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Gun changes (#4185)
* Various background gun changes * Forgot to include the sounds, woops * Fixes some more gun stuff * Makes the cham gun work again
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@@ -10,6 +10,7 @@
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w_class = ITEMSIZE_NORMAL
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matter = list(DEFAULT_WALL_MATERIAL = 1000)
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recoil = 1
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projectile_type = /obj/item/projectile/bullet/pistol/strong //Only used for Cham Guns
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var/caliber = ".357" //determines which casings will fit
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var/handle_casings = EJECT_CASINGS //determines how spent casings should be handled
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