Tyr Update (#10780)

This commit is contained in:
FluffMedic
2025-04-27 08:02:33 -04:00
committed by GitHub
parent f9fd0a9525
commit 4f90d2f057
20 changed files with 18896 additions and 21226 deletions

View File

@@ -216,7 +216,7 @@
nodamage = 1
damage_type = HALLOSS
speed = 2
var/power = 35 //How hard it will hit for with electrocute_act(), decreases with each bounce.
var/power = 20 //How hard it will hit for with electrocute_act(), decreases with each bounce.
/obj/item/projectile/energy/lightingspark/attack_mob(var/mob/living/target_mob, var/distance, var/miss_modifier=0)
//First we shock the guy we just hit.
@@ -247,17 +247,17 @@
//The normal laser is easier to guard, but can chain screw ups easier
/obj/item/projectile/energy/eclipse/lorge
damage = 50
armor_penetration = 20
damage = 30
armor_penetration = 60
eyeblur = 3
icon_state = "mega_laser"
speed = 15
speed = 10
/obj/item/projectile/energy/eclipse/lorgealien
damage = 50
armor_penetration = 40
armor_penetration = 60
icon_state = "mega_laser_p"
speed = 15
speed = 10
/obj/item/projectile/bullet/crystalineburst
use_submunitions = 1
@@ -267,3 +267,12 @@
submunition_spread_max = 120
submunition_spread_min = 60
submunitions = list(/obj/item/projectile/bullet/crystaline = 5)
/obj/item/projectile/energy/eclipse/janusjavelin //This will end you
name = "energy javelin"
icon_state = "javelin"
damage_type = SEARING
check_armour = "bullet"
damage = 90
armor_penetration = 50
speed = 10

View File

@@ -52,7 +52,7 @@
/obj/item/projectile/beam/precursor_tyr
name = "laser"
icon_state = "laser"
damage = 20
damage = 15
armor_penetration = 30
penetrating = 20
damage_type = BURN