Astral Collective/Tyr Minor Update (#12713)

This commit is contained in:
FluffMedic
2026-05-03 19:44:37 +02:00
committed by GitHub
parent 7000465869
commit 4e8558653c
13 changed files with 372 additions and 200 deletions
@@ -144,33 +144,27 @@
/obj/item/projectile/energy/astral_collective
name = "abnormal energy"
speed = 3
damage = 28 //roughly 25 with intended armour
damage_type = BURN //BRUTE, BURN, TOX, OXY, CLONE, HALLOSS, ELECTROCUTE, BIOACID, SEARING are the only things that should be in here
check_armour = "laser" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb //Cael - bio and rad are also valid
damage = 28
damage_type = BURN
icon = 'modular_chomp/icons/obj/guns/precursor/eclipse.dmi'
icon_state = "laser"
check_armour = "laser"
/obj/item/projectile/energy/astral_collective/anti_mecha
damage_type = BIOACID
icon_state = "declone"
/obj/item/projectile/energy/astral_collective/armour_breaker
damage = 10
dephasing = TRUE
hits_phased = TRUE
icon_state = "fuel-deuterium"
penetrating = 10
armor_penetration = 100
/obj/item/projectile/energy/astral_collective/searing
/obj/item/projectile/energy/astral_collective/basic
damage_type = SEARING
icon_state = "bolter"
/obj/item/projectile/energy/astral_collective/green
icon_state = "energy"
irradiate = 40
/obj/item/projectile/energy/astral_collective/spear
icon_state = "spear"
damage = 20
armor_penetration = 30
/obj/item/projectile/energy/astral_collective/particle
damage = 1
armor_penetration = 100
icon_state = "particle"
incendiary = 1
/obj/item/projectile/energy/astral_collective/fire
icon_state = "fire"
damage = 10
incendiary = 2
flammability = 3
/obj/item/projectile/energy/astral_collective/dagger
damage = 8
armor_penetration = 60
icon_state = "dagger"