Huge code cleanup and bugfixes, slight overlay modifications

This commit is contained in:
Hubblenaut
2014-05-23 22:05:13 +02:00
parent b54bc552e7
commit 52a9f0eb8e
3 changed files with 45 additions and 50 deletions

View File

@@ -316,25 +316,45 @@
clown = 1
if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/photo))
if (istype(P, /obj/item/weapon/paper/carbon))
var/obj/item/weapon/paper/carbon/C = P
if (!C.iscopy && !C.copied)
user << "<span class='notice'>Take off the carbon copy first.</span>"
add_fingerprint(user)
return
var/obj/item/weapon/paper_bundle/B = new(src.loc)
if (name != "paper")
B.name = name
else if (P.name != "paper" && P.name != "photo")
B.name = P.name
user.drop_from_inventory(P)
if (user.r_hand == src)
user.drop_from_inventory(src)
B.loc = user
user.r_hand = B
B.layer = 20
else if (user.l_hand == src)
user.drop_from_inventory(src)
B.loc = user
user.l_hand = B
B.layer = 20
if(istype(user,/mob/living/carbon/human))
user:update_inv_l_hand()
user:update_inv_r_hand()
if (istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/h_user = user
if (h_user.r_hand == src)
h_user.drop_from_inventory(src)
h_user.put_in_r_hand(B)
else if (h_user.l_hand == src)
h_user.drop_from_inventory(src)
h_user.put_in_l_hand(B)
else if (h_user.l_store == src)
h_user.drop_from_inventory(src)
B.loc = h_user
B.layer = 20
h_user.l_store = B
h_user.update_inv_pockets()
else if (h_user.r_store == src)
h_user.drop_from_inventory(src)
B.loc = h_user
B.layer = 20
h_user.r_store = B
h_user.update_inv_pockets()
else if (h_user.head == src)
h_user.u_equip(src)
h_user.put_in_hands(B)
else if (!istype(src.loc, /turf))
src.loc = get_turf(h_user)
if(h_user.client) h_user.client.screen -= src
h_user.put_in_hands(B)
user << "<span class='notice'>You clip the [P.name] to [(src.name == "paper") ? "the paper" : src.name].</span>"
src.loc = B
P.loc = B

View File

@@ -21,6 +21,13 @@
var/obj/item/weapon/paper/P
if(istype(W, /obj/item/weapon/paper))
P = W
if (istype(P, /obj/item/weapon/paper/carbon))
var/obj/item/weapon/paper/carbon/C = P
if (!C.iscopy && !C.copied)
user << "<span class='notice'>Take off the carbon copy first.</span>"
add_fingerprint(user)
return
amount++
if(screen == 2)
screen = 1
@@ -37,9 +44,6 @@
user << "<span class='notice'>You add [(W.name == "photo") ? "the photo" : W.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name].</span>"
user.drop_from_inventory(W)
W.loc = src
if(istype(user,/mob/living/carbon/human))
user:update_inv_l_hand()
user:update_inv_r_hand()
else
if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/toy/crayon))
usr << browse("", "window=[name]") //Closes the dialog
@@ -103,7 +107,7 @@
/obj/item/weapon/paper_bundle/Topic(href, href_list)
..()
if((src in usr.contents) || (src.loc in usr.contents))
if((src in usr.contents) || (istype(src.loc, /obj/item/weapon/folder) && (src.loc in usr.contents)))
usr.set_machine(src)
if(href_list["next_page"])
if(page == amount)
@@ -125,44 +129,18 @@
playsound(src.loc, "pageturn", 50, 1)
if(href_list["remove"])
var/obj/item/weapon/W = src[page]
W.loc = usr.loc
if(istype(usr,/mob/living/carbon))
//Place the item in the user's hand if possible
if(!usr.r_hand)
W.loc = usr
usr.r_hand = W
W.layer = 20
else if(!usr.l_hand)
W.loc = usr
usr.l_hand = W
W.layer = 20
usr.put_in_hands(W)
usr << "<span class='notice'>You remove the [W.name] from the bundle.</span>"
if(amount == 1)
var/obj/item/weapon/paper/P = src[1]
P.loc = usr.loc
if (usr.r_hand == src)
usr.drop_from_inventory(src)
P.loc = usr
usr.r_hand = P
P.layer = 20
else if (usr.l_hand == src)
usr.drop_from_inventory(src)
P.loc = usr
usr.l_hand = P
P.layer = 20
if(istype(usr,/mob/living/carbon/human))
usr:update_inv_l_hand()
usr:update_inv_r_hand()
usr.drop_from_inventory(src)
usr.put_in_hands(P)
del(src)
else if(page == amount)
screen = 2
else if(page == amount+1)
page--
if(istype(usr,/mob/living/carbon/human))
usr:update_inv_l_hand()
usr:update_inv_r_hand()
amount--
update_icon()
else
@@ -193,10 +171,8 @@
usr << "<span class='notice'>You loosen the bundle.</span>"
for(var/obj/O in src)
O.loc = usr.loc
O.layer = initial(O.layer)
usr.drop_from_inventory(src)
if(istype(usr,/mob/living/carbon/human))
usr:update_inv_l_hand()
usr:update_inv_r_hand()
del(src)
return
@@ -220,7 +196,6 @@
i++
else if(istype(O, /obj/item/weapon/photo))
var/obj/item/weapon/photo/Ph = O
// img.icon_state = "photo"
img = Ph.tiny
photo = 1
overlays += img

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