Merge pull request #2445 from redstryker/TheViralCommit

Biohazard Voidsuit
This commit is contained in:
Neerti
2016-09-13 15:50:55 -04:00
committed by GitHub
26 changed files with 24 additions and 5 deletions

View File

@@ -586,7 +586,7 @@
var/electrified = 0
//Departments that the cycler can paint suits to look like.
var/list/departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction")
var/list/departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard")
//Species that the suits can be configured to fit.
var/list/species = list("Human","Skrell","Unathi","Tajara", "Teshari")
@@ -634,7 +634,7 @@
name = "Medical suit cycler"
model_text = "Medical"
req_access = list(access_medical)
departments = list("Medical")
departments = list("Medical","Biohazard")
/obj/machinery/suit_cycler/syndicate
name = "Nonstandard suit cycler"
@@ -751,7 +751,7 @@
//Clear the access reqs, disable the safeties, and open up all paintjobs.
user << "<span class='danger'>You run the sequencer across the interface, corrupting the operating protocols.</span>"
departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","^%###^%$")
departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","^%###^%$")
species = list("Human","Tajara","Skrell","Unathi", "Teshari")
emagged = 1
@@ -1036,6 +1036,15 @@
suit.name = "Construction voidsuit"
suit.icon_state = "rig-engineering_con"
suit.item_state = "eng_voidsuit_con"
if("Biohazard")
if(helmet)
helmet.name = "Biohazard voidsuit helmet"
helmet.icon_state = "rig0-medical_bio"
helmet.item_state = "rig0-medical_bio"
if(suit)
suit.name = "Biohazard voidsuit"
suit.icon_state = "rig-medical_bio"
suit.item_state = "medical_voidsuit_bio"
if("^%###^%$" || "Mercenary")
if(helmet)
helmet.name = "blood-red voidsuit helmet"

View File

@@ -7,7 +7,7 @@
item_state_slots = list(slot_r_hand_str = "eng_helm", slot_l_hand_str = "eng_helm")
armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
/obj/item/clothing/head/helmet/space/void/engineering/rad
/obj/item/clothing/head/helmet/space/void/engineering/hazmat
name = "HAZMAT voidsuit helmet"
icon_state = "rig0-engineering_rad"
item_state_slots = list(slot_r_hand_str = "eng_helm_rad", slot_l_hand_str = "eng_helm_rad")
@@ -26,7 +26,7 @@
armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
/obj/item/clothing/suit/space/void/engineering/rad
/obj/item/clothing/suit/space/void/engineering/hazmat
name = "HAZMAT voidsuit"
icon_state = "rig-engineering_rad"
item_state_slots = list(slot_r_hand_str = "eng_voidsuit_rad", slot_l_hand_str = "eng_voidsuit_rad")
@@ -60,6 +60,11 @@
item_state_slots = list(slot_r_hand_str = "medical_helm", slot_l_hand_str = "medical_helm")
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
/obj/item/clothing/head/helmet/space/void/medical/bio
name = "biohazard voidsuit helmet"
icon_state = "rig0-medical_bio"
item_state_slots = list(slot_r_hand_str = "medical_helm_bio", slot_l_hand_str = "medical_helm_bio")
/obj/item/clothing/suit/space/void/medical
name = "medical voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
@@ -68,6 +73,11 @@
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
/obj/item/clothing/suit/space/void/medical/bio
name = "biohazard voidsuit"
icon_state = "rig-medical_bio"
item_state_slots = list(slot_r_hand_str = "medical_voidsuit_bio", slot_l_hand_str = "medical_voidsuit_bio")
//Security
/obj/item/clothing/head/helmet/space/void/security
name = "security voidsuit helmet"