diff --git a/code/game/gamemodes/technomancer/spells/aura/unstable_aura.dm b/code/game/gamemodes/technomancer/spells/aura/unstable_aura.dm index 56e53cd500..6307d2f4ca 100644 --- a/code/game/gamemodes/technomancer/spells/aura/unstable_aura.dm +++ b/code/game/gamemodes/technomancer/spells/aura/unstable_aura.dm @@ -25,7 +25,7 @@ var/damage_to_inflict = max(L.health / L.maxHealth, 0) // Otherwise, those in crit would actually be healed. var/armor_factor = abs(L.getarmor(null, "energy") - 100) - armor_factor = round(armor_factor / 100) + armor_factor = armor_factor / 100 damage_to_inflict = damage_to_inflict * armor_factor diff --git a/code/game/gamemodes/technomancer/spells/projectile/overload.dm b/code/game/gamemodes/technomancer/spells/projectile/overload.dm index a96e2f70ab..8a3debd4ae 100644 --- a/code/game/gamemodes/technomancer/spells/projectile/overload.dm +++ b/code/game/gamemodes/technomancer/spells/projectile/overload.dm @@ -22,6 +22,7 @@ icon_state = "bluespace" // nodamage = 1 damage_type = BURN + check_armour = null /obj/item/weapon/spell/projectile/overload/on_ranged_cast(atom/hit_atom, mob/living/user) energy_cost_per_shot = round(core.max_energy * 0.15)