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[MIRROR] Simple mob port [IDB IGNORE] (#11492)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: C.L. <killer65311@gmail.com>
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co-authored by
Kashargul
C.L.
parent
9696eca7b3
commit
4febf95738
@@ -49,6 +49,7 @@
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qdel(newPred.ai_holder)
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newPred.ai_holder = null
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//newPred.movement_cooldown = 0 // The "needless artificial speed cap" exists for a reason
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// R.has_hands = TRUE // Downstream
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if(M.mind)
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M.mind.transfer_to(newPred)
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to_chat(M, span_notice("You are " + span_bold("[newPred]") + ", somehow having gotten aboard the station in search of food. \
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@@ -16,6 +16,7 @@
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lightning_strike(get_turf(src), cosmetic = TRUE)
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density = FALSE
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var/mob/living/simple_mob/animal/passive/dog/corgi/R = new(get_turf(src))
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// R.has_hands = TRUE // Downstream
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if(M.mind)
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M.mind.transfer_to(R)
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to_chat(M, span_notice("You are a <b>Corgi</b>! Woof!"))
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@@ -209,3 +209,42 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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icon_state = "medicine_cabinet"
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density = FALSE
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loot_element_path = /datum/element/lootable/fresh_medicine
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//Micro mecha loot.
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/obj/structure/loot_pile/mecha/mouse_tank
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name = "\improper Whisker wreckage"
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desc = "The ruins of a small tank. Perhaps some child's toy?"
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icon = 'icons/mob/mouse_army.dmi'
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icon_state = "whisker-broken"
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density = TRUE
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anchored = FALSE // In case a dead mecha-mob dies in a bad spot.
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loot_element_path = /datum/element/lootable/mecha/mouse_tank
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/obj/structure/loot_pile/mecha/mouse_tank/livewire
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name = "\improper Livewire wreckage"
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desc = "The smoldering ruins of a small tank. Perhaps some child's toy?"
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icon_state = "livewire-broken"
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density = TRUE
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anchored = FALSE // In case a dead mecha-mob dies in a bad spot.
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loot_element_path = /datum/element/lootable/mecha/mouse_tank/livewire
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/obj/structure/loot_pile/mecha/mouse_tank/eraticator
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name = "\improper Eraticator wreckage"
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desc = "The blasted ruins of a small tank. Perhaps some child's toy?"
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icon_state = "eraticator-broken"
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density = TRUE
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anchored = FALSE // In case a dead mecha-mob dies in a b
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loot_element_path = /datum/element/lootable/mecha/mouse_tank/eraticator
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/obj/structure/loot_pile/mecha/ripley/pirate
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icon = 'icons/mob/pirates.dmi'
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icon_state = "pirate-broken"
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/obj/structure/loot_pile/maint/technical
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density = FALSE
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/obj/structure/loot_pile/maint/boxfort
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density = FALSE
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