mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Adds janitorial cart from tg, replacing janicart. Adds in some NanoUI stuff to make it work.
This commit is contained in:
@@ -542,57 +542,6 @@ Turf and target are seperate in case you want to teleport some distance from a t
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return key_name(whom, 1, include_name)
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// Registers the on-close verb for a browse window (client/verb/.windowclose)
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// this will be called when the close-button of a window is pressed.
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//
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// This is usually only needed for devices that regularly update the browse window,
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// e.g. canisters, timers, etc.
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//
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// windowid should be the specified window name
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// e.g. code is : user << browse(text, "window=fred")
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// then use : onclose(user, "fred")
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//
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// Optionally, specify the "ref" parameter as the controlled atom (usually src)
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// to pass a "close=1" parameter to the atom's Topic() proc for special handling.
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// Otherwise, the user mob's machine var will be reset directly.
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//
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/proc/onclose(mob/user, windowid, var/atom/ref=null)
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if(!user.client) return
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var/param = "null"
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if(ref)
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param = "\ref[ref]"
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winset(user, windowid, "on-close=\".windowclose [param]\"")
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//world << "OnClose [user]: [windowid] : ["on-close=\".windowclose [param]\""]"
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// the on-close client verb
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// called when a browser popup window is closed after registering with proc/onclose()
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// if a valid atom reference is supplied, call the atom's Topic() with "close=1"
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// otherwise, just reset the client mob's machine var.
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//
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/client/verb/windowclose(var/atomref as text)
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set hidden = 1 // hide this verb from the user's panel
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set name = ".windowclose" // no autocomplete on cmd line
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//world << "windowclose: [atomref]"
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if(atomref!="null") // if passed a real atomref
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var/hsrc = locate(atomref) // find the reffed atom
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var/href = "close=1"
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if(hsrc)
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//world << "[src] Topic [href] [hsrc]"
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usr = src.mob
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src.Topic(href, params2list(href), hsrc) // this will direct to the atom's
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return // Topic() proc via client.Topic()
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// no atomref specified (or not found)
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// so just reset the user mob's machine var
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if(src && src.mob)
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//world << "[src] was [src.mob.machine], setting to null"
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src.mob.unset_machine()
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return
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//Will return the location of the turf an atom is ultimatly sitting on
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/proc/get_turf_loc(var/atom/movable/M) //gets the location of the turf that the atom is on, or what the atom is in is on, etc
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//in case they're in a closet or sleeper or something
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@@ -1423,3 +1372,6 @@ var/list/WALLITEMS = list(
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if(O.pixel_x == 0 && O.pixel_y == 0)
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return 1
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return 0
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/proc/format_text(text)
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return replacetext(replacetext(text,"\proper ",""),"\improper ","")
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174
code/datums/browser.dm
Normal file
174
code/datums/browser.dm
Normal file
@@ -0,0 +1,174 @@
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/datum/browser
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var/mob/user
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var/title
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var/window_id // window_id is used as the window name for browse and onclose
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var/width = 0
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var/height = 0
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var/atom/ref = null
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var/window_options = "focus=0;can_close=1;can_minimize=1;can_maximize=0;can_resize=1;titlebar=1;" // window option is set using window_id
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var/stylesheets[0]
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var/scripts[0]
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var/title_image
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var/head_elements
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var/body_elements
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var/head_content = ""
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var/content = ""
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/datum/browser/New(nuser, nwindow_id, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null)
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user = nuser
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window_id = nwindow_id
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if (ntitle)
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title = format_text(ntitle)
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if (nwidth)
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width = nwidth
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if (nheight)
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height = nheight
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if (nref)
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ref = nref
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add_stylesheet("common", 'html/browser/common.css') // this CSS sheet is common to all UIs
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/datum/browser/proc/add_head_content(nhead_content)
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head_content = nhead_content
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/datum/browser/proc/set_window_options(nwindow_options)
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window_options = nwindow_options
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/datum/browser/proc/set_title_image(ntitle_image)
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//title_image = ntitle_image
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/datum/browser/proc/add_stylesheet(name, file)
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stylesheets[name] = file
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/datum/browser/proc/add_script(name, file)
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scripts[name] = file
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/datum/browser/proc/set_content(ncontent)
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content = ncontent
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/datum/browser/proc/add_content(ncontent)
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content += ncontent
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/datum/browser/proc/get_header()
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var/key
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var/filename
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for (key in stylesheets)
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filename = "[ckey(key)].css"
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user << browse_rsc(stylesheets[key], filename)
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head_content += "<link rel='stylesheet' type='text/css' href='[filename]'>"
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for (key in scripts)
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filename = "[ckey(key)].js"
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user << browse_rsc(scripts[key], filename)
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head_content += "<script type='text/javascript' src='[filename]'></script>"
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var/title_attributes = "class='uiTitle'"
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if (title_image)
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title_attributes = "class='uiTitle icon' style='background-image: url([title_image]);'"
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return {"<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<head>
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[head_content]
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</head>
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<body scroll=auto>
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<div class='uiWrapper'>
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[title ? "<div class='uiTitleWrapper'><div [title_attributes]><tt>[title]</tt></div></div>" : ""]
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<div class='uiContent'>
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"}
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/datum/browser/proc/get_footer()
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return {"
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</div>
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</div>
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</body>
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</html>"}
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/datum/browser/proc/get_content()
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return {"
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[get_header()]
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[content]
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[get_footer()]
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"}
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/datum/browser/proc/open(var/use_onclose = 1)
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var/window_size = ""
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if (width && height)
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window_size = "size=[width]x[height];"
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user << browse(get_content(), "window=[window_id];[window_size][window_options]")
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if (use_onclose)
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onclose(user, window_id, ref)
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/datum/browser/proc/close()
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user << browse(null, "window=[window_id]")
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// This will allow you to show an icon in the browse window
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// This is added to mob so that it can be used without a reference to the browser object
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// There is probably a better place for this...
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/mob/proc/browse_rsc_icon(icon, icon_state, dir = -1)
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/*
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var/icon/I
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if (dir >= 0)
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I = new /icon(icon, icon_state, dir)
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else
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I = new /icon(icon, icon_state)
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dir = "default"
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var/filename = "[ckey("[icon]_[icon_state]_[dir]")].png"
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src << browse_rsc(I, filename)
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return filename
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*/
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// Registers the on-close verb for a browse window (client/verb/.windowclose)
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// this will be called when the close-button of a window is pressed.
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//
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// This is usually only needed for devices that regularly update the browse window,
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// e.g. canisters, timers, etc.
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//
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// windowid should be the specified window name
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// e.g. code is : user << browse(text, "window=fred")
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// then use : onclose(user, "fred")
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//
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// Optionally, specify the "ref" parameter as the controlled atom (usually src)
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// to pass a "close=1" parameter to the atom's Topic() proc for special handling.
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// Otherwise, the user mob's machine var will be reset directly.
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//
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/proc/onclose(mob/user, windowid, var/atom/ref=null)
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if(!user.client) return
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var/param = "null"
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if(ref)
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param = "\ref[ref]"
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winset(user, windowid, "on-close=\".windowclose [param]\"")
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//world << "OnClose [user]: [windowid] : ["on-close=\".windowclose [param]\""]"
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// the on-close client verb
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// called when a browser popup window is closed after registering with proc/onclose()
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// if a valid atom reference is supplied, call the atom's Topic() with "close=1"
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// otherwise, just reset the client mob's machine var.
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//
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/client/verb/windowclose(var/atomref as text)
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set hidden = 1 // hide this verb from the user's panel
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set name = ".windowclose" // no autocomplete on cmd line
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//world << "windowclose: [atomref]"
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if(atomref!="null") // if passed a real atomref
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var/hsrc = locate(atomref) // find the reffed atom
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var/href = "close=1"
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if(hsrc)
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//world << "[src] Topic [href] [hsrc]"
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usr = src.mob
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src.Topic(href, params2list(href), hsrc) // this will direct to the atom's
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return // Topic() proc via client.Topic()
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// no atomref specified (or not found)
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// so just reset the user mob's machine var
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if(src && src.mob)
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//world << "[src] was [src.mob.machine], setting to null"
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src.mob.unset_machine()
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return
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@@ -292,7 +292,6 @@
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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H.equip_to_slot_or_del(new /obj/item/key(H), slot_l_store)
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return 1
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@@ -16,3 +16,9 @@
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density = 0
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anchored = 1
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layer = 50
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//Used by spraybottles.
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/obj/effect/decal/chempuff
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name = "chemicals"
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icon = 'icons/obj/chempuff.dmi'
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pass_flags = PASSTABLE | PASSGRILLE
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@@ -245,7 +245,7 @@
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icon_state = "grenade"
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/obj/item/weapon/grenade/chem_grenade/cleaner
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name = "Cleaner Grenade"
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name = "cleaner grenade"
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desc = "BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
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stage = 2
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path = 1
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@@ -15,40 +15,34 @@
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/obj/item/weapon/mop/New()
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var/datum/reagents/R = new/datum/reagents(5)
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reagents = R
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R.my_atom = src
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create_reagents(5)
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obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
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reagents.reaction(A,1,10)
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obj/item/weapon/mop/proc/clean(turf/simulated/A)
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if(reagents.has_reagent("water", 1))
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A.clean_blood()
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for(var/obj/effect/O in A)
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if( istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay) )
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if(istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay))
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del(O)
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reagents.reaction(A, TOUCH, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly.
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reagents.remove_any(1) //reaction() doesn't use up the reagents
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/obj/effect/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/mop))
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return
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..()
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/obj/item/weapon/mop/afterattack(atom/A, mob/user as mob)
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if(reagents.total_volume < 1 || mopcount >= 5)
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/obj/item/weapon/mop/afterattack(atom/A, mob/user)
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if(istype(A, /turf/simulated) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune))
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if(reagents.total_volume < 1)
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user << "<span class='notice'>Your mop is dry!</span>"
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return
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if(istype(A, /turf/simulated) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune))
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user.visible_message("<span class='warning'>[user] begins to clean \the [get_turf(A)].</span>")
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if(do_after(user, 40))
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if(A)
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clean(get_turf(A))
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user << "<span class='notice'>You have finished mopping!</span>"
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mopcount++
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if(mopcount >= 5) //Okay this stuff is an ugly hack and i feel bad about it.
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spawn(5)
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reagents.clear_reagents()
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mopcount = 0
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/obj/effect/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/weapon/mop) || istype(I, /obj/item/weapon/soap))
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return
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..()
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@@ -28,7 +28,7 @@
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/obj/item/weapon/storage/bag/trash
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name = "trash bag"
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desc = "It's the heavy-duty black polymer kind. Time to take out the trash!"
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icon = 'icons/obj/trash.dmi'
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icon = 'icons/obj/janitor.dmi'
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icon_state = "trashbag0"
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item_state = "trashbag"
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@@ -44,18 +44,16 @@
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sleep(2)
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new /obj/item/clothing/under/rank/janitor(src)
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new /obj/item/weapon/cartridge/janitor(src)
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new /obj/item/device/flashlight(src)
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new /obj/item/clothing/shoes/galoshes(src)
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new /obj/item/weapon/caution(src)
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new /obj/item/weapon/caution(src)
|
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new /obj/item/weapon/caution(src)
|
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new /obj/item/weapon/caution(src)
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new /obj/item/weapon/caution(src)
|
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new /obj/item/weapon/caution(src)
|
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new /obj/item/weapon/storage/bag/trash(src)
|
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new /obj/item/device/lightreplacer(src)
|
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new /obj/item/clothing/gloves/black(src)
|
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new /obj/item/clothing/head/soft/purple(src)
|
||||
new /obj/item/device/flashlight(src)
|
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new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/device/lightreplacer(src)
|
||||
new /obj/item/weapon/storage/bag/trash(src)
|
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new /obj/item/clothing/shoes/galoshes(src)
|
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|
||||
/*
|
||||
* Lawyer
|
||||
|
||||
@@ -1,3 +1,162 @@
|
||||
/obj/structure/janitorialcart
|
||||
name = "janitorial cart"
|
||||
desc = "The ultimate in janitorial carts! Has space for water, mops, signs, trash bags, and more!"
|
||||
icon = 'icons/obj/janitor.dmi'
|
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icon_state = "cart"
|
||||
anchored = 0
|
||||
density = 1
|
||||
flags = OPENCONTAINER
|
||||
//copypaste sorry
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
var/obj/item/weapon/storage/bag/trash/mybag = null
|
||||
var/obj/item/weapon/mop/mymop = null
|
||||
var/obj/item/weapon/reagent_containers/spray/myspray = null
|
||||
var/obj/item/device/lightreplacer/myreplacer = null
|
||||
var/signs = 0 //maximum capacity hardcoded below
|
||||
|
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|
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/obj/structure/janitorialcart/New()
|
||||
create_reagents(100)
|
||||
|
||||
|
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/obj/structure/janitorialcart/examine()
|
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set src in usr
|
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usr << "[src] \icon[src] contains [reagents.total_volume] unit\s of liquid!"
|
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..()
|
||||
//everything else is visible, so doesn't need to be mentioned
|
||||
|
||||
|
||||
/obj/structure/janitorialcart/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/weapon/storage/bag/trash) && !mybag)
|
||||
user.drop_item()
|
||||
mybag = I
|
||||
I.loc = src
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
user << "<span class='notice'>You put [I] into [src].</span>"
|
||||
|
||||
else if(istype(I, /obj/item/weapon/mop))
|
||||
if(I.reagents.total_volume < I.reagents.maximum_volume) //if it's not completely soaked we assume they want to wet it, otherwise store it
|
||||
if(reagents.total_volume < 1)
|
||||
user << "[src] is out of water!</span>"
|
||||
else
|
||||
reagents.trans_to(I, 5) //
|
||||
user << "<span class='notice'>You wet [I] in [src].</span>"
|
||||
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
return
|
||||
if(!mymop)
|
||||
user.drop_item()
|
||||
mymop = I
|
||||
I.loc = src
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
user << "<span class='notice'>You put [I] into [src].</span>"
|
||||
|
||||
else if(istype(I, /obj/item/weapon/reagent_containers/spray) && !myspray)
|
||||
user.drop_item()
|
||||
myspray = I
|
||||
I.loc = src
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
user << "<span class='notice'>You put [I] into [src].</span>"
|
||||
|
||||
else if(istype(I, /obj/item/device/lightreplacer) && !myreplacer)
|
||||
user.drop_item()
|
||||
myreplacer = I
|
||||
I.loc = src
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
user << "<span class='notice'>You put [I] into [src].</span>"
|
||||
|
||||
else if(istype(I, /obj/item/weapon/caution))
|
||||
if(signs < 4)
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
signs++
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
user << "<span class='notice'>You put [I] into [src].</span>"
|
||||
else
|
||||
user << "<span class='notice'>[src] can't hold any more signs.</span>"
|
||||
|
||||
else if(mybag)
|
||||
mybag.attackby(I, user)
|
||||
|
||||
|
||||
/obj/structure/janitorialcart/attack_hand(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if(mybag)
|
||||
dat += "<a href='?src=\ref[src];garbage=1'>[mybag.name]</a><br>"
|
||||
if(mymop)
|
||||
dat += "<a href='?src=\ref[src];mop=1'>[mymop.name]</a><br>"
|
||||
if(myspray)
|
||||
dat += "<a href='?src=\ref[src];spray=1'>[myspray.name]</a><br>"
|
||||
if(myreplacer)
|
||||
dat += "<a href='?src=\ref[src];replacer=1'>[myreplacer.name]</a><br>"
|
||||
if(signs)
|
||||
dat += "<a href='?src=\ref[src];sign=1'>[signs] sign\s</a><br>"
|
||||
var/datum/browser/popup = new(user, "janicart", name, 240, 160)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
|
||||
/obj/structure/janitorialcart/Topic(href, href_list)
|
||||
if(!in_range(src, usr))
|
||||
return
|
||||
if(!isliving(usr))
|
||||
return
|
||||
var/mob/living/user = usr
|
||||
if(href_list["garbage"])
|
||||
if(mybag)
|
||||
user.put_in_hands(mybag)
|
||||
user << "<span class='notice'>You take [mybag] from [src].</span>"
|
||||
mybag = null
|
||||
if(href_list["mop"])
|
||||
if(mymop)
|
||||
user.put_in_hands(mymop)
|
||||
user << "<span class='notice'>You take [mymop] from [src].</span>"
|
||||
mymop = null
|
||||
if(href_list["spray"])
|
||||
if(myspray)
|
||||
user.put_in_hands(myspray)
|
||||
user << "<span class='notice'>You take [myspray] from [src].</span>"
|
||||
myspray = null
|
||||
if(href_list["replacer"])
|
||||
if(myreplacer)
|
||||
user.put_in_hands(myreplacer)
|
||||
user << "<span class='notice'>You take [myreplacer] from [src].</span>"
|
||||
myreplacer = null
|
||||
if(href_list["sign"])
|
||||
if(signs)
|
||||
var/obj/item/weapon/caution/Sign = locate() in src
|
||||
if(Sign)
|
||||
user.put_in_hands(Sign)
|
||||
user << "<span class='notice'>You take \a [Sign] from [src].</span>"
|
||||
signs--
|
||||
else
|
||||
warning("[src] signs ([signs]) didn't match contents")
|
||||
signs = 0
|
||||
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
|
||||
|
||||
/obj/structure/janitorialcart/update_icon()
|
||||
overlays = null
|
||||
if(mybag)
|
||||
overlays += "cart_garbage"
|
||||
if(mymop)
|
||||
overlays += "cart_mop"
|
||||
if(myspray)
|
||||
overlays += "cart_spray"
|
||||
if(myreplacer)
|
||||
overlays += "cart_replacer"
|
||||
if(signs)
|
||||
overlays += "cart_sign[signs]"
|
||||
|
||||
|
||||
//old style retardo-cart
|
||||
/obj/structure/stool/bed/chair/janicart
|
||||
name = "janicart"
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
@@ -8,36 +167,36 @@
|
||||
//copypaste sorry
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
var/obj/item/weapon/storage/bag/trash/mybag = null
|
||||
var/callme = "pimpin' ride" //how do people refer to it?
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/New()
|
||||
handle_rotation()
|
||||
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
create_reagents(100)
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/examine()
|
||||
set src in usr
|
||||
usr << "\icon[src] This pimpin' ride contains [reagents.total_volume] unit\s of water!"
|
||||
usr << "\icon[src] This [callme] contains [reagents.total_volume] unit\s of water!"
|
||||
if(mybag)
|
||||
usr << "\A [mybag] is hanging on the pimpin' ride."
|
||||
usr << "\A [mybag] is hanging on the [callme]."
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/attackby(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/weapon/mop))
|
||||
if(reagents.total_volume >= 2)
|
||||
reagents.trans_to(W, 2)
|
||||
user << "<span class='notice'>You wet the mop in the pimpin' ride.</span>"
|
||||
playsound(src.loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
if(reagents.total_volume < 1)
|
||||
user << "<span class='notice'>This pimpin' ride is out of water!</span>"
|
||||
else if(istype(W, /obj/item/key))
|
||||
user << "Hold [W] in one of your hands while you drive this pimpin' ride."
|
||||
else if(istype(W, /obj/item/weapon/storage/bag/trash))
|
||||
user << "<span class='notice'>You hook the trashbag onto the pimpin' ride.</span>"
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/weapon/mop))
|
||||
if(reagents.total_volume > 1)
|
||||
reagents.trans_to(I, 2)
|
||||
user << "<span class='notice'>You wet [I] in the [callme].</span>"
|
||||
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
else
|
||||
user << "<span class='notice'>This [callme] is out of water!</span>"
|
||||
else if(istype(I, /obj/item/key))
|
||||
user << "Hold [I] in one of your hands while you drive this [callme]."
|
||||
else if(istype(I, /obj/item/weapon/storage/bag/trash))
|
||||
user << "<span class='notice'>You hook the trashbag onto the [callme].</span>"
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
mybag = W
|
||||
I.loc = src
|
||||
mybag = I
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/attack_hand(mob/user)
|
||||
@@ -57,7 +216,8 @@
|
||||
update_mob()
|
||||
handle_rotation()
|
||||
else
|
||||
user << "<span class='notice'>You'll need the keys in one of your hands to drive this pimpin' ride.</span>"
|
||||
user << "<span class='notice'>You'll need the keys in one of your hands to drive this [callme].</span>"
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/Move()
|
||||
..()
|
||||
@@ -65,6 +225,7 @@
|
||||
if(buckled_mob.buckled == src)
|
||||
buckled_mob.loc = loc
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/buckle_mob(mob/M, mob/user)
|
||||
if(M != user || !ismob(M) || get_dist(src, user) > 1 || user.restrained() || user.lying || user.stat || M.buckled || istype(user, /mob/living/silicon))
|
||||
return
|
||||
@@ -72,8 +233,8 @@
|
||||
unbuckle()
|
||||
|
||||
M.visible_message(\
|
||||
"<span class='notice'>[M] climbs onto the pimpin' ride!</span>",\
|
||||
"<span class='notice'>You climb onto the pimpin' ride!</span>")
|
||||
"<span class='notice'>[M] climbs onto the [callme]!</span>",\
|
||||
"<span class='notice'>You climb onto the [callme]!</span>")
|
||||
M.buckled = src
|
||||
M.loc = loc
|
||||
M.dir = dir
|
||||
@@ -81,7 +242,7 @@
|
||||
buckled_mob = M
|
||||
update_mob()
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/unbuckle()
|
||||
if(buckled_mob)
|
||||
@@ -89,6 +250,7 @@
|
||||
buckled_mob.pixel_y = 0
|
||||
..()
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/handle_rotation()
|
||||
if(dir == SOUTH)
|
||||
layer = FLY_LAYER
|
||||
@@ -102,6 +264,7 @@
|
||||
|
||||
update_mob()
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/proc/update_mob()
|
||||
if(buckled_mob)
|
||||
buckled_mob.dir = dir
|
||||
@@ -119,11 +282,13 @@
|
||||
buckled_mob.pixel_x = -13
|
||||
buckled_mob.pixel_y = 7
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(buckled_mob)
|
||||
if(prob(65))
|
||||
if(prob(85))
|
||||
return buckled_mob.bullet_act(Proj)
|
||||
visible_message("<span class='warning'>[Proj] ricochets off the pimpin' ride!</span>")
|
||||
visible_message("<span class='warning'>[Proj] ricochets off the [callme]!</span>")
|
||||
|
||||
|
||||
/obj/item/key
|
||||
name = "key"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/structure/mopbucket
|
||||
desc = "Fill it with water, but don't forget a mop!"
|
||||
name = "mop bucket"
|
||||
desc = "Fill it with water, but don't forget a mop!"
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "mopbucket"
|
||||
density = 1
|
||||
@@ -8,37 +8,21 @@
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
|
||||
|
||||
/obj/structure/mopbucket/New()
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
create_reagents(100)
|
||||
|
||||
|
||||
/obj/structure/mopbucket/examine()
|
||||
set src in usr
|
||||
usr << text("\icon[] [] contains [] units of water left!", src, src.name, src.reagents.total_volume)
|
||||
usr << "[src] \icon[src] contains [reagents.total_volume] unit\s of water!"
|
||||
..()
|
||||
|
||||
/obj/structure/mopbucket/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/mop))
|
||||
if (src.reagents.total_volume >= 2)
|
||||
src.reagents.trans_to(W, 2)
|
||||
user << "\blue You wet the mop"
|
||||
playsound(src.loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
if (src.reagents.total_volume < 1)
|
||||
user << "\blue Out of water!"
|
||||
return
|
||||
|
||||
/obj/structure/mopbucket/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
del(src)
|
||||
return
|
||||
/obj/structure/mopbucket/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/weapon/mop))
|
||||
if(reagents.total_volume < 1)
|
||||
user << "[src] is out of water!</span>"
|
||||
else
|
||||
reagents.trans_to(I, 5)
|
||||
user << "<span class='notice'>You wet [I] in [src].</span>"
|
||||
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/afterattack(atom/A as mob|obj, mob/user as mob)
|
||||
if(istype(A, /obj/item/weapon/storage) || istype(A, /obj/structure/table) || istype(A, /obj/structure/rack) || istype(A, /obj/structure/closet) \
|
||||
|| istype(A, /obj/item/weapon/reagent_containers) || istype(A, /obj/structure/sink))
|
||||
|| istype(A, /obj/item/weapon/reagent_containers) || istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart))
|
||||
return
|
||||
|
||||
if(istype(A, /obj/effect/proc_holder/spell))
|
||||
@@ -40,16 +40,12 @@
|
||||
user << "<span class='notice'>\The [src] is empty!</span>"
|
||||
return
|
||||
|
||||
var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
|
||||
var/obj/effect/decal/chempuff/D = new/obj/effect/decal/chempuff(get_turf(src))
|
||||
D.create_reagents(amount_per_transfer_from_this)
|
||||
reagents.trans_to(D, amount_per_transfer_from_this, 1/3)
|
||||
|
||||
D.name = "chemicals"
|
||||
D.icon = 'icons/obj/chempuff.dmi'
|
||||
|
||||
D.icon += mix_color_from_reagents(D.reagents.reagent_list)
|
||||
|
||||
var/turf/A_turf = get_turf(A)
|
||||
var/turf/A_turf = get_turf(A)//BS12
|
||||
|
||||
spawn(0)
|
||||
for(var/i=0, i<3, i++)
|
||||
@@ -59,7 +55,7 @@
|
||||
D.reagents.reaction(T)
|
||||
|
||||
// When spraying against the wall, also react with the wall, but
|
||||
// not its contents.
|
||||
// not its contents. BS12
|
||||
if(get_dist(D, A_turf) == 1 && A_turf.density)
|
||||
D.reagents.reaction(A_turf)
|
||||
sleep(2)
|
||||
@@ -69,14 +65,14 @@
|
||||
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
|
||||
|
||||
if(reagents.has_reagent("sacid"))
|
||||
message_admins("[key_name_admin(user)] fired sulphuric acid from a spray bottle.")
|
||||
log_game("[key_name(user)] fired sulphuric acid from a spray bottle.")
|
||||
message_admins("[key_name_admin(user)] fired sulphuric acid from \a [src].")
|
||||
log_game("[key_name(user)] fired sulphuric acid from \a [src].")
|
||||
if(reagents.has_reagent("pacid"))
|
||||
message_admins("[key_name_admin(user)] fired Polyacid from a spray bottle.")
|
||||
log_game("[key_name(user)] fired Polyacid from a spray bottle.")
|
||||
message_admins("[key_name_admin(user)] fired Polyacid from \a [src].")
|
||||
log_game("[key_name(user)] fired Polyacid from \a [src].")
|
||||
if(reagents.has_reagent("lube"))
|
||||
message_admins("[key_name_admin(user)] fired Space lube from a spray bottle.")
|
||||
log_game("[key_name(user)] fired Space lube from a spray bottle.")
|
||||
message_admins("[key_name_admin(user)] fired Space lube from \a [src].")
|
||||
log_game("[key_name(user)] fired Space lube from \a [src].")
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/attack_self(var/mob/user)
|
||||
@@ -97,8 +93,10 @@
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if (alert(usr, "Are you sure you want to empty that?", "Empty Bottle:", "Yes", "No") != "Yes")
|
||||
return
|
||||
if(isturf(usr.loc))
|
||||
usr << "<span class='notice'>You empty the [src] onto the floor.</span>"
|
||||
usr << "<span class='notice'>You empty \the [src] onto the floor.</span>"
|
||||
reagents.reaction(usr.loc)
|
||||
spawn(5) src.reagents.clear_reagents()
|
||||
|
||||
@@ -127,6 +125,22 @@
|
||||
..()
|
||||
reagents.add_reagent("condensedcapsaicin", 40)
|
||||
|
||||
//water flower
|
||||
/obj/item/weapon/reagent_containers/spray/waterflower
|
||||
name = "water flower"
|
||||
desc = "A seemingly innocent sunflower...with a twist."
|
||||
icon = 'icons/obj/harvest.dmi'
|
||||
icon_state = "sunflower"
|
||||
item_state = "sunflower"
|
||||
amount_per_transfer_from_this = 1
|
||||
volume = 10
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/waterflower/New()
|
||||
..()
|
||||
reagents.add_reagent("water", 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/waterflower/attack_self(var/mob/user) //Don't allow changing how much the flower sprays
|
||||
return
|
||||
|
||||
//chemsprayer
|
||||
/obj/item/weapon/reagent_containers/spray/chemsprayer
|
||||
@@ -170,9 +184,7 @@
|
||||
var/Sprays[3]
|
||||
for(var/i=1, i<=3, i++) // intialize sprays
|
||||
if(src.reagents.total_volume < 1) break
|
||||
var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
|
||||
D.name = "chemicals"
|
||||
D.icon = 'icons/obj/chempuff.dmi'
|
||||
var/obj/effect/decal/chempuff/D = new/obj/effect/decal/chempuff(get_turf(src))
|
||||
D.create_reagents(amount_per_transfer_from_this)
|
||||
src.reagents.trans_to(D, amount_per_transfer_from_this)
|
||||
|
||||
@@ -188,7 +200,7 @@
|
||||
|
||||
for(var/i=1, i<=Sprays.len, i++)
|
||||
spawn()
|
||||
var/obj/effect/decal/D = Sprays[i]
|
||||
var/obj/effect/decal/chempuff/D = Sprays[i]
|
||||
if(!D) continue
|
||||
|
||||
// Spreads the sprays a little bit
|
||||
|
||||
293
html/browser/common.css
Normal file
293
html/browser/common.css
Normal file
@@ -0,0 +1,293 @@
|
||||
body
|
||||
{
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
background-color: #272727;
|
||||
font-size: 12px;
|
||||
color: #ffffff;
|
||||
line-height: 170%;
|
||||
}
|
||||
|
||||
hr
|
||||
{
|
||||
background-color: #40628a;
|
||||
height: 1px;
|
||||
}
|
||||
|
||||
a, a:link, a:visited, a:active, .linkOn, .linkOff
|
||||
{
|
||||
color: #ffffff;
|
||||
text-decoration: none;
|
||||
background: #40628a;
|
||||
border: 1px solid #161616;
|
||||
padding: 1px 4px 1px 4px;
|
||||
margin: 0 2px 0 0;
|
||||
cursor:default;
|
||||
}
|
||||
|
||||
a:hover
|
||||
{
|
||||
color: #40628a;
|
||||
background: #ffffff;
|
||||
}
|
||||
|
||||
a.white, a.white:link, a.white:visited, a.white:active
|
||||
{
|
||||
color: #40628a;
|
||||
text-decoration: none;
|
||||
background: #ffffff;
|
||||
border: 1px solid #161616;
|
||||
padding: 1px 4px 1px 4px;
|
||||
margin: 0 2px 0 0;
|
||||
cursor:default;
|
||||
}
|
||||
|
||||
a.white:hover
|
||||
{
|
||||
color: #ffffff;
|
||||
background: #40628a;
|
||||
}
|
||||
|
||||
.linkOn, a.linkOn:link, a.linkOn:visited, a.linkOn:active, a.linkOn:hover
|
||||
{
|
||||
color: #ffffff;
|
||||
background: #2f943c;
|
||||
border-color: #24722e;
|
||||
}
|
||||
|
||||
.linkOff, a.linkOff:link, a.linkOff:visited, a.linkOff:active, a.linkOff:hover
|
||||
{
|
||||
color: #ffffff;
|
||||
background: #999999;
|
||||
border-color: #666666;
|
||||
}
|
||||
|
||||
a.icon, .linkOn.icon, .linkOff.icon
|
||||
{
|
||||
position: relative;
|
||||
padding: 1px 4px 2px 20px;
|
||||
}
|
||||
|
||||
a.icon img, .linkOn.icon img
|
||||
{
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
}
|
||||
|
||||
ul
|
||||
{
|
||||
padding: 4px 0 0 10px;
|
||||
margin: 0;
|
||||
list-style-type: none;
|
||||
}
|
||||
|
||||
li
|
||||
{
|
||||
padding: 0 0 2px 0;
|
||||
}
|
||||
|
||||
img, a img
|
||||
{
|
||||
border-style:none;
|
||||
}
|
||||
|
||||
h1, h2, h3, h4, h5, h6
|
||||
{
|
||||
margin: 0;
|
||||
padding: 16px 0 8px 0;
|
||||
color: #517087;
|
||||
}
|
||||
|
||||
h1
|
||||
{
|
||||
font-size: 15px;
|
||||
}
|
||||
|
||||
h2
|
||||
{
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
h3
|
||||
{
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
h4
|
||||
{
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.uiWrapper
|
||||
{
|
||||
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.uiTitle
|
||||
{
|
||||
clear: both;
|
||||
padding: 6px 8px 6px 8px;
|
||||
border-bottom: 2px solid #161616;
|
||||
background: #383838;
|
||||
color: #98B0C3;
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
.uiTitle.icon
|
||||
{
|
||||
padding: 6px 8px 6px 42px;
|
||||
background-position: 2px 50%;
|
||||
background-repeat: no-repeat;
|
||||
}
|
||||
|
||||
.uiContent
|
||||
{
|
||||
clear: both;
|
||||
padding: 8px;
|
||||
font-family: Verdana, Geneva, sans-serif;
|
||||
}
|
||||
|
||||
.good
|
||||
{
|
||||
color: #00ff00;
|
||||
}
|
||||
|
||||
.average
|
||||
{
|
||||
color: #d09000;
|
||||
}
|
||||
|
||||
.bad
|
||||
{
|
||||
color: #ff0000;
|
||||
}
|
||||
|
||||
.highlight
|
||||
{
|
||||
color: #8BA5C4;
|
||||
}
|
||||
|
||||
.dark
|
||||
{
|
||||
color: #272727;
|
||||
}
|
||||
|
||||
.notice
|
||||
{
|
||||
position: relative;
|
||||
background: #E9C183;
|
||||
color: #15345A;
|
||||
font-size: 10px;
|
||||
font-style: italic;
|
||||
padding: 2px 4px 0 4px;
|
||||
margin: 4px;
|
||||
}
|
||||
|
||||
.notice.icon
|
||||
{
|
||||
padding: 2px 4px 0 20px;
|
||||
}
|
||||
|
||||
.notice img
|
||||
{
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
}
|
||||
|
||||
div.notice
|
||||
{
|
||||
clear: both;
|
||||
}
|
||||
|
||||
.statusDisplay
|
||||
{
|
||||
background: #000000;
|
||||
color: #ffffff;
|
||||
border: 1px solid #40628a;
|
||||
padding: 4px;
|
||||
margin: 3px 0;
|
||||
}
|
||||
|
||||
.block
|
||||
{
|
||||
padding: 8px;
|
||||
margin: 10px 4px 4px 4px;
|
||||
border: 1px solid #40628a;
|
||||
background-color: #202020;
|
||||
}
|
||||
|
||||
.block h3
|
||||
{
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.progressBar
|
||||
{
|
||||
width: 240px;
|
||||
height: 14px;
|
||||
border: 1px solid #666666;
|
||||
float: left;
|
||||
margin: 0 5px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.progressFill
|
||||
{
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: #40628a;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.progressFill.good
|
||||
{
|
||||
color: #ffffff;
|
||||
background: #00ff00;
|
||||
}
|
||||
|
||||
.progressFill.average
|
||||
{
|
||||
color: #ffffff;
|
||||
background: #d09000;
|
||||
}
|
||||
|
||||
.progressFill.bad
|
||||
{
|
||||
color: #ffffff;
|
||||
background: #ff0000;
|
||||
}
|
||||
|
||||
.progressFill.highlight
|
||||
{
|
||||
color: #ffffff;
|
||||
background: #8BA5C4;
|
||||
}
|
||||
|
||||
.clearBoth
|
||||
{
|
||||
clear: both;
|
||||
}
|
||||
|
||||
.clearLeft
|
||||
{
|
||||
clear: left;
|
||||
}
|
||||
|
||||
.clearRight
|
||||
{
|
||||
clear: right;
|
||||
}
|
||||
|
||||
.line
|
||||
{
|
||||
width: 100%;
|
||||
clear: both;
|
||||
}
|
||||
11
html/browser/cryo.css
Normal file
11
html/browser/cryo.css
Normal file
@@ -0,0 +1,11 @@
|
||||
.statusLabel
|
||||
{
|
||||
width: 128px;
|
||||
float: left;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.statusValue
|
||||
{
|
||||
float: left;
|
||||
}
|
||||
25
html/browser/scannernew.css
Normal file
25
html/browser/scannernew.css
Normal file
@@ -0,0 +1,25 @@
|
||||
.getblockstring
|
||||
{
|
||||
font-family: Fixed, monospace;
|
||||
}
|
||||
|
||||
.blockString
|
||||
{
|
||||
width: 55px;
|
||||
height: 19px;
|
||||
padding: 0 8px 8px 0;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.statusLabel
|
||||
{
|
||||
width: 128px;
|
||||
float: left;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.statusValue
|
||||
{
|
||||
float: left;
|
||||
}
|
||||
|
||||
11
html/browser/sleeper.css
Normal file
11
html/browser/sleeper.css
Normal file
@@ -0,0 +1,11 @@
|
||||
.statusLabel
|
||||
{
|
||||
width: 128px;
|
||||
float: left;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.statusValue
|
||||
{
|
||||
float: left;
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 14 KiB |
17657
maps/tgstation2.dmm
17657
maps/tgstation2.dmm
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user