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https://github.com/CHOMPStation2/CHOMPStation2.git
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Adds Phase Pistols
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@@ -25,6 +25,16 @@
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charge_cost = 480
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charge_cost = 480
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projectile_type = /obj/item/projectile/ion
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projectile_type = /obj/item/projectile/ion
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/obj/item/weapon/gun/energy/phasegun
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name = "phase pistol"
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desc = "The NT Mk26 EW Apollo is an energy handgun, specifically designed for use against wildlife."
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icon_state = "phase"
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item_state = "taser" //I don't have an in-hand sprite, taser will be fine
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slot_flags = SLOT_BELT|SLOT_HOLSTER
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charge_cost = 300
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projectile_type = /obj/item/projectile/energy/phase
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/obj/item/weapon/gun/energy/decloner
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/obj/item/weapon/gun/energy/decloner
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name = "biological demolecularisor"
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name = "biological demolecularisor"
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desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
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desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
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@@ -196,3 +196,9 @@
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embed_chance = 0
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embed_chance = 0
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muzzle_type = /obj/effect/projectile/pulse/muzzle
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muzzle_type = /obj/effect/projectile/pulse/muzzle
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/obj/item/projectile/energy/phase
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kill_count = 4
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damage = 5
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SA_bonus_damage = 55 // 60 total on animals.
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SA_vulnerability = SA_ANIMAL
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@@ -26,6 +26,18 @@
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new /obj/item/weapon/gun/projectile/shotgun/pump/rifle(src)
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new /obj/item/weapon/gun/projectile/shotgun/pump/rifle(src)
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return
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return
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/obj/structure/closet/secure_closet/guncabinet/phase
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name = "phase pistol cabinet"
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req_one_access = list(access_explorer,access_brig)
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/obj/structure/closet/secure_closet/guncabinet/phase/New()
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..()
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new /obj/item/weapon/gun/energy/phasegun(src)
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new /obj/item/weapon/gun/energy/phasegun(src)
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// One spare cell per gun
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new /obj/item/weapon/cell/device/weapon(src)
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new /obj/item/weapon/cell/device/weapon(src)
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//Explorer Lockers
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//Explorer Lockers
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/obj/structure/closet/secure_closet/explorer
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/obj/structure/closet/secure_closet/explorer
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