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Merge pull request #2445 from redstryker/TheViralCommit
Biohazard Voidsuit
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@@ -7,7 +7,7 @@
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item_state_slots = list(slot_r_hand_str = "eng_helm", slot_l_hand_str = "eng_helm")
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
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/obj/item/clothing/head/helmet/space/void/engineering/rad
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/obj/item/clothing/head/helmet/space/void/engineering/hazmat
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name = "HAZMAT voidsuit helmet"
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icon_state = "rig0-engineering_rad"
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item_state_slots = list(slot_r_hand_str = "eng_helm_rad", slot_l_hand_str = "eng_helm_rad")
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@@ -26,7 +26,7 @@
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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/obj/item/clothing/suit/space/void/engineering/rad
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/obj/item/clothing/suit/space/void/engineering/hazmat
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name = "HAZMAT voidsuit"
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icon_state = "rig-engineering_rad"
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item_state_slots = list(slot_r_hand_str = "eng_voidsuit_rad", slot_l_hand_str = "eng_voidsuit_rad")
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@@ -60,6 +60,11 @@
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item_state_slots = list(slot_r_hand_str = "medical_helm", slot_l_hand_str = "medical_helm")
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
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/obj/item/clothing/head/helmet/space/void/medical/bio
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name = "biohazard voidsuit helmet"
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icon_state = "rig0-medical_bio"
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item_state_slots = list(slot_r_hand_str = "medical_helm_bio", slot_l_hand_str = "medical_helm_bio")
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/obj/item/clothing/suit/space/void/medical
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name = "medical voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
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@@ -68,6 +73,11 @@
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
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/obj/item/clothing/suit/space/void/medical/bio
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name = "biohazard voidsuit"
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icon_state = "rig-medical_bio"
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item_state_slots = list(slot_r_hand_str = "medical_voidsuit_bio", slot_l_hand_str = "medical_voidsuit_bio")
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//Security
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/obj/item/clothing/head/helmet/space/void/security
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name = "security voidsuit helmet"
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