Fixes #6575 and a few other issues

E-magging a bot, any bot, now produces adming logs.
Now plays a sound when an ED-209 fires its laser.
ED-209 no longer transform into Beepsky when attacking simple animals
ED-209 can again use its laser.
This commit is contained in:
PsiOmega
2014-10-02 15:19:17 +02:00
parent 5d664fe2dc
commit 548985c40b
5 changed files with 27 additions and 16 deletions

View File

@@ -167,6 +167,7 @@
#include "code\datums\spells\wizard.dm"
#include "code\defines\obj.dm"
#include "code\defines\obj\weapon.dm"
#include "code\defines\procs\admin.dm"
#include "code\defines\procs\announce.dm"
#include "code\defines\procs\AStar.dm"
#include "code\defines\procs\command_alert.dm"

View File

@@ -0,0 +1,3 @@
proc/log_and_message_admins(var/message as text)
log_admin("[usr]([usr.ckey]) " + message)
message_admins("[usr]([usr.ckey]) " + message)

View File

@@ -38,8 +38,10 @@
locked = 0
emagged = 1
user << "<span class='warning'>You short out [src]'s maintenance hatch lock.</span>"
log_and_message_admins("emagged [src]'s maintenance hatch lock")
if(!locked && open)
emagged = 2
log_and_message_admins("emagged [src]'s inner circuits")
/obj/machinery/bot/examine()
set src in view()

View File

@@ -9,6 +9,7 @@
bot_version = "2.5"
search_range = 12
has_laser = 1
preparing_arrest_sounds = new()
secbot_assembly = /obj/item/weapon/secbot_assembly/ed209_assembly

View File

@@ -24,6 +24,7 @@
var/arrest_type = 0 //If true, don't handcuff
var/declare_arrests = 0 //When making an arrest, should it notify everyone wearing sechuds?
var/has_laser = 0
var/next_harm_time = 0
var/lastfired = 0
var/shot_delay = 3 //.3 seconds between shots
@@ -249,9 +250,6 @@ Auto Patrol: []"},
mode = SECBOT_START_PATROL // switch to patrol mode
if(SECBOT_HUNT) // hunting for perp
if(src.lasercolor)//Lasertag bots do not tase or arrest anyone, just patrol and shoot and whatnot
mode = SECBOT_IDLE
return
// if can't reach perp for long enough, go idle
if(src.frustration >= 8)
// for(var/mob/O in hearers(src, null))
@@ -263,7 +261,7 @@ Auto Patrol: []"},
walk_to(src,0)
if(target) // make sure target exists
if(Adjacent(target)) // if right next to perp
if(!lasercolor && Adjacent(target)) // If right next to perp. Lasertag bots do not arrest anyone, just patrol and shoot and whatnot
if(istype(src.target,/mob/living/carbon))
playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
is_attacking = 1
@@ -301,19 +299,22 @@ Auto Patrol: []"},
next_harm_time = world.time + 15
playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
visible_message("\red <B>[src] beats [src.target] with the stun baton!</B>")
src.icon_state = "secbot-c"
update_icon()
spawn(2)
src.icon_state = "secbot[src.on]"
is_attacking = 0
update_icon()
var/mob/living/simple_animal/S = src.target
S.AdjustStunned(10)
S.adjustBruteLoss(15)
if(S.stat)
src.frustration = 8
playsound(src.loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/bcreep.ogg'), 50, 0)
if(preparing_arrest_sounds.len > 0)
playsound(src.loc, pick(preparing_arrest_sounds), 50, 0)
else // not next to perp
var/turf/olddist = get_dist(src, src.target)
walk_to(src, src.target,1,4)
walk_to(src, target,1,4)
shootAt(target)
if((get_dist(src, src.target)) >= (olddist))
src.frustration++
else
@@ -632,13 +633,13 @@ Auto Patrol: []"},
for(var/mob/living/M in view(search_range,src)) //Let's find us a criminal
if(istype(M, /mob/living/carbon))
var/mob/living/carbon/C = M
if((C.stat) || (C.handcuffed))
if(C.stat || C.handcuffed)
continue
if((src.lasercolor) && (C.lying))
if(src.lasercolor && C.lying)
continue//Does not shoot at people lying down when in lasertag mode, because it's just annoying, and they can fire once they get up.
if((C.name == src.oldtarget_name) && (world.time < src.last_found + 100))
if(C.name == src.oldtarget_name && world.time < src.last_found + 100)
continue
if(istype(C, /mob/living/carbon/human))
@@ -653,13 +654,14 @@ Auto Patrol: []"},
if(!src.threatlevel)
continue
else if(src.threatlevel >= 4)
else if(M.stat != DEAD && src.threatlevel >= 4)
src.target = M
src.oldtarget_name = M.name
src.speak("Level [src.threatlevel] infraction alert!")
if(!src.lasercolor && threat_found_sounds.len > 0)
playsound(src.loc, pick(threat_found_sounds), 50, 0)
src.visible_message("<b>[src]</b> points at [M.name]!")
mode = SECBOT_HUNT
spawn(0)
process() // ensure bot quickly responds to a perp
@@ -672,6 +674,9 @@ Auto Patrol: []"},
/obj/machinery/bot/secbot/proc/assess_perp(mob/living/carbon/human/perp as mob)
var/threatcount = 0
if(perp.stat == DEAD)
return 0
if(src.emagged == 2) return 10 //Everyone is a criminal!
if(src.idcheck && !src.allowed(perp))
@@ -858,7 +863,7 @@ Auto Patrol: []"},
src.created_name = t
/obj/machinery/bot/secbot/proc/shootAt(var/mob/target)
if(lastfired && world.time - lastfired < shot_delay)
if(!has_laser || (lastfired && world.time - lastfired < shot_delay))
return
lastfired = world.time
var/turf/T = loc
@@ -870,9 +875,6 @@ Auto Patrol: []"},
if(!( istype(T, /turf) ))
return
//if(lastfired && world.time - lastfired < 100)
// playsound(src.loc, 'ed209_shoot.ogg', 50, 0)
if(!projectile)
if(!lasercolor)
if(src.emagged == 2)
@@ -892,6 +894,8 @@ Auto Patrol: []"},
if(!( istype(U, /turf) ))
return
playsound(src.loc, src.emagged == 2 ? 'sound/weapons/Laser.ogg' : 'sound/weapons/Taser.ogg', 50, 1)
var/obj/item/projectile/A = new projectile (loc)
A.current = U
A.yo = U.y - T.y