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Gun changes (#4185)
* Various background gun changes * Forgot to include the sounds, woops * Fixes some more gun stuff * Makes the cham gun work again
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@@ -896,7 +896,7 @@
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on_expired_text = "<span class='notice'>The spores of goo have faded, and you feel your agility returning to what it was before.</span>"
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stacks = MODIFIER_STACK_EXTEND
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evasion = 2
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evasion = 30
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slowdown = -1
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attack_speed_percent = 0.75
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@@ -60,7 +60,7 @@
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fire_sound = 'sound/weapons/taser2.ogg'
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charge_cost = 120 // Twice as many shots.
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projectile_type = /obj/item/projectile/beam/stun/xeno
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accuracy = 2 // Make it a bit easier to hit the slimes.
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accuracy = 30 // Make it a bit easier to hit the slimes.
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description_info = "This gun will stun a slime or other lesser lifeform for about two seconds, if hit with the projectile it fires."
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description_fluff = "An easy to use weapon designed by NanoTrasen, for NanoTrasen. This weapon is designed to subdue lesser \
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xeno lifeforms at a distance. It is ineffective at stunning larger lifeforms such as humanoids."
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