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Tyr Update (#10780)
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@@ -216,7 +216,7 @@
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nodamage = 1
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damage_type = HALLOSS
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speed = 2
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var/power = 35 //How hard it will hit for with electrocute_act(), decreases with each bounce.
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var/power = 20 //How hard it will hit for with electrocute_act(), decreases with each bounce.
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/obj/item/projectile/energy/lightingspark/attack_mob(var/mob/living/target_mob, var/distance, var/miss_modifier=0)
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//First we shock the guy we just hit.
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@@ -247,17 +247,17 @@
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//The normal laser is easier to guard, but can chain screw ups easier
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/obj/item/projectile/energy/eclipse/lorge
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damage = 50
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armor_penetration = 20
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damage = 30
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armor_penetration = 60
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eyeblur = 3
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icon_state = "mega_laser"
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speed = 15
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speed = 10
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/obj/item/projectile/energy/eclipse/lorgealien
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damage = 50
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armor_penetration = 40
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armor_penetration = 60
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icon_state = "mega_laser_p"
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speed = 15
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speed = 10
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/obj/item/projectile/bullet/crystalineburst
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use_submunitions = 1
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@@ -267,3 +267,12 @@
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submunition_spread_max = 120
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submunition_spread_min = 60
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submunitions = list(/obj/item/projectile/bullet/crystaline = 5)
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/obj/item/projectile/energy/eclipse/janusjavelin //This will end you
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name = "energy javelin"
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icon_state = "javelin"
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damage_type = SEARING
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check_armour = "bullet"
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damage = 90
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armor_penetration = 50
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speed = 10
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@@ -52,7 +52,7 @@
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/obj/item/projectile/beam/precursor_tyr
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name = "laser"
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icon_state = "laser"
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damage = 20
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damage = 15
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armor_penetration = 30
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penetrating = 20
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damage_type = BURN
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