << "You added the plating!"
+ return
+
+ if(/obj/item/stack/sheet/plasteel)
+ if(!anchored)
+ if(S.use(2))
+ user << "\blue You create a false wall! Push on it to open or close the passage."
+ new /obj/structure/falserwall (src.loc)
+ del(src)
+ else
+ if (src.icon_state == "reinforced") //I cant believe someone would actually write this line of code...
+ if(S.get_amount() < 1) return ..()
+ user << "Now finalising reinforced wall."
+ if(do_after(user, 50))
+ if (S.use(1))
+ user << "Wall fully reinforced!"
var/turf/Tsrc = get_turf(src)
- Tsrc.ChangeTurf(/turf/simulated/wall)
- for(var/turf/simulated/wall/X in Tsrc.loc)
+ Tsrc.ChangeTurf(/turf/simulated/wall/r_wall)
+ for(var/turf/simulated/wall/r_wall/X in Tsrc.loc)
if(X) X.add_hiddenprint(usr)
del(src)
return
-
- if(/obj/item/stack/sheet/plasteel)
- if(!anchored)
- if(S.use(2))
- user << "\blue You create a false wall! Push on it to open or close the passage."
- new /obj/structure/falserwall (src.loc)
- del(src)
else
- if (src.icon_state == "reinforced") //I cant believe someone would actually write this line of code...
- if(S.get_amount() < 1) return ..()
- user << "Now finalising reinforced wall."
- if(do_after(user, 50))
- if (S.use(1))
- user << "Wall fully reinforced!"
- var/turf/Tsrc = get_turf(src)
- Tsrc.ChangeTurf(/turf/simulated/wall/r_wall)
- for(var/turf/simulated/wall/r_wall/X in Tsrc.loc)
- if(X) X.add_hiddenprint(usr)
- del(src)
- return
- else
- if(S.get_amount() < 1) return ..()
- user << "Now reinforcing girders..."
- if (do_after(user,60))
- if(S.use(1))
- user << "Girders reinforced!"
- new/obj/structure/girder/reinforced( src.loc )
- del(src)
- return
+ if(S.get_amount() < 1) return ..()
+ user << "Now reinforcing girders..."
+ if (do_after(user,60))
+ if(S.use(1))
+ user << "Girders reinforced!"
+ new/obj/structure/girder/reinforced( src.loc )
+ del(src)
+ return
- if(S.sheettype)
- var/M = S.sheettype
- if(!anchored)
- if(S.amount < 2) return
+ if(S.sheettype)
+ var/M = S.sheettype
+ if(!anchored)
+ if(S.amount < 2) return
+ S.use(2)
+ user << "\blue You create a false wall! Push on it to open or close the passage."
+ var/F = text2path("/obj/structure/falsewall/[M]")
+ new F (src.loc)
+ del(src)
+ else
+ if(S.amount < 2) return ..()
+ user << "\blue Now adding plating..."
+ if (do_after(user,40))
+ if(!src || !S || S.amount < 2) return
S.use(2)
- user << "\blue You create a false wall! Push on it to open or close the passage."
- var/F = text2path("/obj/structure/falsewall/[M]")
- new F (src.loc)
+ user << "\blue You added the plating!"
+ var/turf/Tsrc = get_turf(src)
+ Tsrc.ChangeTurf(text2path("/turf/simulated/wall/mineral/[M]"))
+ for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
+ if(X) X.add_hiddenprint(usr)
del(src)
- else
- if(S.amount < 2) return ..()
- user << "\blue Now adding plating..."
- if (do_after(user,40))
- if(!src || !S || S.amount < 2) return
- S.use(2)
- user << "\blue You added the plating!"
- var/turf/Tsrc = get_turf(src)
- Tsrc.ChangeTurf(text2path("/turf/simulated/wall/mineral/[M]"))
- for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
- if(X) X.add_hiddenprint(usr)
- del(src)
- return
+ return
- add_hiddenprint(usr)
+ add_hiddenprint(usr)
- else if(istype(W, /obj/item/pipe))
- var/obj/item/pipe/P = W
- if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
- user.drop_item()
- P.loc = src.loc
- user << "\blue You fit the pipe into the [src]!"
- else
- ..()
+ else if(istype(W, /obj/item/pipe))
+ var/obj/item/pipe/P = W
+ if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
+ user.drop_item()
+ P.loc = src.loc
+ user << "\blue You fit the pipe into the [src]!"
+ else
+ ..()
- proc/dismantle()
- new /obj/item/stack/sheet/metal(get_turf(src))
+/obj/structure/girder/proc/dismantle()
+ new /obj/item/stack/sheet/metal(get_turf(src))
+ del(src)
+
+/obj/structure/girder/attack_hand(mob/user as mob)
+ if (HULK in user.mutations)
+ visible_message("[user] smashes [src] apart!")
+ dismantle()
+ return
+ return ..()
+
+/obj/structure/girder/blob_act()
+ if(prob(40))
del(src)
- attack_hand(mob/user as mob)
- if (HULK in user.mutations)
- visible_message("[user] smashes [src] apart!")
- dismantle()
- return
- return ..()
- attack_animal(mob/living/simple_animal/user)
- if(user.wall_smash)
- visible_message("[user] smashes [src] apart!")
- dismantle()
- return
- return ..()
-
- blob_act()
- if(prob(40))
+/obj/structure/girder/ex_act(severity)
+ switch(severity)
+ if(1.0)
del(src)
-
-
- ex_act(severity)
- switch(severity)
- if(1.0)
+ return
+ if(2.0)
+ if (prob(30))
+ var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
+ new remains(loc)
del(src)
- return
- if(2.0)
- if (prob(30))
- var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
- new remains(loc)
- del(src)
- return
- if(3.0)
- if (prob(5))
- var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
- new remains(loc)
- del(src)
- return
- else
- return
+ return
+ if(3.0)
+ if (prob(5))
+ var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
+ new remains(loc)
+ del(src)
+ return
+ else
+ return
/obj/structure/girder/displaced
icon_state = "displaced"
@@ -219,54 +218,54 @@
layer = 2
var/health = 250
- attackby(obj/item/W as obj, mob/user as mob)
- if(istype(W, /obj/item/weapon/wrench))
- playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
- user << "\blue Now disassembling the girder"
- if(do_after(user,40))
- user << "\blue You dissasembled the girder!"
- new /obj/effect/decal/remains/human(get_turf(src))
- del(src)
-
- else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
- user << "\blue Now slicing apart the girder"
- if(do_after(user,30))
- user << "\blue You slice apart the girder!"
+/obj/structure/cultgirder/attackby(obj/item/W as obj, mob/user as mob)
+ if(istype(W, /obj/item/weapon/wrench))
+ playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
+ user << "\blue Now disassembling the girder"
+ if(do_after(user,40))
+ user << "\blue You dissasembled the girder!"
new /obj/effect/decal/remains/human(get_turf(src))
del(src)
- else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
- user << "\blue You drill through the girder!"
- new /obj/effect/decal/remains/human(get_turf(src))
+ else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
+ user << "\blue Now slicing apart the girder"
+ if(do_after(user,30))
+ user << "\blue You slice apart the girder!"
+ new /obj/effect/decal/remains/human(get_turf(src))
+ del(src)
+
+ else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
+ user << "\blue You drill through the girder!"
+ new /obj/effect/decal/remains/human(get_turf(src))
+ del(src)
+
+/obj/structure/cultgirder/blob_act()
+ if(prob(40))
+ del(src)
+
+/obj/structure/cultgirder/bullet_act(var/obj/item/projectile/Proj) //No beam check- How else will you destroy the cult girder with silver bullets?????
+ health -= Proj.damage
+ ..()
+ if(health <= 0)
+ new /obj/item/stack/sheet/metal(get_turf(src))
+ del(src)
+
+ return
+
+/obj/structure/cultgirder/ex_act(severity)
+ switch(severity)
+ if(1.0)
del(src)
-
- blob_act()
- if(prob(40))
- del(src)
-
- bullet_act(var/obj/item/projectile/Proj) //No beam check- How else will you destroy the cult girder with silver bullets?????
- health -= Proj.damage
- ..()
- if(health <= 0)
- new /obj/item/stack/sheet/metal(get_turf(src))
- del(src)
-
- return
-
- ex_act(severity)
- switch(severity)
- if(1.0)
+ return
+ if(2.0)
+ if (prob(30))
+ new /obj/effect/decal/remains/human(loc)
del(src)
- return
- if(2.0)
- if (prob(30))
- new /obj/effect/decal/remains/human(loc)
- del(src)
- return
- if(3.0)
- if (prob(5))
- new /obj/effect/decal/remains/human(loc)
- del(src)
- return
- else
- return
\ No newline at end of file
+ return
+ if(3.0)
+ if (prob(5))
+ new /obj/effect/decal/remains/human(loc)
+ del(src)
+ return
+ else
+ return
\ No newline at end of file
diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm
index e1f0804c0e..716fca4503 100644
--- a/code/game/objects/structures/grille.dm
+++ b/code/game/objects/structures/grille.dm
@@ -26,27 +26,17 @@
/obj/structure/grille/Bumped(atom/user)
if(ismob(user)) shock(user, 70)
-
-/obj/structure/grille/attack_paw(mob/user as mob)
- attack_hand(user)
-
/obj/structure/grille/attack_hand(mob/user as mob)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
- var/damage_dealt
+ var/damage_dealt = 1
+ var/attack_message = "kicks"
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
if(H.species.can_shred(H))
+ attack_message = "mangles"
damage_dealt = 5
- user.visible_message("[user] mangles [src].", \
- "You mangle [src].", \
- "You hear twisting metal.")
-
- if(!damage_dealt)
- user.visible_message("[user] kicks [src].", \
- "You kick [src].", \
- "You hear twisting metal.")
if(shock(user, 70))
return
@@ -56,35 +46,7 @@
else
damage_dealt += 1
- health -= damage_dealt
- healthcheck()
-
-/obj/structure/grille/attack_slime(mob/user as mob)
- var/mob/living/carbon/slime/S = user
- if (!S.is_adult)
- return
-
- playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
- user.visible_message("[user] smashes against [src].", \
- "You smash against [src].", \
- "You hear twisting metal.")
-
- health -= rand(2,3)
- healthcheck()
- return
-
-/obj/structure/grille/attack_animal(var/mob/living/simple_animal/M as mob)
- if(M.melee_damage_upper == 0) return
-
- playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
- M.visible_message("[M] smashes against [src].", \
- "You smash against [src].", \
- "You hear twisting metal.")
-
- health -= M.melee_damage_upper
- healthcheck()
- return
-
+ attack_generic(user,damage_dealt,attack_message)
/obj/structure/grille/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
@@ -226,3 +188,9 @@
health -= 1
healthcheck()
..()
+
+/obj/structure/grille/attack_generic(var/mob/user, var/damage, var/attack_verb)
+ visible_message("[user] [attack_verb] the [src]!")
+ health -= damage
+ spawn(1) healthcheck()
+ return 1
\ No newline at end of file
diff --git a/code/game/objects/structures/inflatable.dm b/code/game/objects/structures/inflatable.dm
index 8b586c9461..7d4700abb9 100644
--- a/code/game/objects/structures/inflatable.dm
+++ b/code/game/objects/structures/inflatable.dm
@@ -26,128 +26,104 @@
var/health = 50.0
- New(location)
- ..()
- update_nearby_tiles(need_rebuild=1)
+/obj/structure/inflatable/New(location)
+ ..()
+ update_nearby_tiles(need_rebuild=1)
- Del()
- update_nearby_tiles()
- ..()
+/obj/structure/inflatable/Del()
+ update_nearby_tiles()
+ ..()
- proc/update_nearby_tiles(need_rebuild) //Copypasta from airlock code
- if(!air_master)
- return 0
- air_master.mark_for_update(get_turf(src))
- return 1
-
-
-
- CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
+/obj/structure/inflatable/proc/update_nearby_tiles(need_rebuild) //Copypasta from airlock code
+ if(!air_master)
return 0
+ air_master.mark_for_update(get_turf(src))
+ return 1
- bullet_act(var/obj/item/projectile/Proj)
- health -= Proj.damage
- ..()
- if(health <= 0)
+/obj/structure/inflatable/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
+ return 0
+
+/obj/structure/inflatable/bullet_act(var/obj/item/projectile/Proj)
+ health -= Proj.damage
+ ..()
+ if(health <= 0)
+ deflate(1)
+ return
+
+/obj/structure/inflatable/ex_act(severity)
+ switch(severity)
+ if(1.0)
+ del(src)
+ return
+ if(2.0)
deflate(1)
- return
-
-
- ex_act(severity)
- switch(severity)
- if(1.0)
- del(src)
- return
- if(2.0)
+ return
+ if(3.0)
+ if(prob(50))
deflate(1)
return
- if(3.0)
- if(prob(50))
- deflate(1)
- return
+/obj/structure/inflatable/blob_act()
+ deflate(1)
- blob_act()
- deflate(1)
+/obj/structure/inflatable/meteorhit()
+ deflate(1)
-
- meteorhit()
- //world << "glass at [x],[y],[z] Mhit"
- deflate(1)
-
- attack_paw(mob/user as mob)
- return attack_generic(user, 15)
-
- attack_hand(mob/user as mob)
+/obj/structure/inflatable/attack_hand(mob/user as mob)
add_fingerprint(user)
return
+/obj/structure/inflatable/attackby(obj/item/weapon/W as obj, mob/user as mob)
+ if(!istype(W)) return
- proc/attack_generic(mob/user as mob, damage = 0) //used by attack_animal and attack_slime
- health -= damage
- if(health <= 0)
- user.visible_message("[user] tears open [src]!")
- deflate(1)
- else //for nicer text~
- user.visible_message("[user] tears at [src]!")
+ if (can_puncture(W))
+ visible_message("\red [user] pierces [src] with [W]!")
+ deflate(1)
+ if(W.damtype == BRUTE || W.damtype == BURN)
+ hit(W.force)
+ ..()
+ return
- attack_animal(mob/user as mob)
- if(!isanimal(user)) return
- var/mob/living/simple_animal/M = user
- if(M.melee_damage_upper <= 0) return
- attack_generic(M, M.melee_damage_upper)
+/obj/structure/inflatable/proc/hit(var/damage, var/sound_effect = 1)
+ health = max(0, health - damage)
+ if(sound_effect)
+ playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1)
+ if(health <= 0)
+ deflate(1)
-
- attack_slime(mob/user as mob)
- var/mob/living/carbon/slime/S = user
- if (!S.is_adult)
- return
- attack_generic(user, rand(10, 15))
-
-
- attackby(obj/item/weapon/W as obj, mob/user as mob)
- if(!istype(W)) return
-
- if (can_puncture(W))
- visible_message("\red [user] pierces [src] with [W]!")
- deflate(1)
- if(W.damtype == BRUTE || W.damtype == BURN)
- hit(W.force)
- ..()
- return
-
- proc/hit(var/damage, var/sound_effect = 1)
- health = max(0, health - damage)
- if(sound_effect)
- playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1)
- if(health <= 0)
- deflate(1)
-
-
- proc/deflate(var/violent=0)
- playsound(loc, 'sound/machines/hiss.ogg', 75, 1)
- if(violent)
- visible_message("[src] rapidly deflates!")
- var/obj/item/inflatable/torn/R = new /obj/item/inflatable/torn(loc)
+/obj/structure/inflatable/proc/deflate(var/violent=0)
+ playsound(loc, 'sound/machines/hiss.ogg', 75, 1)
+ if(violent)
+ visible_message("[src] rapidly deflates!")
+ var/obj/item/inflatable/torn/R = new /obj/item/inflatable/torn(loc)
+ src.transfer_fingerprints_to(R)
+ del(src)
+ else
+ //user << "\blue You slowly deflate the inflatable wall."
+ visible_message("[src] slowly deflates.")
+ spawn(50)
+ var/obj/item/inflatable/R = new /obj/item/inflatable(loc)
src.transfer_fingerprints_to(R)
del(src)
- else
- //user << "\blue You slowly deflate the inflatable wall."
- visible_message("[src] slowly deflates.")
- spawn(50)
- var/obj/item/inflatable/R = new /obj/item/inflatable(loc)
- src.transfer_fingerprints_to(R)
- del(src)
- verb/hand_deflate()
- set name = "Deflate"
- set category = "Object"
- set src in oview(1)
+/obj/structure/inflatable/verb/hand_deflate()
+ set name = "Deflate"
+ set category = "Object"
+ set src in oview(1)
- if(isobserver(usr)) //to stop ghosts from deflating
- return
+ if(isobserver(usr)) //to stop ghosts from deflating
+ return
- deflate()
+ deflate()
+
+/obj/structure/inflatable/attack_generic(var/mob/user, var/damage, var/attack_verb)
+ health -= damage
+ if(health <= 0)
+ user.visible_message("[user] [attack_verb] open the [src]!")
+ spawn(1) deflate(1)
+ else
+ user.visible_message("[user] [attack_verb] at [src]!")
+ return 1
/obj/item/inflatable/door/
name = "inflatable door"
@@ -175,97 +151,84 @@
var/state = 0 //closed, 1 == open
var/isSwitchingStates = 0
- //Bumped(atom/user)
- // ..()
- // if(!state)
- // return TryToSwitchState(user)
- // return
+/obj/structure/inflatable/door/attack_ai(mob/user as mob) //those aren't machinery, they're just big fucking slabs of a mineral
+ if(isAI(user)) //so the AI can't open it
+ return
+ else if(isrobot(user)) //but cyborgs can
+ if(get_dist(user,src) <= 1) //not remotely though
+ return TryToSwitchState(user)
- attack_ai(mob/user as mob) //those aren't machinery, they're just big fucking slabs of a mineral
- if(isAI(user)) //so the AI can't open it
- return
- else if(isrobot(user)) //but cyborgs can
- if(get_dist(user,src) <= 1) //not remotely though
- return TryToSwitchState(user)
+/obj/structure/inflatable/door/attack_hand(mob/user as mob)
+ return TryToSwitchState(user)
- attack_paw(mob/user as mob)
- return TryToSwitchState(user)
+/obj/structure/inflatable/door/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
+ if(air_group)
+ return state
+ if(istype(mover, /obj/effect/beam))
+ return !opacity
+ return !density
- attack_hand(mob/user as mob)
- return TryToSwitchState(user)
-
- CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
- if(air_group)
- return state
- if(istype(mover, /obj/effect/beam))
- return !opacity
- return !density
-
- proc/TryToSwitchState(atom/user)
- if(isSwitchingStates) return
- if(ismob(user))
- var/mob/M = user
- if(world.time - user.last_bumped <= 60) return //NOTE do we really need that?
- if(M.client)
- if(iscarbon(M))
- var/mob/living/carbon/C = M
- if(!C.handcuffed)
- SwitchState()
- else
+/obj/structure/inflatable/door/proc/TryToSwitchState(atom/user)
+ if(isSwitchingStates) return
+ if(ismob(user))
+ var/mob/M = user
+ if(world.time - user.last_bumped <= 60) return //NOTE do we really need that?
+ if(M.client)
+ if(iscarbon(M))
+ var/mob/living/carbon/C = M
+ if(!C.handcuffed)
SwitchState()
- else if(istype(user, /obj/mecha))
- SwitchState()
+ else
+ SwitchState()
+ else if(istype(user, /obj/mecha))
+ SwitchState()
- proc/SwitchState()
- if(state)
- Close()
- else
- Open()
- update_nearby_tiles()
-
- proc/Open()
- isSwitchingStates = 1
- //playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 100, 1)
- flick("door_opening",src)
- sleep(10)
- density = 0
- opacity = 0
- state = 1
- update_icon()
- isSwitchingStates = 0
-
- proc/Close()
- isSwitchingStates = 1
- //playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 100, 1)
- flick("door_closing",src)
- sleep(10)
- density = 1
- opacity = 0
- state = 0
- update_icon()
- isSwitchingStates = 0
+/obj/structure/inflatable/door/proc/SwitchState()
+ if(state)
+ Close()
+ else
+ Open()
+ update_nearby_tiles()
+/obj/structure/inflatable/door/proc/Open()
+ isSwitchingStates = 1
+ flick("door_opening",src)
+ sleep(10)
+ density = 0
+ opacity = 0
+ state = 1
update_icon()
- if(state)
- icon_state = "door_open"
- else
- icon_state = "door_closed"
+ isSwitchingStates = 0
- deflate(var/violent=0)
- playsound(loc, 'sound/machines/hiss.ogg', 75, 1)
- if(violent)
- visible_message("[src] rapidly deflates!")
- var/obj/item/inflatable/door/torn/R = new /obj/item/inflatable/door/torn(loc)
+/obj/structure/inflatable/door/proc/Close()
+ isSwitchingStates = 1
+ flick("door_closing",src)
+ sleep(10)
+ density = 1
+ opacity = 0
+ state = 0
+ update_icon()
+ isSwitchingStates = 0
+
+/obj/structure/inflatable/door/update_icon()
+ if(state)
+ icon_state = "door_open"
+ else
+ icon_state = "door_closed"
+
+/obj/structure/inflatable/door/deflate(var/violent=0)
+ playsound(loc, 'sound/machines/hiss.ogg', 75, 1)
+ if(violent)
+ visible_message("[src] rapidly deflates!")
+ var/obj/item/inflatable/door/torn/R = new /obj/item/inflatable/door/torn(loc)
+ src.transfer_fingerprints_to(R)
+ del(src)
+ else
+ visible_message("[src] slowly deflates.")
+ spawn(50)
+ var/obj/item/inflatable/door/R = new /obj/item/inflatable/door(loc)
src.transfer_fingerprints_to(R)
del(src)
- else
- //user << "\blue You slowly deflate the inflatable wall."
- visible_message("[src] slowly deflates.")
- spawn(50)
- var/obj/item/inflatable/door/R = new /obj/item/inflatable/door(loc)
- src.transfer_fingerprints_to(R)
- del(src)
-
/obj/item/inflatable/torn
name = "torn inflatable wall"
diff --git a/code/game/objects/structures/kitchen_spike.dm b/code/game/objects/structures/kitchen_spike.dm
index f0060dfe93..40becb871f 100644
--- a/code/game/objects/structures/kitchen_spike.dm
+++ b/code/game/objects/structures/kitchen_spike.dm
@@ -12,8 +12,6 @@
var/meattype = 0 // 0 - Nothing, 1 - Monkey, 2 - Xeno
/obj/structure/kitchenspike
- attack_paw(mob/user as mob)
- return src.attack_hand(usr)
attackby(obj/item/weapon/grab/G as obj, mob/user as mob)
if(!istype(G, /obj/item/weapon/grab))
diff --git a/code/game/objects/structures/ladders.dm b/code/game/objects/structures/ladders.dm
index a10448cfcc..cce8a064c0 100644
--- a/code/game/objects/structures/ladders.dm
+++ b/code/game/objects/structures/ladders.dm
@@ -66,8 +66,5 @@
add_fingerprint(user)
-/obj/structure/ladder/attack_paw(mob/user as mob)
- return attack_hand(user)
-
/obj/structure/ladder/attackby(obj/item/weapon/W, mob/user as mob)
return attack_hand(user)
\ No newline at end of file
diff --git a/code/game/objects/structures/lamarr_cage.dm b/code/game/objects/structures/lamarr_cage.dm
index 83df96a728..14377992bb 100644
--- a/code/game/objects/structures/lamarr_cage.dm
+++ b/code/game/objects/structures/lamarr_cage.dm
@@ -72,9 +72,6 @@
..()
return
-/obj/structure/lamarr/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/structure/lamarr/attack_hand(mob/user as mob)
if (src.destroyed)
return
diff --git a/code/game/objects/structures/mineral_doors.dm b/code/game/objects/structures/mineral_doors.dm
index aa07d1621a..5db0947e9b 100644
--- a/code/game/objects/structures/mineral_doors.dm
+++ b/code/game/objects/structures/mineral_doors.dm
@@ -39,9 +39,6 @@
if(get_dist(user,src) <= 1) //not remotely though
return TryToSwitchState(user)
- attack_paw(mob/user as mob)
- return TryToSwitchState(user)
-
attack_hand(mob/user as mob)
return TryToSwitchState(user)
diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm
index 99df613ace..b82a3495df 100644
--- a/code/game/objects/structures/mirror.dm
+++ b/code/game/objects/structures/mirror.dm
@@ -8,7 +8,6 @@
anchored = 1
var/shattered = 0
-
/obj/structure/mirror/attack_hand(mob/user as mob)
if(shattered) return
@@ -17,14 +16,10 @@
var/mob/living/carbon/human/H = user
if(H.a_intent == "hurt")
- if(shattered)
- playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
- return
if(prob(30) || H.species.can_shred(H))
- user.visible_message("[user] smashes [src]!")
- shatter()
+ attack_generic(user,1)
else
- user.visible_message("[user] hits [src] and bounces off!")
+ attack_generic(user)
return
var/userloc = H.loc
@@ -82,7 +77,6 @@
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
..()
-
/obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob)
if(shattered)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
@@ -95,23 +89,15 @@
visible_message("[user] hits [src] with [I]!")
playsound(src.loc, 'sound/effects/Glasshit.ogg', 70, 1)
-/obj/structure/mirror/attack_animal(mob/user as mob)
- if(!isanimal(user)) return
- var/mob/living/simple_animal/M = user
- if(M.melee_damage_upper <= 0) return
+/obj/structure/mirror/attack_generic(var/mob/user, var/damage)
+
if(shattered)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
- return
- user.visible_message("[user] smashes [src]!")
- shatter()
+ return 0
-
-/obj/structure/mirror/attack_slime(mob/user as mob)
- var/mob/living/carbon/slime/S = user
- if (!S.is_adult)
- return
- if(shattered)
- playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
- return
- user.visible_message("[user] smashes [src]!")
- shatter()
\ No newline at end of file
+ if(damage)
+ user.visible_message("[user] smashes [src]!")
+ shatter()
+ else
+ user.visible_message("[user] hits [src] and bounces off!")
+ return 1
\ No newline at end of file
diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm
index eea0358763..538149688c 100644
--- a/code/game/objects/structures/morgue.dm
+++ b/code/game/objects/structures/morgue.dm
@@ -57,9 +57,6 @@
/obj/structure/morgue/alter_health()
return src.loc
-/obj/structure/morgue/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/structure/morgue/attack_hand(mob/user as mob)
if (src.connected)
for(var/atom/movable/A as mob|obj in src.connected.loc)
@@ -137,9 +134,6 @@
anchored = 1
throwpass = 1
-/obj/structure/m_tray/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/structure/m_tray/attack_hand(mob/user as mob)
if (src.connected)
for(var/atom/movable/A as mob|obj in src.loc)
@@ -222,9 +216,6 @@
/obj/structure/crematorium/alter_health()
return src.loc
-/obj/structure/crematorium/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/structure/crematorium/attack_hand(mob/user as mob)
// if (cremating) AWW MAN! THIS WOULD BE SO MUCH MORE FUN ... TO WATCH
// user.show_message("\red Uh-oh, that was a bad idea.", 1)
@@ -353,9 +344,6 @@
anchored = 1
throwpass = 1
-/obj/structure/c_tray/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/structure/c_tray/attack_hand(mob/user as mob)
if (src.connected)
for(var/atom/movable/A as mob|obj in src.loc)
diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
index d4f9356c56..a3f99324b7 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
@@ -29,9 +29,6 @@
..()
return
-/obj/structure/stool/bed/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/structure/stool/bed/attack_hand(mob/user as mob)
manual_unbuckle(user)
return
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 4db3ed1078..4df313fe91 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -150,28 +150,12 @@
"You hear a knocking sound.")
return
-
-/obj/structure/window/attack_paw(mob/user as mob)
- return attack_hand(user)
-
-
-/obj/structure/window/proc/attack_generic(mob/user as mob, damage = 0) //used by attack_animal and attack_slime
+/obj/structure/window/attack_generic(var/mob/user, var/damage)
+ if(!damage)
+ return
user.visible_message("[user] smashes into [src]!")
take_damage(damage)
-
-/obj/structure/window/attack_animal(mob/user as mob)
- if(!isanimal(user)) return
- var/mob/living/simple_animal/M = user
- if(M.melee_damage_upper <= 0) return
- attack_generic(M, M.melee_damage_upper)
-
-
-/obj/structure/window/attack_slime(mob/user as mob)
- var/mob/living/carbon/slime/S = user
- if (!S.is_adult)
- return
- attack_generic(user, rand(10, 15))
-
+ return 1
/obj/structure/window/attackby(obj/item/W as obj, mob/user as mob)
if(!istype(W)) return//I really wish I did not need this
diff --git a/code/game/supplyshuttle.dm b/code/game/supplyshuttle.dm
index 80850522f4..349be88f5d 100644
--- a/code/game/supplyshuttle.dm
+++ b/code/game/supplyshuttle.dm
@@ -294,19 +294,12 @@ var/list/mechtoys = list(
/obj/item/weapon/paper/manifest
name = "Supply Manifest"
-
/obj/machinery/computer/ordercomp/attack_ai(var/mob/user as mob)
return attack_hand(user)
-/obj/machinery/computer/ordercomp/attack_paw(var/mob/user as mob)
- return attack_hand(user)
-
/obj/machinery/computer/supplycomp/attack_ai(var/mob/user as mob)
return attack_hand(user)
-/obj/machinery/computer/supplycomp/attack_paw(var/mob/user as mob)
- return attack_hand(user)
-
/obj/machinery/computer/ordercomp/attack_hand(var/mob/user as mob)
if(..())
return
diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm
index 5a74c80b6f..f3dc6f5eb1 100644
--- a/code/game/turfs/simulated/floor.dm
+++ b/code/game/turfs/simulated/floor.dm
@@ -192,10 +192,6 @@ turf/simulated/floor/proc/update_icon()
else
return 0
-
-/turf/simulated/floor/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/turf/simulated/floor/attack_hand(mob/user as mob)
if (is_light_floor())
var/obj/item/stack/tile/light/T = floor_tile
diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm
index 91f96113cb..b1a0966dad 100644
--- a/code/game/turfs/simulated/walls.dm
+++ b/code/game/turfs/simulated/walls.dm
@@ -226,40 +226,6 @@
return 0
//Interactions
-
-/turf/simulated/wall/attack_paw(mob/user as mob)
- if ((HULK in user.mutations))
- if (prob(40))
- usr << text("\blue You smash through the wall.")
- usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
- dismantle_wall(1)
- return
- else
- usr << text("\blue You punch the wall.")
- take_damage(rand(25, 75))
- return
-
- return src.attack_hand(user)
-
-
-/turf/simulated/wall/attack_animal(mob/living/M as mob)
- if(M.wall_smash)
- if (istype(src, /turf/simulated/wall/r_wall) && !rotting)
- M << text("\blue This wall is far too strong for you to destroy.")
- return
- else
- if (prob(40) || rotting)
- M << text("\blue You smash through the wall.")
- dismantle_wall(1)
- return
- else
- M << text("\blue You smash against the wall.")
- take_damage(rand(25, 75))
- return
-
- M << "\blue You push the wall but nothing happens!"
- return
-
/turf/simulated/wall/attack_hand(mob/user as mob)
if (HULK in user.mutations)
if (prob(40) || rotting)
@@ -282,6 +248,23 @@
src.add_fingerprint(user)
return
+/turf/simulated/wall/attack_generic(var/mob/user, var/damage, var/attack_message, var/wallbreaker)
+
+ if(!damage || !wallbreaker)
+ user << "You push the wall but nothing happens."
+ return
+
+ if(istype(src,/turf/simulated/wall/r_wall) && !rotting)
+ user << "This wall is far too strong for you to destroy."
+
+ if(rotting || prob(40))
+ user << "You smash through the wall!"
+ spawn(1) dismantle_wall(1)
+ else
+ user << "You smash against the wall."
+ take_damage(rand(25,75))
+ return 1
+
/turf/simulated/wall/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm
index 7b1a17abac..0dcd0dd8a7 100644
--- a/code/game/turfs/space/space.dm
+++ b/code/game/turfs/space/space.dm
@@ -11,9 +11,6 @@
if(!istype(src, /turf/space/transit))
icon_state = "[((x + y) ^ ~(x * y) + z) % 25]"
-/turf/space/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/turf/space/attack_hand(mob/user as mob)
if ((user.restrained() || !( user.pulling )))
return
diff --git a/code/game/turfs/unsimulated/floor.dm b/code/game/turfs/unsimulated/floor.dm
index 1d391eee1c..68ac083f15 100644
--- a/code/game/turfs/unsimulated/floor.dm
+++ b/code/game/turfs/unsimulated/floor.dm
@@ -3,9 +3,6 @@
icon = 'icons/turf/floors.dmi'
icon_state = "Floor3"
-/turf/unsimulated/floor/attack_paw(user as mob)
- return src.attack_hand(user)
-
/turf/unsimulated/floor/attack_hand(var/mob/user as mob)
if ((!( user.canmove ) || user.restrained() || !( user.pulling )))
return
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index ce2d677da5..1556b01ddc 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -82,7 +82,11 @@
icon_state = "swathelm"
item_state = "helmet"
flags = FPRINT|TABLEPASS|HEADCOVERSEYES
-
+ sprite_sheets = list(
+ "Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
+ "Unathi" = 'icons/mob/species/unathi/helmet.dmi',
+ )
+
armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
flags_inv = HIDEEARS
siemens_coefficient = 0.7
diff --git a/code/modules/clothing/masks/boxing.dm b/code/modules/clothing/masks/boxing.dm
index 0a3b8e08b7..eeaf55c557 100644
--- a/code/modules/clothing/masks/boxing.dm
+++ b/code/modules/clothing/masks/boxing.dm
@@ -7,6 +7,10 @@
flags_inv = HIDEFACE
body_parts_covered = FACE
w_class = 2
+ sprite_sheets = list(
+ "Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
+ "Unathi" = 'icons/mob/species/unathi/helmet.dmi',
+ )
/obj/item/clothing/mask/balaclava/tactical
name = "green balaclava"
@@ -16,6 +20,10 @@
flags = FPRINT|TABLEPASS|BLOCKHAIR
flags_inv = HIDEFACE
w_class = 2
+ sprite_sheets = list(
+ "Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
+ "Unathi" = 'icons/mob/species/unathi/helmet.dmi',
+ )
/obj/item/clothing/mask/luchador
name = "Luchador Mask"
diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm
index 8cc12fb172..3f3094c794 100644
--- a/code/modules/clothing/masks/miscellaneous.dm
+++ b/code/modules/clothing/masks/miscellaneous.dm
@@ -8,14 +8,11 @@
w_class = 2
gas_transfer_coefficient = 0.90
-//Monkeys can not take the muzzle off of themself! Call PETA!
-/obj/item/clothing/mask/muzzle/attack_paw(mob/user as mob)
- if (src == user.wear_mask)
- return
- else
- ..()
- return
-
+// Clumsy folks can't take the mask off themselves.
+/obj/item/clothing/mask/muzzle/attack_hand(mob/user as mob)
+ if(user.wear_mask == src && !user.IsAdvancedToolUser())
+ return 0
+ ..()
/obj/item/clothing/mask/surgical
name = "sterile mask"
diff --git a/code/modules/hydroponics/seed_machines.dm b/code/modules/hydroponics/seed_machines.dm
index 0ca5fe74b6..8b4295d72b 100644
--- a/code/modules/hydroponics/seed_machines.dm
+++ b/code/modules/hydroponics/seed_machines.dm
@@ -58,9 +58,6 @@
if(world.time > last_action + action_time)
finished_task()
-/obj/machinery/botany/attack_paw(mob/user as mob)
- return attack_hand(user)
-
/obj/machinery/botany/attack_ai(mob/user as mob)
return attack_hand(user)
diff --git a/code/modules/hydroponics/vines.dm b/code/modules/hydroponics/vines.dm
index ed8f5c338e..b25c03080e 100644
--- a/code/modules/hydroponics/vines.dm
+++ b/code/modules/hydroponics/vines.dm
@@ -73,10 +73,6 @@
manual_unbuckle(user)
-
-/obj/effect/plantsegment/attack_paw(mob/user as mob)
- manual_unbuckle(user)
-
/obj/effect/plantsegment/proc/unbuckle()
if(buckled_mob)
if(buckled_mob.buckled == src) //this is probably unneccesary, but it doesn't hurt
diff --git a/code/modules/mob/living/carbon/alien/alien.dm b/code/modules/mob/living/carbon/alien/alien.dm
index 5d48ec1f3c..1e1748e1cc 100644
--- a/code/modules/mob/living/carbon/alien/alien.dm
+++ b/code/modules/mob/living/carbon/alien/alien.dm
@@ -5,12 +5,6 @@
icon = 'icons/mob/alien.dmi'
icon_state = "alien"
pass_flags = PASSTABLE
- melee_damage_lower = 1
- melee_damage_upper = 3
- attacktext = "bites"
- attack_sound = null
- friendly = "nuzzles"
- wall_smash = 0
health = 100
maxHealth = 100
diff --git a/code/modules/mob/living/carbon/alien/alien_attacks.dm b/code/modules/mob/living/carbon/alien/alien_attacks.dm
index 45a486adf7..4957a2d95f 100644
--- a/code/modules/mob/living/carbon/alien/alien_attacks.dm
+++ b/code/modules/mob/living/carbon/alien/alien_attacks.dm
@@ -14,128 +14,14 @@
updatehealth()
return
-/mob/living/carbon/alien/attack_animal(mob/living/M as mob)
+/mob/living/carbon/alien/attack_hand(mob/living/carbon/M as mob)
- if(istype(M,/mob/living/simple_animal))
- var/mob/living/simple_animal/S = M
- if(S.melee_damage_upper == 0)
- S.emote("[S.friendly] [src]")
- else
- for(var/mob/O in viewers(src, null))
- O.show_message("\red [S] [S.attacktext] [src]!", 1)
- var/damage = rand(S.melee_damage_lower, S.melee_damage_upper)
- adjustBruteLoss(damage)
- S.attack_log += text("\[[time_stamp()]\] attacked [src.name] ([src.ckey])")
- src.attack_log += text("\[[time_stamp()]\] was attacked by [S.name] ([S.ckey])")
- updatehealth()
-
-/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M as mob)
- if(!(istype(M, /mob/living/carbon/monkey))) return//Fix for aliens receiving double messages when attacking other aliens.
-
- if (!ticker)
- M << "You cannot attack people before the game has started."
- return
-
- if (istype(loc, /turf) && istype(loc.loc, /area/start))
- M << "No attacking people at spawn, you jackass."
- return
..()
switch(M.a_intent)
if ("help")
help_shake_act(M)
- else
- if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
- return
- if (health > 0)
- playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red [M.name] has bit [src]!"), 1)
- adjustBruteLoss(rand(1, 3))
- updatehealth()
- return
-
-
-/mob/living/carbon/alien/attack_slime(mob/living/carbon/slime/M as mob)
- if (!ticker)
- M << "You cannot attack people before the game has started."
- return
-
- if(M.Victim) return // can't attack while eating!
-
- if (health > -100)
-
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red The [M.name] glomps []!", src), 1)
-
- var/damage = rand(1, 3)
-
- if(M.is_adult)
- damage = rand(20, 40)
- else
- damage = rand(5, 35)
-
- adjustBruteLoss(damage)
-
-
- updatehealth()
-
- return
-
-/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M as mob)
- if (!ticker)
- M << "You cannot attack people before the game has started."
- return
-
- if (istype(loc, /turf) && istype(loc.loc, /area/start))
- M << "No attacking people at spawn, you jackass."
- return
-
- ..()
-
- if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
- var/obj/item/clothing/gloves/G = M.gloves
- if(G.cell)
- if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
- if(G.cell.charge >= 2500)
- G.cell.use(2500)
-
- Weaken(5)
- if (stuttering < 5)
- stuttering = 5
- Stun(5)
-
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message("\red [src] has been touched with the stun gloves by [M]!", 1, "\red You hear someone fall.", 2)
- return
- else
- M << "\red Not enough charge! "
- return
-
- switch(M.a_intent)
-
- if ("help")
- if (health > 0)
- help_shake_act(M)
- else
- if (M.health >= -75.0)
- if ((M.head && M.head.flags & 4) || (M.wear_mask && !( M.wear_mask.flags & 32 )) )
- M << "\blue Remove that mask!"
- return
- var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
- O.source = M
- O.target = src
- O.s_loc = M.loc
- O.t_loc = loc
- O.place = "CPR"
- requests += O
- spawn( 0 )
- O.process()
- return
if ("grab")
if (M == src)
diff --git a/code/modules/mob/living/carbon/alien/diona/diona_attacks.dm b/code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
index 108333bf86..82f7a78902 100644
--- a/code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
+++ b/code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
@@ -1,14 +1,15 @@
/mob/living/carbon/alien/diona/attack_hand(mob/living/carbon/human/M as mob)
- //Let people pick the little buggers up.
- if(M.a_intent == "help")
- if(M.species && M.species.name == "Diona")
- M << "You feel your being twine with that of [src] as it merges with your biomass."
- src << "You feel your being twine with that of [M] as you merge with its biomass."
- src.verbs += /mob/living/carbon/alien/diona/proc/split
- src.verbs -= /mob/living/carbon/alien/diona/proc/merge
- src.loc = M
- else
- get_scooped(M)
+ if(istype(M))
+ //Let people pick the little buggers up.
+ if(M.a_intent == "help")
+ if(M.species && M.species.name == "Diona")
+ M << "You feel your being twine with that of [src] as it merges with your biomass."
+ src << "You feel your being twine with that of [M] as you merge with its biomass."
+ src.verbs += /mob/living/carbon/alien/diona/proc/split
+ src.verbs -= /mob/living/carbon/alien/diona/proc/merge
+ src.loc = M
+ else
+ get_scooped(M)
..()
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/alien/larva/larva.dm b/code/modules/mob/living/carbon/alien/larva/larva.dm
index 4e71095ca0..8dd64654b7 100644
--- a/code/modules/mob/living/carbon/alien/larva/larva.dm
+++ b/code/modules/mob/living/carbon/alien/larva/larva.dm
@@ -5,8 +5,6 @@
speak_emote = list("hisses")
icon_state = "larva"
language = "Hivemind"
- melee_damage_lower = 3
- melee_damage_upper = 6
amount_grown = 0
max_grown = 200
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index c529cc9154..c915b6f7b5 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -83,22 +83,6 @@
return
-
-/mob/living/carbon/attack_paw(mob/M as mob)
- if(!istype(M, /mob/living/carbon)) return
-
- for(var/datum/disease/D in viruses)
-
- if(D.spread_by_touch())
- M.contract_disease(D, 0, 1, CONTACT_HANDS)
-
- for(var/datum/disease/D in M.viruses)
-
- if(D.spread_by_touch())
- contract_disease(D, 0, 1, CONTACT_HANDS)
-
- return
-
/mob/living/carbon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null)
if(status_flags & GODMODE) return 0 //godmode
shock_damage *= siemens_coeff
diff --git a/code/modules/mob/living/carbon/human/alien/alien_facehugger.dm b/code/modules/mob/living/carbon/human/alien/alien_facehugger.dm
index d5a8e4baea..d7eaf07a0b 100644
--- a/code/modules/mob/living/carbon/human/alien/alien_facehugger.dm
+++ b/code/modules/mob/living/carbon/human/alien/alien_facehugger.dm
@@ -24,10 +24,6 @@ var/const/MAX_ACTIVE_TIME = 400
var/strength = 5
var/attached = 0
-/obj/item/clothing/mask/facehugger/attack_paw(user as mob) //can be picked up by aliens
- attack_hand(user)
- return
-
/obj/item/clothing/mask/facehugger/attack_hand(user as mob)
if((stat == CONSCIOUS && !sterile))
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 8bcd82802a..bd9433310d 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -189,25 +189,6 @@
updatehealth()
return
-
-/mob/living/carbon/human/attack_animal(mob/living/M as mob)
- if(M.melee_damage_upper == 0)
- M.emote("[M.friendly] [src]")
- else
- if(M.attack_sound)
- playsound(loc, M.attack_sound, 50, 1, 1)
- for(var/mob/O in viewers(src, null))
- O.show_message("\red [M] [M.attacktext] [src]!", 1)
- M.attack_log += text("\[[time_stamp()]\] attacked [src.name] ([src.ckey])")
- src.attack_log += text("\[[time_stamp()]\] was attacked by [M.name] ([M.ckey])")
- var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
- var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
- var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))
- var/armor = run_armor_check(affecting, "melee")
- apply_damage(damage, BRUTE, affecting, armor)
- if(armor >= 2) return
-
-
/mob/living/carbon/human/proc/implant_loyalty(mob/living/carbon/human/M, override = FALSE) // Won't override by default.
if(!config.use_loyalty_implants && !override) return // Nuh-uh.
@@ -226,69 +207,6 @@
return 1
return 0
-/mob/living/carbon/human/attack_slime(mob/living/carbon/slime/M as mob)
- if(M.Victim) return // can't attack while eating!
-
- if (health > -100)
-
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red The [M.name] glomps []!", src), 1)
-
- var/damage = rand(1, 3)
-
- if(M.is_adult)
- damage = rand(10, 35)
- else
- damage = rand(5, 25)
-
-
- var/dam_zone = pick("head", "chest", "l_arm", "r_arm", "l_leg", "r_leg", "groin")
-
- var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))
- var/armor_block = run_armor_check(affecting, "melee")
- apply_damage(damage, BRUTE, affecting, armor_block)
-
-
- if(M.powerlevel > 0)
- var/stunprob = 10
- var/power = M.powerlevel + rand(0,3)
-
- switch(M.powerlevel)
- if(1 to 2) stunprob = 20
- if(3 to 4) stunprob = 30
- if(5 to 6) stunprob = 40
- if(7 to 8) stunprob = 60
- if(9) stunprob = 70
- if(10) stunprob = 95
-
- if(prob(stunprob))
- M.powerlevel -= 3
- if(M.powerlevel < 0)
- M.powerlevel = 0
-
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red The [M.name] has shocked []!", src), 1)
-
- Weaken(power)
- if (stuttering < power)
- stuttering = power
- Stun(power)
-
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
-
- if (prob(stunprob) && M.powerlevel >= 8)
- adjustFireLoss(M.powerlevel * rand(6,10))
-
-
- updatehealth()
-
- return
-
-
/mob/living/carbon/human/restrained()
if (handcuffed)
return 1
@@ -296,8 +214,6 @@
return 1
return 0
-
-
/mob/living/carbon/human/var/co2overloadtime = null
/mob/living/carbon/human/var/temperature_resistance = T0C+75
@@ -782,9 +698,12 @@
return number
-/mob/living/carbon/human/IsAdvancedToolUser()
- return species.has_fine_manipulation
-
+/mob/living/carbon/human/IsAdvancedToolUser(var/silent)
+ if(species.has_fine_manipulation)
+ return 1
+ if(!silent)
+ src << "You don't have the dexterity to use [src]!"
+ return 0
/mob/living/carbon/human/abiotic(var/full_body = 0)
if(full_body && ((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )) || (src.back || src.wear_mask || src.head || src.shoes || src.w_uniform || src.wear_suit || src.glasses || src.l_ear || src.r_ear || src.gloves)))
diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm
index b8030886c3..f7dd2cefac 100644
--- a/code/modules/mob/living/carbon/human/human_attackhand.dm
+++ b/code/modules/mob/living/carbon/human/human_attackhand.dm
@@ -1,93 +1,72 @@
-/mob/living/carbon/human/attack_hand(mob/living/carbon/human/M as mob)
- if (istype(loc, /turf) && istype(loc.loc, /area/start))
- M << "No attacking people at spawn, you jackass."
- return
+/mob/living/carbon/human/attack_hand(mob/living/carbon/M as mob)
- var/datum/organ/external/temp = M:organs_by_name["r_hand"]
- if (M.hand)
- temp = M:organs_by_name["l_hand"]
- if(temp && !temp.is_usable())
- M << "\red You can't use your [temp.display_name]."
- return
+ var/mob/living/carbon/human/H = M
+ if(istype(H))
+ var/datum/organ/external/temp = H.organs_by_name["r_hand"]
+ if(H.hand)
+ temp = H.organs_by_name["l_hand"]
+ if(temp && !temp.is_usable())
+ H << "\red You can't use your [temp.display_name]."
+ return
..()
- if((M != src) && check_shields(0, M.name))
- visible_message("\red [M] attempted to touch [src]!")
- return 0
+ // Should this all be in Touch()?
+ if(istype(H))
+ if((H != src) && check_shields(0, H.name))
+ visible_message("\red [H] attempted to touch [src]!")
+ return 0
-
- if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
- var/obj/item/clothing/gloves/G = M.gloves
- if(G.cell)
- if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
- if(G.cell.charge >= 2500)
- G.cell.use(2500)
- visible_message("\red [src] has been touched with the stun gloves by [M]!")
- M.attack_log += text("\[[time_stamp()]\] Stungloved [src.name] ([src.ckey])")
- src.attack_log += text("\[[time_stamp()]\] Has been stungloved by [M.name] ([M.ckey])")
-
- msg_admin_attack("[M.name] ([M.ckey]) stungloved [src.name] ([src.ckey]) (JMP)")
-
- var/armorblock = run_armor_check(M.zone_sel.selecting, "energy")
- apply_effects(5,5,0,0,5,0,0,armorblock)
- return 1
- else
- M << "\red Not enough charge! "
- visible_message("\red [src] has been touched with the stun gloves by [M]!")
- return
-
- if(istype(M.gloves , /obj/item/clothing/gloves/boxing/hologlove))
+ if(istype(H.gloves, /obj/item/clothing/gloves/boxing/hologlove))
var/damage = rand(0, 9)
if(!damage)
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
- visible_message("\red [M] has attempted to punch [src]!")
+ visible_message("\red [H] has attempted to punch [src]!")
return 0
- var/datum/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
+ var/datum/organ/external/affecting = get_organ(ran_zone(H.zone_sel.selecting))
var/armor_block = run_armor_check(affecting, "melee")
- if(HULK in M.mutations) damage += 5
+ if(HULK in H.mutations)
+ damage += 5
playsound(loc, "punch", 25, 1, -1)
- visible_message("\red [M] has punched [src]!")
+ visible_message("\red [H] has punched [src]!")
apply_damage(damage, HALLOSS, affecting, armor_block)
if(damage >= 9)
- visible_message("\red [M] has weakened [src]!")
+ visible_message("\red [H] has weakened [src]!")
apply_effect(4, WEAKEN, armor_block)
return
- else
- if(istype(M,/mob/living/carbon))
-// log_debug("No gloves, [M] is truing to infect [src]")
- M.spread_disease_to(src, "Contact")
+ if(istype(M,/mob/living/carbon))
+ M.spread_disease_to(src, "Contact")
switch(M.a_intent)
if("help")
- if(health >= config.health_threshold_crit)
+
+ if(istype(H) && health < config.health_threshold_crit)
+
+ if((H.head && (H.head.flags & HEADCOVERSMOUTH)) || (H.wear_mask && (H.wear_mask.flags & MASKCOVERSMOUTH)))
+ H << "\blue Remove your mask!"
+ return 0
+ if((head && (head.flags & HEADCOVERSMOUTH)) || (wear_mask && (wear_mask.flags & MASKCOVERSMOUTH)))
+ H << "\blue Remove [src]'s mask!"
+ return 0
+
+ var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human()
+ O.source = M
+ O.target = src
+ O.s_loc = M.loc
+ O.t_loc = loc
+ O.place = "CPR"
+ requests += O
+ spawn(0)
+ O.process()
+ else
help_shake_act(M)
- return 1
-// if(M.health < -75) return 0
-
- if((M.head && (M.head.flags & HEADCOVERSMOUTH)) || (M.wear_mask && (M.wear_mask.flags & MASKCOVERSMOUTH)))
- M << "\blue Remove your mask!"
- return 0
- if((head && (head.flags & HEADCOVERSMOUTH)) || (wear_mask && (wear_mask.flags & MASKCOVERSMOUTH)))
- M << "\blue Remove his mask!"
- return 0
-
- var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human()
- O.source = M
- O.target = src
- O.s_loc = M.loc
- O.t_loc = loc
- O.place = "CPR"
- requests += O
- spawn(0)
- O.process()
return 1
if("grab")
@@ -111,42 +90,43 @@
if("hurt")
+ if(!istype(H))
+ attack_generic(H,rand(1,3),"punched")
+ return
+
// See if they can attack, and which attacks to use.
- var/datum/unarmed_attack/attack = M.species.unarmed
- if(!attack.is_usable(M))
- attack = M.species.secondary_unarmed
- if(!attack.is_usable(M))
+ var/datum/unarmed_attack/attack = H.species.unarmed
+ if(!attack.is_usable(H))
+ attack = H.species.secondary_unarmed
+ if(!attack.is_usable(H))
return 0
- M.attack_log += text("\[[time_stamp()]\] [pick(attack.attack_verb)]ed [src.name] ([src.ckey])")
- src.attack_log += text("\[[time_stamp()]\] Has been [pick(attack.attack_verb)]ed by [M.name] ([M.ckey])")
- msg_admin_attack("[key_name(M)] [pick(attack.attack_verb)]ed [key_name(src)]")
+ H.attack_log += text("\[[time_stamp()]\] [pick(attack.attack_verb)]ed [src.name] ([src.ckey])")
+ src.attack_log += text("\[[time_stamp()]\] Has been [pick(attack.attack_verb)]ed by [H.name] ([M.ckey])")
+ msg_admin_attack("[key_name(H)] [pick(attack.attack_verb)]ed [key_name(src)]")
var/damage = rand(0, 5)//BS12 EDIT
if(!damage)
playsound(loc, attack.miss_sound, 25, 1, -1)
- visible_message("\red [M] tried to [pick(attack.attack_verb)] [src]!")
+ visible_message("\red [H] tried to [pick(attack.attack_verb)] [src]!")
return 0
-
- var/datum/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
+ var/datum/organ/external/affecting = get_organ(ran_zone(H.zone_sel.selecting))
var/armor_block = run_armor_check(affecting, "melee")
- if(HULK in M.mutations) damage += 5
-
+ if(HULK in H.mutations) damage += 5
playsound(loc, attack.attack_sound, 25, 1, -1)
- visible_message("\red [M] [pick(attack.attack_verb)]ed [src]!")
+ visible_message("\red [H] [pick(attack.attack_verb)]ed [src]!")
//Rearranged, so claws don't increase weaken chance.
if(damage >= 5 && prob(50))
- visible_message("\red [M] has weakened [src]!")
+ visible_message("\red [H] has weakened [src]!")
apply_effect(3, WEAKEN, armor_block)
damage += attack.damage
apply_damage(damage, BRUTE, affecting, armor_block, sharp=attack.sharp, edge=attack.edge)
-
if("disarm")
M.attack_log += text("\[[time_stamp()]\] Disarmed [src.name] ([src.ckey])")
src.attack_log += text("\[[time_stamp()]\] Has been disarmed by [M.name] ([M.ckey])")
@@ -222,4 +202,20 @@
return
/mob/living/carbon/human/proc/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, inrange, params)
- return
\ No newline at end of file
+ return
+
+/mob/living/carbon/human/attack_generic(var/mob/user, var/damage, var/attack_message)
+
+ if(!damage)
+ return
+
+ user.attack_log += text("\[[time_stamp()]\] attacked [src.name] ([src.ckey])")
+ src.attack_log += text("\[[time_stamp()]\] was attacked by [user.name] ([user.ckey])")
+ src.visible_message("[user] has [attack_message] [src]!")
+
+ var/dam_zone = pick("head", "chest", "l_arm", "r_arm", "l_leg", "r_leg", "groin")
+ var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))
+ var/armor_block = run_armor_check(affecting, "melee")
+ apply_damage(damage, BRUTE, affecting, armor_block)
+ updatehealth()
+ return 1
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/human/human_attackpaw.dm b/code/modules/mob/living/carbon/human/human_attackpaw.dm
deleted file mode 100644
index 8d01ca3e8f..0000000000
--- a/code/modules/mob/living/carbon/human/human_attackpaw.dm
+++ /dev/null
@@ -1,23 +0,0 @@
-/mob/living/carbon/human/attack_paw(mob/M as mob)
- ..()
- if (M.a_intent == "help")
- help_shake_act(M)
- else
- if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
- return
-
- for(var/mob/O in viewers(src, null))
- O.show_message(text("\red [M.name] has bit []!", src), 1)
-
- var/damage = rand(1, 3)
- var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
- var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))
- apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
-
- for(var/datum/disease/D in M.viruses)
- if(istype(D, /datum/disease/jungle_fever))
- var/mob/living/carbon/human/H = src
- src = null
- src = H.monkeyize()
- contract_disease(D,1,0)
- return
diff --git a/code/modules/mob/living/carbon/metroid/life.dm b/code/modules/mob/living/carbon/metroid/life.dm
index 7820e2a416..0552892025 100644
--- a/code/modules/mob/living/carbon/metroid/life.dm
+++ b/code/modules/mob/living/carbon/metroid/life.dm
@@ -83,7 +83,7 @@
Atkcool = 0
if(Target.Adjacent(src))
- Target.attack_slime(src)
+ UnarmedAttack(Target)
return
if(!Target.lying && prob(80))
@@ -94,7 +94,7 @@
Atkcool = 0
if(Target.Adjacent(src))
- Target.attack_slime(src)
+ UnarmedAttack(Target)
else
if(!Atkcool && Target.Adjacent(src))
diff --git a/code/modules/mob/living/carbon/metroid/metroid.dm b/code/modules/mob/living/carbon/metroid/metroid.dm
index df9d22c5dc..b5f9cf970f 100644
--- a/code/modules/mob/living/carbon/metroid/metroid.dm
+++ b/code/modules/mob/living/carbon/metroid/metroid.dm
@@ -119,7 +119,7 @@
if(istype(AM, /obj/structure/window) || istype(AM, /obj/structure/grille))
if(nutrition <= get_hunger_nutrition() && !Atkcool)
if (is_adult || prob(5))
- AM.attack_slime(src)
+ UnarmedAttack(AM)
spawn()
Atkcool = 1
sleep(45)
@@ -253,84 +253,7 @@
updatehealth()
return
-/mob/living/carbon/slime/attack_slime(mob/living/carbon/slime/M as mob)
- if (!ticker)
- M << "You cannot attack people before the game has started."
- return
-
- if (Victim) return // can't attack while eating!
-
- if (health > -100)
-
- visible_message(" The [M.name] has glomped [src]!", \
- " The [M.name] has glomped [src]!")
- var/damage = rand(1, 3)
- attacked += 5
-
- if(M.is_adult)
- damage = rand(1, 6)
- else
- damage = rand(1, 3)
-
- adjustBruteLoss(damage)
-
- updatehealth()
- return
-
-/mob/living/carbon/slime/attack_animal(mob/living/M as mob)
- if(M.melee_damage_upper == 0)
- M.emote("[M.friendly] [src]")
- else
- if(M.attack_sound)
- playsound(loc, M.attack_sound, 50, 1, 1)
- visible_message("[M] [M.attacktext] [src]!", \
- "[M] [M.attacktext] [src]!")
- M.attack_log += text("\[[time_stamp()]\] attacked [src.name] ([src.ckey])")
- src.attack_log += text("\[[time_stamp()]\] was attacked by [M.name] ([M.ckey])")
- var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
- attacked += 10
- adjustBruteLoss(damage)
- updatehealth()
-
-/mob/living/carbon/slime/attack_paw(mob/living/carbon/monkey/M as mob)
- if(!(istype(M, /mob/living/carbon/monkey)))
- return // Fix for aliens receiving double messages when attacking other aliens.
-
- if (!ticker)
- M << "You cannot attack people before the game has started."
- return
-
- if (istype(loc, /turf) && istype(loc.loc, /area/start))
- M << "No attacking people at spawn, you jackass."
- return
-
- ..()
-
- switch(M.a_intent)
-
- if ("help")
- help_shake_act(M)
- else
- if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
- return
- if (health > 0)
- attacked += 10
- //playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
- visible_message("[M.name] has attacked [src]!", \
- "[M.name] has attacked [src]!")
- adjustBruteLoss(rand(1, 3))
- updatehealth()
- return
-
-
/mob/living/carbon/slime/attack_hand(mob/living/carbon/human/M as mob)
- if (!ticker)
- M << "You cannot attack people before the game has started."
- return
-
- if (istype(loc, /turf) && istype(loc.loc, /area/start))
- M << "No attacking people at spawn, you jackass."
- return
..()
@@ -387,18 +310,6 @@
return
- if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
- var/obj/item/clothing/gloves/G = M.gloves
- if(G.cell)
- if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
- if(G.cell.charge >= 2500)
- G.cell.use(2500)
- visible_message("[src] has been touched with the stun gloves by [M]!")
- return
- else
- M << "\red Not enough charge! "
- return
-
switch(M.a_intent)
if ("help")
diff --git a/code/modules/mob/living/carbon/metroid/say.dm b/code/modules/mob/living/carbon/metroid/say.dm
index 89708595da..f4de10ceb7 100644
--- a/code/modules/mob/living/carbon/metroid/say.dm
+++ b/code/modules/mob/living/carbon/metroid/say.dm
@@ -21,3 +21,16 @@
return 1
return ..()
+/mob/living/carbon/slime/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
+ if (speaker in Friends)
+ speech_buffer = list()
+ speech_buffer.Add(speaker)
+ speech_buffer.Add(lowertext(html_decode(message)))
+ ..()
+
+/mob/living/carbon/slime/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/mob/speaker = null, var/hard_to_hear = 0, var/vname ="")
+ if (speaker in Friends)
+ speech_buffer = list()
+ speech_buffer.Add(speaker)
+ speech_buffer.Add(lowertext(html_decode(message)))
+ ..()
diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm
index 4371c68f8f..9e337e5f80 100644
--- a/code/modules/mob/living/carbon/monkey/monkey.dm
+++ b/code/modules/mob/living/carbon/monkey/monkey.dm
@@ -143,58 +143,7 @@
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
return
-//mob/living/carbon/monkey/bullet_act(var/obj/item/projectile/Proj)taken care of in living
-
-
-/mob/living/carbon/monkey/attack_paw(mob/M as mob)
- ..()
-
- if (M.a_intent == "help")
- help_shake_act(M)
- else
- if ((M.a_intent == "hurt" && !( istype(wear_mask, /obj/item/clothing/mask/muzzle) )))
- if ((prob(75) && health > 0))
- playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
- for(var/mob/O in viewers(src, null))
- O.show_message("\red [M.name] has bit [name]!", 1)
- var/damage = rand(1, 5)
- adjustBruteLoss(damage)
- health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
- for(var/datum/disease/D in M.viruses)
- if(istype(D, /datum/disease/jungle_fever))
- contract_disease(D,1,0)
- else
- for(var/mob/O in viewers(src, null))
- O.show_message("\red [M.name] has attempted to bite [name]!", 1)
- return
-
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M as mob)
- if (!ticker)
- M << "You cannot attack people before the game has started."
- return
-
- if (istype(loc, /turf) && istype(loc.loc, /area/start))
- M << "No attacking people at spawn, you jackass."
- return
-
- if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
- var/obj/item/clothing/gloves/G = M.gloves
- if(G.cell)
- if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
- if(G.cell.charge >= 2500)
- G.cell.use(2500)
- Weaken(5)
- if (stuttering < 5)
- stuttering = 5
- Stun(5)
-
- for(var/mob/O in viewers(src, null))
- if (O.client)
- O.show_message("\red [src] has been touched with the stun gloves by [M]!", 1, "\red You hear someone fall", 2)
- return
- else
- M << "\red Not enough charge! "
- return
if (M.a_intent == "help")
help_shake_act(M)
@@ -254,82 +203,6 @@
O.show_message(text("\red [] has disarmed [name]!", M), 1)
return
-/mob/living/carbon/monkey/attack_animal(mob/living/M as mob)
-
- if(M.melee_damage_upper == 0)
- M.emote("[M.friendly] [src]")
- else
- if(M.attack_sound)
- playsound(loc, M.attack_sound, 50, 1, 1)
- for(var/mob/O in viewers(src, null))
- O.show_message("\red [M] [M.attacktext] [src]!", 1)
- M.attack_log += text("\[[time_stamp()]\] attacked [src.name] ([src.ckey])")
- src.attack_log += text("\[[time_stamp()]\] was attacked by [M.name] ([M.ckey])")
- var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
- adjustBruteLoss(damage)
- updatehealth()
-
-
-/mob/living/carbon/monkey/attack_slime(mob/living/carbon/slime/M as mob)
- if (!ticker)
- M << "You cannot attack people before the game has started."
- return
-
- if(M.Victim) return // can't attack while eating!
-
- if (health > -100)
-
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red The [M.name] glomps []!", src), 1)
-
- var/damage = rand(1, 3)
-
- if(M.is_adult)
- damage = rand(20, 40)
- else
- damage = rand(5, 35)
-
- adjustBruteLoss(damage)
-
- if(M.powerlevel > 0)
- var/stunprob = 10
- var/power = M.powerlevel + rand(0,3)
-
- switch(M.powerlevel)
- if(1 to 2) stunprob = 20
- if(3 to 4) stunprob = 30
- if(5 to 6) stunprob = 40
- if(7 to 8) stunprob = 60
- if(9) stunprob = 70
- if(10) stunprob = 95
-
- if(prob(stunprob))
- M.powerlevel -= 3
- if(M.powerlevel < 0)
- M.powerlevel = 0
-
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red The [M.name] has shocked []!", src), 1)
-
- Weaken(power)
- if (stuttering < power)
- stuttering = power
- Stun(power)
-
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
-
- if (prob(stunprob) && M.powerlevel >= 8)
- adjustFireLoss(M.powerlevel * rand(6,10))
-
-
- updatehealth()
-
- return
-
/mob/living/carbon/monkey/Stat()
..()
statpanel("Status")
@@ -393,8 +266,10 @@
del(src)
return
-
-/mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools
+//Unless its monkey mode monkeys cant use advanced tools
+/mob/living/carbon/monkey/IsAdvancedToolUser(var/silent)
+ if(!silent)
+ src << "You don't have the dexterity to use [src]!"
return 0
/mob/living/carbon/monkey/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/italics=0, var/message_range = world.view, var/list/used_radios = list())
@@ -412,4 +287,4 @@
message = capitalize(trim_left(message))
- ..(message, speaking, verb, alt_name, italics, message_range, used_radios)
+ ..(message, speaking, verb, alt_name, italics, message_range, used_radios)
\ No newline at end of file
diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm
index 3e895c73c2..4ac03cdf5f 100644
--- a/code/modules/mob/living/living_defense.dm
+++ b/code/modules/mob/living/living_defense.dm
@@ -179,3 +179,15 @@
return 0
// End BS12 momentum-transfer code.
+
+/mob/living/attack_generic(var/mob/user, var/damage, var/attack_message)
+
+ if(!damage)
+ return
+
+ adjustBruteLoss(damage)
+ user.attack_log += text("\[[time_stamp()]\] attacked [src.name] ([src.ckey])")
+ src.attack_log += text("\[[time_stamp()]\] was attacked by [user.name] ([user.ckey])")
+ src.visible_message("[user] has [attack_message] [src]!")
+ spawn(1) updatehealth()
+ return 1
diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm
index 1ac5faa11f..3c1c8a935c 100644
--- a/code/modules/mob/living/living_defines.dm
+++ b/code/modules/mob/living/living_defines.dm
@@ -37,12 +37,4 @@
var/tod = null // Time of death
var/update_slimes = 1
- var/silent = null //Can't talk. Value goes down every life proc.
-
- // Putting these here for attack_animal().
- var/melee_damage_lower = 0
- var/melee_damage_upper = 0
- var/attacktext = "attacks"
- var/attack_sound = null
- var/friendly = "nuzzles"
- var/wall_smash = 0
\ No newline at end of file
+ var/silent = null //Can't talk. Value goes down every life proc.
\ No newline at end of file
diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm
index 2623af1a04..4ff66b3403 100644
--- a/code/modules/mob/living/say.dm
+++ b/code/modules/mob/living/say.dm
@@ -117,12 +117,6 @@ proc/get_radio_key_from_channel(var/channel)
hearturfs += M.locs[1]
for(var/obj/O in M.contents)
listening_obj |= O
- if (isslime(I))
- var/mob/living/carbon/slime/S = I
- if (src in S.Friends)
- S.speech_buffer = list()
- S.speech_buffer.Add(src)
- S.speech_buffer.Add(lowertext(html_decode(message)))
else if(istype(I, /obj/))
var/obj/O = I
hearturfs += O.locs[1]
diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm
index 5400f27806..87f149cd7b 100644
--- a/code/modules/mob/living/silicon/ai/ai.dm
+++ b/code/modules/mob/living/silicon/ai/ai.dm
@@ -545,20 +545,6 @@ var/list/ai_verbs_default = list(
updatehealth()
return 2
-/mob/living/silicon/ai/attack_animal(mob/living/M as mob)
- if(M.melee_damage_upper == 0)
- M.emote("[M.friendly] [src]")
- else
- if(M.attack_sound)
- playsound(loc, M.attack_sound, 50, 1, 1)
- for(var/mob/O in viewers(src, null))
- O.show_message("\red [M] [M.attacktext] [src]!", 1)
- M.attack_log += text("\[[time_stamp()]\] attacked [src.name] ([src.ckey])")
- src.attack_log += text("\[[time_stamp()]\] was attacked by [M.name] ([M.ckey])")
- var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
- adjustBruteLoss(damage)
- updatehealth()
-
/mob/living/silicon/ai/reset_view(atom/A)
if(camera)
camera.SetLuminosity(0)
diff --git a/code/modules/mob/living/silicon/robot/analyzer.dm b/code/modules/mob/living/silicon/robot/analyzer.dm
index 98d7da00ea..eaef5607cb 100644
--- a/code/modules/mob/living/silicon/robot/analyzer.dm
+++ b/code/modules/mob/living/silicon/robot/analyzer.dm
@@ -12,8 +12,8 @@
w_class = 2.0
throw_speed = 5
throw_range = 10
- matter = list("metal" = 200)
- origin_tech = "magnets=1;biotech=1"
+ matter = list("metal" = 500, "glass" = 200)
+ origin_tech = "magnets=2;biotech=1;engineering=2"
var/mode = 1;
/obj/item/device/robotanalyzer/attack(mob/living/M as mob, mob/living/user as mob)
diff --git a/code/modules/mob/living/silicon/robot/drone/drone_console.dm b/code/modules/mob/living/silicon/robot/drone/drone_console.dm
index 82ee8c50a2..749d9fea05 100644
--- a/code/modules/mob/living/silicon/robot/drone/drone_console.dm
+++ b/code/modules/mob/living/silicon/robot/drone/drone_console.dm
@@ -14,11 +14,6 @@
/obj/machinery/computer/drone_control/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
-/obj/machinery/computer/drone_control/attack_paw(var/mob/user as mob)
-
- return src.attack_hand(user)
- return
-
/obj/machinery/computer/drone_control/attack_hand(var/mob/user as mob)
if(..())
return
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index 44e93be8d9..a169bda552 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -889,81 +889,6 @@ var/list/robot_verbs_default = list(
spark_system.start()
return ..()
-
-
-/mob/living/silicon/robot/attack_slime(mob/living/carbon/slime/M as mob)
- if (!ticker)
- M << "You cannot attack people before the game has started."
- return
-
- if(M.Victim) return // can't attack while eating!
-
- if (health > -100)
-
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red The [M.name] glomps []!", src), 1)
-
- var/damage = rand(1, 3)
-
- if(M.is_adult)
- damage = rand(20, 40)
- else
- damage = rand(5, 35)
-
- damage = round(damage / 2) // borgs recieve half damage
- adjustBruteLoss(damage)
-
-
- if(M.powerlevel > 0)
- var/stunprob = 10
-
- switch(M.powerlevel)
- if(1 to 2) stunprob = 20
- if(3 to 4) stunprob = 30
- if(5 to 6) stunprob = 40
- if(7 to 8) stunprob = 60
- if(9) stunprob = 70
- if(10) stunprob = 95
-
- if(prob(stunprob))
- M.powerlevel -= 3
- if(M.powerlevel < 0)
- M.powerlevel = 0
-
- for(var/mob/O in viewers(src, null))
- if ((O.client && !( O.blinded )))
- O.show_message(text("\red The [M.name] has electrified []!", src), 1)
-
- flick("noise", flash)
-
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
-
- if (prob(stunprob) && M.powerlevel >= 8)
- adjustBruteLoss(M.powerlevel * rand(6,10))
-
-
- updatehealth()
-
- return
-
-/mob/living/silicon/robot/attack_animal(mob/living/M as mob)
- if(M.melee_damage_upper == 0)
- M.emote("[M.friendly] [src]")
- else
- if(M.attack_sound)
- playsound(loc, M.attack_sound, 50, 1, 1)
- for(var/mob/O in viewers(src, null))
- O.show_message("\red [M] [M.attacktext] [src]!", 1)
- M.attack_log += text("\[[time_stamp()]\] attacked [src.name] ([src.ckey])")
- src.attack_log += text("\[[time_stamp()]\] was attacked by [M.name] ([M.ckey])")
- var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
- adjustBruteLoss(damage)
- updatehealth()
-
-
/mob/living/silicon/robot/attack_hand(mob/user)
add_fingerprint(user)
@@ -985,6 +910,10 @@ var/list/robot_verbs_default = list(
user << "You remove \the [broken_device]."
user.put_in_active_hand(broken_device)
+//Robots take half damage from basic attacks.
+/mob/living/silicon/robot/attack_generic(var/mob/user, var/damage, var/attack_message)
+ return ..(user,Floor(damage/2),attack_message)
+
/mob/living/silicon/robot/proc/allowed(mob/M)
//check if it doesn't require any access at all
if(check_access(null))
diff --git a/code/modules/mob/living/simple_animal/borer/borer.dm b/code/modules/mob/living/simple_animal/borer/borer.dm
index 36d57d1225..593c41b742 100644
--- a/code/modules/mob/living/simple_animal/borer/borer.dm
+++ b/code/modules/mob/living/simple_animal/borer/borer.dm
@@ -16,7 +16,7 @@
a_intent = "harm"
stop_automated_movement = 1
status_flags = CANPUSH
- attacktext = "nips"
+ attacktext = "nipped"
friendly = "prods"
wander = 0
pass_flags = PASSTABLE
diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm
index 21a731b041..ffcc48bd40 100644
--- a/code/modules/mob/living/simple_animal/constructs.dm
+++ b/code/modules/mob/living/simple_animal/constructs.dm
@@ -86,25 +86,6 @@
step(AM, t)
now_pushing = null
-
-/mob/living/simple_animal/construct/attack_animal(mob/living/M as mob)
- if(istype(M, /mob/living/simple_animal/construct/builder))
- health += 5
- M.emote("mends some of \the [src]'s wounds.")
- else
- if(M.melee_damage_upper <= 0)
- M.emote("[M.friendly] \the [src]")
- else
- if(M.attack_sound)
- playsound(loc, M.attack_sound, 50, 1, 1)
- for(var/mob/O in viewers(src, null))
- O.show_message("\The [M] [M.attacktext] \the [src]!", 1)
- M.attack_log += text("\[[time_stamp()]\] attacked [src.name] ([src.ckey])")
- src.attack_log += text("\[[time_stamp()]\] was attacked by [M.name] ([M.ckey])")
-
- var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
- adjustBruteLoss(damage)
-
/mob/living/simple_animal/construct/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(O.force)
var/damage = O.force
@@ -139,7 +120,7 @@
harm_intent_damage = 0
melee_damage_lower = 30
melee_damage_upper = 30
- attacktext = "smashes their armoured gauntlet into"
+ attacktext = "smashed their armoured gauntlet into"
speed = 3
wall_smash = 1
attack_sound = 'sound/weapons/punch3.ogg'
@@ -214,7 +195,7 @@
health = 75
melee_damage_lower = 25
melee_damage_upper = 25
- attacktext = "slashes"
+ attacktext = "slashed"
speed = -1
see_in_dark = 7
attack_sound = 'sound/weapons/bladeslice.ogg'
@@ -239,7 +220,7 @@
harm_intent_damage = 5
melee_damage_lower = 5
melee_damage_upper = 5
- attacktext = "rams"
+ attacktext = "rammed"
speed = 0
wall_smash = 1
attack_sound = 'sound/weapons/punch2.ogg'
@@ -266,7 +247,7 @@
harm_intent_damage = 0
melee_damage_lower = 50
melee_damage_upper = 50
- attacktext = "brutally crushes"
+ attacktext = "brutally crushed"
speed = 5
wall_smash = 1
attack_sound = 'sound/weapons/punch4.ogg'
diff --git a/code/modules/mob/living/simple_animal/friendly/corgi.dm b/code/modules/mob/living/simple_animal/friendly/corgi.dm
index 8c98daaa87..a7b7cbc622 100644
--- a/code/modules/mob/living/simple_animal/friendly/corgi.dm
+++ b/code/modules/mob/living/simple_animal/friendly/corgi.dm
@@ -308,10 +308,9 @@
dir = SOUTH
if(isturf(movement_target.loc) )
- movement_target.attack_animal(src)
- else if(ishuman(movement_target.loc) )
- if(prob(20))
- emote("stares at the [movement_target] that [movement_target.loc] has with a sad puppy-face")
+ UnarmedAttack(movement_target)
+ else if(ishuman(movement_target.loc) && prob(20))
+ custom_emote(1,"stares at the [movement_target] that [movement_target.loc] has with sad puppy eyes.")
if(prob(1))
emote(pick("dances around","chases its tail"))
diff --git a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm
index 3fa82adfcf..ef9731bb0b 100644
--- a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm
+++ b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm
@@ -18,7 +18,7 @@
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
faction = "goat"
- attacktext = "kicks"
+ attacktext = "kicked"
health = 40
melee_damage_lower = 1
melee_damage_upper = 5
@@ -102,7 +102,7 @@
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
- attacktext = "kicks"
+ attacktext = "kicked"
health = 50
var/datum/reagents/udder = null
@@ -163,7 +163,7 @@
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
- attacktext = "kicks"
+ attacktext = "kicked"
health = 1
var/amount_grown = 0
pass_flags = PASSTABLE | PASSGRILLE
@@ -204,7 +204,7 @@ var/global/chicken_count = 0
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
- attacktext = "kicks"
+ attacktext = "kicked"
health = 10
var/eggsleft = 0
var/body_color
diff --git a/code/modules/mob/living/simple_animal/friendly/lizard.dm b/code/modules/mob/living/simple_animal/friendly/lizard.dm
index 171e96fc62..d4677ef5d3 100644
--- a/code/modules/mob/living/simple_animal/friendly/lizard.dm
+++ b/code/modules/mob/living/simple_animal/friendly/lizard.dm
@@ -9,8 +9,7 @@
speak_emote = list("hisses")
health = 5
maxHealth = 5
- attacktext = "bites"
- attacktext = "bites"
+ attacktext = "bitten"
melee_damage_lower = 1
melee_damage_upper = 2
response_help = "pets"
diff --git a/code/modules/mob/living/simple_animal/friendly/spiderbot.dm b/code/modules/mob/living/simple_animal/friendly/spiderbot.dm
index 3027819403..bf64e9265b 100644
--- a/code/modules/mob/living/simple_animal/friendly/spiderbot.dm
+++ b/code/modules/mob/living/simple_animal/friendly/spiderbot.dm
@@ -26,8 +26,7 @@
health = 10
maxHealth = 10
- attacktext = "shocks"
- attacktext = "shocks"
+ attacktext = "shocked"
melee_damage_lower = 1
melee_damage_upper = 3
diff --git a/code/modules/mob/living/simple_animal/hostile/alien.dm b/code/modules/mob/living/simple_animal/hostile/alien.dm
index b46cdb58a7..ab6874276a 100644
--- a/code/modules/mob/living/simple_animal/hostile/alien.dm
+++ b/code/modules/mob/living/simple_animal/hostile/alien.dm
@@ -16,7 +16,7 @@
harm_intent_damage = 5
melee_damage_lower = 25
melee_damage_upper = 25
- attacktext = "slashes"
+ attacktext = "slashed"
a_intent = "harm"
attack_sound = 'sound/weapons/bladeslice.ogg'
min_oxy = 0
diff --git a/code/modules/mob/living/simple_animal/hostile/bear.dm b/code/modules/mob/living/simple_animal/hostile/bear.dm
index 0036d3c153..15786b6751 100644
--- a/code/modules/mob/living/simple_animal/hostile/bear.dm
+++ b/code/modules/mob/living/simple_animal/hostile/bear.dm
@@ -141,10 +141,10 @@
var/mob/living/L = target_mob
L.adjustBruteLoss(damage)
return L
- else if(istype(target_mob,/obj/mecha))
- var/obj/mecha/M = target_mob
- M.attack_animal(src)
- return M
+ //else if(istype(target_mob,/obj/mecha))
+ //var/obj/mecha/M = target_mob
+ //M.attack_animal(src)
+ //return M
diff --git a/code/modules/mob/living/simple_animal/hostile/carp.dm b/code/modules/mob/living/simple_animal/hostile/carp.dm
index 7fb6ee9854..8708b1009e 100644
--- a/code/modules/mob/living/simple_animal/hostile/carp.dm
+++ b/code/modules/mob/living/simple_animal/hostile/carp.dm
@@ -20,7 +20,7 @@
harm_intent_damage = 8
melee_damage_lower = 15
melee_damage_upper = 15
- attacktext = "bites"
+ attacktext = "bitten"
attack_sound = 'sound/weapons/bite.ogg'
//Space carp aren't affected by atmos.
diff --git a/code/modules/mob/living/simple_animal/hostile/creature.dm b/code/modules/mob/living/simple_animal/hostile/creature.dm
index 45464bf895..07ad06619a 100644
--- a/code/modules/mob/living/simple_animal/hostile/creature.dm
+++ b/code/modules/mob/living/simple_animal/hostile/creature.dm
@@ -10,7 +10,7 @@
maxHealth = 80
melee_damage_lower = 25
melee_damage_upper = 50
- attacktext = "chomps"
+ attacktext = "chomped"
attack_sound = 'sound/weapons/bite.ogg'
faction = "creature"
speed = 4
\ No newline at end of file
diff --git a/code/modules/mob/living/simple_animal/hostile/faithless.dm b/code/modules/mob/living/simple_animal/hostile/faithless.dm
index 5613c21ac3..d69ac01012 100644
--- a/code/modules/mob/living/simple_animal/hostile/faithless.dm
+++ b/code/modules/mob/living/simple_animal/hostile/faithless.dm
@@ -16,7 +16,7 @@
harm_intent_damage = 10
melee_damage_lower = 15
melee_damage_upper = 15
- attacktext = "grips"
+ attacktext = "gripped"
attack_sound = 'sound/hallucinations/growl1.ogg'
min_oxy = 0
diff --git a/code/modules/mob/living/simple_animal/hostile/hivebot.dm b/code/modules/mob/living/simple_animal/hostile/hivebot.dm
index b0b02f656f..26d69933e8 100644
--- a/code/modules/mob/living/simple_animal/hostile/hivebot.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hivebot.dm
@@ -13,7 +13,7 @@
maxHealth = 15
melee_damage_lower = 2
melee_damage_upper = 3
- attacktext = "claws"
+ attacktext = "clawed"
projectilesound = 'sound/weapons/Gunshot.ogg'
projectiletype = /obj/item/projectile/hivebotbullet
faction = "hivebot"
diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm
index 3aaaf8ec97..4e281e4be6 100644
--- a/code/modules/mob/living/simple_animal/hostile/hostile.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm
@@ -89,17 +89,17 @@
/mob/living/simple_animal/hostile/proc/AttackingTarget()
if(!Adjacent(target_mob))
return
- if(isliving(target_mob))
- var/mob/living/L = target_mob
- L.attack_animal(src)
- return L
- if(istype(target_mob,/obj/mecha))
- var/obj/mecha/M = target_mob
- M.attack_animal(src)
- return M
- if(istype(target_mob,/obj/machinery/bot))
- var/obj/machinery/bot/B = target_mob
- B.attack_animal(src)
+ //if(isliving(target_mob))
+ //var/mob/living/L = target_mob
+ //L.attack_animal(src)
+ //return L
+ //if(istype(target_mob,/obj/mecha))
+ //var/obj/mecha/M = target_mob
+ //M.attack_animal(src)
+ //return M
+ //if(istype(target_mob,/obj/machinery/bot))
+ //var/obj/machinery/bot/B = target_mob
+ //B.attack_animal(src)
/mob/living/simple_animal/hostile/proc/LoseTarget()
stance = HOSTILE_STANCE_IDLE
@@ -193,10 +193,10 @@
/mob/living/simple_animal/hostile/proc/DestroySurroundings()
if(prob(break_stuff_probability))
for(var/dir in cardinal) // North, South, East, West
- for(var/obj/structure/window/obstacle in get_step(src, dir))
- if(obstacle.dir == reverse_dir[dir]) // So that windows get smashed in the right order
- obstacle.attack_animal(src)
- return
- var/obj/structure/obstacle = locate(/obj/structure, get_step(src, dir))
- if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille))
- obstacle.attack_animal(src)
+ //for(var/obj/structure/window/obstacle in get_step(src, dir))
+ //if(obstacle.dir == reverse_dir[dir]) // So that windows get smashed in the right order
+ //obstacle.attack_animal(src)
+ //return
+ //var/obj/structure/obstacle = locate(/obj/structure, get_step(src, dir))
+ //if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille))
+ //obstacle.attack_animal(src)
diff --git a/code/modules/mob/living/simple_animal/hostile/mimic.dm b/code/modules/mob/living/simple_animal/hostile/mimic.dm
index d239e88c6d..6e43df9378 100644
--- a/code/modules/mob/living/simple_animal/hostile/mimic.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mimic.dm
@@ -20,7 +20,7 @@
harm_intent_damage = 5
melee_damage_lower = 8
melee_damage_upper = 12
- attacktext = "attacks"
+ attacktext = "attacked"
attack_sound = 'sound/weapons/bite.ogg'
min_oxy = 0
@@ -56,7 +56,7 @@
// Aggro when you try to open them. Will also pickup loot when spawns and drop it when dies.
/mob/living/simple_animal/hostile/mimic/crate
- attacktext = "bites"
+ attacktext = "bitten"
stop_automated_movement = 1
wander = 0
diff --git a/code/modules/mob/living/simple_animal/hostile/pirate.dm b/code/modules/mob/living/simple_animal/hostile/pirate.dm
index 0e0e50c07e..2ccf788893 100644
--- a/code/modules/mob/living/simple_animal/hostile/pirate.dm
+++ b/code/modules/mob/living/simple_animal/hostile/pirate.dm
@@ -17,7 +17,7 @@
harm_intent_damage = 5
melee_damage_lower = 30
melee_damage_upper = 30
- attacktext = "slashes"
+ attacktext = "slashed"
attack_sound = 'sound/weapons/bladeslice.ogg'
min_oxy = 5
diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
index 68d0e3c5cd..2bb2610f66 100644
--- a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
+++ b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
@@ -21,7 +21,7 @@
harm_intent_damage = 8
melee_damage_lower = 10
melee_damage_upper = 10
- attacktext = "attacks"
+ attacktext = "attacked"
attack_sound = 'sound/items/bikehorn.ogg'
min_oxy = 5
diff --git a/code/modules/mob/living/simple_animal/hostile/russian.dm b/code/modules/mob/living/simple_animal/hostile/russian.dm
index d89db259b3..8c2a470dcd 100644
--- a/code/modules/mob/living/simple_animal/hostile/russian.dm
+++ b/code/modules/mob/living/simple_animal/hostile/russian.dm
@@ -17,7 +17,7 @@
harm_intent_damage = 5
melee_damage_lower = 15
melee_damage_upper = 15
- attacktext = "punches"
+ attacktext = "punched"
a_intent = "harm"
var/corpse = /obj/effect/landmark/mobcorpse/russian
var/weapon1 = /obj/item/weapon/kitchenknife
diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm
index ff9aba71a4..11a81284f2 100644
--- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm
+++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm
@@ -17,7 +17,7 @@
harm_intent_damage = 5
melee_damage_lower = 10
melee_damage_upper = 10
- attacktext = "punches"
+ attacktext = "punched"
a_intent = "harm"
var/corpse = /obj/effect/landmark/mobcorpse/syndicatesoldier
var/weapon1
@@ -55,7 +55,7 @@
icon_living = "syndicatemelee"
weapon1 = /obj/item/weapon/melee/energy/sword/red
weapon2 = /obj/item/weapon/shield/energy
- attacktext = "slashes"
+ attacktext = "slashed"
status_flags = 0
/mob/living/simple_animal/hostile/syndicate/melee/attackby(var/obj/item/O as obj, var/mob/user as mob)
@@ -144,7 +144,7 @@
maxHealth = 15
melee_damage_lower = 15
melee_damage_upper = 15
- attacktext = "cuts"
+ attacktext = "cut"
attack_sound = 'sound/weapons/bladeslice.ogg'
faction = "syndicate"
min_oxy = 0
diff --git a/code/modules/mob/living/simple_animal/hostile/tree.dm b/code/modules/mob/living/simple_animal/hostile/tree.dm
index 7f44f8a9b1..b263cd2112 100644
--- a/code/modules/mob/living/simple_animal/hostile/tree.dm
+++ b/code/modules/mob/living/simple_animal/hostile/tree.dm
@@ -21,7 +21,7 @@
harm_intent_damage = 5
melee_damage_lower = 8
melee_damage_upper = 12
- attacktext = "bites"
+ attacktext = "bitten"
attack_sound = 'sound/weapons/bite.ogg'
//Space carp aren't affected by atmos.
diff --git a/code/modules/mob/living/simple_animal/parrot.dm b/code/modules/mob/living/simple_animal/parrot.dm
index 000b125673..21833161ad 100644
--- a/code/modules/mob/living/simple_animal/parrot.dm
+++ b/code/modules/mob/living/simple_animal/parrot.dm
@@ -232,22 +232,6 @@
drop_held_item(0)
return
-/mob/living/simple_animal/parrot/attack_paw(mob/living/carbon/monkey/M as mob)
- attack_hand(M)
-
-//Simple animals
-/mob/living/simple_animal/parrot/attack_animal(mob/living/M as mob)
- if(client) return
-
-
- if(parrot_state == PARROT_PERCH)
- parrot_sleep_dur = parrot_sleep_max //Reset it's sleep timer if it was perched
-
- if(M.melee_damage_upper > 0)
- parrot_interest = M
- parrot_state = PARROT_SWOOP | PARROT_ATTACK //Attack other animals regardless
- icon_state = "parrot_fly"
-
//Mobs with objects
/mob/living/simple_animal/parrot/attackby(var/obj/item/O as obj, var/mob/user as mob)
..()
@@ -753,3 +737,21 @@
if(!message || stat)
return
speech_buffer.Add(message)
+
+/mob/living/simple_animal/parrot/attack_generic(var/mob/user, var/damage, var/attack_message)
+
+ var/success = ..()
+
+ if(client)
+ return success
+
+ if(parrot_state == PARROT_PERCH)
+ parrot_sleep_dur = parrot_sleep_max //Reset it's sleep timer if it was perched
+
+ if(!success)
+ return 0
+
+ parrot_interest = user
+ parrot_state = PARROT_SWOOP | PARROT_ATTACK //Attack other animals regardless
+ icon_state = "parrot_fly"
+ return success
\ No newline at end of file
diff --git a/code/modules/mob/living/simple_animal/shade.dm b/code/modules/mob/living/simple_animal/shade.dm
index ae0fc99e5d..ed5f35d55b 100644
--- a/code/modules/mob/living/simple_animal/shade.dm
+++ b/code/modules/mob/living/simple_animal/shade.dm
@@ -16,7 +16,7 @@
response_harm = "punches the"
melee_damage_lower = 5
melee_damage_upper = 15
- attacktext = "drains the life from"
+ attacktext = "drained the life from"
minbodytemp = 0
maxbodytemp = 4000
min_oxy = 0
diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm
index e06d1af938..078159c12d 100644
--- a/code/modules/mob/living/simple_animal/simple_animal.dm
+++ b/code/modules/mob/living/simple_animal/simple_animal.dm
@@ -47,11 +47,12 @@
var/speed = 0 //LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster
//LETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly
- melee_damage_lower = 0
- melee_damage_upper = 0
- attacktext = "attacks"
- attack_sound = null
- friendly = "nuzzles" //If the mob does no damage with it's attack
+ var/melee_damage_lower = 0
+ var/melee_damage_upper = 0
+ var/attacktext = "attacked"
+ var/attack_sound = null
+ var/friendly = "nuzzles"
+ var/wall_smash = 0
/mob/living/simple_animal/New()
..()
@@ -209,19 +210,6 @@
if(act == "scream") act = "whimper" //ugly hack to stop animals screaming when crushed :P
..(act, type, desc)
-/mob/living/simple_animal/attack_animal(mob/living/M as mob)
- if(M.melee_damage_upper == 0)
- M.emote("[M.friendly] [src]")
- else
- if(M.attack_sound)
- playsound(loc, M.attack_sound, 50, 1, 1)
- for(var/mob/O in viewers(src, null))
- O.show_message("\red [M] [M.attacktext] [src]!", 1)
- M.attack_log += text("\[[time_stamp()]\] attacked [src.name] ([src.ckey])")
- src.attack_log += text("\[[time_stamp()]\] was attacked by [M.name] ([M.ckey])")
- var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
- adjustBruteLoss(damage)
-
/mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
if(!Proj || Proj.nodamage)
return
@@ -266,29 +254,6 @@
return
-
-/mob/living/simple_animal/attack_slime(mob/living/carbon/slime/M as mob)
- if (!ticker)
- M << "You cannot attack people before the game has started."
- return
-
- if(M.Victim) return // can't attack while eating!
-
- visible_message("\red The [M.name] glomps [src]!")
-
- var/damage = rand(1, 3)
-
- if(M.is_adult)
- damage = rand(20, 40)
- else
- damage = rand(5, 35)
-
- adjustBruteLoss(damage)
-
-
- return
-
-
/mob/living/simple_animal/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
if(istype(O, /obj/item/stack/medical))
diff --git a/code/modules/mob/living/simple_animal/worm.dm b/code/modules/mob/living/simple_animal/worm.dm
index 387ac33bf2..6dad3655e3 100644
--- a/code/modules/mob/living/simple_animal/worm.dm
+++ b/code/modules/mob/living/simple_animal/worm.dm
@@ -57,7 +57,7 @@
melee_damage_lower = 10
melee_damage_upper = 15
- attacktext = "bites"
+ attacktext = "bitten"
animate_movement = SLIDE_STEPS
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 8f79b35014..bd35a4e8f5 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -928,10 +928,10 @@ note dizziness decrements automatically in the mob's Life() proc.
return facedir(SOUTH)
-/mob/proc/IsAdvancedToolUser()//This might need a rename but it should replace the can this mob use things check
+//This might need a rename but it should replace the can this mob use things check
+/mob/proc/IsAdvancedToolUser()
return 0
-
/mob/proc/Stun(amount)
if(status_flags & CANSTUN)
stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
diff --git a/code/modules/paperwork/paperbin.dm b/code/modules/paperwork/paperbin.dm
index 8f0f71a0ab..43ed04b0d0 100644
--- a/code/modules/paperwork/paperbin.dm
+++ b/code/modules/paperwork/paperbin.dm
@@ -21,11 +21,6 @@
return
-
-/obj/item/weapon/paper_bin/attack_paw(mob/user as mob)
- return attack_hand(user)
-
-
/obj/item/weapon/paper_bin/attack_hand(mob/user as mob)
if (hasorgans(user))
var/datum/organ/external/temp = user:organs_by_name["r_hand"]
diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm
index fc4668ec25..ce867e818a 100644
--- a/code/modules/paperwork/photocopier.dm
+++ b/code/modules/paperwork/photocopier.dm
@@ -18,9 +18,6 @@
attack_ai(mob/user as mob)
return attack_hand(user)
- attack_paw(mob/user as mob)
- return attack_hand(user)
-
attack_hand(mob/user as mob)
user.set_machine(src)
diff --git a/code/modules/paperwork/stamps.dm b/code/modules/paperwork/stamps.dm
index 1717560c56..51ec0002dd 100644
--- a/code/modules/paperwork/stamps.dm
+++ b/code/modules/paperwork/stamps.dm
@@ -64,12 +64,7 @@
icon_state = "stamp-cent"
item_color = "centcomm"
-
-/obj/item/weapon/stamp/attack_paw(mob/user as mob)
- return attack_hand(user)
-
// Syndicate stamp to forge documents.
-
/obj/item/weapon/stamp/chameleon/attack_self(mob/user as mob)
var/list/stamp_types = typesof(/obj/item/weapon/stamp) - src.type // Get all stamp types except our own
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index e80420a271..a8b0762747 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -836,7 +836,6 @@
if(inoperable())
return 0
if(!user.IsAdvancedToolUser())
- user << "You don't have the dexterity to use [src]!"
return 0
if(user.restrained())
user << "You must have free hands to use [src]."
diff --git a/code/modules/power/engine.dm b/code/modules/power/engine.dm
index 59227bf7cb..c0f761254e 100644
--- a/code/modules/power/engine.dm
+++ b/code/modules/power/engine.dm
@@ -1,6 +1,3 @@
-/turf/simulated/floor/engine/attack_paw(var/mob/user as mob)
- return src.attack_hand(user)
-
/turf/simulated/floor/engine/attack_hand(var/mob/user as mob)
if ((!( user.canmove ) || user.restrained() || !( user.pulling )))
return
diff --git a/code/modules/power/gravitygenerator.dm b/code/modules/power/gravitygenerator.dm
index 73a0fce4ec..53599073b2 100644
--- a/code/modules/power/gravitygenerator.dm
+++ b/code/modules/power/gravitygenerator.dm
@@ -63,10 +63,6 @@
break
return foundgenerator
-
-/obj/machinery/computer/gravity_control_computer/attack_paw(mob/user as mob)
- return attack_hand(user)
-
/obj/machinery/computer/gravity_control_computer/attack_ai(mob/user as mob)
return attack_hand(user)
diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm
index 0cc94399b3..f6cfe8f3ca 100644
--- a/code/modules/power/lighting.dm
+++ b/code/modules/power/lighting.dm
@@ -87,7 +87,7 @@
/obj/machinery/light_construct/examine(mob/user)
if(!..(user, 2))
return
-
+
switch(src.stage)
if(1)
user << "It's an empty frame."
@@ -307,6 +307,17 @@
if(on != on_gs)
on_gs = on
+/obj/machinery/light/attack_generic(var/mob/user, var/damage)
+ if(!damage)
+ return
+ if(status == LIGHT_EMPTY||status == LIGHT_BROKEN)
+ user << "That object is useless to you."
+ return
+ if(!(status == LIGHT_OK||status == LIGHT_BURNED))
+ return
+ visible_message("[user] smashes the light!")
+ broken()
+ return 1
// attempt to set the light's on/off status
// will not switch on if broken/burned/empty
@@ -452,19 +463,8 @@
src.flicker(1)
return
-/obj/machinery/light/attack_animal(mob/living/M)
- if(M.melee_damage_upper == 0) return
- if(status == LIGHT_EMPTY||status == LIGHT_BROKEN)
- M << "\red That object is useless to you."
- return
- else if (status == LIGHT_OK||status == LIGHT_BURNED)
- for(var/mob/O in viewers(src))
- O.show_message("\red [M.name] smashed the light!", 3, "You hear a tinkle of breaking glass", 2)
- broken()
- return
// attack with hand - remove tube/bulb
// if hands aren't protected and the light is on, burn the player
-
/obj/machinery/light/attack_hand(mob/user)
add_fingerprint(user)
diff --git a/code/modules/power/port_gen.dm b/code/modules/power/port_gen.dm
index edcb764de4..0799900909 100644
--- a/code/modules/power/port_gen.dm
+++ b/code/modules/power/port_gen.dm
@@ -266,9 +266,6 @@ display round(lastgen) and phorontank amount
/obj/machinery/power/port_gen/pacman/attack_ai(mob/user as mob)
interact(user)
-/obj/machinery/power/port_gen/pacman/attack_paw(mob/user as mob)
- interact(user)
-
/obj/machinery/power/port_gen/pacman/interact(mob/user)
if (get_dist(src, user) > 1 )
if (!istype(user, /mob/living/silicon/ai))
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 3d4ea67c3b..c7a62e7f5c 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -74,7 +74,6 @@
return
if (!user.IsAdvancedToolUser())
- user << "\red You don't have the dexterity to do this!"
return
if(istype(user, /mob/living))
var/mob/living/M = user
diff --git a/code/modules/projectiles/guns/projectile/launcher.dm b/code/modules/projectiles/guns/projectile/launcher.dm
index c367780a5e..5f9d9fdfde 100644
--- a/code/modules/projectiles/guns/projectile/launcher.dm
+++ b/code/modules/projectiles/guns/projectile/launcher.dm
@@ -39,7 +39,6 @@
/obj/item/weapon/gun/launcher/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0)
if (!user.IsAdvancedToolUser())
- user << "\red You don't have the dexterity to do this!"
return 0
add_fingerprint(user)
diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm
index 4c6b26f19e..0e02c10ad4 100644
--- a/code/modules/reagents/Chemistry-Machinery.dm
+++ b/code/modules/reagents/Chemistry-Machinery.dm
@@ -172,9 +172,6 @@
/obj/machinery/chem_dispenser/attack_ai(mob/user as mob)
return src.attack_hand(user)
-/obj/machinery/chem_dispenser/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/chem_dispenser/attack_hand(mob/user as mob)
if(stat & BROKEN)
return
@@ -230,6 +227,24 @@
dispensable_reagents -= list("goldschlager","patron","watermelonjuice","berryjuice")
hackedcheck = 0
return
+
+/obj/machinery/chem_dispenser/meds
+ name = "chem dispenser magic"
+ density = 1
+ anchored = 1
+ icon = 'icons/obj/chemical.dmi'
+ icon_state = "dispenser"
+ use_power = 0
+ idle_power_usage = 40
+ ui_title = "Chem Dispenser 9000"
+ energy = 100
+ max_energy = 100
+ amount = 30
+ accept_glass = 0 //At 0 ONLY accepts glass containers. Kinda misleading varname.
+ beaker = null
+ recharged = 0
+ hackedcheck = 0
+ dispensable_reagents = list("inaprovaline","ryetalyn","paracetamol","tramadol","oxycodone","sterilizine","leporazine","kelotane","dermaline","dexalin","dexalinp","tricordrazine","anti_toxin","synaptizine","hyronalin","arithrazine","alkysine","imidazoline","peridaxon","bicaridine","hyperzine","rezadone","spaceacillin","ethylredoxrazine","stoxin","chloralhydrate","cryoxadone","clonexadone")
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -460,9 +475,6 @@
/obj/machinery/chem_master/attack_ai(mob/user as mob)
return src.attack_hand(user)
-/obj/machinery/chem_master/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/chem_master/attack_hand(mob/user as mob)
if(stat & BROKEN)
return
@@ -686,9 +698,6 @@
/obj/machinery/computer/pandemic/attack_ai(mob/user as mob)
return src.attack_hand(user)
-/obj/machinery/computer/pandemic/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/computer/pandemic/attack_hand(mob/user as mob)
if(stat & (NOPOWER|BROKEN))
return
@@ -922,9 +931,6 @@
src.updateUsrDialog()
return 0
-/obj/machinery/reagentgrinder/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/reagentgrinder/attack_ai(mob/user as mob)
return 0
diff --git a/code/modules/reagents/reagent_containers/food/snacks.dm b/code/modules/reagents/reagent_containers/food/snacks.dm
index 63944b8157..3735aed0cf 100644
--- a/code/modules/reagents/reagent_containers/food/snacks.dm
+++ b/code/modules/reagents/reagent_containers/food/snacks.dm
@@ -127,7 +127,7 @@
if(istype(W,/obj/item/weapon/storage))
..() // -> item/attackby()
return
-
+
// Eating with forks
if(istype(W,/obj/item/weapon/kitchen/utensil))
var/obj/item/weapon/kitchen/utensil/U = W
@@ -156,16 +156,16 @@
if (reagents.total_volume <= 0)
del(src)
return
-
+
if (is_sliceable())
//these are used to allow hiding edge items in food that is not on a table/tray
var/can_slice_here = isturf(src.loc) && ((locate(/obj/structure/table) in src.loc) || (locate(/obj/machinery/optable) in src.loc) || (locate(/obj/item/weapon/tray) in src.loc))
var/hide_item = !has_edge(W) || !can_slice_here
-
+
if (hide_item)
if (W.w_class >= src.w_class || W.is_robot_module())
return
-
+
user << "\red You slip [W] inside [src]."
user.u_equip(W)
if ((user.client && user.s_active != src))
@@ -174,19 +174,19 @@
add_fingerprint(user)
contents += W
return
-
+
if (has_edge(W))
if (!can_slice_here)
user << "\red You cannot slice [src] here! You need a table or at least a tray to do it."
return
-
+
var/slices_lost = 0
if (W.w_class > 3)
user.visible_message("\blue [user] crudely slices \the [src] with [W]!", "\blue You crudely slice \the [src] with your [W]!")
slices_lost = rand(1,min(1,round(slices_num/2)))
else
user.visible_message("\blue [user] slices \the [src]!", "\blue You slice \the [src]!")
-
+
var/reagents_per_slice = reagents.total_volume/slices_num
for(var/i=1 to (slices_num-slices_lost))
var/obj/slice = new slice_path (src.loc)
@@ -195,7 +195,7 @@
return
/obj/item/weapon/reagent_containers/food/snacks/proc/is_sliceable()
- return (slices_num <= 0 || !slices_num || !slice_path)
+ return (slices_num <= 0 || !slices_num || !slice_path)
/obj/item/weapon/reagent_containers/food/snacks/Del()
if(contents)
@@ -203,38 +203,27 @@
something.loc = get_turf(src)
..()
-/obj/item/weapon/reagent_containers/food/snacks/attack_animal(var/mob/M)
- if(isanimal(M))
- if(iscorgi(M))
- if(bitecount == 0 || prob(50))
- M.emote("nibbles away at the [src]")
- bitecount++
- if(bitecount >= 5)
- var/sattisfaction_text = pick("burps from enjoyment", "yaps for more", "woofs twice", "looks at the area where the [src] was")
- if(sattisfaction_text)
- M.emote("[sattisfaction_text]")
- del(src)
- if(ismouse(M))
- var/mob/living/simple_animal/mouse/N = M
- N << text("\blue You nibble away at [src].")
- if(prob(50))
- N.visible_message("[N] nibbles away at [src].", "")
- //N.emote("nibbles away at the [src]")
- N.health = min(N.health + 1, N.maxHealth)
-
////////////////////////////////////////////////////////////////////////////////
/// FOOD END
////////////////////////////////////////////////////////////////////////////////
+/obj/item/weapon/reagent_containers/food/snacks/attack_generic(var/mob/living/user)
+ if(isanimal(user) || isalien(user))
+ if(bitecount == 0 || prob(50))
+ user.custom_emote(1,"nibbles away at the [src]")
+ bitecount++
+ if(reagents && user.reagents)
+ reagents.trans_to_ingest(user, bitesize)
+ spawn(5)
+ if(!src && !user.client)
+ user.custom_emote(1,"[pick("burps", "cries for more", "burps twice", "looks at the area where the food was")]")
+ del(src)
-
-
-
-
+ On_Consume(user)
//////////////////////////////////////////////////
////////////////////////////////////////////Snacks
diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm
index 810b523078..49348a22a0 100644
--- a/code/modules/reagents/reagent_containers/hypospray.dm
+++ b/code/modules/reagents/reagent_containers/hypospray.dm
@@ -14,10 +14,6 @@
flags = FPRINT | TABLEPASS | OPENCONTAINER
slot_flags = SLOT_BELT
-/obj/item/weapon/reagent_containers/hypospray/attack_paw(mob/user as mob)
- return src.attack_hand(user)
-
-
/obj/item/weapon/reagent_containers/hypospray/New() //comment this to make hypos start off empty
..()
reagents.add_reagent("tricordrazine", 30)
diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm
index 5617a3802e..744e212e78 100644
--- a/code/modules/reagents/reagent_containers/syringes.dm
+++ b/code/modules/reagents/reagent_containers/syringes.dm
@@ -45,9 +45,6 @@
..()
update_icon()
- attack_paw()
- return attack_hand()
-
attackby(obj/item/I as obj, mob/user as mob)
return
@@ -308,9 +305,6 @@
..()
update_icon()
- attack_paw()
- return attack_hand()
-
attackby(obj/item/I as obj, mob/user as mob)
return
diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm
index 035c16e70e..bf77c47d59 100644
--- a/code/modules/recycling/disposal.dm
+++ b/code/modules/recycling/disposal.dm
@@ -204,31 +204,27 @@
update()
return
-
-// monkeys can only pull the flush lever
-/obj/machinery/disposal/attack_paw(mob/user as mob)
- if(stat & BROKEN)
- return
-
- flush = !flush
- update()
- return
-
// ai as human but can't flush
/obj/machinery/disposal/attack_ai(mob/user as mob)
interact(user, 1)
// human interact with machine
/obj/machinery/disposal/attack_hand(mob/user as mob)
+
+ if(stat & BROKEN)
+ return
+
if(user && user.loc == src)
usr << "\red You cannot reach the controls from inside."
return
- /*
- if(mode==-1)
- usr << "\red The disposal units power is disabled."
- return
- */
- interact(user, 0)
+
+ // Clumsy folks can only flush it.
+ if(user.IsAdvancedToolUser(1))
+ interact(user, 0)
+ else
+ flush = !flush
+ update()
+ return
// user interaction
/obj/machinery/disposal/interact(mob/user, var/ai=0)
diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm
index 451978609b..801088bb71 100644
--- a/code/modules/research/designs.dm
+++ b/code/modules/research/designs.dm
@@ -48,7 +48,7 @@ datum/design //Datum for object designs, used in construction
var/reliability = 100 //Reliability of the device.
var/build_type = null //Flag as to what kind machine the design is built in. See defines.
var/list/materials = list() //List of materials. Format: "id" = amount.
- var/build_path = "" //The file path of the object that gets created
+ var/build_path = null //The path of the object that gets created
var/locked = 0 //If true it will spawn inside a lockbox with currently sec access
var/category = null //Primarily used for Mech Fabricators, but can be used for anything
@@ -74,7 +74,7 @@ datum/design/seccamera
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/security"
+ build_path = /obj/item/weapon/circuitboard/security
datum/design/aicore
name = "Circuit Design (AI Core)"
@@ -83,7 +83,7 @@ datum/design/aicore
req_tech = list("programming" = 4, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/aicore"
+ build_path = /obj/item/weapon/circuitboard/aicore
datum/design/aiupload
name = "Circuit Design (AI Upload)"
@@ -92,7 +92,7 @@ datum/design/aiupload
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/aiupload"
+ build_path = /obj/item/weapon/circuitboard/aiupload
datum/design/borgupload
name = "Circuit Design (Cyborg Upload)"
@@ -101,7 +101,7 @@ datum/design/borgupload
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/borgupload"
+ build_path = /obj/item/weapon/circuitboard/borgupload
datum/design/med_data
name = "Circuit Design (Medical Records)"
@@ -110,7 +110,7 @@ datum/design/med_data
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/med_data"
+ build_path = /obj/item/weapon/circuitboard/med_data
datum/design/operating
name = "Circuit Design (Operating Computer)"
@@ -119,7 +119,7 @@ datum/design/operating
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/operating"
+ build_path = /obj/item/weapon/circuitboard/operating
datum/design/pandemic
name = "Circuit Design (PanD.E.M.I.C. 2200)"
@@ -128,7 +128,7 @@ datum/design/pandemic
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/pandemic"
+ build_path = /obj/item/weapon/circuitboard/pandemic
datum/design/scan_console
name = "Circuit Design (DNA Machine)"
@@ -137,7 +137,7 @@ datum/design/scan_console
req_tech = list("programming" = 2, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/scan_consolenew"
+ build_path = /obj/item/weapon/circuitboard/scan_consolenew
datum/design/comconsole
name = "Circuit Design (Communications)"
@@ -146,7 +146,7 @@ datum/design/comconsole
req_tech = list("programming" = 2, "magnets" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/communications"
+ build_path = /obj/item/weapon/circuitboard/communications
datum/design/idcardconsole
name = "Circuit Design (ID Computer)"
@@ -155,7 +155,7 @@ datum/design/idcardconsole
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/card"
+ build_path = /obj/item/weapon/circuitboard/card
datum/design/crewconsole
name = "Circuit Design (Crew monitoring computer)"
@@ -164,7 +164,7 @@ datum/design/crewconsole
req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/crew"
+ build_path = /obj/item/weapon/circuitboard/crew
datum/design/teleconsole
name = "Circuit Design (Teleporter Console)"
@@ -173,7 +173,7 @@ datum/design/teleconsole
req_tech = list("programming" = 3, "bluespace" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/teleporter"
+ build_path = /obj/item/weapon/circuitboard/teleporter
datum/design/secdata
name = "Circuit Design (Security Records Console)"
@@ -182,7 +182,7 @@ datum/design/secdata
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/secure_data"
+ build_path = /obj/item/weapon/circuitboard/secure_data
datum/design/atmosalerts
name = "Circuit Design (Atmosphere Alert)"
@@ -191,7 +191,7 @@ datum/design/atmosalerts
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/atmos_alert"
+ build_path = /obj/item/weapon/circuitboard/atmos_alert
datum/design/air_management
name = "Circuit Design (Atmospheric Monitor)"
@@ -200,7 +200,7 @@ datum/design/air_management
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/air_management"
+ build_path = /obj/item/weapon/circuitboard/air_management
/* Uncomment if someone makes these buildable
datum/design/general_alert
@@ -210,7 +210,7 @@ datum/design/general_alert
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/general_alert"
+ build_path = /obj/item/weapon/circuitboard/general_alert"
*/
datum/design/robocontrol
@@ -220,7 +220,7 @@ datum/design/robocontrol
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/robotics"
+ build_path = /obj/item/weapon/circuitboard/robotics
datum/design/dronecontrol
name = "Circuit Design (Drone Control Console)"
@@ -229,7 +229,7 @@ datum/design/dronecontrol
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/drone_control"
+ build_path = /obj/item/weapon/circuitboard/drone_control
datum/design/clonecontrol
name = "Circuit Design (Cloning Machine Console)"
@@ -238,7 +238,7 @@ datum/design/clonecontrol
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/cloning"
+ build_path = /obj/item/weapon/circuitboard/cloning
datum/design/clonepod
name = "Circuit Design (Clone Pod)"
@@ -247,7 +247,7 @@ datum/design/clonepod
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/clonepod"
+ build_path = /obj/item/weapon/circuitboard/clonepod
datum/design/clonescanner
name = "Circuit Design (Cloning Scanner)"
@@ -256,7 +256,7 @@ datum/design/clonescanner
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/clonescanner"
+ build_path = /obj/item/weapon/circuitboard/clonescanner
datum/design/arcademachine
name = "Circuit Design (Arcade Machine)"
@@ -265,7 +265,7 @@ datum/design/arcademachine
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/arcade"
+ build_path = /obj/item/weapon/circuitboard/arcade
datum/design/powermonitor
name = "Circuit Design (Power Monitor)"
@@ -274,7 +274,7 @@ datum/design/powermonitor
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/powermonitor"
+ build_path = /obj/item/weapon/circuitboard/powermonitor
datum/design/solarcontrol
name = "Circuit Design (Solar Control)"
@@ -283,7 +283,7 @@ datum/design/solarcontrol
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/solar_control"
+ build_path = /obj/item/weapon/circuitboard/solar_control
datum/design/prisonmanage
name = "Circuit Design (Prisoner Management Console)"
@@ -292,7 +292,7 @@ datum/design/prisonmanage
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/prisoner"
+ build_path = /obj/item/weapon/circuitboard/prisoner
datum/design/mechacontrol
name = "Circuit Design (Exosuit Control Console)"
@@ -301,7 +301,7 @@ datum/design/mechacontrol
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/mecha_control"
+ build_path = /obj/item/weapon/circuitboard/mecha_control
datum/design/mechapower
name = "Circuit Design (Mech Bay Power Control Console)"
@@ -310,7 +310,7 @@ datum/design/mechapower
req_tech = list("programming" = 2, "powerstorage" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/mech_bay_power_console"
+ build_path = /obj/item/weapon/circuitboard/mech_bay_power_console
datum/design/rdconsole
name = "Circuit Design (R&D Console)"
@@ -319,7 +319,7 @@ datum/design/rdconsole
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/rdconsole"
+ build_path = /obj/item/weapon/circuitboard/rdconsole
datum/design/ordercomp
name = "Circuit Design (Supply ordering console)"
@@ -328,7 +328,7 @@ datum/design/ordercomp
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/ordercomp"
+ build_path = /obj/item/weapon/circuitboard/ordercomp
datum/design/supplycomp
name = "Circuit Design (Supply shuttle console)"
@@ -337,7 +337,7 @@ datum/design/supplycomp
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/supplycomp"
+ build_path = /obj/item/weapon/circuitboard/supplycomp
datum/design/comm_monitor
name = "Circuit Design (Telecommunications Monitoring Console)"
@@ -346,7 +346,7 @@ datum/design/comm_monitor
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/comm_monitor"
+ build_path = /obj/item/weapon/circuitboard/comm_monitor
datum/design/comm_server
name = "Circuit Design (Telecommunications Server Monitoring Console)"
@@ -355,7 +355,7 @@ datum/design/comm_server
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/comm_server"
+ build_path = /obj/item/weapon/circuitboard/comm_server
datum/design/message_monitor
name = "Circuit Design (Messaging Monitor Console)"
@@ -364,7 +364,7 @@ datum/design/message_monitor
req_tech = list("programming" = 5)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/message_monitor"
+ build_path = /obj/item/weapon/circuitboard/message_monitor
datum/design/aifixer
name = "Circuit Design (AI Integrity Restorer)"
@@ -373,7 +373,7 @@ datum/design/aifixer
req_tech = list("programming" = 3, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/aifixer"
+ build_path = /obj/item/weapon/circuitboard/aifixer
// VERY VERY EXPENSIVE (needs diamonds and stuff)
datum/design/smes_cell
@@ -383,7 +383,7 @@ datum/design/smes_cell
req_tech = list("powerstorage" = 7, "engineering" = 5) // Higher than obtained by deconstructing existing boards. Needs more RnD effor to make
build_type = IMPRINTER
materials = list("$glass" = 4000, "sacid" = 40, "$gold" = 1000, "$silver" = 1000, "$diamond" = 500)
- build_path = "/obj/item/weapon/circuitboard/smes"
+ build_path = /obj/item/weapon/circuitboard/smes
///////////////////////////////////
//////////AI Module Disks//////////
@@ -395,7 +395,7 @@ datum/design/safeguard_module
req_tech = list("programming" = 3, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
- build_path = "/obj/item/weapon/aiModule/safeguard"
+ build_path = /obj/item/weapon/aiModule/safeguard
datum/design/onehuman_module
name = "Module Design (OneHuman)"
@@ -404,7 +404,7 @@ datum/design/onehuman_module
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
- build_path = "/obj/item/weapon/aiModule/oneHuman"
+ build_path = /obj/item/weapon/aiModule/oneHuman
datum/design/protectstation_module
name = "Module Design (ProtectStation)"
@@ -413,7 +413,7 @@ datum/design/protectstation_module
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
- build_path = "/obj/item/weapon/aiModule/protectStation"
+ build_path = /obj/item/weapon/aiModule/protectStation
datum/design/notele_module
name = "Module Design (TeleporterOffline Module)"
@@ -422,7 +422,7 @@ datum/design/notele_module
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
- build_path = "/obj/item/weapon/aiModule/teleporterOffline"
+ build_path = /obj/item/weapon/aiModule/teleporterOffline
datum/design/quarantine_module
name = "Module Design (Quarantine)"
@@ -431,7 +431,7 @@ datum/design/quarantine_module
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
- build_path = "/obj/item/weapon/aiModule/quarantine"
+ build_path = /obj/item/weapon/aiModule/quarantine
datum/design/oxygen_module
name = "Module Design (OxygenIsToxicToHumans)"
@@ -440,7 +440,7 @@ datum/design/oxygen_module
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
- build_path = "/obj/item/weapon/aiModule/oxygen"
+ build_path = /obj/item/weapon/aiModule/oxygen
datum/design/freeform_module
name = "Module Design (Freeform)"
@@ -449,7 +449,7 @@ datum/design/freeform_module
req_tech = list("programming" = 4, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
- build_path = "/obj/item/weapon/aiModule/freeform"
+ build_path = /obj/item/weapon/aiModule/freeform
datum/design/reset_module
name = "Module Design (Reset)"
@@ -458,7 +458,7 @@ datum/design/reset_module
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
- build_path = "/obj/item/weapon/aiModule/reset"
+ build_path = /obj/item/weapon/aiModule/reset
datum/design/purge_module
name = "Module Design (Purge)"
@@ -467,7 +467,7 @@ datum/design/purge_module
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
- build_path = "/obj/item/weapon/aiModule/purge"
+ build_path = /obj/item/weapon/aiModule/purge
datum/design/freeformcore_module
name = "Core Module Design (Freeform)"
@@ -476,7 +476,7 @@ datum/design/freeformcore_module
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
- build_path = "/obj/item/weapon/aiModule/freeformcore"
+ build_path = /obj/item/weapon/aiModule/freeformcore
datum/design/asimov
name = "Core Module Design (Asimov)"
@@ -485,7 +485,7 @@ datum/design/asimov
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
- build_path = "/obj/item/weapon/aiModule/asimov"
+ build_path = /obj/item/weapon/aiModule/asimov
datum/design/paladin_module
name = "Core Module Design (P.A.L.A.D.I.N.)"
@@ -494,7 +494,7 @@ datum/design/paladin_module
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
- build_path = "/obj/item/weapon/aiModule/paladin"
+ build_path = /obj/item/weapon/aiModule/paladin
datum/design/tyrant_module
name = "Core Module Design (T.Y.R.A.N.T.)"
@@ -503,7 +503,7 @@ datum/design/tyrant_module
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
- build_path = "/obj/item/weapon/aiModule/tyrant"
+ build_path = /obj/item/weapon/aiModule/tyrant
@@ -517,7 +517,7 @@ datum/design/subspace_receiver
req_tech = list("programming" = 4, "engineering" = 3, "bluespace" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/telecomms/receiver"
+ build_path = /obj/item/weapon/circuitboard/telecomms/receiver
datum/design/telecomms_bus
name = "Circuit Design (Bus Mainframe)"
@@ -526,7 +526,7 @@ datum/design/telecomms_bus
req_tech = list("programming" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/telecomms/bus"
+ build_path = /obj/item/weapon/circuitboard/telecomms/bus
datum/design/telecomms_hub
name = "Circuit Design (Hub Mainframe)"
@@ -535,7 +535,7 @@ datum/design/telecomms_hub
req_tech = list("programming" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/telecomms/hub"
+ build_path = /obj/item/weapon/circuitboard/telecomms/hub
datum/design/telecomms_relay
name = "Circuit Design (Relay Mainframe)"
@@ -544,7 +544,7 @@ datum/design/telecomms_relay
req_tech = list("programming" = 3, "engineering" = 4, "bluespace" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/telecomms/relay"
+ build_path = /obj/item/weapon/circuitboard/telecomms/relay
datum/design/telecomms_processor
name = "Circuit Design (Processor Unit)"
@@ -553,7 +553,7 @@ datum/design/telecomms_processor
req_tech = list("programming" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/telecomms/processor"
+ build_path = /obj/item/weapon/circuitboard/telecomms/processor
datum/design/telecomms_server
name = "Circuit Design (Server Mainframe)"
@@ -562,7 +562,7 @@ datum/design/telecomms_server
req_tech = list("programming" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/telecomms/server"
+ build_path = /obj/item/weapon/circuitboard/telecomms/server
datum/design/subspace_broadcaster
name = "Circuit Design (Subspace Broadcaster)"
@@ -571,7 +571,7 @@ datum/design/subspace_broadcaster
req_tech = list("programming" = 4, "engineering" = 4, "bluespace" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/telecomms/broadcaster"
+ build_path = /obj/item/weapon/circuitboard/telecomms/broadcaster
///////////////////////////////////
@@ -585,7 +585,7 @@ datum/design/intellicard
req_tech = list("programming" = 4, "materials" = 4)
build_type = PROTOLATHE
materials = list("$glass" = 1000, "$gold" = 200)
- build_path = "/obj/item/device/aicard"
+ build_path = /obj/item/device/aicard
datum/design/paicard
name = "Personal Artificial Intelligence Card"
@@ -594,7 +594,7 @@ datum/design/paicard
req_tech = list("programming" = 2)
build_type = PROTOLATHE
materials = list("$glass" = 500, "$metal" = 500)
- build_path = "/obj/item/device/paicard"
+ build_path = /obj/item/device/paicard
datum/design/posibrain
name = "Positronic Brain"
@@ -604,7 +604,7 @@ datum/design/posibrain
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 1000, "$silver" = 1000, "$gold" = 500, "$phoron" = 500, "$diamond" = 100)
- build_path = "/obj/item/device/mmi/posibrain"
+ build_path = /obj/item/device/mmi/posibrain
///////////////////////////////////
//////////Mecha Module Disks///////
@@ -617,7 +617,7 @@ datum/design/ripley_main
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/mecha/ripley/main"
+ build_path = /obj/item/weapon/circuitboard/mecha/ripley/main
datum/design/ripley_peri
name = "Circuit Design (APLU \"Ripley\" Peripherals Control module)"
@@ -626,7 +626,7 @@ datum/design/ripley_peri
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/mecha/ripley/peripherals"
+ build_path = /obj/item/weapon/circuitboard/mecha/ripley/peripherals
datum/design/odysseus_main
name = "Circuit Design (\"Odysseus\" Central Control module)"
@@ -635,7 +635,7 @@ datum/design/odysseus_main
req_tech = list("programming" = 3,"biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/mecha/odysseus/main"
+ build_path = /obj/item/weapon/circuitboard/mecha/odysseus/main
datum/design/odysseus_peri
name = "Circuit Design (\"Odysseus\" Peripherals Control module)"
@@ -644,7 +644,7 @@ datum/design/odysseus_peri
req_tech = list("programming" = 3,"biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/mecha/odysseus/peripherals"
+ build_path = /obj/item/weapon/circuitboard/mecha/odysseus/peripherals
datum/design/gygax_main
name = "Circuit Design (\"Gygax\" Central Control module)"
@@ -653,7 +653,7 @@ datum/design/gygax_main
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/mecha/gygax/main"
+ build_path = /obj/item/weapon/circuitboard/mecha/gygax/main
datum/design/gygax_peri
name = "Circuit Design (\"Gygax\" Peripherals Control module)"
@@ -662,7 +662,7 @@ datum/design/gygax_peri
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/mecha/gygax/peripherals"
+ build_path = /obj/item/weapon/circuitboard/mecha/gygax/peripherals
datum/design/gygax_targ
name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)"
@@ -671,7 +671,7 @@ datum/design/gygax_targ
req_tech = list("programming" = 4, "combat" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/mecha/gygax/targeting"
+ build_path = /obj/item/weapon/circuitboard/mecha/gygax/targeting
datum/design/durand_main
name = "Circuit Design (\"Durand\" Central Control module)"
@@ -680,7 +680,7 @@ datum/design/durand_main
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/mecha/durand/main"
+ build_path = /obj/item/weapon/circuitboard/mecha/durand/main
datum/design/durand_peri
name = "Circuit Design (\"Durand\" Peripherals Control module)"
@@ -689,7 +689,7 @@ datum/design/durand_peri
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/mecha/durand/peripherals"
+ build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals
datum/design/durand_targ
name = "Circuit Design (\"Durand\" Weapons & Targeting Control module)"
@@ -698,7 +698,7 @@ datum/design/durand_targ
req_tech = list("programming" = 4, "combat" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/mecha/durand/targeting"
+ build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting
datum/design/honker_main
name = "Circuit Design (\"H.O.N.K\" Central Control module)"
@@ -707,7 +707,7 @@ datum/design/honker_main
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/mecha/honker/main"
+ build_path = /obj/item/weapon/circuitboard/mecha/honker/main
datum/design/honker_peri
name = "Circuit Design (\"H.O.N.K\" Peripherals Control module)"
@@ -716,7 +716,7 @@ datum/design/honker_peri
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/mecha/honker/peripherals"
+ build_path = /obj/item/weapon/circuitboard/mecha/honker/peripherals
datum/design/honker_targ
name = "Circuit Design (\"H.O.N.K\" Weapons & Targeting Control module)"
@@ -725,7 +725,7 @@ datum/design/honker_targ
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/mecha/honker/targeting"
+ build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
////////////////////////////////////////
/////////// Mecha Equpment /////////////
@@ -737,7 +737,7 @@ datum/design/mech_scattershot
id = "mech_scattershot"
build_type = MECHFAB
req_tech = list("combat" = 4)
- build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot"
+ build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
category = "Exosuit Equipment"
datum/design/mech_laser
@@ -746,7 +746,7 @@ datum/design/mech_laser
id = "mech_laser"
build_type = MECHFAB
req_tech = list("combat" = 3, "magnets" = 3)
- build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser"
+ build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
category = "Exosuit Equipment"
datum/design/mech_laser_rigged
@@ -755,7 +755,7 @@ datum/design/mech_laser_rigged
id = "mech_laser_rigged"
build_type = MECHFAB
req_tech = list("combat" = 2, "magnets" = 2)
- build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser"
+ build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
category = "Exosuit Equipment"
datum/design/mech_laser_heavy
@@ -764,7 +764,7 @@ datum/design/mech_laser_heavy
id = "mech_laser_heavy"
build_type = MECHFAB
req_tech = list("combat" = 4, "magnets" = 4)
- build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy"
+ build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
category = "Exosuit Equipment"
datum/design/mech_ion
@@ -773,7 +773,7 @@ datum/design/mech_ion
id = "mech_ion"
build_type = MECHFAB
req_tech = list("combat" = 4, "magnets" = 4)
- build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/energy/ion"
+ build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
category = "Exosuit Equipment"
datum/design/mech_grenade_launcher
@@ -782,7 +782,7 @@ datum/design/mech_grenade_launcher
id = "mech_grenade_launcher"
build_type = MECHFAB
req_tech = list("combat" = 3)
- build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang"
+ build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
category = "Exosuit Equipment"
datum/design/clusterbang_launcher
@@ -791,7 +791,7 @@ datum/design/clusterbang_launcher
id = "clusterbang_launcher"
build_type = MECHFAB
req_tech = list("combat"= 5, "materials" = 5, "syndicate" = 3)
- build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited"
+ build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
category = "Exosuit Equipment"
datum/design/mech_wormhole_gen
@@ -800,7 +800,7 @@ datum/design/mech_wormhole_gen
id = "mech_wormhole_gen"
build_type = MECHFAB
req_tech = list("bluespace" = 3, "magnets" = 2)
- build_path = "/obj/item/mecha_parts/mecha_equipment/wormhole_generator"
+ build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
category = "Exosuit Equipment"
datum/design/mech_teleporter
@@ -809,7 +809,7 @@ datum/design/mech_teleporter
id = "mech_teleporter"
build_type = MECHFAB
req_tech = list("bluespace" = 10, "magnets" = 5)
- build_path = "/obj/item/mecha_parts/mecha_equipment/teleporter"
+ build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
category = "Exosuit Equipment"
datum/design/mech_rcd
@@ -818,7 +818,7 @@ datum/design/mech_rcd
id = "mech_rcd"
build_type = MECHFAB
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4)
- build_path = "/obj/item/mecha_parts/mecha_equipment/tool/rcd"
+ build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
category = "Exosuit Equipment"
datum/design/mech_gravcatapult
@@ -827,7 +827,7 @@ datum/design/mech_gravcatapult
id = "mech_gravcatapult"
build_type = MECHFAB
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
- build_path = "/obj/item/mecha_parts/mecha_equipment/gravcatapult"
+ build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
category = "Exosuit Equipment"
datum/design/mech_repair_droid
@@ -836,7 +836,7 @@ datum/design/mech_repair_droid
id = "mech_repair_droid"
build_type = MECHFAB
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
- build_path = "/obj/item/mecha_parts/mecha_equipment/repair_droid"
+ build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
category = "Exosuit Equipment"
datum/design/mech_phoron_generator
@@ -845,7 +845,7 @@ datum/design/mech_phoron_generator
id = "mech_phoron_generator"
build_type = MECHFAB
req_tech = list("phorontech" = 2, "powerstorage"= 2, "engineering" = 2)
- build_path = "/obj/item/mecha_parts/mecha_equipment/phoron_generator"
+ build_path = /obj/item/mecha_parts/mecha_equipment/generator
category = "Exosuit Equipment"
datum/design/mech_energy_relay
@@ -854,7 +854,7 @@ datum/design/mech_energy_relay
id = "mech_energy_relay"
build_type = MECHFAB
req_tech = list("magnets" = 4, "powerstorage" = 3)
- build_path = "/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay"
+ build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
category = "Exosuit Equipment"
datum/design/mech_ccw_armor
@@ -863,7 +863,7 @@ datum/design/mech_ccw_armor
id = "mech_ccw_armor"
build_type = MECHFAB
req_tech = list("materials" = 5, "combat" = 4)
- build_path = "/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster"
+ build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
category = "Exosuit Equipment"
datum/design/mech_proj_armor
@@ -872,7 +872,7 @@ datum/design/mech_proj_armor
id = "mech_proj_armor"
build_type = MECHFAB
req_tech = list("materials" = 5, "combat" = 5, "engineering"=3)
- build_path = "/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster"
+ build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
category = "Exosuit Equipment"
datum/design/mech_syringe_gun
@@ -881,7 +881,7 @@ datum/design/mech_syringe_gun
id = "mech_syringe_gun"
build_type = MECHFAB
req_tech = list("materials" = 3, "biotech"=4, "magnets"=4, "programming"=3)
- build_path = "/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun"
+ build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
category = "Exosuit Equipment"
datum/design/mech_diamond_drill
@@ -890,7 +890,7 @@ datum/design/mech_diamond_drill
id = "mech_diamond_drill"
build_type = MECHFAB
req_tech = list("materials" = 4, "engineering" = 3)
- build_path = "/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill"
+ build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
category = "Exosuit Equipment"
datum/design/mech_generator_nuclear
@@ -899,7 +899,7 @@ datum/design/mech_generator_nuclear
id = "mech_generator_nuclear"
build_type = MECHFAB
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3)
- build_path = "/obj/item/mecha_parts/mecha_equipment/generator/nuclear"
+ build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
category = "Exosuit Equipment"
@@ -913,7 +913,7 @@ datum/design/design_disk
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 30, "$glass" = 10)
- build_path = "/obj/item/weapon/disk/design_disk"
+ build_path = /obj/item/weapon/disk/design_disk
datum/design/tech_disk
name = "Technology Data Storage Disk"
@@ -922,7 +922,7 @@ datum/design/tech_disk
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 30, "$glass" = 10)
- build_path = "/obj/item/weapon/disk/tech_disk"
+ build_path = /obj/item/weapon/disk/tech_disk
////////////////////////////////////////
/////////////Stock Parts////////////////
@@ -935,7 +935,7 @@ datum/design/basic_capacitor
req_tech = list("powerstorage" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/stock_parts/capacitor"
+ build_path = /obj/item/weapon/stock_parts/capacitor
datum/design/basic_sensor
name = "Basic Sensor Module"
@@ -944,7 +944,7 @@ datum/design/basic_sensor
req_tech = list("magnets" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 50, "$glass" = 20)
- build_path = "/obj/item/weapon/stock_parts/scanning_module"
+ build_path = /obj/item/weapon/stock_parts/scanning_module
datum/design/micro_mani
name = "Micro Manipulator"
@@ -953,7 +953,7 @@ datum/design/micro_mani
req_tech = list("materials" = 1, "programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 30)
- build_path = "/obj/item/weapon/stock_parts/manipulator"
+ build_path = /obj/item/weapon/stock_parts/manipulator
datum/design/basic_micro_laser
name = "Basic Micro-Laser"
@@ -962,7 +962,7 @@ datum/design/basic_micro_laser
req_tech = list("magnets" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 10, "$glass" = 20)
- build_path = "/obj/item/weapon/stock_parts/micro_laser"
+ build_path = /obj/item/weapon/stock_parts/micro_laser
datum/design/basic_matter_bin
name = "Basic Matter Bin"
@@ -971,7 +971,7 @@ datum/design/basic_matter_bin
req_tech = list("materials" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 80)
- build_path = "/obj/item/weapon/stock_parts/matter_bin"
+ build_path = /obj/item/weapon/stock_parts/matter_bin
datum/design/adv_capacitor
name = "Advanced Capacitor"
@@ -980,7 +980,7 @@ datum/design/adv_capacitor
req_tech = list("powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/stock_parts/capacitor/adv"
+ build_path = /obj/item/weapon/stock_parts/capacitor/adv
datum/design/adv_sensor
name = "Advanced Sensor Module"
@@ -989,7 +989,7 @@ datum/design/adv_sensor
req_tech = list("magnets" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 20)
- build_path = "/obj/item/weapon/stock_parts/scanning_module/adv"
+ build_path = /obj/item/weapon/stock_parts/scanning_module/adv
datum/design/nano_mani
name = "Nano Manipulator"
@@ -998,7 +998,7 @@ datum/design/nano_mani
req_tech = list("materials" = 3, "programming" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 30)
- build_path = "/obj/item/weapon/stock_parts/manipulator/nano"
+ build_path = /obj/item/weapon/stock_parts/manipulator/nano
datum/design/high_micro_laser
name = "High-Power Micro-Laser"
@@ -1007,7 +1007,7 @@ datum/design/high_micro_laser
req_tech = list("magnets" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$glass" = 20)
- build_path = "/obj/item/weapon/stock_parts/micro_laser/high"
+ build_path = /obj/item/weapon/stock_parts/micro_laser/high
datum/design/adv_matter_bin
name = "Advanced Matter Bin"
@@ -1016,7 +1016,7 @@ datum/design/adv_matter_bin
req_tech = list("materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 80)
- build_path = "/obj/item/weapon/stock_parts/matter_bin/adv"
+ build_path = /obj/item/weapon/stock_parts/matter_bin/adv
datum/design/super_capacitor
name = "Super Capacitor"
@@ -1026,7 +1026,7 @@ datum/design/super_capacitor
build_type = PROTOLATHE
reliability_base = 71
materials = list("$metal" = 50, "$glass" = 50, "$gold" = 20)
- build_path = "/obj/item/weapon/stock_parts/capacitor/super"
+ build_path = /obj/item/weapon/stock_parts/capacitor/super
datum/design/phasic_sensor
name = "Phasic Sensor Module"
@@ -1036,7 +1036,7 @@ datum/design/phasic_sensor
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 20, "$silver" = 10)
reliability_base = 72
- build_path = "/obj/item/weapon/stock_parts/scanning_module/phasic"
+ build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
datum/design/pico_mani
name = "Pico Manipulator"
@@ -1046,7 +1046,7 @@ datum/design/pico_mani
build_type = PROTOLATHE
materials = list("$metal" = 30)
reliability_base = 73
- build_path = "/obj/item/weapon/stock_parts/manipulator/pico"
+ build_path = /obj/item/weapon/stock_parts/manipulator/pico
datum/design/ultra_micro_laser
name = "Ultra-High-Power Micro-Laser"
@@ -1056,7 +1056,7 @@ datum/design/ultra_micro_laser
build_type = PROTOLATHE
materials = list("$metal" = 10, "$glass" = 20, "$uranium" = 10)
reliability_base = 70
- build_path = "/obj/item/weapon/stock_parts/micro_laser/ultra"
+ build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
datum/design/super_matter_bin
name = "Super Matter Bin"
@@ -1066,7 +1066,7 @@ datum/design/super_matter_bin
build_type = PROTOLATHE
materials = list("$metal" = 80)
reliability_base = 75
- build_path = "/obj/item/weapon/stock_parts/matter_bin/super"
+ build_path = /obj/item/weapon/stock_parts/matter_bin/super
@@ -1077,7 +1077,7 @@ datum/design/subspace_ansible
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 80, "$silver" = 20)
- build_path = "/obj/item/weapon/stock_parts/subspace/ansible"
+ build_path = /obj/item/weapon/stock_parts/subspace/ansible
datum/design/hyperwave_filter
name = "Hyperwave Filter"
@@ -1086,7 +1086,7 @@ datum/design/hyperwave_filter
req_tech = list("programming" = 3, "magnets" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 40, "$silver" = 10)
- build_path = "/obj/item/weapon/stock_parts/subspace/filter"
+ build_path = /obj/item/weapon/stock_parts/subspace/filter
datum/design/subspace_amplifier
name = "Subspace Amplifier"
@@ -1095,7 +1095,7 @@ datum/design/subspace_amplifier
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$gold" = 30, "$uranium" = 15)
- build_path = "/obj/item/weapon/stock_parts/subspace/amplifier"
+ build_path = /obj/item/weapon/stock_parts/subspace/amplifier
datum/design/subspace_treatment
name = "Subspace Treatment Disk"
@@ -1104,7 +1104,7 @@ datum/design/subspace_treatment
req_tech = list("programming" = 3, "magnets" = 2, "materials" = 4, "bluespace" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$silver" = 20)
- build_path = "/obj/item/weapon/stock_parts/subspace/treatment"
+ build_path = /obj/item/weapon/stock_parts/subspace/treatment
datum/design/subspace_analyzer
name = "Subspace Analyzer"
@@ -1113,7 +1113,7 @@ datum/design/subspace_analyzer
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$gold" = 15)
- build_path = "/obj/item/weapon/stock_parts/subspace/analyzer"
+ build_path = /obj/item/weapon/stock_parts/subspace/analyzer
datum/design/subspace_crystal
name = "Ansible Crystal"
@@ -1122,7 +1122,7 @@ datum/design/subspace_crystal
req_tech = list("magnets" = 4, "materials" = 4, "bluespace" = 2)
build_type = PROTOLATHE
materials = list("$glass" = 1000, "$silver" = 20, "$gold" = 20)
- build_path = "/obj/item/weapon/stock_parts/subspace/crystal"
+ build_path = /obj/item/weapon/stock_parts/subspace/crystal
datum/design/subspace_transmitter
name = "Subspace Transmitter"
@@ -1131,7 +1131,7 @@ datum/design/subspace_transmitter
req_tech = list("magnets" = 5, "materials" = 5, "bluespace" = 3)
build_type = PROTOLATHE
materials = list("$glass" = 100, "$silver" = 10, "$uranium" = 15)
- build_path = "/obj/item/weapon/stock_parts/subspace/transmitter"
+ build_path = /obj/item/weapon/stock_parts/subspace/transmitter
////////////////////////////////////////
//////////////////Power/////////////////
@@ -1144,7 +1144,7 @@ datum/design/basic_cell
req_tech = list("powerstorage" = 1)
build_type = PROTOLATHE | AUTOLATHE |MECHFAB
materials = list("$metal" = 700, "$glass" = 50)
- build_path = "/obj/item/weapon/cell"
+ build_path = /obj/item/weapon/cell
category = "Misc"
datum/design/high_cell
@@ -1154,7 +1154,7 @@ datum/design/high_cell
req_tech = list("powerstorage" = 2)
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
materials = list("$metal" = 700, "$glass" = 60)
- build_path = "/obj/item/weapon/cell/high"
+ build_path = /obj/item/weapon/cell/high
category = "Misc"
datum/design/super_cell
@@ -1165,7 +1165,7 @@ datum/design/super_cell
reliability_base = 75
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 700, "$glass" = 70)
- build_path = "/obj/item/weapon/cell/super"
+ build_path = /obj/item/weapon/cell/super
category = "Misc"
datum/design/hyper_cell
@@ -1176,7 +1176,7 @@ datum/design/hyper_cell
reliability_base = 70
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
- build_path = "/obj/item/weapon/cell/hyper"
+ build_path = /obj/item/weapon/cell/hyper
category = "Misc"
datum/design/light_replacer
@@ -1186,7 +1186,7 @@ datum/design/light_replacer
req_tech = list("magnets" = 3, "materials" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000)
- build_path = "/obj/item/device/lightreplacer"
+ build_path = /obj/item/device/lightreplacer
////////////////////////////////////////
//////////////MISC Boards///////////////
@@ -1199,7 +1199,7 @@ datum/design/destructive_analyzer
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/destructive_analyzer"
+ build_path = /obj/item/weapon/circuitboard/destructive_analyzer
datum/design/protolathe
name = "Protolathe Board"
@@ -1208,7 +1208,7 @@ datum/design/protolathe
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/protolathe"
+ build_path = /obj/item/weapon/circuitboard/protolathe
datum/design/circuit_imprinter
name = "Circuit Imprinter Board"
@@ -1217,7 +1217,7 @@ datum/design/circuit_imprinter
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/circuit_imprinter"
+ build_path = /obj/item/weapon/circuitboard/circuit_imprinter
datum/design/autolathe
name = "Autolathe Board"
@@ -1226,7 +1226,7 @@ datum/design/autolathe
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/autolathe"
+ build_path = /obj/item/weapon/circuitboard/autolathe
datum/design/rdservercontrol
name = "R&D Server Control Console Board"
@@ -1235,7 +1235,7 @@ datum/design/rdservercontrol
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/rdservercontrol"
+ build_path = /obj/item/weapon/circuitboard/rdservercontrol
datum/design/rdserver
name = "R&D Server Board"
@@ -1244,7 +1244,7 @@ datum/design/rdserver
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/rdserver"
+ build_path = /obj/item/weapon/circuitboard/rdserver
datum/design/mechfab
name = "Exosuit Fabricator Board"
@@ -1253,7 +1253,7 @@ datum/design/mechfab
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/mechfab"
+ build_path = /obj/item/weapon/circuitboard/mechfab
datum/design/gas_heater
name = "Gas Heating System Board"
@@ -1262,7 +1262,7 @@ datum/design/gas_heater
req_tech = list("powerstorage" = 2, "engineering" = 1)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/unary_atmos/heater"
+ build_path = /obj/item/weapon/circuitboard/unary_atmos/heater
datum/design/gas_cooler
name = "Gas Cooling System Board"
@@ -1271,7 +1271,7 @@ datum/design/gas_cooler
req_tech = list("magnets" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/unary_atmos/cooler"
+ build_path = /obj/item/weapon/circuitboard/unary_atmos/cooler
/////////////////////////////////////////
////////////Power Stuff//////////////////
@@ -1285,7 +1285,7 @@ datum/design/pacman
build_type = IMPRINTER
reliability_base = 79
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/pacman"
+ build_path = /obj/item/weapon/circuitboard/pacman
datum/design/superpacman
name = "SUPERPACMAN-type Generator Board"
@@ -1295,7 +1295,7 @@ datum/design/superpacman
build_type = IMPRINTER
reliability_base = 76
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/pacman/super"
+ build_path = /obj/item/weapon/circuitboard/pacman/super
datum/design/mrspacman
name = "MRSPACMAN-type Generator Board"
@@ -1305,7 +1305,7 @@ datum/design/mrspacman
build_type = IMPRINTER
reliability_base = 74
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/pacman/mrs"
+ build_path = /obj/item/weapon/circuitboard/pacman/mrs
datum/design/batteryrack
name = "Cell rack PSU Board"
@@ -1314,13 +1314,22 @@ datum/design/batteryrack
req_tech = list("powerstorage" = 3, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
- build_path = "/obj/item/weapon/circuitboard/batteryrack"
+ build_path = /obj/item/weapon/circuitboard/batteryrack
/////////////////////////////////////////
////////////Medical Tools////////////////
/////////////////////////////////////////
+datum/design/robot_scanner
+ name = "Cyborg Analyzer"
+ desc = "A hand-held scanner able to diagnose robotic injuries. "
+ id = "robot_scanner"
+ req_tech = list("magnets" = 3, "biotech" = 2, "engineering" = 3)
+ build_type = PROTOLATHE
+ materials = list("$metal" = 500, "$glass" = 200)
+ build_path = "/obj/item/device/robotanalyzer"
+
datum/design/mass_spectrometer
name = "Mass-Spectrometer"
desc = "A device for analyzing chemicals in the blood."
@@ -1329,7 +1338,7 @@ datum/design/mass_spectrometer
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
reliability_base = 76
- build_path = "/obj/item/device/mass_spectrometer"
+ build_path = /obj/item/device/mass_spectrometer
datum/design/adv_mass_spectrometer
name = "Advanced Mass-Spectrometer"
@@ -1339,7 +1348,7 @@ datum/design/adv_mass_spectrometer
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
reliability_base = 74
- build_path = "/obj/item/device/mass_spectrometer/adv"
+ build_path = /obj/item/device/mass_spectrometer/adv
datum/design/reagent_scanner
name = "Reagent Scanner"
@@ -1349,7 +1358,7 @@ datum/design/reagent_scanner
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
reliability_base = 76
- build_path = "/obj/item/device/reagent_scanner"
+ build_path = /obj/item/device/reagent_scanner
datum/design/adv_reagent_scanner
name = "Advanced Reagent Scanner"
@@ -1359,7 +1368,7 @@ datum/design/adv_reagent_scanner
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
reliability_base = 74
- build_path = "/obj/item/device/reagent_scanner/adv"
+ build_path = /obj/item/device/reagent_scanner/adv
datum/design/mmi
name = "Man-Machine Interface"
@@ -1369,7 +1378,7 @@ datum/design/mmi
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 1000, "$glass" = 500)
reliability_base = 76
- build_path = "/obj/item/device/mmi"
+ build_path = /obj/item/device/mmi
category = "Misc"
datum/design/mmi_radio
@@ -1380,7 +1389,7 @@ datum/design/mmi_radio
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 1200, "$glass" = 500)
reliability_base = 74
- build_path = "/obj/item/device/mmi/radio_enabled"
+ build_path = /obj/item/device/mmi/radio_enabled
category = "Misc"
datum/design/synthetic_flash
@@ -1391,7 +1400,7 @@ datum/design/synthetic_flash
build_type = MECHFAB
materials = list("$metal" = 750, "$glass" = 750)
reliability_base = 76
- build_path = "/obj/item/device/flash/synthetic"
+ build_path = /obj/item/device/flash/synthetic
category = "Misc"
datum/design/nanopaste
@@ -1401,7 +1410,7 @@ datum/design/nanopaste
req_tech = list("materials" = 4, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 7000, "$glass" = 7000)
- build_path = "/obj/item/stack/nanopaste"
+ build_path = /obj/item/stack/nanopaste
/* // Removal of loyalty implants. Can't think of a way to add this to the config option.
datum/design/implant_loyal
@@ -1411,7 +1420,7 @@ datum/design/implant_loyal
req_tech = list("materials" = 2, "biotech" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 7000, "$glass" = 7000)
- build_path = "/obj/item/weapon/implant/loyalty"
+ build_path = /obj/item/weapon/implant/loyalty"
*/
datum/design/implant_chem
@@ -1421,7 +1430,7 @@ datum/design/implant_chem
req_tech = list("materials" = 2, "biotech" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/implant/chem"
+ build_path = /obj/item/weapon/implant/chem
datum/design/implant_free
name = "freedom implant"
@@ -1430,7 +1439,7 @@ datum/design/implant_free
req_tech = list("syndicate" = 2, "biotech" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/implant/freedom"
+ build_path = /obj/item/weapon/implant/freedom
datum/design/chameleon
name = "Chameleon Kit"
@@ -1439,7 +1448,7 @@ datum/design/chameleon
req_tech = list("syndicate" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 500)
- build_path = "/obj/item/weapon/storage/box/syndie_kit/chameleon"
+ build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon
datum/design/bluespacebeaker
@@ -1450,7 +1459,7 @@ datum/design/bluespacebeaker
build_type = PROTOLATHE
materials = list("$metal" = 3000, "$phoron" = 3000, "$diamond" = 500)
reliability_base = 76
- build_path = "/obj/item/weapon/reagent_containers/glass/beaker/bluespace"
+ build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
datum/design/noreactbeaker
name = "cryostasis beaker"
@@ -1460,7 +1469,7 @@ datum/design/noreactbeaker
build_type = PROTOLATHE
materials = list("$metal" = 3000)
reliability_base = 76
- build_path = "/obj/item/weapon/reagent_containers/glass/beaker/noreact"
+ build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
category = "Misc"
datum/design/scalpel_laser1
@@ -1470,7 +1479,7 @@ datum/design/scalpel_laser1
req_tech = list("biotech" = 2, "materials" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 12500, "$glass" = 7500)
- build_path = "/obj/item/weapon/scalpel/laser1"
+ build_path = /obj/item/weapon/scalpel/laser1
datum/design/scalpel_laser2
name = "Improved Laser Scalpel"
@@ -1479,7 +1488,7 @@ datum/design/scalpel_laser2
req_tech = list("biotech" = 3, "materials" = 4, "magnets" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 12500, "$glass" = 7500, "$silver" = 2500)
- build_path = "/obj/item/weapon/scalpel/laser2"
+ build_path = /obj/item/weapon/scalpel/laser2
datum/design/scalpel_laser3
name = "Advanced Laser Scalpel"
@@ -1488,7 +1497,7 @@ datum/design/scalpel_laser3
req_tech = list("biotech" = 4, "materials" = 6, "magnets" = 5)
build_type = PROTOLATHE
materials = list("$metal" = 12500, "$glass" = 7500, "$silver" = 2000, "$gold" = 1500)
- build_path = "/obj/item/weapon/scalpel/laser3"
+ build_path = /obj/item/weapon/scalpel/laser3
datum/design/scalpel_manager
name = "Incision Management System"
@@ -1497,7 +1506,7 @@ datum/design/scalpel_manager
req_tech = list("biotech" = 4, "materials" = 7, "magnets" = 5, "programming" = 4)
build_type = PROTOLATHE
materials = list ("$metal" = 12500, "$glass" = 7500, "$silver" = 1500, "$gold" = 1500, "$diamond" = 750)
- build_path = "/obj/item/weapon/scalpel/manager"
+ build_path = /obj/item/weapon/scalpel/manager
/////////////////////////////////////////
/////////////////Weapons/////////////////
@@ -1511,7 +1520,7 @@ datum/design/nuclear_gun
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 500)
reliability_base = 76
- build_path = "/obj/item/weapon/gun/energy/gun/nuclear"
+ build_path = /obj/item/weapon/gun/energy/gun/nuclear
locked = 1
datum/design/stunrevolver
@@ -1521,7 +1530,7 @@ datum/design/stunrevolver
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 4000)
- build_path = "/obj/item/weapon/gun/energy/stunrevolver"
+ build_path = /obj/item/weapon/gun/energy/stunrevolver
locked = 1
datum/design/lasercannon
@@ -1531,7 +1540,7 @@ datum/design/lasercannon
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 10000, "$glass" = 1000, "$diamond" = 2000)
- build_path = "/obj/item/weapon/gun/energy/lasercannon"
+ build_path = /obj/item/weapon/gun/energy/lasercannon
locked = 1
datum/design/decloner
@@ -1541,7 +1550,7 @@ datum/design/decloner
req_tech = list("combat" = 8, "materials" = 7, "biotech" = 5, "powerstorage" = 6)
build_type = PROTOLATHE
materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
- build_path = "/obj/item/weapon/gun/energy/decloner"
+ build_path = /obj/item/weapon/gun/energy/decloner
locked = 1
datum/design/chemsprayer
@@ -1552,7 +1561,7 @@ datum/design/chemsprayer
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000)
reliability_base = 100
- build_path = "/obj/item/weapon/reagent_containers/spray/chemsprayer"
+ build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
datum/design/rapidsyringe
name = "Rapid Syringe Gun"
@@ -1561,7 +1570,7 @@ datum/design/rapidsyringe
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000)
- build_path = "/obj/item/weapon/gun/syringe/rapidsyringe"
+ build_path = /obj/item/weapon/gun/syringe/rapidsyringe
/*
datum/design/largecrossbow
name = "Energy Crossbow"
@@ -1570,7 +1579,7 @@ datum/design/largecrossbow
req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
- build_path = "/obj/item/weapon/gun/energy/crossbow/largecrossbow"
+ build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow"
*/
datum/design/temp_gun
name = "Temperature Gun"
@@ -1579,7 +1588,7 @@ datum/design/temp_gun
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
- build_path = "/obj/item/weapon/gun/energy/temperature"
+ build_path = /obj/item/weapon/gun/energy/temperature
locked = 1
datum/design/flora_gun
@@ -1589,7 +1598,7 @@ datum/design/flora_gun
req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 500, "$uranium" = 500)
- build_path = "/obj/item/weapon/gun/energy/floragun"
+ build_path = /obj/item/weapon/gun/energy/floragun
datum/design/large_grenade
name = "Large Grenade"
@@ -1599,7 +1608,7 @@ datum/design/large_grenade
build_type = PROTOLATHE
materials = list("$metal" = 3000)
reliability_base = 79
- build_path = "/obj/item/weapon/grenade/chem_grenade/large"
+ build_path = /obj/item/weapon/grenade/chem_grenade/large
datum/design/smg
name = "Submachine Gun"
@@ -1608,7 +1617,7 @@ datum/design/smg
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
- build_path = "/obj/item/weapon/gun/projectile/automatic"
+ build_path = /obj/item/weapon/gun/projectile/automatic
locked = 1
datum/design/ammo_9mm
@@ -1618,7 +1627,7 @@ datum/design/ammo_9mm
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 3750, "$silver" = 100)
- build_path = "/obj/item/ammo_magazine/c9mm"
+ build_path = /obj/item/ammo_magazine/c9mm
datum/design/stunshell
name = "Stun Shell"
@@ -1627,7 +1636,7 @@ datum/design/stunshell
req_tech = list("combat" = 3, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 4000)
- build_path = "/obj/item/ammo_casing/shotgun/stunshell"
+ build_path = /obj/item/ammo_casing/shotgun/stunshell
datum/design/phoronpistol
name = "phoron pistol"
@@ -1636,7 +1645,7 @@ datum/design/phoronpistol
req_tech = list("combat" = 5, "phorontech" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000, "$phoron" = 3000)
- build_path = "/obj/item/weapon/gun/energy/toxgun"
+ build_path = /obj/item/weapon/gun/energy/toxgun
/////////////////////////////////////////
/////////////////Mining//////////////////
/////////////////////////////////////////
@@ -1648,7 +1657,7 @@ datum/design/jackhammer
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
- build_path = "/obj/item/weapon/pickaxe/jackhammer"
+ build_path = /obj/item/weapon/pickaxe/jackhammer
datum/design/drill
name = "Mining Drill"
@@ -1657,7 +1666,7 @@ datum/design/drill
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 6000, "$glass" = 1000) //expensive, but no need for miners.
- build_path = "/obj/item/weapon/pickaxe/drill"
+ build_path = /obj/item/weapon/pickaxe/drill
datum/design/plasmacutter
name = "Plasma Cutter"
@@ -1667,7 +1676,7 @@ datum/design/plasmacutter
build_type = PROTOLATHE
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$phoron" = 500)
reliability_base = 79
- build_path = "/obj/item/weapon/pickaxe/plasmacutter"
+ build_path = /obj/item/weapon/pickaxe/plasmacutter
datum/design/pick_diamond
name = "Diamond Pickaxe"
@@ -1676,7 +1685,7 @@ datum/design/pick_diamond
req_tech = list("materials" = 6)
build_type = PROTOLATHE
materials = list("$diamond" = 3000)
- build_path = "/obj/item/weapon/pickaxe/diamond"
+ build_path = /obj/item/weapon/pickaxe/diamond
datum/design/drill_diamond
name = "Diamond Mining Drill"
@@ -1686,7 +1695,7 @@ datum/design/drill_diamond
build_type = PROTOLATHE
materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
reliability_base = 79
- build_path = "/obj/item/weapon/pickaxe/diamonddrill"
+ build_path = /obj/item/weapon/pickaxe/diamonddrill
datum/design/mesons
name = "Optical Meson Scanners"
@@ -1695,7 +1704,7 @@ datum/design/mesons
req_tech = list("magnets" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/clothing/glasses/meson"
+ build_path = /obj/item/clothing/glasses/meson
/////////////////////////////////////////
//////////////Blue Space/////////////////
@@ -1708,7 +1717,7 @@ datum/design/beacon
req_tech = list("bluespace" = 1)
build_type = PROTOLATHE
materials = list ("$metal" = 20, "$glass" = 10)
- build_path = "/obj/item/device/radio/beacon"
+ build_path = /obj/item/device/radio/beacon
datum/design/bag_holding
name = "Bag of Holding"
@@ -1718,7 +1727,7 @@ datum/design/bag_holding
build_type = PROTOLATHE
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
reliability_base = 80
- build_path = "/obj/item/weapon/storage/backpack/holding"
+ build_path = /obj/item/weapon/storage/backpack/holding
/*
datum/design/bluespace_crystal
@@ -1729,7 +1738,7 @@ datum/design/bluespace_crystal
build_type = PROTOLATHE
materials = list("$gold" = 1500, "$diamond" = 3000, "$phoron" = 1500)
reliability_base = 100
- build_path = "/obj/item/bluespace_crystal/artificial"
+ build_path = /obj/item/bluespace_crystal/artificial"
*/
/////////////////////////////////////////
@@ -1743,7 +1752,7 @@ datum/design/health_hud
req_tech = list("biotech" = 2, "magnets" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/clothing/glasses/hud/health"
+ build_path = /obj/item/clothing/glasses/hud/health
datum/design/security_hud
name = "Security HUD"
@@ -1752,7 +1761,7 @@ datum/design/security_hud
req_tech = list("magnets" = 3, "combat" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/clothing/glasses/hud/security"
+ build_path = /obj/item/clothing/glasses/hud/security
locked = 1
/////////////////////////////////////////
@@ -1766,7 +1775,7 @@ datum/design/security_hud
build_type = PROTOLATHE
req_tech = list("materials" = 1)
materials = list("$gold" = 3000, "iron" = 15, "copper" = 10, "$silver" = 2500)
- build_path = "/obj/item/weapon/banhammer" */
+ build_path = /obj/item/weapon/banhammer" */
////////////////////////////////////////
//Disks for transporting design datums//
@@ -1796,7 +1805,7 @@ datum/design/borg_syndicate_module
id = "borg_syndicate_module"
build_type = MECHFAB
req_tech = list("combat" = 4, "syndicate" = 3)
- build_path = "/obj/item/borg/upgrade/syndicate"
+ build_path = /obj/item/borg/upgrade/syndicate
category = "Cyborg Upgrade Modules"
/////////////////////////////////////////
@@ -1809,7 +1818,7 @@ datum/design/binaryencrypt
req_tech = list("syndicate" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 300, "$glass" = 300)
- build_path = "/obj/item/device/encryptionkey/binary"
+ build_path = /obj/item/device/encryptionkey/binary
datum/design/pda
name = "PDA"
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
@@ -1817,7 +1826,7 @@ datum/design/pda
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/device/pda"
+ build_path = /obj/item/device/pda
datum/design/cart_basic
name = "Generic Cartridge"
desc = "A data cartridge for portable microcomputers."
@@ -1825,7 +1834,7 @@ datum/design/cart_basic
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/cartridge"
+ build_path = /obj/item/weapon/cartridge
datum/design/cart_engineering
name = "Power-ON Cartridge"
desc = "A data cartridge for portable microcomputers."
@@ -1833,7 +1842,7 @@ datum/design/cart_engineering
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/cartridge/engineering"
+ build_path = /obj/item/weapon/cartridge/engineering
datum/design/cart_atmos
name = "BreatheDeep Cartridge"
desc = "A data cartridge for portable microcomputers."
@@ -1841,7 +1850,7 @@ datum/design/cart_atmos
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/cartridge/atmos"
+ build_path = /obj/item/weapon/cartridge/atmos
datum/design/cart_medical
name = "Med-U Cartridge"
desc = "A data cartridge for portable microcomputers."
@@ -1849,7 +1858,7 @@ datum/design/cart_medical
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/cartridge/medical"
+ build_path = /obj/item/weapon/cartridge/medical
datum/design/cart_chemistry
name = "ChemWhiz Cartridge"
desc = "A data cartridge for portable microcomputers."
@@ -1857,7 +1866,7 @@ datum/design/cart_chemistry
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/cartridge/chemistry"
+ build_path = /obj/item/weapon/cartridge/chemistry
datum/design/cart_security
name = "R.O.B.U.S.T. Cartridge"
desc = "A data cartridge for portable microcomputers."
@@ -1865,7 +1874,7 @@ datum/design/cart_security
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/cartridge/security"
+ build_path = /obj/item/weapon/cartridge/security
locked = 1
datum/design/cart_janitor
name = "CustodiPRO Cartridge"
@@ -1874,7 +1883,7 @@ datum/design/cart_janitor
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/cartridge/janitor"
+ build_path = /obj/item/weapon/cartridge/janitor
/*
datum/design/cart_clown
@@ -1884,7 +1893,7 @@ datum/design/cart_clown
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/cartridge/clown"
+ build_path = /obj/item/weapon/cartridge/clown"
datum/design/cart_mime
name = "Gestur-O 1000 Cartridge"
desc = "A data cartridge for portable microcomputers."
@@ -1892,7 +1901,7 @@ datum/design/cart_mime
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/cartridge/mime"
+ build_path = /obj/item/weapon/cartridge/mime"
*/
datum/design/cart_science
@@ -1902,7 +1911,7 @@ datum/design/cart_science
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/cartridge/science"
+ build_path = /obj/item/weapon/cartridge/signal/science
datum/design/cart_quartermaster
name = "Space Parts & Space Vendors Cartridge"
desc = "A data cartridge for portable microcomputers."
@@ -1910,7 +1919,7 @@ datum/design/cart_quartermaster
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/cartridge/quartermaster"
+ build_path = /obj/item/weapon/cartridge/quartermaster
locked = 1
datum/design/cart_hop
name = "Human Resources 9001 Cartridge"
@@ -1919,7 +1928,7 @@ datum/design/cart_hop
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/cartridge/hop"
+ build_path = /obj/item/weapon/cartridge/hop
locked = 1
datum/design/cart_hos
name = "R.O.B.U.S.T. DELUXE Cartridge"
@@ -1928,7 +1937,7 @@ datum/design/cart_hos
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/cartridge/hos"
+ build_path = /obj/item/weapon/cartridge/hos
locked = 1
datum/design/cart_ce
name = "Power-On DELUXE Cartridge"
@@ -1937,7 +1946,7 @@ datum/design/cart_ce
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/cartridge/ce"
+ build_path = /obj/item/weapon/cartridge/ce
locked = 1
datum/design/cart_cmo
name = "Med-U DELUXE Cartridge"
@@ -1946,7 +1955,7 @@ datum/design/cart_cmo
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/cartridge/cmo"
+ build_path = /obj/item/weapon/cartridge/cmo
locked = 1
datum/design/cart_rd
name = "Signal Ace DELUXE Cartridge"
@@ -1955,7 +1964,7 @@ datum/design/cart_rd
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/cartridge/rd"
+ build_path = /obj/item/weapon/cartridge/rd
locked = 1
datum/design/cart_captain
name = "Value-PAK Cartridge"
@@ -1964,5 +1973,5 @@ datum/design/cart_captain
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
- build_path = "/obj/item/weapon/cartridge/captain"
+ build_path = /obj/item/weapon/cartridge/captain
locked = 1
diff --git a/code/modules/research/xenoarchaeology/genetics/prehistoric_animals.dm b/code/modules/research/xenoarchaeology/genetics/prehistoric_animals.dm
index c9022726a6..df2ff6d852 100644
--- a/code/modules/research/xenoarchaeology/genetics/prehistoric_animals.dm
+++ b/code/modules/research/xenoarchaeology/genetics/prehistoric_animals.dm
@@ -12,7 +12,7 @@
speed = 2
melee_damage_lower = 5
melee_damage_upper = 15
- attacktext = "mauls"
+ attacktext = "mauled"
cold_damage_per_tick = 0
speak_chance = 5
speak = list("Hruuugh!","Hrunnph")
@@ -33,7 +33,7 @@
speed = 1
melee_damage_lower = 1
melee_damage_upper = 8
- attacktext = "gouges"
+ attacktext = "gouged"
cold_damage_per_tick = 0
speak_chance = 5
speak = list("Awrr?","Aowrl!","Worrl")
@@ -54,7 +54,7 @@
speed = 1
melee_damage_lower = 3
melee_damage_upper = 12
- attacktext = "gouges"
+ attacktext = "gouged"
cold_damage_per_tick = 0
speak_chance = 5
speak = list("Shuhn","Shrunnph?","Shunpf")
diff --git a/code/modules/security levels/keycard authentication.dm b/code/modules/security levels/keycard authentication.dm
index 33f40e4193..87514a5473 100644
--- a/code/modules/security levels/keycard authentication.dm
+++ b/code/modules/security levels/keycard authentication.dm
@@ -24,10 +24,6 @@
user << "The station AI is not to interact with these devices."
return
-/obj/machinery/keycard_auth/attack_paw(mob/user as mob)
- user << "You are too primitive to use this device."
- return
-
/obj/machinery/keycard_auth/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(stat & (NOPOWER|BROKEN))
user << "This device is not powered."
@@ -53,6 +49,8 @@
if(user.stat || stat & (NOPOWER|BROKEN))
user << "This device is not powered."
return
+ if(!user.IsAdvancedToolUser())
+ return 0
if(busy)
user << "This device is busy."
return
diff --git a/code/modules/shieldgen/shield_capacitor.dm b/code/modules/shieldgen/shield_capacitor.dm
index ed68d6ce81..2893f11b89 100644
--- a/code/modules/shieldgen/shield_capacitor.dm
+++ b/code/modules/shieldgen/shield_capacitor.dm
@@ -64,12 +64,6 @@
else
..()
-/obj/machinery/shield_capacitor/attack_paw(user as mob)
- return src.attack_hand(user)
-
-/obj/machinery/shield_capacitor/attack_ai(user as mob)
- return src.attack_hand(user)
-
/obj/machinery/shield_capacitor/attack_hand(mob/user)
if(stat & (BROKEN))
return
diff --git a/code/modules/shieldgen/shield_gen.dm b/code/modules/shieldgen/shield_gen.dm
index b330b7cac9..0573770dc7 100644
--- a/code/modules/shieldgen/shield_gen.dm
+++ b/code/modules/shieldgen/shield_gen.dm
@@ -80,9 +80,6 @@
else
..()
-/obj/machinery/shield_gen/attack_paw(user as mob)
- return src.attack_hand(user)
-
/obj/machinery/shield_gen/attack_ai(user as mob)
return src.attack_hand(user)
@@ -146,16 +143,16 @@
//figure out how much energy we need to draw from the capacitor
if(active && owned_capacitor && owned_capacitor.active)
var/target_renwick_increase = min(target_field_strength - average_field_strength, strengthen_rate) + renwick_upkeep_per_field //per field tile
-
+
var/required_energy = field.len * target_renwick_increase / energy_conversion_rate
var/assumed_charge = min(owned_capacitor.stored_charge, required_energy)
total_renwick_increase = assumed_charge * energy_conversion_rate
owned_capacitor.stored_charge -= assumed_charge
else
renwick_upkeep_per_field = max(renwick_upkeep_per_field, 0.5)
-
+
var/renwick_increase_per_field = total_renwick_increase/field.len //per field tile
-
+
average_field_strength = 0 //recalculate the average field strength
for(var/obj/effect/energy_field/E in field)
var/amount_to_strengthen = renwick_increase_per_field - renwick_upkeep_per_field
@@ -164,7 +161,7 @@
E.ticks_recovering -= 1
else
E.Strengthen(amount_to_strengthen)
-
+
average_field_strength += E.strength
average_field_strength /= field.len
@@ -190,7 +187,7 @@
strengthen_rate = between(0, strengthen_rate + text2num(href_list["strengthen_rate"]), max_strengthen_rate)
else if( href_list["target_field_strength"] )
target_field_strength = between(1, target_field_strength + text2num(href_list["target_field_strength"]), max_field_strength)
-
+
updateDialog()
/obj/machinery/shield_gen/ex_act(var/severity)
@@ -236,24 +233,24 @@
//grab the border tiles in a circle around this machine
/obj/machinery/shield_gen/proc/get_shielded_turfs()
var/list/out = list()
-
+
var/turf/gen_turf = get_turf(src)
if (!gen_turf)
return
-
+
var/turf/T
for (var/x_offset = -field_radius; x_offset <= field_radius; x_offset++)
T = locate(gen_turf.x + x_offset, gen_turf.y - field_radius, gen_turf.z)
if (T) out += T
-
+
T = locate(gen_turf.x + x_offset, gen_turf.y + field_radius, gen_turf.z)
if (T) out += T
-
+
for (var/y_offset = -field_radius+1; y_offset < field_radius; y_offset++)
T = locate(gen_turf.x - field_radius, gen_turf.y + y_offset, gen_turf.z)
if (T) out += T
-
+
T = locate(gen_turf.x + field_radius, gen_turf.y + y_offset, gen_turf.z)
if (T) out += T
-
+
return out
diff --git a/code/modules/supermatter/supermatter.dm b/code/modules/supermatter/supermatter.dm
index 9260c44346..8e74323d6e 100644
--- a/code/modules/supermatter/supermatter.dm
+++ b/code/modules/supermatter/supermatter.dm
@@ -7,10 +7,10 @@
/*
How to tweak the SM
-
+
POWER_FACTOR directly controls how much power the SM puts out at a given level of excitation (power var). Making this lower means you have to work the SM harder to get the same amount of power.
CRITICAL_TEMPERATURE The temperature at which the SM starts taking damage.
-
+
CHARGING_FACTOR Controls how much emitter shots excite the SM.
DAMAGE_RATE_LIMIT Controls the maximum rate at which the SM will take damage due to high temperatures.
*/
@@ -77,7 +77,7 @@
var/config_hallucination_power = 0.1
var/obj/item/device/radio/radio
-
+
var/debug = 0
shard //Small subtype, less efficient and more sensitive, but less boom.
@@ -203,7 +203,7 @@
//If chain reacting at oxygen == 1, we want the power at 800 K to stabilize at a power level of 250
equilibrium_power = 250
icon_state = base_icon_state
-
+
temp_factor = ( (equilibrium_power/DECAY_FACTOR)**3 )/800
power = max( (removed.temperature * temp_factor) * oxygen + power, 0)
@@ -216,13 +216,13 @@
var/heat_capacity = removed.heat_capacity()
removed.adjust_multi("phoron", max(device_energy / PHORON_RELEASE_MODIFIER, 0), \
"oxygen", max((device_energy + removed.temperature - T0C) / OXYGEN_RELEASE_MODIFIER, 0))
-
+
var/thermal_power = THERMAL_RELEASE_MODIFIER * device_energy
if (debug)
var/heat_capacity_new = removed.heat_capacity()
visible_message("[src]: Releasing [round(thermal_power)] W.")
visible_message("[src]: Releasing additional [round((heat_capacity_new - heat_capacity)*removed.temperature)] W with exhaust gasses.")
-
+
removed.add_thermal_energy(thermal_power)
removed.temperature = between(0, removed.temperature, 10000)
@@ -255,11 +255,6 @@
damage += Proj.damage * config_bullet_energy
return 0
-
-/obj/machinery/power/supermatter/attack_paw(mob/user as mob)
- return attack_hand(user)
-
-
/obj/machinery/power/supermatter/attack_robot(mob/user as mob)
if(Adjacent(user))
return attack_hand(user)
@@ -282,7 +277,7 @@
var/distance = get_dist(R, src)
if(distance <= 15)
//for collectors using standard phoron tanks at 1013 kPa, the actual power generated will be this power*POWER_FACTOR*20*29 = power*POWER_FACTOR*580
- R.receive_pulse(power * POWER_FACTOR * (min(3/distance, 1))**2)
+ R.receive_pulse(power * POWER_FACTOR * (min(3/distance, 1))**2)
return
/obj/machinery/power/supermatter/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm
index c15c587efd..5b40c9e5fc 100644
--- a/code/modules/vehicles/vehicle.dm
+++ b/code/modules/vehicles/vehicle.dm
@@ -100,15 +100,6 @@
else
..()
-/obj/vehicle/attack_animal(var/mob/living/simple_animal/M as mob)
- if(M.melee_damage_upper == 0) return
- health -= M.melee_damage_upper
- src.visible_message("\red [M] has [M.attacktext] [src]!")
- M.attack_log += text("\[[time_stamp()]\] attacked [src.name]")
- if(prob(10))
- new /obj/effect/decal/cleanable/blood/oil(src.loc)
- healthcheck()
-
/obj/vehicle/bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
..()
@@ -355,4 +346,15 @@
// Stat update procs
//-------------------------------------------------------
/obj/vehicle/proc/update_stats()
- return
\ No newline at end of file
+ return
+
+/obj/vehicle/attack_generic(var/mob/user, var/damage, var/attack_message)
+ if(!damage)
+ return
+ visible_message("[user] [attack_message] the [src]!")
+ user.attack_log += text("\[[time_stamp()]\] attacked [src.name]")
+ src.health -= damage
+ if(prob(10))
+ new /obj/effect/decal/cleanable/blood/oil(src.loc)
+ spawn(1) healthcheck()
+ return 1
\ No newline at end of file
diff --git a/code/modules/virus2/curer.dm b/code/modules/virus2/curer.dm
index 44a0fd348b..d87f579d31 100644
--- a/code/modules/virus2/curer.dm
+++ b/code/modules/virus2/curer.dm
@@ -32,16 +32,11 @@
state("The [src.name] Buzzes", "blue")
return
..()
- return
+ return
/obj/machinery/computer/curer/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
-/obj/machinery/computer/curer/attack_paw(var/mob/user as mob)
-
- return src.attack_hand(user)
- return
-
/obj/machinery/computer/curer/attack_hand(var/mob/user as mob)
if(..())
return
diff --git a/code/modules/virus2/diseasesplicer.dm b/code/modules/virus2/diseasesplicer.dm
index 47a4402ab4..cbab5f5f7d 100644
--- a/code/modules/virus2/diseasesplicer.dm
+++ b/code/modules/virus2/diseasesplicer.dm
@@ -36,9 +36,6 @@
/obj/machinery/computer/diseasesplicer/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
-/obj/machinery/computer/diseasesplicer/attack_paw(var/mob/user as mob)
- return src.attack_hand(user)
-
/obj/machinery/computer/diseasesplicer/attack_hand(var/mob/user as mob)
if(..()) return
ui_interact(user)
diff --git a/icons/mob/back.dmi b/icons/mob/back.dmi
index 4e21b4ef9c..f160af9933 100644
Binary files a/icons/mob/back.dmi and b/icons/mob/back.dmi differ
diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi
index 6e076e8eac..cf43ee6566 100644
Binary files a/icons/mob/head.dmi and b/icons/mob/head.dmi differ
diff --git a/icons/mob/species/tajaran/helmet.dmi b/icons/mob/species/tajaran/helmet.dmi
index 988512b58c..81a64acdf4 100644
Binary files a/icons/mob/species/tajaran/helmet.dmi and b/icons/mob/species/tajaran/helmet.dmi differ
diff --git a/icons/mob/species/tajaran/mask.dmi b/icons/mob/species/tajaran/mask.dmi
new file mode 100644
index 0000000000..cf3be6425f
Binary files /dev/null and b/icons/mob/species/tajaran/mask.dmi differ
diff --git a/icons/mob/species/unathi/helmet.dmi b/icons/mob/species/unathi/helmet.dmi
index b3d6db3032..0f04946724 100644
Binary files a/icons/mob/species/unathi/helmet.dmi and b/icons/mob/species/unathi/helmet.dmi differ
diff --git a/icons/mob/species/unathi/mask.dmi b/icons/mob/species/unathi/mask.dmi
new file mode 100644
index 0000000000..cf3be6425f
Binary files /dev/null and b/icons/mob/species/unathi/mask.dmi differ
diff --git a/maps/tgstation2.dmm b/maps/tgstation2.dmm
index da882317e1..8db61dc60e 100644
--- a/maps/tgstation2.dmm
+++ b/maps/tgstation2.dmm
@@ -7229,8 +7229,8 @@
"cJa" = (/obj/structure/table,/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/weapon/hand_labeler,/turf/simulated/floor{tag = "icon-whitegreen (NORTHWEST)"; icon_state = "whitegreen"; dir = 9},/area/rnd/xenobiology/xenoflora_storage)
"cJb" = (/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; frequency = 1441; listening = 0; name = "Spec Ops Intercom"; pixel_y = 28},/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"cJc" = (/obj/structure/rack,/obj/item/weapon/gun/energy/ionrifle,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
-"cJd" = (/obj/structure/stool/bed,/turf/unsimulated/floor{icon_state = "floorscorched1"},/area/prison/solitary)
-"cJe" = (/obj/effect/decal/cleanable/cobweb2,/turf/unsimulated/floor{icon_state = "platingdmg1"},/area/prison/solitary)
+"cJd" = (/obj/structure/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/merc,/obj/item/clothing/mask/gas/syndicate,/obj/item/clothing/head/helmet/space/void/merc,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
+"cJe" = (/obj/structure/rack,/obj/item/ammo_magazine/a762,/obj/item/ammo_magazine/a762,/obj/item/ammo_magazine/a762,/obj/item/ammo_magazine/a762,/obj/item/weapon/gun/projectile/automatic/l6_saw,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
"cJf" = (/obj/structure/stool/bed,/turf/unsimulated/floor{name = "plating"},/area/prison/solitary)
"cJg" = (/turf/unsimulated/floor{icon_state = "panelscorched"},/area/prison/solitary)
"cJh" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/wall,/area/prison/solitary)
@@ -7259,12 +7259,12 @@
"cJE" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
"cJF" = (/turf/simulated/floor/engine/nitrogen,/area/engine/engine_room)
"cJG" = (/obj/effect/landmark{name = "prisonwarp"},/turf/unsimulated/floor{name = "plating"},/area/prison/solitary)
-"cJH" = (/turf/unsimulated/floor{icon_state = "floorgrime"},/area/prison/solitary)
+"cJH" = (/obj/machinery/shield_gen,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
"cJI" = (/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/control)
"cJJ" = (/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"cJK" = (/turf/unsimulated/wall,/area/centcom/test)
"cJL" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/research_port)
-"cJM" = (/obj/structure/rack,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/weapon/gun/projectile/automatic,/obj/item/weapon/gun/projectile/automatic,/obj/item/weapon/gun/projectile/automatic,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"cJM" = (/obj/machinery/shield_capacitor,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
"cJN" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control)
"cJO" = (/obj/structure/table,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control)
"cJP" = (/obj/structure/closet/secure_closet/security,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control)
@@ -7274,7 +7274,7 @@
"cJT" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 9},/area/centcom/specops)
"cJU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/substation/engineering)
"cJV" = (/obj/structure/rack,/obj/item/weapon/gun/grenadelauncher,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
-"cJW" = (/obj/structure/stool/bed,/turf/unsimulated/floor{icon_state = "platingdmg3"},/area/prison/solitary)
+"cJW" = (/obj/machinery/shieldgen,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
"cJX" = (/turf/unsimulated/floor{icon_state = "platingdmg1"},/area/prison/solitary)
"cJY" = (/obj/structure/stool/bed,/turf/unsimulated/floor{icon_state = "panelscorched"},/area/prison/solitary)
"cJZ" = (/obj/structure/stool/bed,/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{name = "plating"},/area/prison/solitary)
@@ -7296,7 +7296,7 @@
"cKp" = (/obj/machinery/door/window/northleft,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control)
"cKq" = (/obj/mecha/working/ripley/firefighter,/turf/unsimulated/floor{icon_state = "delivery"; dir = 6},/area/centcom/specops)
"cKr" = (/obj/machinery/power/supermatter{layer = 4},/obj/machinery/mass_driver{id = "enginecore"},/turf/simulated/floor/engine/nitrogen{icon_state = "gcircuit"; name = "floor"},/area/engine/engine_room)
-"cKs" = (/turf/unsimulated/floor{icon_state = "floorscorched1"},/area/prison/solitary)
+"cKs" = (/obj/machinery/shieldwallgen,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
"cKt" = (/turf/unsimulated/floor{icon_state = "floorscorched2"},/area/prison/solitary)
"cKu" = (/obj/machinery/door/airlock/centcom{name = "Maintenance Access"; opacity = 1; req_access_txt = "106"},/turf/unsimulated/floor{icon_state = "delivery"},/area/centcom/control)
"cKv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control)
@@ -7311,9 +7311,9 @@
"cKE" = (/obj/structure/table/woodentable,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
"cKF" = (/obj/structure/table/woodentable,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control)
"cKG" = (/obj/structure/stool/bed/chair{dir = 8},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control)
-"cKH" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "ASSAULT1"; name = "Launch Bay #1"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops)
-"cKI" = (/obj/machinery/mass_driver{dir = 8; id = "ASSAULT1"; name = "gravpult"},/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/specops)
-"cKJ" = (/obj/structure/rack,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/flashbangs,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"cKH" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "ASSAULT"; name = "Assault Weapon Storage"; p_open = 0},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
+"cKI" = (/obj/machinery/shieldgen,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"cKJ" = (/obj/machinery/power/emitter,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
"cKK" = (/turf/unsimulated/floor{icon_state = "greencorner"},/area/centcom/control)
"cKL" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 8},/area/centcom/control)
"cKM" = (/obj/machinery/door/airlock/centcom{name = "Research Facility"; opacity = 1; req_access_txt = "104"},/turf/unsimulated/floor{icon_state = "delivery"},/area/centcom/test)
@@ -7325,7 +7325,7 @@
"cKS" = (/obj/machinery/vending/tool,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
"cKT" = (/obj/machinery/vending/engivend,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
"cKU" = (/obj/machinery/vending/engineering,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
-"cKV" = (/obj/structure/table/reinforced,/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/plasteel{amount = 50},/obj/item/stack/sheet/plasteel{amount = 50},/obj/item/stack/sheet/plasteel{amount = 50},/obj/item/stack/sheet/plasteel{amount = 50},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable,/obj/item/weapon/storage/briefcase/inflatable,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
+"cKV" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/gun/nuclear,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
"cKW" = (/obj/machinery/power/smes/buildable{charge = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/substation/engineering)
"cKX" = (/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
"cKY" = (/obj/machinery/power/smes/buildable{charge = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/substation/engineering)
@@ -7343,9 +7343,9 @@
"cLk" = (/obj/machinery/sleep_console,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test)
"cLl" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control)
"cLm" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control)
-"cLn" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "ASSAULT0"; name = "Launch Bay #0"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops)
-"cLo" = (/obj/machinery/mass_driver{dir = 8; id = "ASSAULT0"; name = "gravpult"},/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/specops)
-"cLp" = (/obj/machinery/camera{c_tag = "Assault Armor South"; dir = 1; network = list("ERT")},/turf/unsimulated/floor{icon_state = "loadingarea"; dir = 8},/area/centcom/specops)
+"cLn" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"cLo" = (/obj/structure/rack,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"cLp" = (/obj/structure/rack,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/ammo_magazine/c9mm,/obj/item/weapon/gun/projectile/automatic,/obj/item/weapon/gun/projectile/automatic,/obj/item/weapon/gun/projectile/automatic,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
"cLq" = (/obj/machinery/door/window{dir = 1; name = "Cell"; req_access_txt = "150"},/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = -32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"cLr" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 9},/area/centcom)
"cLs" = (/obj/machinery/camera{c_tag = "Virology Access Fore"; dir = 4; network = list("SS13","Research")},/turf/simulated/floor,/area/medical/virologyaccess)
@@ -7459,7 +7459,7 @@
"cNw" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
"cNx" = (/obj/structure/stool/bed/chair{dir = 8},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
"cNy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor,/area/centcom/control)
-"cNz" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/handcuffs,/obj/item/device/flash,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/storage/belt/security,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
+"cNz" = (/obj/structure/table/reinforced,/obj/item/weapon/circuitboard/aiupload,/obj/item/weapon/circuitboard/borgupload,/obj/item/weapon/circuitboard/smes,/obj/item/weapon/aiModule/nanotrasen,/obj/item/weapon/aiModule/reset,/obj/item/weapon/aiModule/freeformcore,/obj/item/weapon/aiModule/protectStation,/obj/item/weapon/aiModule/quarantine,/obj/item/weapon/aiModule/paladin,/obj/item/weapon/aiModule/robocop,/obj/item/weapon/aiModule/safeguard,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
"cNA" = (/obj/item/device/radio/intercom{broadcasting = 1; dir = 8; listening = 0; name = "Station Intercom (General)"; pixel_x = -28},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/creed)
"cNB" = (/obj/structure/closet/secure_closet/injection,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/control)
"cNC" = (/obj/structure/stool/bed/chair{dir = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/centcom/control)
@@ -7467,8 +7467,8 @@
"cNE" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre 1"; req_access_txt = "45"},/turf/simulated/floor,/area/medical/surgeryprep)
"cNF" = (/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryprep)
"cNG" = (/turf/simulated/floor/plating,/area/maintenance/research_port)
-"cNH" = (/obj/structure/table/reinforced,/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/reagent_containers/spray/cleaner{pixel_x = 6; pixel_y = 3},/obj/item/weapon/reagent_containers/spray/cleaner{pixel_x = 6; pixel_y = 3},/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/weapon/reagent_containers/spray/plantbgone,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
-"cNI" = (/obj/structure/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/merc,/obj/item/clothing/mask/gas/syndicate,/obj/item/clothing/head/helmet/space/void/merc,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
+"cNH" = (/obj/structure/rack,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/emps,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"cNI" = (/obj/structure/table/reinforced,/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/plasteel{amount = 50},/obj/item/stack/sheet/plasteel{amount = 50},/obj/item/stack/sheet/plasteel{amount = 50},/obj/item/stack/sheet/plasteel{amount = 50},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable,/obj/item/weapon/storage/briefcase/inflatable,/obj/item/stack/sheet/rglass{amount = 50},/obj/item/stack/sheet/rglass{amount = 50},/obj/item/stack/sheet/rglass{amount = 50},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
"cNJ" = (/obj/item/weapon/mop,/obj/structure/mopbucket,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"cNK" = (/obj/structure/reagent_dispensers/watertank,/obj/item/weapon/reagent_containers/glass/bucket{amount_per_transfer_from_this = 50},/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"cNL" = (/obj/machinery/telecomms/relay/preset/centcom,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/creed)
@@ -7500,15 +7500,15 @@
"cOl" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 8},/turf/unsimulated/floor,/area/shuttle/specops/centcom)
"cOm" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{broadcasting = 0; dir = 1; frequency = 1443; listening = 1; name = "Spec Ops Intercom"; pixel_y = 28},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom)
"cOn" = (/obj/structure/lattice,/obj/structure/grille,/obj/structure/lattice,/turf/space,/area/space)
-"cOo" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/obj/item/device/flash,/obj/item/device/flash,/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/melee/baton/loaded,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"cOo" = (/obj/machinery/pipedispenser/disposal/orderable,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
"cOp" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom)
"cOq" = (/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom)
"cOr" = (/obj/machinery/computer/operating,/turf/unsimulated/floor{dir = 1; icon_state = "whitehall"; tag = "icon-whitehall (SOUTHEAST)"},/area/centcom/holding)
"cOs" = (/turf/unsimulated/floor{tag = "icon-escapecorner (EAST)"; icon_state = "escapecorner"; dir = 4},/area/centcom/holding)
"cOt" = (/turf/unsimulated/floor{icon_state = "white"},/area/centcom/holding)
"cOu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/simulated/shuttle/plating,/area/centcom/holding)
-"cOv" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/computer/security/telescreen{desc = ""; name = "Spec. Ops. Monitor"; network = list("ERT"); pixel_y = 30},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom)
-"cOw" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/gun/nuclear,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"cOv" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/handcuffs,/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/thermal,/obj/item/clothing/glasses/thermal,/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night,/obj/item/weapon/storage/box/handcuffs,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
+"cOw" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/weapon/energy/ion,/obj/item/mecha_parts/mecha_equipment/weapon/energy/taser,/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster,/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"cOx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance{name = "Engine Waste Handling"; req_one_access_txt = "10;24"},/turf/simulated/floor/plating,/area/maintenance/engi_engine)
"cOy" = (/turf/unsimulated/wall,/area/centcom/ferry)
"cOz" = (/obj/structure/table,/obj/item/weapon/storage/box/gloves{pixel_x = 3; pixel_y = 4},/obj/item/weapon/storage/box/masks{pixel_x = 0; pixel_y = 0},/turf/unsimulated/floor{dir = 4; icon_state = "whitegreen"},/area/centcom/holding)
@@ -7523,7 +7523,7 @@
"cOI" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/specops/centcom)
"cOJ" = (/obj/structure/closet/secure_closet/medical2,/turf/unsimulated/floor{tag = "icon-escapecorner (EAST)"; icon_state = "escapecorner"; dir = 4},/area/centcom/holding)
"cOK" = (/turf/unsimulated/beach/sand{tag = "icon-seashallow"; icon_state = "seashallow"},/area/centcom/ferry)
-"cOL" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/handcuffs,/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/night{pixel_x = -1; pixel_y = -3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/obj/item/clothing/glasses/sunglasses/sechud{pixel_y = 3},/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"cOL" = (/obj/structure/table/reinforced,/obj/item/device/multitool,/obj/item/device/multitool,/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/rcd,/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd,/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
"cOM" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
"cON" = (/obj/structure/reagent_dispensers/fueltank,/obj/effect/decal/cleanable/blood/oil{amount = 0},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/research_port)
"cOO" = (/turf/unsimulated/beach/sand{tag = "icon-beachcorner"; icon_state = "beachcorner"},/area/centcom/ferry)
@@ -8567,7 +8567,7 @@
"diM" = (/obj/item/weapon/inflatable_duck,/turf/unsimulated/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/centcom/ferry)
"diN" = (/turf/space/transit/east/shuttlespace_ew11,/area/space)
"diO" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "centcom_dock_airlock"; locked = 1; name = "Arrivals Airlock"; req_access_txt = "13"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/evac)
-"diP" = (/obj/structure/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/black_vest,/obj/item/weapon/storage/rig/ert/security,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"diP" = (/obj/structure/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/head/helmet/space/rig/ert/engineer,/obj/item/clothing/suit/space/rig/ert/engineer,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/shoes/magboots,/obj/item/clothing/head/helmet/space/rig/ert/engineer,/obj/item/clothing/suit/space/rig/ert/engineer,/obj/item/clothing/tie/storage/brown_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
"diQ" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "centcom_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access_txt = "13"},/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom)
"diR" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "centcom_shuttle"; pixel_x = 0; pixel_y = -25; req_access_txt = "0"; req_one_access_txt = "0"; tag_door = "centcom_shuttle_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom)
"diS" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "centcom_dock"; name = "docking port controller"; pixel_x = 25; pixel_y = 0; req_access_txt = "0"; req_one_access_txt = "13"; tag_door = "centcom_dock_airlock"},/turf/unsimulated/floor{dir = 6; icon_state = "warning"},/area/centcom/evac)
@@ -8575,7 +8575,7 @@
"diU" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "centcom_shuttle_bay"; name = "shuttle bay controller"; pixel_x = 0; pixel_y = 25; req_access_txt = "0"; req_one_access_txt = "0"; tag_door = "centcom_shuttle_bay_door"},/turf/unsimulated/floor{name = "plating"},/area/centcom/ferry)
"diV" = (/obj/machinery/door/airlock/external{frequency = 1380; glass = 1380; icon_state = "door_locked"; id_tag = "centcom_shuttle_bay_door"; locked = 1; name = "Transport Airlock"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/ferry)
"diW" = (/obj/machinery/computer/shuttle_control{req_access = null; req_access_txt = "101"; shuttle_tag = "Centcom"},/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom)
-"diX" = (/obj/machinery/camera{c_tag = "Spec. Ops. Shuttle"; dir = 2; network = list("ERT")},/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "specops_shuttle_port"; name = "port docking hatch controller"; pixel_x = 0; pixel_y = 25; req_access_txt = "0"; req_one_access_txt = "0"; tag_door = "specops_shuttle_port_hatch"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom)
+"diX" = (/obj/machinery/pipedispenser/orderable,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
"diY" = (/obj/machinery/computer/shuttle_control/specops,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom)
"diZ" = (/obj/machinery/computer/shuttle_control/emergency,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
"dja" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "specops_shuttle_fore_hatch"; locked = 1; name = "Forward Docking Hatch"; req_access_txt = "13"},/turf/simulated/shuttle/plating,/area/shuttle/specops/centcom)
@@ -8756,14 +8756,14 @@
"dmt" = (/obj/item/weapon/extinguisher,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/djstation)
"dmu" = (/obj/machinery/power/smes,/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/turf/simulated/floor/plating,/area/djstation)
"dmv" = (/obj/structure/table,/obj/item/weapon/crowbar,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/clothing/gloves/yellow,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/clothing/glasses/night,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_mothership)
-"dmw" = (/obj/structure/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/brown_vest,/obj/item/weapon/storage/rig/ert/engineer,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"dmw" = (/obj/structure/table/reinforced,/obj/item/device/flash,/obj/item/device/flash,/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/obj/item/taperoll/police,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"dmx" = (/obj/structure/table,/obj/item/weapon/storage/box/gloves{pixel_x = 3; pixel_y = 4},/obj/item/weapon/storage/box/masks,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding)
"dmy" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/storage/box/syringes,/obj/item/device/flash,/obj/item/device/flash,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
"dmz" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/djstation)
"dmA" = (/obj/machinery/door/poddoor{id = "constructiondriver1"; name = "Construction Driver Door"},/turf/simulated/floor/plating,/area/djstation)
"dmB" = (/obj/structure/stool/bed/chair{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
-"dmC" = (/obj/structure/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/black_vest,/obj/item/weapon/storage/rig/ert,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
-"dmD" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"dmC" = (/obj/machinery/vending/security,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
+"dmD" = (/obj/structure/table/reinforced,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/obj/item/weapon/grenade/chem_grenade/metalfoam,/obj/item/weapon/grenade/chem_grenade/metalfoam,/obj/item/taperoll/engineering,/obj/item/clothing/glasses/welding/superior,/obj/item/clothing/glasses/welding/superior,/obj/item/clothing/glasses/welding/superior,/obj/item/clothing/glasses/welding/superior,/obj/item/clothing/glasses/welding/superior,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
"dmE" = (/obj/structure/rack,/obj/item/clothing/suit/armor/vest/ert/engineer,/obj/item/clothing/suit/armor/vest/ert/engineer,/obj/item/clothing/suit/armor/vest/ert/engineer,/obj/item/clothing/suit/armor/vest/ert/engineer,/obj/item/clothing/head/helmet/ert/engineer,/obj/item/clothing/head/helmet/ert/engineer,/obj/item/clothing/head/helmet/ert/engineer,/obj/item/clothing/head/helmet/ert/engineer,/obj/item/weapon/storage/backpack/ert/engineer,/obj/item/weapon/storage/backpack/ert/engineer,/obj/item/weapon/storage/backpack/ert/engineer,/obj/item/weapon/storage/backpack/ert/engineer,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
"dmF" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew3,/area/space)
"dmG" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area/space)
@@ -8771,12 +8771,12 @@
"dmI" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew1,/area/space)
"dmJ" = (/obj/machinery/recharge_station,/turf/simulated/floor/plating,/area/djstation)
"dmK" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/turf/simulated/floor/plating,/area/djstation)
-"dmL" = (/obj/structure/rack,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
+"dmL" = (/obj/machinery/vending/assist,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
"dmM" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew7,/area/space)
"dmN" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew5,/area/space)
"dmO" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew4,/area/space)
"dmP" = (/obj/effect/landmark{name = "Response Team"},/obj/effect/landmark{name = "Commando"},/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
-"dmQ" = (/obj/structure/table/reinforced,/obj/item/device/multitool,/obj/item/device/multitool,/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/rcd,/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
+"dmQ" = (/obj/structure/rack,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/clothing/head/helmet/ert/security,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"dmR" = (/obj/machinery/door/poddoor{id = "constructiondriver0"; name = "Construction Driver Door"},/turf/simulated/floor/plating,/area/djstation)
"dmS" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "ASSAULT"; name = "Assault Armor Storage"; p_open = 0},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
"dmT" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/obj/item/weapon/handcuffs,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
@@ -8792,7 +8792,7 @@
"dnd" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew8,/area/space)
"dne" = (/obj/machinery/sleeper,/turf/simulated/floor/airless{icon_state = "white"},/area/constructionsite/medical)
"dnf" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/constructionsite/site)
-"dng" = (/obj/structure/table/reinforced,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
+"dng" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/tool/sleeper,/obj/item/mecha_parts/mecha_equipment/tool/sleeper,/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"dnh" = (/turf/simulated/shuttle/wall{icon_state = "swall_s9"; dir = 2},/area/shuttle/constructionsite/site)
"dni" = (/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/constructionsite/site)
"dnj" = (/obj/machinery/computer/atmos_alert,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/constructionsite/site)
@@ -8886,7 +8886,7 @@
"doT" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; stopper = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew10,/area/space)
"doU" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/plating/airless/asteroid,/area/mine/explored)
"doV" = (/obj/structure/rack,/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/wood{amount = 30},/obj/item/stack/sheet/wood{amount = 30},/obj/item/stack/sheet/wood{amount = 30},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/turf/simulated/floor/plating,/area/djstation)
-"doW" = (/obj/structure/rack,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/obj/item/weapon/storage/backpack/ert/security,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
+"doW" = (/obj/structure/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
"doX" = (/obj/machinery/conveyor_switch{id = "anotempload"; name = "conveyor switch"; pixel_x = 0; pixel_y = 0; req_access_txt = "65"},/turf/simulated/floor/airless{dir = 5; icon_state = "asteroidfloor"},/area/mine/explored)
"doY" = (/obj/machinery/conveyor_switch{id = "anosample"; req_access_txt = "65"},/turf/simulated/floor/airless{dir = 5; icon_state = "asteroidfloor"},/area/mine/explored)
"doZ" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor/plating,/area/research_outpost/maint)
@@ -8899,17 +8899,17 @@
"dpg" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew5,/area/space)
"dph" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space)
"dpi" = (/obj/mecha/medical/odysseus/loaded,/turf/unsimulated/floor{icon_state = "delivery"; dir = 6},/area/centcom/specops)
-"dpj" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/bodybags,/obj/item/weapon/storage/firstaid/o2,/obj/item/weapon/storage/firstaid/regular,/obj/item/device/flash,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/device/flash,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/firstaid/adv,/obj/item/weapon/storage/firstaid/adv,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"dpj" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/teleporter,/obj/item/mecha_parts/mecha_tracking,/obj/item/mecha_parts/mecha_tracking,/obj/item/mecha_parts/mecha_tracking,/obj/item/mecha_parts/mecha_tracking,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"dpk" = (/obj/structure/transit_tube{icon_state = "N-S"},/turf/simulated/floor/plating/airless/asteroid,/area/mine/explored)
"dpl" = (/obj/machinery/mass_driver{dir = 4; id = "research"},/turf/simulated/floor/plating/airless/asteroid,/area/mine/explored)
"dpm" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area/space)
"dpn" = (/obj/machinery/portable_atmospherics/powered/scrubber,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
"dpo" = (/obj/structure/table,/obj/item/device/camera,/obj/item/weapon/stamp,/obj/item/weapon/folder,/turf/simulated/floor/wood,/area/research_outpost/hallway)
"dpp" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "specops_centcom_dock"; name = "docking port controller"; pixel_x = 0; pixel_y = -25; req_access_txt = "0"; req_one_access_txt = "103"; tag_door = "specops_centcom_dock_door"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
-"dpq" = (/obj/structure/rack,/obj/item/bodybag/cryobag,/obj/item/bodybag/cryobag,/obj/item/bodybag/cryobag,/obj/item/bodybag/cryobag,/obj/item/bodybag/cryobag,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
-"dpr" = (/obj/structure/rack,/obj/item/bodybag,/obj/item/bodybag,/obj/item/bodybag,/obj/item/bodybag,/obj/item/bodybag,/obj/item/bodybag,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"dpq" = (/obj/structure/table/reinforced,/obj/item/device/megaphone,/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/weapon/storage/box/trackimp,/obj/item/weapon/storage/box/cdeathalarm_kit,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
+"dpr" = (/obj/structure/table/reinforced,/obj/item/device/aicard,/obj/item/weapon/pinpointer/advpinpointer,/obj/item/weapon/stamp/centcomm,/turf/unsimulated/floor{icon_state = "blue"},/area/centcom)
"dps" = (/obj/structure/table/holotable,/obj/machinery/readybutton{pixel_y = 0},/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_thunderdomecourt)
-"dpt" = (/obj/structure/rack,/obj/item/weapon/storage/backpack/ert/medical,/obj/item/weapon/storage/backpack/ert/medical,/obj/item/weapon/storage/backpack/ert/medical,/obj/item/weapon/storage/backpack/ert/medical,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"dpt" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/tool/extinguisher,/obj/item/mecha_parts/mecha_equipment/tool/rcd,/obj/item/weapon/pickaxe/diamonddrill,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"dpu" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew12,/area/space)
"dpv" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/transit_tube{icon_state = "S-NE"},/turf/simulated/floor/plating/airless/asteroid,/area/mine/explored)
"dpw" = (/obj/structure/disposaloutlet{dir = 2},/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/transit_tube{icon_state = "D-NW"},/turf/simulated/floor/plating/airless/asteroid,/area/mine/explored)
@@ -9450,7 +9450,7 @@
"dzL" = (/obj/structure/stool/bed/chair{dir = 4},/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = -32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"dzM" = (/obj/machinery/atmospherics/pipe/manifold/visible,/turf/simulated/floor/plating,/area/djstation)
"dzN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating/airless,/area/djstation/solars)
-"dzO" = (/obj/structure/rack,/obj/item/weapon/storage/rig/ert/medical,/obj/item/weapon/storage/rig/ert/medical,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"dzO" = (/obj/structure/table/reinforced,/obj/item/device/pda/ert,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
"dzP" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating/airless,/area/djstation/solars)
"dzQ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/shuttle/constructionsite/site)
"dzR" = (/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "engineering_station_sensor"; pixel_x = -25; pixel_y = 8},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/djstation)
@@ -9647,7 +9647,7 @@
"dDA" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Brig"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"dDB" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock"},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/research_outpost/hallway)
"dDC" = (/obj/machinery/door/window{base_state = "left"; dir = 8; icon_state = "left"; name = "Preparation"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
-"dDD" = (/obj/structure/rack,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/grenade/smokebomb,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"dDD" = (/obj/structure/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/brown_vest,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/brown_vest,/obj/item/weapon/storage/rig/ert/engineer,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
"dDE" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/research_outpost/hallway)
"dDF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/research_outpost/hallway)
"dDG" = (/obj/machinery/telecomms/allinone{intercept = 1},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
@@ -9679,7 +9679,7 @@
"dEg" = (/obj/structure/sign/science{desc = "A warning sign which reads 'ANOMALOUS MATERIALS'"; name = "\improper ANOMALOUS MATERIALS"; pixel_x = 32},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/research_outpost/hallway)
"dEh" = (/obj/machinery/door/window{dir = 1; name = "Surgery"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start)
"dEi" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/research_outpost/hallway)
-"dEj" = (/obj/structure/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
+"dEj" = (/obj/effect/landmark{name = "Marauder Exit"},/turf/unsimulated/floor{name = "plating"},/area/centcom)
"dEk" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/bonesetter,/obj/item/weapon/bonegel,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start)
"dEl" = (/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/research_outpost/longtermstorage)
"dEm" = (/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/research_outpost/longtermstorage)
@@ -9734,7 +9734,7 @@
"dFj" = (/obj/structure/transit_tube/station{dir = 8; icon_state = "closed"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/mine/explored)
"dFk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/research_outpost/gearstore)
"dFl" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{dir = 1},/turf/simulated/floor,/area/atmos)
-"dFm" = (/obj/structure/table/reinforced,/obj/item/device/aicard,/obj/item/weapon/pinpointer/advpinpointer,/turf/unsimulated/floor{icon_state = "blue"},/area/centcom/specops)
+"dFm" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "ASSAULT1"; name = "Launch Bay #1"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom)
"dFn" = (/obj/machinery/optable,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start)
"dFo" = (/obj/machinery/conveyor{dir = 2; id = "anominerals"},/obj/machinery/mineral/output,/turf/simulated/floor{icon_state = "floorgrime"},/area/research_outpost/tempstorage)
"dFp" = (/turf/simulated/floor/airless{dir = 5; icon_state = "asteroidfloor"},/area/mine/explored)
@@ -9748,7 +9748,7 @@
"dFx" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start)
"dFy" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/research_outpost/iso1)
"dFz" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 0},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/research_outpost/iso2)
-"dFA" = (/obj/structure/table/reinforced,/obj/item/device/megaphone,/obj/item/clothing/glasses/sunglasses/sechud,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
+"dFA" = (/turf/unsimulated/floor{icon_state = "loadingarea"; dir = 8},/area/centcom)
"dFB" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/research_outpost/iso2)
"dFC" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 0},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/research_outpost/iso3)
"dFD" = (/obj/effect/landmark{name = "Nuclear-Bomb"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
@@ -11049,7 +11049,7 @@
"eey" = (/obj/structure/transit_tube{icon_state = "S-NE"},/obj/structure/lattice,/turf/space,/area/space)
"eez" = (/obj/structure/transit_tube{icon_state = "NW-SE"},/obj/structure/lattice,/turf/space,/area/space)
"eeA" = (/obj/structure/lattice,/obj/structure/transit_tube{icon_state = "D-NE"},/turf/space,/area/space)
-"eeB" = (/obj/structure/rack,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/weapon/gun/energy/stunrevolver,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"eeB" = (/obj/machinery/mass_driver{dir = 8; id = "ASSAULT1"; name = "gravpult"},/turf/unsimulated/floor{icon_state = "bot"},/area/centcom)
"eeC" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock"},/obj/machinery/door/airlock/maintenance{name = "Auxiliary Storage"; req_access_txt = "0"; req_one_access_txt = "65;12"},/turf/simulated/floor{icon_state = "white"},/area/research_outpost/maintstore1)
"eeD" = (/obj/machinery/power/solar_control{id = "portsolar"; name = "Aft Port Solar Control"; track = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/portsolar)
"eeE" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/engi_engine)
@@ -11083,7 +11083,7 @@
"efg" = (/obj/structure/closet{name = "Prisoner's Locker"},/obj/random/tech_supply,/obj/item/clothing/head/flatcap,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
"efh" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/plating,/area/engine/engine_room)
"efi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/simulated/floor{icon_state = "warning"},/area/mine/living_quarters)
-"efj" = (/obj/structure/table,/obj/item/clothing/head/helmet/space/void/engineering,/obj/item/clothing/suit/space/void/engineering,/turf/simulated/floor/plating,/area/djstation)
+"efj" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/handcuffs,/obj/item/device/flash,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/storage/belt/security,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
"efk" = (/obj/machinery/atmospherics/unary/heat_exchanger{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engine/engine_waste)
"efl" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/turf/simulated/floor/plating,/area/engine/engine_waste)
"efm" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/blood/oil,/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/meter{frequency = 1443; id = "engine_waste_compressor_two"; name = "Engine Waste - Compressor 2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engine/engine_waste)
@@ -11102,7 +11102,7 @@
"efz" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/engi_engine)
"efA" = (/obj/machinery/turretid/stun{ailock = 1; control_area = "\improper Telecoms Foyer"; desc = "A firewall prevents AIs from interacting with this device."; name = "Telecoms Foyer turret control"; pixel_y = 29; req_access = list(61)},/turf/simulated/floor,/area/tcommsat/entrance)
"efB" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/device/analyzer/plant_analyzer,/obj/item/device/healthanalyzer,/obj/item/device/analyzer,/obj/item/device/analyzer,/turf/simulated/floor/plating,/area/storage/tech)
-"efC" = (/obj/structure/rack,/obj/item/clothing/suit/space/void/mining,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/mining,/obj/item/weapon/mining_scanner,/turf/simulated/floor,/area/mine/eva)
+"efC" = (/obj/structure/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/head/helmet/space/rig/ert/security,/obj/item/clothing/suit/space/rig/ert/security,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/shoes/magboots,/obj/item/clothing/head/helmet/space/rig/ert/security,/obj/item/clothing/suit/space/rig/ert/security,/obj/item/clothing/tie/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
"efD" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/floor/plating,/area/djstation)
"efE" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/air{filled = 0.05},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/mine/production)
"efF" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/turf/simulated/floor/plating,/area/djstation)
@@ -11111,11 +11111,11 @@
"efI" = (/obj/structure/toilet{pixel_y = 8},/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/djstation)
"efJ" = (/obj/structure/rack,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
"efK" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
-"efL" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/lights/mixed,/obj/item/weapon/storage/box/lights/mixed,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
-"efM" = (/obj/structure/rack,/obj/item/weapon/storage/backpack/security,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/shoes/galoshes,/obj/item/clothing/head/bio_hood/janitor,/obj/item/clothing/suit/bio_suit/janitor,/obj/item/clothing/gloves/purple,/obj/item/clothing/glasses/science,/obj/item/weapon/storage/backpack/security,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/shoes/galoshes,/obj/item/clothing/head/bio_hood/janitor,/obj/item/clothing/suit/bio_suit/janitor,/obj/item/clothing/gloves/purple,/obj/item/clothing/glasses/science,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
-"efN" = (/obj/structure/rack,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
-"efO" = (/obj/structure/table/reinforced,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
-"efP" = (/obj/structure/rack,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"efL" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill,/obj/item/mecha_parts/mecha_equipment/tool/cable_layer,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"efM" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/hand_tele,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
+"efN" = (/turf/space,/area/centcom)
+"efO" = (/obj/mecha/working/hoverpod,/turf/unsimulated/floor{icon_state = "delivery"; dir = 6},/area/centcom)
+"efP" = (/obj/machinery/mech_bay_recharge_port,/turf/unsimulated/floor{icon_state = "bot"},/area/centcom)
"efQ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; on = 1; pressure_checks = 0; pressure_checks_default = 0},/turf/simulated/floor/plating/airless,/area/research_outpost/atmos)
"efR" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/rnd/docking)
"efS" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/docking)
@@ -11225,6 +11225,43 @@
"ehS" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "mining_west_pump"},/obj/structure/closet/walllocker/emerglocker/west,/turf/simulated/floor{icon_state = "floorgrime"},/area/mine/living_quarters)
"ehT" = (/obj/machinery/camera{c_tag = "Sleeper Room"; dir = 1; network = list("MINE")},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "white"},/area/mine/living_quarters)
"ehU" = (/obj/structure/disposalpipe/segment,/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor,/area/mine/production)
+"ehV" = (/obj/structure/rack,/obj/item/clothing/suit/armor/vest/ert/command,/obj/item/clothing/head/helmet/ert/command,/obj/item/weapon/storage/backpack/ert/commander,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
+"ehW" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp,/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp,/obj/item/mecha_parts/mecha_equipment/tool/passenger,/obj/item/mecha_parts/mecha_equipment/tool/passenger,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"ehX" = (/obj/structure/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/head/helmet/space/rig/ert/commander,/obj/item/clothing/suit/space/rig/ert/commander,/obj/item/clothing/tie/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"ehY" = (/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = 32},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
+"ehZ" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "ASSAULT0"; name = "Launch Bay #0"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom)
+"eia" = (/obj/machinery/camera{c_tag = "Assault Armor South"; dir = 1; network = list("ERT")},/turf/unsimulated/floor{icon_state = "loadingarea"; dir = 8},/area/centcom)
+"eib" = (/obj/machinery/mass_driver{dir = 8; id = "ASSAULT0"; name = "gravpult"},/turf/unsimulated/floor{icon_state = "bot"},/area/centcom)
+"eic" = (/obj/machinery/door/airlock/centcom{name = "Special Operations Mechbay "; opacity = 1; req_access_txt = "103"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
+"eid" = (/obj/machinery/door/airlock/centcom{name = "Special Operations Command"; opacity = 1; req_access_txt = "103"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
+"eie" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay,/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay,/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay,/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay,/obj/item/mecha_parts/mecha_equipment/repair_droid,/obj/item/mecha_parts/mecha_equipment/repair_droid,/obj/item/mecha_parts/mecha_equipment/repair_droid,/obj/item/mecha_parts/mecha_equipment/repair_droid,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"eif" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/donut_box,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
+"eig" = (/obj/machinery/autolathe{desc = "Your typical Autolathe. It appears to have much more options than your regular one, however..."; hacked = 1; name = "Unlocked Autolathe"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
+"eih" = (/obj/machinery/chem_dispenser/meds,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
+"eii" = (/obj/machinery/chem_master,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
+"eij" = (/obj/structure/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/head/helmet/space/rig/ert/medical,/obj/item/clothing/suit/space/rig/ert/medical,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/shoes/magboots,/obj/item/clothing/head/helmet/space/rig/ert/medical,/obj/item/clothing/suit/space/rig/ert/medical,/obj/item/clothing/tie/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
+"eik" = (/obj/machinery/porta_turret,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"eil" = (/obj/structure/rack,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
+"eim" = (/obj/structure/table/reinforced,/obj/item/device/pda/ert,/obj/item/device/pda/ert,/obj/item/device/pda/ert,/obj/item/device/pda/ert,/obj/item/device/pda/ert,/obj/item/device/pda/ert,/obj/item/device/pda/ert,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
+"ein" = (/obj/structure/table/reinforced,/obj/item/roller,/obj/item/roller,/obj/item/roller,/obj/item/roller,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
+"eio" = (/obj/structure/table/reinforced,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
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