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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Fix a few talking issues
Posibrain talking without a language, give speech bubbles to things inside things, especially posibrains, give gibberish a chance instead of using null languages
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@@ -270,7 +270,7 @@
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if (species_language)
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set_default_language(GLOB.all_languages[species_language])
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else
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set_default_language(null)
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set_default_language(GLOB.all_languages[LANGUAGE_GIBBERISH])
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else
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var/datum/language/L = locate(href_list["default_lang"])
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if(L && (L in languages))
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@@ -15,6 +15,7 @@
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var/datum/reagents/R = new/datum/reagents(1000)
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reagents = R
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R.my_atom = src
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default_language = GLOB.all_languages[LANGUAGE_GALCOM]
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/mob/living/carbon/brain/Destroy()
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if(key) //If there is a mob connected to this thing. Have to check key twice to avoid false death reporting.
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@@ -44,5 +45,24 @@
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/mob/living/carbon/brain/isSynthetic()
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return istype(loc, /obj/item/device/mmi)
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///mob/living/carbon/brain/binarycheck()//No binary without a binary communication device
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// return isSynthetic()
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/mob/living/carbon/brain/set_typing_indicator(var/state)
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if(isturf(loc))
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return ..()
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if(!is_preference_enabled(/datum/client_preference/show_typing_indicator))
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loc.cut_overlay(typing_indicator, TRUE)
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return
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if(!typing_indicator)
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typing_indicator = new
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typing_indicator.icon = 'icons/mob/talk_vr.dmi' //VOREStation Edit - talk_vr.dmi instead of talk.dmi for right-side icons
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typing_indicator.icon_state = "[speech_bubble_appearance()]_typing"
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if(state && !typing)
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loc.add_overlay(typing_indicator, TRUE)
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typing = TRUE
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else if(typing)
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loc.cut_overlay(typing_indicator, TRUE)
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typing = FALSE
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return state
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@@ -386,9 +386,9 @@
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return GLOB.all_languages[LANGUAGE_GIBBERISH]
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if(!species)
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return null
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return GLOB.all_languages[LANGUAGE_GIBBERISH]
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return species.default_language ? GLOB.all_languages[species.default_language] : null
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return species.default_language ? GLOB.all_languages[species.default_language] : GLOB.all_languages[LANGUAGE_GIBBERISH]
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/mob/living/carbon/proc/should_have_organ(var/organ_check)
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return 0
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@@ -40,18 +40,18 @@ var/list/department_radio_keys = list(
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//kinda localization -- rastaf0
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//same keys as above, but on russian keyboard layout. This file uses cp1251 as encoding.
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":<3A>" = "right ear", ".<2E>" = "right ear",
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":<3A>" = "left ear", ".<2E>" = "left ear",
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":<3A>" = "intercom", ".<2E>" = "intercom",
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":<3A>" = "department", ".<2E>" = "department",
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":<3A>" = "Command", ".<2E>" = "Command",
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":<3A>" = "Science", ".<2E>" = "Science",
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":<3A>" = "Medical", ".<2E>" = "Medical",
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":<3A>" = "Engineering", ".<2E>" = "Engineering",
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":<3A>" = "Security", ".<2E>" = "Security",
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":<3A>" = "whisper", ".<2E>" = "whisper",
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":<3A>" = "Mercenary", ".<2E>" = "Mercenary",
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":<3A>" = "Supply", ".<2E>" = "Supply",
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":<3A>" = "right ear", ".<2E>" = "right ear",
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":<3A>" = "left ear", ".<2E>" = "left ear",
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":<3A>" = "intercom", ".<2E>" = "intercom",
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":<3A>" = "department", ".<2E>" = "department",
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":<3A>" = "Command", ".<2E>" = "Command",
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":<3A>" = "Science", ".<2E>" = "Science",
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":<3A>" = "Medical", ".<2E>" = "Medical",
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":<3A>" = "Engineering", ".<2E>" = "Engineering",
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":<3A>" = "Security", ".<2E>" = "Security",
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":<3A>" = "whisper", ".<2E>" = "whisper",
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":<3A>" = "Mercenary", ".<2E>" = "Mercenary",
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":<3A>" = "Supply", ".<2E>" = "Supply",
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)
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@@ -321,6 +321,15 @@ proc/get_radio_key_from_channel(var/channel)
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//var/image/speech_bubble = image('icons/mob/talk_vr.dmi',src,"h[speech_bubble_test]") //VOREStation Edit. Commented this out in case we need to reenable.
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var/speech_type = speech_bubble_appearance()
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var/image/speech_bubble = image('icons/mob/talk_vr.dmi',src,"[speech_type][speech_bubble_test]") //VOREStation Edit - talk_vr.dmi instead of talk.dmi for right-side icons
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var/sb_alpha = 255
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var/atom/loc_before_turf = src
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while(loc_before_turf && !isturf(loc_before_turf.loc))
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loc_before_turf = loc_before_turf.loc
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sb_alpha -= 50
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if(sb_alpha < 0)
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break
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speech_bubble.loc = loc_before_turf
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speech_bubble.alpha = CLAMP(sb_alpha, 0, 255)
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images_to_clients[speech_bubble] = list()
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// Attempt Multi-Z Talking
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@@ -106,8 +106,8 @@ var/list/organ_cache = list()
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STOP_PROCESSING(SSobj, src)
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handle_organ_mod_special(TRUE)
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if(owner && vital)
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owner.death()
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owner.can_defib = 0
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owner.death()
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/obj/item/organ/proc/adjust_germ_level(var/amount) // Unless you're setting germ level directly to 0, use this proc instead
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germ_level = CLAMP(germ_level + amount, 0, INFECTION_LEVEL_MAX)
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@@ -352,7 +352,7 @@ var/list/organ_cache = list()
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var/obj/item/organ/external/affected = owner.get_organ(parent_organ)
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if(affected) affected.internal_organs -= src
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loc = get_turf(owner)
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forceMove(owner.drop_location())
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START_PROCESSING(SSobj, src)
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rejecting = null
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var/datum/reagent/blood/organ_blood = locate(/datum/reagent/blood) in reagents.reagent_list
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@@ -361,9 +361,10 @@ var/list/organ_cache = list()
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if(owner && vital)
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if(user)
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add_attack_logs(user,owner,"Removed vital organ [src.name]")
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owner.death()
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add_attack_logs(user, owner, "Removed vital organ [src.name]")
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if(owner.stat != DEAD)
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owner.can_defib = 0
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owner.death()
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handle_organ_mod_special(TRUE)
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@@ -89,7 +89,7 @@
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/obj/item/organ/internal/mmi_holder/emp_act(severity)
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// ..() // VOREStation Edit - Don't take damage
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owner.adjustToxLoss(rand(6/severity, 12/severity))
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owner?.adjustToxLoss(rand(6/severity, 12/severity))
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/obj/item/organ/internal/mmi_holder/posibrain
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name = "positronic brain interface"
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