Fixes some bullets doing improper damage. (#8785)

This commit is contained in:
tacoguy7765093
2024-08-14 06:53:38 -05:00
committed by GitHub
parent 1245aa79d6
commit 51b68c1391

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@@ -1,5 +1,13 @@
/obj/item/projectile/bullet
damage = 25 //seems many bullets use this vaule for some reason
damage = 25 //seems many bullets use this value for some reason
/obj/item/projectile/bullet/a38 //These projectiles are used but dont exist, revolvers were super underpowered forever
damage = 25 //.38 pretty bwoomp
/obj/item/projectile/bullet/rifle/a45lc
damage = 35 //.45 used by a single revolver
/* Combat refactor walkback, default bullets do 60 damage I think so im keeping this, were not getting the CR20 incident again lol
/obj/item/projectile/bullet/pistol
damage = 10