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Merge pull request #2445 from redstryker/TheViralCommit
Biohazard Voidsuit
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@@ -586,7 +586,7 @@
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var/electrified = 0
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//Departments that the cycler can paint suits to look like.
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var/list/departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction")
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var/list/departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard")
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//Species that the suits can be configured to fit.
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var/list/species = list("Human","Skrell","Unathi","Tajara", "Teshari")
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@@ -634,7 +634,7 @@
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name = "Medical suit cycler"
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model_text = "Medical"
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req_access = list(access_medical)
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departments = list("Medical")
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departments = list("Medical","Biohazard")
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/obj/machinery/suit_cycler/syndicate
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name = "Nonstandard suit cycler"
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@@ -751,7 +751,7 @@
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//Clear the access reqs, disable the safeties, and open up all paintjobs.
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user << "<span class='danger'>You run the sequencer across the interface, corrupting the operating protocols.</span>"
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departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","^%###^%$")
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departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","^%###^%$")
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species = list("Human","Tajara","Skrell","Unathi", "Teshari")
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emagged = 1
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@@ -1036,6 +1036,15 @@
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suit.name = "Construction voidsuit"
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suit.icon_state = "rig-engineering_con"
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suit.item_state = "eng_voidsuit_con"
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if("Biohazard")
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if(helmet)
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helmet.name = "Biohazard voidsuit helmet"
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helmet.icon_state = "rig0-medical_bio"
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helmet.item_state = "rig0-medical_bio"
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if(suit)
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suit.name = "Biohazard voidsuit"
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suit.icon_state = "rig-medical_bio"
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suit.item_state = "medical_voidsuit_bio"
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if("^%###^%$" || "Mercenary")
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if(helmet)
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helmet.name = "blood-red voidsuit helmet"
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@@ -7,7 +7,7 @@
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item_state_slots = list(slot_r_hand_str = "eng_helm", slot_l_hand_str = "eng_helm")
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
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/obj/item/clothing/head/helmet/space/void/engineering/rad
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/obj/item/clothing/head/helmet/space/void/engineering/hazmat
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name = "HAZMAT voidsuit helmet"
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icon_state = "rig0-engineering_rad"
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item_state_slots = list(slot_r_hand_str = "eng_helm_rad", slot_l_hand_str = "eng_helm_rad")
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@@ -26,7 +26,7 @@
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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/obj/item/clothing/suit/space/void/engineering/rad
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/obj/item/clothing/suit/space/void/engineering/hazmat
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name = "HAZMAT voidsuit"
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icon_state = "rig-engineering_rad"
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item_state_slots = list(slot_r_hand_str = "eng_voidsuit_rad", slot_l_hand_str = "eng_voidsuit_rad")
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@@ -60,6 +60,11 @@
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item_state_slots = list(slot_r_hand_str = "medical_helm", slot_l_hand_str = "medical_helm")
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
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/obj/item/clothing/head/helmet/space/void/medical/bio
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name = "biohazard voidsuit helmet"
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icon_state = "rig0-medical_bio"
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item_state_slots = list(slot_r_hand_str = "medical_helm_bio", slot_l_hand_str = "medical_helm_bio")
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/obj/item/clothing/suit/space/void/medical
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name = "medical voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
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@@ -68,6 +73,11 @@
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
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/obj/item/clothing/suit/space/void/medical/bio
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name = "biohazard voidsuit"
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icon_state = "rig-medical_bio"
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item_state_slots = list(slot_r_hand_str = "medical_voidsuit_bio", slot_l_hand_str = "medical_voidsuit_bio")
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//Security
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/obj/item/clothing/head/helmet/space/void/security
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name = "security voidsuit helmet"
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