Use \the macro

This commit is contained in:
GinjaNinja32
2014-08-13 21:30:28 +01:00
parent d2f08b3f08
commit 539392c14e

View File

@@ -15,8 +15,8 @@
attack_verb = list("stabbed", "slashed", "sliced", "cut")
suicide_act(mob/user)
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src]! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is slitting \his throat with the [src]! It looks like \he's trying to commit suicide.</b>")
viewers(user) << pick("\red <b>[user] is slitting \his wrists with \the [src]! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is slitting \his throat with \the [src]! It looks like \he's trying to commit suicide.</b>")
return (BRUTELOSS)
/obj/item/weapon/shard/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
@@ -71,7 +71,7 @@
/obj/item/weapon/shard/HasEntered(AM as mob|obj)
if(ismob(AM))
var/mob/M = AM
M << "\red <B>You step on the [src]!</B>"
M << "\red <B>You step on \the [src]!</B>"
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
if(ishuman(M))
var/mob/living/carbon/human/H = M