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Fixing some Icon issuees
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@@ -31,6 +31,7 @@ Only physical attributes are copied.
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base_values["melee_damage_lower"] = melee_damage_lower
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base_values["melee_damage_upper"] = melee_damage_upper
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base_values["maxHealth"] = maxHealth
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icon_state = icon_living
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//copy stats from our engulfed target
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@@ -46,6 +47,7 @@ Only physical attributes are copied.
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melee_damage_upper = target.melee_damage_upper
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maxHealth = target.maxHealth
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health = maxHealth
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icon_state = target.icon_state
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//steal base stats
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//possibly steal vorgans
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update_icon()
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@@ -63,6 +65,7 @@ Only physical attributes are copied.
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melee_damage_upper = base_values["melee_damage_upper"]
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maxHealth = base_values["maxHealth"]
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health = maxHealth
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icon_state = icon_living
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update_icon()
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/mob/living/simple_mob/fleshtaker/apply_melee_effects(var/atom/A)
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