From 4e8d6ec97e13affb1b3123154190707bcdaa0f61 Mon Sep 17 00:00:00 2001 From: Fluff Date: Fri, 17 Mar 2023 23:52:23 -0400 Subject: [PATCH] Nerfed the pummler Made it so the pummler reloads more often --- .../living/simple_mob/subtypes/humanoid/eclipse/eclipse.dm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/modular_chomp/code/modules/mob/living/simple_mob/subtypes/humanoid/eclipse/eclipse.dm b/modular_chomp/code/modules/mob/living/simple_mob/subtypes/humanoid/eclipse/eclipse.dm index 29d5ca2197..929b57ed64 100644 --- a/modular_chomp/code/modules/mob/living/simple_mob/subtypes/humanoid/eclipse/eclipse.dm +++ b/modular_chomp/code/modules/mob/living/simple_mob/subtypes/humanoid/eclipse/eclipse.dm @@ -543,17 +543,18 @@ projectiletype = /obj/item/projectile/bullet/shotgun/ion/eclipse ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax melee_damage_lower = 20 - melee_damage_upper = 30 + melee_damage_upper = 40 attack_armor_pen = 30 movement_cooldown = 1 icon_state = "eclipse_pummler" icon_living = "eclipse_pummler" - reload_max = 25 + reload_max = 5 size_multiplier = 1.5 var/poison_per_bite = 5 var/poison_type = "shredding_nanites" var/poison_chance = 50 var/shock_chance = 30 + base_attack_cooldown = 6 /mob/living/simple_mob/humanoid/eclipse/lunar/pummler/apply_melee_effects(var/atom/A) if(isliving(A))