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Astral Collective/Tyr Minor Update (#12713)
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@@ -144,33 +144,27 @@
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/obj/item/projectile/energy/astral_collective
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name = "abnormal energy"
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speed = 3
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damage = 28 //roughly 25 with intended armour
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damage_type = BURN //BRUTE, BURN, TOX, OXY, CLONE, HALLOSS, ELECTROCUTE, BIOACID, SEARING are the only things that should be in here
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check_armour = "laser" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb //Cael - bio and rad are also valid
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damage = 28
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damage_type = BURN
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icon = 'modular_chomp/icons/obj/guns/precursor/eclipse.dmi'
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icon_state = "laser"
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check_armour = "laser"
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/obj/item/projectile/energy/astral_collective/anti_mecha
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damage_type = BIOACID
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icon_state = "declone"
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/obj/item/projectile/energy/astral_collective/armour_breaker
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damage = 10
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dephasing = TRUE
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hits_phased = TRUE
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icon_state = "fuel-deuterium"
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penetrating = 10
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armor_penetration = 100
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/obj/item/projectile/energy/astral_collective/searing
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/obj/item/projectile/energy/astral_collective/basic
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damage_type = SEARING
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icon_state = "bolter"
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/obj/item/projectile/energy/astral_collective/green
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icon_state = "energy"
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irradiate = 40
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/obj/item/projectile/energy/astral_collective/spear
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icon_state = "spear"
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damage = 20
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armor_penetration = 30
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/obj/item/projectile/energy/astral_collective/particle
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damage = 1
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armor_penetration = 100
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icon_state = "particle"
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incendiary = 1
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/obj/item/projectile/energy/astral_collective/fire
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icon_state = "fire"
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damage = 10
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incendiary = 2
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flammability = 3
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/obj/item/projectile/energy/astral_collective/dagger
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damage = 8
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armor_penetration = 60
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icon_state = "dagger"
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