Adds janitorial cart from tg, replacing janicart. Adds in some NanoUI stuff to make it work.

This commit is contained in:
Erthilo
2013-08-31 20:12:19 +01:00
parent 6a69f1b954
commit 547c1e670d
17 changed files with 9619 additions and 8996 deletions

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@@ -542,57 +542,6 @@ Turf and target are seperate in case you want to teleport some distance from a t
return key_name(whom, 1, include_name)
// Registers the on-close verb for a browse window (client/verb/.windowclose)
// this will be called when the close-button of a window is pressed.
//
// This is usually only needed for devices that regularly update the browse window,
// e.g. canisters, timers, etc.
//
// windowid should be the specified window name
// e.g. code is : user << browse(text, "window=fred")
// then use : onclose(user, "fred")
//
// Optionally, specify the "ref" parameter as the controlled atom (usually src)
// to pass a "close=1" parameter to the atom's Topic() proc for special handling.
// Otherwise, the user mob's machine var will be reset directly.
//
/proc/onclose(mob/user, windowid, var/atom/ref=null)
if(!user.client) return
var/param = "null"
if(ref)
param = "\ref[ref]"
winset(user, windowid, "on-close=\".windowclose [param]\"")
//world << "OnClose [user]: [windowid] : ["on-close=\".windowclose [param]\""]"
// the on-close client verb
// called when a browser popup window is closed after registering with proc/onclose()
// if a valid atom reference is supplied, call the atom's Topic() with "close=1"
// otherwise, just reset the client mob's machine var.
//
/client/verb/windowclose(var/atomref as text)
set hidden = 1 // hide this verb from the user's panel
set name = ".windowclose" // no autocomplete on cmd line
//world << "windowclose: [atomref]"
if(atomref!="null") // if passed a real atomref
var/hsrc = locate(atomref) // find the reffed atom
var/href = "close=1"
if(hsrc)
//world << "[src] Topic [href] [hsrc]"
usr = src.mob
src.Topic(href, params2list(href), hsrc) // this will direct to the atom's
return // Topic() proc via client.Topic()
// no atomref specified (or not found)
// so just reset the user mob's machine var
if(src && src.mob)
//world << "[src] was [src.mob.machine], setting to null"
src.mob.unset_machine()
return
//Will return the location of the turf an atom is ultimatly sitting on
/proc/get_turf_loc(var/atom/movable/M) //gets the location of the turf that the atom is on, or what the atom is in is on, etc
//in case they're in a closet or sleeper or something
@@ -1423,3 +1372,6 @@ var/list/WALLITEMS = list(
if(O.pixel_x == 0 && O.pixel_y == 0)
return 1
return 0
/proc/format_text(text)
return replacetext(replacetext(text,"\proper ",""),"\improper ","")

174
code/datums/browser.dm Normal file
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@@ -0,0 +1,174 @@
/datum/browser
var/mob/user
var/title
var/window_id // window_id is used as the window name for browse and onclose
var/width = 0
var/height = 0
var/atom/ref = null
var/window_options = "focus=0;can_close=1;can_minimize=1;can_maximize=0;can_resize=1;titlebar=1;" // window option is set using window_id
var/stylesheets[0]
var/scripts[0]
var/title_image
var/head_elements
var/body_elements
var/head_content = ""
var/content = ""
/datum/browser/New(nuser, nwindow_id, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null)
user = nuser
window_id = nwindow_id
if (ntitle)
title = format_text(ntitle)
if (nwidth)
width = nwidth
if (nheight)
height = nheight
if (nref)
ref = nref
add_stylesheet("common", 'html/browser/common.css') // this CSS sheet is common to all UIs
/datum/browser/proc/add_head_content(nhead_content)
head_content = nhead_content
/datum/browser/proc/set_window_options(nwindow_options)
window_options = nwindow_options
/datum/browser/proc/set_title_image(ntitle_image)
//title_image = ntitle_image
/datum/browser/proc/add_stylesheet(name, file)
stylesheets[name] = file
/datum/browser/proc/add_script(name, file)
scripts[name] = file
/datum/browser/proc/set_content(ncontent)
content = ncontent
/datum/browser/proc/add_content(ncontent)
content += ncontent
/datum/browser/proc/get_header()
var/key
var/filename
for (key in stylesheets)
filename = "[ckey(key)].css"
user << browse_rsc(stylesheets[key], filename)
head_content += "<link rel='stylesheet' type='text/css' href='[filename]'>"
for (key in scripts)
filename = "[ckey(key)].js"
user << browse_rsc(scripts[key], filename)
head_content += "<script type='text/javascript' src='[filename]'></script>"
var/title_attributes = "class='uiTitle'"
if (title_image)
title_attributes = "class='uiTitle icon' style='background-image: url([title_image]);'"
return {"<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<head>
[head_content]
</head>
<body scroll=auto>
<div class='uiWrapper'>
[title ? "<div class='uiTitleWrapper'><div [title_attributes]><tt>[title]</tt></div></div>" : ""]
<div class='uiContent'>
"}
/datum/browser/proc/get_footer()
return {"
</div>
</div>
</body>
</html>"}
/datum/browser/proc/get_content()
return {"
[get_header()]
[content]
[get_footer()]
"}
/datum/browser/proc/open(var/use_onclose = 1)
var/window_size = ""
if (width && height)
window_size = "size=[width]x[height];"
user << browse(get_content(), "window=[window_id];[window_size][window_options]")
if (use_onclose)
onclose(user, window_id, ref)
/datum/browser/proc/close()
user << browse(null, "window=[window_id]")
// This will allow you to show an icon in the browse window
// This is added to mob so that it can be used without a reference to the browser object
// There is probably a better place for this...
/mob/proc/browse_rsc_icon(icon, icon_state, dir = -1)
/*
var/icon/I
if (dir >= 0)
I = new /icon(icon, icon_state, dir)
else
I = new /icon(icon, icon_state)
dir = "default"
var/filename = "[ckey("[icon]_[icon_state]_[dir]")].png"
src << browse_rsc(I, filename)
return filename
*/
// Registers the on-close verb for a browse window (client/verb/.windowclose)
// this will be called when the close-button of a window is pressed.
//
// This is usually only needed for devices that regularly update the browse window,
// e.g. canisters, timers, etc.
//
// windowid should be the specified window name
// e.g. code is : user << browse(text, "window=fred")
// then use : onclose(user, "fred")
//
// Optionally, specify the "ref" parameter as the controlled atom (usually src)
// to pass a "close=1" parameter to the atom's Topic() proc for special handling.
// Otherwise, the user mob's machine var will be reset directly.
//
/proc/onclose(mob/user, windowid, var/atom/ref=null)
if(!user.client) return
var/param = "null"
if(ref)
param = "\ref[ref]"
winset(user, windowid, "on-close=\".windowclose [param]\"")
//world << "OnClose [user]: [windowid] : ["on-close=\".windowclose [param]\""]"
// the on-close client verb
// called when a browser popup window is closed after registering with proc/onclose()
// if a valid atom reference is supplied, call the atom's Topic() with "close=1"
// otherwise, just reset the client mob's machine var.
//
/client/verb/windowclose(var/atomref as text)
set hidden = 1 // hide this verb from the user's panel
set name = ".windowclose" // no autocomplete on cmd line
//world << "windowclose: [atomref]"
if(atomref!="null") // if passed a real atomref
var/hsrc = locate(atomref) // find the reffed atom
var/href = "close=1"
if(hsrc)
//world << "[src] Topic [href] [hsrc]"
usr = src.mob
src.Topic(href, params2list(href), hsrc) // this will direct to the atom's
return // Topic() proc via client.Topic()
// no atomref specified (or not found)
// so just reset the user mob's machine var
if(src && src.mob)
//world << "[src] was [src.mob.machine], setting to null"
src.mob.unset_machine()
return

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@@ -292,7 +292,6 @@
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_to_slot_or_del(new /obj/item/key(H), slot_l_store)
return 1

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@@ -16,3 +16,9 @@
density = 0
anchored = 1
layer = 50
//Used by spraybottles.
/obj/effect/decal/chempuff
name = "chemicals"
icon = 'icons/obj/chempuff.dmi'
pass_flags = PASSTABLE | PASSGRILLE

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@@ -245,7 +245,7 @@
icon_state = "grenade"
/obj/item/weapon/grenade/chem_grenade/cleaner
name = "Cleaner Grenade"
name = "cleaner grenade"
desc = "BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
stage = 2
path = 1

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@@ -15,40 +15,34 @@
/obj/item/weapon/mop/New()
var/datum/reagents/R = new/datum/reagents(5)
reagents = R
R.my_atom = src
create_reagents(5)
obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
reagents.reaction(A,1,10)
obj/item/weapon/mop/proc/clean(turf/simulated/A)
if(reagents.has_reagent("water", 1))
A.clean_blood()
for(var/obj/effect/O in A)
if(istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay))
del(O)
reagents.reaction(A, TOUCH, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly.
reagents.remove_any(1) //reaction() doesn't use up the reagents
/obj/effect/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/mop))
return
..()
/obj/item/weapon/mop/afterattack(atom/A, mob/user as mob)
if(reagents.total_volume < 1 || mopcount >= 5)
/obj/item/weapon/mop/afterattack(atom/A, mob/user)
if(istype(A, /turf/simulated) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune))
if(reagents.total_volume < 1)
user << "<span class='notice'>Your mop is dry!</span>"
return
if(istype(A, /turf/simulated) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune))
user.visible_message("<span class='warning'>[user] begins to clean \the [get_turf(A)].</span>")
if(do_after(user, 40))
if(A)
clean(get_turf(A))
user << "<span class='notice'>You have finished mopping!</span>"
mopcount++
if(mopcount >= 5) //Okay this stuff is an ugly hack and i feel bad about it.
spawn(5)
reagents.clear_reagents()
mopcount = 0
/obj/effect/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/mop) || istype(I, /obj/item/weapon/soap))
return
..()

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@@ -28,7 +28,7 @@
/obj/item/weapon/storage/bag/trash
name = "trash bag"
desc = "It's the heavy-duty black polymer kind. Time to take out the trash!"
icon = 'icons/obj/trash.dmi'
icon = 'icons/obj/janitor.dmi'
icon_state = "trashbag0"
item_state = "trashbag"

View File

@@ -44,18 +44,16 @@
sleep(2)
new /obj/item/clothing/under/rank/janitor(src)
new /obj/item/weapon/cartridge/janitor(src)
new /obj/item/device/flashlight(src)
new /obj/item/clothing/shoes/galoshes(src)
new /obj/item/weapon/caution(src)
new /obj/item/weapon/caution(src)
new /obj/item/weapon/caution(src)
new /obj/item/weapon/caution(src)
new /obj/item/weapon/caution(src)
new /obj/item/weapon/caution(src)
new /obj/item/weapon/storage/bag/trash(src)
new /obj/item/device/lightreplacer(src)
new /obj/item/clothing/gloves/black(src)
new /obj/item/clothing/head/soft/purple(src)
new /obj/item/device/flashlight(src)
new /obj/item/weapon/caution(src)
new /obj/item/weapon/caution(src)
new /obj/item/weapon/caution(src)
new /obj/item/weapon/caution(src)
new /obj/item/device/lightreplacer(src)
new /obj/item/weapon/storage/bag/trash(src)
new /obj/item/clothing/shoes/galoshes(src)
/*
* Lawyer

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@@ -1,3 +1,162 @@
/obj/structure/janitorialcart
name = "janitorial cart"
desc = "The ultimate in janitorial carts! Has space for water, mops, signs, trash bags, and more!"
icon = 'icons/obj/janitor.dmi'
icon_state = "cart"
anchored = 0
density = 1
flags = OPENCONTAINER
//copypaste sorry
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
var/obj/item/weapon/storage/bag/trash/mybag = null
var/obj/item/weapon/mop/mymop = null
var/obj/item/weapon/reagent_containers/spray/myspray = null
var/obj/item/device/lightreplacer/myreplacer = null
var/signs = 0 //maximum capacity hardcoded below
/obj/structure/janitorialcart/New()
create_reagents(100)
/obj/structure/janitorialcart/examine()
set src in usr
usr << "[src] \icon[src] contains [reagents.total_volume] unit\s of liquid!"
..()
//everything else is visible, so doesn't need to be mentioned
/obj/structure/janitorialcart/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/storage/bag/trash) && !mybag)
user.drop_item()
mybag = I
I.loc = src
update_icon()
updateUsrDialog()
user << "<span class='notice'>You put [I] into [src].</span>"
else if(istype(I, /obj/item/weapon/mop))
if(I.reagents.total_volume < I.reagents.maximum_volume) //if it's not completely soaked we assume they want to wet it, otherwise store it
if(reagents.total_volume < 1)
user << "[src] is out of water!</span>"
else
reagents.trans_to(I, 5) //
user << "<span class='notice'>You wet [I] in [src].</span>"
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
return
if(!mymop)
user.drop_item()
mymop = I
I.loc = src
update_icon()
updateUsrDialog()
user << "<span class='notice'>You put [I] into [src].</span>"
else if(istype(I, /obj/item/weapon/reagent_containers/spray) && !myspray)
user.drop_item()
myspray = I
I.loc = src
update_icon()
updateUsrDialog()
user << "<span class='notice'>You put [I] into [src].</span>"
else if(istype(I, /obj/item/device/lightreplacer) && !myreplacer)
user.drop_item()
myreplacer = I
I.loc = src
update_icon()
updateUsrDialog()
user << "<span class='notice'>You put [I] into [src].</span>"
else if(istype(I, /obj/item/weapon/caution))
if(signs < 4)
user.drop_item()
I.loc = src
signs++
update_icon()
updateUsrDialog()
user << "<span class='notice'>You put [I] into [src].</span>"
else
user << "<span class='notice'>[src] can't hold any more signs.</span>"
else if(mybag)
mybag.attackby(I, user)
/obj/structure/janitorialcart/attack_hand(mob/user)
user.set_machine(src)
var/dat
if(mybag)
dat += "<a href='?src=\ref[src];garbage=1'>[mybag.name]</a><br>"
if(mymop)
dat += "<a href='?src=\ref[src];mop=1'>[mymop.name]</a><br>"
if(myspray)
dat += "<a href='?src=\ref[src];spray=1'>[myspray.name]</a><br>"
if(myreplacer)
dat += "<a href='?src=\ref[src];replacer=1'>[myreplacer.name]</a><br>"
if(signs)
dat += "<a href='?src=\ref[src];sign=1'>[signs] sign\s</a><br>"
var/datum/browser/popup = new(user, "janicart", name, 240, 160)
popup.set_content(dat)
popup.open()
/obj/structure/janitorialcart/Topic(href, href_list)
if(!in_range(src, usr))
return
if(!isliving(usr))
return
var/mob/living/user = usr
if(href_list["garbage"])
if(mybag)
user.put_in_hands(mybag)
user << "<span class='notice'>You take [mybag] from [src].</span>"
mybag = null
if(href_list["mop"])
if(mymop)
user.put_in_hands(mymop)
user << "<span class='notice'>You take [mymop] from [src].</span>"
mymop = null
if(href_list["spray"])
if(myspray)
user.put_in_hands(myspray)
user << "<span class='notice'>You take [myspray] from [src].</span>"
myspray = null
if(href_list["replacer"])
if(myreplacer)
user.put_in_hands(myreplacer)
user << "<span class='notice'>You take [myreplacer] from [src].</span>"
myreplacer = null
if(href_list["sign"])
if(signs)
var/obj/item/weapon/caution/Sign = locate() in src
if(Sign)
user.put_in_hands(Sign)
user << "<span class='notice'>You take \a [Sign] from [src].</span>"
signs--
else
warning("[src] signs ([signs]) didn't match contents")
signs = 0
update_icon()
updateUsrDialog()
/obj/structure/janitorialcart/update_icon()
overlays = null
if(mybag)
overlays += "cart_garbage"
if(mymop)
overlays += "cart_mop"
if(myspray)
overlays += "cart_spray"
if(myreplacer)
overlays += "cart_replacer"
if(signs)
overlays += "cart_sign[signs]"
//old style retardo-cart
/obj/structure/stool/bed/chair/janicart
name = "janicart"
icon = 'icons/obj/vehicles.dmi'
@@ -8,36 +167,36 @@
//copypaste sorry
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
var/obj/item/weapon/storage/bag/trash/mybag = null
var/callme = "pimpin' ride" //how do people refer to it?
/obj/structure/stool/bed/chair/janicart/New()
handle_rotation()
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
R.my_atom = src
create_reagents(100)
/obj/structure/stool/bed/chair/janicart/examine()
set src in usr
usr << "\icon[src] This pimpin' ride contains [reagents.total_volume] unit\s of water!"
usr << "\icon[src] This [callme] contains [reagents.total_volume] unit\s of water!"
if(mybag)
usr << "\A [mybag] is hanging on the pimpin' ride."
usr << "\A [mybag] is hanging on the [callme]."
/obj/structure/stool/bed/chair/janicart/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/mop))
if(reagents.total_volume >= 2)
reagents.trans_to(W, 2)
user << "<span class='notice'>You wet the mop in the pimpin' ride.</span>"
playsound(src.loc, 'sound/effects/slosh.ogg', 25, 1)
if(reagents.total_volume < 1)
user << "<span class='notice'>This pimpin' ride is out of water!</span>"
else if(istype(W, /obj/item/key))
user << "Hold [W] in one of your hands while you drive this pimpin' ride."
else if(istype(W, /obj/item/weapon/storage/bag/trash))
user << "<span class='notice'>You hook the trashbag onto the pimpin' ride.</span>"
/obj/structure/stool/bed/chair/janicart/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/mop))
if(reagents.total_volume > 1)
reagents.trans_to(I, 2)
user << "<span class='notice'>You wet [I] in the [callme].</span>"
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
else
user << "<span class='notice'>This [callme] is out of water!</span>"
else if(istype(I, /obj/item/key))
user << "Hold [I] in one of your hands while you drive this [callme]."
else if(istype(I, /obj/item/weapon/storage/bag/trash))
user << "<span class='notice'>You hook the trashbag onto the [callme].</span>"
user.drop_item()
W.loc = src
mybag = W
I.loc = src
mybag = I
/obj/structure/stool/bed/chair/janicart/attack_hand(mob/user)
@@ -57,7 +216,8 @@
update_mob()
handle_rotation()
else
user << "<span class='notice'>You'll need the keys in one of your hands to drive this pimpin' ride.</span>"
user << "<span class='notice'>You'll need the keys in one of your hands to drive this [callme].</span>"
/obj/structure/stool/bed/chair/janicart/Move()
..()
@@ -65,6 +225,7 @@
if(buckled_mob.buckled == src)
buckled_mob.loc = loc
/obj/structure/stool/bed/chair/janicart/buckle_mob(mob/M, mob/user)
if(M != user || !ismob(M) || get_dist(src, user) > 1 || user.restrained() || user.lying || user.stat || M.buckled || istype(user, /mob/living/silicon))
return
@@ -72,8 +233,8 @@
unbuckle()
M.visible_message(\
"<span class='notice'>[M] climbs onto the pimpin' ride!</span>",\
"<span class='notice'>You climb onto the pimpin' ride!</span>")
"<span class='notice'>[M] climbs onto the [callme]!</span>",\
"<span class='notice'>You climb onto the [callme]!</span>")
M.buckled = src
M.loc = loc
M.dir = dir
@@ -81,7 +242,7 @@
buckled_mob = M
update_mob()
add_fingerprint(user)
return
/obj/structure/stool/bed/chair/janicart/unbuckle()
if(buckled_mob)
@@ -89,6 +250,7 @@
buckled_mob.pixel_y = 0
..()
/obj/structure/stool/bed/chair/janicart/handle_rotation()
if(dir == SOUTH)
layer = FLY_LAYER
@@ -102,6 +264,7 @@
update_mob()
/obj/structure/stool/bed/chair/janicart/proc/update_mob()
if(buckled_mob)
buckled_mob.dir = dir
@@ -119,11 +282,13 @@
buckled_mob.pixel_x = -13
buckled_mob.pixel_y = 7
/obj/structure/stool/bed/chair/janicart/bullet_act(var/obj/item/projectile/Proj)
if(buckled_mob)
if(prob(65))
if(prob(85))
return buckled_mob.bullet_act(Proj)
visible_message("<span class='warning'>[Proj] ricochets off the pimpin' ride!</span>")
visible_message("<span class='warning'>[Proj] ricochets off the [callme]!</span>")
/obj/item/key
name = "key"

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@@ -1,6 +1,6 @@
/obj/structure/mopbucket
desc = "Fill it with water, but don't forget a mop!"
name = "mop bucket"
desc = "Fill it with water, but don't forget a mop!"
icon = 'icons/obj/janitor.dmi'
icon_state = "mopbucket"
density = 1
@@ -8,37 +8,21 @@
flags = FPRINT | TABLEPASS | OPENCONTAINER
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
/obj/structure/mopbucket/New()
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
R.my_atom = src
create_reagents(100)
/obj/structure/mopbucket/examine()
set src in usr
usr << text("\icon[] [] contains [] units of water left!", src, src.name, src.reagents.total_volume)
usr << "[src] \icon[src] contains [reagents.total_volume] unit\s of water!"
..()
/obj/structure/mopbucket/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/mop))
if (src.reagents.total_volume >= 2)
src.reagents.trans_to(W, 2)
user << "\blue You wet the mop"
playsound(src.loc, 'sound/effects/slosh.ogg', 25, 1)
if (src.reagents.total_volume < 1)
user << "\blue Out of water!"
return
/obj/structure/mopbucket/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
if(3.0)
if (prob(5))
del(src)
return
/obj/structure/mopbucket/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/mop))
if(reagents.total_volume < 1)
user << "[src] is out of water!</span>"
else
reagents.trans_to(I, 5)
user << "<span class='notice'>You wet [I] in [src].</span>"
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)

View File

@@ -17,7 +17,7 @@
/obj/item/weapon/reagent_containers/spray/afterattack(atom/A as mob|obj, mob/user as mob)
if(istype(A, /obj/item/weapon/storage) || istype(A, /obj/structure/table) || istype(A, /obj/structure/rack) || istype(A, /obj/structure/closet) \
|| istype(A, /obj/item/weapon/reagent_containers) || istype(A, /obj/structure/sink))
|| istype(A, /obj/item/weapon/reagent_containers) || istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart))
return
if(istype(A, /obj/effect/proc_holder/spell))
@@ -40,16 +40,12 @@
user << "<span class='notice'>\The [src] is empty!</span>"
return
var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
var/obj/effect/decal/chempuff/D = new/obj/effect/decal/chempuff(get_turf(src))
D.create_reagents(amount_per_transfer_from_this)
reagents.trans_to(D, amount_per_transfer_from_this, 1/3)
D.name = "chemicals"
D.icon = 'icons/obj/chempuff.dmi'
D.icon += mix_color_from_reagents(D.reagents.reagent_list)
var/turf/A_turf = get_turf(A)
var/turf/A_turf = get_turf(A)//BS12
spawn(0)
for(var/i=0, i<3, i++)
@@ -59,7 +55,7 @@
D.reagents.reaction(T)
// When spraying against the wall, also react with the wall, but
// not its contents.
// not its contents. BS12
if(get_dist(D, A_turf) == 1 && A_turf.density)
D.reagents.reaction(A_turf)
sleep(2)
@@ -69,14 +65,14 @@
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
if(reagents.has_reagent("sacid"))
message_admins("[key_name_admin(user)] fired sulphuric acid from a spray bottle.")
log_game("[key_name(user)] fired sulphuric acid from a spray bottle.")
message_admins("[key_name_admin(user)] fired sulphuric acid from \a [src].")
log_game("[key_name(user)] fired sulphuric acid from \a [src].")
if(reagents.has_reagent("pacid"))
message_admins("[key_name_admin(user)] fired Polyacid from a spray bottle.")
log_game("[key_name(user)] fired Polyacid from a spray bottle.")
message_admins("[key_name_admin(user)] fired Polyacid from \a [src].")
log_game("[key_name(user)] fired Polyacid from \a [src].")
if(reagents.has_reagent("lube"))
message_admins("[key_name_admin(user)] fired Space lube from a spray bottle.")
log_game("[key_name(user)] fired Space lube from a spray bottle.")
message_admins("[key_name_admin(user)] fired Space lube from \a [src].")
log_game("[key_name(user)] fired Space lube from \a [src].")
return
/obj/item/weapon/reagent_containers/spray/attack_self(var/mob/user)
@@ -97,8 +93,10 @@
set category = "Object"
set src in usr
if (alert(usr, "Are you sure you want to empty that?", "Empty Bottle:", "Yes", "No") != "Yes")
return
if(isturf(usr.loc))
usr << "<span class='notice'>You empty the [src] onto the floor.</span>"
usr << "<span class='notice'>You empty \the [src] onto the floor.</span>"
reagents.reaction(usr.loc)
spawn(5) src.reagents.clear_reagents()
@@ -127,6 +125,22 @@
..()
reagents.add_reagent("condensedcapsaicin", 40)
//water flower
/obj/item/weapon/reagent_containers/spray/waterflower
name = "water flower"
desc = "A seemingly innocent sunflower...with a twist."
icon = 'icons/obj/harvest.dmi'
icon_state = "sunflower"
item_state = "sunflower"
amount_per_transfer_from_this = 1
volume = 10
/obj/item/weapon/reagent_containers/spray/waterflower/New()
..()
reagents.add_reagent("water", 10)
/obj/item/weapon/reagent_containers/spray/waterflower/attack_self(var/mob/user) //Don't allow changing how much the flower sprays
return
//chemsprayer
/obj/item/weapon/reagent_containers/spray/chemsprayer
@@ -170,9 +184,7 @@
var/Sprays[3]
for(var/i=1, i<=3, i++) // intialize sprays
if(src.reagents.total_volume < 1) break
var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
D.name = "chemicals"
D.icon = 'icons/obj/chempuff.dmi'
var/obj/effect/decal/chempuff/D = new/obj/effect/decal/chempuff(get_turf(src))
D.create_reagents(amount_per_transfer_from_this)
src.reagents.trans_to(D, amount_per_transfer_from_this)
@@ -188,7 +200,7 @@
for(var/i=1, i<=Sprays.len, i++)
spawn()
var/obj/effect/decal/D = Sprays[i]
var/obj/effect/decal/chempuff/D = Sprays[i]
if(!D) continue
// Spreads the sprays a little bit

293
html/browser/common.css Normal file
View File

@@ -0,0 +1,293 @@
body
{
padding: 0;
margin: 0;
background-color: #272727;
font-size: 12px;
color: #ffffff;
line-height: 170%;
}
hr
{
background-color: #40628a;
height: 1px;
}
a, a:link, a:visited, a:active, .linkOn, .linkOff
{
color: #ffffff;
text-decoration: none;
background: #40628a;
border: 1px solid #161616;
padding: 1px 4px 1px 4px;
margin: 0 2px 0 0;
cursor:default;
}
a:hover
{
color: #40628a;
background: #ffffff;
}
a.white, a.white:link, a.white:visited, a.white:active
{
color: #40628a;
text-decoration: none;
background: #ffffff;
border: 1px solid #161616;
padding: 1px 4px 1px 4px;
margin: 0 2px 0 0;
cursor:default;
}
a.white:hover
{
color: #ffffff;
background: #40628a;
}
.linkOn, a.linkOn:link, a.linkOn:visited, a.linkOn:active, a.linkOn:hover
{
color: #ffffff;
background: #2f943c;
border-color: #24722e;
}
.linkOff, a.linkOff:link, a.linkOff:visited, a.linkOff:active, a.linkOff:hover
{
color: #ffffff;
background: #999999;
border-color: #666666;
}
a.icon, .linkOn.icon, .linkOff.icon
{
position: relative;
padding: 1px 4px 2px 20px;
}
a.icon img, .linkOn.icon img
{
position: absolute;
top: 0;
left: 0;
width: 18px;
height: 18px;
}
ul
{
padding: 4px 0 0 10px;
margin: 0;
list-style-type: none;
}
li
{
padding: 0 0 2px 0;
}
img, a img
{
border-style:none;
}
h1, h2, h3, h4, h5, h6
{
margin: 0;
padding: 16px 0 8px 0;
color: #517087;
}
h1
{
font-size: 15px;
}
h2
{
font-size: 14px;
}
h3
{
font-size: 13px;
}
h4
{
font-size: 12px;
}
.uiWrapper
{
width: 100%;
height: 100%;
}
.uiTitle
{
clear: both;
padding: 6px 8px 6px 8px;
border-bottom: 2px solid #161616;
background: #383838;
color: #98B0C3;
font-size: 16px;
}
.uiTitle.icon
{
padding: 6px 8px 6px 42px;
background-position: 2px 50%;
background-repeat: no-repeat;
}
.uiContent
{
clear: both;
padding: 8px;
font-family: Verdana, Geneva, sans-serif;
}
.good
{
color: #00ff00;
}
.average
{
color: #d09000;
}
.bad
{
color: #ff0000;
}
.highlight
{
color: #8BA5C4;
}
.dark
{
color: #272727;
}
.notice
{
position: relative;
background: #E9C183;
color: #15345A;
font-size: 10px;
font-style: italic;
padding: 2px 4px 0 4px;
margin: 4px;
}
.notice.icon
{
padding: 2px 4px 0 20px;
}
.notice img
{
position: absolute;
top: 0;
left: 0;
width: 16px;
height: 16px;
}
div.notice
{
clear: both;
}
.statusDisplay
{
background: #000000;
color: #ffffff;
border: 1px solid #40628a;
padding: 4px;
margin: 3px 0;
}
.block
{
padding: 8px;
margin: 10px 4px 4px 4px;
border: 1px solid #40628a;
background-color: #202020;
}
.block h3
{
padding: 0;
}
.progressBar
{
width: 240px;
height: 14px;
border: 1px solid #666666;
float: left;
margin: 0 5px;
overflow: hidden;
}
.progressFill
{
width: 100%;
height: 100%;
background: #40628a;
overflow: hidden;
}
.progressFill.good
{
color: #ffffff;
background: #00ff00;
}
.progressFill.average
{
color: #ffffff;
background: #d09000;
}
.progressFill.bad
{
color: #ffffff;
background: #ff0000;
}
.progressFill.highlight
{
color: #ffffff;
background: #8BA5C4;
}
.clearBoth
{
clear: both;
}
.clearLeft
{
clear: left;
}
.clearRight
{
clear: right;
}
.line
{
width: 100%;
clear: both;
}

11
html/browser/cryo.css Normal file
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@@ -0,0 +1,11 @@
.statusLabel
{
width: 128px;
float: left;
overflow: hidden;
}
.statusValue
{
float: left;
}

View File

@@ -0,0 +1,25 @@
.getblockstring
{
font-family: Fixed, monospace;
}
.blockString
{
width: 55px;
height: 19px;
padding: 0 8px 8px 0;
float: left;
}
.statusLabel
{
width: 128px;
float: left;
overflow: hidden;
}
.statusValue
{
float: left;
}

11
html/browser/sleeper.css Normal file
View File

@@ -0,0 +1,11 @@
.statusLabel
{
width: 128px;
float: left;
overflow: hidden;
}
.statusValue
{
float: left;
}

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