diff --git a/code/game/machinery/camera.dm b/code/game/machinery/camera.dm index 52ae99dfcc..bf5b95f52a 100644 --- a/code/game/machinery/camera.dm +++ b/code/game/machinery/camera.dm @@ -305,7 +305,7 @@ var/global/list/obj/machinery/camera/Cameras = list() else P = W itemname = P.name - info = P.note + info = P.notehtml U << "You hold \a [itemname] up to the camera ..." for(var/mob/living/silicon/ai/O in world) //if (O.current == src) diff --git a/code/game/objects/devices/PDA/PDA.dm b/code/game/objects/devices/PDA/PDA.dm index f046bb2c25..0402bd3664 100644 --- a/code/game/objects/devices/PDA/PDA.dm +++ b/code/game/objects/devices/PDA/PDA.dm @@ -32,7 +32,8 @@ var/global/list/obj/item/device/pda/PDAs = list() var/ttone = "beep" //The ringtone! var/honkamt = 0 //How many honks left when infected with honk.exe var/mimeamt = 0 //How many silence left when infected with mime.exe - var/note = "Congratulations, your station has chosen the Thinktronic 5230 Personal Data Assistant!" //Current note in the notepad function. + var/note = "" //Current note in the notepad function, without HTML. + var/notehtml = "Congratulations, your station has chosen the Thinktronic 5230 Personal Data Assistant!" //Current note in the notepad function, with HTML. var/cart = "" //A place to stick cartridge menu information var/detonate = 1 // Can the PDA be blown up? @@ -333,7 +334,7 @@ var/global/list/obj/item/device/pda/PDAs = list() dat += " Lock
" else dat += " Edit
" - dat += note + dat += notehtml if (2) dat += "

SpaceMessenger V3.9.4

" @@ -536,6 +537,7 @@ var/global/list/obj/item/device/pda/PDAs = list() if (in_range(src, U) && loc == U) n = copytext(adminscrub(n), 1, MAX_MESSAGE_LEN) if (mode == 1) + notehtml = dd_replacetext(n, "\n", "
") note = n else U << browse(null, "window=pda") diff --git a/code/game/objects/items/item.dm b/code/game/objects/items/item.dm index 4134e2be4a..1cc863025f 100644 --- a/code/game/objects/items/item.dm +++ b/code/game/objects/items/item.dm @@ -130,6 +130,8 @@ var/mob/living/carbon/alien/A = user if(!A.has_fine_manipulation || w_class >= 4) + if(src in A.contents) // To stop Aliens having items stuck in their pockets + A.drop_from_inventory(src) user << "Your claws aren't capable of such fine manipulation." return diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index fffdd12be5..6f7541d748 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -63,6 +63,8 @@ "White" = 3, "Yellow" = 4, ) + var/longtermpower = 10 + //var/debug = 0 /proc/RandomAPCWires() //to make this not randomize the wires, just set index to 1 and increment it in the flag for loop (after doing everything else). @@ -1016,6 +1018,9 @@ if(terminal && terminal.powernet) perapc = terminal.powernet.perapc + //if(debug) + // world.log << "Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light] - Longterm: [longtermpower]" + if(cell && !shorted) // draw power from cell as before @@ -1025,7 +1030,6 @@ if(excess > 0 || perapc > lastused_total) // if power excess, or enough anyway, recharge the cell // by the same amount just used - cell.give(cellused) add_load(cellused/CELLRATE) // add the load used to recharge the cell @@ -1046,19 +1050,26 @@ lighting = autoset(lighting, 0) environ = autoset(environ, 0) + // set channels depending on how much charge we have left + // Allow the APC to operate as normal if the cell can charge + if(charging && longtermpower < 10) + longtermpower += 1 + else if(longtermpower > -10) + longtermpower -= 2 + if(cell.charge <= 0) // zero charge, turn all off equipment = autoset(equipment, 0) lighting = autoset(lighting, 0) environ = autoset(environ, 0) area.poweralert(0, src) - else if(cell.percent() < 15) // <15%, turn off lighting & equipment + else if(cell.percent() < 15 && longtermpower < 0) // <15%, turn off lighting & equipment equipment = autoset(equipment, 2) lighting = autoset(lighting, 2) environ = autoset(environ, 1) area.poweralert(0, src) - else if(cell.percent() < 30) // <30%, turn off equipment + else if(cell.percent() < 30 && longtermpower < 0) // <30%, turn off equipment equipment = autoset(equipment, 2) lighting = autoset(lighting, 1) environ = autoset(environ, 1) diff --git a/html/changelog.html b/html/changelog.html index 063bd0cac5..a31ff63505 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -55,6 +55,13 @@ should be listed in the changelog upon commit tho. Thanks. -->
  • Supply shuttle arrival time reduced to 2 minutes
  • Hopefully fixed the toy haul problem which made it possible to get a million toys from arcade machines.
  • +

    Giacom updated:

    +