Dead chat now uses a single proc for broadcast. Improved dchat formatting, added chattags

This commit is contained in:
Amunak
2014-11-28 12:23:59 +01:00
parent 82322f146e
commit 4da6eeb82b
4 changed files with 35 additions and 47 deletions
+1 -11
View File
@@ -35,16 +35,6 @@
if (!msg)
return
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[stafftype]([src.holder.fakekey ? pick("BADMIN", "hornigranny", "TLF", "scaredforshadows", "KSI", "Silnazi", "HerpEs", "BJ69", "SpoofedEdd", "Uhangay", "Wario90900", "Regarity", "MissPhareon", "LastFish", "unMportant", "Deurpyn", "Fatbeaver") : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
for (var/mob/M in player_list)
if (istype(M, /mob/new_player))
continue
if(M.client && M.client.holder && (M.client.prefs.toggles & CHAT_DEAD)) // show the message to admins who have deadchat toggled on
M.show_message(rendered, 2)
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // show the message to regular ghosts who have deadchat toggled on
M.show_message(rendered, 2)
say_dead_direct("<span class='name'>[stafftype]([src.holder.fakekey ? src.holder.fakekey : src.key])</span> says, <span class='message'>\"[msg]\"</span>")
feedback_add_details("admin_verb","D") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!