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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Move overmap wrapping onto edge turfs
Allows there to be several overmaps
This commit is contained in:
@@ -146,7 +146,6 @@
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var/turf/newloc = locate(x + deltas[1], y + deltas[2], z)
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if(newloc)
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Move(newloc)
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handle_wraparound()
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update_icon()
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/obj/effect/overmap/visitable/ship/update_icon()
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@@ -181,27 +180,6 @@
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. = min(last_movement[i] - world.time + 1/abs(speed[i]), .)
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. = max(.,0)
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/obj/effect/overmap/visitable/ship/proc/handle_wraparound()
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var/nx = x
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var/ny = y
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var/low_edge = 1
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var/high_edge = global.using_map.overmap_size - 1
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if((dir & WEST) && x == low_edge)
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nx = high_edge
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else if((dir & EAST) && x == high_edge)
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nx = low_edge
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if((dir & SOUTH) && y == low_edge)
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ny = high_edge
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else if((dir & NORTH) && y == high_edge)
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ny = low_edge
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if((x == nx) && (y == ny))
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return //we're not flying off anywhere
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var/turf/T = locate(nx,ny,z)
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if(T)
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forceMove(T)
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/obj/effect/overmap/visitable/ship/proc/halt()
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adjust_speed(-speed[1], -speed[2])
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halted = 1
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@@ -210,11 +188,6 @@
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if(!SSshuttles.overmap_halted)
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halted = 0
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/obj/effect/overmap/visitable/ship/Bump(var/atom/A)
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if(istype(A,/turf/unsimulated/map/edge))
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handle_wraparound()
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..()
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/obj/effect/overmap/visitable/ship/proc/get_helm_skill()//delete this mover operator skill to overmap obj
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return operator_skill
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@@ -15,6 +15,36 @@ var/global/list/map_sectors = list()
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/turf/unsimulated/map/edge
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opacity = 1
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density = 1
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var/map_is_to_my
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var/turf/unsimulated/map/edge/wrap_buddy
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/turf/unsimulated/map/edge/Initialize()
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. = ..()
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//This could be done by using the using_map.overmap_size much faster, HOWEVER, doing it programatically to 'find'
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// the edges this way allows for 'sub overmaps' elsewhere and whatnot.
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for(var/side in alldirs) //The order of this list is relevant: It should definitely break on finding a cardinal FIRST.
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var/turf/T = get_step(src, side)
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if(T?.type == /turf/unsimulated/map) //Not a wall, not something else, EXACTLY a flat map turf.
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map_is_to_my = side
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break
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if(map_is_to_my)
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var/turf/T = get_step(src, map_is_to_my) //Should be a normal map turf
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while(istype(T, /turf/unsimulated/map))
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T = get_step(T, map_is_to_my) //Could be a wall if the map is only 1 turf big
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if(istype(T, /turf/unsimulated/map/edge))
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wrap_buddy = T
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break
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/turf/unsimulated/map/edge/Destroy()
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wrap_buddy = null
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return ..()
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/turf/unsimulated/map/edge/Bumped(var/atom/movable/AM)
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if(wrap_buddy?.map_is_to_my)
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AM.forceMove(get_step(wrap_buddy, wrap_buddy.map_is_to_my))
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else
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. = ..()
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/turf/unsimulated/map/Initialize()
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. = ..()
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