Merge pull request #4134 from comma/gunlocker

Adds gun cabinets - special snowflake secure closets.
This commit is contained in:
Zuhayr
2013-12-29 06:25:12 -08:00
3 changed files with 54 additions and 0 deletions

View File

@@ -0,0 +1,53 @@
/obj/structure/closet/secure_closet/guncabinet
name = "gun cabinet"
req_access = list(access_armory)
icon = 'icons/obj/guncabinet.dmi'
icon_state = "base"
icon_off ="base"
icon_broken ="base"
icon_locked ="base"
icon_closed ="base"
icon_opened = "base"
/obj/structure/closet/secure_closet/guncabinet/New()
..()
update_icon()
/obj/structure/closet/secure_closet/guncabinet/toggle()
..()
update_icon()
/obj/structure/closet/secure_closet/guncabinet/update_icon()
overlays.Cut()
if(opened)
overlays += icon(icon,"door_open")
else
var/lazors = 0
var/shottas = 0
for (var/obj/item/weapon/gun/G in contents)
if (istype(G, /obj/item/weapon/gun/energy))
lazors++
if (istype(G, /obj/item/weapon/gun/projectile/))
shottas++
if (lazors || shottas)
for (var/i = 0 to 2)
var/image/gun = image(icon(src.icon))
if (lazors > 0 && (shottas <= 0 || prob(50)))
lazors--
gun.icon_state = "laser"
else if (shottas > 0)
shottas--
gun.icon_state = "projectile"
gun.pixel_x = i*4
overlays += gun
overlays += icon(src.icon,"door")
if(broken)
overlays += icon(src.icon,"broken")
else if (locked)
overlays += icon(src.icon,"locked")
else
overlays += icon(src.icon,"open")