mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into papers
This commit is contained in:
@@ -34,8 +34,8 @@ world/IsBanned(key,address,computer_id)
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var/ckeytext = ckey(key)
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if(!establish_db_connection())
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world.log << "Ban database connection failure. Key [ckeytext] not checked"
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diary << "Ban database connection failure. Key [ckeytext] not checked"
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error("Ban database connection failure. Key [ckeytext] not checked")
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log_misc("Ban database connection failure. Key [ckeytext] not checked")
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return
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var/failedcid = 1
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@@ -22,7 +22,7 @@
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/proc/ToRban_update()
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spawn(0)
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diary << "Downloading updated ToR data..."
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log_misc("Downloading updated ToR data...")
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var/http[] = world.Export("http://exitlist.torproject.org/exit-addresses")
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var/list/rawlist = file2list(http["CONTENT"])
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@@ -36,10 +36,10 @@
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if(!cleaned) continue
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F[cleaned] << 1
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F["last_update"] << world.realtime
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diary << "ToR data updated!"
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log_misc("ToR data updated!")
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if(usr) usr << "ToRban updated."
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return 1
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diary << "ToR data update aborted: no data."
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log_misc("ToR data update aborted: no data.")
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return 0
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/client/proc/ToRban(task in list("update","toggle","show","remove","remove all","find"))
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@@ -85,4 +85,4 @@
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return
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#undef TORFILE
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#undef TOR_UPDATE_INTERVAL
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#undef TOR_UPDATE_INTERVAL
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@@ -103,8 +103,8 @@ var/list/admin_ranks = list() //list of all ranks with associated rights
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establish_db_connection()
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if(!dbcon.IsConnected())
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world.log << "Failed to connect to database in load_admins(). Reverting to legacy system."
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diary << "Failed to connect to database in load_admins(). Reverting to legacy system."
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error("Failed to connect to database in load_admins(). Reverting to legacy system.")
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log_misc("Failed to connect to database in load_admins(). Reverting to legacy system.")
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config.admin_legacy_system = 1
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load_admins()
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return
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@@ -123,8 +123,8 @@ var/list/admin_ranks = list() //list of all ranks with associated rights
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//find the client for a ckey if they are connected and associate them with the new admin datum
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D.associate(directory[ckey])
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if(!admin_datums)
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world.log << "The database query in load_admins() resulted in no admins being added to the list. Reverting to legacy system."
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diary << "The database query in load_admins() resulted in no admins being added to the list. Reverting to legacy system."
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error("The database query in load_admins() resulted in no admins being added to the list. Reverting to legacy system.")
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log_misc("The database query in load_admins() resulted in no admins being added to the list. Reverting to legacy system.")
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config.admin_legacy_system = 1
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load_admins()
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return
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@@ -66,8 +66,8 @@ DEBUG
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log_admin("jobban_keylist was empty")
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else
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if(!establish_db_connection())
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world.log << "Database connection failed. Reverting to the legacy ban system."
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diary << "Database connection failed. Reverting to the legacy ban system."
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error("Database connection failed. Reverting to the legacy ban system.")
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log_misc("Database connection failed. Reverting to the legacy ban system.")
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config.ban_legacy_system = 1
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jobban_loadbanfile()
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return
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@@ -35,7 +35,7 @@
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icon_state = "night"
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item_state = "glasses"
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origin_tech = "magnets=2"
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darkness_view = 3
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darkness_view = 7
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/obj/item/clothing/glasses/eyepatch
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name = "eyepatch"
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@@ -21,7 +21,7 @@
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desc = "A sterile mask designed to help prevent the spread of diseases."
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icon_state = "sterile"
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item_state = "sterile"
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w_class = 1
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w_class = 2
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flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.01
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@@ -1,3 +1,7 @@
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//*****************
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//**Cham Jumpsuit**
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//*****************
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/obj/item/clothing/under/chameleon
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//starts off as black
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name = "black jumpsuit"
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@@ -6,60 +10,35 @@
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item_color = "black"
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desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
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origin_tech = "syndicate=3"
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siemens_coefficient = 0.8
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var/list/clothing_choices = list()
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New()
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..()
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for(var/U in typesof(/obj/item/clothing/under/color)-(/obj/item/clothing/under/color))
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var/blocked = list(/obj/item/clothing/under/chameleon, /obj/item/clothing/under/cloud,
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/obj/item/clothing/under/golem, /obj/item/clothing/under/gimmick)//Prevent infinite loops and bad jumpsuits.
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for(var/U in typesof(/obj/item/clothing/under)-blocked)
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var/obj/item/clothing/under/V = new U
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src.clothing_choices += V
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for(var/U in typesof(/obj/item/clothing/under/rank)-(/obj/item/clothing/under/rank))
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var/obj/item/clothing/under/V = new U
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src.clothing_choices += V
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src.clothing_choices[V.name] = U
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return
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attackby(obj/item/clothing/under/U as obj, mob/user as mob)
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..()
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if(istype(U, /obj/item/clothing/under/chameleon))
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user << "\red Nothing happens."
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return
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if(istype(U, /obj/item/clothing/under))
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if(src.clothing_choices.Find(U))
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user << "\red Pattern is already recognised by the suit."
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return
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src.clothing_choices += U
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user << "\red Pattern absorbed by the suit."
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emp_act(severity)
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name = "psychedelic"
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desc = "Groovy!"
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icon_state = "psyche"
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item_color = "psyche"
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spawn(200)
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name = "Black Jumpsuit"
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icon_state = "bl_suit"
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item_color = "black"
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desc = null
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..()
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update_icon()
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usr.update_inv_w_uniform()
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verb/change()
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set name = "Change Color"
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set name = "Change Jumpsuit Appearance"
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set category = "Object"
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set src in usr
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if(icon_state == "psyche")
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usr << "\red Your suit is malfunctioning"
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return
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var/obj/item/clothing/under/A
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A = input("Select Colour to change it to", "BOOYEA", A) in clothing_choices
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if(!A)
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var/picked = input("Select jumpsuit to change it to", "Chameleon Jumpsuit")as null|anything in clothing_choices
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if(!picked || !clothing_choices[picked])
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return
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var/newtype = clothing_choices[picked]
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var/obj/item/clothing/A = new newtype
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desc = null
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permeability_coefficient = 0.90
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@@ -69,14 +48,415 @@
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icon_state = A.icon_state
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item_state = A.item_state
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item_color = A.item_color
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usr.update_inv_w_uniform() //so our overlays update.
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if(usr)
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usr.update_inv_w_uniform() //so our overlays update.
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//*****************
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//**Chameleon Hat**
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//*****************
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/obj/item/clothing/head/chameleon
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name = "grey cap"
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icon_state = "greysoft"
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item_state = "greysoft"
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item_color = "grey"
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desc = "It looks like a plain hat, but upon closer inspection, there's an advanced holographic array installed inside. It seems to have a small dial inside."
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origin_tech = "syndicate=3"
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var/list/clothing_choices = list()
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/obj/item/clothing/under/chameleon/all/New()
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..()
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var/blocked = list(/obj/item/clothing/under/chameleon, /obj/item/clothing/under/chameleon/all)
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//to prevent an infinite loop
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for(var/U in typesof(/obj/item/clothing/under)-blocked)
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var/obj/item/clothing/under/V = new U
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src.clothing_choices += V
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New()
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..()
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var/blocked = list(/obj/item/clothing/head/chameleon,
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/obj/item/clothing/head/space/golem, /obj/item/clothing/head/justice,)//Prevent infinite loops and bad hats.
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for(var/U in typesof(/obj/item/clothing/head)-blocked)
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var/obj/item/clothing/head/V = new U
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src.clothing_choices[V.name] = U
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return
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emp_act(severity) //Because we don't have psych for all slots right now but still want a downside to EMP. In this case your cover's blown.
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name = "grey cap"
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desc = "It's a baseball hat in a tasteful grey colour."
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icon_state = "greysoft"
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item_color = "grey"
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update_icon()
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usr.update_inv_head()
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verb/change()
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set name = "Change Hat/Helmet Appearance"
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set category = "Object"
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set src in usr
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var/picked = input("Select headwear to change it to", "Chameleon Hat")as null|anything in clothing_choices
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if(!picked || !clothing_choices[picked])
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return
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var/newtype = clothing_choices[picked]
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var/obj/item/clothing/A = new newtype
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desc = null
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permeability_coefficient = 0.90
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desc = A.desc
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name = A.name
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icon_state = A.icon_state
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item_state = A.item_state
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item_color = A.item_color
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flags_inv = A.flags_inv
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if(usr)
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usr.update_inv_head() //so our overlays update.
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//******************
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//**Chameleon Suit**
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//******************
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/obj/item/clothing/suit/chameleon
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name = "armor"
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icon_state = "armor"
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item_state = "armor"
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desc = "It appears to be a vest of standard armor, except this is embedded with a hidden holographic cloaker, allowing it to change it's appearance, but offering no protection.. It seems to have a small dial inside."
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origin_tech = "syndicate=3"
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var/list/clothing_choices = list()
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New()
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..()
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var/blocked = list(/obj/item/clothing/suit/chameleon, /obj/item/clothing/suit/space/space_ninja,
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/obj/item/clothing/suit/golem, /obj/item/clothing/suit/suit, /obj/item/clothing/suit/cyborg_suit, /obj/item/clothing/suit/justice,
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/obj/item/clothing/suit/greatcoat)//Prevent infinite loops and bad suits.
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for(var/U in typesof(/obj/item/clothing/suit)-blocked)
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var/obj/item/clothing/suit/V = new U
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src.clothing_choices[V.name] = U
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return
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emp_act(severity) //Because we don't have psych for all slots right now but still want a downside to EMP. In this case your cover's blown.
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||||
name = "armor"
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desc = "An armored vest that protects against some damage."
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||||
icon_state = "armor"
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||||
item_color = "armor"
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update_icon()
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||||
usr.update_inv_wear_suit()
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||||
|
||||
verb/change()
|
||||
set name = "Change Exosuit Appearance"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
var/picked = input("Select exosuit to change it to", "Chameleon Exosuit")as null|anything in clothing_choices
|
||||
if(!picked || !clothing_choices[picked])
|
||||
return
|
||||
var/newtype = clothing_choices[picked]
|
||||
var/obj/item/clothing/A = new newtype
|
||||
|
||||
desc = null
|
||||
permeability_coefficient = 0.90
|
||||
|
||||
desc = A.desc
|
||||
name = A.name
|
||||
icon_state = A.icon_state
|
||||
item_state = A.item_state
|
||||
item_color = A.item_color
|
||||
flags_inv = A.flags_inv
|
||||
if(usr)
|
||||
usr.update_inv_wear_suit() //so our overlays update.
|
||||
|
||||
//*******************
|
||||
//**Chameleon Shoes**
|
||||
//*******************
|
||||
/obj/item/clothing/shoes/chameleon
|
||||
name = "black shoes"
|
||||
icon_state = "black"
|
||||
item_state = "black"
|
||||
item_color = "black"
|
||||
desc = "They're comfy black shoes, with clever cloaking technology built in. It seems to have a small dial on the back of each shoe."
|
||||
origin_tech = "syndicate=3"
|
||||
var/list/clothing_choices = list()
|
||||
|
||||
New()
|
||||
..()
|
||||
var/blocked = list(/obj/item/clothing/shoes/chameleon,
|
||||
/obj/item/clothing/shoes/golem, /obj/item/clothing/shoes/syndigaloshes, /obj/item/clothing/shoes/cyborg)//prevent infinite loops and bad shoes.
|
||||
for(var/U in typesof(/obj/item/clothing/shoes)-blocked)
|
||||
var/obj/item/clothing/shoes/V = new U
|
||||
src.clothing_choices[V.name] = U
|
||||
return
|
||||
|
||||
emp_act(severity) //Because we don't have psych for all slots right now but still want a downside to EMP. In this case your cover's blown.
|
||||
name = "black shoes"
|
||||
desc = "A pair of black shoes."
|
||||
icon_state = "black"
|
||||
item_state = "black"
|
||||
item_color = "black"
|
||||
update_icon()
|
||||
usr.update_inv_shoes()
|
||||
|
||||
verb/change()
|
||||
set name = "Change Footwear Appearance"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
var/picked = input("Select shoes to change it to", "Chameleon Shoes")as null|anything in clothing_choices
|
||||
if(!picked || !clothing_choices[picked])
|
||||
return
|
||||
var/newtype = clothing_choices[picked]
|
||||
var/obj/item/clothing/A = new newtype
|
||||
|
||||
desc = null
|
||||
permeability_coefficient = 0.90
|
||||
|
||||
desc = A.desc
|
||||
name = A.name
|
||||
icon_state = A.icon_state
|
||||
item_state = A.item_state
|
||||
item_color = A.item_color
|
||||
if(usr)
|
||||
usr.update_inv_shoes() //so our overlays update.
|
||||
|
||||
//**********************
|
||||
//**Chameleon Backpack**
|
||||
//**********************
|
||||
/obj/item/weapon/storage/backpack/chameleon
|
||||
name = "backpack"
|
||||
icon_state = "backpack"
|
||||
item_state = "backpack"
|
||||
desc = "A backpack outfitted with cloaking tech. It seems to have a small dial inside, kept away from the storage."
|
||||
origin_tech = "syndicate=3"
|
||||
var/list/clothing_choices = list()
|
||||
|
||||
New()
|
||||
..()
|
||||
var/blocked = list(/obj/item/weapon/storage/backpack/chameleon, /obj/item/weapon/storage/backpack/satchel/withwallet)
|
||||
for(var/U in typesof(/obj/item/weapon/storage/backpack)-blocked)//Prevent infinite loops and bad backpacks.
|
||||
var/obj/item/weapon/storage/backpack/V = new U
|
||||
src.clothing_choices[V.name] = U
|
||||
return
|
||||
|
||||
emp_act(severity) //Because we don't have psych for all slots right now but still want a downside to EMP. In this case your cover's blown.
|
||||
name = "backpack"
|
||||
desc = "You wear this on your back and put items into it."
|
||||
icon_state = "backpack"
|
||||
item_state = "backpack"
|
||||
update_icon()
|
||||
usr.update_inv_back()
|
||||
|
||||
verb/change()
|
||||
set name = "Change Backpack Appearance"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
var/picked = input("Select backpack to change it to", "Chameleon Backpack")as null|anything in clothing_choices
|
||||
if(!picked || !clothing_choices[picked])
|
||||
return
|
||||
var/newtype = clothing_choices[picked]
|
||||
var/obj/item/weapon/storage/backpack/A = new newtype
|
||||
|
||||
desc = null
|
||||
permeability_coefficient = 0.90
|
||||
|
||||
desc = A.desc
|
||||
name = A.name
|
||||
icon_state = A.icon_state
|
||||
item_state = A.item_state
|
||||
item_color = A.item_color
|
||||
if(usr)
|
||||
usr.update_inv_back() //so our overlays update.
|
||||
|
||||
//********************
|
||||
//**Chameleon Gloves**
|
||||
//********************
|
||||
|
||||
/obj/item/clothing/gloves/chameleon
|
||||
name = "black gloves"
|
||||
icon_state = "black"
|
||||
item_state = "bgloves"
|
||||
item_color = "brown"
|
||||
desc = "It looks like a pair of gloves, but it seems to have a small dial inside."
|
||||
origin_tech = "syndicate=3"
|
||||
var/list/clothing_choices = list()
|
||||
|
||||
New()
|
||||
..()
|
||||
var/blocked = list(/obj/item/clothing/gloves/chameleon)//Prevent infinite loops and bad hats.
|
||||
for(var/U in typesof(/obj/item/clothing/gloves)-blocked)
|
||||
var/obj/item/clothing/gloves/V = new U
|
||||
src.clothing_choices[V.name] = U
|
||||
return
|
||||
|
||||
emp_act(severity) //Because we don't have psych for all slots right now but still want a downside to EMP. In this case your cover's blown.
|
||||
name = "black gloves"
|
||||
desc = "It looks like a pair of gloves, but it seems to have a small dial inside."
|
||||
icon_state = "black"
|
||||
item_color = "brown"
|
||||
update_icon()
|
||||
usr.update_inv_gloves()
|
||||
|
||||
verb/change()
|
||||
set name = "Change Gloves Appearance"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
var/picked = input("Select gloves to change it to", "Chameleon Gloves")as null|anything in clothing_choices
|
||||
if(!picked || !clothing_choices[picked])
|
||||
return
|
||||
var/newtype = clothing_choices[picked]
|
||||
var/obj/item/clothing/A = new newtype
|
||||
|
||||
desc = null
|
||||
permeability_coefficient = 0.90
|
||||
|
||||
desc = A.desc
|
||||
name = A.name
|
||||
icon_state = A.icon_state
|
||||
item_state = A.item_state
|
||||
item_color = A.item_color
|
||||
flags_inv = A.flags_inv
|
||||
if(usr)
|
||||
usr.update_inv_gloves() //so our overlays update.
|
||||
|
||||
//******************
|
||||
//**Chameleon Mask**
|
||||
//******************
|
||||
|
||||
/obj/item/clothing/mask/chameleon
|
||||
name = "gas mask"
|
||||
icon_state = "gas_alt"
|
||||
item_state = "gas_alt"
|
||||
desc = "It looks like a plain gask mask, but on closer inspection, it seems to have a small dial inside."
|
||||
origin_tech = "syndicate=3"
|
||||
var/list/clothing_choices = list()
|
||||
|
||||
New()
|
||||
..()
|
||||
var/blocked = list(/obj/item/clothing/mask/chameleon)//Prevent infinite loops and bad hats.
|
||||
for(var/U in typesof(/obj/item/clothing/mask)-blocked)
|
||||
var/obj/item/clothing/mask/V = new U
|
||||
if(V)
|
||||
src.clothing_choices[V.name] = U
|
||||
return
|
||||
|
||||
emp_act(severity) //Because we don't have psych for all slots right now but still want a downside to EMP. In this case your cover's blown.
|
||||
name = "gas mask"
|
||||
desc = "It's a gas mask."
|
||||
icon_state = "gas_alt"
|
||||
update_icon()
|
||||
usr.update_inv_wear_mask()
|
||||
verb/change()
|
||||
set name = "Change Mask Appearance"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
var/picked = input("Select mask to change it to", "Chameleon Mask")as null|anything in clothing_choices
|
||||
if(!picked || !clothing_choices[picked])
|
||||
return
|
||||
var/newtype = clothing_choices[picked]
|
||||
var/obj/item/clothing/A = new newtype
|
||||
|
||||
desc = null
|
||||
permeability_coefficient = 0.90
|
||||
|
||||
desc = A.desc
|
||||
name = A.name
|
||||
icon_state = A.icon_state
|
||||
item_state = A.item_state
|
||||
flags_inv = A.flags_inv
|
||||
if(usr)
|
||||
usr.update_inv_wear_mask() //so our overlays update.
|
||||
|
||||
//*********************
|
||||
//**Chameleon Glasses**
|
||||
//*********************
|
||||
|
||||
/obj/item/clothing/glasses/chameleon
|
||||
name = "Optical Meson Scanner"
|
||||
icon_state = "meson"
|
||||
item_state = "glasses"
|
||||
desc = "It looks like a plain set of mesons, but on closer inspection, it seems to have a small dial inside."
|
||||
origin_tech = "syndicate=3"
|
||||
var/list/clothing_choices = list()
|
||||
|
||||
New()
|
||||
..()
|
||||
var/blocked = list(/obj/item/clothing/glasses/chameleon)//Prevent infinite loops and bad hats.
|
||||
for(var/U in typesof(/obj/item/clothing/glasses)-blocked)
|
||||
var/obj/item/clothing/glasses/V = new U
|
||||
src.clothing_choices[V.name] = U
|
||||
return
|
||||
|
||||
emp_act(severity) //Because we don't have psych for all slots right now but still want a downside to EMP. In this case your cover's blown.
|
||||
name = "Optical Meson Scanner"
|
||||
desc = "It's a set of mesons."
|
||||
icon_state = "meson"
|
||||
update_icon()
|
||||
usr.update_inv_glasses()
|
||||
|
||||
verb/change()
|
||||
set name = "Change Glasses Appearance"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
var/picked = input("Select glasses to change it to", "Chameleon Glasses")as null|anything in clothing_choices
|
||||
if(!picked || !clothing_choices[picked])
|
||||
return
|
||||
var/newtype = clothing_choices[picked]
|
||||
var/obj/item/clothing/A = new newtype
|
||||
|
||||
desc = null
|
||||
permeability_coefficient = 0.90
|
||||
|
||||
desc = A.desc
|
||||
name = A.name
|
||||
icon_state = A.icon_state
|
||||
item_state = A.item_state
|
||||
flags_inv = A.flags_inv
|
||||
if(usr)
|
||||
usr.update_inv_glasses() //so our overlays update.
|
||||
|
||||
//*****************
|
||||
//**Chameleon Gun**
|
||||
//*****************
|
||||
/obj/item/weapon/gun/projectile/chameleon
|
||||
name = "desert eagle"
|
||||
desc = "A fake Desert Eagle with a dial on the side to change the gun's disguise."
|
||||
icon_state = "deagle"
|
||||
w_class = 3.0
|
||||
max_shells = 7
|
||||
caliber = ".45"
|
||||
origin_tech = "combat=2;materials=2;syndicate=8"
|
||||
ammo_type = "/obj/item/ammo_casing/chameleon"
|
||||
var/list/gun_choices = list()
|
||||
|
||||
New()
|
||||
..()
|
||||
var/blocked = list(/obj/item/weapon/gun/projectile/chameleon)
|
||||
for(var/U in typesof(/obj/item/weapon/gun/)-blocked)
|
||||
var/obj/item/weapon/gun/V = new U
|
||||
src.gun_choices[V.name] = U
|
||||
return
|
||||
|
||||
emp_act(severity)
|
||||
name = "desert eagle"
|
||||
desc = "It's a desert eagle."
|
||||
icon_state = "deagle"
|
||||
update_icon()
|
||||
usr.update_inv_r_hand()
|
||||
usr.update_inv_l_hand()
|
||||
|
||||
verb/change()
|
||||
set name = "Change Gun Appearance"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
var/picked = input("Select gun to change it to", "Chameleon Gun")as null|anything in gun_choices
|
||||
if(!picked || !gun_choices[picked])
|
||||
return
|
||||
var/newtype = gun_choices[picked]
|
||||
var/obj/item/weapon/gun/A = new newtype
|
||||
|
||||
desc = null
|
||||
permeability_coefficient = 0.90
|
||||
|
||||
desc = A.desc
|
||||
name = A.name
|
||||
icon_state = A.icon_state
|
||||
item_state = A.item_state
|
||||
flags_inv = A.flags_inv
|
||||
if(usr)
|
||||
usr.update_inv_r_hand()
|
||||
usr.update_inv_l_hand() //so our overlays update.
|
||||
@@ -762,7 +762,7 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "mara_kilpatrick_1"
|
||||
flags = FPRINT|TABLEPASS
|
||||
w_class = 1
|
||||
w_class = 2
|
||||
|
||||
////// Small locket - Altair An-Nasaqan - Serithi
|
||||
|
||||
@@ -775,7 +775,7 @@
|
||||
item_color = "altair_locket"
|
||||
slot_flags = 0
|
||||
flags = FPRINT|TABLEPASS
|
||||
w_class = 1
|
||||
w_class = 2
|
||||
slot_flags = SLOT_MASK
|
||||
|
||||
////// Silver locket - Konaa Hirano - Konaa_Hirano
|
||||
@@ -789,7 +789,7 @@
|
||||
item_color = "konaahirano"
|
||||
slot_flags = 0
|
||||
flags = FPRINT|TABLEPASS
|
||||
w_class = 1
|
||||
w_class = 2
|
||||
slot_flags = SLOT_MASK
|
||||
var/obj/item/held //Item inside locket.
|
||||
|
||||
@@ -819,7 +819,7 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "nasir_khayyam_1"
|
||||
flags = FPRINT|TABLEPASS
|
||||
w_class = 1
|
||||
w_class = 2
|
||||
slot_flags = SLOT_MASK
|
||||
|
||||
////// Emerald necklace - Ty Foster - Nega
|
||||
@@ -830,7 +830,7 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "ty_foster"
|
||||
flags = FPRINT|TABLEPASS
|
||||
w_class = 1
|
||||
w_class = 2
|
||||
|
||||
////// Apollon Pendant - Michael Guess - Dragor23
|
||||
/obj/item/clothing/mask/michael_guess_1
|
||||
@@ -839,7 +839,7 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "michael_guess_1"
|
||||
flags = FPRINT|TABLEPASS
|
||||
w_class = 1
|
||||
w_class = 2
|
||||
slot_flags = SLOT_MASK
|
||||
//////////// Shoes ////////////
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "evidenceobj"
|
||||
item_state = ""
|
||||
w_class = 1
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/evidencebag/afterattack(obj/item/I, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throwforce = 1.0
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
w_class = 1.0
|
||||
w_class = 2.0
|
||||
var/access = list()
|
||||
access = access_crate_cash
|
||||
var/worth = 0
|
||||
|
||||
@@ -207,7 +207,7 @@ I said no!
|
||||
/datum/recipe/donkpocket
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/dough,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/faggot
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatball
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/donkpocket //SPECIAL
|
||||
proc/warm_up(var/obj/item/weapon/reagent_containers/food/snacks/donkpocket/being_cooked)
|
||||
@@ -619,7 +619,7 @@ I said no!
|
||||
/datum/recipe/meatballsoup
|
||||
reagents = list("water" = 10)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/faggot ,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatball ,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/potato,
|
||||
)
|
||||
@@ -887,8 +887,8 @@ I said no!
|
||||
reagents = list("water" = 5)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/spagetti,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/faggot,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/faggot,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatball,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatball,
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/meatballspagetti
|
||||
|
||||
@@ -896,10 +896,10 @@ I said no!
|
||||
reagents = list("water" = 5)
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/spagetti,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/faggot,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/faggot,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/faggot,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/faggot,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatball,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatball,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatball,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatball,
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/spesslaw
|
||||
|
||||
@@ -1084,7 +1084,7 @@ I said no!
|
||||
|
||||
/datum/recipe/sausage
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/faggot,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatball,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cutlet,
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/sausage
|
||||
@@ -1185,7 +1185,7 @@ I said no!
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/potato,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/faggot,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatball,
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/validsalad
|
||||
make_food(var/obj/container as obj)
|
||||
@@ -1215,6 +1215,12 @@ I said no!
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/tofurkey
|
||||
|
||||
// Fuck Science!
|
||||
/datum/recipe/ruinedvirusdish
|
||||
items = list(
|
||||
/obj/item/weapon/virusdish
|
||||
)
|
||||
result = /obj/item/weapon/ruinedvirusdish
|
||||
|
||||
//////////////////////////////////////////
|
||||
// bs12 food port stuff
|
||||
@@ -1240,11 +1246,11 @@ I said no!
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/flatbread
|
||||
|
||||
/datum/recipe/faggot
|
||||
/datum/recipe/meatball
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/rawfaggot
|
||||
/obj/item/weapon/reagent_containers/food/snacks/rawmeatball
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/faggot
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/meatball
|
||||
|
||||
/datum/recipe/cutlet
|
||||
items = list(
|
||||
|
||||
@@ -247,7 +247,7 @@
|
||||
icon_state ="scanner"
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 1.0
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
var/obj/machinery/librarycomp/computer // Associated computer - Modes 1 to 3 use this
|
||||
var/obj/item/weapon/book/book // Currently scanned book
|
||||
|
||||
@@ -1,3 +1,12 @@
|
||||
#define ORE_PROC_GOLD 1
|
||||
#define ORE_PROC_SILVER 2
|
||||
#define ORE_PROC_DIAMOND 4
|
||||
#define ORE_PROC_GLASS 8
|
||||
#define ORE_PROC_PLASMA 16
|
||||
#define ORE_PROC_URANIUM 32
|
||||
#define ORE_PROC_IRON 64
|
||||
#define ORE_PROC_CLOWN 128
|
||||
|
||||
/**********************Mineral processing unit console**************************/
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console
|
||||
@@ -32,84 +41,83 @@
|
||||
//iron
|
||||
if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_adamantine)
|
||||
if(machine.ore_iron)
|
||||
if (machine.selected_iron==1)
|
||||
if (machine.selected & ORE_PROC_IRON)
|
||||
dat += text("<A href='?src=\ref[src];sel_iron=no'><font color='green'>Smelting</font></A> ")
|
||||
else
|
||||
dat += text("<A href='?src=\ref[src];sel_iron=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Iron: [machine.ore_iron]<br>")
|
||||
else
|
||||
machine.selected_iron = 0
|
||||
machine.selected &= ~ORE_PROC_IRON
|
||||
|
||||
//sand - glass
|
||||
if(machine.ore_glass)
|
||||
if (machine.selected_glass==1)
|
||||
if (machine.selected & ORE_PROC_GLASS)
|
||||
dat += text("<A href='?src=\ref[src];sel_glass=no'><font color='green'>Smelting</font></A> ")
|
||||
else
|
||||
dat += text("<A href='?src=\ref[src];sel_glass=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Sand: [machine.ore_glass]<br>")
|
||||
else
|
||||
machine.selected_glass = 0
|
||||
machine.selected &= ~ORE_PROC_GLASS
|
||||
|
||||
//plasma
|
||||
if(machine.ore_plasma)
|
||||
if (machine.selected_plasma==1)
|
||||
if (machine.selected & ORE_PROC_PLASMA)
|
||||
dat += text("<A href='?src=\ref[src];sel_plasma=no'><font color='green'>Smelting</font></A> ")
|
||||
else
|
||||
dat += text("<A href='?src=\ref[src];sel_plasma=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Plasma: [machine.ore_plasma]<br>")
|
||||
else
|
||||
machine.selected_plasma = 0
|
||||
machine.selected &= ~ORE_PROC_PLASMA
|
||||
|
||||
//uranium
|
||||
if(machine.ore_uranium)
|
||||
if (machine.selected_uranium==1)
|
||||
if (machine.selected & ORE_PROC_URANIUM)
|
||||
dat += text("<A href='?src=\ref[src];sel_uranium=no'><font color='green'>Smelting</font></A> ")
|
||||
else
|
||||
dat += text("<A href='?src=\ref[src];sel_uranium=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Uranium: [machine.ore_uranium]<br>")
|
||||
else
|
||||
machine.selected_uranium = 0
|
||||
machine.selected &= ~ORE_PROC_URANIUM
|
||||
|
||||
//gold
|
||||
if(machine.ore_gold)
|
||||
if (machine.selected_gold==1)
|
||||
if (machine.selected & ORE_PROC_GOLD)
|
||||
dat += text("<A href='?src=\ref[src];sel_gold=no'><font color='green'>Smelting</font></A> ")
|
||||
else
|
||||
dat += text("<A href='?src=\ref[src];sel_gold=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Gold: [machine.ore_gold]<br>")
|
||||
else
|
||||
machine.selected_gold = 0
|
||||
machine.selected &= ~ORE_PROC_GOLD
|
||||
|
||||
//silver
|
||||
if(machine.ore_silver)
|
||||
if (machine.selected_silver==1)
|
||||
if (machine.selected & ORE_PROC_SILVER)
|
||||
dat += text("<A href='?src=\ref[src];sel_silver=no'><font color='green'>Smelting</font></A> ")
|
||||
else
|
||||
dat += text("<A href='?src=\ref[src];sel_silver=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Silver: [machine.ore_silver]<br>")
|
||||
else
|
||||
machine.selected_silver = 0
|
||||
machine.selected &= ~ORE_PROC_SILVER
|
||||
|
||||
//diamond
|
||||
if(machine.ore_diamond)
|
||||
if (machine.selected_diamond==1)
|
||||
if (machine.selected & ORE_PROC_DIAMOND)
|
||||
dat += text("<A href='?src=\ref[src];sel_diamond=no'><font color='green'>Smelting</font></A> ")
|
||||
else
|
||||
dat += text("<A href='?src=\ref[src];sel_diamond=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Diamond: [machine.ore_diamond]<br>")
|
||||
else
|
||||
machine.selected_diamond = 0
|
||||
machine.selected &= ~ORE_PROC_DIAMOND
|
||||
|
||||
//bananium
|
||||
if(machine.ore_clown)
|
||||
if (machine.selected_clown==1)
|
||||
if (machine.selected & ORE_PROC_CLOWN)
|
||||
dat += text("<A href='?src=\ref[src];sel_clown=no'><font color='green'>Smelting</font></A> ")
|
||||
else
|
||||
dat += text("<A href='?src=\ref[src];sel_clown=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Bananium: [machine.ore_clown]<br>")
|
||||
else
|
||||
machine.selected_clown = 0
|
||||
|
||||
machine.selected &= ~ORE_PROC_CLOWN
|
||||
|
||||
//On or off
|
||||
dat += text("Machine is currently ")
|
||||
@@ -132,44 +140,45 @@
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["sel_iron"])
|
||||
if (href_list["sel_iron"] == "yes")
|
||||
machine.selected_iron = 1
|
||||
machine.selected |= ORE_PROC_IRON
|
||||
else
|
||||
machine.selected_iron = 0
|
||||
machine.selected &= ~ORE_PROC_IRON
|
||||
if(href_list["sel_glass"])
|
||||
if (href_list["sel_glass"] == "yes")
|
||||
machine.selected_glass = 1
|
||||
machine.selected |= ORE_PROC_GLASS
|
||||
else
|
||||
machine.selected_glass = 0
|
||||
machine.selected &= ~ORE_PROC_GLASS
|
||||
if(href_list["sel_plasma"])
|
||||
if (href_list["sel_plasma"] == "yes")
|
||||
machine.selected_plasma = 1
|
||||
machine.selected |= ORE_PROC_PLASMA
|
||||
else
|
||||
machine.selected_plasma = 0
|
||||
machine.selected &= ~ORE_PROC_PLASMA
|
||||
if(href_list["sel_uranium"])
|
||||
if (href_list["sel_uranium"] == "yes")
|
||||
machine.selected_uranium = 1
|
||||
machine.selected |= ORE_PROC_URANIUM
|
||||
else
|
||||
machine.selected_uranium = 0
|
||||
machine.selected &= ~ORE_PROC_URANIUM
|
||||
if(href_list["sel_gold"])
|
||||
if (href_list["sel_gold"] == "yes")
|
||||
machine.selected_gold = 1
|
||||
machine.selected |= ORE_PROC_GOLD
|
||||
else
|
||||
machine.selected_gold = 0
|
||||
machine.selected &= ~ORE_PROC_GOLD
|
||||
if(href_list["sel_silver"])
|
||||
if (href_list["sel_silver"] == "yes")
|
||||
machine.selected_silver = 1
|
||||
machine.selected |= ORE_PROC_SILVER
|
||||
else
|
||||
machine.selected_silver = 0
|
||||
machine.selected &= ~ORE_PROC_SILVER
|
||||
if(href_list["sel_diamond"])
|
||||
if (href_list["sel_diamond"] == "yes")
|
||||
machine.selected_diamond = 1
|
||||
machine.selected |= ORE_PROC_DIAMOND
|
||||
else
|
||||
machine.selected_diamond = 0
|
||||
machine.selected &= ~ORE_PROC_DIAMOND
|
||||
if(href_list["sel_clown"])
|
||||
if (href_list["sel_clown"] == "yes")
|
||||
machine.selected_clown = 1
|
||||
machine.selected |= ORE_PROC_CLOWN
|
||||
else
|
||||
machine.selected_clown = 0
|
||||
machine.selected &= ~ORE_PROC_CLOWN
|
||||
|
||||
if(href_list["set_on"])
|
||||
if (href_list["set_on"] == "on")
|
||||
machine.on = 1
|
||||
@@ -187,6 +196,7 @@
|
||||
icon_state = "furnace"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
luminosity = 3 //Big fire with window, yeah it puts out a little light.
|
||||
var/obj/machinery/mineral/input = null
|
||||
var/obj/machinery/mineral/output = null
|
||||
var/obj/machinery/mineral/CONSOLE = null
|
||||
@@ -199,6 +209,8 @@
|
||||
var/ore_iron = 0;
|
||||
var/ore_clown = 0;
|
||||
var/ore_adamantine = 0;
|
||||
var/selected = 0
|
||||
/*
|
||||
var/selected_gold = 0
|
||||
var/selected_silver = 0
|
||||
var/selected_diamond = 0
|
||||
@@ -207,8 +219,10 @@
|
||||
var/selected_uranium = 0
|
||||
var/selected_iron = 0
|
||||
var/selected_clown = 0
|
||||
*/
|
||||
var/on = 0 //0 = off, 1 =... oh you know!
|
||||
|
||||
|
||||
/obj/machinery/mineral/processing_unit/New()
|
||||
..()
|
||||
spawn( 5 )
|
||||
@@ -227,14 +241,17 @@
|
||||
var/i
|
||||
for (i = 0; i < 10; i++)
|
||||
if (on)
|
||||
if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
|
||||
|
||||
|
||||
|
||||
if (selected == ORE_PROC_GLASS)
|
||||
if (ore_glass > 0)
|
||||
ore_glass--;
|
||||
new /obj/item/stack/sheet/glass(output.loc)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
|
||||
if (selected == ORE_PROC_GLASS + ORE_PROC_IRON)
|
||||
if (ore_glass > 0 && ore_iron > 0)
|
||||
ore_glass--;
|
||||
ore_iron--;
|
||||
@@ -242,49 +259,49 @@
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
|
||||
if (selected == ORE_PROC_GOLD)
|
||||
if (ore_gold > 0)
|
||||
ore_gold--;
|
||||
new /obj/item/stack/sheet/mineral/gold(output.loc)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
|
||||
if (selected == ORE_PROC_SILVER)
|
||||
if (ore_silver > 0)
|
||||
ore_silver--;
|
||||
new /obj/item/stack/sheet/mineral/silver(output.loc)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
|
||||
if (selected == ORE_PROC_DIAMOND)
|
||||
if (ore_diamond > 0)
|
||||
ore_diamond--;
|
||||
new /obj/item/stack/sheet/mineral/diamond(output.loc)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
|
||||
if (selected == ORE_PROC_PLASMA)
|
||||
if (ore_plasma > 0)
|
||||
ore_plasma--;
|
||||
new /obj/item/stack/sheet/mineral/plasma(output.loc)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
|
||||
if (selected == ORE_PROC_URANIUM)
|
||||
if (ore_uranium > 0)
|
||||
ore_uranium--;
|
||||
new /obj/item/stack/sheet/mineral/uranium(output.loc)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
|
||||
if (selected == ORE_PROC_IRON)
|
||||
if (ore_iron > 0)
|
||||
ore_iron--;
|
||||
new /obj/item/stack/sheet/metal(output.loc)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
|
||||
if (selected == ORE_PROC_IRON + ORE_PROC_PLASMA)
|
||||
if (ore_iron > 0 && ore_plasma > 0)
|
||||
ore_iron--;
|
||||
ore_plasma--;
|
||||
@@ -292,20 +309,23 @@
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1)
|
||||
if (selected == ORE_PROC_CLOWN)
|
||||
if (ore_clown > 0)
|
||||
ore_clown--;
|
||||
new /obj/item/stack/sheet/mineral/clown(output.loc)
|
||||
else
|
||||
on = 0
|
||||
if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
|
||||
continue
|
||||
/*
|
||||
if (selected == ORE_PROC_GLASS + ORE_PROC_PLASMA)
|
||||
if (ore_glass > 0 && ore_plasma > 0)
|
||||
ore_glass--;
|
||||
ore_plasma--;
|
||||
new /obj/item/stack/sheet/glass/plasmaglass(output.loc)
|
||||
else
|
||||
on = 0
|
||||
if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
|
||||
continue
|
||||
if (selected == ORE_PROC_GLASS + ORE_PROC_IRON + ORE_PROC_PLASMA)
|
||||
if (ore_glass > 0 && ore_plasma > 0 && ore_iron > 0)
|
||||
ore_glass--;
|
||||
ore_iron--;
|
||||
@@ -314,10 +334,10 @@
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
//THESE TWO ARE CODED FOR URIST TO USE WHEN HE GETS AROUND TO IT.
|
||||
//They were coded on 18 Feb 2012. If you're reading this in 2015, then firstly congratulations on the world not ending on 21 Dec 2012 and secondly, Urist is apparently VERY lazy. ~Errorage
|
||||
//Iamgoofball here, this comment I'm typing right now was made in 11/1/2013. If you're reading this in 2020, then please let me know if the world has gone into a nuclear apocalypse. Also Urist has been tried and hung for how lazy he was. That and he was jaywalking.
|
||||
/*if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
|
||||
*/
|
||||
|
||||
|
||||
if (selected == ORE_PROC_URANIUM + ORE_PROC_DIAMOND)
|
||||
if (ore_uranium >= 2 && ore_diamond >= 1)
|
||||
ore_uranium -= 2
|
||||
ore_diamond -= 1
|
||||
@@ -325,62 +345,63 @@
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
|
||||
if (selected == ORE_PROC_SILVER + ORE_PROC_PLASMA)
|
||||
if (ore_silver >= 1 && ore_plasma >= 3)
|
||||
ore_silver -= 1
|
||||
ore_plasma -= 3
|
||||
new /obj/item/stack/sheet/mineral/mythril(output.loc)
|
||||
else
|
||||
on = 0
|
||||
continue*/
|
||||
continue
|
||||
|
||||
|
||||
|
||||
//if a non valid combination is selected
|
||||
|
||||
var/b = 1 //this part checks if all required ores are available
|
||||
|
||||
if (!(selected_gold || selected_silver ||selected_diamond || selected_uranium | selected_plasma || selected_iron || selected_iron))
|
||||
if (!selected)
|
||||
b = 0
|
||||
|
||||
if (selected_gold == 1)
|
||||
if (selected & ORE_PROC_GOLD)
|
||||
if (ore_gold <= 0)
|
||||
b = 0
|
||||
if (selected_silver == 1)
|
||||
if (selected & ORE_PROC_SILVER)
|
||||
if (ore_silver <= 0)
|
||||
b = 0
|
||||
if (selected_diamond == 1)
|
||||
if (selected & ORE_PROC_DIAMOND)
|
||||
if (ore_diamond <= 0)
|
||||
b = 0
|
||||
if (selected_uranium == 1)
|
||||
if (selected & ORE_PROC_URANIUM)
|
||||
if (ore_uranium <= 0)
|
||||
b = 0
|
||||
if (selected_plasma == 1)
|
||||
if (selected & ORE_PROC_PLASMA)
|
||||
if (ore_plasma <= 0)
|
||||
b = 0
|
||||
if (selected_iron == 1)
|
||||
if (selected & ORE_PROC_IRON)
|
||||
if (ore_iron <= 0)
|
||||
b = 0
|
||||
if (selected_glass == 1)
|
||||
if (selected & ORE_PROC_GLASS)
|
||||
if (ore_glass <= 0)
|
||||
b = 0
|
||||
if (selected_clown == 1)
|
||||
if (selected & ORE_PROC_CLOWN)
|
||||
if (ore_clown <= 0)
|
||||
b = 0
|
||||
|
||||
if (b) //if they are, deduct one from each, produce slag and shut the machine off
|
||||
if (selected_gold == 1)
|
||||
if (selected & ORE_PROC_GOLD)
|
||||
ore_gold--
|
||||
if (selected_silver == 1)
|
||||
if (selected & ORE_PROC_SILVER)
|
||||
ore_silver--
|
||||
if (selected_diamond == 1)
|
||||
if (selected & ORE_PROC_DIAMOND)
|
||||
ore_diamond--
|
||||
if (selected_uranium == 1)
|
||||
if (selected & ORE_PROC_URANIUM)
|
||||
ore_uranium--
|
||||
if (selected_plasma == 1)
|
||||
if (selected & ORE_PROC_PLASMA)
|
||||
ore_plasma--
|
||||
if (selected_iron == 1)
|
||||
if (selected & ORE_PROC_IRON)
|
||||
ore_iron--
|
||||
if (selected_clown == 1)
|
||||
if (selected & ORE_PROC_CLOWN)
|
||||
ore_clown--
|
||||
new /obj/item/weapon/ore/slag(output.loc)
|
||||
on = 0
|
||||
@@ -397,44 +418,44 @@
|
||||
if (istype(O,/obj/item/weapon/ore/iron))
|
||||
ore_iron++;
|
||||
O.loc = null
|
||||
del(O)
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/weapon/ore/glass))
|
||||
ore_glass++;
|
||||
O.loc = null
|
||||
del(O)
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/weapon/ore/diamond))
|
||||
ore_diamond++;
|
||||
O.loc = null
|
||||
del(O)
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/weapon/ore/plasma))
|
||||
ore_plasma++
|
||||
O.loc = null
|
||||
del(O)
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/weapon/ore/gold))
|
||||
ore_gold++
|
||||
O.loc = null
|
||||
del(O)
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/weapon/ore/silver))
|
||||
ore_silver++
|
||||
O.loc = null
|
||||
del(O)
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/weapon/ore/uranium))
|
||||
ore_uranium++
|
||||
O.loc = null
|
||||
del(O)
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/weapon/ore/clown))
|
||||
ore_clown++
|
||||
O.loc = null
|
||||
del(O)
|
||||
//del(O)
|
||||
continue
|
||||
O.loc = src.output.loc
|
||||
else
|
||||
break
|
||||
return
|
||||
return
|
||||
|
||||
@@ -242,85 +242,108 @@
|
||||
|
||||
/obj/machinery/mineral/stacking_machine/process()
|
||||
if (src.output && src.input)
|
||||
var/obj/item/O
|
||||
var/obj/item/stack/O
|
||||
while (locate(/obj/item, input.loc))
|
||||
O = locate(/obj/item, input.loc)
|
||||
O = locate(/obj/item/stack, input.loc)
|
||||
if(isnull(O))
|
||||
var/obj/item/I = locate(/obj/item, input.loc)
|
||||
if (istype(I,/obj/item/weapon/ore/slag))
|
||||
I.loc = null
|
||||
else
|
||||
I.loc = output.loc
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/metal))
|
||||
ore_iron+= O:amount;
|
||||
del(O)
|
||||
ore_iron+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/mineral/diamond))
|
||||
ore_diamond+= O:amount;
|
||||
del(O)
|
||||
ore_diamond+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/mineral/plasma))
|
||||
ore_plasma+= O:amount
|
||||
del(O)
|
||||
ore_plasma+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/mineral/gold))
|
||||
ore_gold+= O:amount
|
||||
del(O)
|
||||
ore_gold+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/mineral/silver))
|
||||
ore_silver+= O:amount
|
||||
del(O)
|
||||
ore_silver+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/mineral/clown))
|
||||
ore_clown+= O:amount
|
||||
del(O)
|
||||
ore_clown+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/mineral/uranium))
|
||||
ore_uranium+= O:amount
|
||||
del(O)
|
||||
ore_uranium+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/glass/plasmaglass))
|
||||
ore_plasmaglass+= O:amount
|
||||
del(O)
|
||||
ore_plasmaglass+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/glass/plasmarglass))
|
||||
ore_plasmarglass+= O:amount
|
||||
del(O)
|
||||
ore_plasmarglass+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/glass))
|
||||
ore_glass+= O:amount
|
||||
del(O)
|
||||
ore_glass+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/rglass))
|
||||
ore_rglass+= O:amount
|
||||
del(O)
|
||||
ore_rglass+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/plasteel))
|
||||
ore_plasteel+= O:amount
|
||||
del(O)
|
||||
ore_plasteel+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/mineral/adamantine))
|
||||
ore_adamantine+= O:amount
|
||||
del(O)
|
||||
ore_adamantine+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/mineral/mythril))
|
||||
ore_mythril+= O:amount
|
||||
del(O)
|
||||
ore_mythril+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/cardboard))
|
||||
ore_cardboard+= O:amount
|
||||
del(O)
|
||||
ore_cardboard+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/wood))
|
||||
ore_wood+= O:amount
|
||||
del(O)
|
||||
ore_wood+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/cloth))
|
||||
ore_cloth+= O:amount
|
||||
del(O)
|
||||
ore_cloth+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/leather))
|
||||
ore_leather+= O:amount
|
||||
del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/weapon/ore/slag))
|
||||
del(O)
|
||||
ore_leather+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
O.loc = src.output.loc
|
||||
|
||||
if (ore_gold >= stack_amt)
|
||||
var/obj/item/stack/sheet/mineral/gold/G = new /obj/item/stack/sheet/mineral/gold
|
||||
G.amount = stack_amt
|
||||
|
||||
@@ -81,45 +81,46 @@
|
||||
throwforce = 0.0
|
||||
w_class = 1.0
|
||||
var/string_attached
|
||||
var/sides = 2
|
||||
|
||||
/obj/item/weapon/coin/New()
|
||||
pixel_x = rand(0,16)-8
|
||||
pixel_y = rand(0,8)-8
|
||||
|
||||
/obj/item/weapon/coin/gold
|
||||
name = "Gold coin"
|
||||
name = "gold coin"
|
||||
icon_state = "coin_gold"
|
||||
|
||||
/obj/item/weapon/coin/silver
|
||||
name = "Silver coin"
|
||||
name = "silver coin"
|
||||
icon_state = "coin_silver"
|
||||
|
||||
/obj/item/weapon/coin/diamond
|
||||
name = "Diamond coin"
|
||||
name = "diamond coin"
|
||||
icon_state = "coin_diamond"
|
||||
|
||||
/obj/item/weapon/coin/iron
|
||||
name = "Iron coin"
|
||||
name = "iron coin"
|
||||
icon_state = "coin_iron"
|
||||
|
||||
/obj/item/weapon/coin/plasma
|
||||
name = "Solid plasma coin"
|
||||
name = "solid plasma coin"
|
||||
icon_state = "coin_plasma"
|
||||
|
||||
/obj/item/weapon/coin/uranium
|
||||
name = "Uranium coin"
|
||||
name = "uranium coin"
|
||||
icon_state = "coin_uranium"
|
||||
|
||||
/obj/item/weapon/coin/clown
|
||||
name = "Bananaium coin"
|
||||
name = "bananaium coin"
|
||||
icon_state = "coin_clown"
|
||||
|
||||
/obj/item/weapon/coin/adamantine
|
||||
name = "Adamantine coin"
|
||||
name = "adamantine coin"
|
||||
icon_state = "coin_adamantine"
|
||||
|
||||
/obj/item/weapon/coin/mythril
|
||||
name = "Mythril coin"
|
||||
name = "mythril coin"
|
||||
icon_state = "coin_mythril"
|
||||
|
||||
/obj/item/weapon/coin/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
@@ -150,3 +151,13 @@
|
||||
string_attached = null
|
||||
user << "\blue You detach the string from the coin."
|
||||
else ..()
|
||||
|
||||
/obj/item/weapon/coin/attack_self(mob/user as mob)
|
||||
var/result = rand(1, sides)
|
||||
var/comment = ""
|
||||
if(result == 1)
|
||||
comment = "tails"
|
||||
else if(result == 2)
|
||||
comment = "heads"
|
||||
user.visible_message("<span class='notice'>[user] has thrown the [src]. It lands on [comment]! </span>", \
|
||||
"<span class='notice'>You throw the [src]. It lands on [comment]! </span>")
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "brain2"
|
||||
flags = TABLEPASS
|
||||
force = 1.0
|
||||
w_class = 1.0
|
||||
w_class = 2.0
|
||||
throwforce = 1.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
|
||||
@@ -195,17 +195,22 @@
|
||||
if (istype(src,/mob/living/carbon/human) && src:w_uniform)
|
||||
var/mob/living/carbon/human/H = src
|
||||
H.w_uniform.add_fingerprint(M)
|
||||
src.sleeping = max(0,src.sleeping-5)
|
||||
if(src.sleeping == 0)
|
||||
src.resting = 0
|
||||
|
||||
if(lying)
|
||||
src.sleeping = max(0,src.sleeping-5)
|
||||
if(src.sleeping == 0)
|
||||
src.resting = 0
|
||||
M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [t_him] up!", \
|
||||
"<span class='notice'>You shake [src] trying to wake [t_him] up!")
|
||||
else
|
||||
M.visible_message("<span class='notice'>[M] hugs [src] to make [t_him] feel better!</span>", \
|
||||
"<span class='notice'>You hug [src] to make [t_him] feel better!</span>")
|
||||
|
||||
AdjustParalysis(-3)
|
||||
AdjustStunned(-3)
|
||||
AdjustWeakened(-3)
|
||||
|
||||
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
M.visible_message( \
|
||||
"\blue [M] shakes [src] trying to wake [t_him] up!", \
|
||||
"\blue You shake [src] trying to wake [t_him] up!", \
|
||||
)
|
||||
|
||||
/mob/living/carbon/proc/eyecheck()
|
||||
return 0
|
||||
|
||||
@@ -58,6 +58,12 @@
|
||||
dizziness = 0
|
||||
jitteriness = 0
|
||||
|
||||
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
hud_updateflag |= 1 << STATUS_HUD
|
||||
|
||||
handle_hud_list()
|
||||
|
||||
//Handle species-specific deaths.
|
||||
if(species) species.handle_death(src)
|
||||
|
||||
|
||||
@@ -258,8 +258,9 @@
|
||||
continue
|
||||
if(temp.status & ORGAN_ROBOT)
|
||||
if(!(temp.brute_dam + temp.burn_dam))
|
||||
wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name]!</span>\n"
|
||||
continue
|
||||
if(!species.flags & IS_SYNTHETIC)
|
||||
wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name]!</span>\n"
|
||||
continue
|
||||
else
|
||||
wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name], it has"
|
||||
if(temp.brute_dam) switch(temp.brute_dam)
|
||||
@@ -274,7 +275,8 @@
|
||||
wound_flavor_text["[temp.display_name]"] += " some burns"
|
||||
if(21 to INFINITY)
|
||||
wound_flavor_text["[temp.display_name]"] += pick(" a lot of burns"," severe melting")
|
||||
wound_flavor_text["[temp.display_name]"] += "!</span>\n"
|
||||
if(wound_flavor_text["[temp.display_name]"])
|
||||
wound_flavor_text["[temp.display_name]"] += "!</span>\n"
|
||||
else if(temp.wounds.len > 0)
|
||||
var/list/wound_descriptors = list()
|
||||
for(var/datum/wound/W in temp.wounds)
|
||||
@@ -469,4 +471,4 @@
|
||||
else
|
||||
return 0
|
||||
else
|
||||
return 0
|
||||
return 0
|
||||
|
||||
@@ -1096,7 +1096,7 @@
|
||||
var/tdamage = 0
|
||||
var/ticks = 0
|
||||
while (germs < 2501 && ticks < 100000 && round(damage/10)*20)
|
||||
diary << "VIRUS TESTING: [ticks] : germs [germs] tdamage [tdamage] prob [round(damage/10)*20]"
|
||||
log_misc("VIRUS TESTING: [ticks] : germs [germs] tdamage [tdamage] prob [round(damage/10)*20]")
|
||||
ticks++
|
||||
if (prob(round(damage/10)*20))
|
||||
germs++
|
||||
|
||||
@@ -192,8 +192,9 @@
|
||||
This function restores the subjects blood to max.
|
||||
*/
|
||||
/mob/living/carbon/human/proc/restore_blood()
|
||||
var/blood_volume = vessel.get_reagent_amount("blood")
|
||||
vessel.add_reagent("blood",560.0-blood_volume)
|
||||
if(!species.flags & NO_BLOOD)
|
||||
var/blood_volume = vessel.get_reagent_amount("blood")
|
||||
vessel.add_reagent("blood",560.0-blood_volume)
|
||||
|
||||
|
||||
/*
|
||||
|
||||
@@ -53,7 +53,10 @@
|
||||
|
||||
var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
|
||||
|
||||
var/last_dam = -1 //Used for determining if we need to process all organs or just some or even none.
|
||||
var/list/bad_external_organs = list()// organs we check until they are good.
|
||||
|
||||
var/xylophone = 0 //For the spoooooooky xylophone cooldown
|
||||
|
||||
var/mob/remoteview_target = null
|
||||
var/hand_blood_color
|
||||
var/hand_blood_color
|
||||
|
||||
@@ -104,11 +104,14 @@
|
||||
|
||||
handle_stasis_bag()
|
||||
|
||||
if(life_tick > 5 && timeofdeath && (timeofdeath < 5 || world.time - timeofdeath > 6000)) //We are long dead, or we're junk mobs spawned like the clowns on the clown shuttle
|
||||
return //We go ahead and process them 5 times for HUD images and other stuff though.
|
||||
|
||||
//Handle temperature/pressure differences between body and environment
|
||||
handle_environment(environment)
|
||||
handle_environment(environment) //Optimized a good bit.
|
||||
|
||||
//Status updates, death etc.
|
||||
handle_regular_status_updates() //TODO: optimise ~Carn NO SHIT ~Ccomp
|
||||
handle_regular_status_updates() //Optimized a bit
|
||||
update_canmove()
|
||||
|
||||
//Update our name based on whether our face is obscured/disfigured
|
||||
@@ -182,7 +185,7 @@
|
||||
if (prob(3))
|
||||
switch(pick(1,2,3))
|
||||
if(1)
|
||||
say(pick("IM A PONY NEEEEEEIIIIIIIIIGH", "without oxigen blob don't evoluate?", "CAPTAINS A COMDOM", "[pick("", "that faggot traitor")] [pick("joerge", "george", "gorge", "gdoruge")] [pick("mellens", "melons", "mwrlins")] is grifing me HAL;P!!!", "can u give me [pick("telikesis","halk","eppilapse")]?", "THe saiyans screwed", "Bi is THE BEST OF BOTH WORLDS>", "I WANNA PET TEH monkeyS", "stop grifing me!!!!", "SOTP IT#"))
|
||||
say(pick("IM A PONY NEEEEEEIIIIIIIIIGH", "without oxigen blob don't evoluate?", "CAPTAINS A COMDOM", "[pick("", "that meatball traitor")] [pick("joerge", "george", "gorge", "gdoruge")] [pick("mellens", "melons", "mwrlins")] is grifing me HAL;P!!!", "can u give me [pick("telikesis","halk","eppilapse")]?", "THe saiyans screwed", "Bi is THE BEST OF BOTH WORLDS>", "I WANNA PET TEH monkeyS", "stop grifing me!!!!", "SOTP IT#"))
|
||||
if(2)
|
||||
say(pick("FUS RO DAH","fucking 4rries!", "stat me", ">my face", "roll it easy!", "waaaaaagh!!!", "red wonz go fasta", "FOR TEH EMPRAH", "lol2cat", "dem dwarfs man, dem dwarfs", "SPESS MAHREENS", "hwee did eet fhor khayosss", "lifelike texture ;_;", "luv can bloooom", "PACKETS!!!"))
|
||||
if(3)
|
||||
@@ -383,7 +386,7 @@
|
||||
|
||||
//spread some viruses while we are at it
|
||||
if (virus2.len > 0)
|
||||
if (get_infection_chance(src) && prob(20))
|
||||
if (prob(10) && get_infection_chance(src))
|
||||
// log_debug("[src] : Exhaling some viruses")
|
||||
for(var/mob/living/carbon/M in view(1,src))
|
||||
src.spread_disease_to(M)
|
||||
@@ -575,25 +578,23 @@
|
||||
else
|
||||
loc_temp = environment.temperature
|
||||
|
||||
//world << "Loc temp: [loc_temp] - Body temp: [bodytemperature] - Fireloss: [getFireLoss()] - Thermal protection: [get_thermal_protection()] - Fire protection: [thermal_protection + add_fire_protection(loc_temp)] - Heat capacity: [environment_heat_capacity] - Location: [loc] - src: [src]"
|
||||
if(abs(loc_temp - 293.15) < 20 && abs(bodytemperature - 310.14) < 0.5 && environment.toxins < MOLES_PLASMA_VISIBLE)
|
||||
return // Temperatures are within normal ranges, fuck all this processing. ~Ccomp
|
||||
|
||||
//Body temperature is adjusted in two steps. Firstly your body tries to stabilize itself a bit.
|
||||
if(stat != 2)
|
||||
stabilize_temperature_from_calories()
|
||||
|
||||
// log_debug("Adjusting to atmosphere.")
|
||||
//After then, it reacts to the surrounding atmosphere based on your thermal protection
|
||||
if(loc_temp < BODYTEMP_COLD_DAMAGE_LIMIT) //Place is colder than we are
|
||||
var/thermal_protection = get_cold_protection(loc_temp) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
|
||||
if(thermal_protection < 1)
|
||||
var/amt = min((1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_COLD_DIVISOR), BODYTEMP_COOLING_MAX)
|
||||
// log_debug("[loc_temp] is Cold. Cooling by [amt]")
|
||||
bodytemperature += amt
|
||||
else if (loc_temp > BODYTEMP_HEAT_DAMAGE_LIMIT) //Place is hotter than we are
|
||||
var/thermal_protection = get_heat_protection(loc_temp) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
|
||||
if(thermal_protection < 1)
|
||||
var/amt = min((1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR), BODYTEMP_HEATING_MAX)
|
||||
// log_debug("[loc_temp] is Heat. Heating up by [amt]")
|
||||
bodytemperature += amt
|
||||
|
||||
// +/- 50 degrees from 310.15K is the 'safe' zone, where no damage is dealt.
|
||||
@@ -683,7 +684,7 @@
|
||||
|
||||
proc/stabilize_temperature_from_calories()
|
||||
var/body_temperature_difference = 310.15 - bodytemperature
|
||||
if (abs(body_temperature_difference) < 0.01)
|
||||
if (abs(body_temperature_difference) < 0.5)
|
||||
return //fuck this precision
|
||||
switch(bodytemperature)
|
||||
if(-INFINITY to 260.15) //260.15 is 310.15 - 50, the temperature where you start to feel effects.
|
||||
@@ -900,7 +901,7 @@
|
||||
var/turf/T = loc
|
||||
var/area/A = T.loc
|
||||
if(A)
|
||||
if(A.lighting_use_dynamic) light_amount = min(10,T.lit_value) - 5 //hardcapped so it's not abused by having a ton of flashlights
|
||||
if(A.lighting_use_dynamic) light_amount = min(10,T.lighting_lumcount) - 5 //hardcapped so it's not abused by having a ton of flashlights
|
||||
else light_amount = 5
|
||||
nutrition += light_amount
|
||||
traumatic_shock -= light_amount
|
||||
@@ -920,7 +921,7 @@
|
||||
var/turf/T = loc
|
||||
var/area/A = T.loc
|
||||
if(A)
|
||||
if(A.lighting_use_dynamic) light_amount = T.lit_value
|
||||
if(A.lighting_use_dynamic) light_amount = T.lighting_lumcount
|
||||
else light_amount = 10
|
||||
if(light_amount > 2) //if there's enough light, start dying
|
||||
take_overall_damage(1,1)
|
||||
@@ -997,8 +998,8 @@
|
||||
else //ALIVE. LIGHTS ARE ON
|
||||
updatehealth() //TODO
|
||||
if(!in_stasis)
|
||||
handle_organs()
|
||||
handle_blood()
|
||||
handle_organs() //Optimized.
|
||||
handle_blood()
|
||||
|
||||
if(health <= config.health_threshold_dead || brain_op_stage == 4.0)
|
||||
death()
|
||||
@@ -1075,7 +1076,7 @@
|
||||
E = get_visible_implants(0)
|
||||
if(!E.len)
|
||||
embedded_flag = 0
|
||||
|
||||
|
||||
|
||||
//Eyes
|
||||
if(sdisabilities & BLIND) //disabled-blind, doesn't get better on its own
|
||||
@@ -1109,23 +1110,28 @@
|
||||
|
||||
if(stuttering)
|
||||
stuttering = max(stuttering-1, 0)
|
||||
if (src.slurring)
|
||||
if (slurring)
|
||||
slurring = max(slurring-1, 0)
|
||||
if(silent)
|
||||
silent = max(silent-1, 0)
|
||||
|
||||
if(druggy)
|
||||
druggy = max(druggy-1, 0)
|
||||
|
||||
/*
|
||||
// Increase germ_level regularly
|
||||
if(prob(40))
|
||||
germ_level += 1
|
||||
// If you're dirty, your gloves will become dirty, too.
|
||||
if(gloves && germ_level > gloves.germ_level && prob(10))
|
||||
gloves.germ_level += 1
|
||||
*/
|
||||
return 1
|
||||
|
||||
proc/handle_regular_hud_updates()
|
||||
if(hud_updateflag)
|
||||
handle_hud_list()
|
||||
|
||||
|
||||
if(!client) return 0
|
||||
|
||||
if(hud_updateflag)
|
||||
@@ -1136,7 +1142,7 @@
|
||||
if(copytext(hud.icon_state,1,4) == "hud") //ugly, but icon comparison is worse, I believe
|
||||
client.images.Remove(hud)
|
||||
|
||||
client.screen.Remove(global_hud.blurry, global_hud.druggy, global_hud.vimpaired, global_hud.darkMask)
|
||||
client.screen.Remove(global_hud.blurry, global_hud.druggy, global_hud.vimpaired, global_hud.darkMask, global_hud.nvg)
|
||||
|
||||
update_action_buttons()
|
||||
|
||||
@@ -1273,10 +1279,13 @@
|
||||
var/obj/item/clothing/glasses/G = glasses
|
||||
if(istype(G))
|
||||
see_in_dark += G.darkness_view
|
||||
if(G.vision_flags)
|
||||
if(G.vision_flags) // MESONS
|
||||
sight |= G.vision_flags
|
||||
if(!druggy)
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
if(istype(G,/obj/item/clothing/glasses/night))
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
client.screen += global_hud.nvg
|
||||
|
||||
/* HUD shit goes here, as long as it doesn't modify sight flags */
|
||||
// The purpose of this is to stop xray and w/e from preventing you from using huds -- Love, Doohl
|
||||
@@ -1294,6 +1303,8 @@
|
||||
else if(!seer)
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
|
||||
|
||||
if(healths)
|
||||
if (analgesic)
|
||||
healths.icon_state = "health_health_numb"
|
||||
@@ -1400,7 +1411,7 @@
|
||||
//0.1% chance of playing a scary sound to someone who's in complete darkness
|
||||
if(isturf(loc) && rand(1,1000) == 1)
|
||||
var/turf/currentTurf = loc
|
||||
if(!currentTurf.lit_value)
|
||||
if(!currentTurf.lighting_lumcount)
|
||||
playsound_local(src,pick(scarySounds),50, 1, -1)
|
||||
|
||||
proc/handle_virus_updates()
|
||||
@@ -1412,30 +1423,35 @@
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
V.cure(src)
|
||||
|
||||
for(var/obj/effect/decal/cleanable/blood/B in view(1,src))
|
||||
if(B.virus2.len)
|
||||
for (var/ID in B.virus2)
|
||||
var/datum/disease2/disease/V = B.virus2[ID]
|
||||
infect_virus2(src,V)
|
||||
for(var/obj/effect/decal/cleanable/O in view(1,src))
|
||||
if(istype(O,/obj/effect/decal/cleanable/blood))
|
||||
var/obj/effect/decal/cleanable/blood/B = O
|
||||
if(B.virus2.len)
|
||||
for (var/ID in B.virus2)
|
||||
var/datum/disease2/disease/V = B.virus2[ID]
|
||||
infect_virus2(src,V)
|
||||
|
||||
for(var/obj/effect/decal/cleanable/mucus/M in view(1,src))
|
||||
if(M.virus2.len)
|
||||
for (var/ID in M.virus2)
|
||||
var/datum/disease2/disease/V = M.virus2[ID]
|
||||
infect_virus2(src,V)
|
||||
else if(istype(O,/obj/effect/decal/cleanable/mucus))
|
||||
var/obj/effect/decal/cleanable/mucus/M = O
|
||||
if(M.virus2.len)
|
||||
for (var/ID in M.virus2)
|
||||
var/datum/disease2/disease/V = M.virus2[ID]
|
||||
infect_virus2(src,V)
|
||||
|
||||
for (var/ID in virus2)
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
if(isnull(V)) // Trying to figure out a runtime error that keeps repeating
|
||||
CRASH("virus2 nulled before calling activate()")
|
||||
else
|
||||
V.activate(src)
|
||||
// activate may have deleted the virus
|
||||
if(!V) continue
|
||||
|
||||
// check if we're immune
|
||||
if(V.antigen & src.antibodies)
|
||||
V.dead = 1
|
||||
if(virus2.len)
|
||||
for (var/ID in virus2)
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
if(isnull(V)) // Trying to figure out a runtime error that keeps repeating
|
||||
CRASH("virus2 nulled before calling activate()")
|
||||
else
|
||||
V.activate(src)
|
||||
// activate may have deleted the virus
|
||||
if(!V) continue
|
||||
|
||||
// check if we're immune
|
||||
if(V.antigen & src.antibodies)
|
||||
V.dead = 1
|
||||
|
||||
return
|
||||
|
||||
@@ -1587,7 +1603,7 @@
|
||||
else if(status_flags & XENO_HOST)
|
||||
holder.icon_state = "hudxeno"
|
||||
holder2.icon_state = "hudxeno"
|
||||
else if(foundVirus)
|
||||
else if(foundVirus)
|
||||
holder.icon_state = "hudill"
|
||||
else if(has_brain_worms())
|
||||
var/mob/living/simple_animal/borer/B = has_brain_worms()
|
||||
@@ -1628,7 +1644,7 @@
|
||||
var/obj/item/weapon/card/id/I = wear_id.GetID()
|
||||
if(I)
|
||||
perpname = I.registered_name
|
||||
|
||||
|
||||
for(var/datum/data/record/E in data_core.general)
|
||||
if(E.fields["name"] == perpname)
|
||||
for (var/datum/data/record/R in data_core.security)
|
||||
@@ -1649,7 +1665,7 @@
|
||||
if(hud_updateflag & 1 << IMPLOYAL_HUD || hud_updateflag & 1 << IMPCHEM_HUD || hud_updateflag & 1 << IMPTRACK_HUD)
|
||||
var/image/holder1 = hud_list[IMPTRACK_HUD]
|
||||
var/image/holder2 = hud_list[IMPLOYAL_HUD]
|
||||
var/image/holder3 = hud_list[IMPCHEM_HUD]
|
||||
var/image/holder3 = hud_list[IMPCHEM_HUD]
|
||||
|
||||
holder1.icon_state = "hudblank"
|
||||
holder2.icon_state = "hudblank"
|
||||
@@ -1671,26 +1687,27 @@
|
||||
if(hud_updateflag & 1 << SPECIALROLE_HUD)
|
||||
var/image/holder = hud_list[SPECIALROLE_HUD]
|
||||
holder.icon_state = "hudblank"
|
||||
switch(mind.special_role)
|
||||
if("traitor","Syndicate")
|
||||
holder.icon_state = "hudsyndicate"
|
||||
if("Revolutionary")
|
||||
holder.icon_state = "hudrevolutionary"
|
||||
if("Head Revolutionary")
|
||||
holder.icon_state = "hudheadrevolutionary"
|
||||
if("Cultist")
|
||||
holder.icon_state = "hudcultist"
|
||||
if("Changeling")
|
||||
holder.icon_state = "hudchangeling"
|
||||
if("Wizard","Fake Wizard")
|
||||
holder.icon_state = "hudwizard"
|
||||
if("Death Commando")
|
||||
holder.icon_state = "huddeathsquad"
|
||||
if("Ninja")
|
||||
holder.icon_state = "hudninja"
|
||||
if(mind)
|
||||
|
||||
hud_list[SPECIALROLE_HUD] = holder
|
||||
switch(mind.special_role)
|
||||
if("traitor","Syndicate")
|
||||
holder.icon_state = "hudsyndicate"
|
||||
if("Revolutionary")
|
||||
holder.icon_state = "hudrevolutionary"
|
||||
if("Head Revolutionary")
|
||||
holder.icon_state = "hudheadrevolutionary"
|
||||
if("Cultist")
|
||||
holder.icon_state = "hudcultist"
|
||||
if("Changeling")
|
||||
holder.icon_state = "hudchangeling"
|
||||
if("Wizard","Fake Wizard")
|
||||
holder.icon_state = "hudwizard"
|
||||
if("Death Commando")
|
||||
holder.icon_state = "huddeathsquad"
|
||||
if("Ninja")
|
||||
holder.icon_state = "hudninja"
|
||||
|
||||
hud_list[SPECIALROLE_HUD] = holder
|
||||
hud_updateflag = 0
|
||||
|
||||
|
||||
|
||||
@@ -58,6 +58,8 @@
|
||||
message = text("\red <B>[] is trying to remove []'s internals</B>", source, target)
|
||||
else
|
||||
message = text("\red <B>[] is trying to set on []'s internals.</B>", source, target)
|
||||
if("pockets")
|
||||
message = text("\red <B>[] is trying to empty []'s pockets</B>",source, target)
|
||||
else
|
||||
for(var/mob/M in viewers(target, null))
|
||||
M.show_message(message, 1)
|
||||
@@ -233,4 +235,4 @@
|
||||
|
||||
W.layer = 20
|
||||
|
||||
return
|
||||
return
|
||||
|
||||
@@ -22,15 +22,16 @@
|
||||
if(loc)
|
||||
environment = loc.return_air()
|
||||
|
||||
if (stat != DEAD && !istype(src,/mob/living/carbon/monkey/diona)) //still breathing
|
||||
//First, resolve location and get a breath
|
||||
if(air_master.current_cycle%4==2)
|
||||
//Only try to take a breath every 4 seconds, unless suffocating
|
||||
breathe()
|
||||
else //Still give containing object the chance to interact
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
location_as_object.handle_internal_lifeform(src, 0)
|
||||
if (stat != DEAD)
|
||||
if(!istype(src,/mob/living/carbon/monkey/diona)) //still breathing
|
||||
//First, resolve location and get a breath
|
||||
if(air_master.current_cycle%4==2)
|
||||
//Only try to take a breath every 4 seconds, unless suffocating
|
||||
breathe()
|
||||
else //Still give containing object the chance to interact
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
location_as_object.handle_internal_lifeform(src, 0)
|
||||
|
||||
|
||||
//Updates the number of stored chemicals for powers
|
||||
@@ -77,6 +78,8 @@
|
||||
|
||||
if(prob(1))
|
||||
emote(pick("scratch","jump","roll","tail"))
|
||||
updatehealth()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/calculate_affecting_pressure(var/pressure)
|
||||
..()
|
||||
@@ -131,7 +134,6 @@
|
||||
heal_overall_damage(rads,rads)
|
||||
adjustOxyLoss(-(rads))
|
||||
adjustToxLoss(-(rads))
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
if (radiation > 100)
|
||||
@@ -145,7 +147,6 @@
|
||||
radiation--
|
||||
if(prob(25))
|
||||
adjustToxLoss(1)
|
||||
updatehealth()
|
||||
|
||||
if(50 to 74)
|
||||
radiation -= 2
|
||||
@@ -155,7 +156,6 @@
|
||||
Weaken(3)
|
||||
src << "\red You feel weak."
|
||||
emote("collapse")
|
||||
updatehealth()
|
||||
|
||||
if(75 to 100)
|
||||
radiation -= 3
|
||||
@@ -165,7 +165,6 @@
|
||||
randmutb(src)
|
||||
domutcheck(src,null)
|
||||
emote("gasp")
|
||||
updatehealth()
|
||||
|
||||
proc/handle_virus_updates()
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
@@ -175,30 +174,36 @@
|
||||
for (var/ID in virus2)
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
V.cure(src)
|
||||
|
||||
for(var/obj/effect/decal/cleanable/O in view(1,src))
|
||||
if(istype(O,/obj/effect/decal/cleanable/blood))
|
||||
var/obj/effect/decal/cleanable/blood/B = O
|
||||
if(B.virus2.len)
|
||||
for (var/ID in B.virus2)
|
||||
var/datum/disease2/disease/V = B.virus2[ID]
|
||||
infect_virus2(src,V)
|
||||
|
||||
for(var/obj/effect/decal/cleanable/blood/B in view(1,src))
|
||||
if(B.virus2.len)
|
||||
for (var/ID in B.virus2)
|
||||
var/datum/disease2/disease/V = B.virus2[ID]
|
||||
infect_virus2(src,V)
|
||||
for(var/obj/effect/decal/cleanable/mucus/M in view(1,src))
|
||||
if(M.virus2.len)
|
||||
for (var/ID in M.virus2)
|
||||
var/datum/disease2/disease/V = M.virus2[ID]
|
||||
infect_virus2(src,V)
|
||||
else if(istype(O,/obj/effect/decal/cleanable/mucus))
|
||||
var/obj/effect/decal/cleanable/mucus/M = O
|
||||
|
||||
for (var/ID in virus2)
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
if(isnull(V)) // Trying to figure out a runtime error that keeps repeating
|
||||
CRASH("virus2 nulled before calling activate()")
|
||||
else
|
||||
V.activate(src)
|
||||
// activate may have deleted the virus
|
||||
if(!V) continue
|
||||
if(M.virus2.len)
|
||||
for (var/ID in M.virus2)
|
||||
var/datum/disease2/disease/V = M.virus2[ID]
|
||||
infect_virus2(src,V)
|
||||
|
||||
// check if we're immune
|
||||
if(V.antigen & src.antibodies)
|
||||
V.dead = 1
|
||||
if(virus2.len)
|
||||
for (var/ID in virus2)
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
if(isnull(V)) // Trying to figure out a runtime error that keeps repeating
|
||||
CRASH("virus2 nulled before calling activate()")
|
||||
else
|
||||
V.activate(src)
|
||||
// activate may have deleted the virus
|
||||
if(!V) continue
|
||||
|
||||
// check if we're immune
|
||||
if(V.antigen & src.antibodies)
|
||||
V.dead = 1
|
||||
|
||||
return
|
||||
|
||||
@@ -391,6 +396,10 @@
|
||||
proc/handle_environment(datum/gas_mixture/environment)
|
||||
if(!environment)
|
||||
return
|
||||
|
||||
if(abs(environment.temperature - 293.15) < 20 && abs(bodytemperature - 310.14) < 0.5 && environment.toxins < MOLES_PLASMA_VISIBLE)
|
||||
return // Temperatures are within normal ranges, fuck all this processing. ~Ccomp
|
||||
|
||||
var/environment_heat_capacity = environment.heat_capacity()
|
||||
if(istype(get_turf(src), /turf/space))
|
||||
var/turf/heat_turf = get_turf(src)
|
||||
@@ -446,7 +455,7 @@
|
||||
var/turf/T = loc
|
||||
var/area/A = T.loc
|
||||
if(A)
|
||||
if(A.lighting_use_dynamic) light_amount = min(10,T.lit_value) - 5 //hardcapped so it's not abused by having a ton of flashlights
|
||||
if(A.lighting_use_dynamic) light_amount = min(10,T.lighting_lumcount) - 5 //hardcapped so it's not abused by having a ton of flashlights
|
||||
else light_amount = 5
|
||||
|
||||
nutrition += light_amount
|
||||
@@ -459,7 +468,8 @@
|
||||
adjustToxLoss(-1)
|
||||
adjustOxyLoss(-1)
|
||||
|
||||
if(reagents) reagents.metabolize(src,alien)
|
||||
if(reagents && reagents.reagent_list.len)
|
||||
reagents.metabolize(src,alien)
|
||||
|
||||
if (drowsyness)
|
||||
drowsyness--
|
||||
@@ -468,24 +478,23 @@
|
||||
sleeping += 1
|
||||
Paralyse(5)
|
||||
|
||||
confused = max(0, confused - 1)
|
||||
// decrement dizziness counter, clamped to 0
|
||||
if(confused)
|
||||
confused = max(0, confused - 1)
|
||||
|
||||
if(resting)
|
||||
dizziness = max(0, dizziness - 5)
|
||||
else
|
||||
dizziness = max(0, dizziness - 1)
|
||||
|
||||
updatehealth()
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
proc/handle_regular_status_updates()
|
||||
updatehealth()
|
||||
|
||||
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
|
||||
blinded = 1
|
||||
silent = 0
|
||||
else //ALIVE. LIGHTS ARE ON
|
||||
updatehealth()
|
||||
if(health < config.health_threshold_dead || brain_op_stage == 4.0)
|
||||
death()
|
||||
blinded = 1
|
||||
|
||||
@@ -359,8 +359,8 @@
|
||||
return
|
||||
else
|
||||
if(Debug)
|
||||
diary <<"pulling disappeared? at [__LINE__] in mob.dm - pulling = [pulling]"
|
||||
diary <<"REPORT THIS"
|
||||
log_debug("pulling disappeared? at [__LINE__] in mob.dm - pulling = [pulling]")
|
||||
log_debug("REPORT THIS")
|
||||
|
||||
/////
|
||||
if(pulling && pulling.anchored)
|
||||
|
||||
@@ -94,7 +94,7 @@ var/list/ai_list = list()
|
||||
/mob/living/silicon/ai/proc/ai_camera_list, /mob/living/silicon/ai/proc/ai_network_change, \
|
||||
/mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, \
|
||||
/mob/living/silicon/ai/proc/toggle_camera_light)
|
||||
|
||||
|
||||
|
||||
if(!safety)//Only used by AIize() to successfully spawn an AI.
|
||||
if (!B)//If there is no player/brain inside.
|
||||
@@ -116,6 +116,10 @@ var/list/ai_list = list()
|
||||
|
||||
job = "AI"
|
||||
|
||||
spawn(5)
|
||||
new /obj/machinery/ai_powersupply(src)
|
||||
|
||||
|
||||
hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[ID_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
@@ -135,6 +139,37 @@ var/list/ai_list = list()
|
||||
..()
|
||||
|
||||
|
||||
/*
|
||||
The AI Power supply is a dummy object used for powering the AI since only machinery should be using power.
|
||||
The alternative was to rewrite a bunch of AI code instead here we are.
|
||||
*/
|
||||
/obj/machinery/ai_powersupply
|
||||
name="Power Supply"
|
||||
active_power_usage=1000
|
||||
use_power = 2
|
||||
power_channel = EQUIP
|
||||
var/mob/living/silicon/ai/powered_ai = null
|
||||
invisibility = 100
|
||||
|
||||
/obj/machinery/ai_powersupply/New(var/mob/living/silicon/ai/ai=null)
|
||||
powered_ai = ai
|
||||
if(isnull(powered_ai))
|
||||
Del()
|
||||
|
||||
loc = powered_ai.loc
|
||||
use_power(1) // Just incase we need to wake up the power system.
|
||||
|
||||
..()
|
||||
|
||||
/obj/machinery/ai_powersupply/process()
|
||||
if(!powered_ai || powered_ai.stat & DEAD)
|
||||
Del()
|
||||
if(!powered_ai.anchored)
|
||||
loc = powered_ai.loc
|
||||
use_power = 0
|
||||
if(powered_ai.anchored)
|
||||
use_power = 2
|
||||
|
||||
/mob/living/silicon/ai/verb/pick_icon()
|
||||
set category = "AI Commands"
|
||||
set name = "Set AI Core Display"
|
||||
|
||||
@@ -58,10 +58,20 @@
|
||||
src.see_in_dark = 8
|
||||
src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
|
||||
|
||||
//Congratulations! You've found a way for AI's to run without using power!
|
||||
//Todo: Without snowflaking up master_controller procs find a way to make AI use_power but only when APC's clear the area usage the tick prior
|
||||
// since mobs are in master_controller before machinery. We also have to do it in a manner where we don't reset the entire area's need to update
|
||||
// the power usage.
|
||||
//
|
||||
// We can probably create a new machine that resides inside of the AI contents that uses power using the idle_usage of 1000 and nothing else and
|
||||
// be fine.
|
||||
/*
|
||||
var/area/home = get_area(src)
|
||||
if(!home) return//something to do with malf fucking things up I guess. <-- aisat is gone. is this still necessary? ~Carn
|
||||
if(home.powered(EQUIP))
|
||||
home.use_power(1000, EQUIP)
|
||||
*/
|
||||
|
||||
if (src:aiRestorePowerRoutine==2)
|
||||
src << "Alert cancelled. Power has been restored without our assistance."
|
||||
@@ -168,4 +178,4 @@
|
||||
if(fire_res_on_core)
|
||||
health = 100 - getOxyLoss() - getToxLoss() - getBruteLoss()
|
||||
else
|
||||
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
|
||||
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
|
||||
|
||||
@@ -164,7 +164,7 @@
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 3
|
||||
w_class = 1.0
|
||||
w_class = 2.0
|
||||
throw_speed = 5
|
||||
throw_range = 10
|
||||
m_amt = 200
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
if(stat == CONSCIOUS)
|
||||
//if we're strong enough, sting some people
|
||||
var/mob/living/carbon/human/M = target_mob
|
||||
var/sting_prob = 100 // Bees will always try to sting.
|
||||
var/sting_prob = 40 // Bees will always try to sting.
|
||||
if(M in view(src,1)) // Can I see my target?
|
||||
if(prob(max(feral * 10, 0))) // Am I mad enough to want to sting? And yes, when I initially appear, I AM mad enough
|
||||
var/obj/item/clothing/worn_suit = M.wear_suit
|
||||
@@ -42,17 +42,17 @@
|
||||
sting_prob -= min(worn_helmet.armor["bio"],30) // Is your helmet sealed? I can't get to 30% of your body.
|
||||
if( prob(sting_prob) && (M.stat == CONSCIOUS || (M.stat == UNCONSCIOUS && prob(25))) ) // Try to sting! If you're not moving, think about stinging.
|
||||
M.apply_damage(min(strength,2)+mut, BRUTE) // Stinging. The more mutated I am, the harder I sting.
|
||||
M.apply_damage((round(feral/5,1)*(max((round(strength/10,1)),1)))+toxic, TOX) // Bee venom based on how angry I am and how many there are of me!
|
||||
M.apply_damage((round(feral/10,1)*(max((round(strength/20,1)),1)))+toxic, TOX) // Bee venom based on how angry I am and how many there are of me!
|
||||
M << "\red You have been stung!"
|
||||
M.flash_pain()
|
||||
|
||||
//if we're chasing someone, get a little bit angry
|
||||
if(target_mob && prob(10))
|
||||
if(target_mob && prob(5))
|
||||
feral++
|
||||
|
||||
//calm down a little bit
|
||||
if(feral > 0)
|
||||
if(prob(feral * 10))
|
||||
if(prob(feral * 20))
|
||||
feral -= 1
|
||||
else
|
||||
//if feral is less than 0, we're becalmed by smoke or steam
|
||||
|
||||
@@ -217,7 +217,10 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
|
||||
var/datum/reagent/blood/injected = get_blood(container.reagents)
|
||||
if (!injected)
|
||||
return
|
||||
src.virus2 |= virus_copylist(injected.data["virus2"])
|
||||
var/list/sniffles = virus_copylist(injected.data["virus2"])
|
||||
for(var/ID in sniffles)
|
||||
var/datum/disease2/disease/sniffle = sniffles[ID]
|
||||
infect_virus2(src,sniffle,1)
|
||||
if (injected.data["antibodies"] && prob(5))
|
||||
antibodies |= injected.data["antibodies"]
|
||||
var/list/chems = list()
|
||||
|
||||
@@ -69,54 +69,70 @@
|
||||
/mob/living/carbon/human/proc/handle_organs()
|
||||
number_wounds = 0
|
||||
var/leg_tally = 2
|
||||
for(var/datum/organ/external/E in organs)
|
||||
var/force_process = 0
|
||||
var/damage_this_tick = getBruteLoss() + getFireLoss() + getToxLoss()
|
||||
if(damage_this_tick > last_dam)
|
||||
force_process = 1
|
||||
last_dam = damage_this_tick
|
||||
if(!force_process && !bad_external_organs.len)
|
||||
return
|
||||
if(force_process)
|
||||
bad_external_organs.Cut()
|
||||
for(var/datum/organ/external/Ex in organs)
|
||||
bad_external_organs += Ex
|
||||
|
||||
for(var/datum/organ/external/E in bad_external_organs)
|
||||
if(!E)
|
||||
continue
|
||||
E.process()
|
||||
number_wounds += E.number_wounds
|
||||
if(!E.need_process())
|
||||
bad_external_organs -= E
|
||||
continue
|
||||
else
|
||||
E.process()
|
||||
number_wounds += E.number_wounds
|
||||
|
||||
//Robotic limb malfunctions
|
||||
var/malfunction = 0
|
||||
if (E.status & ORGAN_ROBOT && prob(E.brute_dam + E.burn_dam))
|
||||
malfunction = 1
|
||||
//Robotic limb malfunctions
|
||||
var/malfunction = 0
|
||||
if (E.status & ORGAN_ROBOT && prob(E.brute_dam + E.burn_dam))
|
||||
malfunction = 1
|
||||
|
||||
//Broken limbs hurt too
|
||||
var/broken = 0
|
||||
if(E.status & ORGAN_BROKEN && !(E.status & ORGAN_SPLINTED) )
|
||||
broken = 1
|
||||
//Broken limbs hurt too
|
||||
var/broken = 0
|
||||
if(E.status & ORGAN_BROKEN && !(E.status & ORGAN_SPLINTED) )
|
||||
broken = 1
|
||||
|
||||
//Moving around with fractured ribs won't do you any good
|
||||
if (broken && E.internal_organs && prob(15))
|
||||
if (!lying && world.timeofday - l_move_time < 15)
|
||||
var/datum/organ/internal/I = pick(E.internal_organs)
|
||||
custom_pain("You feel broken bones moving in your [E.display_name]!", 1)
|
||||
I.take_damage(rand(3,5))
|
||||
//Moving around with fractured ribs won't do you any good
|
||||
if (broken && E.internal_organs && prob(15))
|
||||
if (!lying && world.timeofday - l_move_time < 15)
|
||||
var/datum/organ/internal/I = pick(E.internal_organs)
|
||||
custom_pain("You feel broken bones moving in your [E.display_name]!", 1)
|
||||
I.take_damage(rand(3,5))
|
||||
|
||||
//Special effects for limbs.
|
||||
if(E.name in list("l_hand","l_arm","r_hand","r_arm") && (broken||malfunction))
|
||||
var/obj/item/c_hand //Getting what's in this hand
|
||||
if(E.name == "l_hand" || E.name == "l_arm")
|
||||
c_hand = l_hand
|
||||
if(E.name == "r_hand" || E.name == "r_arm")
|
||||
c_hand = r_hand
|
||||
//Special effects for limbs.
|
||||
if(E.name in list("l_hand","l_arm","r_hand","r_arm") && (broken||malfunction))
|
||||
var/obj/item/c_hand //Getting what's in this hand
|
||||
if(E.name == "l_hand" || E.name == "l_arm")
|
||||
c_hand = l_hand
|
||||
if(E.name == "r_hand" || E.name == "r_arm")
|
||||
c_hand = r_hand
|
||||
|
||||
if (c_hand)
|
||||
u_equip(c_hand)
|
||||
if (c_hand)
|
||||
u_equip(c_hand)
|
||||
|
||||
if(broken)
|
||||
emote("me", 1, "[(species && species.flags & NO_PAIN) ? "" : "screams in pain and"] drops what they were holding in their [E.display_name?"[E.display_name]":"[E]"]!")
|
||||
if(malfunction)
|
||||
emote("me", 1, "drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
spark_system.start()
|
||||
spawn(10)
|
||||
del(spark_system)
|
||||
if(broken)
|
||||
emote("me", 1, "[(species && species.flags & NO_PAIN) ? "" : "screams in pain and"] drops what they were holding in their [E.display_name?"[E.display_name]":"[E]"]!")
|
||||
if(malfunction)
|
||||
emote("me", 1, "drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
spark_system.start()
|
||||
spawn(10)
|
||||
del(spark_system)
|
||||
|
||||
else if(E.name in list("l_leg","l_foot","r_leg","r_foot") && !lying)
|
||||
if (!E.is_usable() || malfunction || (broken && !(E.status & ORGAN_SPLINTED)))
|
||||
leg_tally-- // let it fail even if just foot&leg
|
||||
else if(E.name in list("l_leg","l_foot","r_leg","r_foot") && !lying)
|
||||
if (!E.is_usable() || malfunction || (broken && !(E.status & ORGAN_SPLINTED)))
|
||||
leg_tally-- // let it fail even if just foot&leg
|
||||
|
||||
// standing is poor
|
||||
if(leg_tally <= 0 && !paralysis && !(lying || resting) && prob(5))
|
||||
@@ -124,7 +140,7 @@
|
||||
emote("scream")
|
||||
emote("collapse")
|
||||
paralysis = 10
|
||||
|
||||
|
||||
//Check arms and legs for existence
|
||||
can_stand = 2 //can stand on both legs
|
||||
var/datum/organ/external/E = organs_by_name["l_foot"]
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
var/burn_dam = 0
|
||||
var/max_damage = 0
|
||||
var/max_size = 0
|
||||
var/last_dam = -1
|
||||
|
||||
var/display_name
|
||||
var/list/wounds = list()
|
||||
@@ -198,7 +199,10 @@ This function completely restores a damaged organ to perfect condition.
|
||||
*/
|
||||
/datum/organ/external/proc/rejuvenate()
|
||||
damage_state = "00"
|
||||
status = 0
|
||||
if(status & 128) //Robotic organs stay robotic. Fix because right click rejuvinate makes IPC's organs organic.
|
||||
status = 128
|
||||
else
|
||||
status = 0
|
||||
perma_injury = 0
|
||||
brute_dam = 0
|
||||
burn_dam = 0
|
||||
@@ -270,6 +274,19 @@ This function completely restores a damaged organ to perfect condition.
|
||||
PROCESSING & UPDATING
|
||||
****************************************************/
|
||||
|
||||
//Determines if we even need to process this organ.
|
||||
|
||||
/datum/organ/external/proc/need_process()
|
||||
if(status && status != ORGAN_ROBOT) // If it's robotic, that's fine it will have a status.
|
||||
return 1
|
||||
if(brute_dam || burn_dam)
|
||||
return 1
|
||||
if(last_dam != brute_dam + burn_dam) // Process when we are fully healed up.
|
||||
last_dam = brute_dam + burn_dam
|
||||
return 1
|
||||
last_dam = brute_dam + burn_dam
|
||||
return 0
|
||||
|
||||
/datum/organ/external/process()
|
||||
// Process wounds, doing healing etc. Only do this every few ticks to save processing power
|
||||
if(owner.life_tick % wound_update_accuracy == 0)
|
||||
|
||||
@@ -26,6 +26,13 @@
|
||||
|
||||
|
||||
/obj/item/weapon/paper_bin/attack_hand(mob/user as mob)
|
||||
if (hasorgans(user))
|
||||
var/datum/organ/external/temp = user:organs_by_name["r_hand"]
|
||||
if (user.hand)
|
||||
temp = user:organs_by_name["l_hand"]
|
||||
if(temp && !temp.is_usable())
|
||||
user << "<span class='notice'>You try to move your [temp.display_name], but cannot!"
|
||||
return
|
||||
if(amount >= 1)
|
||||
amount--
|
||||
if(amount==0)
|
||||
@@ -104,4 +111,4 @@
|
||||
user << "<span class='notice'>[src] is empty!</span>"
|
||||
|
||||
add_fingerprint(user)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "photo"
|
||||
item_state = "paper"
|
||||
w_class = 1.0
|
||||
w_class = 2.0
|
||||
var/icon/img //Big photo image
|
||||
var/scribble //Scribble on the back.
|
||||
|
||||
|
||||
@@ -217,7 +217,7 @@
|
||||
// update the APC icon to show the three base states
|
||||
// also add overlays for indicator lights
|
||||
/obj/machinery/power/apc/update_icon()
|
||||
|
||||
|
||||
if (!status_overlays)
|
||||
status_overlays = 1
|
||||
status_overlays_lock = new
|
||||
@@ -235,9 +235,9 @@
|
||||
status_overlays_lock[1] = image(icon, "apcox-0") // 0=blue 1=red
|
||||
status_overlays_lock[2] = image(icon, "apcox-1")
|
||||
|
||||
status_overlays_charging[1] = image(icon, "apco3-0")
|
||||
status_overlays_charging[1] = image(icon, "apco3-0")
|
||||
status_overlays_charging[2] = image(icon, "apco3-1")
|
||||
status_overlays_charging[3] = image(icon, "apco3-2")
|
||||
status_overlays_charging[3] = image(icon, "apco3-2")
|
||||
|
||||
status_overlays_equipment[1] = image(icon, "apco0-0") // 0=red, 1=green, 2=blue
|
||||
status_overlays_equipment[2] = image(icon, "apco0-1")
|
||||
@@ -248,13 +248,13 @@
|
||||
status_overlays_lighting[2] = image(icon, "apco1-1")
|
||||
status_overlays_lighting[3] = image(icon, "apco1-2")
|
||||
status_overlays_lighting[4] = image(icon, "apco1-3")
|
||||
|
||||
|
||||
status_overlays_environ[1] = image(icon, "apco2-0")
|
||||
status_overlays_environ[2] = image(icon, "apco2-1")
|
||||
status_overlays_environ[3] = image(icon, "apco2-2")
|
||||
status_overlays_environ[4] = image(icon, "apco2-3")
|
||||
|
||||
|
||||
|
||||
|
||||
var/update = check_updates() //returns 0 if no need to update icons.
|
||||
// 1 if we need to update the icon_state
|
||||
@@ -280,7 +280,7 @@
|
||||
icon_state = "apcemag"
|
||||
else if(update_state & UPSTATE_WIREEXP)
|
||||
icon_state = "apcewires"
|
||||
|
||||
|
||||
|
||||
|
||||
if(!(update_state & UPSTATE_ALLGOOD))
|
||||
@@ -291,7 +291,7 @@
|
||||
|
||||
|
||||
if(update & 2)
|
||||
|
||||
|
||||
if(overlays.len)
|
||||
overlays = 0
|
||||
|
||||
@@ -306,7 +306,7 @@
|
||||
|
||||
/obj/machinery/power/apc/proc/check_updates()
|
||||
|
||||
var/last_update_state = update_state
|
||||
var/last_update_state = update_state
|
||||
var/last_update_overlay = update_overlay
|
||||
update_state = 0
|
||||
update_overlay = 0
|
||||
@@ -349,7 +349,7 @@
|
||||
update_overlay |= APC_UPOVERLAY_EQUIPMENT1
|
||||
else if(equipment == 2)
|
||||
update_overlay |= APC_UPOVERLAY_EQUIPMENT2
|
||||
|
||||
|
||||
if(!lighting)
|
||||
update_overlay |= APC_UPOVERLAY_LIGHTING0
|
||||
else if(lighting == 1)
|
||||
@@ -649,6 +649,7 @@
|
||||
user << "\blue You slot your fingers into the APC interface and siphon off some of the stored charge for your own use."
|
||||
if(src.cell.charge < 0) src.cell.charge = 0
|
||||
if(H.nutrition > 500) H.nutrition = 500
|
||||
src.charging = 1
|
||||
|
||||
else
|
||||
user << "\blue You are already fully charged."
|
||||
@@ -1163,6 +1164,7 @@
|
||||
lastused_equip = area.usage(EQUIP)
|
||||
lastused_environ = area.usage(ENVIRON)
|
||||
if(area.powerupdate)
|
||||
if(debug) log_debug("power update in [area.name] / [name]")
|
||||
area.clear_usage()
|
||||
|
||||
lastused_total = lastused_light + lastused_equip + lastused_environ
|
||||
@@ -1186,16 +1188,16 @@
|
||||
if(terminal && terminal.powernet)
|
||||
perapc = terminal.powernet.perapc
|
||||
|
||||
//if(debug)
|
||||
//world << "Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light]"
|
||||
if(debug)
|
||||
log_debug( "Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light]")
|
||||
|
||||
if(cell && !shorted)
|
||||
var/cell_charge = cell.charge
|
||||
//var/cell_charge = cell.charge
|
||||
var/cell_maxcharge = cell.maxcharge
|
||||
|
||||
// draw power from cell as before
|
||||
|
||||
var/cellused = min(cell_charge, CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
|
||||
var/cellused = min(cell.charge, CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
|
||||
cell.use(cellused)
|
||||
|
||||
if(excess > 0 || perapc > lastused_total) // if power excess, or enough anyway, recharge the cell
|
||||
@@ -1206,10 +1208,9 @@
|
||||
|
||||
else // no excess, and not enough per-apc
|
||||
|
||||
if( (cell_charge/CELLRATE+perapc) >= lastused_total) // can we draw enough from cell+grid to cover last usage?
|
||||
if( (cell.charge/CELLRATE+perapc) >= lastused_total) // can we draw enough from cell+grid to cover last usage?
|
||||
|
||||
cell_charge = min(cell_maxcharge, cell_charge + CELLRATE * perapc) //recharge with what we can
|
||||
cell.charge = cell_charge
|
||||
cell.give(CELLRATE * perapc) //recharge with what we can
|
||||
add_load(perapc) // so draw what we can from the grid
|
||||
charging = 0
|
||||
|
||||
@@ -1232,30 +1233,30 @@
|
||||
longtermpower -= 2
|
||||
|
||||
|
||||
if(cell_charge >= 1250 || longtermpower > 0) // Put most likely at the top so we don't check it last, effeciency 101
|
||||
if(cell.charge >= 1250 || longtermpower > 0) // Put most likely at the top so we don't check it last, effeciency 101
|
||||
if(autoflag != 3)
|
||||
equipment = autoset(equipment, 1)
|
||||
lighting = autoset(lighting, 1)
|
||||
environ = autoset(environ, 1)
|
||||
autoflag = 3
|
||||
area.poweralert(1, src)
|
||||
if(cell_charge >= 4000)
|
||||
if(cell.charge >= 4000)
|
||||
area.poweralert(1, src)
|
||||
else if(cell_charge < 1250 && longtermpower < 0) // <30%, turn off equipment
|
||||
else if(cell.charge < 1250 && cell.charge > 750 && longtermpower < 0) // <30%, turn off equipment
|
||||
if(autoflag != 2)
|
||||
equipment = autoset(equipment, 2)
|
||||
lighting = autoset(lighting, 1)
|
||||
environ = autoset(environ, 1)
|
||||
area.poweralert(0, src)
|
||||
autoflag = 2
|
||||
else if(cell_charge < 750 && longtermpower < 0) // <15%, turn off lighting & equipment
|
||||
else if(cell.charge < 750 && cell.charge > 10 && longtermpower < 0) // <15%, turn off lighting & equipment
|
||||
if(autoflag != 1)
|
||||
equipment = autoset(equipment, 2)
|
||||
lighting = autoset(lighting, 2)
|
||||
environ = autoset(environ, 1)
|
||||
area.poweralert(0, src)
|
||||
autoflag = 1
|
||||
else if(cell_charge <= 0) // zero charge, turn all off
|
||||
else if(cell.charge <= 0) // zero charge, turn all off
|
||||
if(autoflag != 0)
|
||||
equipment = autoset(equipment, 0)
|
||||
lighting = autoset(lighting, 0)
|
||||
@@ -1268,7 +1269,7 @@
|
||||
if(chargemode && charging == 1 && operating)
|
||||
if(excess > 0) // check to make sure we have enough to charge
|
||||
// Max charge is perapc share, capped to cell capacity, or % per second constant (Whichever is smallest)
|
||||
var/ch = min(perapc*CELLRATE, (cell_maxcharge - cell_charge), (cell_maxcharge*CHARGELEVEL))
|
||||
var/ch = min(perapc*CELLRATE, (cell_maxcharge - cell.charge), (cell_maxcharge*CHARGELEVEL))
|
||||
add_load(ch/CELLRATE) // Removes the power we're taking from the grid
|
||||
cell.give(ch) // actually recharge the cell
|
||||
|
||||
|
||||
@@ -642,7 +642,7 @@
|
||||
flags = FPRINT | TABLEPASS
|
||||
force = 2
|
||||
throwforce = 5
|
||||
w_class = 1
|
||||
w_class = 2
|
||||
var/status = 0 // LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN
|
||||
var/base_state
|
||||
var/switchcount = 0 // number of times switched
|
||||
|
||||
@@ -460,6 +460,7 @@ var/global/list/uneatable = list(
|
||||
move_self = 1 //Do we move on our own?
|
||||
grav_pull = 10 //How many tiles out do we pull?
|
||||
consume_range = 3 //How many tiles out do we eat
|
||||
var/last_boom = 0
|
||||
|
||||
/obj/machinery/singularity/narsie/large
|
||||
name = "Nar-Sie"
|
||||
@@ -490,9 +491,11 @@ var/global/list/uneatable = list(
|
||||
return 0
|
||||
if (istype(A,/mob/living))//Mobs get gibbed
|
||||
A:gib()
|
||||
else if(istype(A,/obj/))
|
||||
A:ex_act(1.0)
|
||||
if(A) del(A)
|
||||
else if(istype(A,/obj))
|
||||
var/obj/O = A
|
||||
machines -= O
|
||||
processing_objects -= O
|
||||
O.loc = null
|
||||
else if(isturf(A))
|
||||
var/turf/T = A
|
||||
if(T.intact)
|
||||
@@ -502,6 +505,9 @@ var/global/list/uneatable = list(
|
||||
if(O.invisibility == 101)
|
||||
src.consume(O)
|
||||
A:ChangeTurf(/turf/space)
|
||||
if(last_boom + 100 < world.time && prob(5))
|
||||
explosion(loc, -1, -1, -1, 1, 0) //Since we're not exploding everything in consume() toss out an explosion effect every now and again
|
||||
last_boom = world.time
|
||||
return
|
||||
|
||||
/obj/machinery/singularity/narsie/ex_act() //No throwing bombs at it either. --NEO
|
||||
|
||||
@@ -218,6 +218,10 @@
|
||||
if (!istype(src.loc, /turf) && !istype(usr, /mob/living/silicon/))
|
||||
return 0 // Do not update ui
|
||||
|
||||
for(var/area/A in active_areas)
|
||||
A.master.powerupdate = 3
|
||||
|
||||
|
||||
if( href_list["cmode"] )
|
||||
chargemode = !chargemode
|
||||
if(!chargemode)
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
item_state = "syringe_kit"
|
||||
m_amt = 50000
|
||||
throwforce = 2
|
||||
w_class = 1.0
|
||||
w_class = 2.0
|
||||
throw_speed = 4
|
||||
throw_range = 10
|
||||
var/list/stored_ammo = list()
|
||||
|
||||
@@ -135,4 +135,18 @@
|
||||
icon_state = "a762"
|
||||
ammo_type = "/obj/item/ammo_casing/a762"
|
||||
max_ammo = 0
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/chameleon
|
||||
name = "magazine (.45)"
|
||||
icon_state = "45"
|
||||
ammo_type = "/obj/item/ammo_casing/chameleon"
|
||||
max_ammo = 7
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/chameleon/empty
|
||||
name = "magazine (.45)"
|
||||
icon_state = "45"
|
||||
ammo_type = "/obj/item/ammo_casing/chameleon"
|
||||
max_ammo = 0
|
||||
multiple_sprites = 1
|
||||
@@ -105,3 +105,9 @@
|
||||
icon_state = "rocketshell"
|
||||
projectile_type = "/obj/item/missile"
|
||||
caliber = "rocket"
|
||||
|
||||
/obj/item/ammo_casing/chameleon
|
||||
name = "chameleon bullets"
|
||||
desc = "A set of bullets for the Chameleon Gun."
|
||||
projectile_type = "/obj/item/projectile/bullet/chameleon"
|
||||
caliber = ".45"
|
||||
|
||||
@@ -58,4 +58,7 @@
|
||||
embed = 0
|
||||
|
||||
/obj/item/projectile/bullet/a762
|
||||
damage = 25
|
||||
damage = 25
|
||||
|
||||
/obj/item/projectile/bullet/chameleon
|
||||
damage = 1 // stop trying to murderbone with a fake gun dumbass!!!
|
||||
@@ -110,7 +110,7 @@ datum
|
||||
continue
|
||||
var/current_reagent_transfer = current_reagent.volume * part
|
||||
if(preserve_data)
|
||||
trans_data = current_reagent.data
|
||||
trans_data = copy_data(current_reagent)
|
||||
|
||||
R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data, safety = 1) //safety checks on these so all chemicals are transferred
|
||||
src.remove_reagent(current_reagent.id, current_reagent_transfer, safety = 1) // to the target container before handling reactions
|
||||
@@ -183,7 +183,7 @@ datum
|
||||
for (var/datum/reagent/current_reagent in src.reagent_list)
|
||||
var/current_reagent_transfer = current_reagent.volume * part
|
||||
if(preserve_data)
|
||||
trans_data = current_reagent.data
|
||||
trans_data = copy_data(current_reagent)
|
||||
R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data, safety = 1) //safety check so all chemicals are transferred before reacting
|
||||
|
||||
src.update_total()
|
||||
@@ -207,7 +207,7 @@ datum
|
||||
for (var/datum/reagent/current_reagent in src.reagent_list)
|
||||
if(current_reagent.id == reagent)
|
||||
if(preserve_data)
|
||||
trans_data = current_reagent.data
|
||||
trans_data = copy_data(current_reagent)
|
||||
R.add_reagent(current_reagent.id, amount, trans_data)
|
||||
src.remove_reagent(current_reagent.id, amount, 1)
|
||||
break
|
||||
@@ -600,6 +600,24 @@ datum
|
||||
if(my_atom)
|
||||
my_atom.reagents = null
|
||||
|
||||
copy_data(var/datum/reagent/current_reagent)
|
||||
if (!current_reagent || !current_reagent.data) return null
|
||||
if (!istype(current_reagent.data, /list)) return current_reagent.data
|
||||
|
||||
var/list/trans_data = current_reagent.data.Copy()
|
||||
|
||||
// We do this so that introducing a virus to a blood sample
|
||||
// doesn't automagically infect all other blood samples from
|
||||
// the same donor.
|
||||
//
|
||||
// Technically we should probably copy all data lists, but
|
||||
// that could possibly eat up a lot of memory needlessly
|
||||
// if most data lists are read-only.
|
||||
if (trans_data["virus2"])
|
||||
var/list/v = trans_data["virus2"]
|
||||
trans_data["virus2"] = v.Copy()
|
||||
|
||||
return trans_data
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
@@ -949,7 +949,7 @@ datum
|
||||
|
||||
for(var/mob/living/carbon/slime/M in T)
|
||||
M.adjustToxLoss(rand(5,10))
|
||||
|
||||
|
||||
reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
@@ -1835,7 +1835,7 @@ datum
|
||||
toxin/beer2 //disguised as normal beer for use by emagged brobots
|
||||
name = "Beer"
|
||||
id = "beer2"
|
||||
description = "An alcoholic beverage made from malted grains, hops, yeast, and water. The fermentation appears to be imcomplete." //If the players manage to analyze this, they deserve to know something is wrong.
|
||||
description = "An alcoholic beverage made from malted grains, hops, yeast, and water. The fermentation appears to be incomplete." //If the players manage to analyze this, they deserve to know something is wrong.
|
||||
reagent_state = LIQUID
|
||||
color = "#664300" // rgb: 102, 67, 0
|
||||
custom_metabolism = 0.15 // Sleep toxins should always be consumed pretty fast
|
||||
@@ -3706,4 +3706,4 @@ datum
|
||||
return
|
||||
|
||||
// Undefine the alias for REAGENTS_EFFECT_MULTIPLER
|
||||
#undef REM
|
||||
#undef REM
|
||||
|
||||
@@ -849,7 +849,7 @@ datum
|
||||
var/list/flashers = list()
|
||||
for(var/mob/living/carbon/human/M in viewers(TO, null))
|
||||
if(M:eyecheck() <= 0)
|
||||
flick("e_flash", M.flash) // flash dose faggots
|
||||
flick("e_flash", M.flash)
|
||||
flashers += M
|
||||
|
||||
var/y_distance = TO.y - FROM.y
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "..."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = null
|
||||
w_class = 1
|
||||
w_class = 2
|
||||
var/amount_per_transfer_from_this = 5
|
||||
var/possible_transfer_amounts = list(5,10,15,25,30)
|
||||
var/volume = 30
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
icon_state = "dropper0"
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = list(1,2,3,4,5)
|
||||
w_class = 1
|
||||
volume = 5
|
||||
var/filled = 0
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
attack(mob/M as mob, mob/user as mob, def_zone)
|
||||
if (canopened == 0)
|
||||
user << "<span class='notice'> You need to open the drink!</span>"
|
||||
user << "<span class='notice'>You need to open the drink!</span>"
|
||||
return
|
||||
var/datum/reagents/R = src.reagents
|
||||
var/fillevel = gulp_size
|
||||
@@ -24,11 +24,18 @@
|
||||
M << "\blue You swallow a gulp of [src]."
|
||||
if(reagents.total_volume)
|
||||
reagents.trans_to_ingest(M, gulp_size)
|
||||
reagents.reaction(M, INGEST)
|
||||
spawn(5)
|
||||
reagents.trans_to(M, gulp_size)
|
||||
|
||||
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
|
||||
return 1
|
||||
else if( istype(M, /mob/living/carbon/human) )
|
||||
if (canopened == 0)
|
||||
user << "<span class='notice'> You need to open the drink!</span>"
|
||||
return
|
||||
|
||||
else if (canopened == 1)
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message("\red [user] attempts to feed [M] [src].", 1)
|
||||
if(!do_mob(user, M)) return
|
||||
@@ -68,8 +75,10 @@
|
||||
user << "\red [src] is full."
|
||||
return
|
||||
|
||||
var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
|
||||
user << "\blue You fill [src] with [trans] units of the contents of [target]."
|
||||
var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
|
||||
user << "\blue You fill [src] with [trans] units of the contents of [target]."
|
||||
if (canopened == 0)
|
||||
user << "<span class='notice'>You need to open the drink!</span>"
|
||||
|
||||
else if(target.is_open_container()) //Something like a glass. Player probably wants to transfer TO it.
|
||||
if(!reagents.total_volume)
|
||||
@@ -259,4 +268,4 @@
|
||||
icon_state = "sodawater"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("sodawater", 50)
|
||||
reagents.add_reagent("sodawater", 50)
|
||||
|
||||
@@ -668,10 +668,10 @@
|
||||
reagents.add_reagent("nutriment", 3)
|
||||
src.bitesize = 6
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/faggot
|
||||
name = "Faggot"
|
||||
desc = "A great meal all round. Not a cord of wood."
|
||||
icon_state = "faggot"
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatball
|
||||
name = "meatball"
|
||||
desc = "A great meal all round."
|
||||
icon_state = "meatball"
|
||||
filling_color = "#DB0000"
|
||||
|
||||
New()
|
||||
@@ -2835,7 +2835,7 @@
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/bun/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
// Bun + meatball = burger
|
||||
if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/faggot))
|
||||
if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/meatball))
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src)
|
||||
user << "You make a burger."
|
||||
del(W)
|
||||
@@ -2906,7 +2906,7 @@
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 2)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/rawfaggot
|
||||
/obj/item/weapon/reagent_containers/food/snacks/rawmeatball
|
||||
name = "raw meatball"
|
||||
desc = "A raw meatball."
|
||||
icon = 'icons/obj/food_ingredients.dmi'
|
||||
|
||||
@@ -38,7 +38,10 @@
|
||||
/mob/living/simple_animal/hostile/retaliate/goat,
|
||||
/obj/machinery/computer/centrifuge,
|
||||
/obj/machinery/sleeper,
|
||||
/obj/machinery/smartfridge/ )
|
||||
/obj/machinery/smartfridge/,
|
||||
/obj/machinery/biogenerator,
|
||||
/obj/machinery/hydroponics,
|
||||
/obj/machinery/constructable_frame)
|
||||
|
||||
New()
|
||||
..()
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
icon_state = null
|
||||
item_state = "pill"
|
||||
possible_transfer_amounts = null
|
||||
w_class = 1
|
||||
volume = 50
|
||||
|
||||
New()
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = null //list(5,10,15)
|
||||
volume = 15
|
||||
w_class = 1
|
||||
var/mode = SYRINGE_DRAW
|
||||
|
||||
on_reagent_change()
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
//If you don't want to fuck up disposals, add to this list, and don't change the order.
|
||||
//If you insist on changing the order, you'll have to change every sort junction to reflect the new order. --Pete
|
||||
|
||||
w_class = 1
|
||||
w_class = 2
|
||||
item_state = "electronic"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
@@ -1369,13 +1369,13 @@ datum/design/implant_free
|
||||
build_path = "/obj/item/weapon/implant/freedom"
|
||||
|
||||
datum/design/chameleon
|
||||
name = "Chameleon Jumpsuit"
|
||||
desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
|
||||
name = "Chameleon Kit"
|
||||
desc = "It's a set of clothes with dials on them."
|
||||
id = "chameleon"
|
||||
req_tech = list("syndicate" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 500)
|
||||
build_path = "/obj/item/clothing/under/chameleon"
|
||||
build_path = "/obj/item/weapon/storage/box/syndie_kit/chameleon"
|
||||
|
||||
|
||||
datum/design/bluespacebeaker
|
||||
@@ -1712,7 +1712,7 @@ datum/design/security_hud
|
||||
icon = 'icons/obj/cloning.dmi'
|
||||
icon_state = "datadisk2"
|
||||
item_state = "card-id"
|
||||
w_class = 1.0
|
||||
w_class = 2.0
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
var/datum/design/blueprint
|
||||
|
||||
@@ -262,7 +262,7 @@ datum/tech/robotics
|
||||
icon = 'icons/obj/cloning.dmi'
|
||||
icon_state = "datadisk2"
|
||||
item_state = "card-id"
|
||||
w_class = 1.0
|
||||
w_class = 2.0
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
var/datum/tech/stored
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
var/excavation_level = 0
|
||||
var/datum/geosample/geological_data
|
||||
var/datum/artifact_find/artifact_find
|
||||
var/last_act = 0
|
||||
|
||||
/obj/structure/boulder/New()
|
||||
icon_state = "boulder[rand(1,4)]"
|
||||
@@ -68,8 +69,14 @@
|
||||
if (istype(W, /obj/item/weapon/pickaxe))
|
||||
var/obj/item/weapon/pickaxe/P = W
|
||||
|
||||
if(last_act + P.digspeed > world.time)//prevents message spam
|
||||
return
|
||||
last_act = world.time
|
||||
|
||||
user << "\red You start [P.drill_verb] [src]."
|
||||
|
||||
|
||||
|
||||
if(!do_after(user,P.digspeed))
|
||||
return
|
||||
|
||||
@@ -97,3 +104,22 @@
|
||||
user.visible_message("<font color='red'><b>[src] suddenly crumbles away.</b></font>",\
|
||||
"\blue [src] has been whittled away under your careful excavation, but there was nothing of interest inside.")
|
||||
del(src)
|
||||
|
||||
/obj/structure/boulder/Bumped(AM)
|
||||
. = ..()
|
||||
if(istype(AM,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if((istype(H.l_hand,/obj/item/weapon/pickaxe)) && (!H.hand))
|
||||
attackby(H.l_hand,H)
|
||||
else if((istype(H.r_hand,/obj/item/weapon/pickaxe)) && H.hand)
|
||||
attackby(H.r_hand,H)
|
||||
|
||||
else if(istype(AM,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/R = AM
|
||||
if(istype(R.module_active,/obj/item/weapon/pickaxe))
|
||||
attackby(R.module_active,R)
|
||||
|
||||
else if(istype(AM,/obj/mecha))
|
||||
var/obj/mecha/M = AM
|
||||
if(istype(M.selected,/obj/item/mecha_parts/mecha_equipment/tool/drill))
|
||||
M.selected.action(src)
|
||||
|
||||
@@ -77,7 +77,7 @@ datum
|
||||
icon_state = "solution_tray"
|
||||
m_amt = 0
|
||||
g_amt = 5
|
||||
w_class = 1.0
|
||||
w_class = 2.0
|
||||
amount_per_transfer_from_this = 1
|
||||
possible_transfer_amounts = list(1, 2)
|
||||
volume = 2
|
||||
|
||||
@@ -142,6 +142,7 @@ proc/SetupXenoarch()
|
||||
new /obj/item/weapon/storage/belt/archaeology(src)
|
||||
new /obj/item/weapon/storage/box/excavation(src)
|
||||
new /obj/item/device/flashlight/lantern(src)
|
||||
new /obj/item/device/ano_scanner(src)
|
||||
new /obj/item/device/depth_scanner(src)
|
||||
new /obj/item/device/core_sampler(src)
|
||||
new /obj/item/device/gps(src)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "flashgun"
|
||||
item_state = "lampgreen"
|
||||
w_class = 1.0
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
var/nearest_artifact_id = "unknown"
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
icon = 'icons/obj/pda.dmi'
|
||||
icon_state = "crap"
|
||||
item_state = "analyzer"
|
||||
w_class = 1.0
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
var/list/positive_locations = list()
|
||||
|
||||
@@ -10,7 +10,7 @@ client/verb/tcssave()
|
||||
var/obj/machinery/telecomms/server/Server = Machine.SelectedServer
|
||||
var/tcscode=winget(src, "tcscode", "text")
|
||||
var/msg="[mob.name] is adding script to server [Server]: [tcscode]"
|
||||
diary << msg
|
||||
log_misc(msg)
|
||||
message_admins("[mob.name] has uploaded a NTLS script to [Machine.SelectedServer] ([mob.x],[mob.y],[mob.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[mob.x];Y=[mob.y];Z=[mob.z]'>JMP</a>)",0,1)
|
||||
Server.setcode( tcscode ) // this actually saves the code from input to the server
|
||||
src << output(null, "tcserror") // clear the errors
|
||||
@@ -208,4 +208,4 @@ client/verb/tcsclearmem()
|
||||
src << output("<font color = red>Failed to clear memory: Unable to locate machine.</font color>", "tcserror")
|
||||
else
|
||||
src << output(null, "tcserror")
|
||||
src << output("<font color = red>Failed to clear memory: Unable to locate machine.</font color>", "tcserror")
|
||||
src << output("<font color = red>Failed to clear memory: Unable to locate machine.</font color>", "tcserror")
|
||||
|
||||
@@ -257,7 +257,7 @@ proc/n_inrange(var/num, var/min=-1, var/max=1)
|
||||
var/list/dat = list()
|
||||
while (i < lenh)
|
||||
var/found = findtext(haystack, a, i, 0)
|
||||
//diary << "findtext([haystack], [a], [i], 0)=[found]"
|
||||
//log_misc("findtext([haystack], [a], [i], 0)=[found]")
|
||||
if (found == 0) // Not found
|
||||
break
|
||||
else
|
||||
@@ -265,9 +265,9 @@ proc/n_inrange(var/num, var/min=-1, var/max=1)
|
||||
dat+=found
|
||||
count+=1
|
||||
else
|
||||
//diary << "Script found [a] [count] times, aborted"
|
||||
//log_misc("Script found [a] [count] times, aborted")
|
||||
break
|
||||
//diary << "Found [a] at [found]! Moving up..."
|
||||
//log_misc("Found [a] at [found]! Moving up...")
|
||||
i = found + lena
|
||||
if (count == 0)
|
||||
return haystack
|
||||
@@ -281,11 +281,11 @@ proc/n_inrange(var/num, var/min=-1, var/max=1)
|
||||
//CharCopy (dest + targetIndex, src + sourceIndex, count);
|
||||
//CharCopy (dest + curPos, source + lastReadPos, precopy);
|
||||
buf+=copytext(haystack,lastReadPos,precopy)
|
||||
diary << "buf+=copytext([haystack],[lastReadPos],[precopy])"
|
||||
diary<<"[buf]"
|
||||
log_misc("buf+=copytext([haystack],[lastReadPos],[precopy])")
|
||||
log_misc("[buf]")
|
||||
lastReadPos = dat[i] + lena
|
||||
//CharCopy (dest + curPos, replace, newValue.length);
|
||||
buf+=b
|
||||
diary<<"[buf]"
|
||||
log_misc("[buf]")
|
||||
buf+=copytext(haystack,lastReadPos, 0)
|
||||
return buf
|
||||
return buf
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
desc = "A glowing bluespace crystal, not much is known about how they work. It looks very delicate."
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "bluespace_crystal"
|
||||
w_class = 1
|
||||
w_class = 2
|
||||
origin_tech = "bluespace=4;materials=3"
|
||||
var/blink_range = 8 // The teleport range when crushed/thrown at someone.
|
||||
|
||||
|
||||
@@ -10,43 +10,46 @@
|
||||
|
||||
var/obj/item/weapon/virusdish/dish = null
|
||||
|
||||
/obj/machinery/disease2/diseaseanalyser/attackby(var/obj/I as obj, var/mob/user as mob)
|
||||
if(istype(I,/obj/item/weapon/virusdish))
|
||||
var/mob/living/carbon/c = user
|
||||
if(!dish)
|
||||
dish = I
|
||||
c.drop_item()
|
||||
I.loc = src
|
||||
for(var/mob/M in viewers(src))
|
||||
if(M == user) continue
|
||||
M.show_message("\blue [user.name] inserts the [dish.name] in the [src.name]", 3)
|
||||
else
|
||||
user << "There is already a dish inserted"
|
||||
return
|
||||
/obj/machinery/disease2/diseaseanalyser/attackby(var/obj/O as obj, var/mob/user as mob)
|
||||
if(!istype(O,/obj/item/weapon/virusdish)) return
|
||||
|
||||
if(dish)
|
||||
user << "\The [src] is already loaded."
|
||||
return
|
||||
|
||||
dish = O
|
||||
user.drop_item()
|
||||
O.loc = src
|
||||
|
||||
user.visible_message("[user] adds \a [O] to \the [src]!", "You add \a [O] to \the [src]!")
|
||||
|
||||
/obj/machinery/disease2/diseaseanalyser/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
|
||||
//use_power(500)
|
||||
|
||||
if(scanning)
|
||||
scanning -= 1
|
||||
if(scanning == 0)
|
||||
var/r = dish.virus2.get_info()
|
||||
if (dish.virus2.addToDB())
|
||||
ping("\The [src] pings, \"New pathogen added to data bank.\"")
|
||||
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src.loc)
|
||||
P.info = r
|
||||
P.name = "paper - [dish.virus2.name()]"
|
||||
|
||||
var/r = dish.virus2.get_info()
|
||||
P.info = {"
|
||||
[virology_letterhead("Post-Analysis Memo")]
|
||||
[r]
|
||||
<hr>
|
||||
<u>Additional Notes:</u>
|
||||
"}
|
||||
dish.info = r
|
||||
dish.analysed = 1
|
||||
if (dish.virus2.addToDB())
|
||||
src.state("\The [src.name] states, \"Added new pathogen to database.\"")
|
||||
dish.loc = src.loc
|
||||
dish = null
|
||||
icon_state = "analyser"
|
||||
|
||||
src.state("\The [src.name] prints a sheet of paper")
|
||||
icon_state = "analyser"
|
||||
src.state("\The [src] prints a sheet of paper.")
|
||||
|
||||
else if(dish && !scanning && !pause)
|
||||
if(dish.virus2 && dish.growth > 50)
|
||||
@@ -58,6 +61,7 @@
|
||||
spawn(25)
|
||||
dish.loc = src.loc
|
||||
dish = null
|
||||
src.state("\The [src.name] buzzes")
|
||||
|
||||
src.state("\The [src] buzzes, \"Insufficient growth density to complete analysis.\"")
|
||||
pause = 0
|
||||
return
|
||||
|
||||
@@ -9,19 +9,23 @@
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker/vial/sample = null
|
||||
var/datum/disease2/disease/virus2 = null
|
||||
|
||||
/obj/machinery/computer/centrifuge/attackby(var/obj/I as obj, var/mob/user as mob)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
return ..(I,user)
|
||||
/obj/machinery/computer/centrifuge/attackby(var/obj/O as obj, var/mob/user as mob)
|
||||
if(istype(O, /obj/item/weapon/screwdriver))
|
||||
return ..(O,user)
|
||||
|
||||
if(istype(I,/obj/item/weapon/reagent_containers/glass/beaker/vial))
|
||||
var/mob/living/carbon/C = user
|
||||
if(!sample)
|
||||
sample = I
|
||||
C.drop_item()
|
||||
I.loc = src
|
||||
if(istype(O,/obj/item/weapon/reagent_containers/glass/beaker/vial))
|
||||
if(sample)
|
||||
user << "\The [src] is already loaded."
|
||||
return
|
||||
|
||||
sample = O
|
||||
user.drop_item()
|
||||
O.loc = src
|
||||
|
||||
user.visible_message("[user] adds \a [O] to \the [src]!", "You add \a [O] to \the [src]!")
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
src.attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/centrifuge/update_icon()
|
||||
..()
|
||||
@@ -29,126 +33,181 @@
|
||||
icon_state = "centrifuge_moving"
|
||||
|
||||
/obj/machinery/computer/centrifuge/attack_hand(var/mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat= ""
|
||||
if(curing)
|
||||
dat = "Antibody isolation in progress"
|
||||
else if(isolating)
|
||||
dat = "Pathogen isolation in progress"
|
||||
else
|
||||
dat += "<BR>Blood sample:"
|
||||
dat += "<br><table cellpadding='10'><tr><td>"
|
||||
if(sample)
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in sample.reagents.reagent_list
|
||||
if(B)
|
||||
dat += "Sample inserted."
|
||||
if (B.data["antibodies"])
|
||||
dat += "</td></tr><tr><td>"
|
||||
dat += "Antibodies: [antigens2string(B.data["antibodies"])]"
|
||||
dat += "</td><td><A href='?src=\ref[src];action=antibody'>Isolate</a>"
|
||||
if(..()) return
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/computer/centrifuge/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
|
||||
user.set_machine(src)
|
||||
|
||||
var/data[0]
|
||||
data["antibodies"] = null
|
||||
data["pathogens"] = null
|
||||
data["is_antibody_sample"] = null
|
||||
|
||||
if (curing)
|
||||
data["busy"] = "Isolating antibodies..."
|
||||
else if (isolating)
|
||||
data["busy"] = "Isolating pathogens..."
|
||||
else
|
||||
data["sample_inserted"] = !!sample
|
||||
|
||||
if (sample)
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in sample.reagents.reagent_list
|
||||
if (B)
|
||||
data["antibodies"] = B.data["antibodies"] ? antigens2string(B.data["antibodies"]) : null
|
||||
|
||||
var/list/pathogens[0]
|
||||
var/list/virus = B.data["virus2"]
|
||||
for (var/ID in virus)
|
||||
var/datum/disease2/disease/V = virus[ID]
|
||||
dat += " </td></tr><tr><td> pathogen [V.name()]"
|
||||
dat += "</td><td><A href='?src=\ref[src];action=isolate;isolate=[V.uniqueID]'>Isolate</a>"
|
||||
pathogens.Add(list(list("name" = V.name(), "spread_type" = V.spreadtype, "reference" = "\ref[V]")))
|
||||
|
||||
if (pathogens.len > 0)
|
||||
data["pathogens"] = pathogens
|
||||
|
||||
else
|
||||
dat += "Please check container contents."
|
||||
dat += "</td></tr><tr><td><A href='?src=\ref[src];action=sample'>Eject container</a>"
|
||||
else
|
||||
dat = "Please insert a container."
|
||||
dat += "</td></tr></table><br>"
|
||||
var/datum/reagent/antibodies/A = locate(/datum/reagent/antibodies) in sample.reagents.reagent_list
|
||||
data["antibodies"] = A && A.data["antibodies"] ? antigens2string(A.data["antibodies"]) : null
|
||||
data["is_antibody_sample"] = 1
|
||||
|
||||
dat += "<hr>"
|
||||
|
||||
user << browse(dat, "window=computer;size=400x500")
|
||||
onclose(user, "computer")
|
||||
return
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "isolation_centrifuge.tmpl", src.name, 400, 500)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/centrifuge/process()
|
||||
..()
|
||||
if (stat & (NOPOWER|BROKEN)) return
|
||||
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
//use_power(500)
|
||||
|
||||
if(curing)
|
||||
if (curing)
|
||||
curing -= 1
|
||||
if(curing == 0)
|
||||
if(sample)
|
||||
cure()
|
||||
update_icon()
|
||||
if(isolating)
|
||||
if (curing == 0)
|
||||
cure()
|
||||
|
||||
if (isolating)
|
||||
isolating -= 1
|
||||
if(isolating == 0)
|
||||
if(sample)
|
||||
isolate()
|
||||
update_icon()
|
||||
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
isolate()
|
||||
|
||||
/obj/machinery/computer/centrifuge/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if (..()) return 0
|
||||
|
||||
if(usr) usr.set_machine(src)
|
||||
var/mob/user = usr
|
||||
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if (href_list["close"])
|
||||
user.unset_machine()
|
||||
ui.close()
|
||||
return 0
|
||||
|
||||
if (href_list["print"])
|
||||
print(user)
|
||||
return 1
|
||||
|
||||
if(href_list["isolate"])
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in sample.reagents.reagent_list
|
||||
if (B)
|
||||
var/datum/disease2/disease/virus = locate(href_list["isolate"])
|
||||
virus2 = virus.getcopy()
|
||||
isolating = 40
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
switch(href_list["action"])
|
||||
if("antibody")
|
||||
if ("antibody")
|
||||
var/delay = 20
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in sample.reagents.reagent_list
|
||||
if (!B)
|
||||
state("\The [src.name] buzzes, \"No antibody carrier detected.\"", "blue")
|
||||
state("\The [src] buzzes, \"No antibody carrier detected.\"", "blue")
|
||||
return 1
|
||||
|
||||
else if(sample.reagents.has_reagent("toxins"))
|
||||
state("\The [src.name] beeps, \"Pathogen purging speed above nominal.\"", "blue")
|
||||
delay = delay/2
|
||||
var/has_toxins = locate(/datum/reagent/toxin) in sample.reagents.reagent_list
|
||||
var/has_radium = sample.reagents.has_reagent("radium")
|
||||
if (has_toxins || has_radium)
|
||||
state("\The [src] beeps, \"Pathogen purging speed above nominal.\"", "blue")
|
||||
if (has_toxins)
|
||||
delay = delay/2
|
||||
if (has_radium)
|
||||
delay = delay/2
|
||||
|
||||
else
|
||||
curing = delay
|
||||
playsound(src.loc, 'sound/machines/juicer.ogg', 50, 1)
|
||||
update_icon()
|
||||
|
||||
if("isolate")
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in sample.reagents.reagent_list
|
||||
if (B)
|
||||
var/list/virus = virus_copylist(B.data["virus2"])
|
||||
var/choice = href_list["isolate"]
|
||||
if (choice in virus)
|
||||
virus2 = virus[choice]
|
||||
isolating = 40
|
||||
update_icon()
|
||||
else
|
||||
state("\The [src.name] buzzes, \"No such pathogen detected.\"", "blue")
|
||||
curing = round(delay)
|
||||
playsound(src.loc, 'sound/machines/juicer.ogg', 50, 1)
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
if("sample")
|
||||
if(sample)
|
||||
sample.loc = src.loc
|
||||
sample = null
|
||||
return 1
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
attack_hand(usr)
|
||||
return
|
||||
|
||||
return 0
|
||||
|
||||
/obj/machinery/computer/centrifuge/proc/cure()
|
||||
if (!sample) return
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in sample.reagents.reagent_list
|
||||
if (!B)
|
||||
return
|
||||
if (!B) return
|
||||
|
||||
var/list/data = list("antibodies" = B.data["antibodies"])
|
||||
var/amt= sample.reagents.get_reagent_amount("blood")
|
||||
sample.reagents.remove_reagent("blood",amt)
|
||||
sample.reagents.add_reagent("antibodies",amt,data)
|
||||
sample.reagents.remove_reagent("blood", amt)
|
||||
sample.reagents.add_reagent("antibodies", amt, data)
|
||||
|
||||
state("\The [src.name] pings", "blue")
|
||||
nanomanager.update_uis(src)
|
||||
update_icon()
|
||||
ping("\The [src] pings, \"Antibody isolated.\"")
|
||||
|
||||
/obj/machinery/computer/centrifuge/proc/isolate()
|
||||
var/obj/item/weapon/virusdish/dish = new/obj/item/weapon/virusdish(src.loc)
|
||||
if (!sample) return
|
||||
var/obj/item/weapon/virusdish/dish = new/obj/item/weapon/virusdish(loc)
|
||||
dish.virus2 = virus2
|
||||
virus2 = null
|
||||
|
||||
state("\The [src.name] pings", "blue")
|
||||
nanomanager.update_uis(src)
|
||||
update_icon()
|
||||
ping("\The [src] pings, \"Pathogen isolated.\"")
|
||||
|
||||
/obj/machinery/computer/centrifuge/proc/print(var/mob/user)
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(loc)
|
||||
P.name = "paper - Pathology Report"
|
||||
P.info = {"
|
||||
[virology_letterhead("Pathology Report")]
|
||||
<large><u>Sample:</u></large> [sample.name]<br>
|
||||
"}
|
||||
|
||||
if (user)
|
||||
P.info += "<u>Generated By:</u> [user.name]<br>"
|
||||
|
||||
P.info += "<hr>"
|
||||
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in sample.reagents.reagent_list
|
||||
if (B)
|
||||
P.info += "<u>Antibodies:</u> "
|
||||
P.info += B.data["antibodies"] ? antigens2string(B.data["antibodies"]) : "None"
|
||||
P.info += "<br>"
|
||||
|
||||
var/list/virus = B.data["virus2"]
|
||||
P.info += "<u>Pathogens:</u> <br>"
|
||||
if (virus.len > 0)
|
||||
for (var/ID in virus)
|
||||
var/datum/disease2/disease/V = virus[ID]
|
||||
P.info += "[V.name()]<br>"
|
||||
else
|
||||
P.info += "None<br>"
|
||||
|
||||
else
|
||||
var/datum/reagent/antibodies/A = locate(/datum/reagent/antibodies) in sample.reagents.reagent_list
|
||||
if (A)
|
||||
P.info += "The following antibodies have been isolated from the blood sample: "
|
||||
P.info += A.data["antibodies"] ? antigens2string(A.data["antibodies"]) : "None"
|
||||
P.info += "<br>"
|
||||
|
||||
P.info += {"
|
||||
<hr>
|
||||
<u>Additional Notes:</u> <field>
|
||||
"}
|
||||
|
||||
state("The nearby computer prints out a pathology report.")
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
var/list/datum/disease2/effectholder/effects = list()
|
||||
var/antigen = 0 // 16 bits describing the antigens, when one bit is set, a cure with that bit can dock here
|
||||
var/max_stage = 4
|
||||
var/list/affected_species = list("Human","Unathi","Skrell","Tajaran")
|
||||
|
||||
/datum/disease2/disease/New()
|
||||
uniqueID = rand(0,10000)
|
||||
@@ -30,6 +31,24 @@
|
||||
antigen |= text2num(pick(ANTIGENS))
|
||||
spreadtype = prob(70) ? "Airborne" : "Contact"
|
||||
|
||||
if(all_species.len)
|
||||
affected_species = get_infectable_species()
|
||||
|
||||
/proc/get_infectable_species()
|
||||
var/list/meat = list()
|
||||
var/list/res = list()
|
||||
for (var/specie in all_species)
|
||||
var/datum/species/S = all_species[specie]
|
||||
if(!(S.flags & IS_SYNTHETIC))
|
||||
meat += S.name
|
||||
if(meat.len)
|
||||
var/num = rand(1,meat.len)
|
||||
for(var/i=0,i<num,i++)
|
||||
var/picked = pick(meat)
|
||||
meat -= picked
|
||||
res += picked
|
||||
return res
|
||||
|
||||
/datum/disease2/disease/proc/activate(var/mob/living/carbon/mob)
|
||||
if(dead)
|
||||
cure(mob)
|
||||
@@ -45,8 +64,10 @@
|
||||
if(prob(1))
|
||||
majormutate()
|
||||
|
||||
//Space antibiotics stop disease completely (temporary)
|
||||
//Space antibiotics stop disease completely
|
||||
if(mob.reagents.has_reagent("spaceacillin"))
|
||||
if(stage == 1 && prob(20))
|
||||
src.cure()
|
||||
return
|
||||
|
||||
//Virus food speeds up disease progress
|
||||
@@ -94,6 +115,8 @@
|
||||
if (prob(5))
|
||||
antigen = text2num(pick(ANTIGENS))
|
||||
antigen |= text2num(pick(ANTIGENS))
|
||||
if (prob(5) && all_species.len)
|
||||
affected_species = get_infectable_species()
|
||||
|
||||
/datum/disease2/disease/proc/getcopy()
|
||||
var/datum/disease2/disease/disease = new /datum/disease2/disease
|
||||
@@ -102,6 +125,7 @@
|
||||
disease.stageprob = stageprob
|
||||
disease.antigen = antigen
|
||||
disease.uniqueID = uniqueID
|
||||
disease.affected_species = affected_species.Copy()
|
||||
for(var/datum/disease2/effectholder/holder in effects)
|
||||
var/datum/disease2/effectholder/newholder = new /datum/disease2/effectholder
|
||||
newholder.effect = new holder.effect.type
|
||||
@@ -148,14 +172,21 @@ var/global/list/virusDB = list()
|
||||
.= V.fields["name"]
|
||||
|
||||
/datum/disease2/disease/proc/get_info()
|
||||
var/r = "GNAv2 based virus lifeform - [name()], #[add_zero("[uniqueID]", 4)]"
|
||||
r += "<BR>Infection rate : [infectionchance * 10]"
|
||||
r += "<BR>Spread form : [spreadtype]"
|
||||
r += "<BR>Progress Speed : [stageprob * 10]"
|
||||
for(var/datum/disease2/effectholder/E in effects)
|
||||
r += "<BR>Effect:[E.effect.name]. Strength : [E.multiplier * 8]. Verosity : [E.chance * 15]. Type : [5-E.stage]."
|
||||
var/r = {"
|
||||
<small>Analysis determined the existence of a GNAv2-based viral lifeform.</small><br>
|
||||
<u>Designation:</u> [name()]<br>
|
||||
<u>Antigen:</u> [antigens2string(antigen)]<br>
|
||||
<u>Transmitted By:</u> [spreadtype]<br>
|
||||
<u>Rate of Progression:</u> [stageprob * 10]<br>
|
||||
<u>Species Affected:</u> [list2text(affected_species, ", ")]<br>
|
||||
"}
|
||||
|
||||
r += "<u>Symptoms:</u><br>"
|
||||
for(var/datum/disease2/effectholder/E in effects)
|
||||
r += "([E.stage]) [E.effect.name] "
|
||||
r += "<small><u>Strength:</u> [E.multiplier >= 3 ? "Severe" : E.multiplier > 1 ? "Above Average" : "Average"] "
|
||||
r += "<u>Verosity:</u> [E.chance * 15]</small><br>"
|
||||
|
||||
r += "<BR>Antigen pattern: [antigens2string(antigen)]"
|
||||
return r
|
||||
|
||||
/datum/disease2/disease/proc/addToDB()
|
||||
@@ -194,3 +225,10 @@ proc/virus2_greater_infection()
|
||||
candidates = shuffle(candidates)
|
||||
|
||||
infect_mob_random_greater(candidates[1])
|
||||
|
||||
proc/virology_letterhead(var/report_name)
|
||||
return {"
|
||||
<center><h1><b>[report_name]</b></h1></center>
|
||||
<center><small><i>[station_name()] Virology Lab</i></small></center>
|
||||
<hr>
|
||||
"}
|
||||
|
||||
@@ -4,144 +4,179 @@
|
||||
icon_state = "crew"
|
||||
|
||||
var/datum/disease2/effectholder/memorybank = null
|
||||
var/list/species_buffer = null
|
||||
var/analysed = 0
|
||||
var/obj/item/weapon/virusdish/dish = null
|
||||
var/burning = 0
|
||||
|
||||
var/splicing = 0
|
||||
var/scanning = 0
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/attackby(var/obj/I as obj, var/mob/user as mob)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
return ..(I,user)
|
||||
|
||||
if(istype(I,/obj/item/weapon/virusdish))
|
||||
var/mob/living/carbon/c = user
|
||||
if(!dish)
|
||||
if (dish)
|
||||
user << "\The [src] is already loaded."
|
||||
return
|
||||
|
||||
dish = I
|
||||
c.drop_item()
|
||||
I.loc = src
|
||||
|
||||
dish = I
|
||||
c.drop_item()
|
||||
I.loc = src
|
||||
if(istype(I,/obj/item/weapon/diseasedisk))
|
||||
user << "You upload the contents of the disk into the buffer"
|
||||
user << "You upload the contents of the disk onto the buffer."
|
||||
memorybank = I:effect
|
||||
species_buffer = I:species
|
||||
analysed = I:analysed
|
||||
|
||||
src.attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/attack_ai(var/mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/attack_paw(var/mob/user as mob)
|
||||
|
||||
return src.attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/attack_hand(var/mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
if(..()) return
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if(splicing)
|
||||
dat = "Splicing in progress."
|
||||
else if(scanning)
|
||||
dat = "Splicing in progress."
|
||||
else if(burning)
|
||||
dat = "Data disk burning in progress."
|
||||
|
||||
var/data[0]
|
||||
data["dish_inserted"] = !!dish
|
||||
data["growth"] = 0
|
||||
data["affected_species"] = null
|
||||
|
||||
if (memorybank)
|
||||
data["buffer"] = list("name" = (analysed ? memorybank.effect.name : "Unknown Symptom"), "stage" = memorybank.stage)
|
||||
if (species_buffer)
|
||||
data["species_buffer"] = analysed ? list2text(species_buffer, ", ") : "Unknown Species"
|
||||
|
||||
if (splicing)
|
||||
data["busy"] = "Splicing..."
|
||||
else if (scanning)
|
||||
data["busy"] = "Scanning..."
|
||||
else if (burning)
|
||||
data["busy"] = "Copying data to disk..."
|
||||
else if (dish)
|
||||
data["growth"] = min(dish.growth, 100)
|
||||
|
||||
if (dish.virus2)
|
||||
if (dish.virus2.affected_species)
|
||||
data["affected_species"] = dish.analysed ? list2text(dish.virus2.affected_species, ", ") : "Unknown"
|
||||
|
||||
if (dish.growth >= 50)
|
||||
var/list/effects[0]
|
||||
for (var/datum/disease2/effectholder/e in dish.virus2.effects)
|
||||
effects.Add(list(list("name" = (dish.analysed ? e.effect.name : "Unknown"), "stage" = (e.stage), "reference" = "\ref[e]")))
|
||||
data["effects"] = effects
|
||||
else
|
||||
data["info"] = "Insufficient cell growth for gene splicing."
|
||||
else
|
||||
data["info"] = "No virus detected."
|
||||
else
|
||||
if(dish)
|
||||
dat = "Virus dish inserted."
|
||||
data["info"] = "No dish loaded."
|
||||
|
||||
dat += "<BR>Current DNA strand : "
|
||||
if(memorybank)
|
||||
dat += "<A href='?src=\ref[src];splice=1'>"
|
||||
if(analysed)
|
||||
dat += "[memorybank.effect.name] ([5-memorybank.effect.stage])"
|
||||
else
|
||||
dat += "Unknown DNA strand ([5-memorybank.effect.stage])"
|
||||
dat += "</a>"
|
||||
|
||||
dat += "<BR><A href='?src=\ref[src];disk=1'>Burn DNA Sequence to data storage disk</a>"
|
||||
else
|
||||
dat += "Empty."
|
||||
|
||||
dat += "<BR><BR>"
|
||||
|
||||
if(dish)
|
||||
if(dish.virus2)
|
||||
if(dish.growth >= 50)
|
||||
for(var/datum/disease2/effectholder/e in dish.virus2.effects)
|
||||
dat += "<BR><A href='?src=\ref[src];grab=\ref[e]'> DNA strand"
|
||||
if(dish.analysed)
|
||||
dat += ": [e.effect.name]"
|
||||
dat += " (5-[e.effect.stage])</a>"
|
||||
else
|
||||
dat += "<BR>Insufficent cells to attempt gene splicing."
|
||||
else
|
||||
dat += "<BR>No virus found in dish."
|
||||
|
||||
dat += "<BR><BR><A href='?src=\ref[src];eject=1'>Eject disk</a>"
|
||||
else
|
||||
dat += "<BR>Please insert dish."
|
||||
|
||||
user << browse(dat, "window=computer;size=400x500")
|
||||
onclose(user, "computer")
|
||||
return
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "disease_splicer.tmpl", src.name, 400, 600)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
//use_power(500)
|
||||
|
||||
if(scanning)
|
||||
scanning -= 1
|
||||
if(!scanning)
|
||||
state("The [src.name] beeps", "blue")
|
||||
ping("\The [src] pings, \"Analysis complete.\"")
|
||||
nanomanager.update_uis(src)
|
||||
if(splicing)
|
||||
splicing -= 1
|
||||
if(!splicing)
|
||||
state("The [src.name] pings", "blue")
|
||||
ping("\The [src] pings, \"Splicing operation complete.\"")
|
||||
nanomanager.update_uis(src)
|
||||
if(burning)
|
||||
burning -= 1
|
||||
if(!burning)
|
||||
var/obj/item/weapon/diseasedisk/d = new /obj/item/weapon/diseasedisk(src.loc)
|
||||
d.analysed = analysed
|
||||
if(analysed)
|
||||
d.name = "[memorybank.effect.name] GNA disk (Stage: [5-memorybank.effect.stage])"
|
||||
if (memorybank)
|
||||
d.name = "[memorybank.effect.name] GNA disk (Stage: [memorybank.effect.stage])"
|
||||
d.effect = memorybank
|
||||
else if (species_buffer)
|
||||
d.name = "[list2text(species_buffer, ", ")] GNA disk"
|
||||
d.species = species_buffer
|
||||
else
|
||||
d.name = "Unknown GNA disk (Stage: [5-memorybank.effect.stage])"
|
||||
d.effect = memorybank
|
||||
state("The [src.name] zings", "blue")
|
||||
if (memorybank)
|
||||
d.name = "Unknown GNA disk (Stage: [memorybank.effect.stage])"
|
||||
d.effect = memorybank
|
||||
else if (species_buffer)
|
||||
d.name = "Unknown Species GNA disk"
|
||||
d.species = species_buffer
|
||||
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
ping("\The [src] pings, \"Backup disk saved.\"")
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
/obj/machinery/computer/diseasesplicer/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(..()) return 0
|
||||
|
||||
if(usr) usr.set_machine(src)
|
||||
var/mob/user = usr
|
||||
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if (href_list["close"])
|
||||
user.unset_machine()
|
||||
ui.close()
|
||||
return 0
|
||||
|
||||
if (href_list["grab"])
|
||||
memorybank = locate(href_list["grab"])
|
||||
analysed = dish.analysed
|
||||
del(dish)
|
||||
dish = null
|
||||
scanning = 10
|
||||
if (dish)
|
||||
memorybank = locate(href_list["grab"])
|
||||
species_buffer = null
|
||||
analysed = dish.analysed
|
||||
dish = null
|
||||
scanning = 10
|
||||
return 1
|
||||
|
||||
else if(href_list["eject"])
|
||||
dish.loc = src.loc
|
||||
dish = null
|
||||
if (href_list["affected_species"])
|
||||
if (dish)
|
||||
memorybank = null
|
||||
species_buffer = dish.virus2.affected_species
|
||||
analysed = dish.analysed
|
||||
dish = null
|
||||
scanning = 10
|
||||
return 1
|
||||
|
||||
else if(href_list["splice"])
|
||||
if(href_list["eject"])
|
||||
if (dish)
|
||||
dish.loc = src.loc
|
||||
dish = null
|
||||
return 1
|
||||
|
||||
if(href_list["splice"])
|
||||
if(dish)
|
||||
for(var/datum/disease2/effectholder/e in dish.virus2.effects)
|
||||
if(e.stage == memorybank.stage)
|
||||
e.effect = memorybank.effect
|
||||
if (memorybank)
|
||||
for(var/datum/disease2/effectholder/e in dish.virus2.effects)
|
||||
if(e.stage == memorybank.stage)
|
||||
e.effect = memorybank.effect
|
||||
|
||||
if (species_buffer)
|
||||
dish.virus2.affected_species = species_buffer
|
||||
|
||||
splicing = 10
|
||||
// dish.virus2.spreadtype = "Blood"
|
||||
dish.virus2.uniqueID = rand(0,10000)
|
||||
return 1
|
||||
|
||||
else if(href_list["disk"])
|
||||
if(href_list["disk"])
|
||||
burning = 10
|
||||
return 1
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
return 0
|
||||
|
||||
@@ -14,120 +14,79 @@
|
||||
var/foodsupply = 0
|
||||
var/toxins = 0
|
||||
|
||||
var/virusing
|
||||
/obj/machinery/disease2/incubator/attackby(var/obj/O as obj, var/mob/user as mob)
|
||||
if(istype(O, /obj/item/weapon/reagent_containers/glass) || istype(O,/obj/item/weapon/reagent_containers/syringe))
|
||||
|
||||
/obj/machinery/disease2/incubator/attackby(var/obj/B as obj, var/mob/user as mob)
|
||||
if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B,/obj/item/weapon/reagent_containers/syringe))
|
||||
|
||||
if(src.beaker)
|
||||
if(istype(beaker,/obj/item/weapon/reagent_containers/syringe))
|
||||
user << "A syringe is already loaded into the machine."
|
||||
else
|
||||
user << "A beaker is already loaded into the machine."
|
||||
if(beaker)
|
||||
user << "\The [src] is already loaded."
|
||||
return
|
||||
|
||||
src.beaker = B
|
||||
beaker = O
|
||||
user.drop_item()
|
||||
B.loc = src
|
||||
if(istype(B,/obj/item/weapon/reagent_containers/syringe))
|
||||
user << "You add the syringe to the machine!"
|
||||
src.updateUsrDialog()
|
||||
else
|
||||
user << "You add the beaker to the machine!"
|
||||
src.updateUsrDialog()
|
||||
else
|
||||
if(istype(B,/obj/item/weapon/virusdish))
|
||||
if(src.dish)
|
||||
user << "A dish is already loaded into the machine."
|
||||
return
|
||||
O.loc = src
|
||||
|
||||
src.dish = B
|
||||
user.drop_item()
|
||||
B.loc = src
|
||||
if(istype(B,/obj/item/weapon/virusdish))
|
||||
user << "You add the dish to the machine!"
|
||||
src.updateUsrDialog()
|
||||
user.visible_message("[user] adds \a [O] to \the [src]!", "You add \a [O] to \the [src]!")
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
/obj/machinery/disease2/incubator/Topic(href, href_list)
|
||||
if(..()) return
|
||||
|
||||
if(usr) usr.set_machine(src)
|
||||
|
||||
if (href_list["ejectchem"])
|
||||
if(beaker)
|
||||
beaker.loc = src.loc
|
||||
beaker = null
|
||||
if(!dish)
|
||||
src.attack_hand(user)
|
||||
return
|
||||
if (href_list["power"])
|
||||
on = !on
|
||||
if(on)
|
||||
icon_state = "incubator_on"
|
||||
else
|
||||
icon_state = "incubator"
|
||||
if (href_list["ejectdish"])
|
||||
|
||||
if(istype(O, /obj/item/weapon/virusdish))
|
||||
|
||||
if(dish)
|
||||
dish.loc = src.loc
|
||||
dish = null
|
||||
if (href_list["rad"])
|
||||
radiation += 10
|
||||
if (href_list["flush"])
|
||||
radiation = 0
|
||||
toxins = 0
|
||||
foodsupply = 0
|
||||
user << "The dish tray is aleady full!"
|
||||
return
|
||||
|
||||
if(href_list["virus"])
|
||||
if (!dish)
|
||||
state("\The [src.name] buzzes, \"No viral culture sample detected.\"", "blue")
|
||||
else
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in beaker.reagents.reagent_list
|
||||
if (!B)
|
||||
state("\The [src.name] buzzes, \"No suitable breeding enviroment detected.\"", "blue")
|
||||
else
|
||||
if (!B.data["virus2"])
|
||||
B.data["virus2"] = list()
|
||||
var/list/virus = list("[dish.virus2.uniqueID]" = dish.virus2.getcopy())
|
||||
B.data["virus2"] = virus
|
||||
dish = O
|
||||
user.drop_item()
|
||||
O.loc = src
|
||||
|
||||
state("\The [src.name] pings, \"Injection complete.\"", "blue")
|
||||
user.visible_message("[user] adds \a [O] to \the [src]!", "You add \a [O] to \the [src]!")
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
src.attack_hand(user)
|
||||
|
||||
/obj/machinery/disease2/incubator/attack_hand(mob/user as mob)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
if(stat & (NOPOWER|BROKEN)) return
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/disease2/incubator/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
|
||||
user.set_machine(src)
|
||||
var/dat = ""
|
||||
if(!dish)
|
||||
dat = "Please insert dish into the incubator.<BR>"
|
||||
var/string = "Off"
|
||||
if(on)
|
||||
string = "On"
|
||||
dat += "Power status : <A href='?src=\ref[src];power=1'>[string]</a>"
|
||||
dat += "<BR>"
|
||||
dat += "Food supply : [foodsupply]"
|
||||
dat += "<BR>"
|
||||
dat += "Radiation Levels : [radiation] RADS : <A href='?src=\ref[src];rad=1'>Radiate</a>"
|
||||
dat += "<BR>"
|
||||
dat += "Toxins : [toxins]"
|
||||
dat += "<BR><BR>"
|
||||
if(beaker)
|
||||
dat += "Eject chemicals : <A href='?src=\ref[src];ejectchem=1'> Eject</a>"
|
||||
dat += "<BR>"
|
||||
if(dish)
|
||||
dat += "Eject Virus dish : <A href='?src=\ref[src];ejectdish=1'> Eject</a>"
|
||||
dat += "<BR>"
|
||||
if(beaker)
|
||||
dat += "Breed viral culture in beaker : <A href='?src=\ref[src];virus=1'> Start</a>"
|
||||
dat += "<BR>"
|
||||
dat += "<BR><BR>"
|
||||
dat += "<A href='?src=\ref[src];flush=1'>Flush system</a><BR>"
|
||||
dat += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
|
||||
user << browse("<TITLE>Pathogenic incubator</TITLE>incubator menu:<BR><BR>[dat]", "window=incubator;size=575x400")
|
||||
onclose(user, "incubator")
|
||||
return
|
||||
|
||||
var/data[0]
|
||||
data["chemicals_inserted"] = !!beaker
|
||||
data["dish_inserted"] = !!dish
|
||||
data["food_supply"] = foodsupply
|
||||
data["radiation"] = radiation
|
||||
data["toxins"] = min(toxins, 100)
|
||||
data["on"] = on
|
||||
data["system_in_use"] = foodsupply > 0 || radiation > 0 || toxins > 0
|
||||
data["chemical_volume"] = beaker ? beaker.reagents.total_volume : 0
|
||||
data["max_chemical_volume"] = beaker ? beaker.volume : 1
|
||||
data["virus"] = dish ? dish.virus2 : null
|
||||
data["growth"] = dish ? min(dish.growth, 100) : 0
|
||||
data["infection_rate"] = dish && dish.virus2 ? dish.virus2.infectionchance * 10 : 0
|
||||
data["analysed"] = dish && dish.analysed ? 1 : 0
|
||||
data["can_breed_virus"] = null
|
||||
data["blood_already_infected"] = null
|
||||
|
||||
if (beaker)
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in beaker.reagents.reagent_list
|
||||
data["can_breed_virus"] = dish && dish.virus2 && B
|
||||
|
||||
if (B)
|
||||
if (!B.data["virus2"])
|
||||
B.data["virus2"] = list()
|
||||
|
||||
var/list/virus = B.data["virus2"]
|
||||
for (var/ID in virus)
|
||||
data["blood_already_infected"] = virus[ID]
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "dish_incubator.tmpl", src.name, 400, 600)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/disease2/incubator/process()
|
||||
if(dish && on && dish.virus2)
|
||||
@@ -135,34 +94,105 @@
|
||||
if(!powered(EQUIP))
|
||||
on = 0
|
||||
icon_state = "incubator"
|
||||
|
||||
if(foodsupply)
|
||||
if(dish.growth + 3 >= 100 && dish.growth < 100)
|
||||
ping("\The [src] pings, \"Sufficient viral growth density achieved.\"")
|
||||
|
||||
foodsupply -= 1
|
||||
dish.growth += 3
|
||||
if(dish.growth >= 100)
|
||||
state("The [src.name] pings", "blue")
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
if(radiation)
|
||||
if(radiation > 50 & prob(5))
|
||||
dish.virus2.majormutate()
|
||||
if(dish.info)
|
||||
dish.info = "OUTDATED : [dish.info]"
|
||||
dish.analysed = 0
|
||||
state("The [src.name] beeps", "blue")
|
||||
|
||||
ping("\The [src] pings, \"Mutant viral strain detected.\"")
|
||||
else if(prob(5))
|
||||
dish.virus2.minormutate()
|
||||
radiation -= 1
|
||||
nanomanager.update_uis(src)
|
||||
if(toxins && prob(5))
|
||||
dish.virus2.infectionchance -= 1
|
||||
nanomanager.update_uis(src)
|
||||
if(toxins > 50)
|
||||
dish.growth = 0
|
||||
dish.virus2 = null
|
||||
nanomanager.update_uis(src)
|
||||
else if(!dish)
|
||||
on = 0
|
||||
icon_state = "incubator"
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
if(beaker)
|
||||
if(!beaker.reagents.remove_reagent("virusfood",5))
|
||||
foodsupply += 10
|
||||
if(!beaker.reagents.remove_reagent("toxin",1))
|
||||
toxins += 1
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
src.updateUsrDialog()
|
||||
if (locate(/datum/reagent/toxin) in beaker.reagents.reagent_list)
|
||||
for(var/datum/reagent/toxin/T in beaker.reagents.reagent_list)
|
||||
toxins += max(T.toxpwr,1)
|
||||
beaker.reagents.remove_reagent(T.id,1)
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
/obj/machinery/disease2/incubator/Topic(href, href_list)
|
||||
if (..()) return 0
|
||||
|
||||
var/mob/user = usr
|
||||
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if (href_list["close"])
|
||||
user.unset_machine()
|
||||
ui.close()
|
||||
return 0
|
||||
|
||||
if (href_list["ejectchem"])
|
||||
if(beaker)
|
||||
beaker.loc = src.loc
|
||||
beaker = null
|
||||
return 1
|
||||
|
||||
if (href_list["power"])
|
||||
if (dish)
|
||||
on = !on
|
||||
icon_state = on ? "incubator_on" : "incubator"
|
||||
return 1
|
||||
|
||||
if (href_list["ejectdish"])
|
||||
if(dish)
|
||||
dish.loc = src.loc
|
||||
dish = null
|
||||
return 1
|
||||
|
||||
if (href_list["rad"])
|
||||
radiation += 10
|
||||
return 1
|
||||
|
||||
if (href_list["flush"])
|
||||
radiation = 0
|
||||
toxins = 0
|
||||
foodsupply = 0
|
||||
return 1
|
||||
|
||||
if(href_list["virus"])
|
||||
if (!dish)
|
||||
return 1
|
||||
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in beaker.reagents.reagent_list
|
||||
if (!B)
|
||||
return 1
|
||||
|
||||
if (!B.data["virus2"])
|
||||
B.data["virus2"] = list()
|
||||
|
||||
var/list/virus = list("[dish.virus2.uniqueID]" = dish.virus2.getcopy())
|
||||
B.data["virus2"] += virus
|
||||
|
||||
ping("\The [src] pings, \"Injection complete.\"")
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
@@ -22,7 +22,8 @@
|
||||
if(f.stage == src.stage)
|
||||
list += f
|
||||
effect = pick(list)
|
||||
chance = rand(1,6)
|
||||
chance = rand(0,effect.chance_maxm)
|
||||
multiplier = rand(1,effect.maxm)
|
||||
|
||||
/datum/disease2/effectholder/proc/minormutate()
|
||||
switch(pick(1,2,3,4,5))
|
||||
@@ -47,23 +48,6 @@
|
||||
proc/activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
proc/deactivate(var/mob/living/carbon/mob)
|
||||
|
||||
////////////////////////SPECIAL/////////////////////////////////
|
||||
/*/datum/disease2/effect/alien
|
||||
name = "Unidentified Foreign Body"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob << "\red You feel something tearing its way out of your stomach..."
|
||||
mob.adjustToxLoss(10)
|
||||
mob.updatehealth()
|
||||
if(prob(40))
|
||||
if(mob.client)
|
||||
mob.client.mob = new/mob/living/carbon/alien/larva(mob.loc)
|
||||
else
|
||||
new/mob/living/carbon/alien/larva(mob.loc)
|
||||
var/datum/disease2/disease/D = mob:virus2
|
||||
mob:gib()
|
||||
del D*/
|
||||
|
||||
/datum/disease2/effect/invisible
|
||||
name = "Waiting Syndrome"
|
||||
stage = 1
|
||||
@@ -219,7 +203,8 @@
|
||||
if(istype(mob, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = mob
|
||||
var/datum/organ/internal/brain/B = H.internal_organs["brain"]
|
||||
B.take_damage(5)
|
||||
if (B.damage < B.min_broken_damage)
|
||||
B.take_damage(5)
|
||||
else
|
||||
mob.setBrainLoss(50)
|
||||
|
||||
@@ -334,7 +319,12 @@
|
||||
name = "Coldingtons Effect"
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
if (prob(30))
|
||||
mob << "<span class='warning'>You feel like you are about to sneeze!</span>"
|
||||
sleep(5)
|
||||
mob.say("*sneeze")
|
||||
for(var/mob/living/carbon/M in get_step(mob,mob.dir))
|
||||
mob.spread_disease_to(M)
|
||||
if (prob(50))
|
||||
var/obj/effect/decal/cleanable/mucus/M = new(get_turf(mob))
|
||||
M.virus2 = virus_copylist(mob.virus2)
|
||||
|
||||
@@ -13,14 +13,19 @@ proc/get_infection_chance(var/mob/living/carbon/M, var/vector = "Airborne")
|
||||
score += 5
|
||||
if(istype(M:wear_mask, /obj/item/clothing/mask/surgical) && !M.internal)
|
||||
score += 10
|
||||
if(istype(M:wear_suit, /obj/item/clothing/suit/space) && istype(M:head, /obj/item/clothing/head/helmet/space)) score += 15
|
||||
if(istype(M:wear_suit, /obj/item/clothing/suit/bio_suit) && istype(M:head, /obj/item/clothing/head/bio_hood)) score += 15
|
||||
if(istype(M:wear_suit, /obj/item/clothing/suit/space) && istype(M:head, /obj/item/clothing/head/helmet/space))
|
||||
score += 20
|
||||
if(istype(M:wear_suit, /obj/item/clothing/suit/bio_suit) && istype(M:head, /obj/item/clothing/head/bio_hood))
|
||||
score += 30
|
||||
|
||||
|
||||
if (vector == "Contact")
|
||||
if(M:gloves) score += 15
|
||||
if(istype(M:wear_suit, /obj/item/clothing/suit/space)) score += 10
|
||||
if(istype(M:wear_suit, /obj/item/clothing/suit/bio_suit)) score += 10
|
||||
if(istype(M:wear_suit, /obj/item/clothing/suit/space) && istype(M:head, /obj/item/clothing/head/helmet/space))
|
||||
score += 15
|
||||
if(istype(M:wear_suit, /obj/item/clothing/suit/bio_suit) && istype(M:head, /obj/item/clothing/head/bio_hood))
|
||||
score += 15
|
||||
|
||||
|
||||
// log_debug("[M]'s resistance to [vector] viruses: [score]")
|
||||
|
||||
@@ -47,7 +52,7 @@ proc/airborne_can_reach(turf/source, turf/target)
|
||||
|
||||
for(var/i=0, i<5, i++) if(!step_towards(dummy, target)) break
|
||||
|
||||
var/rval = (dummy.loc in range(1,target))
|
||||
var/rval = dummy.Adjacent(target)
|
||||
dummy.loc = null
|
||||
dummy = null
|
||||
return rval
|
||||
@@ -65,10 +70,18 @@ proc/airborne_can_reach(turf/source, turf/target)
|
||||
// if one of the antibodies in the mob's body matches one of the disease's antigens, don't infect
|
||||
if(M.antibodies & disease.antigen != 0)
|
||||
return
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if (H.species.flags & IS_SYNTHETIC)
|
||||
if(M.reagents.has_reagent("spaceacillin"))
|
||||
return
|
||||
if(istype(M,/mob/living/carbon/monkey))
|
||||
var/mob/living/carbon/monkey/chimp = M
|
||||
if (!(chimp.greaterform in disease.affected_species))
|
||||
return
|
||||
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/chump = M
|
||||
if (!(chump.species.name in disease.affected_species))
|
||||
return
|
||||
|
||||
// log_debug("Infecting [M]")
|
||||
|
||||
if(prob(disease.infectionchance) || forced)
|
||||
@@ -87,14 +100,14 @@ proc/airborne_can_reach(turf/source, turf/target)
|
||||
var/datum/disease2/disease/D = new /datum/disease2/disease
|
||||
D.makerandom()
|
||||
D.infectionchance = 1
|
||||
M.virus2["[D.uniqueID]"] = D
|
||||
infect_virus2(M,D,1)
|
||||
M.hud_updateflag |= 1 << STATUS_HUD
|
||||
|
||||
//Infects mob M with random greated disease, if he doesn't have one
|
||||
/proc/infect_mob_random_greater(var/mob/living/carbon/M)
|
||||
var/datum/disease2/disease/D = new /datum/disease2/disease
|
||||
D.makerandom(1)
|
||||
M.virus2["[D.uniqueID]"] = D
|
||||
infect_virus2(M,D,1)
|
||||
M.hud_updateflag |= 1 << STATUS_HUD
|
||||
|
||||
//Fancy prob() function.
|
||||
|
||||
@@ -1,97 +1,233 @@
|
||||
// UI menu navigation
|
||||
#define HOME "home"
|
||||
#define LIST "list"
|
||||
#define ENTRY "entry"
|
||||
|
||||
/obj/machinery/disease2/isolator/
|
||||
name = "Pathogenic Isolator"
|
||||
density = 1
|
||||
anchored = 1
|
||||
icon = 'icons/obj/virology.dmi'
|
||||
icon_state = "isolator"
|
||||
var/datum/disease2/disease/virus2 = null
|
||||
var/isolating = 0
|
||||
var/beaker = null
|
||||
var/state = HOME
|
||||
var/datum/disease2/disease/virus2 = null
|
||||
var/datum/data/record/entry = null
|
||||
var/obj/item/weapon/reagent_containers/syringe/sample = null
|
||||
|
||||
/obj/machinery/disease2/isolator/attackby(var/W as obj, var/mob/user)
|
||||
if(!istype(W,/obj/item/weapon/reagent_containers/syringe))
|
||||
return
|
||||
|
||||
var/obj/item/weapon/reagent_containers/syringe/B = W
|
||||
|
||||
if(src.beaker)
|
||||
user << "A syringe is already loaded into the machine."
|
||||
return
|
||||
|
||||
src.beaker = B
|
||||
user.drop_item()
|
||||
B.loc = src
|
||||
if(istype(B,/obj/item/weapon/reagent_containers/syringe))
|
||||
user << "You add the syringe to the machine!"
|
||||
src.updateUsrDialog()
|
||||
icon_state = "isolator_in"
|
||||
|
||||
/obj/machinery/disease2/isolator/Topic(href, href_list)
|
||||
if(..()) return
|
||||
|
||||
usr.machine = src
|
||||
if(!beaker) return
|
||||
var/datum/reagents/R = beaker:reagents
|
||||
|
||||
if (href_list["isolate"])
|
||||
var/datum/reagent/blood/Blood
|
||||
for(var/datum/reagent/blood/B in R.reagent_list)
|
||||
if(B)
|
||||
Blood = B
|
||||
break
|
||||
var/list/virus = virus_copylist(Blood.data["virus2"])
|
||||
var/choice = text2num(href_list["isolate"]);
|
||||
for (var/datum/disease2/disease/V in virus)
|
||||
if (V.uniqueID == choice)
|
||||
virus2 = virus
|
||||
isolating = 40
|
||||
icon_state = "isolator_processing"
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
else if (href_list["main"])
|
||||
attack_hand(usr)
|
||||
return
|
||||
else if (href_list["eject"])
|
||||
beaker:loc = src.loc
|
||||
beaker = null
|
||||
/obj/machinery/disease2/isolator/update_icon()
|
||||
if (stat & (BROKEN|NOPOWER))
|
||||
icon_state = "isolator"
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
if (isolating)
|
||||
icon_state = "isolator_processing"
|
||||
else if (sample)
|
||||
icon_state = "isolator_in"
|
||||
else
|
||||
icon_state = "isolator"
|
||||
|
||||
/obj/machinery/disease2/isolator/attackby(var/obj/O as obj, var/mob/user)
|
||||
if(!istype(O,/obj/item/weapon/reagent_containers/syringe)) return
|
||||
var/obj/item/weapon/reagent_containers/syringe/S = O
|
||||
|
||||
if(sample)
|
||||
user << "\The [src] is already loaded."
|
||||
return
|
||||
|
||||
sample = S
|
||||
user.drop_item()
|
||||
S.loc = src
|
||||
|
||||
user.visible_message("[user] adds \a [O] to \the [src]!", "You add \a [O] to \the [src]!")
|
||||
nanomanager.update_uis(src)
|
||||
update_icon()
|
||||
|
||||
src.attack_hand(user)
|
||||
|
||||
/obj/machinery/disease2/isolator/attack_hand(mob/user as mob)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
user.machine = src
|
||||
var/dat = ""
|
||||
if(!beaker)
|
||||
dat = "Please insert sample into the isolator.<BR>"
|
||||
dat += "<A href='?src=\ref[src];close=1'>Close</A>"
|
||||
else if(isolating)
|
||||
dat = "Isolating"
|
||||
else
|
||||
var/datum/reagents/R = beaker:reagents
|
||||
dat += "<A href='?src=\ref[src];eject=1'>Eject</A><BR><BR>"
|
||||
if(!R.total_volume)
|
||||
dat += "[beaker] is empty."
|
||||
else
|
||||
dat += "Contained reagents:<BR>"
|
||||
for(var/datum/reagent/blood/G in R.reagent_list)
|
||||
if(G.data["virus2"])
|
||||
var/list/virus = G.data["virus2"]
|
||||
for (var/datum/disease2/disease/V in virus)
|
||||
dat += " <br> [G.name]: <A href='?src=\ref[src];isolate=[V.uniqueID]'>Isolate pathogen #[V.uniqueID]</a>"
|
||||
else
|
||||
dat += " <b>No pathogen</b>"
|
||||
user << browse("<TITLE>Pathogenic Isolator</TITLE>Isolator menu:<BR><BR>[dat]", "window=isolator;size=575x400")
|
||||
onclose(user, "isolator")
|
||||
return
|
||||
if(stat & (NOPOWER|BROKEN)) return
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/disease2/isolator/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
|
||||
user.set_machine(src)
|
||||
|
||||
var/data[0]
|
||||
data["syringe_inserted"] = !!sample
|
||||
data["isolating"] = isolating
|
||||
data["pathogen_pool"] = null
|
||||
data["state"] = state
|
||||
data["entry"] = entry
|
||||
data["can_print"] = (state != HOME || sample) && !isolating
|
||||
|
||||
switch (state)
|
||||
if (HOME)
|
||||
if (sample)
|
||||
var/list/pathogen_pool[0]
|
||||
for(var/datum/reagent/blood/B in sample.reagents.reagent_list)
|
||||
var/list/virus = B.data["virus2"]
|
||||
for (var/ID in virus)
|
||||
var/datum/disease2/disease/V = virus[ID]
|
||||
var/datum/data/record/R = null
|
||||
if (ID in virusDB)
|
||||
R = virusDB[ID]
|
||||
|
||||
var/mob/living/carbon/human/D = B.data["donor"]
|
||||
pathogen_pool.Add(list(list(\
|
||||
"name" = "[D.get_species()] [B.name]", \
|
||||
"dna" = B.data["blood_DNA"], \
|
||||
"unique_id" = V.uniqueID, \
|
||||
"reference" = "\ref[V]", \
|
||||
"is_in_database" = !!R, \
|
||||
"record" = "\ref[R]")))
|
||||
|
||||
if (pathogen_pool.len > 0)
|
||||
data["pathogen_pool"] = pathogen_pool
|
||||
|
||||
if (LIST)
|
||||
var/list/db[0]
|
||||
for (var/ID in virusDB)
|
||||
var/datum/data/record/r = virusDB[ID]
|
||||
db.Add(list(list("name" = r.fields["name"], "record" = "\ref[r]")))
|
||||
|
||||
if (db.len > 0)
|
||||
data["database"] = db
|
||||
|
||||
if (ENTRY)
|
||||
if (entry)
|
||||
var/desc = entry.fields["description"]
|
||||
data["entry"] = list(\
|
||||
"name" = entry.fields["name"], \
|
||||
"description" = replacetext(desc, "\n", ""))
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "pathogenic_isolator.tmpl", src.name, 400, 500)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/disease2/isolator/process()
|
||||
if(isolating > 0)
|
||||
if (isolating > 0)
|
||||
isolating -= 1
|
||||
if(isolating == 0)
|
||||
var/obj/item/weapon/virusdish/d = new /obj/item/weapon/virusdish(src.loc)
|
||||
d.virus2 = virus2.getcopy()
|
||||
virus2 = null
|
||||
icon_state = "isolator_in"
|
||||
if (isolating == 0)
|
||||
if (virus2)
|
||||
var/obj/item/weapon/virusdish/d = new /obj/item/weapon/virusdish(src.loc)
|
||||
d.virus2 = virus2.getcopy()
|
||||
virus2 = null
|
||||
ping("\The [src] pings, \"Viral strain isolated.\"")
|
||||
|
||||
nanomanager.update_uis(src)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/disease2/isolator/Topic(href, href_list)
|
||||
if (..()) return 0
|
||||
|
||||
var/mob/user = usr
|
||||
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if (href_list["close"])
|
||||
user.unset_machine()
|
||||
ui.close()
|
||||
return 0
|
||||
|
||||
if (href_list[HOME])
|
||||
state = HOME
|
||||
return 1
|
||||
|
||||
if (href_list[LIST])
|
||||
state = LIST
|
||||
return 1
|
||||
|
||||
if (href_list[ENTRY])
|
||||
if (istype(locate(href_list["view"]), /datum/data/record))
|
||||
entry = locate(href_list["view"])
|
||||
|
||||
state = ENTRY
|
||||
return 1
|
||||
|
||||
if (href_list["print"])
|
||||
print(user)
|
||||
return 1
|
||||
|
||||
if(!sample) return 1
|
||||
|
||||
if (href_list["isolate"])
|
||||
var/datum/disease2/disease/V = locate(href_list["isolate"])
|
||||
if (V)
|
||||
virus2 = V
|
||||
isolating = 20
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
if (href_list["eject"])
|
||||
sample.loc = src.loc
|
||||
sample = null
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/machinery/disease2/isolator/proc/print(var/mob/user)
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(loc)
|
||||
|
||||
switch (state)
|
||||
if (HOME)
|
||||
if (!sample) return
|
||||
P.name = "paper - Patient Diagnostic Report"
|
||||
P.info = {"
|
||||
[virology_letterhead("Patient Diagnostic Report")]
|
||||
<center><small><font color='red'><b>CONFIDENTIAL MEDICAL REPORT</b></font></small></center><br>
|
||||
<large><u>Sample:</u></large> [sample.name]<br>
|
||||
"}
|
||||
|
||||
if (user)
|
||||
P.info += "<u>Generated By:</u> [user.name]<br>"
|
||||
|
||||
P.info += "<hr>"
|
||||
|
||||
for(var/datum/reagent/blood/B in sample.reagents.reagent_list)
|
||||
var/mob/living/carbon/human/D = B.data["donor"]
|
||||
P.info += "<large><u>[D.get_species()] [B.name]:</u></large><br>[B.data["blood_DNA"]]<br>"
|
||||
|
||||
var/list/virus = B.data["virus2"]
|
||||
P.info += "<u>Pathogens:</u> <br>"
|
||||
if (virus.len > 0)
|
||||
for (var/ID in virus)
|
||||
var/datum/disease2/disease/V = virus[ID]
|
||||
P.info += "[V.name()]<br>"
|
||||
else
|
||||
P.info += "None<br>"
|
||||
|
||||
P.info += {"
|
||||
<hr>
|
||||
<u>Additional Notes:</u>
|
||||
"}
|
||||
|
||||
if (LIST)
|
||||
P.name = "paper - Virus List"
|
||||
P.info = {"
|
||||
[virology_letterhead("Virus List")]
|
||||
"}
|
||||
|
||||
var/i = 0
|
||||
for (var/ID in virusDB)
|
||||
i++
|
||||
var/datum/data/record/r = virusDB[ID]
|
||||
P.info += "[i]. " + r.fields["name"]
|
||||
P.info += "<br>"
|
||||
|
||||
P.info += {"
|
||||
<hr>
|
||||
<u>Additional Notes:</u>
|
||||
"}
|
||||
|
||||
if (ENTRY)
|
||||
P.name = "paper - Viral Profile"
|
||||
P.info = {"
|
||||
[virology_letterhead("Viral Profile")]
|
||||
[entry.fields["description"]]
|
||||
<hr>
|
||||
<u>Additional Notes:</u>
|
||||
"}
|
||||
|
||||
state("The nearby computer prints out a report.")
|
||||
|
||||
@@ -1,33 +1,42 @@
|
||||
/obj/machinery/proc/state(var/msg)
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\icon[src] <span class = 'notice'>[msg]</span>", 2)
|
||||
|
||||
///////////////ANTIBODY SCANNER///////////////
|
||||
|
||||
/obj/item/device/antibody_scanner
|
||||
name = "Antibody Scanner"
|
||||
desc = "Used to scan living beings for antibodies in their blood."
|
||||
name = "\improper Antibody Scanner"
|
||||
desc = "Scans living beings for antibodies in their blood."
|
||||
icon_state = "health"
|
||||
w_class = 2.0
|
||||
item_state = "electronic"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
|
||||
/obj/item/device/antibody_scanner/attack(mob/M as mob, mob/user as mob)
|
||||
if(!istype(M,/mob/living/carbon/))
|
||||
report("Scan aborted: Incompatible target.", user)
|
||||
return
|
||||
|
||||
/obj/item/device/antibody_scanner/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(!istype(M))
|
||||
user << "<span class='notice'>Incompatible object, scan aborted.</span>"
|
||||
return
|
||||
var/mob/living/carbon/C = M
|
||||
if (istype(C,/mob/living/carbon/human/))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(H.species && H.species.flags & NO_BLOOD)
|
||||
report("Scan aborted: The target does not have blood.", user)
|
||||
return
|
||||
|
||||
if(!C.antibodies)
|
||||
user << "<span class='notice'>Unable to detect antibodies.</span>"
|
||||
report("Scan Complete: No antibodies detected.", user)
|
||||
return
|
||||
var/code = antigens2string(M.antibodies)
|
||||
user << "<span class='notice'>[src] The antibody scanner displays a cryptic set of data: [code]</span>"
|
||||
|
||||
if (CLUMSY in user.mutations && prob(50))
|
||||
// I was tempted to be really evil and rot13 the output.
|
||||
report("Antibodies detected: [reverse_text(antigens2string(C.antibodies))]", user)
|
||||
else
|
||||
report("Antibodies detected: [antigens2string(C.antibodies)]", user)
|
||||
|
||||
/obj/item/device/antibody_scanner/proc/report(var/text, mob/user as mob)
|
||||
user << "\blue \icon[src] \The [src] beeps, \"[text]\""
|
||||
|
||||
///////////////VIRUS DISH///////////////
|
||||
|
||||
/obj/item/weapon/virusdish
|
||||
name = "Virus containment/growth dish"
|
||||
name = "virus containment/growth dish"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "implantcase-b"
|
||||
var/datum/disease2/disease/virus2 = null
|
||||
@@ -35,10 +44,8 @@
|
||||
var/info = 0
|
||||
var/analysed = 0
|
||||
|
||||
reagents = list()
|
||||
|
||||
/obj/item/weapon/virusdish/random
|
||||
name = "Virus Sample"
|
||||
name = "virus sample"
|
||||
|
||||
/obj/item/weapon/virusdish/random/New()
|
||||
..()
|
||||
@@ -51,7 +58,7 @@
|
||||
return
|
||||
..()
|
||||
if(prob(50))
|
||||
user << "The dish shatters"
|
||||
user << "\The [src] shatters!"
|
||||
if(virus2.infectionchance > 0)
|
||||
for(var/mob/living/carbon/target in view(1, get_turf(src)))
|
||||
if(airborne_can_reach(get_turf(src), get_turf(target)))
|
||||
@@ -60,22 +67,38 @@
|
||||
del src
|
||||
|
||||
/obj/item/weapon/virusdish/examine()
|
||||
usr << "This is a virus containment dish"
|
||||
usr << "This is a virus containment dish."
|
||||
if(src.info)
|
||||
usr << "It has the following information about its contents"
|
||||
usr << "It has the following information about its contents:"
|
||||
usr << src.info
|
||||
|
||||
/obj/item/weapon/ruinedvirusdish
|
||||
name = "ruined virus sample"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "implantcase-b"
|
||||
desc = "The bacteria in the dish are completely dead."
|
||||
|
||||
/obj/item/weapon/ruinedvirusdish/attackby(var/obj/item/weapon/W as obj,var/mob/living/carbon/user as mob)
|
||||
if(istype(W,/obj/item/weapon/hand_labeler) || istype(W,/obj/item/weapon/reagent_containers/syringe))
|
||||
return ..()
|
||||
|
||||
if(prob(50))
|
||||
user << "\The [src] shatters!"
|
||||
del src
|
||||
|
||||
///////////////GNA DISK///////////////
|
||||
|
||||
/obj/item/weapon/diseasedisk
|
||||
name = "Blank GNA disk"
|
||||
name = "blank GNA disk"
|
||||
icon = 'icons/obj/cloning.dmi'
|
||||
icon_state = "datadisk0"
|
||||
var/datum/disease2/effectholder/effect = null
|
||||
var/list/species = null
|
||||
var/stage = 1
|
||||
var/analysed = 1
|
||||
|
||||
/obj/item/weapon/diseasedisk/premade/New()
|
||||
name = "Blank GNA disk (stage: [5-stage])"
|
||||
name = "blank GNA disk (stage: [stage])"
|
||||
effect = new /datum/disease2/effectholder
|
||||
effect.effect = new /datum/disease2/effect/invisible
|
||||
effect.stage = stage
|
||||
effect.stage = stage
|
||||
|
||||
Reference in New Issue
Block a user