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Update map_template.dm
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@@ -9,19 +9,9 @@
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var/annihilate = FALSE // If true, all (movable) atoms at the location where the map is loaded will be deleted before the map is loaded in.
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var/fixed_orientation = FALSE // If true, the submap will not be rotated randomly when loaded.
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<<<<<<< HEAD
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var/cost = null /*The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until
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it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc.
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Set to -1 to force the submap to always be made. */
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||||||| parent of a55ce9bf09... Merge pull request #9772 from VOREStation/upstream-merge-7893
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var/cost = null // The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until \
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it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc. \
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Set to -1 to force the submap to always be made.
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=======
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var/cost = null /* The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until
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it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc.
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Set to -1 to force the submap to always be made. */
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>>>>>>> a55ce9bf09... Merge pull request #9772 from VOREStation/upstream-merge-7893
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var/allow_duplicates = FALSE // If false, only one map template will be spawned by the game. Doesn't affect admins spawning then manually.
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var/discard_prob = 0 // If non-zero, there is a chance that the map seeding algorithm will skip this template when selecting potential templates to use.
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