Merge remote-tracking branch 'remotes/git-svn' r4881 into bs12_with_tgport

Conflicts:
	baystation12.dme
	code/game/gamemodes/events.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/gateway.dm
	code/game/objects/items/devices/flashlight.dm
	code/game/sound.dm
	code/global.dm
	code/modules/admin/admin_verbs.dm
	code/modules/awaymissions/zlevel.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mining/mine_items.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/handlabeler.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/photocopier.dm
	code/modules/paperwork/stamps.dm
	code/world.dm
	html/changelog.html
	maps/RandomZLevels/fileList.txt

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-10-15 23:16:27 +10:00
92 changed files with 10402 additions and 9019 deletions

View File

@@ -286,4 +286,22 @@ proc/listclearnulls(list/list)
if(Li <= L.len)
return (result + L.Copy(Li, 0))
return (result + R.Copy(Ri, 0))
return (result + R.Copy(Ri, 0))
//Converts a bitfield to a list of numbers (or words if a wordlist is provided)
/proc/bitfield2list(bitfield = 0, list/wordlist)
var/list/r = list()
if(istype(wordlist,/list))
var/max = min(wordlist.len,16)
var/bit = 1
for(var/i=1, i<=max, i++)
if(bitfield & bit)
r += wordlist[i]
bit = bit << 1
else
for(var/bit=1, bit<=65535, bit = bit << 1)
if(bitfield & bit)
r += bit
return r

View File

@@ -327,8 +327,8 @@ Turf and target are seperate in case you want to teleport some distance from a t
if(isAI(src))
var/mob/living/silicon/ai/A = src
oldname = null//don't bother with the records update crap
world << "<b>[newname] is the AI!</b>"
world << sound('sound/AI/newAI.ogg')
//world << "<b>[newname] is the AI!</b>"
//world << sound('sound/AI/newAI.ogg')
// Set eyeobj name
if(A.eyeobj)
A.eyeobj.name = "[newname] (AI Eye)"