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Fixes ancient oversight in recursive explosions
earlyport from the future where i've pr'd this upstreams (too sleepy in present)
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@@ -112,7 +112,7 @@
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T = get_step(src, turn(direction,90))
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T = get_step(src, turn(direction,90))
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T.explosion_spread(spread_power, turn(direction,90), explosion_turfs)
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T.explosion_spread(spread_power, turn(direction,90), explosion_turfs)
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T = get_step(src, turn(direction,-90))
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T = get_step(src, turn(direction,-90))
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T.explosion_spread(spread_power, turn(direction,90), explosion_turfs)
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T.explosion_spread(spread_power, turn(direction,-90), explosion_turfs)
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/turf/unsimulated/explosion_spread(power)
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/turf/unsimulated/explosion_spread(power)
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return //So it doesn't get to the parent proc, which simulates explosions
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return //So it doesn't get to the parent proc, which simulates explosions
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