Allow turbolift automapping to build a lift without elevator car walls.

* Relying on external walls prevents the need for double-thick walls that take up more space.  Useful for some maps.
This commit is contained in:
Leshana
2017-05-25 23:53:18 -04:00
parent f61d4ecaaa
commit 4f5c66e94f

View File

@@ -36,6 +36,7 @@
// These modifiers are used in relation to the origin
// to place the system control panels and doors.
var/make_walls = isnull(wall_type) ? FALSE : TRUE
var/int_panel_x
var/int_panel_y
var/ext_panel_x
@@ -59,70 +60,70 @@
if(NORTH)
int_panel_x = ux + Floor(lift_size_x/2)
int_panel_y = uy + 1
int_panel_y = uy + (make_walls ? 1 : 0)
ext_panel_x = ux
ext_panel_y = ey + 2
door_x1 = ux + 1
door_y1 = ey
door_y1 = ey + (make_walls ? 0 : 1)
door_x2 = ex - 1
door_y2 = ey + 1
light_x1 = ux + 1
light_y1 = uy + 1
light_x2 = ux + lift_size_x - 1
light_y2 = uy + 1
light_x1 = ux + (make_walls ? 1 : 0)
light_y1 = uy + (make_walls ? 1 : 0)
light_x2 = ux + lift_size_x - (make_walls ? 1 : 0)
light_y2 = uy + (make_walls ? 1 : 0)
if(SOUTH)
int_panel_x = ux + Floor(lift_size_x/2)
int_panel_y = ey - 1
int_panel_y = ey - (make_walls ? 1 : 0)
ext_panel_x = ex
ext_panel_y = uy - 2
door_x1 = ux + 1
door_y1 = uy - 1
door_x2 = ex - 1
door_y2 = uy
door_y2 = uy - (make_walls ? 0 : 1)
light_x1 = ux + 1
light_y1 = uy + 2
light_x2 = ux + lift_size_x - 1
light_y2 = uy + lift_size_y - 1
light_x1 = ux + (make_walls ? 1 : 0)
light_y1 = uy + (make_walls ? 2 : 1)
light_x2 = ux + lift_size_x - (make_walls ? 1 : 0)
light_y2 = uy + lift_size_y - (make_walls ? 1 : 0)
if(EAST)
int_panel_x = ux+1
int_panel_x = ux + (make_walls ? 1 : 0)
int_panel_y = uy + Floor(lift_size_y/2)
ext_panel_x = ex+2
ext_panel_y = ey
door_x1 = ex
door_x1 = ex + (make_walls ? 0 : 1)
door_y1 = uy + 1
door_x2 = ex + 1
door_y2 = ey - 1
light_x1 = ux + 1
light_y1 = uy + 1
light_x2 = ux + 1
light_y2 = uy + lift_size_x - 1
light_x1 = ux + (make_walls ? 1 : 0)
light_y1 = uy + (make_walls ? 1 : 0)
light_x2 = ux + (make_walls ? 1 : 0)
light_y2 = uy + lift_size_x - (make_walls ? 1 : 0)
if(WEST)
int_panel_x = ex-1
int_panel_x = ex - (make_walls ? 1 : 0)
int_panel_y = uy + Floor(lift_size_y/2)
ext_panel_x = ux-2
ext_panel_y = uy
door_x1 = ux - 1
door_y1 = uy + 1
door_x2 = ux
door_x2 = ux - (make_walls ? 0 : 1)
door_y2 = ey - 1
light_x1 = ux + lift_size_x - 1
light_y1 = uy + 1
light_x2 = ux + lift_size_x - 1
light_y2 = uy + lift_size_y - 1
light_x1 = ux + lift_size_x - (make_walls ? 1 : 0)
light_y1 = uy + (make_walls ? 1 : 0)
light_x2 = ux + lift_size_x - (make_walls ? 1 : 0)
light_y2 = uy + lift_size_y - (make_walls ? 1 : 0)
// Generate each floor and store it in the controller datum.
for(var/cz = uz;cz<=ez;cz++)
@@ -145,7 +146,7 @@
// Update path appropriately if needed.
var/swap_to = /turf/simulated/open
if(cz == uz) // Elevator.
if((tx == ux || ty == uy || tx == ex || ty == ey) && !(tx >= door_x1 && tx <= door_x2 && ty >= door_y1 && ty <= door_y2))
if(wall_type && (tx == ux || ty == uy || tx == ex || ty == ey) && !(tx >= door_x1 && tx <= door_x2 && ty >= door_y1 && ty <= door_y2))
swap_to = wall_type
else
swap_to = floor_type