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Maybe Perhaps Last Major Technomancer PR
Adds ability to sort the spells section of the catalog into categories. The categories available are 'All', 'Offensive', 'Defensive', 'Utility', and 'Support'. Removes preset section on catalog as it was unused. Projectile spells now have a sound when fired. Haste lasts five seconds instead of three. Repel Missiles lasts for five minutes instead of two. All healing spells work five times as fast, healing in five seconds instead of twenty five seconds. The amount of instability and healing done has been multiplied to remain consistent. Passwall can now be used on more than just walls, if there's something dense on the same tile. Force Missile is now 25% cheaper to cast, and has a cooldown of .5 seconds instead of one second, and does 5 more damage. Beam's damage is increased by 10, and energy cost decreased by 25%. Lightning's warm-up time is now one second instead of two. Overload now costs 10% of total energy instead of 15%, and damage scaled with 4% of their current energy reserves, and 5% with the Scepter, instead of 3%/4%. Additionally, instability per shot is lowered to 12 from 15. Track now costs 25 points instead of 30 in the catalog, because roundness. Fire Aura should look more impressive without a Scepter. Fixes bug where shooting Lightning made you motionless for twenty seconds.
This commit is contained in:
@@ -1,8 +1,13 @@
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#define ALL_SPELLS "All"
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#define OFFENSIVE_SPELLS "Offensive"
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#define DEFENSIVE_SPELLS "Defensive"
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#define UTILITY_SPELLS "Utility"
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#define SUPPORT_SPELLS "Support"
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var/list/all_technomancer_spells = typesof(/datum/technomancer/spell) - /datum/technomancer/spell
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var/list/all_technomancer_equipment = typesof(/datum/technomancer/equipment) - /datum/technomancer/equipment
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var/list/all_technomancer_consumables = typesof(/datum/technomancer/consumable) - /datum/technomancer/consumable
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var/list/all_technomancer_assistance = typesof(/datum/technomancer/assistance) - /datum/technomancer/assistance
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var/list/all_technomancer_presets = typesof(/datum/technomancer/presets) - /datum/technomancer/presets
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/datum/technomancer
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var/name = "technomancer thing"
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@@ -13,6 +18,9 @@ var/list/all_technomancer_presets = typesof(/datum/technomancer/presets) - /datu
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var/obj_path = null
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var/ability_icon_state = null
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/datum/technomancer/spell
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var/category = ALL_SPELLS
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/obj/item/weapon/technomancer_catalog
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name = "catalog"
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desc = "A \"book\" featuring a holographic display, metal cover, and miniaturized teleportation device, allowing the user to \
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@@ -27,8 +35,8 @@ var/list/all_technomancer_presets = typesof(/datum/technomancer/presets) - /datu
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var/list/equipment_instances = list()
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var/list/consumable_instances = list()
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var/list/assistance_instances = list()
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var/list/preset_instances = list()
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var/tab = 0
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var/spell_tab = ALL_SPELLS
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var/show_scepter_text = 0
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/obj/item/weapon/technomancer_catalog/apprentice
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@@ -72,15 +80,23 @@ var/list/all_technomancer_presets = typesof(/datum/technomancer/presets) - /datu
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if(!assistance_instances.len)
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for(var/A in all_technomancer_assistance)
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assistance_instances += new A()
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if(!preset_instances.len)
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for(var/P in all_technomancer_presets)
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preset_instances += new P()
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/obj/item/weapon/technomancer_catalog/apprentice/set_up()
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..()
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for(var/datum/technomancer/assistance/apprentice/A in assistance_instances)
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assistance_instances.Remove(A)
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// Proc: show_categories()
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// Parameters: 1 (category - the category link to display)
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// Description: Shows an href link to go to a spell subcategory if the category is not already selected, otherwise is bold, to reduce
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// code duplicating.
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/obj/item/weapon/technomancer_catalog/proc/show_categories(var/category)
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if(category)
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if(spell_tab != category)
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return "<a href='byond://?src=\ref[src];spell_category=[category]'>[category]</a>"
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else
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return "<b>[category]</b>"
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// Proc: attack_self()
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// Parameters: 1 (user - the mob clicking on the catelog)
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// Description: Shows an HTML window, to buy equipment and spells, if the user is the legitimate owner. Otherwise it cannot be used.
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@@ -100,13 +116,17 @@ var/list/all_technomancer_presets = typesof(/datum/technomancer/presets) - /datu
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dat += "<align='center'><b>Functions</b> | "
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dat += "<a href='byond://?src=\ref[src];tab_choice=1'>Equipment</a> | "
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dat += "<a href='byond://?src=\ref[src];tab_choice=2'>Consumables</a> | "
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dat += "<a href='byond://?src=\ref[src];tab_choice=3'>Assistance</a> | "
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dat += "<a href='byond://?src=\ref[src];tab_choice=4'>Presets</a></align><br>"
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dat += "<a href='byond://?src=\ref[src];tab_choice=3'>Assistance</a></align><br>"
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dat += "You currently have a budget of <b>[budget]/[max_budget]</b>.<br><br>"
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dat += "<a href='byond://?src=\ref[src];refund_functions=1'>Refund Functions</a><br><br>"
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for(var/datum/technomancer/spell in spell_instances)
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dat += "[show_categories(ALL_SPELLS)] | [show_categories(OFFENSIVE_SPELLS)] | [show_categories(DEFENSIVE_SPELLS)] | \
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[show_categories(UTILITY_SPELLS)] | [show_categories(SUPPORT_SPELLS)]<br>"
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for(var/datum/technomancer/spell/spell in spell_instances)
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if(spell.hidden)
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continue
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if(spell_tab != ALL_SPELLS && spell.category != spell_tab)
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continue
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dat += "<b>[spell.name]</b><br>"
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dat += "<i>[spell.desc]</i><br>"
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if(show_scepter_text)
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@@ -123,8 +143,7 @@ var/list/all_technomancer_presets = typesof(/datum/technomancer/presets) - /datu
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dat += "<align='center'><a href='byond://?src=\ref[src];tab_choice=0'>Functions</a> | "
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dat += "<b>Equipment</b> | "
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dat += "<a href='byond://?src=\ref[src];tab_choice=2'>Consumables</a> | "
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dat += "<a href='byond://?src=\ref[src];tab_choice=3'>Assistance</a> | "
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dat += "<a href='byond://?src=\ref[src];tab_choice=4'>Presets</a></align><br>"
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dat += "<a href='byond://?src=\ref[src];tab_choice=3'>Assistance</a></align><br>"
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dat += "You currently have a budget of <b>[budget]/[max_budget]</b>.<br><br>"
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for(var/datum/technomancer/equipment/E in equipment_instances)
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dat += "<b>[E.name]</b><br>"
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@@ -141,8 +160,7 @@ var/list/all_technomancer_presets = typesof(/datum/technomancer/presets) - /datu
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dat += "<align='center'><a href='byond://?src=\ref[src];tab_choice=0'>Functions</a> | "
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dat += "<a href='byond://?src=\ref[src];tab_choice=1'>Equipment</a> | "
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dat += "<b>Consumables</b> | "
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dat += "<a href='byond://?src=\ref[src];tab_choice=3'>Assistance</a> | "
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dat += "<a href='byond://?src=\ref[src];tab_choice=4'>Presets</a></align><br>"
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dat += "<a href='byond://?src=\ref[src];tab_choice=3'>Assistance</a></align><br>"
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dat += "You currently have a budget of <b>[budget]/[max_budget]</b>.<br><br>"
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for(var/datum/technomancer/consumable/C in consumable_instances)
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dat += "<b>[C.name]</b><br>"
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@@ -159,8 +177,7 @@ var/list/all_technomancer_presets = typesof(/datum/technomancer/presets) - /datu
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dat += "<align='center'><a href='byond://?src=\ref[src];tab_choice=0'>Functions</a> | "
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dat += "<a href='byond://?src=\ref[src];tab_choice=1'>Equipment</a> | "
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dat += "<a href='byond://?src=\ref[src];tab_choice=2'>Consumables</a> | "
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dat += "<b>Assistance</b> | "
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dat += "<a href='byond://?src=\ref[src];tab_choice=4'>Presets</a></align><br>"
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dat += "<b>Assistance</b></align><br>"
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dat += "You currently have a budget of <b>[budget]/[max_budget]</b>.<br><br>"
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for(var/datum/technomancer/assistance/A in assistance_instances)
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dat += "<b>[A.name]</b><br>"
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@@ -171,24 +188,6 @@ var/list/all_technomancer_presets = typesof(/datum/technomancer/presets) - /datu
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dat += "<font color='red'><b>Cannot afford!</b></font><br><br>"
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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if(4) //Presets
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var/dat = ""
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user.set_machine(src)
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dat += "<align='center'><a href='byond://?src=\ref[src];tab_choice=0'>Functions</a> | "
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dat += "<a href='byond://?src=\ref[src];tab_choice=1'>Equipment</a> | "
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dat += "<a href='byond://?src=\ref[src];tab_choice=2'>Consumables</a> | "
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dat += "<a href='byond://?src=\ref[src];tab_choice=3'>Assistance</a> | "
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dat += "<b>Presets</b></align><br>"
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dat += "You currently have a budget of <b>[budget]/[max_budget]</b>.<br><br>"
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for(var/datum/technomancer/presets/P in preset_instances)
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dat += "<b>[P.name]</b><br>"
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dat += "<i>[P.desc]</i><br>"
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if(P.cost <= budget)
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dat += "<a href='byond://?src=\ref[src];spell_choice=[P.name]'>Purchase</a> ([P.cost])<br><br>"
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else
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dat += "<font color='red'><b>Cannot afford!</b></font><br><br>"
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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// Proc: Topic()
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// Parameters: 2 (href - don't know, href_list - the choice that the person using the interface above clicked on.)
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@@ -210,6 +209,8 @@ var/list/all_technomancer_presets = typesof(/datum/technomancer/presets) - /datu
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H.set_machine(src)
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if(href_list["tab_choice"])
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tab = text2num(href_list["tab_choice"])
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if(href_list["spell_category"])
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spell_tab = href_list["spell_category"]
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if(href_list["spell_choice"])
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var/datum/technomancer/new_spell = null
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//Locate the spell.
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@@ -269,4 +270,4 @@ var/list/all_technomancer_presets = typesof(/datum/technomancer/presets) - /datu
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budget += spell_datum.cost
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core.remove_spell(spell)
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break
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attack_self(H)
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attack_self(H)
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@@ -212,4 +212,4 @@
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outgoing_instability = outgoing_instability * armor_factor
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H.adjust_instability(outgoing_instability)
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set_light(distance, distance, l_color = "#C26DDE")
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set_light(distance, distance * 2, l_color = "#C26DDE")
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@@ -4,6 +4,7 @@
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far away from the caster. Failing that, it may inhibit those entities in some form."
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cost = 40
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obj_path = /obj/item/weapon/spell/abjuration
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category = UTILITY_SPELLS
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/obj/item/weapon/spell/abjuration
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name = "abjuration"
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@@ -4,6 +4,7 @@
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will grab them automatically."
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cost = 50
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obj_path = /obj/item/weapon/spell/apportation
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category = UTILITY_SPELLS
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/obj/item/weapon/spell/apportation
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name = "apportation"
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@@ -6,6 +6,7 @@
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cost = 150
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obj_path = /obj/item/weapon/spell/audible_deception
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ability_icon_state = "tech_audibledeception"
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category = UTILITY_SPELLS
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/obj/item/weapon/spell/audible_deception
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name = "audible deception"
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@@ -4,6 +4,7 @@
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cost = 150
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obj_path = /obj/item/weapon/spell/aura/biomed
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ability_icon_state = "tech_biomedaura"
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category = SUPPORT_SPELLS
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/obj/item/weapon/spell/aura/biomed
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name = "restoration aura"
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@@ -7,6 +7,7 @@
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cost = 150
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obj_path = /obj/item/weapon/spell/aura/fire
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ability_icon_state = "tech_fireaura"
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category = OFFENSIVE_SPELLS
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/obj/item/weapon/spell/aura/fire
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name = "Fire Storm"
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@@ -20,7 +21,6 @@
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qdel(src)
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var/list/nearby_things = range(4,owner)
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var/fire_prob = 10
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var/temp_change = 25
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var/temp_cap = 500
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var/fire_power = 2
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@@ -28,7 +28,6 @@
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if(check_for_scepter())
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temp_change = 50
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temp_cap = 700
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fire_prob = 25
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fire_power = 4
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for(var/mob/living/carbon/human/H in nearby_things)
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if(is_ally(H))
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@@ -41,16 +40,11 @@
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turf_check:
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for(var/turf/simulated/T in nearby_things)
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if(prob(fire_prob))
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if(prob(30))
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for(var/mob/living/carbon/human/H in T)
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if(is_ally(H))
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continue turf_check
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T.hotspot_expose(1000, 50, 1)
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T.create_fire(fire_power)
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// //We use hotspot_expose() to allow firesuits to protect from this aura.
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// var/turf/location = get_turf(H)
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// location.hotspot_expose(1000, 50, 1)
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owner.adjust_instability(1)
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@@ -6,6 +6,7 @@
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cost = 150
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obj_path = /obj/item/weapon/spell/aura/frost
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ability_icon_state = "tech_frostaura"
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category = DEFENSIVE_SPELLS // Scepter-less frost aura is nonlethal.
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/obj/item/weapon/spell/aura/frost
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name = "chilling aura"
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@@ -35,8 +36,4 @@
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var/cold_factor = abs(protection - 1)
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H.bodytemperature = max( (H.bodytemperature - temp_change) * cold_factor, temp_cap)
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// //We use hotspot_expose() to allow firesuits to protect from this aura.
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// var/turf/location = get_turf(H)
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// location.hotspot_expose(1, 50, 1)
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owner.adjust_instability(1)
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@@ -4,6 +4,7 @@
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cost = 150
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obj_path = /obj/item/weapon/spell/aura/shock
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ability_icon_state = "tech_shockaura"
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category = OFFENSIVE_SPELLS
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/obj/item/weapon/spell/aura/shock
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name = "electric aura"
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@@ -5,6 +5,7 @@
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cost = 150
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obj_path = /obj/item/weapon/spell/aura/unstable
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ability_icon_state = "tech_unstableaura"
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category = OFFENSIVE_SPELLS
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/obj/item/weapon/spell/aura/unstable
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name = "degen aura"
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@@ -5,6 +5,7 @@
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enhancement_desc = "Blink distance is increased greatly."
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cost = 100
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obj_path = /obj/item/weapon/spell/blink
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category = UTILITY_SPELLS
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/obj/item/weapon/spell/blink
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name = "blink"
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@@ -4,6 +4,7 @@
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useful to trick someone into believing you're casting a different spell, or perhaps just for fun."
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cost = 25
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obj_path = /obj/item/weapon/spell/chroma
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category = UTILITY_SPELLS
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/obj/item/weapon/spell/chroma
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name = "chroma"
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@@ -5,6 +5,7 @@
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ability_icon_state = "tech_condensation"
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cost = 50
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obj_path = /obj/item/weapon/spell/condensation
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category = UTILITY_SPELLS
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/obj/item/weapon/spell/condensation
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name = "condensation"
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@@ -7,6 +7,7 @@
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around the entity is merely a hologram used to allow the user to know if the creature is safe or not."
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cost = 200
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obj_path = /obj/item/weapon/spell/control
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category = UTILITY_SPELLS
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/mob/living/carbon/human/proc/technomancer_control()
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place_spell_in_hand(/obj/item/weapon/spell/control)
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@@ -6,6 +6,7 @@
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cost = 25
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obj_path = /obj/item/weapon/spell/dispel
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ability_icon_state = "tech_dispel"
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category = SUPPORT_SPELLS
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/obj/item/weapon/spell/dispel
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name = "dispel"
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@@ -7,6 +7,7 @@
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cost = 150
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obj_path = /obj/item/weapon/spell/energy_siphon
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ability_icon_state = "tech_energysiphon"
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category = UTILITY_SPELLS
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/obj/item/weapon/spell/energy_siphon
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name = "energy siphon"
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@@ -4,6 +4,7 @@
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cost = 100
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obj_path = /obj/item/weapon/spell/flame_tongue
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ability_icon_state = "tech_flametongue"
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category = OFFENSIVE_SPELLS
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/obj/item/weapon/spell/flame_tongue
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name = "flame tongue"
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@@ -4,6 +4,7 @@
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ability_icon_state = "tech_gambit"
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cost = 50
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obj_path = /obj/item/weapon/spell/gambit
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category = UTILITY_SPELLS
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/var/global/list/all_technomancer_gambit_spells = typesof(/obj/item/weapon/spell) - list(
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/obj/item/weapon/spell,
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@@ -5,6 +5,7 @@
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cost = 100
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obj_path = /obj/item/weapon/spell/illusion
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ability_icon_state = "tech_illusion"
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category = UTILITY_SPELLS
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/obj/item/weapon/spell/illusion
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name = "illusion"
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@@ -5,6 +5,7 @@
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cost = 100
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obj_path = /obj/item/weapon/spell/insert/corona
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ability_icon_state = "tech_corona"
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category = SUPPORT_SPELLS
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/obj/item/weapon/spell/insert/corona
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name = "corona"
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@@ -1,10 +1,11 @@
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/datum/technomancer/spell/haste
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name = "Haste"
|
||||
desc = "Allows the target to run at speeds that should not be possible for an ordinary being. For three seconds, the target \
|
||||
desc = "Allows the target to run at speeds that should not be possible for an ordinary being. For five seconds, the target \
|
||||
runs extremly fast, and cannot be slowed by any means."
|
||||
cost = 100
|
||||
obj_path = /obj/item/weapon/spell/insert/haste
|
||||
ability_icon_state = "tech_haste"
|
||||
category = SUPPORT_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/insert/haste
|
||||
name = "haste"
|
||||
@@ -22,7 +23,7 @@
|
||||
L.force_max_speed = 1
|
||||
L << "<span class='notice'>You suddenly find it much easier to move.</span>"
|
||||
L.adjust_instability(10)
|
||||
spawn(3 SECONDS)
|
||||
spawn(5 SECONDS)
|
||||
if(src)
|
||||
on_expire()
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
cost = 50
|
||||
obj_path = /obj/item/weapon/spell/insert/mend_burns
|
||||
ability_icon_state = "tech_mendburns"
|
||||
category = SUPPORT_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/insert/mend_burns
|
||||
name = "mend burns"
|
||||
@@ -19,10 +20,10 @@
|
||||
spawn(1)
|
||||
if(ishuman(host))
|
||||
var/mob/living/carbon/human/H = host
|
||||
for(var/i = 0, i<25,i++)
|
||||
for(var/i = 0, i<5,i++)
|
||||
if(H)
|
||||
H.adjustFireLoss(-1)
|
||||
H.adjust_instability(0.5)
|
||||
origin.adjust_instability(0.5)
|
||||
H.adjustFireLoss(-5)
|
||||
H.adjust_instability(2.5)
|
||||
origin.adjust_instability(2.5)
|
||||
sleep(10)
|
||||
on_expire()
|
||||
@@ -4,6 +4,7 @@
|
||||
cost = 50
|
||||
obj_path = /obj/item/weapon/spell/insert/mend_metal
|
||||
ability_icon_state = "tech_mendwounds"
|
||||
category = SUPPORT_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/insert/mend_metal
|
||||
name = "mend metal"
|
||||
@@ -18,14 +19,14 @@
|
||||
spawn(1)
|
||||
if(ishuman(host))
|
||||
var/mob/living/carbon/human/H = host
|
||||
for(var/i = 0, i<25,i++)
|
||||
for(var/i = 0, i<5,i++)
|
||||
if(H)
|
||||
for(var/obj/item/organ/external/O in H.organs)
|
||||
if(O.robotic < ORGAN_ROBOT) // Robot parts only.
|
||||
continue
|
||||
O.heal_damage(1, 0, internal = 1, robo_repair = 1)
|
||||
O.heal_damage(5, 0, internal = 1, robo_repair = 1)
|
||||
|
||||
H.adjust_instability(0.5)
|
||||
origin.adjust_instability(0.5)
|
||||
sleep(10)
|
||||
H.adjust_instability(2.5)
|
||||
origin.adjust_instability(2.5)
|
||||
sleep(1 SECOND)
|
||||
on_expire()
|
||||
@@ -5,6 +5,7 @@
|
||||
cost = 75
|
||||
obj_path = /obj/item/weapon/spell/insert/mend_organs
|
||||
ability_icon_state = "tech_mendwounds"
|
||||
category = SUPPORT_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/insert/mend_organs
|
||||
name = "mend organs"
|
||||
@@ -19,13 +20,13 @@
|
||||
spawn(1)
|
||||
if(ishuman(host))
|
||||
var/mob/living/carbon/human/H = host
|
||||
for(var/i = 0, i<25,i++)
|
||||
for(var/i = 0, i<5,i++)
|
||||
if(H)
|
||||
for(var/obj/item/organ/O in H.internal_organs)
|
||||
if(O.damage > 0)
|
||||
O.damage = max(O.damage - 0.2, 0)
|
||||
O.damage = max(O.damage - 1, 0)
|
||||
|
||||
H.adjust_instability(0.5)
|
||||
origin.adjust_instability(0.5)
|
||||
sleep(10)
|
||||
H.adjust_instability(2.5)
|
||||
origin.adjust_instability(2.5)
|
||||
sleep(1 SECOND)
|
||||
on_expire()
|
||||
@@ -5,6 +5,7 @@
|
||||
cost = 50
|
||||
obj_path = /obj/item/weapon/spell/insert/mend_wires
|
||||
ability_icon_state = "tech_mendwounds"
|
||||
category = SUPPORT_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/insert/mend_wires
|
||||
name = "mend wires"
|
||||
@@ -19,14 +20,14 @@
|
||||
spawn(1)
|
||||
if(ishuman(host))
|
||||
var/mob/living/carbon/human/H = host
|
||||
for(var/i = 0, i<25,i++)
|
||||
for(var/i = 0, i<5,i++)
|
||||
if(H)
|
||||
for(var/obj/item/organ/external/O in H.organs)
|
||||
if(O.robotic < ORGAN_ROBOT) // Robot parts only.
|
||||
continue
|
||||
O.heal_damage(0, 1, internal = 1, robo_repair = 1)
|
||||
O.heal_damage(0, 5, internal = 1, robo_repair = 1)
|
||||
|
||||
H.adjust_instability(0.5)
|
||||
origin.adjust_instability(0.5)
|
||||
H.adjust_instability(2.5)
|
||||
origin.adjust_instability(2.5)
|
||||
sleep(10)
|
||||
on_expire()
|
||||
@@ -5,6 +5,7 @@
|
||||
cost = 50
|
||||
obj_path = /obj/item/weapon/spell/insert/mend_wounds
|
||||
ability_icon_state = "tech_mendwounds"
|
||||
category = SUPPORT_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/insert/mend_wounds
|
||||
name = "mend wounds"
|
||||
@@ -19,10 +20,10 @@
|
||||
spawn(1)
|
||||
if(ishuman(host))
|
||||
var/mob/living/carbon/human/H = host
|
||||
for(var/i = 0, i<25,i++)
|
||||
for(var/i = 0, i<5,i++)
|
||||
if(H)
|
||||
H.adjustBruteLoss(-1)
|
||||
H.adjust_instability(0.5)
|
||||
origin.adjust_instability(0.5)
|
||||
sleep(10)
|
||||
H.adjustBruteLoss(-5)
|
||||
H.adjust_instability(2.5)
|
||||
origin.adjust_instability(2.5)
|
||||
sleep(1 SECOND)
|
||||
on_expire()
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
/datum/technomancer/spell/purify
|
||||
name = "Purify"
|
||||
desc = "Clenses the body of harmful impurities, such as toxins, radiation, viruses, and such. \
|
||||
desc = "Clenses the body of harmful impurities, such as toxins, radiation, viruses, genetic damage, and such. \
|
||||
Instability is split between the target and technomancer, if seperate."
|
||||
cost = 25
|
||||
obj_path = /obj/item/weapon/spell/insert/purify
|
||||
ability_icon_state = "tech_purify"
|
||||
category = SUPPORT_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/insert/purify
|
||||
name = "purify"
|
||||
@@ -23,12 +24,12 @@
|
||||
H.disabilities = 0
|
||||
// for(var/datum/disease/D in H.viruses)
|
||||
// D.cure()
|
||||
for(var/i = 0, i<25,i++)
|
||||
for(var/i = 0, i<5,i++)
|
||||
if(H)
|
||||
H.adjustToxLoss(-1)
|
||||
H.adjustCloneLoss(-1)
|
||||
H.radiation = max(host.radiation - 2, 0)
|
||||
H.adjust_instability(0.5)
|
||||
origin.adjust_instability(0.5)
|
||||
sleep(10)
|
||||
H.adjustToxLoss(-5)
|
||||
H.adjustCloneLoss(-5)
|
||||
H.radiation = max(host.radiation - 10, 0)
|
||||
H.adjust_instability(2.5)
|
||||
origin.adjust_instability(2.5)
|
||||
sleep(1 SECOND)
|
||||
on_expire()
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
/datum/technomancer/spell/repel_missiles
|
||||
name = "Repel Missiles"
|
||||
desc = "Places a repulsion field around you, which attempts to deflect incoming bullets and lasers, making them 30% less likely \
|
||||
to hit you. The field lasts for two minutes and can be granted to yourself or an ally."
|
||||
to hit you. The field lasts for five minutes and can be granted to yourself or an ally."
|
||||
cost = 60
|
||||
obj_path = /obj/item/weapon/spell/insert/repel_missiles
|
||||
ability_icon_state = "tech_repelmissiles"
|
||||
category = SUPPORT_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/insert/repel_missiles
|
||||
name = "repel missiles"
|
||||
@@ -21,7 +22,7 @@
|
||||
var/mob/living/L = host
|
||||
L.evasion += 2
|
||||
L << "<span class='notice'>You have a repulsion field around you, which will attempt to deflect projectiles.</span>"
|
||||
spawn(2 MINUTES)
|
||||
spawn(5 MINUTES)
|
||||
if(src)
|
||||
on_expire()
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
cost = 120
|
||||
obj_path = /obj/item/weapon/spell/instability_tap
|
||||
ability_icon_state = "tech_instabilitytap"
|
||||
category = UTILITY_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/instability_tap
|
||||
name = "instability tap"
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
cost = 50
|
||||
obj_path = /obj/item/weapon/spell/mark
|
||||
ability_icon_state = "tech_mark"
|
||||
category = UTILITY_SPELLS
|
||||
|
||||
//The object to teleport to when Recall is used.
|
||||
/obj/effect/mark_spell
|
||||
@@ -52,6 +53,7 @@
|
||||
cost = 50
|
||||
obj_path = /obj/item/weapon/spell/recall
|
||||
ability_icon_state = "tech_recall"
|
||||
category = UTILITY_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/recall
|
||||
name = "recall"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
cost = 70
|
||||
obj_path = /obj/item/weapon/spell/oxygenate
|
||||
ability_icon_state = "oxygenate"
|
||||
category = SUPPORT_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/oxygenate
|
||||
name = "oxygenate"
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
cost = 100
|
||||
obj_path = /obj/item/weapon/spell/passwall
|
||||
ability_icon_state = "tech_passwall"
|
||||
category = UTILITY_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/passwall
|
||||
name = "passwall"
|
||||
@@ -21,53 +22,55 @@
|
||||
if(!allowed_to_teleport())
|
||||
user << "<span class='warning'>You can't teleport here!</span>"
|
||||
return 0
|
||||
if(isturf(hit_atom))
|
||||
var/turf/T = hit_atom //Turf we touched.
|
||||
var/turf/our_turf = get_turf(user) //Where we are.
|
||||
if(!T.density)
|
||||
user << "<span class='warning'>Perhaps you should try using passWALL on a wall.</span>"
|
||||
// if(isturf(hit_atom))
|
||||
|
||||
var/turf/T = get_turf(hit_atom) //Turf we touched.
|
||||
var/turf/our_turf = get_turf(user) //Where we are.
|
||||
if(!T.density)
|
||||
if(!T.check_density())
|
||||
user << "<span class='warning'>Perhaps you should try using passWALL on a wall, or other solid object.</span>"
|
||||
return 0
|
||||
var/direction = get_dir(our_turf, T)
|
||||
var/total_cost = 0
|
||||
var/turf/checked_turf = T //Turf we're currently checking for density in the loop below.
|
||||
var/turf/found_turf = null //Our destination, if one is found.
|
||||
var/i = maximum_distance
|
||||
var/direction = get_dir(our_turf, T)
|
||||
var/total_cost = 0
|
||||
var/turf/checked_turf = T //Turf we're currently checking for density in the loop below.
|
||||
var/turf/found_turf = null //Our destination, if one is found.
|
||||
var/i = maximum_distance
|
||||
|
||||
visible_message("<span class='info'>[user] rests a hand on \the [T].</span>")
|
||||
busy = 1
|
||||
visible_message("<span class='info'>[user] rests a hand on \the [hit_atom].</span>")
|
||||
busy = 1
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = PoolOrNew(/datum/effect/effect/system/spark_spread)
|
||||
spark_system.set_up(5, 0, our_turf)
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = PoolOrNew(/datum/effect/effect/system/spark_spread)
|
||||
spark_system.set_up(5, 0, our_turf)
|
||||
|
||||
while(i)
|
||||
checked_turf = get_step(checked_turf, direction) //Advance in the given direction
|
||||
total_cost += check_for_scepter() ? 400 : 800 //Phasing through matter's expensive, you know.
|
||||
i--
|
||||
if(!checked_turf.density) //If we found a destination (a non-dense turf), then we can stop.
|
||||
var/dense_objs_on_turf = 0
|
||||
for(var/atom/movable/stuff in checked_turf.contents) //Make sure nothing dense is where we want to go, like an airlock or window.
|
||||
if(stuff.density)
|
||||
dense_objs_on_turf = 1
|
||||
while(i)
|
||||
checked_turf = get_step(checked_turf, direction) //Advance in the given direction
|
||||
total_cost += check_for_scepter() ? 400 : 800 //Phasing through matter's expensive, you know.
|
||||
i--
|
||||
if(!checked_turf.density) //If we found a destination (a non-dense turf), then we can stop.
|
||||
var/dense_objs_on_turf = 0
|
||||
for(var/atom/movable/stuff in checked_turf.contents) //Make sure nothing dense is where we want to go, like an airlock or window.
|
||||
if(stuff.density)
|
||||
dense_objs_on_turf = 1
|
||||
|
||||
if(!dense_objs_on_turf) //If we found a non-dense turf with nothing dense on it, then that's our destination.
|
||||
found_turf = checked_turf
|
||||
break
|
||||
sleep(10)
|
||||
if(!dense_objs_on_turf) //If we found a non-dense turf with nothing dense on it, then that's our destination.
|
||||
found_turf = checked_turf
|
||||
break
|
||||
sleep(10)
|
||||
|
||||
if(found_turf)
|
||||
if(user.loc != our_turf)
|
||||
user << "<span class='warning'>You need to stand still in order to phase through the wall.</span>"
|
||||
return 0
|
||||
if(pay_energy(total_cost) && !user.incapacitated() )
|
||||
visible_message("<span class='warning'>[user] appears to phase through \the [T]!</span>")
|
||||
user << "<span class='info'>You find a destination on the other side of \the [T], and phase through it.</span>"
|
||||
spark_system.start()
|
||||
user.forceMove(found_turf)
|
||||
qdel(src)
|
||||
return 1
|
||||
else
|
||||
user << "<span class='warning'>You don't have enough energy to phase through these walls!</span>"
|
||||
busy = 0
|
||||
if(found_turf)
|
||||
if(user.loc != our_turf)
|
||||
user << "<span class='warning'>You need to stand still in order to phase through \the [hit_atom].</span>"
|
||||
return 0
|
||||
if(pay_energy(total_cost) && !user.incapacitated() )
|
||||
visible_message("<span class='warning'>[user] appears to phase through \the [hit_atom]!</span>")
|
||||
user << "<span class='info'>You find a destination on the other side of \the [hit_atom], and phase through it.</span>"
|
||||
spark_system.start()
|
||||
user.forceMove(found_turf)
|
||||
qdel(src)
|
||||
return 1
|
||||
else
|
||||
user << "<span class='info'>You weren't able to find an open space to go to.</span>"
|
||||
user << "<span class='warning'>You don't have enough energy to phase through these walls!</span>"
|
||||
busy = 0
|
||||
else
|
||||
user << "<span class='info'>You weren't able to find an open space to go to.</span>"
|
||||
busy = 0
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
draining your powercell."
|
||||
cost = 80
|
||||
obj_path = /obj/item/weapon/spell/phase_shift
|
||||
category = DEFENSIVE_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/phase_shift
|
||||
name = "phase shift"
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
cost = 150
|
||||
ability_icon_state = "tech_beam"
|
||||
obj_path = /obj/item/weapon/spell/projectile/beam
|
||||
category = OFFENSIVE_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/projectile/beam
|
||||
name = "beam"
|
||||
@@ -12,12 +13,13 @@
|
||||
cast_methods = CAST_RANGED
|
||||
aspect = ASPECT_LIGHT
|
||||
spell_projectile = /obj/item/projectile/beam/blue
|
||||
energy_cost_per_shot = 500
|
||||
energy_cost_per_shot = 400
|
||||
instability_per_shot = 3
|
||||
cooldown = 10
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
|
||||
/obj/item/projectile/beam/blue
|
||||
damage = 20
|
||||
damage = 30
|
||||
|
||||
muzzle_type = /obj/effect/projectile/laser_blue/muzzle
|
||||
tracer_type = /obj/effect/projectile/laser_blue/tracer
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
strike up to four targets, including yourself if conditions allow it to occur."
|
||||
cost = 150
|
||||
obj_path = /obj/item/weapon/spell/projectile/chain_lightning
|
||||
category = OFFENSIVE_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/projectile/chain_lightning
|
||||
name = "chain lightning"
|
||||
@@ -16,6 +17,7 @@
|
||||
energy_cost_per_shot = 3000
|
||||
instability_per_shot = 10
|
||||
cooldown = 20
|
||||
fire_sound = 'sound/weapons/gauss_shoot.ogg'
|
||||
|
||||
/obj/item/projectile/beam/chain_lightning
|
||||
name = "lightning"
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
that armor designed to protect from blunt force will mitigate this function as well."
|
||||
cost = 100
|
||||
obj_path = /obj/item/weapon/spell/projectile/force_missile
|
||||
category = OFFENSIVE_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/projectile/force_missile
|
||||
name = "force missile"
|
||||
@@ -12,13 +13,14 @@
|
||||
cast_methods = CAST_RANGED
|
||||
aspect = ASPECT_FORCE
|
||||
spell_projectile = /obj/item/projectile/force_missile
|
||||
energy_cost_per_shot = 400
|
||||
energy_cost_per_shot = 300
|
||||
instability_per_shot = 2
|
||||
cooldown = 10
|
||||
cooldown = 5
|
||||
fire_sound = 'sound/weapons/wave.ogg'
|
||||
|
||||
/obj/item/projectile/force_missile
|
||||
name = "force missile"
|
||||
icon_state = "force_missile"
|
||||
damage = 20
|
||||
damage = 25
|
||||
damage_type = BRUTE
|
||||
check_armour = "melee"
|
||||
@@ -5,6 +5,7 @@
|
||||
strike."
|
||||
cost = 150
|
||||
obj_path = /obj/item/weapon/spell/projectile/lightning
|
||||
category = OFFENSIVE_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/projectile/lightning
|
||||
name = "lightning strike"
|
||||
@@ -16,7 +17,8 @@
|
||||
energy_cost_per_shot = 2500
|
||||
instability_per_shot = 10
|
||||
cooldown = 20
|
||||
pre_shot_delay = 20
|
||||
pre_shot_delay = 10
|
||||
fire_sound = 'sound/weapons/gauss_shoot.ogg'
|
||||
|
||||
/obj/item/projectile/beam/lightning
|
||||
name = "lightning"
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
This energy pierces all known armor."
|
||||
cost = 150
|
||||
obj_path = /obj/item/weapon/spell/projectile/overload
|
||||
category = OFFENSIVE_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/projectile/overload
|
||||
name = "overload"
|
||||
@@ -13,9 +14,10 @@
|
||||
aspect = ASPECT_UNSTABLE
|
||||
spell_projectile = /obj/item/projectile/overload
|
||||
energy_cost_per_shot = 0 // Handled later
|
||||
instability_per_shot = 15
|
||||
instability_per_shot = 12
|
||||
cooldown = 10
|
||||
pre_shot_delay = 4
|
||||
fire_sound = 'sound/effects/supermatter.ogg'
|
||||
|
||||
/obj/item/projectile/overload
|
||||
name = "overloaded bolt"
|
||||
@@ -25,15 +27,15 @@
|
||||
armor_penetration = 100
|
||||
|
||||
/obj/item/weapon/spell/projectile/overload/on_ranged_cast(atom/hit_atom, mob/living/user)
|
||||
energy_cost_per_shot = round(core.max_energy * 0.15)
|
||||
energy_cost_per_shot = round(core.max_energy * 0.10)
|
||||
var/energy_before_firing = core.energy
|
||||
if(set_up(hit_atom, user))
|
||||
var/obj/item/projectile/overload/P = new spell_projectile(get_turf(user))
|
||||
P.launch(hit_atom)
|
||||
if(check_for_scepter())
|
||||
P.damage = round(energy_before_firing * 0.003) // 3% of their current energy pool.
|
||||
P.damage = round(energy_before_firing * 0.004) // 4% of their current energy pool.
|
||||
else
|
||||
P.damage = round(energy_before_firing * 0.002) // 2% of their current energy pool.
|
||||
P.damage = round(energy_before_firing * 0.003) // 3% of their current energy pool.
|
||||
owner.adjust_instability(instability_per_shot)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -7,12 +7,15 @@
|
||||
var/energy_cost_per_shot = 0
|
||||
var/instability_per_shot = 0
|
||||
var/pre_shot_delay = 0
|
||||
var/fire_sound = null
|
||||
|
||||
/obj/item/weapon/spell/projectile/on_ranged_cast(atom/hit_atom, mob/living/user)
|
||||
var/turf/T = get_turf(hit_atom)
|
||||
if(set_up(hit_atom, user))
|
||||
var/obj/item/projectile/new_projectile = new spell_projectile(get_turf(user))
|
||||
new_projectile.launch(T)
|
||||
if(fire_sound)
|
||||
playsound(get_turf(src), fire_sound, 75, 1)
|
||||
owner.adjust_instability(instability_per_shot)
|
||||
return 1
|
||||
return 0
|
||||
@@ -23,7 +26,7 @@
|
||||
if(pre_shot_delay)
|
||||
var/image/target_image = image(icon = 'icons/obj/spells.dmi', loc = get_turf(hit_atom), icon_state = "target")
|
||||
user << target_image
|
||||
user.Stun(pre_shot_delay)
|
||||
user.Stun(pre_shot_delay / 10)
|
||||
sleep(pre_shot_delay)
|
||||
qdel(target_image)
|
||||
return 1
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "Causes you to be very radiant, glowing brightly in visible light, thermal energy, and deadly ionizing radiation."
|
||||
cost = 180
|
||||
obj_path = /obj/item/weapon/spell/radiance
|
||||
category = OFFENSIVE_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/radiance
|
||||
name = "radiance"
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
cost = 120
|
||||
obj_path = /obj/item/weapon/spell/reflect
|
||||
ability_icon_state = "tech_reflect"
|
||||
category = DEFENSIVE_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/reflect
|
||||
name = "\proper reflect shield"
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
cost = 100
|
||||
obj_path = /obj/item/weapon/spell/resurrect
|
||||
ability_icon_state = "tech_resurrect"
|
||||
category = SUPPORT_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/resurrect
|
||||
name = "resurrect"
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "One of the few functions able to adjust instability, this allows you to take someone else's instability."
|
||||
cost = 50
|
||||
obj_path = /obj/item/weapon/spell/shared_burden
|
||||
category = SUPPORT_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/shared_burden
|
||||
name = "shared burden"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
cost = 120
|
||||
obj_path = /obj/item/weapon/spell/shield
|
||||
ability_icon_state = "tech_shield"
|
||||
category = DEFENSIVE_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/shield
|
||||
name = "\proper energy shield"
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "Disrupts photons moving in a local area, causing darkness to shroud yourself or a position of your choosing."
|
||||
cost = 30
|
||||
obj_path = /obj/item/weapon/spell/spawner/darkness
|
||||
category = UTILITY_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/spawner/darkness
|
||||
name = "darkness"
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
sure to not be close to the disturbance yourself."
|
||||
cost = 175
|
||||
obj_path = /obj/item/weapon/spell/spawner/fire_blast
|
||||
category = OFFENSIVE_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/spawner/fire_blast
|
||||
name = "fire blast"
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "Emits electronic pulses to destroy, disable, or otherwise harm devices and machines. Be sure to not hit yourself with this."
|
||||
cost = 150
|
||||
obj_path = /obj/item/weapon/spell/spawner/pulsar
|
||||
category = OFFENSIVE_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/spawner/pulsar
|
||||
name = "pulsar"
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
enhancement_desc = "Summoned entities will never harm their summoner."
|
||||
cost = 200
|
||||
obj_path = /obj/item/weapon/spell/summon/summon_creature
|
||||
category = UTILITY_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/summon/summon_creature
|
||||
name = "summon creature"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
enhancement_desc = "Wards can detect invisibile entities, and are more specific in relaying information about what it sees."
|
||||
cost = 100
|
||||
obj_path = /obj/item/weapon/spell/summon/summon_ward
|
||||
category = UTILITY_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/summon/summon_ward
|
||||
name = "summon ward"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
cost = 150
|
||||
ability_icon_state = "tech_targetingmatrix"
|
||||
obj_path = /obj/item/weapon/spell/targeting_matrix
|
||||
category = UTILITY_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/targeting_matrix
|
||||
name = "targeting matrix"
|
||||
|
||||
@@ -3,9 +3,10 @@
|
||||
desc = "Acts as directional guidance towards an object that belongs to you or your team. It can also point towards your allies. \
|
||||
Wonderful if you're worried someone will steal your valuables, like a certain shiny Scepter..."
|
||||
enhancement_desc = "You will be able to track most other entities in addition to your belongings and allies."
|
||||
cost = 30
|
||||
cost = 25
|
||||
obj_path = /obj/item/weapon/spell/track
|
||||
ability_icon_state = "tech_track"
|
||||
category = UTILITY_SPELLS
|
||||
|
||||
// This stores a ref to all important items that belong to a Technomancer, in case of theft. Used by the spell below.
|
||||
// I feel dirty for adding yet another global list used by one thing, but the only alternative is to loop through world, and yeahhh.
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
cost = 200
|
||||
obj_path = /obj/item/weapon/spell/warp_strike
|
||||
ability_icon_state = "tech_warpstrike"
|
||||
category = OFFENSIVE_SPELLS
|
||||
|
||||
/obj/item/weapon/spell/warp_strike
|
||||
name = "warp strike"
|
||||
|
||||
Reference in New Issue
Block a user