mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 11:43:31 +00:00
Converted robots over to current blood system/paths, updated various files to work with update.
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@@ -194,7 +194,7 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
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if(!src.target || src.target == null)
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for (var/obj/effect/decal/cleanable/D in view(7,src))
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for(var/T in src.target_types)
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if(!(D in cleanbottargets) && (D.type == T || D.parent_type == T) && D != src.oldtarget)
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if(!(D in cleanbottargets) && istype(D,T) && D != src.oldtarget)
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src.oldtarget = D
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src.target = D
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return
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@@ -293,16 +293,11 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
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/obj/machinery/bot/cleanbot/proc/get_targets()
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src.target_types = new/list()
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target_types += /obj/effect/decal/cleanable/blood/oil
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target_types += /obj/effect/decal/cleanable/blood
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target_types += /obj/effect/decal/cleanable/vomit
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target_types += /obj/effect/decal/cleanable/blood/robot
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target_types += /obj/effect/decal/cleanable/crayon
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target_types += /obj/effect/decal/cleanable/liquid_fuel
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target_types += /obj/effect/decal/cleanable/mucus
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if(src.blood)
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target_types += /obj/effect/decal/cleanable/blood/
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target_types += /obj/effect/decal/cleanable/blood/gibs/
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target_types += /obj/effect/decal/cleanable/dirt
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/obj/machinery/bot/cleanbot/proc/clean(var/obj/effect/decal/cleanable/target)
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@@ -1,6 +1,6 @@
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// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
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/obj/effect/decal/cleanable/blood/robot
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/obj/effect/decal/cleanable/blood/gibs/robot
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name = "robot debris"
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desc = "It's a useless heap of junk... <i>or is it?</i>"
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icon = 'icons/mob/robots.dmi'
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@@ -8,20 +8,19 @@
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basecolor="#2B2B2B"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
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/obj/effect/decal/cleanable/blood/robot/dry() //pieces of robots do not dry up like
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/obj/effect/decal/cleanable/blood/gibs/robot/dry() //pieces of robots do not dry up like
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return
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/obj/effect/decal/cleanable/blood/robot/update_icon()
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/obj/effect/decal/cleanable/blood/gibs/robot/update_icon()
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return
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/obj/effect/decal/cleanable/blood/robot/proc/streak(var/list/directions)
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/obj/effect/decal/cleanable/blood/gibs/robot/streak(var/list/directions)
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spawn (0)
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var/direction = pick(directions)
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for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
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sleep(3)
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if (i > 0)
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if (prob(40))
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/*var/obj/effect/decal/cleanable/oil/o =*/
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new /obj/effect/decal/cleanable/blood/oil/streak(src.loc)
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else if (prob(10))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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@@ -30,13 +29,13 @@
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if (step_to(src, get_step(src, direction), 0))
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break
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/obj/effect/decal/cleanable/blood/robot/limb
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/obj/effect/decal/cleanable/blood/gibs/robot/limb
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random_icon_states = list("gibarm", "gibleg")
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/obj/effect/decal/cleanable/blood/robot/up
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/obj/effect/decal/cleanable/blood/gibs/robot/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1") //2:7 is close enough to 1:4
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/obj/effect/decal/cleanable/blood/robot/down
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/obj/effect/decal/cleanable/blood/gibs/robot/down
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1") //2:7 is close enough to 1:4
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/obj/effect/decal/cleanable/blood/oil
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@@ -27,7 +27,7 @@
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robot
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sparks = 1
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gibtypes = list(/obj/effect/decal/cleanable/blood/robot/up,/obj/effect/decal/cleanable/blood/robot/down,/obj/effect/decal/cleanable/blood/robot,/obj/effect/decal/cleanable/blood/robot,/obj/effect/decal/cleanable/blood/robot,/obj/effect/decal/cleanable/blood/robot/limb)
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/robot/up,/obj/effect/decal/cleanable/blood/gibs/robot/down,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot/limb)
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gibamounts = list(1,1,1,1,1,1)
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New()
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@@ -47,7 +47,7 @@
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/mob/living/simple_animal/hostile/hivebot/Die()
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..()
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visible_message("<b>[src]</b> blows apart!")
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new /obj/effect/decal/cleanable/blood/robot(src.loc)
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new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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@@ -1325,7 +1325,7 @@
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src.streak(dirs)
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/obj/effect/decal/cleanable/blood/robot/gib/pipe_eject(var/direction)
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/obj/effect/decal/cleanable/blood/gibs/robot/pipe_eject(var/direction)
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var/list/dirs
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if(direction)
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dirs = list( direction, turn(direction, -45), turn(direction, 45))
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