Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2017-05-08

# Conflicts:
#	code/modules/mob/dead/observer/observer.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/mob_defines.dm
#	html/changelogs/.all_changelog.yml
#	vorestation.dme
This commit is contained in:
Leshana
2017-05-08 21:07:45 -04:00
211 changed files with 1840 additions and 1237 deletions
-59
View File
@@ -1,59 +0,0 @@
/obj/item/weapon/dice
name = "d6"
desc = "A dice with six sides."
icon = 'icons/obj/dice.dmi'
icon_state = "d66"
w_class = ITEMSIZE_TINY
var/sides = 6
attack_verb = list("diced")
/obj/item/weapon/dice/New()
icon_state = "[name][rand(1,sides)]"
/obj/item/weapon/dice/d4
name = "d4"
desc = "A dice with four sides."
icon_state = "d44"
sides = 4
/obj/item/weapon/dice/d8
name = "d8"
desc = "A dice with eight sides."
icon_state = "d88"
sides = 8
/obj/item/weapon/dice/d10
name = "d10"
desc = "A dice with ten sides."
icon_state = "d1010"
sides = 10
/obj/item/weapon/dice/d12
name = "d12"
desc = "A dice with twelve sides."
icon_state = "d1212"
sides = 12
/obj/item/weapon/dice/d20
name = "d20"
desc = "A dice with twenty sides."
icon_state = "d2020"
sides = 20
/obj/item/weapon/dice/d100
name = "d100"
desc = "A dice with ten sides. This one is for the tens digit."
icon_state = "d10010"
sides = 10
/obj/item/weapon/dice/attack_self(mob/user as mob)
var/result = rand(1, sides)
var/comment = ""
if(sides == 20 && result == 20)
comment = "Nat 20!"
else if(sides == 20 && result == 1)
comment = "Ouch, bad luck."
icon_state = "[name][result]"
user.visible_message("<span class='notice'>[user] has thrown [src]. It lands on [result]. [comment]</span>", \
"<span class='notice'>You throw [src]. It lands on a [result]. [comment]</span>", \
"<span class='notice'>You hear [src] landing on a [result]. [comment]</span>")
@@ -107,7 +107,7 @@
spawn(0)
if(!src || !reagents.total_volume) return
var/obj/effect/effect/water/W = PoolOrNew(/obj/effect/effect/water, get_turf(src))
var/obj/effect/effect/water/W = new /obj/effect/effect/water(get_turf(src))
var/turf/my_target
if(a <= the_targets.len)
my_target = the_targets[a]
@@ -86,7 +86,7 @@
if(ptank)
ptank.loc = T
ptank = null
PoolOrNew(/obj/item/stack/rods, T)
new /obj/item/stack/rods(T)
qdel(src)
return
@@ -12,7 +12,7 @@
/obj/item/weapon/grenade/smokebomb/New()
..()
src.smoke = PoolOrNew(/datum/effect/effect/system/smoke_spread/bad)
src.smoke = new /datum/effect/effect/system/smoke_spread/bad()
src.smoke.attach(src)
/obj/item/weapon/grenade/smokebomb/Destroy()
@@ -41,6 +41,8 @@
user << "<span class='danger'>You need to have a firm grip on [C] before you can put \the [src] on!</span>"
/obj/item/weapon/handcuffs/proc/can_place(var/mob/target, var/mob/user)
if(user == target)
return 1
if(istype(user, /mob/living/silicon/robot))
if(user.Adjacent(target))
return 1
+1 -1
View File
@@ -130,7 +130,7 @@
. = ..()
if(.)
var/datum/effect/effect/system/spark_spread/spark_system = PoolOrNew(/datum/effect/effect/system/spark_spread)
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
@@ -126,7 +126,7 @@
new /obj/item/weapon/storage/pill_bottle/dylovene(src)
new /obj/item/weapon/storage/pill_bottle/tramadol(src)
new /obj/item/weapon/storage/pill_bottle/spaceacillin(src)
new /obj/item/weapon/reagent_containers/hypospray/autoinjector/clotting(src)
new /obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/clotting(src)
new /obj/item/stack/medical/splint(src)
return
@@ -161,7 +161,7 @@
if (empty)
return
for(var/i = 1 to 8)
new /obj/item/weapon/reagent_containers/hypospray/autoinjector/clotting(src)
new /obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/clotting(src)
return
/*
@@ -1,30 +1,3 @@
/obj/item/weapon/storage/pill_bottle/dice //7d6
name = "bag of dice"
desc = "It's a small bag with dice inside."
icon = 'icons/obj/dice.dmi'
icon_state = "dicebag"
/obj/item/weapon/storage/pill_bottle/dice/New()
..()
for(var/i = 1 to 7)
new /obj/item/weapon/dice( src )
/obj/item/weapon/storage/pill_bottle/dice_nerd //DnD dice
name = "bag of gaming dice"
desc = "It's a small bag with gaming dice inside."
icon = 'icons/obj/dice.dmi'
icon_state = "magicdicebag"
/obj/item/weapon/storage/pill_bottle/dice_nerd/New()
..()
new /obj/item/weapon/dice/d4( src )
new /obj/item/weapon/dice( src )
new /obj/item/weapon/dice/d8( src )
new /obj/item/weapon/dice/d10( src )
new /obj/item/weapon/dice/d12( src )
new /obj/item/weapon/dice/d20( src )
new /obj/item/weapon/dice/d100( src )
/*
* Donut Box
*/