mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-05 15:04:21 +00:00
Admin ranks now use bitfields for permissions. Rather than checking the name of the rank, adminverbs will now check holder.rights to see if it has certain bits turned on.
SERVER HOSTS: This commit replaces the existing admin-rank system. It is now more customizable. Admin.txt essentially works the same as it always has. Each line should look like: ckey - admin rank There is now however, an admin_ranks.txt. This textfile allows you to define ranks like so: admin rank +ADMIN +FUN +BUILD the +KEYWORD are flags adding permissions to that rank. There are brief descriptions in the text-file explaining what they do. You can now name the ranks anything you like, and give them the permissions you want them to have. This allows, for instance, ranks like: Game Admin on disciplinary +ADMIN +BAN This would give that game admin only the tools they need to admin. They would not have access to 'fun' verbs which control events and antags. There's lots of things you can do. For instance, a coder rank whom can debug stuff but cannot do admin tasks: Codermin +DEBUG +VAREDIT +SERVER There's lots you can do. As it evolves it will hopefully become more flexible. admin_ranks.txt defaults to use the old admin rank names. Apologies in advance as there will be a lot of anomalies, such as ranks losing verbs they once had. Please let me know about any problems. I can fix them quite easily simply by moving verbs between the lists or splitting the lists up into new flags. CODERS: There is now a check_rights(flags) proc. It check is usr is and admin and has -at least one of- the rights specified. It checks > usr < not src, so keep that in mind! If you need to check if something other than usr has specific tights, you can do if(holder.rights & R_ADMIN) etc. KNOWN ISSUES: +FUN probably needs to be split up into +MOBS and +EVENTS In-game promotion/demotion is currently disabled. It will be readded after everything else works ok. Erro's sql rights changes stuff is currently commented out. It will be re-added. There are still many many verbs which need updating. Apologies in advance for any inconvenience. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4991 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -350,179 +350,128 @@ var/global/floorIsLava = 0
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/datum/admins/proc/Jobbans()
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if(!check_rights(R_BAN)) return
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if ((src.rank in list( "Game Admin", "Game Master" )))
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var/dat = "<B>Job Bans!</B><HR><table>"
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for(var/t in jobban_keylist)
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var/r = t
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if( findtext(r,"##") )
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r = copytext( r, 1, findtext(r,"##") )//removes the description
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dat += text("<tr><td>[t] (<A href='?src=\ref[src];removejobban=[r]'>unban</A>)</td></tr>")
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dat += "</table>"
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usr << browse(dat, "window=ban;size=400x400")
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var/dat = "<B>Job Bans!</B><HR><table>"
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for(var/t in jobban_keylist)
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var/r = t
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if( findtext(r,"##") )
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r = copytext( r, 1, findtext(r,"##") )//removes the description
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dat += text("<tr><td>[t] (<A href='?src=\ref[src];removejobban=[r]'>unban</A>)</td></tr>")
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dat += "</table>"
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usr << browse(dat, "window=ban;size=400x400")
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/datum/admins/proc/Game()
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var/dat
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var/lvl = 0
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switch(src.rank)
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if("Moderator")
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lvl = 1
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if("Temporary Admin")
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lvl = 2
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if("Admin Candidate")
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lvl = 3
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if("Trial Admin")
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lvl = 4
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if("Badmin")
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lvl = 5
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if("Game Admin")
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lvl = 6
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if("Game Master")
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lvl = 7
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dat += "<center><B>Game Panel</B></center><hr>\n"
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if(lvl > 0)
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// if(lvl >= 2 )
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dat += "<A href='?src=\ref[src];c_mode=1'>Change Game Mode</A><br>"
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if(lvl > 0 && master_mode == "secret")
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dat += "<A href='?src=\ref[src];f_secret=1'>(Force Secret Mode)</A><br>"
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dat += "<BR>"
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if(lvl >= 3 )
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dat += "<A href='?src=\ref[src];create_object=1'>Create Object</A><br>"
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dat += "<A href='?src=\ref[src];quick_create_object=1'>Quick Create Object</A><br>"
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dat += "<A href='?src=\ref[src];create_turf=1'>Create Turf</A><br>"
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if(lvl >= 5)
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dat += "<A href='?src=\ref[src];create_mob=1'>Create Mob</A><br>"
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// if(lvl == 6 )
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usr << browse(dat, "window=admin2;size=210x180")
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return
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/*
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/datum/admins/proc/goons()
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var/dat = "<HR><B>GOOOOOOONS</B><HR><table cellspacing=5><tr><th>Key</th><th>SA Username</th></tr>"
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for(var/t in goon_keylist)
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dat += text("<tr><td><A href='?src=\ref[src];remove=[ckey(t)]'><B>[t]</B></A></td><td>[goon_keylist[ckey(t)]]</td></tr>")
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dat += "</table>"
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usr << browse(dat, "window=ban;size=300x400")
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/datum/admins/proc/beta_testers()
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var/dat = "<HR><B>Beta testers</B><HR><table cellspacing=5><tr><th>Key</th></tr>"
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for(var/t in beta_tester_keylist)
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dat += text("<tr><td>[t]</td></tr>")
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dat += "</table>"
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usr << browse(dat, "window=ban;size=300x400")
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*/
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/datum/admins/proc/Secrets()
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if (!usr.client.holder)
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return
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var/lvl = 0
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switch(src.rank)
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if("Moderator")
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lvl = 1
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if("Temporary Admin")
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lvl = 2
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if("Admin Candidate")
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lvl = 3
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if("Trial Admin")
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lvl = 4
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if("Badmin")
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lvl = 5
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if("Game Admin")
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lvl = 6
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if("Game Master")
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lvl = 7
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if(!check_rights(0)) return
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var/dat = {"
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<B>Choose a secret, any secret at all.</B><HR>
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<B>Admin Secrets</B><BR>
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<BR>
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<A href='?src=\ref[src];secretsadmin=clear_bombs'>Remove all bombs currently in existence</A><BR>
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<A href='?src=\ref[src];secretsadmin=list_bombers'>Bombing List</A><BR>
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<A href='?src=\ref[src];secretsadmin=check_antagonist'>Show current traitors and objectives</A><BR>
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<A href='?src=\ref[src];secretsadmin=list_signalers'>Show last [length(lastsignalers)] signalers</A><BR>
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<A href='?src=\ref[src];secretsadmin=list_lawchanges'>Show last [length(lawchanges)] law changes</A><BR>
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<A href='?src=\ref[src];secretsadmin=showailaws'>Show AI Laws</A><BR>
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<A href='?src=\ref[src];secretsadmin=showgm'>Show Game Mode</A><BR>
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<A href='?src=\ref[src];secretsadmin=manifest'>Show Crew Manifest</A><BR>
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<A href='?src=\ref[src];secretsadmin=DNA'>List DNA (Blood)</A><BR>
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<A href='?src=\ref[src];secretsadmin=fingerprints'>List Fingerprints</A><BR><BR>
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<BR>"}
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if(lvl > 2)
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dat += {"
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<B>'Random' Events</B><BR>
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<BR>
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<A href='?src=\ref[src];secretsfun=wave'>Spawn a wave of meteors</A><BR>
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<A href='?src=\ref[src];secretsfun=gravanomalies'>Spawn a gravitational anomaly (Untested)</A><BR>
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<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes (Untested)</A><BR>
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<A href='?src=\ref[src];secretsfun=goblob'>Spawn blob(Untested)</A><BR>
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<A href='?src=\ref[src];secretsfun=aliens'>Trigger an Alien infestation</A><BR>
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<A href='?src=\ref[src];secretsfun=spaceninja'>Send in a space ninja</A><BR>
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<A href='?src=\ref[src];secretsfun=carp'>Trigger an Carp migration</A><BR>
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<A href='?src=\ref[src];secretsfun=radiation'>Irradiate the station</A><BR>
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<A href='?src=\ref[src];secretsfun=prison_break'>Trigger a Prison Break</A><BR>
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<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
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<A href='?src=\ref[src];secretsfun=immovable'>Spawn an Immovable Rod</A><BR>
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<A href='?src=\ref[src];secretsfun=lightsout'>Toggle a "lights out" event</A><BR>
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<A href='?src=\ref[src];secretsfun=ionstorm'>Spawn an Ion Storm</A><BR>
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<A href='?src=\ref[src];secretsfun=spacevines'>Spawn Space-Vines</A><BR>
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<A href='?src=\ref[src];secretsfun=comms_blackout'>Trigger a communication blackout</A><BR>
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<BR>
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<B>Fun Secrets</B><BR>
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<BR>
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<A href='?src=\ref[src];secretsfun=sec_clothes'>Remove 'internal' clothing</A><BR>
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<A href='?src=\ref[src];secretsfun=sec_all_clothes'>Remove ALL clothing</A><BR>
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<A href='?src=\ref[src];secretsfun=toxic'>Toxic Air (WARNING: dangerous)</A><BR>
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<A href='?src=\ref[src];secretsfun=monkey'>Turn all humans into monkeys</A><BR>
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<A href='?src=\ref[src];secretsfun=sec_classic1'>Remove firesuits, grilles, and pods</A><BR>
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<A href='?src=\ref[src];secretsfun=power'>Make all areas powered</A><BR>
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<A href='?src=\ref[src];secretsfun=unpower'>Make all areas unpowered</A><BR>
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<A href='?src=\ref[src];secretsfun=quickpower'>Power all SMES</A><BR>
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<A href='?src=\ref[src];secretsfun=toggleprisonstatus'>Toggle Prison Shuttle Status(Use with S/R)</A><BR>
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<A href='?src=\ref[src];secretsfun=activateprison'>Send Prison Shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=deactivateprison'>Return Prison Shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=prisonwarp'>Warp all Players to Prison</A><BR>
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<A href='?src=\ref[src];secretsfun=traitor_all'>Everyone is the traitor</A><BR>
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<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
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<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
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<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
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<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR>
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<A href='?src=\ref[src];secretsfun=moveadminshuttle'>Move Administration Shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=moveferry'>Move Ferry</A><BR>
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<A href='?src=\ref[src];secretsfun=movealienship'>Move Alien Dinghy</A><BR>
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<A href='?src=\ref[src];secretsfun=moveminingshuttle'>Move Mining Shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>
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<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>
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<A href='?src=\ref[src];secretsfun=friendai'>Best Friend AI</A><BR>
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<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (DANGEROUS)</A><BR>"}
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//<A href='?src=\ref[src];secretsfun=shockwave'>Station Shockwave</A><BR>
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if(lvl >= 6)
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dat += {"
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<A href='?src=\ref[src];secretsfun=togglebombcap'>Toggle bomb cap</A><BR>
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<center><B>Game Panel</B></center><hr>\n
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<A href='?src=\ref[src];c_mode=1'>Change Game Mode</A><br>
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"}
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if(master_mode == "secret")
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dat += "<A href='?src=\ref[src];f_secret=1'>(Force Secret Mode)</A><br>"
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if(check_rights(R_ADMIN))
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dat += {"
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"<BR>"
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<A href='?src=\ref[src];create_object=1'>Create Object</A><br>
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<A href='?src=\ref[src];quick_create_object=1'>Quick Create Object</A><br>
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<A href='?src=\ref[src];create_turf=1'>Create Turf</A><br>
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<A href='?src=\ref[src];create_mob=1'>Create Mob</A><br>
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"}
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usr << browse(dat, "window=admin2;size=210x180")
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return
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/datum/admins/proc/Secrets()
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if(!check_rights(0)) return
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var/dat = {"
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<B>Choose a secret, any secret at all.</B><HR>
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<B>Admin Secrets</B><BR>
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<BR>
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<A href='?src=\ref[src];secretsadmin=clear_bombs'>Remove all bombs currently in existence</A><BR>
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<A href='?src=\ref[src];secretsadmin=list_bombers'>Bombing List</A><BR>
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<A href='?src=\ref[src];secretsadmin=check_antagonist'>Show current traitors and objectives</A><BR>
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<A href='?src=\ref[src];secretsadmin=list_signalers'>Show last [length(lastsignalers)] signalers</A><BR>
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<A href='?src=\ref[src];secretsadmin=list_lawchanges'>Show last [length(lawchanges)] law changes</A><BR>
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<A href='?src=\ref[src];secretsadmin=showailaws'>Show AI Laws</A><BR>
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<A href='?src=\ref[src];secretsadmin=showgm'>Show Game Mode</A><BR>
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<A href='?src=\ref[src];secretsadmin=manifest'>Show Crew Manifest</A><BR>
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<A href='?src=\ref[src];secretsadmin=DNA'>List DNA (Blood)</A><BR>
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<A href='?src=\ref[src];secretsadmin=fingerprints'>List Fingerprints</A><BR><BR>
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<BR>
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"}
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if(check_rights(R_FUN,0))
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dat += {"
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<B>'Random' Events</B><BR>
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<BR>
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<A href='?src=\ref[src];secretsfun=wave'>Spawn a wave of meteors</A><BR>
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<A href='?src=\ref[src];secretsfun=gravanomalies'>Spawn a gravitational anomaly (Untested)</A><BR>
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<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes (Untested)</A><BR>
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<A href='?src=\ref[src];secretsfun=goblob'>Spawn blob(Untested)</A><BR>
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<A href='?src=\ref[src];secretsfun=aliens'>Trigger an Alien infestation</A><BR>
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<A href='?src=\ref[src];secretsfun=spaceninja'>Send in a space ninja</A><BR>
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<A href='?src=\ref[src];secretsfun=carp'>Trigger an Carp migration</A><BR>
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<A href='?src=\ref[src];secretsfun=radiation'>Irradiate the station</A><BR>
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<A href='?src=\ref[src];secretsfun=prison_break'>Trigger a Prison Break</A><BR>
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<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
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<A href='?src=\ref[src];secretsfun=immovable'>Spawn an Immovable Rod</A><BR>
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<A href='?src=\ref[src];secretsfun=lightsout'>Toggle a "lights out" event</A><BR>
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<A href='?src=\ref[src];secretsfun=ionstorm'>Spawn an Ion Storm</A><BR>
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<A href='?src=\ref[src];secretsfun=spacevines'>Spawn Space-Vines</A><BR>
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<A href='?src=\ref[src];secretsfun=comms_blackout'>Trigger a communication blackout</A><BR>
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<BR>
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<B>Fun Secrets</B><BR>
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<BR>
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<A href='?src=\ref[src];secretsfun=sec_clothes'>Remove 'internal' clothing</A><BR>
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<A href='?src=\ref[src];secretsfun=sec_all_clothes'>Remove ALL clothing</A><BR>
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<A href='?src=\ref[src];secretsfun=toxic'>Toxic Air (WARNING: dangerous)</A><BR>
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<A href='?src=\ref[src];secretsfun=monkey'>Turn all humans into monkeys</A><BR>
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<A href='?src=\ref[src];secretsfun=sec_classic1'>Remove firesuits, grilles, and pods</A><BR>
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<A href='?src=\ref[src];secretsfun=power'>Make all areas powered</A><BR>
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<A href='?src=\ref[src];secretsfun=unpower'>Make all areas unpowered</A><BR>
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<A href='?src=\ref[src];secretsfun=quickpower'>Power all SMES</A><BR>
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<A href='?src=\ref[src];secretsfun=toggleprisonstatus'>Toggle Prison Shuttle Status(Use with S/R)</A><BR>
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<A href='?src=\ref[src];secretsfun=activateprison'>Send Prison Shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=deactivateprison'>Return Prison Shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=prisonwarp'>Warp all Players to Prison</A><BR>
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<A href='?src=\ref[src];secretsfun=traitor_all'>Everyone is the traitor</A><BR>
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<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
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<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
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<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
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<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR>
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<A href='?src=\ref[src];secretsfun=moveadminshuttle'>Move Administration Shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=moveferry'>Move Ferry</A><BR>
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<A href='?src=\ref[src];secretsfun=movealienship'>Move Alien Dinghy</A><BR>
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<A href='?src=\ref[src];secretsfun=moveminingshuttle'>Move Mining Shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>
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<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>
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<A href='?src=\ref[src];secretsfun=friendai'>Best Friend AI</A><BR>
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<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (DANGEROUS)</A><BR>
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"}
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if(check_rights(R_SERVER,0))
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dat += "<A href='?src=\ref[src];secretsfun=togglebombcap'>Toggle bomb cap</A><BR>"
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dat += "<BR>"
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if(lvl >= 5)
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if(check_rights(R_DEBUG,0))
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dat += {"
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<B>Security Level Elevated</B><BR>
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<BR>
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<A href='?src=\ref[src];secretscoder=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
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<A href='?src=\ref[src];secretscoder=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
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<A href='?src=\ref[src];secretscoder=infinite_sec'>Remove cap on security officers</A><BR>
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<BR>
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<B>Coder Secrets</B><BR>
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<BR>
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<A href='?src=\ref[src];secretsadmin=list_job_debug'>Show Job Debug</A><BR>
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<A href='?src=\ref[src];secretscoder=spawn_objects'>Admin Log</A><BR>
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<BR>
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"}
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<B>Security Level Elevated</B><BR>
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<BR>
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<A href='?src=\ref[src];secretscoder=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
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<A href='?src=\ref[src];secretscoder=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
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<A href='?src=\ref[src];secretscoder=infinite_sec'>Remove cap on security officers</A><BR>
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<BR>
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<B>Coder Secrets</B><BR>
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<BR>
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<A href='?src=\ref[src];secretsadmin=list_job_debug'>Show Job Debug</A><BR>
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<A href='?src=\ref[src];secretscoder=spawn_objects'>Admin Log</A><BR>
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<BR>
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||||
"}
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usr << browse(dat, "window=secrets")
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return
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@@ -559,10 +508,11 @@ var/global/floorIsLava = 0
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set category = "Special Verbs"
|
||||
set name = "Announce"
|
||||
set desc="Announce your desires to the world"
|
||||
if(!usr.client.holder) return
|
||||
if(!check_rights(0)) return
|
||||
|
||||
var/message = input("Global message to send:", "Admin Announce", null, null) as message
|
||||
if (message)
|
||||
if(usr.client.holder.rank != "Game Admin" && usr.client.holder.rank != "Game Master")
|
||||
if(message)
|
||||
if(!check_rights(R_SERVER,0))
|
||||
message = adminscrub(message,500)
|
||||
world << "\blue <b>[usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:</b>\n \t [message]"
|
||||
log_admin("Announce: [key_name(usr)] : [message]")
|
||||
@@ -837,36 +787,32 @@ var/global/floorIsLava = 0
|
||||
*/
|
||||
/datum/admins/proc/spawn_atom(var/object as text)
|
||||
set category = "Debug"
|
||||
set desc= "(atom path) Spawn an atom"
|
||||
set name= "Spawn"
|
||||
set desc = "(atom path) Spawn an atom"
|
||||
set name = "Spawn"
|
||||
|
||||
if(usr.client.holder.level >= 5)
|
||||
var/list/types = typesof(/atom)
|
||||
if(!check_rights(R_DEBUG)) return
|
||||
|
||||
var/list/matches = new()
|
||||
var/list/types = typesof(/atom)
|
||||
var/list/matches = new()
|
||||
|
||||
for(var/path in types)
|
||||
if(findtext("[path]", object))
|
||||
matches += path
|
||||
for(var/path in types)
|
||||
if(findtext("[path]", object))
|
||||
matches += path
|
||||
|
||||
if(matches.len==0)
|
||||
if(matches.len==0)
|
||||
return
|
||||
|
||||
var/chosen
|
||||
if(matches.len==1)
|
||||
chosen = matches[1]
|
||||
else
|
||||
chosen = input("Select an atom type", "Spawn Atom", matches[1]) as null|anything in matches
|
||||
if(!chosen)
|
||||
return
|
||||
|
||||
var/chosen
|
||||
if(matches.len==1)
|
||||
chosen = matches[1]
|
||||
else
|
||||
chosen = input("Select an atom type", "Spawn Atom", matches[1]) as null|anything in matches
|
||||
if(!chosen)
|
||||
return
|
||||
new chosen(usr.loc)
|
||||
|
||||
new chosen(usr.loc)
|
||||
|
||||
log_admin("[key_name(usr)] spawned [chosen] at ([usr.x],[usr.y],[usr.z])")
|
||||
|
||||
else
|
||||
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
|
||||
return
|
||||
log_admin("[key_name(usr)] spawned [chosen] at ([usr.x],[usr.y],[usr.z])")
|
||||
feedback_add_details("admin_verb","SA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user